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European Mobile Premium Content Markets

¸®¼­Ä¡»ç Frost & Sullivan
¹ßÇàÀÏ 2008³â 06¿ù »óǰÄÚµå 69038
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US $ 13,000 £Ü 15,489,500 Web Access (Regional License)
US $ 13,500 £Ü 16,085,200 Hard Copy & Web Access (Regional License)


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Abstract

The study explores the mobile premium content market in Europe looking at revenue growth, market drivers, industry challenges, companies' strategies, and future trends.

Table of Contents

1. EXECUTIVE SUMMARY

Scope of the Study

  • Introduction
  • Segmentation
  • Methodology

Summary of Findings and Key Conclusions

  • The Current and Future State of the Market
  • Factors for Growth
  • Business Models
  • Future Scenario

2. DEFINING THE EUROPEAN MOBILE PREMIUM CONTENT MARKET

Market Definitions

  • Introduction to the Mobile Premium Content Market
  • Defining Mobile Premium Content Segments

3. THE STATUS OF THE EUROPEAN MOBILE PREMIUM CONTENT MARKET

Market Analysis

  • Market Structure

Market Participants

  • Participants and their Role in the Market
  • Mobile Operators
  • Mobile Content Service Providers
  • Media Groups
  • Newcomers

4. ANALYSIS OF THE MARKET SEGMENT

Mobile Music

  • Market Analysis
  • Business Models

Mobile Video/TV

  • Market Analysis
  • Business Models

Mobile Games

  • Market Analysis
  • Business Models

Emerging Trends - Searching - Networking - Advertising

  • Organizing - Sharing - Monetising Content
  • The Emergence of the Advertisment-based Business Model

5. ANALYSIS OF THE MARKET DYNAMICS

Mobile Premium Content Market Dynamics

  • Industry Challenges
  • Market Drivers

6. MOBILE CONTENT SERVICE PROVIDERS - CASE STUDIES

Case Studies

  • Mobile Content Service Providers - The Source of Innovation
  • Arena Mobile
  • Buongiorno
  • Dada
  • Gameloft
  • GetJar
  • Gofresh
  • Jamster/Jamba
  • Omnifone
  • OneItalia
  • Player X
  • ROK International Group
  • Union Fun Traders (UFT)
  • Veveo

7. THE FUTURE OF THE EUROPEAN MOBILE PREMIUM CONTENT MARKET

The Evolution of the Mobile Premium Content in Europe

  • Revenue Forecasts

Mobile Music

  • Revenue Forecasts
  • Future Issues

Mobile Video/TV

  • Revenue Forecasts
  • Future Issues

Mobile Games

  • Revenue Forecasts
  • Future Issues

Next Generation Mobile Content Services

  • Advertising: The Driver of Multi-Content Communities
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