|
|
|
½ÃÀ庸°í¼
|
Abstract
This report analyzes the worldwide markets for Video Games in Millions of US$.
The market for Video Games Software is analyzed by the following platforms:
Console Games, Handheld Games, PC Games, Online Games, and Wireless Games. The
report provides separate comprehensive analytics for the US, Canada, Japan,
Europe, Asia-Pacific, Middle East and Latin America. Annual forecasts are
provided for each region for the period of 2006 through 2015. A five-year
historic analysis is also provided for these markets. The report profiles 169
companies including many key and niche players worldwide such as Activision
Blizzard, Inc., Capcom Co., Ltd., Electronic Arts, Inc., EA Mobile, Inc.,
Infogrames Entertainment, S.A., Atari, Inc., Jadestone Group AB, Konami
Corporation, Konami Digital Entertainment Co. Ltd., Konami Gaming Inc.,
Microsoft Corporation, Namco Bandai Holdings, Inc., Namco Bandai Games America
Inc., Nintendo Co. Ltd., Oberon Media, Inc., Sega Corporation, Sony Computer
Entertainment America Inc., Square Enix Holdings Co. Ltd., Eidos Plc, Take 2
Interactive Software, Inc, and Ubi Soft Entertainment S.A. Market data and
analytics are derived from primary and secondary research. Company profiles
are mostly extracted from URL research and reported select online sources.
Table of Contents
I. INTRODUCTION, METHODOLOGY & PRODUCT DEFINITIONS
- Study Reliability and Reporting Limitations
- Disclaimers
- Data Interpretation & Reporting Level
- Quantitative Techniques & Analytics
- Product Definitions and Scope of Study
- Console Games
- Handheld Games
- PC Games (Excluding Online Games)
- Online Games
- Wireless Games
II. EXECUTIVE SUMMARY
1. INDUSTRY OVERVIEW
- A Prelude
- Video Games: An Evolution Scan
- Entertainment Software Industry: A Primer
- Market Fundamentals
- Changing Demographics of Modern Players
- Traditional Users
- Gray Gamers
- Women: Succumbing to the Charms of Video Games
- Competition
- Sony, Microsoft and Nintendo: The Three Battle Scarred Warhorses
- Table 1: Worldwide Video Games Market (2007-2009): Percentage Breakdown of
Dollar Sales by Platform - Nintendo Wii, Playstation 3, X360, Playstation 2,
Nintendo GameCube and Xbox (includes corresponding Graph/Chart)
- Table 2: Worldwide Video Game Market (2008): Percentage Breakdown of Unit
Sales by Category - Nintendo Wii, Microsoft Xbox 360, Sony PS3 and Sony PS2
(includes corresponding Graph/Chart)
- High Entry Barriers: A Characteristic Feature
- Market Majors Fall Prey to Backward-Compatibility Issues
- Microsoft' s Mighty Xbox 360 Stumbles
- Sony' s Powerful PS3 Follows Suite
- Nintendo' s Wii Makes a Comeback to the Fore
- Spiraling Competition To Soften Prices
- Impact of the Recession: A Review
- Cautious Optimism Prevails
- Noteworthy Trends & Issues
- Technological Advancements To Drive Growth...
- Hardcore Games Indispensable To Growth
- Rise in Casual Gamers To Help Drive Demand
- Serious Games to Enjoy Strong Growth in the Future
- Perceived Educative Value Of Video Games On the Rise
- Video Games Industry Continues to Attract Investments
- Consolidation Blows In the Wind
- Handheld Game Consoles Depict Strong Growth
- Handheld Games: Downloads Gain Popularity Over Subscription Fees
- Rising Game Development Costs Jeopardizes Profitability
- Outsourcing: An Antidote to the Predicament
- Table 3: Global Video Games Development: Percentage Share of Outsourcing
Cost of Total Development Cost for Years 2005-2010 (includes corresponding
Graph/Chart)
- Mobile Games Stand At the Forefront of Innovation & Growth
- Wireless Gaming Offers Opportunities On a Platter
- Small Screen Games Send Cash Registers Ringing
- 3G Mobile Communications Offer a Business Case for Mobile Gaming
- Women: Major Revenue Spinners in the Mobile Games Market
- Broadband Broadens The Online Gaming Market
- Online Games Gather Steam
- Table 4: World Market for Online Video Games (2008): Percentage Breakdown
of Dollar Sales of Top Game Titles - World of Warcraft, RuneScape, Lineage,
Lineage II, Final Fantasy XI, Dofus and Others (includes corresponding
Graph/Chart)
- Table 5: World Market for Video Games (2006 & 2010P): Percentage Share
Breakdown of Revenues by Segment - Online (MMOG and Casual Online) and Offline
(includes corresponding Graph/Chart)
- Table 6: World Market for Online Games (2006): Percentage Breakdown of
Online Games Titles Developed Ranked by Region - Japan, US, South Korea and
Others (includes corresponding Graph/Chart)
- Table 7: World Market for Video Games (2007): Percentage Breakdown of
Dollar Sales by Retail and Online Distribution
- Table 8: Global Digital Game Platforms (2009): Percentage Breakdown of
Revenues(includes corresponding Graph/Chart)
- Table 9: Percentage Breakdown of Cumulative Number of Online Game
Subscribers by Region - 2009 (includes corresponding Graph/Chart)
- Challenges To Reckon With
- Growth in PC Gaming Tames Down
- Convergence & Improved Network Capability: Crucibles for Success
- Streaming Technology
- Growing Popularity of iPhone Casts a Long Shadow of Worry for Nintendo DS
- New PS3 Lacks Emotion Engine: Raises Concern
- Outlook for PlayStation 3: A Straight Talk About the Product' s Future
- Trends in Video Game Advertising
- Opportunities Are Afoot for Console Component Manufacturers
- Strong Growth in Video Games Echoes Downstream Into the Semiconductor
Market
- Table 10: Worldwide Video Game Semiconductor Market (2009): Percentage
Breakdown of Dollar Sales by Category - Logic, Processors, DRAM, Flash,
Analog, Optoelectronics, Discretes and Sensors (includes corresponding
Graph/Chart)
- Table 11: Worldwide Video Game Semiconductor Market (2007): Percentage
Breakdown of Dollar Sales of Leading Players - IBM, Sony, NEC, ATI/AMD, Sharp,
Nvidia and Others (includes corresponding Graph/Chart)
- A Peek Into Challenges In Store
- Threat of Second Hand Products On the Rise
- Piracy Takes the Wind Out of the Market' s Sails
- Lack of Skilled Workforce
- Negative Publicity Over Violent Video Games Blemishes Business
Opportunities
- 2009 & Beyond: A Recapitulation
- New & Popular Games in Retrospect
- Top 5 Video Game Titles in the US, UK & Japan, Ranked by Unit Sales As
of the Year 2008
- Top Selling Mobile Games in 2008
- Worldwide Video Game Releases in 2007
2. PRODUCT OVERVIEW
- Video Games: A Primer
- Video Games Software: A Definition
- Online Downloads
- DVDs
- CDs
- CD-ROMs
- Cartridges
- Video Games Software: Classification By Gaming Platform
- Console Games Software
- Popular Games for Xbox 360
- Popular Games for Sony' s PlayStation 3
- Handheld Games Software
- PC Games Software (Excluding Online Games)
- Online Games Software
- MMORPG (Massively Multiplayer Online Role Playing Game)
- Perpetual State Worlds (PSW)
- Wireless Games Software
- Video Games Software: Classification By Game Genres
- Adventure/Role-Playing
- Action
- Fighting/Combat Game
- First-Person Shooter Games
- Sports
- Simulations
- Strategy Games
- Miscellaneous/Other
- Rhythm/Action
- Platformer
- Puzzle
- Racing/Flying
- Popular Software Titles for Leading Consoles
- Popular Game Titles for Other Platforms
3. PROCESS OVERVIEW
- Existing Model
- Design
- Development
- In-house Developers
- Third Party Developers
- Independent Developers
- Publishing
- Distribution
- Retail
- Existing Value Chain Model
- Emerging Models
- A Typical Model of Emerging Value Chain
4. REGULATORY FRAMEWORK
- Recreational Software Advisory Council (RSAC)
- Entertainment Software Ratings Board (ESRB)
- Pan European Games Information (PEGI)
5. PRODUCT LAUNCHES/DEVELOPMENTS
- Majesco Entertainment Company to Launch Drama Queens
- THQ and JAKKS Pacific Roll Out Content Package
- NCsoft(r) Introduces City of Heroes(r)
- Konami Digital Entertainment Introduces New Games
- PandemicTM Studios Introduces The Lord of the Rings: ConquestTM
- Electronic Arts to Launch Command & ConquerTM Red Alert 3: Uprising
- Paramount Digital and Electronic Arts to Unveil Godfather(r) II
- Sony Launches Dynamic In-Game Advertising Feature
- Namco Bandai Announces Update For Tekken(r) 5: Dark ResurrectonTM Online
- Oberon Media Launches New I-Play Brand
- Electronic Arts Launches Rail Simulator
- Hands-On Mobile to Introduce BMW Racing
- Netlog and Jadestone to Introduce Multiplayer Games
- Infogrames Group Adds Two New Titles to Atari Line-Up
- Atari Unveils Namco Museum RemixTM
- Atari to Launch My Horse and Me 2
- Atari to Introduce Naruto: Ultimate Ninja(r) Storm
- Gamecock Media Group and Atari to Launch Legendary
- Atari to Introduce Afro Samurai in Europe
- NAMCO BANDAI Games and Atari to Launch Eternal SonataTM
- Atari to Unveil GhostbustersTM: The Video Game
- Atari to Introduce Asterix Brain Trainer for Nintendo DSTM
- Atari to Launch Alone in the Dark
- Atari to Release Family Trainer
- Activision Publishing to Unveil X-Men Origins: Wolverine
- Activision Publishing Unveils Number of New Games
- Activision Publishing Unveils Big League Sports
- Activision Publishing to Release Guitar Hero(r) World Tour on
PlayStation(r)2
- Activision Publishing Launches Quantum of SolaceTM
- Feld Entertainment and Activision Introduce Monster Jam(r): Urban Assault
- Activision Launches The Legend of SpyroTM: Dawn of the Dragon
- Marvel and Activision Release Spider-Man: Web of ShadowsTM
- Activision Publishing to Launch Call of Duty(r): World at War
- Activision Publishing to Launch HISTORYTM Civil War: Secret Missions
- Activision Introduces Little League(r) World Series 2008
- Activision Launches Geometry Wars: Retro EvolvedTM 2
- Activision to Unveil Vigilante 8(r): Arcade
- Capcom to Launch Resident Evil 5
- Capcom to Unveil Street Fighter IV
- Disney and Square Enix Release KINGDOM HEARTS Re: Chain of Memories
- Disney Interactive Studios Unveils Club PenguinTM: Elite Penguin Force
- Disney Interactive Studios Launches Bolt game
- Disney Interactive Studios Introduces Disney TH!NK Fast
- Disney Interactive Studios Unveils Disney Fairies: Tinker Bell
- Disney Interactive Studio to Launch Two New Games
- Disney Interactive Studios Releases Spectrobes: Beyond the Portals
- Disney Interactive Studios to Introduce Phineas and Ferb
- Disney Interactive Studios Rolls Out Two new Games
- Disney Interactive Studios Unveils Disney Friends
- Disney Interactive Studios to Introduce Pure
- Disney Interactive Studios to Launch High School Musical: Work this out
- EA Mobile Introduces SimCityTM on iPod(r) touch and iPhoneTM
- EA Mobile Unveils Five New Games
- EA Mobile Rolls Out Five Games for Phone
- EA Mobile Rolls Out EA Sports FIFA 09
- EA Mobile Introduces Tiger Woods PGA Tour(r) 09
- EA Mobile Unveils MONOPOLY Here & Now
- EA Mobile Launches EA SPORTSTM NASCAR 09
- EA Mobile Rolls Out Tetris(r) POP
- EA Mobile to Introduce Ten Games
- EA Mobile Launches EATM Tetris(r)
- EA Mobile Unveils SimsTM DJ
- EA Mobile Rolls Out Kung Fu PandaTM
- EA Mobile Introduces Seven New Games
- EA Mobile Launches Games for Smartphones
- EA Mobile Unveils Tetris(r) BlockoutTM
- EA Redwood Shores to Roll Out Dante' s InfernoTM
- Electronic Arts Introduces SimsTM 2 Mansion and Garden Stuff Pack
- Criterion Games Launches BurnoutTM Paradise The Ultimate Box
- Casual Entertainment Label Unveils NERF "N-Strike"TM
- Casual Entertainment Rolls Out Poker For Dummies(r)
- Casual Entertainment Label Introduces MONOPOLY
- LucasArts and BioWare to Launch Star Wars(r): The Old RepublicTM
- Electronic Arts Unveils Dead Space TM
- Electronic Arts to Roll Out Spore Creepy & Cute Parts Pack
- Crytek and Electronic Arts Roll Out Crysis Warhead(r)
- Electronic Arts Launches FaceBreakerTM
- PandemicTM Studios Unveils Mercenaries 2: World in FlamesTM
- Black Box Introduces Need for SpeedTM Undercover
- Casual Entertainment Rolls Out Henry Hatsworth in the Puzzling Adventure
- BioWare(r) Unveils Dragon AgeTM: Origins
- The SimsTM to Launch MySims
- Electronic Arts to Introduce Five Games
- Maxis Rolls Out SporeTM Creature Creator
- Electronic Arts Launches Skate It
- EA Casual Entertainment Label Introduces BOOM BLOXTM
- Electronic Arts to Unveil BattleForgeTM
- Electronic Arts Introduces The SimCityTM Box
- EA Casual Entertainment Label to Roll Out ZuboTM
- Electronic Arts Introduces ARMY OF TWOTM
- Nunchuck Games and Electronic Arts Launch Ninja ReflexTM
- Electronic Arts Unveils FIFA Street 3
- Electronic Arts Rolls Out Need for SpeedTM ProStreet
- Warner Bros. and Electronic Arts to Release New Video Game
- Hands-On Mobile and Activision Launch Guitar Hero World Tour Mobile
- Electronic Arts and GigaMedia to Introduce New Online Game
- Hands-On Mobile Launches Guitar Hero(r) III
- Electronic Arts Introduces the Sims Carnival BumperBlast
- Electronic Arts Introduces NFL Tour
- Hands-On Mobile Introduces Big Buck Hunter Pro
- Hands-On Mobile Introduces Crystal Quest
- Hands-On Mobile and Marvel Introduce the Incredible Hulk
- Hands-On Mobile and Marvel Introduce Iron Man
- Hands-On Mobile Introduces Trickshot Hustler
- Jadestone Introduces a Detective Game
- KOEI Launches Dynasty Warriors(r)6
- KOEI Unveils Pop Cutie! Street Fashion Simulation
- KOEI Introduces Romance of the Three Kingdoms
- KOEI Introduces Monster Racers
- KOEI Launches Fatal Inertia(r) EX
- KOEI Introduces Samurai Warriors(r)2 Xtreme Legends(r)
- KOEI Launches Warriors OrochiTM2
- KOEI Introduces Samurai Warriors(r): KATANA
- Konami Launches Sunday Vs Magazine Nettou! Dream Nine
- Konami to Launch Jikkyou Pawafuru Major League 3
- Konami to Introduce Metal Gear Solid 4
- LucasArts Introduces Star Wars the Clone Wars: Jedi Alliance
- LucasArts and Day 1 Studios Roll Out Fracture
- LucasArts Launches Star Wars: The Force Unleashed
- LucasArts and Sony Online Unveil Star Wars Galaxies
- Majesco Entertainment Company to Introduce Gardening Mama
- Majesco Introduces Cooking Mama World Kitchen
- Nintendo Launches New Games
- THQ Wireless to Launch Worms 2008
- Majesco Introduces Bananagrams(r) Game on Facebook(r) Platform
- Majesco Unveils Left Brain Right Brain 2 For Nintendo
- Majesco Launches Math Blaster in the Prime Adventure
- Majesco Entertainment Company Introduces Powerbike
- Majesco, AQ Interactive and Mistwalker Roll Out RPG AWAY
- Majesco Entertainment Company Unveils Marker Man Adventures
- Majesco Entertainment Company Introduces Orchard
- Majesco and Sandlot Games to Launch Cake Mania(r) 2
- Majesco and Sandlot Games Roll Out Cake Mania: In The Mix
- Majesco and Gogii Games Introduce Babysitting Mania
- Majesco Unveils Major Minor' s Majestic March
- Sabi with Microsoft Introduces ItzaBitza
- NAMCO BANDAI Games America Rolls Out SURGETM
- Namco Bandai Games Re- Introduces Ace Combat(r) 6 Flightstick Bundle
- NAMCO BANDAI Games America Unveils Soulcalibur(r) IV
- NAMCO BANDAI Games America to Launch We SkiTM & Snowboard
- Tecmo(r) Introduces TECMO BOWL(r): KICKOFF
- Tecmo Unveils Ninja Gaiden(r) Dragon Sword
- NAMCO BANDAI Rolls Out Digimon World(r) Championship
- NAMCO BANDAI to Unveil New Video Game
- NAMCO BANDAI Introduces Tamagotchi Connection(r): Corner Shop(r) 3
- PopCap Games and Nokia to Introduce Multiplayer Mobile Games
- NAMCO BANDAI Games America Unveils We CheerTM
- Midway Games Introduces Mortal Kombat(r) vs. DC Universe
- Nokia Unveils SNAP Mobile SDK 2.2
- Midway Games to Roll Out Blitz: The League(r) II
- Namco Bandai Games to Launch Splatterhouse
- NAMCO BANDAI Games America to Introduce TEKKEN(r) 6
- NCsoft Rolls Out City of Heroes Issue 13: Power and Responsibility
- Nokia Games Publishing Launches Yamake
- Namco Bandai Games Introduces Namco MuseumTM: Virtual Arcade
- NCsoft Introduces GraciaTM from The Chaotic ThroneTM
- Midway Introduces MidwayArcade.com Site
- Majesco Entertainment to Release New Game
- Sony Unveils MLB 09 The ShowTM
- Sony Computer Entertainment America Rolls Out Resistance 2TM
- Sony Introduces LittleBigPlanetTM
- Sony Rolls Out Gran TurismoTM 5 Prologue
- Sony Computer Entertainment America to Introduce God of War(r) PSP(r)
- Sony Computer Entertainment Japan to Roll Out New Product
- UBISOFT(r) Launches Planet Rescue
- UBISOFT(r) to Publish Hell' s KitchenTM
- Ubisoft to Roll Out Another Prince of Persia
- RockStar Games to Launch Grand Theft Auto: Chinatown Wars
- Rockstar Games Introduces Grand Theft Auto IV PC Version
- Rockstar Games Launches Midnight Club: Los Angeles
- Konami Digital and 2K Sports Unveil MLB Power Pros 2008
- THQ Unveils Rock UniversityTM Presents: The Naked Brothers Band
- THQ Rolls Out Saints Row(r) 2
- Atari to Introduce Naruto: Uzumaki Chronicles
- Atari Unveils Dragon Ball Z: Budokai Tenkaichi 3
- Atari to Roll Out Dragon Ball Z(r): Burst Limit
- Atari to Launch Dragon Ball: Origins
- Atari to Introduce Dragon Ball Z(r): Infinite World
- Atari to Unveil Naruto: Ultimate Ninja Heroes 2: The Phantom Fortress
- Atari to Roll Out Asterix at the Olympic Games
- Atari to Launch Jenga(r) World Tour
- Atari Introduces Godzilla(r) Unleashed and Godzilla Unleashed: Double Smash
- Atari Unveils Namco MuseumTM DS
- Atari to Roll Out Smash Court TennisTM 3
6. RECENT INDUSTRY ACTIVITY
- Square Enix Completes Acquisition of Eidos Plc
- Jaleco Exits Video Game Business
- Ubisoft Takes Over Southlogic Studios
- Sony Online Entertainment Acquires Octopi' s PoxNora
- City Interactive and Nintendo of America Ink Agreement
- Square Enix Enters into an Accord with Ubisoft
- Activision Publishing Pockets Budcat Creations
- Activision Publishing Takes Over Budcat Creations
- Capcom Acquires K2 Co Ltd
- Electronic Arts Takes Over ThreeSF
- Electronic Arts to Take Over Hands-On Mobile Korea Assets
- Ubisoft Entertainment to Acquire Gameloft Development Facility
- Disney Interactive Studios Inks Agreement with Gamestar
- Ubisoft Entertainment Acquires Tom Clancy Label
- EA to Acquire Take-Two Interactive
- Shanda Interactive and NCsoft Corporation Ink Agreement
- Electronic Arts Acquires VG Holding
- Infogrames Entertainment Acquires Atari
- THQ to Acquire Big Huge Games
- Take-Two Interactive Software Snaps Up Illusion Softworks
- Hands-On Mobile Receives License for Guitar Hero(r) World Tour
- Activision Inks Deal with System 3
- CE Europe to Establish Capcom Entertainment France
- Atari Buys Cryptic Studios
- UTV Software Acquires True Games Interactive
- Electronic Arts and Eidos Interactive Sign Agreement
- Electronic Arts Signs Agreement with Endemol
- Electronic Arts and Taito Sign Agreement
- Electronic Arts Signs Agreement with Double Fine Productions
- Electronic Arts Acquires J2M Soft
- PopCap Games(r) Extends Agreement with Electronic Arts
- Electronic Arts and Grasshopper Manufacture Sign Agreement
- Electronic Arts Signs Agreement with Epic Games
- Electronic Arts and United Talent Agency Sign Agreement
- Electronic Arts Signs Agreement with id Software
- Electronic Arts Signs Agreement with IAHGames
- Electronic Arts Expands Agreement with Massive
- Image Comics and Electronic Arts to Unveil Comic Book Series
- Electronic Arts Expands Agreement with National Football League
- Hands-On Mobile Signs Agreement with XENDEX
- Jadestone Networks to Expand DiceArena Network
- Jadestone Networks Selects Gala Coral
- Jadestone Network Chooses PAF
- Rockstar Games Takes Over Mad Doc Software
- Double Fusion Signs Agreement with SEGA, Midway, THQ, and Eidos
- Marvel Entertainment Signs Agreement with THQ
- Majesco Entertainment and Scholastic Interactive Enter into Agreement
- Codemasters Enters into Partnership with Majesco Entertainment
- Massive and Activision Publishing Enter into Agreement
- Massive Signs Deal with THQ
- Midway Games and National Amusements Enter into Agreement
- Midway Games to Integrate Operations of Midway Studios
- Microsoft Collaborates with Telecom Italia
- Namco Bandai Enters into Agreement with KOEI
- NAMCO BANDAI Enters into Partnership with National Geographic
- NCsoft(r) to Form NC WestTM
- Nokia and Rogers Wireless Signs Agreement
- THQ Acquires Elephant EntertainmentTM and Inks Agreement with Oberon Media
- Sony Enters into Partnership with Double Fusion
- UBISOFT(r) to Open Studio
- Ubisoft(r) Inks Agreement with Tecmo
- Take-Two Interactive Inks Agreement with Creative Team of Rockstar Games
- Take-Two Interactive and Ditan Distribution Sign Agreement
- THQ Acquires Publishing Rights
- THQ Inks Agreement with DreamWorks Animation
- Playboy Enterprises and THQ Wireless Ink an Agreement
- Jadestone Acquires GamArena Ab
- Oberon Media Acquires PixelPlay
- Ubisoft Acquires Digital Kids
- Oberon Media Acquires I-play
- Eidos Acquires Rockpool Games
- Ubisoft Acquires Sunflowers
- Eidos Acquires Bluefish Media
- Macrovision Acquires All Media Guide Holdings
- FXLabs Acquires Knibble.com
- Big Fish Acquires Thinglefin
- Mad Catz Acquires Saitek
- Warner Bros. Acquires TT Games
- WBIE On an Acquisition Spree
- Shanda Acquires Onwind
- Oberon Media Acquires Friends Games Developer
- Dynasty Gaming Acquires Junnet and Beijing Baihui
- Electronic Arts Acquires BioWare and Pandemic Studios
- Electronic Arts Acquires Super Computer
- Activision Acquires Bizarre Creations
- Intel Acquires Havok
- Mad Catz Acquires Joytech
- Red Mile Entertainment Acquires IR Gurus
- Epic Games Acquires PCF
- LM STS Acquires 3Dsolve
- Activision Partners with Vivendi, Creates Activision Blizzard
- Disney Interactive Studio Acquires Junction Point Studio
- Games Group Acquires Gamestation
- CDC Games Acquires Optisp
- Finet Group Acquires Hangzhou Tianchang
- GameStop Acquires Rhino Video Games
- Eworld Interactive Acquires Publishing Rights
- MNC Acquires Shares in Nexgen
- Electronic Arts Inc Acquires Headgate Studios Inc
- Gottaplay Interactive Acquires Gamershare LLC
- CNET Inc Acquires Gamekult.com
- THQ Inc Acquires Mass Media Inc
- Global Netoptex Inc Acquires Online Games Services Inc
- MumboJumbo LLC Acquires Ritual Entertainment Inc
- Sony Online Entertainment LLC Acquires Sigil Games Online Inc
- Electronic Arts Acquires Stake in The9 Ltd
- THQ Acquires Universomo Oy
- D3 Publisher Acquires Vicious Cycle
- Balderton Capital Takes Over Codemasters
- 10TACLE STUDIOS AG Acquires Stormregion
- Linden Lab Acquires Windward Mark Interactive
- Nintendo Acquires Major Stake in Monolith Soft
- Eidos Acquires Morpheme Wireless
- Rebellion Acquires Clickwheel Ltd
- Traveller' s Tales Acquires Embryonic Studios
- Extra Mile Studios Acquires Vicious Engine Middleware Solution
- I-play Acquires License for Jenga
- PopCap Games Acquires SpinTop Games
- Shanda Interactive Acquires Aurora Technology
- Paradox Interactive Merges with Majesty IP
- Mojo Mediaworks Merges with eWorld Interactive
- Signature Devices Acquires Distribution Rights
- NanoSensors Enters Into Merger with Cuchulainn Holdings
- Game Group Merges with Gamestation
7. FOCUS ON SELECT PLAYERS
- Activision Blizzard, Inc. (USA)
- Capcom Co., Ltd. (Japan)
- Electronic Arts, Inc. (USA)
- EA Mobile, Inc. (USA)
- Infogrames Entertainment, S.A. (France)
- Atari, Inc. (USA)
- Jadestone Group AB (Sweden)
- Konami Corporation (Japan)
- Konami Digital Entertainment Co. Ltd. (Japan)
- Konami Gaming Inc. (USA)
- Microsoft Corporation (USA)
- Namco Bandai Holdings, Inc. (Japan)
- Namco Bandai Games America Inc. (USA)
- Nintendo Co. Ltd. (Japan)
- Oberon Media, Inc. (USA)
- Sega Corporation (Japan)
- Sony Computer Entertainment America Inc. (USA)
- Square Enix Holdings Co. Ltd (USA)
- Eidos Plc (UK)
- Take 2 Interactive Software, Inc. (USA)
- Ubi Soft Entertainment S.A (France)
8. GLOBAL MARKET PERSPECTIVE
- Table 12: World Recent Past, Current and Future Analysis for Video Games
Software by Geographic Region/Country - United States, Canada, Japan, Europe,
Asia-Pacific (excluding Japan), Middle East and Latin America Independently
Analyzed by Annual Sales in US$ Million for the Years 2006 through 2015
(includes corresponding Graph/Chart)
- Table 13: World Historic Review for Video Games Software by Geographic
Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding
Japan), Middle East and Latin America Independently Analyzed by Annual Sales
in US$ Million for the Years 2001 through 2005 (includes corresponding
Graph/Chart)
- Table 14: World 10-Year Perspective for Video Games Software by Geographic
Region/Country - Percentage Breakdown of Dollar Sales for United States,
Canada, Japan, Europe, Asia- Pacific (excluding Japan), Middle East and Latin
America for the Years 2006, 2009, and 2015 (includes corresponding Graph/Chart)
- Table 15: World Recent Past, Current and Future Analysis for Console Video
Games Software by Geographic Region/Country - United States, Canada, Japan,
Europe, Asia-Pacific (excluding Japan), Middle East and Latin America
Independently Analyzed by Annual Sales in US$ Million for the Years 2006
through 2015 (includes corresponding Graph/Chart)
- Table 16: World Historic Review for Console Video Games Software by
Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific
(excluding Japan), Middle East and Latin America Independently Analyzed by
Annual Sales in US$ Million for the Years 2001 through 2005 (includes
corresponding Graph/Chart)
- Table 17: World 10-Year Perspective for Console Video Games Software by
Geographic Region/Country - Percentage Breakdown of Dollar Sales for United
States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and
Latin America for the Years 2006, 2009, and 2015 (includes corresponding
Graph/Chart)
- Table 18: World Recent Past, Current and Future Analysis for Handheld
Video Games Software by Geographic Region/Country - United States, Canada,
Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America
Independently Analyzed by Annual Sales in US$ Million for the Years 2006
through 2015 (includes corresponding Graph/Chart)
- Table 19: World Historic Review for Handheld Video Games Software by
Geographic Region/ Country - United States, Canada, Japan, Europe,
Asia-Pacific (excluding Japan), Middle East and Latin America Independently
Analyzed by Annual Sales in US$ Million for the Years 2001 through 2005
(includes corresponding Graph/Chart)
- Table 20: World 10-Year Perspective for Handheld Video Games Software by
Geographic Region/ Country - Percentage Breakdown of Dollar Sales for United
States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and
Latin America for the Years 2006, 2009, and 2015 (includes corresponding
Graph/Chart)
- Table 21: World Recent Past, Current and Future Analysis for PC Video
Games Software by Geographic Region/Country - United States, Canada, Japan,
Europe, Asia-Pacific (excluding Japan), Middle East and Latin America
Independently Analyzed by Annual Sales in US$ Million for the Years 2006
through 2015 (includes corresponding Graph/Chart)
- Table 22: World Historic Review for PC Video Games Software by Geographic
Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding
Japan), Middle East and Latin America Independently Analyzed by Annual Sales
in US$ Million for the Years 2001 through 2005 (includes corresponding
Graph/Chart)
- Table 23: World 10-Year Perspective for PC Video Games Software by
Geographic Region/Country - Percentage Breakdown of Dollar Sales for United
States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and
Latin America for the Years 2006, 2009 and 2015 (includes corresponding
Graph/Chart)
- Table 24: World Recent Past, Current and Future Analysis for Online Video
Games Software by Geographic Region/ Country - United States, Canada, Japan,
Europe, Asia-Pacific (excluding Japan), Middle East and Latin America
Independently Analyzed by Annual Sales in US$ Million for the Years 2006
through 2015 (includes corresponding Graph/Chart)
- Table 25: World Historic Review for Online Video Games Software by
Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific
(excluding Japan), Middle East and Latin America Independently Analyzed by
Annual Sales in US$ Million for the Years 2001 through 2005 (includes
corresponding Graph/Chart)
- Table 26: World 10-Year Perspective for Online Video Games Software by
Geographic Region/Country - Percentage Breakdown of Dollar Sales for United
States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and
Latin America for the Years 2006, 2009, and 2015 (includes corresponding
Graph/Chart)
- Table 27: World Recent Past, Current and Future Analysis for Wireless
Video Games Software by Geographic Region/Country - United States, Canada,
Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America
Independently Analyzed by Annual Sales in US$ Million for the Years 2006
through 2015 (includes corresponding Graph/Chart)
- Table 28: World Historic Review for Wireless Video Games Software by
Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific
(excluding Japan), Middle East and Latin America Independently Analyzed by
Annual Sales in US$ Million for the Years 2001 through 2005 (includes
corresponding Graph/Chart)
- Table 29: World 10-Year Perspective for Wireless Video Games Software by
Geographic Region/ Country - Percentage Breakdown of Dollar Sales for United
States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and
Latin America for the Years 2006, 2009, and 2015 (includes corresponding
Graph/Chart)
III. MARKET
1. THE UNITED STATES
- A. Market Analysis
- Outlook
- Weathering the Recession: A Straight Talk
- Table 30: US Video Games Market (2008): Percentage Breakdown of Dollar
Sales by Segment - Console Game Software/Hardware, PC Game Software, and
Accessories and Peripherals (includes corresponding Graph/Chart)
- Video Games Software: Market Basics
- Spending on Video Games in 2008 Registers Smart Increase
- Rise in Broadband Access, Bandwidth and Social Networking Sites Drive
Online Gaming
- Table 31: Key Point of Internet Access for Online Gamers in the US for
2008 By Age Group (includes corresponding Graph/Chart)
- Table 32: Online Games Market in the US: Percentage Breakdown by Game
Type for the Year 2007 (includes corresponding Graph/Chart)
- Competition Heating Up
- The New Battling Order in the Software Market
- Table 33: US Video Game Software Market (2007, 2009 & 2011):
Percentage Breakdown of Dollar Sales by Platform - Nin Wii, Xbox 360,
PlayStation 3, Nin Dual Screen, PlayStation Port, PlayStation 2, Nin Game
Boy Advance, Nin GameCube and Xbox (includes corresponding Graph/Chart)
- Console Hardware: Who' s Leading
- Table 34: Video Game Console Market in the US (2007 & 2008):
Percentage Share Breakdown of Dollar Sales by Key Players - Nintendo, Sony
and Microsoft (includes corresponding Graph/Chart)
- Table 35: 7th Generation Consoles in the US (2008): Percentage Share
Breakdown of Unit Sales by Console Systems - Wii, Xbox 360 and PS3 (includes
corresponding Graph/Chart)
- Table 36: US Video Games Market (2008): Percentage Breakdown of Total
Time Spent by Gamers on Video Games by Console - PlayStation 2, Xbox 360,
Wii, Xbox, PlayStation 3, GameCube and Others (includes corresponding
Graph/Chart)
- Publishers Keen to Enhance Product Portfolio
- Mobile Gaming - ' All Set' to Grow
- Video Games Find Success in the Retail Sector
- Retail Stores
- Online Outlets
- Specialty Video Stores
- Other
- Table 37: US Video Games Market (2006): Percentage Share Breakdown by
Distribution Channel - Department/ Major Chains, Direct Mail/E-commerce,
Electronics/Video Store, Food/Drug Store, Mass Merchant/Discount Store, Toy
Store, and Others (includes corresponding Graph/Chart)
- Table 38: Leading Video Game Retailers in the US Market for 2006:
Percentage Market Share for Best Buy, Circuit City, GameStop, Target, Toys
' R' Us, Wal-Mart, and Others (includes corresponding Graph/Chart)
- Table 39: US Video Games Market (2006): Percentage Market Distribution
of Home Console Software, Home Console Hardware, Portable Software, and
Portable Hardware by Leading Retailers - Wal-Mart, Best Buy, Target,
GameStop, and Toys ' R' Us (includes corresponding Graph/Chart)
- Digital Distribution Gathers Momentum
- Prominent Game Titles and New Consumers
- Changing Demographics: A Primer Driver
- Table 40: Video Game Users in the US for 2008: Percentage Share
Breakdown by Age Group - Below 18 years, 18-49 years, and 50+ years
(includes corresponding Graph/Chart)
- Table 41: Online Gamers in the US in 2008: Percentage Share Breakdown by
Gender - Male and Female
- Table 42: Mobile Gamers in the US Market for 2008: Percentage Market
Share by Gender - Female and Male
- Table 43: US Video Games Industry (2007): Percentage Breakdown of Gamers
(Casual and PC or Console) by Age Group (includes corresponding Graph/Chart)
- Table 44: US Video Games Industry (2007): Percentage Breakdown of Gamers
(Casual and PC or Console) by Gender (includes corresponding Graph/Chart)
- Choice of Content
- Table 45: Video Game Market in the US (2007): Game Preferences by Genre
(in %) (includes corresponding Graph/Chart)
- Table 46: PC Games Market in the US (2007): Percentage Breakdown of Unit
Sales by Genre (includes corresponding Graph/Chart)
- Table 47: Video Games Market in the US (2008): Percentage Breakdown of
Sales by Game Type - Games for Everyone, Games for Teens, and Games for
Mature Adults (includes corresponding Graph/Chart)
- Other Factors Driving Revenue Growth
- Table 48: US Video Games Industry (2007-2010): Percentage Breakdown of
Advertising Expenditure by Category - Web-Based Video Games, Advergames, and
Console & PC-based Video Games (includes corresponding Graph/Chart)
- Hollywood and Video Games
- Films Inspired by Games
- Video Game Title Rights Purchased in the Recent Past
- Games Borrow from Films
- Video Games Content: Cause for Concern
- ESA: A Dedicated Platform for Interactive Game Publishers
- Chart Toppers
- Top 10 Video Game Publishers in the US - 2008
- Table 49: Leading Video Game Publishers in the US (2008): Percentage
Market Share Breakdown of Leading Game Publishers - Nintendo, Take 2,MTV
Games, Ubisoft, Sony, Sega, THQ, Microsoft, Square Enix and Others (includes
corresponding Graph/Chart)
- Top 3 Game Titles in 2008
- Table 50: Leading Gaming Software Titles in the US (2008): Breakdown of
Unit Sales of Top Titles - Wii Play, Madden 2009 and Theft Auto IV (In
Thousands) (includes corresponding Graph/Chart)
- Top 10 PC Game Titles for 2008
- Leading Binary Runtime for Wireless (BREW) Mobile Games for 2008
- Top Selling Video Game Titles in the US in 2007 (By Unit Sales)
- Table 51: Video Games Market in the US (2007): Breakdown of Unit Sales
of Top Titles - Halo 3, Wii Play With Remote, Call of Duty 4: Modern
Warfare, Guitar Hero III: Legends of Rock, Super Mario Galaxy, Pokemon
Diamond, Madden NFL 08, Guitar Hero 2, Assassin' s Creed, and Mario Party 8
(In Thousands) (includes corresponding Graph/Chart)
- Listing of Top 10 PC Game Titles for the Year 2007
- Leading Players in the US Video Games Market - 2007
- Table 52: US Video Games Market (2007): Leading Players - Nintendo, Sony
Play Station, Mattel, Microsoft Xbox, and Hasbro Ranked in terms of Dollar
Sales (in US$ Million) (includes corresponding Graph/Chart)
- Leading Players in the North American Mobile Gaming Industry - 2007
- Table 53: North American Mobile Gaming Industry (2007): Percentage
Breakdown of Dollar Sales of Leading Players - EA Mobile, Glu Mobile,
Gameloft, Capcom Entertainment, Namco, Hands-On Mobile, GOSUB 60, Konami,
Superscape, RealNetworks and Others (includes corresponding Graph/Chart)
- Product Introductions/Enhancements
- Strategic Corporate Developments
- Key US Players
- B. Market Analytics
- Table 54: US Recent Past, Current & Future Analysis for Video Games
Software by Platform - Console Games, Handheld Games, PC Games, Online
Games, and Wireless Games Independently Analyzed by Annual Sales in US$
Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
- Table 55: US Historic Review for Video Games Software by Platform -
Console Games, Handheld Games, PC Games, Online Games, and Wireless Games
Independently Analyzed by Annual Sales in US$ Million for Years 2001 through
2005 (includes corresponding Graph/Chart)
- Table 56: US 10-Year Perspective for Video Games Software by Platform -
Percentage Breakdown of Dollar Sales for Console Games, Handheld Games, PC
Games, Online Games, and Wireless Games for Years 2006, 2009 & 2015
(includes corresponding Graph/Chart)
2. CANADA
- A. Market Analysis
- Outlook
- Market Scenario
- Table 57: Video Games Hardware Market in Canada (2008): Percentage Share
Breakdown of Sales by Console (includes corresponding Graph/Chart)
- Table 58: Portable Consoles Market in Canada (2008): Percentage Share
Breakdown of Unit Sales by Key Players - Nintendo & Sony
- Regulatory Mechanism
- Chart Toppers - 2007
- Top-3 Video Game Titles in Canada (2007)
- Product Launch
- B. Market Analytics
- Table 59: Canadian Recent Past, Current & Future Analysis for Video
Games Software by Platform - Console Games, Handheld Games, PC Games, Online
Games, and Wireless Games Independently Analyzed by Annual Sales in US$
Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
- Table 60: Canadian Historic Review for Video Games Software by Platform
- Console Games, Handheld Games, PC Games, Online Games, and Wireless Games
Independently Analyzed by Annual Sales in US$ Million for Years 2001 through
2005 (includes corresponding Graph/Chart)
- Table 61: Canadian 10-Year Perspective for Video Games Software by
Platform - Percentage Breakdown of Dollar Sales for Console Games, Handheld
Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 &
2015 (includes corresponding Graph/Chart)
3. JAPAN
- A. Market Analysis
- Outlook
- Industry Overview
- Japanese Video Games Market Witnesses Slowdown in 2008
- Table 62: Home Video Games Software Market in Japan (2006-2008):
Percentage Breakdown of Unit Sales of Leading Console Software - Nintendo DS
/ Lite, Wii, PSP, PlayStation2, PlayStation3, Xbox360, Gamecube and Game Boy
Advance / SP / Micro (includes corresponding Graph/Chart)
- Expanding Demographics and New Markets to Revive Japanese Video Games
Market
- Japanese Home Video Gaming Sector
- Table 63: Home Video Games Market in Japan (2003-2007): Percentage
Breakdown of Dollar Sales by Segment - Hardware & Software (includes
corresponding Graph/Chart)
- Table 64: Console Hardware Sales in Japan (2008): Breakdown by Select
Console System (In Thousand Units) (includes corresponding Graph/Chart)
- Chart Toppers
- Top-Selling Video Game Titles in Japan in 2009*
- Table 65: Japanese Video Games Industry (2007): Percentage Breakdown of
Dollar Sales of Leading Players - Nintendo, Namco Bandai, Square-Enix,
Konami, Capcom, Sega, Pokemon, Koei, Banpresto, Sony and Others (includes
corresponding Graph/Chart)
- Table 66: Japanese Arcade Gaming Industry (2005-2007): Annual Sales in
Yen Billion (includes corresponding Graph/Chart)
- Big Players, Big Games
- Japanese Cartoons ' Anime' Invade Video Games
- Foreign Developers to Tap Japanese Market
- Happinet Corporation & Gaming Market - Rising Synergies
- Regulatory Mechanism
- A Recent Past Perspective
- Table 67: Japanese Market for Video Games (2005): Percentage Share
Breakdown of Software Sales by Genre - Action, Adventure, Action Adventure,
Role-Playing, Action Role-Playing, Fighting Action, Simulation Role-Playing,
Puzzle, Racing, Sports, Simulation, Shooting, and Others (includes
corresponding Graph/Chart)
- Japanese Market for Video Games: Features of Next Generation Video Game
Consoles
- Product Launches
- Strategic Corporate Developments
- Key Japanese Players
- B. Market Analytics
- Table 68: Japanese Past, Current & Future Analysis for Video Games
Software by Platform - Console Games, Handheld Games, PC Games, Online
Games, and Wireless Games Independently Analyzed by Annual Sales in US$
Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
- Table 69: Japanese Historic Review for Video Games Software by Platform
- Console Games, Handheld Games, PC Games, Online Games, and Wireless Games
Independently Analyzed by Annual Sales in US$ Million for Years 2001 through
2005 (includes corresponding Graph/Chart)
- Table 70: Japanese 10-Year Perspective for Video Games Software by
Platform - Percentage Breakdown of Dollar Sales for Console Games, Handheld
Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 &
2015 (includes corresponding Graph/Chart)
4. EUROPE
- A. Market Analysis
- Outlook
- Overview of the European Video Games Industry
- Table 71: European Video Game Consoles Market (2006-2008): Installed
Base By Platform - Microsoft Xbox 360, Nintendo Wii, and Sony PlayStation 3
(In Thousands) (includes corresponding Graph/Chart)
- Demographics of the European Gaming Industry
- Wireless Gaming - Better Explained
- Product Launches
- Recent Industry Activity
- B. Market Analytics
- Table 72: European Recent Past, Current & Future Analysis for Video
Games Software by Geographic Region - France, Germany, UK, Italy, Spain,
Russia and Rest of Europe Independently Analyzed by Annual Sales in US$
Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
- Table 73: European Recent Past, Current & Future Analysis for Video
Games Software by Platform - Console Games, Handheld Games, PC Games, Online
Games, and Wireless Games Independently Analyzed by Annual Sales in US$
Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
- Table 74: European Historic Review for Video Games Software by
Geographic Region - France, Germany, UK, Italy, Spain, Russia and Rest of
Europe Independently Analyzed by Annual Sales in US$ Million for Years 2001
through 2005 (includes corresponding Graph/Chart)
- Table 75: European Historic Review for Video Games Software by Platform
- Console Games, Handheld Games, PC Games, Online Games, and Wireless Games
Independently Analyzed by Annual Sales in US$ Million for Years 2001 through
2005 (includes corresponding Graph/Chart)
- Table 76: European 10-Year Perspective for Video Games Software by
Geographic Region - Percentage Breakdown of Dollar Sales for France,
Germany, UK, Italy, Spain, Russia and Rest of Europe for Years 2006, 2009
& 2015 2005 (includes corresponding Graph/Chart)
- Table 77: European 10-Year Perspective for Video Games Software by
Platform - Percentage Breakdown of Dollar Sales for Console Games, Handheld
Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 &
2015 (includes corresponding Graph/Chart)
4a. FRANCE
- A. Market Analysis
- Outlook
- Video Games Market in France to Witness Growth
- Historical Facts
- Table 78: Leading Companies in the French Entertainment Software Market
for 2002, 2003 and 2004: Percentage Breakdown of Value Sales for Electronic
Arts, Vivendi, Atari (Infogrames), Ubi Soft, Eidos, Activision, Konami and
Others (includes corresponding Graph/Chart)
- Product Launches
- Strategic Corporate Developments
- Key French Players
- B. Market Analytics
- Table 79: French Recent Past, Current & Future Analysis for Video
Games Software by Platform - Console Games, Handheld Games, PC Games, Online
Games, and Wireless Games Independently Analyzed by Annual Sales in US$
Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
- Table 80: French Historic Review for Video Games Software by Platform -
Console Games, Handheld Games, PC Games, Online Games, and Wireless Games
Independently Analyzed with Annual Sales in US$ Million for Years 2001
through 2005 (includes corresponding Graph/Chart)
- Table 81: French 10-Year Perspective for Video Games Software by
Platform - Percentage Breakdown of Dollar Sales for Console Games, Handheld
Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 &
2015 (includes corresponding Graph/Chart)
4b. GERMANY
- A. Market Analysis
- Outlook
- Market Overview
- Product Launch
- B. Market Analytics
- Table 82: German Recent Past, Current & Future Analysis for Video
Games Software by Platform - Console Games, Handheld Games, PC Games, Online
Games, and Wireless Games Independently Analyzed by Annual Sales in US$
Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
- Table 83: German Historic Review for Video Games Software by Platform -
Console Games, Handheld Games, PC Games, Online Games, and Wireless Games
Independently Analyzed by Annual Sales in US$ Million for Years 2001 through
2005 (includes corresponding Graph/Chart)
- Table 84: German 10-Year Perspective for Video Games Software by
Platform - Percentage Breakdown of Dollar Sales for Console Games, Handheld
Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 &
2015 (includes corresponding Graph/Chart)
4c. THE UNITED KINGDOM
- A. Market Analysis
- Outlook
- Overview
- Distribution Scenario
- Table 85: UK Market for Video Games (2006): Percentage Share Breakdown
by Channel - Specialists, Non-specialists, Supermarkets and Pure-play online
retailers (includes corresponding Graph/Chart)
- UK Video Games Market Witnesses Another Good Year of Performance in 2008
- Console Software Leads the Way for UK Games and Leisure Market
- Table 86: UK Games & Leisure Market (2006-2008): Percentage
Breakdown of Dollar Sales by Segment - Console Software, Console Hardware
and PC Leisure & home (includes corresponding Graph/Chart)
- Table 87: UK Console Software Market (2007 & 2008): Percentage
Breakdown of Dollar Sales by Console Software - Nintendo Wii, Microsoft Xbox
360, Nintendo DS, Sony Playstation 3 (PS3), Sony Playstation 2 (PS2) and
Others (includes corresponding Graph/Chart)
- New Releases to Drive Video Games Market in 2009
- Table 88: UK Games Software Market (2006-2008): Number of New Releases
in Units (includes corresponding Graph/Chart)
- Advergaming - Target Customers
- Chart Toppers
- Top Selling Video Game Titles in the UK for 2008
- Top 10 Best Selling Video Game Titles in 2007
- Leading Players in Video Game Publishing
- Table 89: UK Video Game Market (2007): Percentage Breakdown of Dollar
Sales for Leading Players - Electronic Arts, Nintendo, Ubisoft, Activision,
THQ, Sony, Microsoft, Sega, and Others (includes corresponding Graph/Chart)
- Market Trends & Issues
- Disposable Incomes Fuel Video Games Sales
- Educational Games Hold Out
- Fantasy Themes Offer Fantastic Prospects
- Pop Stars, Music, & Video Games Combo Could Spell Success
- Piracy: The Biggest Spoilsport
- Entertainment & Leisure Software Publishers Association: Collective
Identity
- TIGA: Independent Games Developers Get Together
- Product Launches
- Strategic Corporate Developments
- Eidos Plc - A Key Player in the UK Market
- B. Market Analytics
- Table 90: UK Recent Past, Current & Future Analysis for Video Games
Software by Platform - Console Games, Handheld Games, PC Games, Online
Games, and Wireless Games Independently Analyzed by Annual Sales in US$
Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
- Table 91: UK Historic Review for Video Games Software by Platform -
Console Games, Handheld Games, PC Games, Online Games, and Wireless Games
Independently Analyzed by Annual Sales in US$ Million for Years 2001 through
2005 (includes corresponding Graph/Chart)
- Table 92: UK 10-Year Perspective for Video Games Software by Platform -
Percentage Breakdown of Dollar Sales for Console Games, Handheld Games, PC
Games, Online Games, and Wireless Games for Years 2006, 2009 & 2015
(includes corresponding Graph/Chart)
4d. ITALY
- A. Market Analysis
- Outlook
- Overview
- Market in the Recent Past
- Top Selling Video Game Titles in Italy in 2005 (Based on Unit Sales)
- Table 93: Italian Market for Console Video Games (2005): Percentage
Share Breakdown of Consoles Sold by Platform - DS, GBA, GameCube, PSP,
PlayStation 2, Xbox, and Xbox 2 (includes corresponding Graph/Chart)
- Table 94: Italian Market for Console Video Games (2005): Percentage
Share Breakdown of Consoles Installed by Platform - DS, GBA, GameCube, PSP,
PlayStation2, Xbox, and Xbox 2 (includes corresponding Graph/Chart)
- Table 95: Leading Italian Retailers of Console Video Game Software
(2005): Percentage Market Share by Retailer - Auchan, Blockbuster,
Carrefour, Coop, EB Games, Fnac, Media World, Pergioco, UniEuro/PC City, and
Others (includes corresponding Graph/Chart)
- Table 96: Leading Italian Retailers of PC CD-ROM Entertainment Video
Game Software (2005): Percentage Market Share by Retailer - Auchan,
Carrefour, Computer Discount, Coop, EB Games, Fnac, Media World, Pergioco,
UniEuro/PC City, and Others (includes corresponding Graph/Chart)
- Strategic Corporate Developments
- B. Market Analytics
- Table 97: Italian Recent Past, Current & Future Analysis for Video
Games Software by Platform - Console Games, Handheld Games, PC Games, Online
Games, and Wireless Games Independently Analyzed by Annual Sales in US$
Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
- Table 98: Italian Historic Review for Video Games Software by Platform -
Console Games, Handheld Games, PC Games, Online Games, and Wireless Games
Independently Analyzed by Annual Sales in US$ Million for Years 2001 through
2005 (includes corresponding Graph/Chart)
- Table 99: Italian 10-Year Perspective for Video Games Software by
Platform - Percentage Breakdown of Dollar Sales for Console Games, Handheld
Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 &
2015 (includes corresponding Graph/Chart)
4e. SPAIN
- A. Market Analysis
- Outlook
- Online Gaming is Hot in Spain
- Gaelco - A Major Spanish Player
- B. Market Analytics
- Table 100: Spanish Recent Past, Current & Future Analysis for Video
Games Software by Platform - Console Games, Handheld Games, PC Games, Online
Games, and Wireless Games Independently Analyzed by Annual Sales in US$
Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
- Table 101: Spanish Historic Review for Video Games Software by Platform
- Console Games, Handheld Games, PC Games, Online Games, and Wireless Games
Independently Analyzed by Annual Sales in US$ Million for Years 2001 through
2005 (includes corresponding Graph/Chart)
- Table 102: Spanish 10-Year Perspective for Video Games Software by
Platform - Percentage Breakdown of Dollar Sales for Console Games, Handheld
Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 &
2015 (includes corresponding Graph/Chart)
4f. RUSSIA
- A. Market Analysis
- B. Market Analytics
- Table 103: Russian Recent Past, Current & Future Analysis for Video
Games Software by Platform - Console Games, Handheld Games, PC Games, Online
Games, and Wireless Games Independently Analyzed by Annual Sales in US$
Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
- Table 104: Russian Historic Review for Video Games Software by Platform
- Console Games, Handheld Games, PC Games, Online Games, and Wireless Games
Independently Analyzed by Annual Sales in US$ Million for Years 2001 through
2005 (includes corresponding Graph/Chart)
- Table 105: Russian 10-Year Perspective for Video Games Software by
Platform - Percentage Breakdown of Dollar Sales for Console Games, Handheld
Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 &
2015 (includes corresponding Graph/Chart)
4g. REST OF EUROPE
- A. Market Analysis
- Outlook
- Product Launch
- Strategic Corporate Developments
- B. Market Analytics
- Table 106: Rest of Europe Recent Past, Current & Future Analysis for
Video Games Software by Platform - Console Games, Handheld Games, PC Games,
Online Games, and Wireless Games Independently Analyzed by Annual Sales in
US$ Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
- Table 107: Rest of Europe Historic Review for Video Games Software by
Platform - Console Games, Handheld Games, PC Games, Online Games, and
Wireless Games Independently Analyzed by Annual Sales in US$ Million for
Years 2001 through 2005 (includes corresponding Graph/Chart)
- Table 108: Rest of Europe 10-Year Perspective for Video Games Software
by Platform - Percentage Breakdown of Dollar Sales for Console Games,
Handheld Games, PC Games, Online Games, and Wireless Games for Years 2006,
2009 & 2015 (includes corresponding Graph/Chart)
5. ASIA-PACIFIC
- A. Market Analysis
- Outlook
- Asia-The Next Hotbed for Gaming
- An Overview of Video Games Market in Asia-Pacific
- Swift Growth Ahead for Online Video Games Industry in Asia-Pacific
- Table 109: Online Games Market in Asia-Pacific (2007): Percentage
Breakdown of Revenues by Country (includes corresponding Graph/Chart)
- China
- Industry Overview
- Online Games Industry Registers Buoyant Growth in China
- Licensing - A Strategy Driving Video Games Market in China
- Online Games Transforms Industry' s Revenue Streams
- China - A Major Emerging Hub and Exporter of Online Games
- Government Support for Online Games
- Mobile Games Make a Mark in China
- Piracy - A Serious Concern to the Chinese Market
- Multiplayer Online Games Change Gaming Market
- ARPU Witnesses A Steady Rise in the Online Gaming Market
- Table 110: Chinese Online Gaming Market (2005-2013): Breakdown of
Average Revenue Per User (ARPU) (In US$) (includes corresponding Graph/Chart)
- Table 111: Massively Multiplayer Online Role Playing Games (MMORPG)
Market in China (2005-2011): Breakdown of Average Revenue Per User (ARPU)
(In US$) (includes corresponding Graph/Chart)
- Table 112: Casual Games Market in China (2005-2011): Breakdown of
Average Revenue Per User (ARPU) (In US$) (includes corresponding Graph/Chart)
- Table 113: Paying Online Gamers in China: Percentage Market Penetration
for Years 2007, 2009, 2011, and 2013 (includes corresponding Graph/Chart)
- Table 114: Internet Penetration Rate in China in Comparison With Other
Countries As of the Year 2008 (includes corresponding Graph/Chart)
- Table 115: Online Games Market In China (2005 & 2008): Percentage
Share Breakdown of Leading Players - Shanda, NetEase, Tencent, The9,
Changyou, NetDragon, Kingsoft and Others (includes corresponding Graph/Chart)
- Domestic Players Face Increased Competition
- From Hardware to Software
- Internet Cafes Propels Gaming Market
- Trouble in Paradise
- Industry Highlights in the Recent Past
- Table 116: Primary Places for Online Gaming in China in 2005 (includes
corresponding Graph/Chart)
- Leading Online Gamers in China in 2004
- Table 117: Export Value Sales for Video Games from China in 2005:
Revenue Sales for the Period January - December (includes corresponding
Graph/Chart)
- India
- Indian Video Game Industry to Witness Tremendous Growth
- Mobile and PC Games Share Top Honors in Indian Gaming Market
- Opportunities and Threats for Indian Gaming
- India- A Preferred Destination for Developing Games
- Demographic Trends
- Online Games Market Exhibit Robust Growth
- Korea
- South Korean Market - An Insight
- Casual, Mobile and PC Games Drive South Korean Video Game Industry
- Table 118: Video Games Market in Korea (2007): Percentage Share
Breakdown of Value Sales by Category - Hardware (Devices) & Software
(Titles)
- Australian Video Games Industry
- Leading Video Games/PC Games in Australia for 2008 (In terms of Unit
Sales)
- New Zealand: A Developers' Paradise
- Product Launches
- Strategic Corporate Developments
- NetEase.Com, Inc. (China) - A Key Player in Asia-Pacific
- B. Market Analytics
- Table 119: Asia-Pacific Recent Past, Current & Future Analysis for
Video Games Software by Platform - Console Games, Handheld Games, PC Games,
Online Games, and Wireless Games Independently Analyzed by Annual Sales in
US$ Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
- Table 120: Asia-Pacific Historic Review for Video Games Software by
Platform - Console Games, Handheld Games, PC Games, Online Games, and
Wireless Games Independently Analyzed by Annual Sales in US$ Million for
Years 2001 through 2005 (includes corresponding Graph/Chart)
- Table 121: Asia-Pacific 10-Year Perspective for Video Games Software by
Platform - Percentage Breakdown of Dollar Sales for Console Games, Handheld
Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 &
2015 (includes corresponding Graph/Chart)
6. MIDDLE EAST
- A. Market Analysis
- B. Market Analytics
- Table 122: Middle East Recent Past, Current & Future Analysis for
Video Games Software by Platform - Console Games, Handheld Games, PC Games,
Online Games, and Wireless Games Independently Analyzed by Annual Sales in
US$ Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
- Table 123: Middle East Historic Review for Video Games Software by
Platform - Console Games, Handheld Games, PC Games, Online Games, and
Wireless Games Independently Analyzed by Annual Sales in US$ Million for
Years 2001 through 2005 (includes corresponding Graph/Chart)
- Table 124: Middle East 10-Year Perspective for Video Games Software by
Platform - Percentage Breakdown of Dollar Sales for Console Games, Handheld
Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 &
2015 (includes corresponding Graph/Chart)
7. LATIN AMERICA
- A. Market Analysis
- Outlook
- Mexico: A Potential Market for Electronic Games
- Changing Cultural Trends Augurs Well for Mexican Video Games Industry
- Brazilian Video Games Industry Witnesses Significant Growth
- Piracy Mars Brazilian Video Games Industry
- Strategic Corporate Developments
- B. Market Analytics
- Table 125: Latin American Recent Past, Current & Future Analysis for
Video Games Software by Platform - Console Games, Handheld Games, PC Games,
Online Games, and Wireless Games Independently Analyzed by Annual Sales in
US$ Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
- Table 126: Latin American Historic Review for Video Games Software by
Platform - Console Games, Handheld Games, PC Games, Online Games, and
Wireless Games Independently Analyzed by Annual Sales in US$ Million for
Years 2001 through 2005 (includes corresponding Graph/Chart)
- Table 127: Latin American 10-Year Perspective for Video Games Software
by Platform - Percentage Breakdown of Dollar Sales for Console Games,
Handheld Games, PC Games, Online Games, and Wireless Games for Years 2006,
2009 & 2015 (includes corresponding Graph/Chart)
IV. COMPETITIVE LANDSCAPE
|

|