Global Information
회사소개 | 문의

디지털 커머스 : 주요 동향, 부문, 예측

Digital Commerce: Key Trends, Sectors & Forecasts 2018-2022

리서치사 Juniper Research
발행일 2018년 06월 상품 코드 356144
페이지 정보 영문
가격
£ 2,990 ₩ 4,499,200 Web Access - Full Research Suite (Enterprise Wide License)


디지털 커머스 : 주요 동향, 부문, 예측 Digital Commerce: Key Trends, Sectors & Forecasts 2018-2022
발행일 : 2018년 06월 페이지 정보 : 영문

이 페이지에 게재되어 있는 내용은 최신판과 약간 차이가 있을 수 있으므로 영문목차를 함께 참조하여 주시기 바랍니다. 기타 자세한 사항은 문의 바랍니다.

한글목차

디지털 커머스(Digital Commerce) 분야에 대해 조사 분석했으며, 최신 동향과 발전에 초점을 맞추어 6개년 시장 규모와 예측 등의 정보를 전해드립니다.

제1장 디지털 커머스 전체 시장

  • 주요 요약
  • 시장 부문 정의
  • 서론
  • 디지털 커머스 : 시장 예측 요약

제2장 디지털 뱅킹 시장

  • 서론
  • 디지털 뱅킹 분야 동향
  • 부문 예측 요약

제3장 디지털 및 물리적 상품 시장

  • 서론
  • 디지털 및 물리적 상품 분야 동향
  • 부문 예측 요약

제4장 모바일 및 온라인 발권 시장

  • 서론
  • 디지털 발권 부문 동향
  • 부문 예측 요약

제5장 모바일 및 온라인 쿠폰 시장

  • 서론
  • 모바일 및 온라인 쿠폰 시장 역학
  • 부문 예측 요약

제6장 근접형 결제 시장 : NFC 및 QR 코드

  • 서론
  • 근접형 결제 부문 동향
  • 근접형 결제 이용 예측
  • 근접형 거래 예측

제7장 모바일 및 온라인 송금 시장

  • 서론
  • 송금 부문 동향
  • 부문 예측 요약

제8장 모바일 및 온라인 갬블 시장

  • 서론
  • 모바일 및 온라인 갬블 동향
  • 부문 예측 요약
KSM 18.06.12

영문목차

Overview

With this latest research, Juniper provides comprehensive analysis and market sizing for the Digital Commerce market as a whole.

The research analyses the latest trends and developments within the Digital Commerce space; providing a 6 year market forecast summary and sector breakdowns for:

  • Contactless (NFC) Payments
  • QR Code Payments
  • Coupons
  • Retail Banking
  • Gambling
  • Money Transfer & Remittances
  • Physical & Digital Goods
  • Ticketing

This research suite comprises:

  • Market Trends & Opportunities (PDF)
  • 6 Year Market Sizing & Forecast (PDF & Excel)

Key Features

  • Sector Analysis: Assessment and analysis of major developments, trends and associated future opportunities across key segments in the Digital Commerce space:
    • Digital Banking
    • Remote (Online) Purchases of Digital Goods
    • Remote (Online) Purchases of Physical Goods
    • Mobile & Online Coupons
    • Mobile & Online Gambling
    • Mobile & Online Money Transfer
    • Mobile & Online Ticketing
    • Mobile Contactless Payments
    • Mobile QR Code Payments
  • Benchmark Industry Forecasts quantifying the total Digital Commerce market, as well as sector-by-sector forecasts to provide:
    • Transaction values
    • Transaction volumes
    • User numbers

Key Questions

  • 1. What are the major trends and developments in the Digital Commerce space?
  • 2. What is the overall size of the Digital Commerce sector in terms of transaction values, volumes, and user numbers?
  • 3. What is the transaction value share according to segment?
  • 4. Which sector contributes the most, in terms of transaction volumes?
  • 5. What are the key factors driving growth in Digital Commerce?

Companies Referenced

AliBaba, Amazon, American Express, Apple, Arbejdernes Landsbank, Argos, ASA (Advertising Standards Authority), Association of Local Banks, Savings Banks and Cooperative Banks in Denmark, ASX (Australian Securities Exchange), Axis Bank, Baidu, Bank of America, BBVA, Belfius, BOKIS partnership, Bonoloto, BookMyShow, Circle, Citibank, Claro, Credit Agricole, CTS, Deutsche Bank, EasyJet, eBay, EdgeVerve, Emirates, Emirates NBD, Eventbrite, Facebook, Fidor, Fitbit, FunFair, Gala Coral, Garmin, Google, GraceKennedy Money Services, GSMA, HomeSend, ICBC, ICICI Bank, ING, Inmar, Japan Exchange Group, JD.com, JetBlue, JP Morgan Chase, Jyske Bank, London Stock Exchange, Lottoland, Masabi, Mastercard, Microsoft, NASDAQ, National Lottery, NCH/Valassis, Nectar, Nykredit Bank, Ofcom, Orange, Paddy Power Betfair, Paylib, PayPal, PwC, R3, Rabobank, Ripple Labs, Ryanair, Sainsbury's, Samsung, SBI (State Bank of India), Senditoo, Shinhan, Spar Nord Bank, SpiceJet, Spotify, SSX (Sydney Stock Exchange), Starbucks, StubHub, Sydbank, Telcel, Telenor, Tencent, TerraPay, Ticketmaster, TransferTo, TransferWise, Transport for London, UK Gambling Commission, US Bank, Visa, Vodafone, WeChat, Wells Fargo, Woori, World Bank, YES Bank, Zelle.

Data & Interactive Forecast

Juniper's Digital Commerce Forecast suite includes:

  • Regional data splits by 8 key regions
  • Market data split by sector:
    • Digital Banking
    • Remote (Online) Purchases of Digital Goods
    • Remote (Online) Purchases of Physical Goods
    • Mobile & Online Coupons
    • Mobile & Online Gambling
    • Mobile & Online Money Transfer
    • Mobile & Online Ticketing
    • Mobile Contactless Payments
    • Mobile QR Code Payments
  • Access to the full set of forecast data of 36 tables and over 1,940 datapoints.

Juniper Research's highly granular IFxls (Interactive Excels) enable clients to compare select markets side by side in customised charts and tables.

Table of Contents

1. The Total Market for Digital Commerce

  • 1.1. Executive Summary
  • 1.2. Market Sector Definitions
    • 1.2.1. Definition of Mobile & Online Banking
    • 1.2.2. Definition of Digital & Physical Goods
      • i. Digital Goods
      • ii. Physical Goods
    • 1.2.3. Definition of Mobile & Online Ticketing
      • i. Mobile Ticketing Definition
      • ii. Online Ticketing
    • 1.2.4. Definition of Mobile & Online Gambling
    • 1.2.5. Definition of Mobile & Online Coupons
  • 1.3. Introduction
    • 1.3.1. Market Segmentation
      • Figure 1.1: Digital Commerce Market Segmentation
      • Figure 1.2: The Digital Commerce Market: Key Data & Statistics
  • 1.4. Digital Commerce: Market Forecast Summary
    • 1.4.1. Total User Numbers
      • Figure & Table 1.3: Total User Numbers for Digital Commerce (m), Split by 8KKKKK Key Regions 2017-2022
    • 1.4.2. Total Transactions Volume
      • Figure & Table 1.4: Total Digital Commerce Transaction Volume (m), Split by 8KKKKK Key Regions 2017-2022
    • 1.4.3. Total Transactions Value
      • Figure & Table 1.5: Total Digital Commerce Transaction Value ($m), Split by 8KKKKK Key Regions 2017-2022

2. The Market for Digital Banking

  • 2.1. Introduction
    • 2.1.1. Research Segment Analysis
      • i. Push Services BIS (Banking Information Services)
      • ii. ‘Pull' Services - BPP (Bill Payment & Presentment)
        • Figure 2.1: Examples of Push & Pull Online Banking Services
    • 2.1.2. Mobile & Online Banking Adoption Continues to Rise
      • Figure & Table 2.2: Banked, Mobile & Online Banked Individuals Split by 8KKKKK Key Regions: 2016-2017
  • 2.2. Trends in the Digital Banking Space
    • 2.2.1. Market Trend: Smartphone & Wearable Banking Growth
      • Figure 2.3: Mobile Banking Usage Index, Selected Markets: 2017
      • i. Juniper Mobile Banking Survey 2017: US & UK
        • Figure 2.4: Mobile Banking Consumer Activities: Juniper Survey Findings 2017
    • 2.2.2. Market Disruption: Chatbots & Automation
  • 2.3. Sector Forecast Summary
    • 2.3.1. Digital Banking Unique Users
      • Figure & Table 2.5: Digital Banking Users (m), Split by 8KKKKK Key Regions 2017-2022
      • Figure & Table 2.6: Mobile & Online Banking Service Adoption Comparison (m) 2017-2022
      • Figure 2.7: Key Digital Market Statistics 2017
    • 2.3.2. BPP (Bill Payment & Presentment): Mobile vs Online
      • Figure & Table 2.8: Bill Payment & Presentment Service Comparison for Mobile Handset & Tablet Users 2017-2022

3. The Market for Digital & Physical Goods

  • 3.1. Introduction
    • 3.1.1. Physical Goods
      • Figure 3.1: eRetail (Physical Goods) Sales, 2017, Merchant Market Share ($2.2 trillion)
    • 3.1.2. Digital Goods
      • i. SVoD Driving Growth of Digital Content
        • Figure 3.2: eRetail (Digital/Virtualised Goods) Sales, 2017, by Goods Category ($183.9 billion)
        • Figure 3.3: eRetail (Digital Goods) Sales, Country Sales, 2017 ($183.9 billion)
  • 3.2. Trends in the Digital & Physical Goods Space
    • 3.2.1. The Rise of mCommerce
      • Figure & Table 3.4: Mobile & Online Remote Purchases (Digital & Physical Goods, $bn) By Selected Countries & Regions, 2017
    • 3.2.2. Online Payment Fraud is Increasing
      • Figure 3.5: Key Online Payment Fraud Statistics, 2017
    • 3.2.3. The Rise of Alternative Payments
      • Figure 3.6: Global Physical Goods eRetail Transactions 2017, by Payment Mechanism (57.8 billion)
      • Figure 3.7: iDEAL Transactions Per Annum (m), 2012-2017
  • 3.3. Sector Forecast Summary
    • 3.3.1. Global User Forecasts
      • Figure & Table 3.8: Remote Purchasers of Digital & Physical Goods (m), 2017-2022
    • 3.3.2. Global & Regional Transaction Size Forecasts
      • Figure & Table 3.9: Average Remote Payment Transaction Size ($), Split by 8KKKKK Key Regions 2017-2022
    • 3.3.3. Gross Merchandise Sales by Region
      • Figure & Table 3.10: Global Remote Payment Market: Gross Merchandise Sales Transaction Value ($m), Split by 8KKKKK Key Regions 2017-2022

4. The Market for Mobile & Online Ticketing

  • 4.1. Introduction
    • 4.1.1. Mobile & Online Ticketing: User Adoption
      • Figure 4.1: Number of Mobile & Online Ticketing Users (m), Split by Vertical, 2017
  • 4.2. Trends in the Digital Ticketing Sector
    • 4.2.1. Mobile-First Ticketing & Payment Wallets
      • Figure 4.2: Mobile vs Desktop vs Tablet Internet Usage Comparison, Global 2009-2017
    • 4.2.2. The Rise of Contactless Ticketing
      • i. Market Developments & Uptake
      • ii. Juniper Revises NFC Ticketing in Airport Adoption
      • iii. Events NFC Ticketing Sector Remains Optimistic
    • 4.2.3. Wearable Ticketing Future
  • 4.3. Sector Forecast Summary
    • 4.3.1. Ticketing Users
      • Figure & Table 4.3: Total Number of Unique Ticketing Users (m), Split by Channel: Mobile, Online & Wearables 2017-2022
    • 4.3.2. Total Digital Ticketing Transaction Volume & Value Comparision
      • Figure & Table 4.4: Global Digital Ticketing Transaction Volume (m) vs Value Summary ($m) 2017-2022

5. The Market for Mobile & Online Coupons

  • 5.1. Introduction
    • 5.1.1. Benefits of Digital Coupons
  • 5.2. Market Dynamics in Mobile & Online Coupons
    • 5.2.1. Mobile Wallets & eCommerce
      • i. Mobile Wallets & Couponing
      • ii. eRetail

6. The Market for Proximity Payments: NFC & QR Codes

  • Figure 5.1: Online GMV (Gross Merchandise Value) of Selected Retailers, FY 2016-17($bn)
  • Figure 5.2: Argos's Time-stamped Adverts
  • 5.2.2. On-demand Economy
    • Figure 5.3: Amazon Prime has Grown Rapidly
      • i. Juniper's View
  • 5.3. Sector Forecast Summary
    • 5.3.1. Total eCoupon Redemptions
      • Figure & Table 5.4: Total Number of eCoupons Redeemed (m), Split by Device 2017-2022
    • 5.3.2. Total eCoupons Issued
      • Figure & Table 5.5: Total Number of eCoupons Issued (m), Split by Device 2017-2022
    • 5.3.3. Total eCoupon Redemption Value
      • Figure & Table 5.6: Total eCoupon Redemption Values ($m), Split by 8KKKKK Key Regions 2017-2022
  • 6.1. Introduction
    • 6.1.1. Payment Cards Market Overview
      • Figure 6.1: Global Credit/Debit/ATM Cards in Issue, End 2017 (12.5 billion cards)
  • 6.2. Trends in the Proximity Payments Sector
    • 6.2.1. The Rise of HCE: Beyond Google Pay
      • i. Banks Embrace HCE Solutions
        • Figure 6.2: Banks with Announced Commercial HCE Deployments, by Region, End 2017
      • ii. PayPal Opts for HCE
    • 6.2.2. Beyond Contactless Payment: The Evolution of the Integrated Wallet & OEM-Pay
      • i. The Interchange Challenge
    • 6.2.3. QR Code Payments Soar in China
      • Figure 6.3: QR Code Market Snapshot, 2017
  • 6.3. Proximity Payment Usage Forecasts
    • 6.3.1. Contactless NFC Mechanism: Handsets, Cards & Wearables
      • Figure & Table 6.4: Number of Contactless Devices or Cards in Use for Payments (m) Split by Payment Mechanism 2017-2022
    • 6.3.2. QR Code Payment Users
      • Figure & Table 6.5: Mobile Wallets Used to Make QR Code Payments Split by 8KKKKK Key Regions, 2017-2022
  • 6.4. Proximity Transaction Forecasts
    • 6.4.1. Total Proximity Transactions
      • Figure & Table 6.6: Total Number of Mobile Proximity Transactions (m) Split by 8KKKKK Key Regions 2017-2022
    • 6.4.2. Total Proximity Transaction Value
      • Figure & Table 6.7: Total Contactless Transaction Value ($m) Split by Retail Payments, Ticketing & Coupons 2017-2022

7. The Market for Mobile & Online Money Transfer

  • 7.1. Introduction
    • 7.1.1. International Remittances Rise in 2016
      • Figure 7.1: $10 billion+ International Remittance Corridors in 2016
      • Table 7.2: Top International Remittance Countries (Sending & Receiving $m) in 2016
    • 7.1.2. International Remittance Outlook: The World Bank
      • Figure 7.3: World Official Remittance Flow Forecast by The World Bank ($bn) 2015-2022
  • 7.2. Trends in the Money Transfer Sector
    • 7.2.1. Trend: Remittance Fee & Charges Continue to Decline
      • Figure 7.4: Change in Average Remittance Fee (%) 2013-2017
    • 7.2.2. Market Update: Mobile Money International Remittances
      • Figure 7.5: Mobile Money International Remittances Live Service Availability, Regional Share (%) in October 2017
    • 7.2.3. Disruptor: Blockchain Transforms Financial Settlement
      • Figure 7.6: Current Cross-border Settlement Process
      • Figure 7.7: Blockchain-based Cross-border Settlement Process
      • i. Banks & the Ripple Network
      • ii. From Currency-led to Purpose-built Chains
      • iii. Exchanges Follow Suit
      • iv. From B2B (Business-to-Business) to C2C (Consumer-to-Consumer)
  • 7.3. Sector Forecast Summary
    • 7.3.1. Mobile & Online Digital Money Transfer Active Users
      • Figure & Table 7.8: Total Number of Active Digital Money Transfer Users (m) Split by 8KKKKK Key Regions 2017-2022
    • 7.3.2. Mobile & Online Money Transfer & Remittances: Total Transaction Volume
      • Figure & Table 7.9: Total Money Transfer & Remittance Transactions Per Annum (m) Split by 8KKKKK Key Regions 2017-2022
    • 7.3.3. Mobile & Online Money Transfer & Remittances: Total Transaction Value
      • Figure & Table 7.10: Total Value of All Mobile & Online Money Transfers ($m) Per Annum Split by 8KKKKK Key Regions 2017-2022

8. The Market for Mobile & Online Gambling

  • 8.1. Introduction
    • Figure 8.1: A Brief Overview of Mobile & Online Gambling History
  • 8.2. Trends in Mobile & Online Gambling
    • 8.2.1. Youth Gambling: Potential Crackdown on Online Games
      • Table 8.2: Highest Ranking Gambling Style Apps, by Country (31 st January 2018)
      • Figure 8.3: Popular Marvel & DC Characters Featured in Online Slots Games
    • 8.2.2. The Rise of Cryptocurrency
      • Figure 8.4: Bitcoin Lotto
      • i. Cryptocurrency Enters Online Casinos
    • 8.2.3. Chatbots: 2 Sides to the Coin
      • i. Customer Service Representatives
      • ii. Bots Participating in Games
  • 8.3. Sector Forecast Summary
    • 8.3.1. Total Mobile & Online Gambling Users
      • Figure & Table 8.5: Total Number of Mobile &/or Online Gambling Users (m), Split by 8KKKKK Key Regions 2017-2022
    • 8.3.2. Total Mobile & Online Gambling Wagers
      • Figure & Table 8.6: Total Annual Wager on Mobile & Online Gambling Services ($m), Split by 8KKKKK Key Regions 2017-2022
    • 8.3.3. Total Mobile & Online Gambling Gross Wins
      • Figure & Table 8.7: Total Gross Win from Mobile & Online Gambling Services ($m), Split by 4 Market Segments 2017-2022
Back to Top
아시아 최대 시장정보 제공
전세계에서 발행되고 있는 모든 시장조사보고서를
다루고 있습니다.
사이트에서 검색되지 않는 보고서도 문의 바랍니다.