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차세대 사용자 인터페이스(UI) 및 사용자 경험(UX) 시장 분석과 예측 : 소비자용, 기업용, 산업용 AR, MR, VR UI 및 UX

Next Generation User Interfaces (UI) and User Experiences (UX): Market Outlook for Augmented, Mixed, and Virtual Reality UI and UX in Consumer, Enterprise, and Industrial Segments 2018 - 2023

리서치사 Mind Commerce
발행일 2018년 07월 상품 코드 659360
페이지 정보 영문
가격
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차세대 사용자 인터페이스(UI) 및 사용자 경험(UX) 시장 분석과 예측 : 소비자용, 기업용, 산업용 AR, MR, VR UI 및 UX Next Generation User Interfaces (UI) and User Experiences (UX): Market Outlook for Augmented, Mixed, and Virtual Reality UI and UX in Consumer, Enterprise, and Industrial Segments 2018 - 2023
발행일 : 2018년 07월 페이지 정보 : 영문

한글목차

본 보고서 세트에서는 세계의 차세대 사용자 인터페이스(UI) 및 사용자 경험(UX) 시장에 대해 조사했으며, AR, MR, VR, 기타 새로운 UI 및 UX 기술의 종류와 개요, 최종 이용 산업과 용도, 매출·출하량·활성사용자수 추정과 예측, 하드웨어/소프트웨어/서비스·산업·지역별 내역, 기술 개발 및 용도 개발 동향, 주요 기업 개요, 참여 사업자에 대한 각종 제안, 향후 전망 등의 정보를 전해드립니다.

가상현실(VR) 시장 분석과 예측 : 기술, 기업, 솔루션, 디바이스, 컴포넌트, 애플리케이션, 서비스

제1장 서론

제2장 주요 요약

제3장 개요

  • 서론 : VR
  • VR 시장 분류
    • VR 디바이스
      • HMD
      • GTD
      • PDW
      • HUD
    • VR 하드웨어 컴포넌트
      • 센서
      • 반도체 컴포넌트
      • 오디오 하드웨어
    • VR 소프트웨어
      • VR 애플리케이션
      • 소프트웨어 컴포넌트
    • VR 서비스
      • VR 시뮬레이션 서비스
      • VR 애플리케이션 스토어 서비스
      • 도입 및 관리 서비스
    • VR 컨텐츠
      • 게임 및 엔터테인먼트
      • VR, 비디오, Instructional Content
      • VR 테마파크 : 몰입 경험
  • 시장 성장 촉진요인
  • 시장 과제
  • 시장 기회

제4장 VR 에코시스템 분석

  • 이해관계자 분석
  • 새로운 비지니스 모델
  • VR 특허 분석
  • VR 기술
    • 비몰입형 기술
    • 반몰입형 기술
    • 완전몰입형 기술
  • VR 디바이스 플랫폼
  • VR 최종사용자
    • 소비자용
    • 기업용, 상용
    • 산업용
  • 지역 시장
  • VR ARPU
  • 엣지 컴퓨팅 환경에서의 VR
  • 기업용 온프레미스 VR 솔루션
  • 클라우드 VR 솔루션
  • 가상 환경에서의 커머스

제5장 VR 시장 예측

  • 세계의 매출 예측
    • 전체 시장
    • 부문별
      • VR 하드웨어
      • VR 소프트웨어
      • VR 서비스
      • VR 컨텐츠
    • 기술 유형별
    • 디바이스 플랫폼별
    • 산업 부문별
      • 소비자
      • 기업용, 상용
      • 산업
  • 지역의 매출 예측
  • 매출 예측 : 국가별
    • 주요 10개국의 매출 예측
  • 멀티액세스 엣지 컴퓨팅(MEC) 대응 VR
    • 전체 시장
    • 부문별
      • VR 인프라
      • VR 하드웨어
      • VR 소프트웨어
      • VR 서비스
      • VR 컨텐츠
    • 기술 유형별
    • 디바이스 플랫폼별
    • 산업 부문별
    • 지역별
  • 엔터프라이즈 호스티드 VR
    • 전체 시장
    • 부문별
      • VR 인프라
      • VR 하드웨어
      • VR 소프트웨어
      • VR 서비스
      • VR 컨텐츠
    • 기술 유형별
    • 디바이스 플랫폼별
    • 산업 부문별
    • 지역별
  • 클라우드 엔터프라이즈 VR
    • 전체 시장
    • 부문별
      • VR 인프라
      • VR 하드웨어
      • VR 소프트웨어
      • VR 서비스
      • VR 컨텐츠
    • 기술 유형별
    • 디바이스 플랫폼별
    • 산업 부문별
    • 지역별
  • VR 출하량 예측
    • 전체 시장
    • 부문별
      • VR 디바이스
      • VR 컴포넌트
      • VR 애플리케이션
    • 디바이스 플랫폼별
    • 산업 부문별
    • 지역별
  • VR 활성사용자수 예측
    • 전체 시장
    • 부문별
    • 기술 유형별
    • 디바이스 플랫폼
    • 산업 부문별
    • 지역별

제6장 VR 기업 분석

제7장 결론 및 제안

증강현실(AR) 및 혼합현실(MR) 시장 분석과 예측

제1장 주요 요약

제2장 서론

제3장 AR 에코시스템

  • AR 하드웨어 vs. 소프트웨어
  • 모바일 AR vs. 전용 하드웨어
  • 마커 리얼리티 vs 마커리스 리얼리티
  • MR 및 재구성 가능한 워크포스
  • AR의 최종사용자 상황
  • 규제 상황
  • 경쟁 상황

제4장 AR 및 MR 시장 : 성장 촉진요인과 시장 기회

  • 소비자 인지도
  • 경쟁 애플리케이션 및 서비스
  • B2B 서비스
  • 원격 조작 및 원격 로보틱스

제5장 AR 및 MR 시장 분석과 예측

  • 세계 시장 예측
  • 지역 시장 예측
  • AR 디바이스 출하량 예측
    • 디바이스 종류별
    • 산업별
    • 지역별

제6장 기업 분석

제7장 결론 및 제안

5G 및 햅틱 인터넷 : 새로운 기술, 솔루션, 시장 기회

제1장 서론

제2장 햅틱 인터넷과 기술

  • 햅틱 인터넷의 비전
  • 필요 인프라
  • 햅틱 인터넷의 에코시스템과 영향
  • Smartran
  • 모바일 엣지 컴퓨팅
  • Connected Things
  • NFV, SDN, SON
  • HAEC(Highly Adaptive Energy Efficient Computing)

제3장 햅틱 커뮤니케이션의 사회적 영향

제4장 햅틱 인터넷의 실현요인

제5장 햅틱 인터넷 시장과 용도

  • 시장 예측
  • IIot
  • 로보틱스
  • 텔레프레전스
  • VR
  • AR
  • 게임
  • 헬스케어 솔루션
  • 스마트그리드
  • 교통 관제
  • 스포츠
  • 교육 및 문화
  • 배치 제조
  • 원격 항공

제6장 햅틱 인터넷의 과제와 솔루션

5G 및 VR : 새로운 기술, 솔루션, 시장 전망, 예측

제1장 주요 요약

제2장 서론

제3장 포스트 5G 시대의 VR 에코시스템

제4장 포스트 5G 시대의 VR 시장 전망

  • 세계의 VR 기반 시장 예측
    • 총매출 예측
    • 총출하수 예측
    • 총활성사용자수 예측
  • 5G에 의한 신규 VR 도입
    • 시장 예측 : 부문별
      • 하드웨어
      • 소프트웨어 및 애플리케이션
      • 전문 서비스
    • VR 출하량 예측
    • VR 활성사용자수 예측
    • 시장 예측 : 지역별

제5장 잠재적 용도

제6장 기업의 계획과 VR 솔루션 분석

제7장 결론 및 제안

KSM 18.07.12

영문목차

Overview:

Next generation User Interfaces (UI) will be tactile and responsive to non-verbal communication in which remote users will be able to enjoy haptic experiences through real-time interactive systems. Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) enabled UI will be important to enable a substantially more rich User Experience (UX) for many industry verticals that leverage these immersive technologies. Mind Commerce sees these technologies being used for a myriad of different consumer-facing UX enhanced marketing, sales, and product/service usage scenarios. We also AR, MR, and VR used for a variety of enterprise purpose including internal operations, managing supply chains, and supporting customers.

The primary goal of Augmented Reality is to enrich the user's perception of the real-world, providing information and insights that otherwise would not be obtainable. AR use cases have grown substantially across many industry verticals within the last two years, providing significant market momentum, and indicating great promise to transform communications, content, and commerce across a wide range of sectors. The goals of Mixed Reality are broad, yet directionally focused on a true merging of real and virtual worlds, which Mind Commerce believes will be a major catalyst for wide-spread acceptance and usage of VR across all major industry sectors.

This research assesses AR, MR, and other immersive technology components, the AR/MR ecosystem, and competitive landscape. The report evaluates market opportunities for hardware, software, and services. Analysis takes into consideration market drivers and constraints such as potential regulatory implications. The report provides detailed qualitative and quantitative analysis including forecasts for AR/MR by major hardware components, software, services, semiconductor components, and more.

It also provides specific insights and recommendations for major ecosystem constituents including Advertisers and Media Companies, Artificial Intelligence Providers, Automotive Companies, Broadband Infrastructure Providers, Communication Service Providers, Computing Companies, Data Analytics Providers, Equipment Providers, IoT Suppliers and Service Providers, Semiconductor Companies, Smart City Systems Integrators, Social Media Companies, and Software Developers.

This research also provides an in-depth assessment of the VR market including analysis of VR ecosystem and role of value chain partners, evaluation of recent VR patent filings and intellectual property, analysis of current price metrics VR devices, apps, and content, assessment of key VR companies and solutions with SWOT analysis, analysis of emerging business models and evolution of VR monetization, evaluation of VR component market: devices, software, hardware, platforms, and analysis of key VR growth drivers, market challenges, and emerging opportunities. Detailed forecasts for the VR market through 2023 are included.

Aided by 5G networks, next generation UI and UX will encompass transmission of touch and actuation in real-time, leading to a new class of highly interactive and engaging services generally referred to as Haptic Communications. It is expected that commercialization of 5G will allow the Haptic Internet to go mainstream as applications become available on an anytime, anywhere basis. This comprehensive research also addresses the impact of 5G on Haptic Internet and Virtual Reality including both the pre-5G VR base market as well as the what we refer to as the 5G Accelerated Uptake market in post-5G era.

Select Research Findings:

  • Head Mounted Display growth will be 69% CAGR from 2018 to 2023
  • Global VR revenue will grow with CAGR of nearly 55% from 2018 - 2023
  • Industrial segments hold great promise for AR, particularly in manufacturing
  • Fully immersive VR systems will begin to gain substantial momentum by 2021
  • Mobile Augmented Reality will share 54% of the AR application market by 2023
  • Mixed Reality will provide a bridge to more robust and engaging fully virtual worlds
  • Global AR/MR Hardware, Software, and Services market to Reach $65.8B USD by 2023

Target Audience:

  • Network operators
  • Telepresence companies
  • AR, MR, and VR companies
  • ICT infrastructure providers
  • Electronics component providers
  • Robotics and automation companies
  • Enterprise across all industry verticals

Table of Contents

Virtual Reality (VR) Marketplace: VR Technologies, Companies, Solutions, Devices, Components, Applications and Services 2018-2023

1. Introduction

  • 1.1. Research Objectives
  • 1.2. Scope of Research
  • 1.3. Target Audience
  • 1.4. Company Coverage

2. Executive Summary

  • 2.1. VR Market Segments and Sub-Segments
  • 2.2. Key Report Findings

3. Overview

  • 3.1. Introduction to VR
    • 3.1.1. VR System
    • 3.1.2. VR System Assessment
  • 3.2. VR Market Segment
    • 3.2.1. VR Device
      • 3.2.1.1. Head Mounted Display (HMD)
      • 3.2.1.2. Gesture Tracking Device (GTD)
        • 3.2.1.2.1. Haptic Gloves
        • 3.2.1.2.2. Haptic Suits
        • 3.2.1.2.3. Other Devices including Controller and Camera
      • 3.2.1.3. Projectors and Display Wall (PDW)
      • 3.2.1.4. Heads-Up Displays (HUD)
    • 3.2.2. VR Hardware Component
      • 3.2.2.1. Sensors
        • 3.2.2.1.1. Accelerometers
        • 3.2.2.1.2. Proximity Sensor
        • 3.2.2.1.3. Magnetometers
        • 3.2.2.1.4. GPS System
        • 3.2.2.1.5. Gyroscopes
        • 3.2.2.1.6. 3D Image Sensor
      • 3.2.2.2. Semiconductor Component
        • 3.2.2.2.1. Haptic Controller and Integrated Circuits
        • 3.2.2.2.2. Graphic Processing Unit (GPU)
        • 3.2.2.2.3. VR Displays
        • 3.2.2.2.4. Central Processing Unit (CPU)
        • 3.2.2.2.5. Memory
        • 3.2.2.2.6. Tracking System
        • 3.2.2.2.7. Process Acceleration Cards
        • 3.2.2.2.8. Input Devices
        • 3.2.2.2.9. USB Connector
        • 3.2.2.3. Audio Hardware
    • 3.2.3. VR Software
      • 3.2.3.1. VR Apps
      • 3.2.3.2. Software Component
        • 3.2.3.2.1. Reality Engine
        • 3.2.3.2.2. Software Development Kits
        • 3.2.3.2.3. 3D Modeling
        • 3.2.3.2.4. 2D Graphics
        • 3.2.3.2.5. Digital Sound Editing
    • 3.2.4. VR Service
      • 3.2.4.1. VR Simulation Service
      • 3.2.4.2. VR App store Service
      • 3.2.4.3. Deployment and Management Service
    • 3.2.5. VR Content
      • 3.2.5.1. Games and Entertainment
      • 3.2.5.2. VR, Video, and an Emphasis on Instructional Content
      • 3.2.5.3. VR Theme Park: An Immersive Experience
        • 3.2.5.3.1. VR Content Developer Engagement
  • 3.3. Market Drivers
    • 3.3.1. Increasing Popularity of Immersive Vision
    • 3.3.2. Usability to Increase Adoption of VR Devices
    • 3.3.3. Built in VR Functions with Smartphones and Tablets
    • 3.3.4. VR in Training and Simulation
    • 3.3.5. Price Affordability of Devices and Components
    • 3.3.6. VR in Enterprise and Industrial Settings
  • 3.4. Market Challenge
    • 3.4.1. Adverse Impact on User Health
    • 3.4.2. Fully Immersive VR Experience is Costly
    • 3.4.3. Ensuring Usability in Design and Tracking System
    • 3.4.4. High Energy Consumption May Lead to Poor Performance
  • 3.5. Market Opportunity
    • 3.5.1. Increasing Investment Trend
    • 3.5.2. Merger and Acquisition Trend to Fuel VR Innovation
    • 3.5.3. Convergence of VR and AR for Mixed Reality
    • 3.5.4. VR Telepresence Apps
    • 3.5.5. VR meets Immersive Social Platform
    • 3.5.6. VR in Drones and Telerobotics
    • 3.5.7. VR in Adult Video Industry
    • 3.5.8. VR Accelerate 3D TV and Printing
    • 3.5.9. VR in Life Saving Applications
    • 3.5.10. VR Opportunity for Telecom Operator
    • 3.5.11. VR to Take 5G Haptic or Tactile Experience Mainstream

4. VR Ecosystem Analysis

  • 4.1. Stakeholder Analysis
    • 4.1.1. VR Device Manufacturers
    • 4.1.2. VR Component Manufacturers
    • 4.1.3. VR Software Solution Providers
    • 4.1.4. VR Service Suit Providers
    • 4.1.5. VR Content Providers
    • 4.1.6. VR End Users
  • 4.2. Emerging Business Model
    • 4.2.1. VR Suit Subscription
    • 4.2.2. Pay Per Experience (PPE)
  • 4.3. VR Patent Analysis
  • 4.4. VR Technology
    • 4.4.1. Non-Immersive Technology
    • 4.4.2. Semi-Immersive Technology
    • 4.4.3. Fully Immersive Technology
  • 4.5. VR Device Platforms
  • 4.6. VR Application Industry
    • 4.6.1. Consumer Application
    • 4.6.2. Enterprise / Commercial Applications
    • 4.6.3. Industrial Applications
  • 4.7. Regional VR Market
  • 4.8. VR ARPU
  • 4.9. Virtual Reality in an Edge Computing Environment
  • 4.10. Enterprise Premise-based VR Solutions
  • 4.11. Cloud-based VR Solutions
  • 4.12. Commerce in Virtual Environments
    • 4.12.1. Hologram Payment Initiatives
    • 4.12.2. Masterpass AR/VR
    • 4.12.3. Worldpay VR Payment using AirPIN
    • 4.12.4. MasterCard Partnership with Wearality for Ecommerce Payments
    • 4.12.5. Vantiv VR Payment API 174
    • 4.12.6. MasterCard and Swarovski to Offer VR Shopping
    • 4.12.7. Lowes and Ikea to Offer VR Showroom Experience
    • 4.12.8. Consumer Adoption

5. VR Market Forecasts

  • 5.1. Global VR Revenue Forecast 2018-2023
    • 5.1.1. Combined VR Revenue
    • 5.1.2. VR Revenue by Segment
      • 5.1.2.1. VR Hardware Revenue by Segment
        • 5.1.2.1.1. VR Device Revenue by Segment
        • 5.1.2.1.2. VR GTD Revenue by Segment
        • 5.1.2.1.3. VR Hardware Component Revenue by Segment
        • 5.1.2.1.4. VR Sensor Revenue by Type
        • 5.1.2.1.5. VR Semiconductor Component Revenue by Type
        • 5.1.2.1.6. VR Display Revenue by Type
      • 5.1.2.2. VR Software Revenue by Segment
        • 5.1.2.2.1. VR Software Application Revenue by Deployment Type
        • 5.1.2.2.2. VR Software Component Revenue by Segment
      • 5.1.2.3. VR Service Revenue by Segment
      • 5.1.2.4. VR Content Revenue by Segment
    • 5.1.3. VR Revenue by Technology Type
    • 5.1.4. VR Revenue by Device Platform
    • 5.1.5. VR Revenue by Vertical Sector
      • 5.1.5.1. VR Consumer Application Revenue by Industry Vertical
      • 5.1.5.2. VR Enterprise/Commercial Application Revenue by Industry Vertical
      • 5.1.5.3. VR Industrial Application Revenue by Industry Vertical
        • 5.1.5.3.1. VR Medical Industry Revenue by Application Type
        • 5.1.5.3.2. VR Aviation Industry Revenue by Sector
  • 5.2. Regional VR Revenue Forecast 2018-2023
    • 5.2.1. VR Revenue by Region
    • 5.2.2. North America VR Revenue by Segment, Technology, Device, Industry Vertical, and Country
    • 5.2.3. APAC VR Revenue by Segment, Technology, Device, Industry Vertical, and Country
    • 5.2.4. Europe VR Revenue by Segment, Technology, Device, Industry Vertical, and Country
    • 5.2.5. Latin America VR Revenue by Segment, Technology, Device, Industry Vertical, and Country
    • 5.2.6. Middle East and Africa VR Revenue by Segment, Technology, Device, Industry Vertical, and Country
  • 5.3. Country VR Revenue Forecast 2018-2023
    • 5.3.1. Top Ten VR Countries
    • 5.3.2. USA VR Revenue by Segment, Technology, Device, and Industry Vertical
    • 5.3.3. Canada VR Revenue by Segment, Technology, Device, and Industry Vertical
    • 5.3.4. UK VR Revenue by Segment, Technology, Device, and Industry Vertical
    • 5.3.5. Germany VR Revenue by Segment, Technology, Device, and Industry Vertical
    • 5.3.6. China VR Revenue by Segment, Technology, Device, and Industry Vertical
    • 5.3.7. Japan VR Revenue by Segment, Technology, Device, and Industry Vertical
    • 5.3.8. France VR Revenue by Segment, Technology, Device, and Industry Vertical
    • 5.3.9. South Korea VR Revenue by Segment, Technology, Device, and Industry Vertical
    • 5.3.10. Sweden VR Revenue by Segment, Technology, Device, and Industry Vertical
    • 5.3.11. India VR Revenue by Segment, Technology, Device, and Industry Vertical
  • 5.4. Multi-access Edge Computing (MEC) Enabled VR Revenue 2018-2023
    • 5.4.1. Combined MEC Enabled VR Revenue
    • 5.4.2. MEC Enabled VR Revenue by Segment
      • 5.4.2.1. MEC Enabled VR Infrastructure Revenue by Segment
        • 5.4.2.1.1. MEC Enabled VR Server Revenue by Segment
      • 5.4.2.2. MEC Enabled VR Hardware Revenue by Segment
        • 5.4.2.2.1. MEC Enabled VR Device Revenue by Segment
        • 5.4.2.2.2. MEC Enabled VR GTD Revenue by Segment
        • 5.4.2.2.3. MEC Enabled VR Hardware Component Revenue by Segment
        • 5.4.2.2.4. MEC Enabled VR Sensor Revenue by Type
        • 5.4.2.2.5. MEC Enabled VR Semiconductor Component Revenue by Type
        • 5.4.2.2.6. MEC Enabled VR Display Revenue by Type
      • 5.4.2.3. MEC Enabled VR Software Revenue by Segment
        • 5.4.2.3.1. MEC Enabled VR Software Application Revenue by Deployment
        • 5.4.2.3.2. MEC Enabled VR Platform Revenue by Segment
        • 5.4.2.3.3. MEC Enabled VR Software Component Revenue by Segment
      • 5.4.2.4. MEC Enabled VR Service Revenue by Segment
      • 5.4.2.5. MEC Enabled VR Content Revenue by Segment
    • 5.4.3. MEC Enabled VR Revenue by Technology Type
    • 5.4.4. MEC Enabled VR Revenue by Device Platform
    • 5.4.5. MEC Enabled VR Revenue by Vertical Sector
      • 5.4.5.1. MEC Enabled VR Consumer Application Revenue by Industry Vertical
      • 5.4.5.2. MEC Enabled VR Enterprise/Commercial Application Revenue by Industry Vertical
      • 5.4.5.3. MEC Enabled VR Industrial Application Revenue by Industry Vertical
        • 5.4.5.3.1. MEC Enabled VR Medical Industry Revenue by Application Type
        • 5.4.5.3.2. MEC Enabled VR Aviation Industry Revenue by Sector
    • 5.4.6. MEC Enabled VR Revenue by Region
      • 5.4.6.1. North America MEC Enabled VR Revenue by Country
      • 5.4.6.2. APAC MEC Enabled VR Revenue by Country
      • 5.4.6.3. Europe MEC Enabled VR Revenue by Country
      • 5.4.6.4. ROW MEC Enabled VR Revenue by Country
  • 5.5. Enterprise Hosted VR Revenue 2018-2023
    • 5.5.1. Combined Enterprise Hosted VR Revenue
    • 5.5.2. Enterprise Hosted VR Revenue by Segment
      • 5.5.2.1. Enterprise Hosted VR Infrastructure Revenue by Segment
      • 5.5.2.2. Enterprise Hosted VR Software Revenue by Segment
      • 5.5.2.2.1. Enterprise Hosted VR Software Component Revenue by Type
      • 5.5.2.3. Enterprise Hosted VR Platform Revenue by Type
      • 5.5.2.4. Enterprise Hosted VR Content Revenue by Type
      • 5.5.2.5. Enterprise Hosted VR Service Revenue by Type
    • 5.5.3. Enterprise Hosted VR Revenue by Technology Type
    • 5.5.4. Enterprise Hosted VR Revenue by Device Platform
    • 5.5.5. Enterprise Hosted VR Revenue by Vertical Sector
      • 5.5.5.1. Enterprise Hosted VR Solution Revenue by Consumer Application Industry
      • 5.5.5.2. Enterprise Hosted VR Solution Revenue by Enterprise/Commercial Application Industry
      • 5.5.5.3. Enterprise Hosted VR Solution Revenue by Industrial Application Vertical
        • 5.5.5.3.1. Enterprise Hosted VR Solution Revenue by Medical Application Type
        • 5.5.5.3.2. Enterprise Hosted VR Solution Revenue by Aviation Industry Segment
    • 5.5.6. Enterprise Hosted VR Revenue by Region
      • 5.5.6.1. North America Enterprise Hosted VR Revenue by Country
      • 5.5.6.2. APAC Enterprise Hosted VR Revenue by Country
      • 5.5.6.3. Europe Enterprise Hosted VR Revenue by Country
      • 5.5.6.4. Latin America Enterprise Hosted VR Revenue by Country
      • 5.5.6.5. MEA Enterprise Hosted VR Revenue by Country
  • 5.6. Cloud Based Enterprise VR Revenue 2018-2023
    • 5.6.1. Combined Cloud Based Enterprise VR Revenue
    • 5.6.2. Cloud Based Enterprise VR Revenue by Segment
      • 5.6.2.1. Cloud Based Enterprise VR Infrastructure Revenue by Segment
      • 5.6.2.2. Cloud Based Enterprise VR Software Revenue by Segment
        • 5.6.2.2.1. Cloud Based Enterprise VR Software Component Revenue by Type
      • 5.6.2.3. Cloud Based Enterprise VR Platform Revenue by Type
      • 5.6.2.4. Cloud Based Enterprise VR Content Revenue by Type
      • 5.6.2.5. Cloud Based Enterprise VR Service Revenue by Type
    • 5.6.3. Cloud Based Enterprise VR Revenue by Cloud Type
    • 5.6.4. Cloud Based Enterprise VR Revenue by Technology Type
    • 5.6.5. Cloud Based Enterprise VR Revenue by Device Platform
    • 5.6.6. Cloud Based Enterprise VR Revenue by Vertical Sector
      • 5.6.6.1. Cloud Based Enterprise VR Solution Revenue by Consumer Application Industry
      • 5.6.6.2. Cloud Based Enterprise VR Solution Revenue by Enterprise/Commercial Application Industry
      • 5.6.6.3. Cloud Based Enterprise VR Solution Revenue by Industrial Application Vertical
        • 5.6.6.3.1. Cloud Based Enterprise VR Solution Revenue by Medical Application Type
        • 5.6.6.3.2. Cloud Based Enterprise VR Solution Revenue by Aviation Industry Segment
    • 5.6.7. Cloud Based Enterprise VR Revenue by Region
      • 5.6.7.1. North America Cloud Based Enterprise VR Revenue by Country
      • 5.6.7.2. APAC Cloud Based Enterprise VR Revenue by Country
      • 5.6.7.3. Europe Cloud Based Enterprise VR Revenue by Country
      • 5.6.7.4. Latin America Cloud Based Enterprise VR Revenue by Country
      • 5.6.7.5. MEA Cloud Based Enterprise VR Revenue by Country
  • 5.7. VR Shipment Forecast 2018-2023
    • 5.7.1. Combined VR Shipment
    • 5.7.2. VR Shipment by Segment
      • 5.7.2.1. VR Device Shipment by Segment
        • 5.7.2.1.1. VR GTD Shipment by Segment
      • 5.7.2.2. VR Component Shipment by Segment
        • 5.7.2.2.1. VR Hardware Component Shipment by Segment
        • 5.7.2.2.2. VR Sensor Shipment by Type
        • 5.7.2.2.3. VR Semiconductor Component Shipment by Type
        • 5.7.2.2.4. VR Display Shipment by Segment
        • 5.7.2.2.5. VR Software Component Shipment by Segment
      • 5.7.2.3. VR Apps Shipment by Type
    • 5.7.3. VR Shipment by Device Platform
    • 5.7.4. VR Shipment by Vertical Sector
      • 5.7.4.1. VR Shipment by Consumer Industry Vertical
      • 5.7.4.2. VR Shipment by Enterprise/Commercial Industry Vertical
      • 5.7.4.3. VR Shipment by Industrial Application Vertical
        • 5.7.4.3.1. VR Shipment by Medical Application Type
        • 5.7.4.3.2. VR Shipment by Aviation Industry Vertical
    • 5.7.5. VR Shipment by Region
      • 5.7.5.1. North America VR Shipment by Country
      • 5.7.5.2. APAC VR Shipment by Country
      • 5.7.5.3. Europe VR Shipment by Country
      • 5.7.5.4. Latin America VR Shipment by Country
      • 5.7.5.5. Middle East and Africa VR Shipment by Country
  • 5.8. VR Active User Forecast 2018-2023
    • 5.8.1. Combined VR Active User
    • 5.8.2. VR Active User by Segment
      • 5.8.2.1. VR Active User by Device Type
        • 5.8.2.1.1. VR Active User by GTD Type
      • 5.8.2.2. VR Apps Active User by Type
    • 5.8.3. VR Active User by Technology Type
    • 5.8.4. VR Active User by Device Platform
    • 5.8.5. VR Active User by Vertical Sector
      • 5.8.5.1. VR Active User by Consumer Industry Vertical
      • 5.8.5.2. VR Active User by Enterprise/Commercial Industry Vertical
      • 5.8.5.3. VR Active User by Industrial Application Vertical
        • 5.8.5.3.1. VR Active User by Medical Application Type
        • 5.8.5.3.2. VR Active User by Aviation Industry Vertical
    • 5.8.6. VR Active User by Region
      • 5.8.6.1. North America VR Active User by Country
      • 5.8.6.2. APAC VR Active User by Country
      • 5.8.6.3. Europe VR Active User by Country
      • 5.8.6.4. Latin America VR Active User by Country
      • 5.8.6.5. Middle East and Africa VR Active User by Country

6. VR Company Analysis

  • 6.1. Oculus VR, LLC
  • 6.2. Sony Corporation
  • 6.3. Samsung Electronics Co. Ltd.
  • 6.4. HTC Corporation
  • 6.5. EON Reality Inc.
  • 6.6. Google Inc.
  • 6.7. Microsoft Corporation
  • 6.8. Vuzix Corporation
  • 6.9. Cyber Glove Systems
  • 6.10. Sensics Inc.
  • 6.11. Leap Motion Inc.
  • 6.12. Sixense Entertainment Inc.
  • 6.13. Avegant Corp.
  • 6.14. FOVE Inc.
  • 6.15. Open Source Virtual Reality (OSVR)
  • 6.16. Zeiss VR One
  • 6.17. Intel Corporation
  • 6.18. Alcatel Mobile
  • 6.19. ZTE Corporation
  • 6.20. Unity Technologies
  • 6.21. Magic Leap
  • 6.22. Nvidia Corporation
  • 6.23. BARCO
  • 6.24. MYO
  • 6.25. NGRAIN Corporation
  • 6.26. WorldViz
  • 6.27. Wevr
  • 6.28. NextVR
  • 6.29. Osterhout Design Group (ODG)
  • 6.30. Niantic Inc.
  • 6.31. Virtual Reality Company (VRC)
  • 6.32. VIRTALIS
  • 6.33. Facebook
  • 6.34. Huawei Technologies
  • 6.35. Qualcomm Inc.
  • 6.36. SK Telecom
  • 6.37. LG Corporation
  • 6.38. Nokia StarGazing VR Application
  • 6.39. VREAL
  • 6.40. StreamVR
  • 6.41. Analog Devices Inc.
  • 6.42. Atmel Corporation
  • 6.43. Cypress Semiconductor Corp
  • 6.44. NXP
  • 6.45. Integrated Device Technology Inc.
  • 6.46. Maxim Integrated
  • 6.47. NKK Switches
  • 6.48. Rohm Semiconductor
  • 6.49. Semtech Corporation
  • 6.50. Texas Instruments
  • 6.51. 3D Systems Simbionix
  • 6.52. AppliedVR
  • 6.53. CAE Healthcare
  • 6.54. Firsthand Technology (Deepstream VR)
  • 6.55. GE Healthcare
  • 6.56. Mazor Robotics
  • 6.57. Mimic Technologies
  • 6.58. MindMaze
  • 6.59. Philips Healthcare
  • 6.60. Siemens Healthineers
  • 6.61. Valve Corporation
  • 6.62. VirtaMed AG
  • 6.63. Virtually Better Inc.
  • 6.64. SenseVirtual

7. Conclusions and Recommendations

  • 7.1. Period of Rapid VR Market Penetration
  • 7.2. 5G Driven Virtual Reality Applications
  • 7.3. Virtual Reality 5G Ecosystem
  • 7.4. VR Ethics Issues and Challenges
  • 7.5. Legality of Criminal Acts with VR
  • 7.6. Considerations for Select Market Players
    • 7.6.1. VR Ecosystem Vendors
    • 7.6.2. Investment Community

Figures

  • Figure 1: VR System Development Costs
  • Figure 2: VR System Architecture
  • Figure 3: VR Market Segment
  • Figure 4: VR Sensory Displays
  • Figure 5: VR Content Developer Engagement 2017 and 2023
  • Figure 6: VR Investment Trending and Outlook
  • Figure 7: VR Investment Structure
  • Figure 8: VR Technologies and Platforms
  • Figure 9: VR Application Industry Landscape
  • Figure 10: VR ARPU 2017 and 2023
  • Figure 11: MEC Network Diagram for VR System
  • Figure 12: Global VR Combined Revenue 2018-2023
  • Figure 13: VR Revenue Share by Major Country 236
  • Figure 14: Global MEC Enabled VR Combined Revenue 2018-2023
  • Figure 15: Global Enterprise Hosted VR Combined Revenue 2018-2023
  • Figure 16: Global Cloud Based Enterprise VR Combined Revenue 2018-2023
  • Figure 17: Global VR Shipment 2018-2023
  • Figure 18: Global VR Active Users 2018-2023
  • Figure 19: VR Market Acceleration Curve 2016-2025
  • Figure 20: 5G VR Use Cases and Bandwidth
  • Figure 21: VR Live Sports Streaming
  • Figure 22: VR 5G Ecosystem Framework

Tables

  • Table 1: HMD Manufacturers
  • Table 2: VR Gloves Manufacturers
  • Table 3: VR Haptic Suit Manufacturers
  • Table 4: GTD Product Manufacturers
  • Table 5: PDW Manufacturers
  • Table 6: HUD Manufacturers
  • Table 7: MEMS Accelerometers Manufacturers
  • Table 8: Proximity Sensor Manufacturers
  • Table 9: Magnetometers Manufactures
  • Table 10: GPS System Manufactures
  • Table 11: MEMS Gyroscopes Manufactures
  • Table 12: 3D Image Sensor Manufactures
  • Table 13: Capacitive Sensing Controller and ICs Manufacturers
  • Table 14: VR GPU Manufacturers
  • Table 15: VR Display Manufacturers
  • Table 16: VR CPU Manufacturers
  • Table 17: Memory Chip Manufacturers
  • Table 18: VR Tracking System Manufacturers
  • Table 19: Process Acceleration Cards Manufacturers
  • Table 20: VR Input Device Manufacturers
  • Table 21: USB Connector Manufacturers
  • Table 22: VR 3D Audio Device Manufacturers
  • Table 23: VR Software and Component Provider
  • Table 24: HMD Pricing
  • Table 25: VR Content Price
  • Table 26: VR Merger and Acquisitions 2015-2016
  • Table 27: VR Patents 2014-2017
  • Table 28: Global VR Revenue by Segment 2018-2023
  • Table 29: Global VR Hardware Revenue by Segment 2018-2023
  • Table 30: Global VR Device Revenue by Segment 2018-2023
  • Table 31: Global VR GTD Revenue by Segment 2018-2023
  • Table 32: Global VR Hardware Component Revenue by Segment 2018-2023
  • Table 33: Global VR Sensor Revenue by Type 2018-2023
  • Table 34: Global VR Semiconductor Component Revenue by Type 2018-2023
  • Table 35: Global VR Display Revenue by Type 2018-2023
  • Table 36: Global VR Software Revenue by Segment 2018-2023
  • Table 37: Global VR Software Application Revenue by Deployment Type 2018-2023
  • Table 38: Global VR Software Component Revenue by Segment 2018-2023
  • Table 39: Global VR Service Revenue by Segment 2018-2023
  • Table 40: Global VR Content Revenue by Segment 2018-2023
  • Table 41: Global VR Revenue by Technology Type 2018-2023
  • Table 42: Global VR Revenue by Device Platform 2018-2023
  • Table 43: Global VR Revenue by Vertical Application Sector 2018-2023
  • Table 44: Global VR Consumer Application Revenue by Industry Vertical 2018-2023
  • Table 45: Global VR Enterprise/Commercial Application Revenue by Industry Vertical 2018-2023
  • Table 46: Global VR Industrial Application Revenue by Industry Vertical 2018-2023
  • Table 47: Global VR Medical Industry Revenue by Application Type 2018-2023
  • Table 48: Global VR Aviation Industry Revenue by Sector 2018-2023
  • Table 49: Global VR Revenue by Region 2018-2023
  • Table 50: North America VR Revenue by Segment 2018-2023
  • Table 51: North America VR Hardware Revenue by Segment 2018-2023
  • Table 52: North America VR Device Revenue by Segment 2018-2023
  • Table 53: North America VR GTD Revenue by Segment 2018-2023
  • Table 54: North America VR Hardware Component Revenue by Segment 2018-2023
  • Table 55: North America VR Sensor Revenue by Type 2018-2023
  • Table 56: North America VR Semiconductor Component Revenue by Type 2018-2023
  • Table 57: North America VR Display Revenue by Type 2018-2023
  • Table 58: North America VR Software Revenue by Segment 2018-2023
  • Table 59: North America VR Software Application Revenue by Deployment Type 2018-2023
  • Table 60: North America VR Software Component Revenue by Segment 2018-2023
  • Table 61: North America VR Service Revenue by Segment 2018-2023
  • Table 62: North America VR Content Revenue by Segment 2018-2023
  • Table 63: North America VR Revenue by Technology Type 2018-2023
  • Table 64: North America VR Revenue by Device Platform 2018-2023
  • Table 65: North America VR Revenue by Vertical Application Sector 2018-2023
  • Table 66: North America VR Consumer Application Revenue by Industry Vertical 2018-2023
  • Table 67: North America VR Enterprise/Commercial Application Revenue by Industry Vertical 2018-2023
  • Table 68: North America VR Industrial Application Revenue by Industry Vertical 2018-2023
  • Table 69: North America VR Medical Industry Revenue by Application Type 2018-2023
  • Table 70: North America VR Aviation Industry Revenue by Sector 2018-2023
  • Table 71: North America VR Revenue by Country 2018-2023
  • Table 72: APAC VR Revenue by Segment 2018-2023
  • Table 73: APAC VR Hardware Revenue by Segment 2018-2023
  • Table 74: APAC VR Device Revenue by Segment 2018-2023
  • Table 75: APAC VR GTD Revenue by Segment 2018-2023
  • Table 76: APAC VR Hardware Component Revenue by Segment 2018-2023
  • Table 77: APAC VR Sensor Revenue by Type 2018-2023
  • Table 78: APAC VR Semiconductor Component Revenue by Type 2018-2023
  • Table 79: APAC VR Display Revenue by Type 2018-2023
  • Table 80: APAC VR Software Revenue by Segment 2018-2023
  • Table 81: APAC VR Software Application Revenue by Deployment Type 2018-2023
  • Table 82: APAC VR Software Component Revenue by Segment 2018-2023
  • Table 83: APAC VR Service Revenue by Segment 2018-2023
  • Table 84: APAC VR Content Revenue by Segment 2018-2023
  • Table 85: APAC VR Revenue by Technology Type 2018-2023
  • Table 86: APAC VR Revenue by Device Platform 2018-2023
  • Table 87: APAC VR Revenue by Vertical Application Sector 2018-2023
  • Table 88: APAC VR Consumer Application Revenue by Industry Vertical 2018-2023
  • Table 89: APAC VR Enterprise/Commercial Application Revenue by Industry Vertical 2018-2023
  • Table 90: APAC VR Industrial Application Revenue by Industry Vertical 2018-2023
  • Table 91: APAC VR Medical Industry Revenue by Application Type 2018-2023
  • Table 92: APAC VR Aviation Industry Revenue by Sector 2018-2023
  • Table 93: APAC VR Revenue by Country 2018-2023
  • Table 94: Europe VR Revenue by Segment 2018-2023
  • Table 95: Europe VR Hardware Revenue by Segment 2018-2023
  • Table 96: Europe VR Device Revenue by Segment 2018-2023
  • Table 97: Europe VR GTD Revenue by Segment 2018-2023
  • Table 98: Europe VR Hardware Component Revenue by Segment 2018-2023
  • Table 99: Europe VR Sensor Revenue by Type 2018-2023
  • Table 100: Europe VR Semiconductor Component Revenue by Type 2018-2023
  • Table 101: Europe VR Display Revenue by Type 2018-2023
  • Table 102: Europe VR Software Revenue by Segment 2018-2023
  • Table 103: Europe VR Software Application Revenue by Deployment Type 2018-2023
  • Table 104: Europe VR Software Component Revenue by Segment 2018-2023
  • Table 105: Europe VR Service Revenue by Segment 2018-2023
  • Table 106: Europe VR Content Revenue by Segment 2018-2023
  • Table 107: Europe VR Revenue by Technology Type 2018-2023
  • Table 108: Europe VR Revenue by Device Platform 2018-2023
  • Table 109: Europe VR Revenue by Vertical Application Sector 2018-2023
  • Table 110: Europe VR Consumer Application Revenue by Industry Vertical 2018-2023
  • Table 111: Europe VR Enterprise/Commercial Application Revenue by Industry Vertical 2018-2023
  • Table 112: Europe VR Industrial Application Revenue by Industry Vertical 2018-2023
  • Table 113: Europe VR Medical Industry Revenue by Application Type 2018-2023
  • Table 114: Europe VR Aviation Industry Revenue by Sector 2018-2023
  • Table 115: Europe VR Revenue by Country 2018-2023
  • Table 116: Latin America VR Revenue by Segment 2018-2023
  • Table 117: Latin America VR Hardware Revenue by Segment 2018-2023
  • Table 118: Latin America VR Device Revenue by Segment 2018-2023
  • Table 119: Latin America VR GTD Revenue by Segment 2018-2023
  • Table 120: Latin America VR Hardware Component Revenue by Segment 2018-2023
  • Table 121: Latin America VR Sensor Revenue by Type 2018-2023
  • Table 122: Latin America VR Semiconductor Component Revenue by Type 2018-2023
  • Table 123: Latin America VR Display Revenue by Type 2018-2023
  • Table 124: Latin America VR Software Revenue by Segment 2018-2023
  • Table 125: Latin America VR Software Application Revenue by Deployment Type 2018-2023
  • Table 126: Latin America VR Software Component Revenue by Segment 2018-2023
  • Table 127: Latin America VR Service Revenue by Segment 2018-2023
  • Table 128: Latin America VR Content Revenue by Segment 2018-2023
  • Table 129: Latin America VR Revenue by Technology Type 2018-2023
  • Table 130: Latin America VR Revenue by Device Platform 2018-2023
  • Table 131: Latin America VR Revenue by Vertical Application Sector 2018-2023
  • Table 132: Latin America VR Consumer Application Revenue by Industry Vertical 2018-2023
  • Table 133: Latin America VR Enterprise/Commercial Application Revenue by Industry Vertical 2018-2023
  • Table 134: Latin America VR Industrial Application Revenue by Industry Vertical 2018-2023
  • Table 135: Latin America VR Medical Industry Revenue by Application Type 2018-2023
  • Table 136: Latin America VR Aviation Industry Revenue by Sector 2018-2023
  • Table 137: Latin America VR Revenue by Country 2018-2023
  • Table 138: MEA VR Revenue by Segment 2018-2023
  • Table 139: MEA VR Hardware Revenue by Segment 2018-2023
  • Table 140: MEA VR Device Revenue by Segment 2018-2023
  • Table 141: MEA VR GTD Revenue by Segment 2018-2023
  • Table 142: MEA VR Hardware Component Revenue by Segment 2018-2023
  • Table 143: MEA VR Sensor Revenue by Type 2018-2023
  • Table 144: MEA VR Semiconductor Component Revenue by Type 2018-2023
  • Table 145: MEA VR Display Revenue by Type 2018-2023
  • Table 146: MEA VR Software Revenue by Segment 2018-2023
  • Table 147: MEA VR Software Application Revenue by Deployment Type 2018-2023
  • Table 148: MEA VR Software Component Revenue by Segment 2018-2023
  • Table 149: MEA VR Service Revenue by Segment 2018-2023
  • Table 150: MEA VR Content Revenue by Segment 2018-2023
  • Table 151: MEA VR Revenue by Technology Type 2018-2023
  • Table 152: MEA VR Revenue by Device Platform 2018-2023
  • Table 153: MEA VR Revenue by Vertical Application Sector 2018-2023
  • Table 154: MEA VR Consumer Application Revenue by Industry Vertical 2018-2023
  • Table 155: MEA VR Enterprise/Commercial Application Revenue by Industry Vertical 2018-2023
  • Table 156: MEA VR Industrial Application Revenue by Industry Vertical 2018-2023
  • Table 157: MEA VR Medical Industry Revenue by Application Type 2018-2023
  • Table 158: MEA VR Aviation Industry Revenue by Sector 2018-2023
  • Table 159: MEA VR Revenue by Country 2018-2023
  • Table 160: USA VR Revenue by Segment 2018-2023
  • Table 161: USA VR Hardware Revenue by Segment 2018-2023
  • Table 162: USA VR Device Revenue by Segment 2018-2023
  • Table 163: USA VR Hardware Component Revenue by Segment 2018-2023
  • Table 164: USA VR Software Revenue by Segment 2018-2023
  • Table 165: USA VR Revenue by Technology Type 2018-2023
  • Table 166: USA VR Revenue by Device Platform 2018-2023
  • Table 167: USA VR Revenue by Vertical Application Sector 2018-2023
  • Table 168: USA VR Consumer Application Revenue by Industry Vertical 2018-2023
  • Table 169: USA VR Enterprise/Commercial Application Revenue by Industry Vertical 2018-2023
  • Table 170: USA VR Industrial Application Revenue by Industry Vertical 2018-2023
  • Table 171: USA VR Aviation Industry Revenue by Sector 2018-2023
  • Table 172: Canada VR Revenue by Segment 2018-2023
  • Table 173: Canada VR Hardware Revenue by Segment 2018-2023
  • Table 174: Canada VR Device Revenue by Segment 2018-2023
  • Table 175: Canada VR Hardware Component Revenue by Segment 2018-2023
  • Table 176: Canada VR Software Revenue by Segment 2018-2023
  • Table 177: Canada VR Revenue by Technology Type 2018-2023
  • Table 178: Canada VR Revenue by Device Platform 2018-2023
  • Table 179: Canada VR Revenue by Vertical Application Sector 2018-2023
  • Table 180: Canada VR Consumer Application Revenue by Industry Vertical 2018-2023
  • Table 181: Canada VR Enterprise/Commercial Application Revenue by Industry Vertical 2018-2023
  • Table 182: Canada VR Industrial Application Revenue by Industry Vertical 2018-2023
  • Table 183: Canada VR Aviation Industry Revenue by Sector 2018-2023
  • Table 184: UK VR Revenue by Segment 2018-2023
  • Table 185: UK VR Hardware Revenue by Segment 2018-2023
  • Table 186: UK VR Device Revenue by Segment 2018-2023
  • Table 187: UK VR Hardware Component Revenue by Segment 2018-2023
  • Table 188: UK VR Software Revenue by Segment 2018-2023
  • Table 189: UK VR Revenue by Technology Type 2018-2023
  • Table 190: UK VR Revenue by Device Platform 2018-2023
  • Table 191: UK VR Revenue by Vertical Application Sector 2018-2023
  • Table 192: UK VR Consumer Application Revenue by Industry Vertical 2018-2023
  • Table 193: UK VR Enterprise/Commercial Application Revenue by Industry Vertical 2018-2023
  • Table 194: UK VR Industrial Application Revenue by Industry Vertical 2018-2023
  • Table 195: UK VR Aviation Industry Revenue by Sector 2018-2023
  • Table 196: Germany VR Revenue by Segment 2018-2023
  • Table 197: Germany VR Hardware Revenue by Segment 2018-2023
  • Table 198: Germany VR Device Revenue by Segment 2018-2023
  • Table 199: Germany VR Hardware Component Revenue by Segment 2018-2023
  • Table 200: Germany VR Software Revenue by Segment 2018-2023
  • Table 201: Germany VR Revenue by Technology Type 2018-2023
  • Table 202: Germany VR Revenue by Device Platform 2018-2023
  • Table 203: Germany VR Revenue by Vertical Application Sector 2018-2023
  • Table 204: Germany VR Consumer Application Revenue by Industry Vertical 2018-2023
  • Table 205: Germany VR Enterprise/Commercial Application Revenue by Industry Vertical 2018-2023
  • Table 206: Germany VR Industrial Application Revenue by Industry Vertical 2018-2023
  • Table 207: Germany VR Aviation Industry Revenue by Sector 2018-2023
  • Table 208: China VR Revenue by Segment 2018-2023
  • Table 209: China VR Hardware Revenue by Segment 2018-2023
  • Table 210: China VR Device Revenue by Segment 2018-2023
  • Table 211: China VR Hardware Component Revenue by Segment 2018-2023
  • Table 212: China VR Software Revenue by Segment 2018-2023
  • Table 213: China VR Revenue by Technology Type 2018-2023
  • Table 214: China VR Revenue by Device Platform 2018-2023
  • Table 215: China VR Revenue by Vertical Application Sector 2018-2023
  • Table 216: China VR Consumer Application Revenue by Industry Vertical 2018-2023
  • Table 217: China VR Enterprise/Commercial Application Revenue by Industry Vertical 2018-2023
  • Table 218: China VR Industrial Application Revenue by Industry Vertical 2018-2023
  • Table 219: China VR Aviation Industry Revenue by Sector 2018-2023
  • Table 220: Japan VR Revenue by Segment 2018-2023
  • Table 221: Japan VR Hardware Revenue by Segment 2018-2023
  • Table 222: Japan VR Device Revenue by Segment 2018-2023
  • Table 223: Japan VR Hardware Component Revenue by Segment 2018-2023
  • Table 224: Japan VR Software Revenue by Segment 2018-2023
  • Table 225: Japan VR Revenue by Technology Type 2018-2023
  • Table 226: Japan VR Revenue by Device Platform 2018-2023
  • Table 227: Japan VR Revenue by Vertical Application Sector 2018-2023
  • Table 228: Japan VR Consumer Application Revenue by Industry Vertical 2018-2023
  • Table 229: Japan VR Enterprise/Commercial Application Revenue by Industry Vertical 2018-2023
  • Table 230: Japan VR Industrial Application Revenue by Industry Vertical 2018-2023
  • Table 231: Japan VR Aviation Industry Revenue by Sector 2018-2023
  • Table 232: France VR Revenue by Segment 2018-2023
  • Table 233: France VR Hardware Revenue by Segment 2018-2023
  • Table 234: France VR Device Revenue by Segment 2018-2023
  • Table 235: France VR Hardware Component Revenue by Segment 2018-2023
  • Table 236: France VR Software Revenue by Segment 2018-2023
  • Table 237: France VR Revenue by Technology Type 2018-2023
  • Table 238: France VR Revenue by Device Platform 2018-2023
  • Table 239: France VR Revenue by Vertical Application Sector 2018-2023
  • Table 240: France VR Consumer Application Revenue by Industry Vertical 2018-2023
  • Table 241: France VR Enterprise/Commercial Application Revenue by Industry Vertical 2018-2023
  • Table 242: France VR Industrial Application Revenue by Industry Vertical 2018-2023
  • Table 243: France VR Aviation Industry Revenue by Sector 2018-2023
  • Table 244: South Korea VR Revenue by Segment 2018-2023
  • Table 245: South Korea VR Hardware Revenue by Segment 2018-2023
  • Table 246: South Korea VR Device Revenue by Segment 2018-2023
  • Table 247: South Korea VR Hardware Component Revenue by Segment 2018-2023
  • Table 248: South Korea VR Software Revenue by Segment 2018-2023
  • Table 249: South Korea VR Revenue by Technology Type 2018-2023
  • Table 250: South Korea VR Revenue by Device Platform 2018-2023
  • Table 251: South Korea VR Revenue by Vertical Application Sector 2018-2023
  • Table 252: South Korea VR Consumer Application Revenue by Industry Vertical 2018-2023
  • Table 253: South Korea VR Enterprise/Commercial Application Revenue by Industry Vertical 2018-2023
  • Table 254: South Korea VR Industrial Application Revenue by Industry Vertical 2018-2023
  • Table 255: South Korea VR Aviation Industry Revenue by Sector 2018-2023
  • Table 256: Sweden VR Revenue by Segment 2018-2023
  • Table 257: Sweden VR Hardware Revenue by Segment 2018-2023
  • Table 258: Sweden VR Device Revenue by Segment 2018-2023
  • Table 259: Sweden VR Hardware Component Revenue by Segment 2018-2023
  • Table 260: Sweden VR Software Revenue by Segment 2018-2023
  • Table 261: Sweden VR Revenue by Technology Type 2018-2023
  • Table 262: Sweden VR Revenue by Device Platform 2018-2023
  • Table 263: Sweden VR Revenue by Vertical Application Sector 2018-2023
  • Table 264: Sweden VR Consumer Application Revenue by Industry Vertical 2018-2023
  • Table 265: Sweden VR Enterprise/Commercial Application Revenue by Industry Vertical 2018-2023
  • Table 266: Sweden VR Industrial Application Revenue by Industry Vertical 2018-2023
  • Table 267: Sweden VR Aviation Industry Revenue by Sector 2018-2023
  • Table 268: India VR Revenue by Segment 2018-2023
  • Table 269: India VR Hardware Revenue by Segment 2018-2023
  • Table 270: India VR Device Revenue by Segment 2018-2023
  • Table 271: India VR Hardware Component Revenue by Segment 2018-2023
  • Table 272: India VR Software Revenue by Segment 2018-2023
  • Table 273: India VR Revenue by Technology Type 2018-2023
  • Table 274: India VR Revenue by Device Platform 2018-2023
  • Table 275: India VR Revenue by Vertical Application Sector 2018-2023
  • Table 276: India VR Consumer Application Revenue by Industry Vertical 2018-2023
  • Table 277: India VR Enterprise/Commercial Application Revenue by Industry Vertical 2018-2023
  • Table 278: India VR Industrial Application Revenue by Industry Vertical 2018-2023
  • Table 279: India VR Aviation Industry Revenue by Sector 2018-2023
  • Table 280: Global MEC Enabled VR Revenue by Segment 2018-2023
  • Table 281: Global MEC Enabled VR Infrastructure Revenue by Segment 2018-2023
  • Table 282: Global MEC Enabled VR Server Revenue by Segment 2018-2023
  • Table 283: Global MEC Enabled VR Hardware Revenue by Segment 2018-2023
  • Table 284: Global MEC Enabled VR Device Revenue by Segment 2018-2023
  • Table 285: Global MEC Enabled VR GTD Revenue by Segment 2018-2023
  • Table 286: Global MEC Enabled VR Hardware Component Revenue by Segment 2018-2023
  • Table 287: Global MEC Enabled VR Sensor Revenue by Type 2018-2023
  • Table 288: Global MEC Enabled VR Semiconductor Component Revenue by Type 2018-2023
  • Table 289: Global MEC Enabled VR Display Revenue by Type 2018-2023
  • Table 290: Global MEC Enabled VR Software Revenue by Segment 2018-2023
  • Table 291: Global MEC Enabled VR Software Application Revenue by Deployment 2018-2023
  • Table 292: Global MEC Enabled VR Platform Revenue by Segment 2018-2023
  • Table 293: Global MEC Enabled VR Software Component Revenue by Segment 2018-2023
  • Table 294: Global MEC Enabled VR Service Revenue by Segment 2018-2023
  • Table 295: Global MEC Enabled VR Content Revenue by Segment 2018-2023
  • Table 296: Global MEC Enabled VR Revenue by Technology Type 2018-2023
  • Table 297: Global MEC Enabled VR Revenue by Device Platform 2018-2023
  • Table 298: Global MEC Enabled VR Revenue by Vertical Application Sector 2018-2023
  • Table 299: Global MEC Enabled VR Consumer Application Revenue by Industry Vertical 2018-2023
  • Table 300: Global MEC Enabled VR Enterprise/Commercial Application Revenue by Industry Vertical 2018-2023
  • Table 301: Global MEC Enabled VR Industrial Application Revenue by Industry Vertical 2018-2023
  • Table 302: Global MEC Enabled VR Medical Industry Revenue by Application Type 2018-2023
  • Table 303: Global MEC Enabled VR Aviation Industry Revenue by Sector 2018-2023
  • Table 304: MEC Enabled VR Revenue by Region 2018-2023
  • Table 305: North America MEC Enabled VR Revenue by Country 2018-2023
  • Table 306: APAC MEC Enabled VR Revenue by Country 2018-2023
  • Table 307: Europe MEC Enabled VR Revenue by Country 2018-2023
  • Table 308: ROW MEC Enabled VR Revenue by Country 2018-2023
  • Table 309: Global Enterprise Hosted VR Revenue by Segment 2018-2023
  • Table 310: Global Enterprise Hosted VR Infrastructure Revenue by Segment 2018-2023
  • Table 311: Global Enterprise Hosted VR Software Revenue by Segment 2018-2023
  • Table 312: Global Enterprise Hosted VR Software Component Revenue by Type 2018-2023
  • Table 313: Global Enterprise Hosted VR Platform Solution Revenue by Type 2018-2023
  • Table 314: Global Enterprise Hosted VR Content Solution Revenue by Type 2018-2023
  • Table 315: Global Enterprise Hosted VR Service Revenue by Segment 2018-2023
  • Table 316: Global Enterprise Hosted VR Revenue by Technology Type 2018-2023
  • Table 317: Global Enterprise Hosted VR Revenue by Device Platform 2018-2023
  • Table 318: Global Enterprise Hosted VR Revenue by Vertical Application Sector 2018-2023
  • Table 319: Global Enterprise Hosted VR Solution Revenue by Consumer Application Industry 2018-2023
  • Table 320: Global Enterprise Hosted VR Solution Revenue by Enterprise/Commercial Application Industry 2018-2023
  • Table 321: Global Enterprise Hosted VR Solution Revenue by Industrial Application Vertical 2018-2023
  • Table 322: Global Enterprise Hosted VR Solution Revenue by Medical Application Type 2018-2023
  • Table 323: Global Enterprise Hosted VR Solution Revenue by Aviation Industry Segment 2018-2023
  • Table 324: Enterprise Hosted VR Revenue by Region 2018-2023
  • Table 325: North America Enterprise Hosted VR Revenue by Country 2018-2023
  • Table 326: APAC Enterprise Hosted VR Revenue by Country 2018-2023
  • Table 327: Europe Enterprise Hosted VR Revenue by Country 2018-2023
  • Table 328: Latin America Enterprise Hosted VR Revenue by Country 2018-2023
  • Table 329: MEA Enterprise Hosted VR Revenue by Country 2018-2023
  • Table 330: Global Cloud Based Enterprise VR Revenue by Segment 2018-2023
  • Table 331: Global Cloud Based Enterprise VR Infrastructure Revenue by Segment 2018-2023
  • Table 332: Global Cloud Based Enterprise VR Software Revenue by Segment 2018-2023
  • Table 333: Global Cloud Based Enterprise VR Software Component Revenue by Type 2018-2023
  • Table 334: Global Cloud Based Enterprise VR Platform Solution Revenue by Type 2018-2023
  • Table 335: Global Cloud Based Enterprise VR Content Solution Revenue by Type 2018-2023
  • Table 336: Global Cloud Based Enterprise VR Service Revenue by Segment 2018-2023
  • Table 337: Global Cloud Based Enterprise VR Revenue by Cloud Type 2018-2023
  • Table 338: Global Cloud Based Enterprise VR Revenue by Technology Type 2018-2023
  • Table 339: Global Cloud Based Enterprise VR Revenue by Device Platform 2018-2023
  • Table 340: Global Cloud Based Enterprise VR Revenue by Vertical Application Sector 2018-2023
  • Table 341: Global Cloud Based Enterprise VR Solution Revenue by Consumer Application Industry 2018-2023
  • Table 342: Global Cloud Based Enterprise VR Solution Revenue by Enterprise/Commercial Application Industry 2018-2023
  • Table 343: Global Cloud Based Enterprise VR Solution Revenue by Industrial Application Vertical 2018-2023
  • Table 344: Global Cloud Based Enterprise VR Solution Revenue by Medical Application Type 2018-2023
  • Table 345: Global Cloud Based Enterprise VR Solution Revenue by Aviation Industry Segment 2018-2023
  • Table 346: Cloud Based Enterprise VR Revenue by Region 2018-2023
  • Table 347: North America Cloud Based Enterprise VR Revenue by Country 2018-2023
  • Table 348: APAC Cloud Based Enterprise VR Revenue by Country 2018-2023
  • Table 349: Europe Cloud Based Enterprise VR Revenue by Country 2018-2023
  • Table 350: Latin America Cloud Based Enterprise VR Revenue by Country 2018-2023
  • Table 351: MEA Cloud Based Enterprise VR Revenue by Country 2018-2023
  • Table 352: Global VR Shipment by Segment 2018-2023
  • Table 353: Global VR Device Shipment by Segment 2018-2023
  • Table 354: Global VR GTD Shipment by Segment 2018-2023
  • Table 355: Global VR Component Shipment by Segment 2018-2023
  • Table 356: Global VR Hardware Component Shipment by Segment 2018-2023
  • Table 357: Global VR Sensor Shipment by Type 2018-2023
  • Table 358: Global VR Semiconductor Component Shipment by Type 2018-2023
  • Table 359: Global VR Display Shipment by Segment 2018-2023
  • Table 360: Global VR Software Component Shipment by Segment 2018-2023
  • Table 361: Global VR Apps Shipment by Type 2018-2023
  • Table 362: Global VR Shipment by Device Platform 2018-2023
  • Table 363: Global VR Shipment by Vertical Application Sector 2018-2023
  • Table 364: Global VR Shipment by Consumer Industry Vertical 2018-2023
  • Table 365: Global VR Shipment by Enterprise/Commercial Industry Vertical 2018-2023
  • Table 366: Global VR Shipment by Industrial Application Vertical 2018-2023
  • Table 367: Global VR Shipment by Medical Application Type 2018-2023
  • Table 368: Global VR Shipment by Aviation Industry Vertical 2018-2023
  • Table 369: VR Shipment by Region 2018-2023
  • Table 370: North America VR Shipment by Country 2018-2023
  • Table 371: APAC VR Shipment by Country 2018-2023
  • Table 372: Europe VR Shipment by Country 2018-2023
  • Table 373: Latin America VR Shipment by Country 2018-2023
  • Table 374: MEA VR Shipment by Country 2018-2023
  • Table 375: Global VR Active User by Segment 2018-2023
  • Table 376: Global VR Active User by Device Type 2018-2023
  • Table 377: Global VR Active User by GTD Type 2018-2023
  • Table 378: Global VR Apps Active User by Type 2018-2023
  • Table 379: Global VR Active User by Technology Type 2018-2023
  • Table 380: Global VR Active User by Device Platform 2018-2023
  • Table 381: Global VR Active User by Vertical Application Sector 2018-2023
  • Table 382: Global VR Active User by Consumer Industry Vertical 2018-2023
  • Table 383: Global VR Active User by Enterprise/Commercial Industry Vertical 2018-2023
  • Table 384: Global VR Active User by Industrial Application Vertical 2018-2023
  • Table 385: Global VR Active User by Medical Application Type 2018-2023
  • Table 386: Global VR Shipment by Aviation Industry Vertical 2018-2023
  • Table 387: VR Active User by Region 2018-2023
  • Table 388: North America VR Active User by Country 2018-2023
  • Table 389: APAC VR Active User by Country 2018-2023
  • Table 390: Europe VR Active User by Country 2018-2023
  • Table 391: Latin America VR Active User by Country 2018-2023
  • Table 392: MEA VR Active User by Country 2018-2023
  • Table 393: VR 5G Ecosystem Manufacturer

Augmented Reality and Mixed Reality Market Outlook and Forecasts 2018-2023

1. Executive Summary

2. Introduction

  • 2.1. Augmented Reality and Mixed Reality
  • 2.2. Augmented Reality vs. Virtual Reality and Merged Reality
  • 2.3. Augmented Reality Value Chain
  • 2.4. Market Drivers
  • 2.5. Market Challenges
  • 2.6. Augmented Reality Success Factors
  • 2.7. Augmented Reality Investment Trend

3. Augmented Reality Ecosystem

  • 3.1. AR Hardware vs. Software
  • 3.2. Mobile AR vs. Dedicated Hardware
  • 3.3. Marker Based Reality vs. Marker Less Reality
  • 3.4. Mixed Reality and Reconfigurable Workforce
  • 3.5. AR Application Landscape
    • 3.5.1. Retail and E-Commerce
    • 3.5.2. Entertainment
    • 3.5.3. Science and Education
    • 3.5.4. Military and Defense
    • 3.5.5. Collectibles Business
    • 3.5.6. Innovative Applications
  • 3.6. Regulatory landscape
    • 3.6.1. Digital Millennium Copyright Act (DMCA)
    • 3.6.2. Communications Decency Act (CDA)
    • 3.6.3. Federal Trade Commission (FTC)
  • 3.7. Competitive Landscape

4. Augmented and Mixed Reality Market Drivers and Opportunities

  • 4.1. Consumer Awareness
  • 4.2. Compelling Applications and Services and Services
  • 4.3. Business-to-Business Services
  • 4.4. Teleoperation and Tele-robotics

5. Augmented and Mixed Reality Market Analysis and Forecasts

  • 5.1. Global Market Forecast 2018-2023
    • 5.1.1. Total Augmented and Mixed Reality Market
    • 5.1.2. Augmented and Mixed Reality Market by Segment
      • 5.1.2.1. Augmented and Mixed Reality Market by Hardware Type
        • 5.1.2.1.1. Augmented and Mixed Reality Market by AR Device Type
        • 5.1.2.1.2. Augmented and Mixed Reality Market by Hardware Component Type
        • 5.1.2.1.3. Augmented and Mixed Reality Market by Sensors Type
        • 5.1.2.1.4. Augmented and Mixed Reality Market by Semiconductor Component Type
      • 5.1.2.2. Augmented and Mixed Reality Market by Software Segment
        • 5.1.2.2.1. Augmented and Mixed Reality Market by Software Functions
        • 5.1.2.2.2. Augmented and Mixed Reality Market by Software Type
      • 5.1.2.3. Augmented and Mixed Reality Market by Service Type
  • 5.1.2.3.1. Augmented and Mixed Reality Market by Professional Service Type
    • 5.1.3. Augmented and Mixed Reality Market by Type
      • 5.1.3.1. Augmented and Mixed Reality Market by Marker Based Reality Type
      • 5.1.3.2. Augmented and Mixed Reality Market by Marker Less Reality Type
    • 5.1.4. Augmented and Mixed Reality Market by Technology
    • 5.1.5. Augmented and Mixed Reality Market by Industry Vertical
      • 5.1.5.1. Augmented and Mixed Reality Market by Consumer Electronics Application
        • 5.1.5.1.1. Augmented and Mixed Reality Market by Entertainment Application
      • 5.1.5.2. Augmented and Mixed Reality Market by Enterprise Application
        • 5.1.5.2.1. Augmented and Mixed Reality Market by Retail and E-Commerce Application
        • 5.1.5.2.2. Augmented and Mixed Reality Market by Healthcare and Medical Application
      • 5.1.5.3. Augmented and Mixed Reality Market by Industrial Application
      • 5.1.5.4. Augmented and Mixed Reality Market by Defense Application
  • 5.2. Regional Market Forecast 2018-2023
    • 5.2.1. Augmented and Mixed Reality Market by Region
    • 5.2.2. North America Augmented and Mixed Reality Market by Hardware, Software, Service, Market Type, Technology, Industry Vertical, and Country
    • 5.2.3. Europe Augmented and Mixed Reality Market by Hardware, Software, Service, Market Type, Technology, Industry Vertical, and Country
    • 5.2.4. APAC Augmented and Mixed Reality Market by Hardware, Software, Service, Market Type, Technology, Industry Vertical, and Country
    • 5.2.5. MEA Augmented and Mixed Reality Market by Hardware, Software, Service, Market Type, Technology, Industry Vertical, and Country
    • 5.2.6. Latin America Augmented and Mixed Reality Market by Hardware, Software, Service, Market Type, Technology, Industry Vertical, and Country
  • 5.3. Augmented Reality Device Shipment Forecast 2018-2023
    • 5.3.1. Global Augmented Reality Device Shipment Units
    • 5.3.2. Augmented Reality Device Shipment Units by Device Type
    • 5.3.3. Augmented Reality Device Shipment Units by Industry Vertical
      • 5.3.3.1. Augmented Reality Device Shipment Units by Consumer Electronics Application
        • 5.3.3.1.1. Augmented Reality Device Shipment Units by Entertainment Application
      • 5.3.3.2. Augmented Reality Device Shipment Units by Enterprise Application
        • 5.3.3.2.1. Augmented Reality Device Shipment Units by Retail and E-Commerce Application
        • 5.3.3.2.2. Augmented Reality Device Shipment Units by Healthcare and Medical Application
      • 5.3.3.3. Augmented Reality Device Shipment Units by Industrial Application
      • 5.3.3.4. Augmented Reality Device Shipment Units by Defense Application
    • 5.3.4. Augmented Reality Device Shipment Units by Region
      • 5.3.4.1. North America Augmented Reality Device Shipment Units by Country
      • 5.3.4.2. Europe Augmented Reality Device Shipment Units by Country
      • 5.3.4.3. APAC Augmented Reality Device Shipment Units by Country
      • 5.3.4.4. MEA Augmented Reality Device Shipment Units by Country
      • 5.3.4.5. MEA Augmented Reality Device Shipment Units by Country

6. Company Analysis

  • 6.1. Google Inc.
  • 6.3. Meta Company
  • 6.4. Samsung Electronics Co. Ltd.
  • 6.5. Seiko Epson Corp.
  • 6.6. Sony Corporation
  • 6.7. Qualcomm Inc.
  • 6.8. Recon Instruments
  • 6.9. Microsoft Corporation
  • 6.10. PTC Corporation
  • 6.11. Osterhout Design Group (ODG)
  • 6.12. Apple Inc.
  • 6.13. HTC Corporation
  • 6.14. Niantic Inc.
  • 6.15. EON Reality Inc.
  • 6.16. Magic Leap
  • 6.17. Intel Corporation
  • 6.18. Facebook Corporation
  • 6.19. Wikitude GmbH
  • 6.20. Zugara Inc.
  • 6.21. Blippar
  • 6.22. Upskill
  • 6.23. Infinity Augmented Reality Inc.
  • 6.24. Atheer Inc.
  • 6.25. Marxent Labs LLC
  • 6.26. Inglobe Technologies
  • 6.27. ScopeAR
  • 6.28. Catchoom Technologies
  • 6.29. Prologue Immersive
  • 6.30. Ubimax GmbH

7. Conclusions and Recommendations

  • 7.1. Advertisers and Media Companies
  • 7.2. Artificial Intelligence Providers
  • 7.3. Automotive Companies
  • 7.4. Broadband Infrastructure Providers
  • 7.5. Communication Service Providers
  • 7.6. Computing Companies
  • 7.7. Data Analytics Providers
  • 7.8. Equipment (AR, MR, and VR Providers)
  • 7.9. IoT Suppliers and Service Providers
  • 7.10. Semiconductor Companies
  • 7.11. Smart City Systems Integrators
  • 7.12. Social Media Companies
  • 7.13. Software Developers

Figures

  • Figure 1: Augmented Reality in Smart Buildings
  • Figure 2: Mixed Reality in Manufacturing
  • Figure 3: Reality-Virtuality Continuum
  • Figure 4: Mixed Reality Virtuality Continuum
  • Figure 5: Augmented Reality Value Chain
  • Figure 6: Augmented Reality Critical Success Factor
  • Figure 7: Augmented and Virtual Reality Industry Investment
  • Figure 8: Marker Based Augmented Reality
  • Figure 9: Marker-less Augmented Reality
  • Figure 10: Mixed Reality and the Reconfigurable Workforce
  • Figure 11: Augmented Reality Competitive Landscape
  • Figure 12: Web-based Robotics
  • Figure 13: Digital Twin Solutions Architecture
  • Figure 14: Mixed Reality and Control of Smart Objects
  • Figure 15: Cloud Robotics in Industry
  • Figure 16: Global Augmented and Mixed Reality Market 2018-2023
  • Figure 17: Global Augmented and Mixed Reality Market Yearly Growth Rate 2018-2023
  • Figure 18: Global Augmented Reality Device Shipment Units 2018-2023
  • Figure 19: Global Augmented Reality Device Shipment Units Yearly Growth Rate 2018-2023

Tables

  • Table 1: Global Augmented and Mixed Reality Market by Segment 2018-2023
  • Table 2: Market Share of Global Augmented and Mixed Reality Market by Segment
  • Table 3: Global Augmented and Mixed Reality Market by Hardware Type 2018-2023
  • Table 4: Market Share of Global Augmented and Mixed Reality Market by Hardware Type
  • Table 5: Global Augmented and Mixed Reality Market by AR Device Type 2018-2023
  • Table 6: Market Share of Global Augmented and Mixed Reality Market by AR Device Type
  • Table 7: Global Augmented and Mixed Reality Market by Hardware Component Type 2018-2023
  • Table 8: Market Share of Global Augmented and Mixed Reality Market by Hardware Component Type
  • Table 9: Global Augmented and Mixed Reality Market by Sensors Type 2018-2023
  • Table 10: Market Share of Global Augmented and Mixed Reality Market by Sensors Type
  • Table 11: Global Augmented and Mixed Reality Market by Semiconductor Component Type 2018-2023
  • Table 12: Market Share of Global Augmented and Mixed Reality Market by Semiconductor Component Type
  • Table 13: Global Augmented and Mixed Reality Market by Software Segment 2018-2023
  • Table 14: Market Share of Global Augmented and Mixed Reality Market by Software Segment
  • Table 15: Global Augmented and Mixed Reality Market by Software Functions 2018-2023
  • Table 16: Market Share of Global Augmented and Mixed Reality Market by Software Functions
  • Table 17: Global Augmented and Mixed Reality Market by Software Type 2018-2023
  • Table 18: Market Share of Global Augmented and Mixed Reality Market by Software Type
  • Table 19: Global Augmented and Mixed Reality Market by Service Type 2018-2023
  • Table 20: Market Share of Global Augmented and Mixed Reality Market by Service Type
  • Table 21: Global Augmented and Mixed Reality Market by Professional Service Type 2018-2023
  • Table 22: Market Share of Global Augmented and Mixed Reality Market by Professional Service Type
  • Table 23: Global Augmented and Mixed Reality Market by Type 2018-2023
  • Table 24: Market Share of Global Augmented and Mixed Reality Market by Type
  • Table 25: Global Augmented and Mixed Reality Market by Marker Based Reality Type 2018-2023
  • Table 26: Market Share of Global Augmented and Mixed Reality Market by Marker Based Reality Type
  • Table 27: Global Augmented and Mixed Reality Market by Marker Less Reality Type 2018-2023
  • Table 28: Market Share of Global Augmented and Mixed Reality Market by Marker Less Reality Type
  • Table 29: Global Augmented and Mixed Reality Market by Technology 2018-2023
  • Table 30: Market Share of Global Augmented and Mixed Reality Market by Technology
  • Table 31: Global Augmented and Mixed Reality Market by Industry Vertical 2018-2023
  • Table 32: Market Share of Global Augmented and Mixed Reality Market by Industry Vertical
  • Table 33: Global Augmented and Mixed Reality Market by Consumer Electronics Application 2018-2023
  • Table 34: Market Share of Global Augmented and Mixed Reality Market by Consumer Electronics Application
  • Table 35: Global Augmented and Mixed Reality Market by Entertainment Application 2018-2023
  • Table 36: Market Share of Global Augmented and Mixed Reality Market by Entertainment Application
  • Table 37: Global Augmented and Mixed Reality Market by Enterprise Application 2018-2023
  • Table 38: Market Share of Global Augmented and Mixed Reality Market by Enterprise Application
  • Table 39: Global Augmented and Mixed Reality Market by Retail and E-Commerce Application 2018-2023
  • Table 40: Market Share of Global Augmented and Mixed Reality Market by Retail and E-Commerce Application
  • Table 41: Global Augmented and Mixed Reality Market by Healthcare and Medical Application 2018-2023
  • Table 42: Market Share of Global Augmented and Mixed Reality Market by Healthcare and Medical Application
  • Table 43: Global Augmented and Mixed Reality Market by Industrial Application 2018-2023
  • Table 44: Market Share of Global Augmented and Mixed Reality Market by Industrial Application
  • Table 45: Global Augmented and Mixed Reality Market by Defense Application 2018-2023
  • Table 46: Market Share of Global Augmented and Mixed Reality Market by Defense Application
  • Table 47: Augmented and Mixed Reality Market by Region 2018-2023
  • Table 48: Market Share of Augmented and Mixed Reality Market by Region
  • Table 49: North America Augmented and Mixed Reality Market by Segment 2018-2023
  • Table 50: North America Augmented and Mixed Reality Market by Hardware Type 2018-2023
  • Table 51: North America Augmented and Mixed Reality Market by AR Device Type 2018-2023
  • Table 52: North America Augmented and Mixed Reality Market by Hardware Component Type 2018-2023
  • Table 53: North America Augmented and Mixed Reality Market by Software Segment 2018-2023
  • Table 54: North America Augmented and Mixed Reality Market by Service Type 2018-2023
  • Table 55: North America Augmented and Mixed Reality Market by Type 2018-2023
  • Table 56: North America Augmented and Mixed Reality Market by Technology 2018-2023
  • Table 57: North America Augmented and Mixed Reality Market by Industry Vertical 2018-2023
  • Table 58: North America Augmented and Mixed Reality Market by Consumer Electronics Application 2018-2023
  • Table 59: North America Augmented and Mixed Reality Market by Enterprise Application 2018-2023
  • Table 60: North America Augmented and Mixed Reality Market by Industrial Application 2018-2023
  • Table 61: North America Augmented and Mixed Reality Market by Defense Application 2018-2023
  • Table 62: North America Augmented and Mixed Reality Market by Country 2018-2023
  • Table 63: Market Share of North America Augmented and Mixed Reality Market by Country
  • Table 64: Europe Augmented and Mixed Reality Market by Segment 2018-2023
  • Table 65: Europe Augmented and Mixed Reality Market by Hardware Type 2018-2023
  • Table 66: Europe Augmented and Mixed Reality Market by AR Device Type 2018-2023
  • Table 67: Europe Augmented and Mixed Reality Market by Hardware Component Type 2018-2023
  • Table 68: Europe Augmented and Mixed Reality Market by Software Segment 2018-2023
  • Table 69: Europe Augmented and Mixed Reality Market by Service Type 2018-2023
  • Table 70: Europe Augmented and Mixed Reality Market by Type 2018-2023
  • Table 71: Europe Augmented and Mixed Reality Market by Technology 2018-2023
  • Table 72: Europe Augmented and Mixed Reality Market by Industry Vertical 2018-2023
  • Table 73: Europe Augmented and Mixed Reality Market by Consumer Electronics Application 2018-2023
  • Table 74: Europe Augmented and Mixed Reality Market by Enterprise Application 2018-2023
  • Table 75: Europe Augmented and Mixed Reality Market by Industrial Application 2018-2023
  • Table 76: Europe Augmented and Mixed Reality Market by Defense Application 2018-2023
  • Table 77: Europe Augmented and Mixed Reality Market by Country 2018-2023
  • Table 78: Market Share of Europe Augmented and Mixed Reality Market by Country
  • Table 79: APAC Augmented and Mixed Reality Market by Segment 2018-2023
  • Table 80: APAC Augmented and Mixed Reality Market by Hardware Type 2018-2023
  • Table 81: APAC Augmented and Mixed Reality Market by AR Device Type 2018-2023
  • Table 82: APAC Augmented and Mixed Reality Market by Hardware Component Type 2018-2023
  • Table 83: APAC Augmented and Mixed Reality Market by Software Segment 2018-2023
  • Table 84: APAC Augmented and Mixed Reality Market by Service Type 2018-2023
  • Table 85: APAC Augmented and Mixed Reality Market by Type 2018-2023
  • Table 86: APAC Augmented and Mixed Reality Market by Technology 2018-2023
  • Table 87: APAC Augmented and Mixed Reality Market by Industry Vertical 2018-2023
  • Table 88: APAC Augmented and Mixed Reality Market by Consumer Electronics Application 2018-2023
  • Table 89: APAC Augmented and Mixed Reality Market by Enterprise Application 2018-2023
  • Table 90: APAC Augmented and Mixed Reality Market by Industrial Application 2018-2023
  • Table 91: APAC Augmented and Mixed Reality Market by Defense Application 2018-2023
  • Table 92: APAC Augmented and Mixed Reality Market by Country 2018-2023
  • Table 93: Market Share of APAC Augmented and Mixed Reality Market by Country
  • Table 94: MEA Augmented and Mixed Reality Market by Segment 2018-2023
  • Table 95: MEA Augmented and Mixed Reality Market by Hardware Type 2018-2023
  • Table 96: MEA Augmented and Mixed Reality Market by AR Device Type 2018-2023
  • Table 97: MEA Augmented and Mixed Reality Market by Hardware Component Type 2018-2023
  • Table 98: MEA Augmented and Mixed Reality Market by Software Segment 2018-2023
  • Table 99: MEA Augmented and Mixed Reality Market by Service Type 2018-2023
  • Table 100: MEA Augmented and Mixed Reality Market by Type 2018-2023
  • Table 101: MEA Augmented and Mixed Reality Market by Technology 2018-2023
  • Table 102: MEA Augmented and Mixed Reality Market by Industry Vertical 2018-2023
  • Table 103: MEA Augmented and Mixed Reality Market by Consumer Electronics Application 2018-2023
  • Table 104: MEA Augmented and Mixed Reality Market by Enterprise Application 2018-2023
  • Table 105: MEA Augmented and Mixed Reality Market by Industrial Application 2018-2023
  • Table 106: MEA Augmented and Mixed Reality Market by Defense Application 2018-2023
  • Table 107: MEA Augmented and Mixed Reality Market by Country 2018-2023
  • Table 108: Market Share of MEA Augmented and Mixed Reality Market by Country
  • Table 109: Latin America Augmented and Mixed Reality Market by Segment 2018-2023
  • Table 110: Latin America Augmented and Mixed Reality Market by Hardware Type 2018-2023
  • Table 111: Latin America Augmented and Mixed Reality Market by AR Device Type 2018-2023
  • Table 112: Latin America Augmented and Mixed Reality Market by Hardware Component Type 2018-2023
  • Table 113: Latin America Augmented and Mixed Reality Market by Software Segment 2018-2023
  • Table 114: Latin America Augmented and Mixed Reality Market by Service Type 2018-2023
  • Table 115: Latin America Augmented and Mixed Reality Market by Type 2018-2023
  • Table 116: Latin America Augmented and Mixed Reality Market by Technology 2018-2023
  • Table 117: Latin America Augmented and Mixed Reality Market by Industry Vertical 2018-2023
  • Table 118: Latin America Augmented and Mixed Reality Market by Consumer Electronics Application 2018-2023
  • Table 119: Latin America Augmented and Mixed Reality Market by Enterprise Application 2018-2023
  • Table 120: Latin America Augmented and Mixed Reality Market by Industrial Application 2018-2023
  • Table 121: Latin America Augmented and Mixed Reality Market by Defense Application 2018-2023
  • Table 122: Latin America Augmented and Mixed Reality Market by Country 2018-2023
  • Table 123: Market Share of Latin America Augmented and Mixed Reality Market by Country
  • Table 124: Global Augmented Reality Device Shipment Units by Device Type 2018-2023
  • Table 125: Market Share of Global Augmented Reality Device Shipment Units by Device Type
  • Table 126: Global Augmented Reality Device Shipment Units by Industry Vertical 2018-2023
  • Table 127: Market Share of Global Augmented Reality Device Shipment Units by Industry Vertical
  • Table 128: Global Augmented Reality Device Shipment Units by Consumer Electronics Application 2018-2023
  • Table 129: Market Share of Global Augmented Reality Device Shipment Units by Consumer Electronics Application
  • Table 130: Global Augmented Reality Device Shipment Units by Entertainment Application 2018-2023
  • Table 131: Market Share of Global Augmented Reality Device Shipment Units by Entertainment Application
  • Table 132: Global Augmented Reality Device Shipment Units by Enterprise Application 2018-2023
  • Table 133: Market Share of Global Augmented Reality Device Shipment Units by Enterprise Application
  • Table 134: Global Augmented Reality Device Shipment Units by Retail and E-Commerce Application 2018-2023
  • Table 135: Market Share of Global Augmented Reality Device Shipment Units by Retail and E-Commerce Application
  • Table 136: Global Augmented Reality Device Shipment Units by Healthcare and Medical Application 2018-2023
  • Table 137: Market Share of Global Augmented Reality Device Shipment Units by Healthcare and Medical Application
  • Table 138: Global Augmented Reality Device Shipment Units by Industrial Application 2018-2023
  • Table 139: Market Share of Global Augmented Reality Device Shipment Units by Industrial Application
  • Table 140: Global Augmented Reality Device Shipment Units by Defense Application 2018-2023
  • Table 141: Market Share of Global Augmented Reality Device Shipment Units by Defense Application
  • Table 142: Augmented Reality Device Shipment Units by Region 2018-2023
  • Table 143: Market Share of Augmented Reality Device Shipment Units by Region
  • Table 144: North America Augmented Reality Device Shipment Units by Country 2018-2023
  • Table 145: Market Share of North America Augmented Reality Device Shipment Units by Country
  • Table 146: Europe Augmented Reality Device Shipment Units by Country 2018-2023
  • Table 147: Market Share of Europe Augmented Reality Device Shipment Units by Country
  • Table 148: APAC Augmented Reality Device Shipment Units by Country 2018-2023
  • Table 149: Market Share of APAC Augmented Reality Device Shipment Units by Country
  • Table 150: MEA Augmented Reality Device Shipment Units by Country 2018-2023
  • Table 151: Market Share of MEA Augmented Reality Device Shipment Units by Country
  • Table 152: MEA Augmented Reality Device Shipment Units by Country 2018-2023
  • Table 153: Market Share of MEA Augmented Reality Device Shipment Units by Country

5G and the Haptic Internet: Emerging Technologies, Solutions and Market Opportunities

1. Introduction

  • 1.1. 5G Global Vision
  • 1.2. 5G Standardization And Requirements
  • 1.3. 5G Network And Tactile Internet
  • 1.4. Tactile Internet Architecture
  • 1.5. Emergence Of Haptic Communication
  • 1.6. Content To Control Framework
  • 1.7. Moving To Virtual Haptic Network

2. Haptic Internet And Technology

  • 2.1. Haptic Internet Vision
  • 2.2. Required Infrastructure
    • 2.2.1. Connectivity
    • 2.2.2. Latency And Reliability
    • 2.2.3. System Architecture
    • 2.2.4. High Security 16
    • 2.2.5. Sensors And Actuators
    • 2.2.6. Network Access
    • 2.2.7. Mobile Edge And Cloud
  • 2.3. Haptic Internet Ecosystem And Impact
  • 2.4. Smartran
  • 2.5. Mobile Edge Computing
  • 2.6. Connected Things
  • 2.7. NFV, SDN, and SON
  • 2.8. Highly Adaptive Energy Efficient Computing

3. Societal Impact Of Haptic Communications

  • 3.1. Lifelong Learning Ecosystem
  • 3.2. Self Determined Life Ecosystem
  • 3.3. Comfort Safe Zone
  • 3.4. Cooperative Traffic Network
  • 3.5. Energy Efficient City

4. Haptic Internet Enablers

  • 4.1. Remote Control
  • 4.2. Everywhere Touch Transmission
  • 4.3. Audio, Video And Touch Together
  • 4.4. Autonomous Robots And Drones
  • 4.5. Smart City Solution
  • 4.6. Smart Suite Solution
  • 4.7. Iot And M2M Communication
  • 4.8. Massive Cloud

5. Haptic Internet Market And Applications

  • 5.1. Haptic Application Market Size Through 2025
  • 5.2. Industrial Iot
  • 5.3. Robotics
  • 5.4. Telepresence
  • 5.5. Virtual Reality
  • 5.6. Augmented Reality
  • 5.7. Gaming
  • 5.8. Healthcare Solutions
  • 5.9. Smartgrid
  • 5.10. Traffic Control
  • 5.11. Sports
  • 5.12. Education And Culture
  • 5.13. Batch Manufacturing
  • 5.14. Remote Aircraft

6. Haptic Internet Challenges And Solutions

  • 6.1. Real-Time Challenges
  • 6.2. Haptic Devices And Codecs
  • 6.3. Multi-Modal Sensing
  • 6.4. Control Stability
  • 6.5. Ultra-Reliability
  • 6.6. Ultra-Responsive Connectivity
  • 6.7. Required Allocation Of Radio Resource
  • 6.8. Collaborative Multiuser Haptic Communications
  • 6.9. Sensing And Actuation
  • 6.10. Quality-Of-Experience

Figures

  • Figure 1: 5G Technology And Service Vision
  • Figure 2: 5G Standardization and Timeline
  • Figure 3: 5G Technological Components And Requirements
  • Figure 4: Tactile Internet And Haptic Communication Architecture
  • Figure 5: Tactile Internet Content To Control Framework
  • Figure 6: Virtual Haptic Network Structure
  • Figure 7: Human Interaction Time And Haptic Internet Vision
  • Figure 8: Latency Requirements For Haptic Internet
  • Figure 9: Haptic Network System Architecture
  • Figure 10: Smartran Architecture
  • Figure 11: Highly Adaptive Energy Efficient Computing Architecture
  • Figure 12: Haptic VR Simulation Over Shared Haptic Virtual Environment
  • Figure 13: Haptic AR Assistance For Drivers
  • Figure 14: Haptic Training In Adaptive And Personalized Fashion
  • Figure 15: Smart Grid Architecture With 1 Ms Latency
  • Figure 16: Cooperative Haptic Network Of Vehicle
  • Figure 17: Haptic Application Of Sports
  • Figure 18: Haptic Virtual Overlay

5G and Virtual Reality: Emerging Technologies, Solutions, Market Outlook and Forecasts

1. Executive Summary

2. Introduction and 5G Contribution to VR

  • 2.1. VR Acceleration Curve: Experiment to Experience
  • 2.2. 5G Promises to VR Application
    • 2.2.1. Wireless Network Requirement Parameters for VR
    • 2.2.2. Capacitive Sensing and Touch Sensor Technology
  • 2.3. Proliferation of Full Feature Device and Mixed Reality
  • 2.4. Emergence of Eyewear VR Devices
  • 2.5. VR to be Immersive Social Communication Platform
  • 2.6. 360 video VR experience will Play Pivotal Role
  • 2.7. Real Time VR will Kick-off the Market
  • 2.8. 5G to Allow Full HD Streaming and 4K Video for VR
  • 2.9. 5G to Take Haptic Experience Mainstream in VR Application
  • 2.10. 5G to allow Network Operators to Play Pivotal Role into VR Ecosystem
  • 2.11. 5G to Support Drone and Telerobotic into VR Ecosystem
  • 2.12. Chip Manufacturer to Play Important Role
  • 2.13. Increasing role of VR Service Players
  • 2.14. Wider adoption of VR Application in Diverse Sectors including Government & Public Sector
  • 2.15. Virtual Privacy and Criminality will be New Battle Ground

3. VR Ecosystem in Post-5G Era

4. VR Market Outlook in Post-5G Era

  • 4.1. Global VR Base Market
    • 4.1.1. Combined Market Revenue 2021-2026
    • 4.1.2. Combined Unit Shipment 2021-2026
    • 4.1.3. Combined Active User 2021-2026
  • 4.2. 5G Accelerated VR Uptake Market
    • 4.2.1. Market by Segments 2021-2026
      • 4.2.1.1. Hardware Market
        • 4.2.1.1.1. Full Feature Device including Haptic & Eyewear Devices
        • 4.2.1.1.2. Hardware Components including Haptic Sensors & Semiconductor Components
      • 4.2.1.2. Software & Application Market
      • 4.2.1.3. Professional Service Market
    • 4.2.2. VR Shipment Units 2021-2026
    • 4.2.3. VR Active Users 2021-2026
    • 4.2.4. Market by Region 2021-2026
      • 4.2.4.1. North America Market
      • 4.2.4.2. APAC Market
      • 4.2.4.3. Europe Market

5. Potential VR Application in Post-5G Era

  • 5.1. Consumer Application Market 2021-2026
    • 5.1.1. Gaming
      • 5.1.1.1. Pokemon Go Market Learning
    • 5.1.2. Live Events
    • 5.1.3. Video Entertainment
  • 5.2. Enterprise Application Market 2021-2026
    • 5.2.1. Retail Sector
    • 5.2.2. Real Estate
    • 5.2.3. Healthcare
    • 5.2.4. Education
  • 5.3. Industrial Application Market 2021-2026
    • 5.3.1. Military
    • 5.3.2. Engineering
    • 5.3.3. Civil Aviation
    • 5.3.4. Medical Industry
    • 5.3.5. Agriculture
    • 5.3.6. Government & Public Sector

6. Company Initiatives and VR Solution Analysis

  • 6.1. Facebook
    • 6.1.1. Social VR with Oculus Rift
    • 6.1.2. Oculus Touch
    • 6.1.3. Telecom Infra Project
  • 6.2. Huawei Technologies
    • 6.2.1. VR Headset
    • 6.2.2. 5G Vision and VR Focus
  • 6.3. Qualcomm Inc.
  • 6.4. ZTE Corporation
    • 6.4.1. MEC Solution, Pre5G Capabilities and VR
  • 6.5. Samsung Electronics
    • 6.5.1. Gear VR, Milk VR and Project Beyond
  • 6.6. Google
    • 6.6.1. Google DayDream Platform
    • 6.6.2. Expeditions
  • 6.7. SK Telecom
  • 6.8. LG Corporation
  • 6.9. Nokia StarGazing VR Application
  • 6.10. VREAL
  • 6.11. Microsoft Corporation
    • 6.11.1. HoloLens
  • 6.12. Vuzix Corporation
    • 6.12.1. Wearable Display Products
  • 6.13. Cyber Glove Systems
    • 6.13.1. Data Gloves Solution
    • 6.13.2. Haptic Workstation
    • 6.13.3. VR Software
  • 6.14. Leap Motion, Inc.
    • 6.14.1. Gesture Controller
    • 6.14.2. Orion Software
  • 6.15. Sensics, Inc.
    • 6.15.1. VR Component and Product
    • 6.15.2. OSVR Platform
  • 6.16. Sixense Entertainment, Inc.
    • 6.16.1. Sixense STEM
    • 6.16.2. Sixense MakeVR
  • 6.17. OSVR Platform
  • 6.18. Intel Corporation
    • 6.18.1. Project Alloy
  • 6.19. Alcatel
    • 6.19.1. VISION
    • 6.19.2. 360 Camera
  • 6.20. Nvidia Corporation
    • 6.20.1. VRWorks
  • 6.21. BARCO
  • 6.22. NGRAIN
  • 6.23. StreamVR Platform
  • 6.24. Analog Devices Inc.
  • 6.25. Atmel Corporation
  • 6.26. Cypress Semiconductor Corp
  • 6.27. NXP
    • 6.27.1. Acquisition of Freescale Semiconductor
  • 6.28. Integrated Device Technology Inc
  • 6.29. Maxim Integrated
  • 6.30. NKK Switches
  • 6.31. Rohm Semiconductor
  • 6.32. Semtech Corporation
  • 6.33. Texas Instruments

7. Conclusions and Market Recommendations

  • 7.1. Recommendations for VR Market Players
  • 7.2. Recommendations for Investment Community

Figures

  • Figure 1: VR Market Acceleration Curve: Experiment to Experience 2016-2025
  • Figure 2: 5G Use Cases and Requirements for Bandwidth & Latency
  • Figure 3: VR Scenario to Stream Live Sports Event
  • Figure 4: Wireless Network Requirement Parameters for VR Applications
  • Figure 5: Demonstration of Real Time VR Piloting Shuttlecraft across the Surface of Mars
  • Figure 6: VR Ecosystem Diagram for Post-5G Era: 2021-2026
  • Figure 7: VR Base Market Segments, Sub-segments and Components
  • Figure 8: Global VR Base Market Combined Revenue 2021-2026
  • Figure 9: Global VR Base Market Combined Unit Shipment 2021-2026
  • Figure 10: Global VR Base Market Active User 2021-2026
  • Figure 11: Global 5G Accelerated Uptake Market Revenue 2021-2026
  • Figure 12: Global 5G Accelerated VR Uptake Unit Shipment 2021-2026
  • Figure 13: Global 5G Accelerated VR Uptake Active Users 2021-2026

Tables

  • Table 1: Capacitive Sensing enabled Haptic Controller ICs
  • Table 2: Potential Manufactures or Providers in VR Ecosystem Components in Post-5G Era
  • Table 3: VR 5G Accelerated Uptake Market by Segment 2021-2026
  • Table 4: VR 5G Accelerated Hardware Uptake Market by Segment 2021-2026
  • Table 5: VR 5G Accelerated Device Uptake Market by Segment 2021-2026
  • Table 6: VR 5G Accelerated Components Uptake Market by Segment 2021-2026
  • Table 7: VR 5G Accelerated Software Uptake Market by Application 2021-2026
  • Table 8: VR 5G Accelerated Uptake Unit Shipment by Segment 2021-2026
  • Table 9: VR 5G Accelerated Uptake Unit Shipment by Devices 2021-2026
  • Table 10: VR 5G Accelerated Uptake Shipments by Component 2021-2026
  • Table 11: VR 5G Accelerated Uptake Shipments by App 2021-2026
  • Table 12: VR 5G Accelerated Uptake Users by Segment 2021-2026
  • Table 13: VR 5G Accelerated Uptake User by Device 2021-2026
  • Table 14: VR 5G Accelerated Uptake Users by Application 2021-2026
  • Table 15: VR 5G Accelerated Uptake Market by Region 2021-2026
  • Table 16: VR 5G Accelerated Uptake Units by Region 2021-2026
  • Table 17: VR 5G Accelerated Uptake Users by Region 2021-2026
  • Table 18: VR 5G Accelerated Uptake Market by North America Country 2021-2026
  • Table 19: VR 5G Accelerated Uptake Units by North America Country 2021-2026
  • Table 20: VR 5G Accelerated Uptake Users by North America Country 2021-2026
  • Table 21: VR 5G Accelerated Uptake Market by APAC Country 2021-2026
  • Table 22: VR 5G Accelerated Uptake Units by APAC Country 2021-2026
  • Table 23: VR 5G Accelerated Uptake Users by APAC Country 2021-2026
  • Table 24: VR 5G Accelerated Uptake Market by Europe Country 2021-2026
  • Table 25: VR 5G Accelerated Uptake Units by Europe Country 2021-2026
  • Table 26: VR 5G Accelerated Uptake Users by Europe Country 2021-2026
  • Table 27: VR 5G Accelerated Software Uptake Market by Consumer Applications 2021-2026
  • Table 28: VR 5G Accelerated Uptake Consumer Apps by Industry 2021-2026
  • Table 29: VR 5G Accelerated Uptake Consumer Apps User by Industry 2021-2026
  • Table 30: VR 5G Accelerated Software Uptake Market by Enterprise Applications 2021-2026
  • Table 31: VR 5G Accelerated Uptake Enterprise Apps Shipment by Industry 2021-2026
  • Table 32: VR 5G Accelerated Uptake Enterprise Apps User by Industry 2021-2026
  • Table 33: VR 5G Accelerated Software Uptake Market by Industrial Applications 2021-2026
  • Table 34: VR 5G Accelerated Uptake Industrial Apps Shipment by Industry 2021-2026
  • Table 35: VR 5G Accelerated Uptake Industrial Apps User by Industry 2021-2026
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