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회사소개 | 문의 | 비교리스트

세계의 모바일 기술 시장

Mobile Technologies: Global Markets

리서치사 BCC Research
발행일 2016년 12월 상품 코드 284071
페이지 정보 영문 118 Pages
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세계의 모바일 기술 시장 Mobile Technologies: Global Markets
발행일 : 2016년 12월 페이지 정보 : 영문 118 Pages

본 상품은 영문 자료로 한글과 영문목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문목차를 참고해주시기 바랍니다.

세계의 모바일 애플리케이션 시장 규모는 2015년에 약 109억 달러를 기록했습니다. 시장은 2016-2021년 연평균 성장률(CAGR) 14.4%로 성장하여 2016년 122억 달러에서 2021년에는 240억 달러로 확대될 전망입니다.

세계의 모바일 기술(Mobile Technologies) 시장에 대해 조사했으며, 실적 데이터, 추정 및 CAGR 예측을 포함한 세계 시장 동향, 모바일 애플리케이션 분류별 부문 조사, Android, iOS, Blackberry 및 Windows 등 주요 소프트웨어 개발 플랫폼, 요금 전략과 비지니스 모델, 게임, 멀티미디어, 개인 이용별 모바일 애플리케이션 시장 등의 정보를 전해드립니다.

제1장 서론

제2장 요약

제3장 모바일 플랫폼 개요

  • 피처폰 vs. 스마트폰
  • 모바일 디바이스 운영체제
  • 오픈 소스 개발
  • 스마트폰의 주요 기능
  • 모바일 애플리케이션
  • 모바일 애플리케이션 시장
  • 모바일 애플리케이션 : 지역별
  • 스마트폰의 이용

제4장 Android 플랫폼

  • 서론
  • Android 시장
  • 인식
  • 태블릿의 Android 채용
  • 대체 시장
  • 주요 기업 개요

제5장 iOS

  • 서론
  • 주요 기업 개요

제6장 Windows Phone

  • Windows Phone 7 및 8
  • Windows Phone을 개발하는 OEM
  • Windows 애플리케이션 전체 시장
  • 주요 기업 개요

제7장 Blackberry

  • Blackberry Operating System(OS)
  • 애플리케이션 개발 전략
  • Apple iPhone의 영향
  • Google Android의 영향
  • 기업 개요

제8장 모바일 플랫폼상 소프트웨어 애플리케이션

  • 소프트웨어 개발 방법
  • 주요 기업 개요

제9장 특허 분석

  • 모바일 소프트웨어 특허

도표

KSM 16.12.22

The global market for mobile applications was valued at nearly $10.9 billion in 2015. This market is expected to increase from $12.2 billion in 2016 to nearly $24.0 billion in 2021 at a compound annual growth rate (CAGR) of 14.4% for 2016-2021.

This report provides:

  • An overview of the global market for mobile technologies.
  • Analyses of global market trends, with data from 2015, 2016, and projections of compound annual growth rates (CAGRs) through 2021.
  • Exploration of the total available market for mobile applications and segmentation by category.
  • Discussion of key software development platforms
  • Breakdowns by key features of the SDK, popular CPU architectures and models
  • Examination of the marketplace for mobile applications by pricing strategies and business models, and by gaming, multimedia, and personal use.
  • Profiles of major players in the industry.

image1

REPORT SCOPE

REPORT SCOPE AND ORGANIZATION

This report segments mobile applications by the most popular operating systems in the market: Android, iOS and Windows. For each segment, the report provides estimated total market, number of applications, and average revenue per application.

The following is provided for each segment:

  • Definition of technical details.
  • Overall market description.
  • Comparison with other segments.
  • Growth forecast and market trends.
  • Business models.
  • Key players and market share.

The goal of the report is to provide readers with the following:

  • Understanding of the underlying operating system and how it shapes the market.
  • Knowledge of various software development kits offered by manufacturers to develop applications.
  • Knowledge of business models used in different market segments.
  • Understanding of the market potential for each segment and projections for the next five years.

ANALYST'S CREDENTIALS

Michael Sullivan is currently the Senior Editor for Information Technology at BCC Research. He is also an IT industry analyst with more than 20 years of experience investigating, studying and reporting on information technology development and applications. Previous reports include coverage of content delivery networks and zero net energy buildings.

Table of Contents

CHAPTER 1 INTRODUCTION

  • STUDY GOALS AND OBJECTIVES
  • REPORT SCOPE AND ORGANIZATION
  • TARGET AUDIENCE
  • RESEARCH METHODOLOGY
  • ANALYST'S CREDENTIALS
  • RELATED BCC RESEARCH REPORTS
  • BCC RESEARCH WEBSITE
  • DISCLAIMER

CHAPTER 2 SUMMARY

  • SUMMARY TABLE GLOBAL MARKET FOR MOBILE APPLICATIONS, BY PLATFORM, THROUGH 2021 ($ MILLIONS)
  • SUMMARY FIGURE GLOBAL MARKET FOR MOBILE APPLICATIONS, BY PLATFORM, 2015-2021 ($ MILLIONS)

CHAPTER 3 OVERVIEW OF MOBILE PLATFORMS

  • FEATURE PHONE VS. SMARTPHONE
  • MOBILE DEVICE OPERATING SYSTEMS
    • ANDROID
    • BADA-TIZEN
    • FIREFOX OS
    • IOS
    • SYMBIAN
    • WINDOWS MOBILE
    • WINDOWS PHONE
  • OPEN-SOURCE DEVELOPMENT
  • TABLE 1 CUMULATIVE NUMBER OF MOBILE DEVICE SHIPMENTS, 2015 ($ MILLIONS)
  • KEY FEATURES OF SMARTPHONES
    • DISPLAY
    • TABLE 2 TYPICAL SPECIFICATIONS FOR POPULAR SMARTPHONES, 2016
    • CAMERA
    • GLOBAL POSITIONING SYSTEM (GPS)
  • MOBILE APPLICATIONS
  • MOBILE APPLICATIONS MARKET
  • TABLE 3 GLOBAL MOBILE APPLICATIONS MARKET, BY OPERATING SYSTEM, THROUGH 2021 (THOUSANDS)
  • FIGURE 1 GLOBAL MOBILE APPLICATIONS MARKET, BY OPERATING SYSTEM, 2015-2021 (THOUSANDS)
  • TABLE 4 GLOBAL MOBILE APPLICATIONS MARKET, BY PLATFORM, THROUGH 2021 ($ MILLIONS)
  • FIGURE 2 GLOBAL MOBILE APPLICATIONS MARKET, BY PLATFORM, 2015-2021 ($ MILLIONS)
  • MOBILE APPLICATIONS BY REGION
  • TABLE 5 GLOBAL MOBILE APPLICATIONS MARKET, BY REGION, THROUGH 2021 ($ MILLIONS)
  • FIGURE 3 GLOBAL MOBILE APPLICATIONS MARKET, BY REGION, 2015-2021 ($ MILLIONS)
  • SMARTPHONE USAGE
  • TABLE 6 NORTH AMERICAN MOBILE APPLICATIONS MARKET, BY PLATFORM, THROUGH 2021 ($ MILLIONS)
  • FIGURE 4 NORTH AMERICAN MOBILE APPLICATIONS MARKET, BY PLATFORM, 2015-2021 ($ MILLIONS)
  • TABLE 7 EUROPEAN UNION MOBILE APPLICATIONS MARKET, BY PLATFORM, THROUGH 2021 ($ MILLIONS)
  • FIGURE 5 EUROPEAN UNION MOBILE APPLICATIONS MARKET, BY PLATFORM, 2015-2021 ($ MILLIONS)
  • TABLE 8 ASIAN MOBILE APPLICATIONS MARKET, BY PLATFORM, THROUGH 2021 ($ MILLIONS)
  • FIGURE 6 ASIAN MOBILE APPLICATIONS MARKET, BY PLATFORM, 2015-2021 ($ MILLIONS)
  • TABLE 9 REST OF THE WORLD MOBILE APPLICATIONS MARKET, BY PLATFORM, THROUGH 2021 ($ MILLIONS)
  • FIGURE 7 REST OF THE WORLD MOBILE APPLICATIONS MARKET, BY PLATFORM, 2015-2021 ($ MILLIONS)

CHAPTER 4 ANDROID PLATFORM

  • INTRODUCTION
  • TABLE 10 TOTAL NUMBER OF APPLICATIONS AVAILABLE IN THE ANDROID MARKETPLACE, THROUGH 2021 (THOUSANDS)
  • TABLE 11 GLOBAL ANDROID MOBILE APPLICATIONS MARKET, BY REGION, THROUGH 2021 ($ MILLIONS)
  • FIGURE 8 GLOBAL ANDROID MOBILE APPLICATIONS MARKET, BY REGION, 2015-2021 ($ MILLIONS)
  • ANDROID MARKETPLACE
    • ANDROID SOFTWARE DEVELOPMENT KIT
    • FIGURE 9 ANDROID OPERATING SYSTEM ARCHITECTURE
    • NATIVE DEVELOPMENT KIT
    • HYPERNEXT ANDROID CREATOR
    • LICENSING
  • RECEPTION
  • ANDROID ADAPTATION FOR TABLETS
  • ALTERNATE MARKETPLACES
    • POPULAR ANDROID APP STORES
      • Amazon Appstore
      • Appoke
      • F-Droid
      • GetJar
      • SlideME
      • Others
      • TABLE 12 APPLICATIONS IN VARIOUS CATEGORIES, 2015 (%)
  • SELECTED COMPANY PROFILES
    • ACER
    • ASUSTEK
    • GOOGLE
      • Products and Services
      • Advertising
    • HTC
    • HUAWEI
    • KYOCERA
    • LG
    • MOTOROLA (GOOGLE)
    • PANTECH
    • SAMSUNG
    • SONY
    • ZTE

CHAPTER 5 IOS

  • INTRODUCTION
    • NO MORE HEADPHONES
    • IPHONE HISTORY
    • TABLE 13 GLOBAL NUMBER OF APPLICATIONS AVAILABLE IN THE IOS MARKETPLACE, THROUGH 2021 ($ MILLIONS)
    • TABLE 14 GLOBAL IOS MOBILE APPLICATIONS MARKET, BY REGION, THROUGH 2021 ($ MILLIONS)
    • FIGURE 10 GLOBAL IOS MOBILE APPLICATIONS MARKET, BY REGION, 2015-2021 ($ MILLIONS)
    • IPHONE FEATURES
      • Screen and Input
      • Sensors
        • Proximity Sensor
        • Ambient Light Sensor
      • Accelerometer
      • Magnetometer
      • Gyroscopic Sensor
      • Audio and Output
      • Bluetooth
      • Video Out
      • Battery
      • Camera
      • TABLE 15 COMPARISON OF VARIOUS IPHONE MODELS
      • Storage and SIM
      • Liquid Contact Indicators
      • Included Items
    • IOS FEATURES
      • User Interface
      • Phone Functionality
      • Multimedia
      • Internet Connectivity
      • Maps
      • Text Input
      • Email and Text Messages
      • Accessibility
    • IOS SOFTWARE DEVELOPMENT KIT
    • IOS SOFTWARE DEVELOPMENT KIT (SDK) HISTORY
      • Software Development Kit (SDK) Contents
      • Licensing
    • APPLE VERSUS ANDROID
    • TABLE 16 COMPARISON OF IOS AND ANDROID MARKETPLACE
      • In-built Applications
      • Policies
      • Developers
      • Access
      • Average Time Spent per Day on Applications
  • SELECTED COMPANY PROFILES
    • APPLE
    • 1984 Debut of the Macintosh
    • FOXCONN
    • WISTRON

CHAPTER 6 WINDOWS PHONE

  • WINDOWS PHONE 7 AND 8
    • HARDWARE SUPPORT
    • KEY FEATURES OF THE OPERATING SYSTEM (OS)
      • User Interface
      • Text Input
      • Messaging
      • Web Browser
      • Contacts
      • Email
      • Multimedia
      • Media Support
      • Games
      • Search
      • Office Suite
      • Multitasking
      • Sync
      • Updates
      • Advertising Platform
    • WINDOWS PHONE APP STORE
      • Music and Videos
      • Applications and Games Development
      • Submission
  • ORIGINAL EQUIPMENT MANUFACTURERS (OEMS) DEVELOPING WINDOWS PHONES
  • TOTAL MARKET FOR WINDOWS APPLICATIONS
  • TABLE 17 TOTAL NUMBER OF APPLICATIONS FOR WINDOWS PHONE, THROUGH 2021 (THOUSANDS)
  • TABLE 18 GLOBAL WINDOWS PHONE APPLICATIONS MARKET, BY REGION, THROUGH 2021 ($ MILLIONS)
  • FIGURE 11 GLOBAL WINDOWS PHONE APPLICATIONS MARKET, BY REGION, 2015-2021 ($ MILLIONS)
  • SELECTED COMPANY PROFILES
    • MICROSOFT
      • Product Divisions

CHAPTER 7 BLACKBERRY

  • BLACKBERRY OPERATING SYSTEM (OS)
    • BLACKBERRY 10
      • BlackBerry 10 Key Features
        • Gestures
        • Multitasking
        • BlackBerry Hub
        • BlackBerry Balance
        • Time Shift Camera
        • BlackBerry Messenger Video
        • Android Player
        • Keyboard
        • Voice Control
        • BlackBerry Link
        • Included Applications
        • Third-Party Application
        • Distribution
      • Devices
  • APPLICATION DEVELOPMENT STRATEGY
  • IMPACT OF THE APPLE IPHONE
  • IMPACT OF GOOGLE ANDROID
  • COMPANY PROFILES
    • BLACKBERRY (FORMERLY RESEARCH IN MOTION)
      • Company History

CHAPTER 8 SOFTWARE APPLICATIONS ON MOBILE PLATFORMS

  • SOFTWARE DEVELOPMENT METHODOLOGY
  • FIGURE 12 SOFTWARE DEVELOPMENT CYCLE AND METHODOLOGY IN A TYPICAL MOBILE ENVIRONMENT
  • TABLE 19 PLATFORM-SPECIFIC DEVELOPMENT ENVIRONMENT
    • MONETIZATION
      • Trial Period
      • Affiliate Marketing
      • In-App Purchasing
      • Advertising
    • TOP-GROSSING CATEGORIES
    • TABLE 20 TOP-GROSSING MOBILE APPLICATION CATEGORIES, 2016 (% OF REVENUE)
    • SELECTED APPLICATIONS
    • TABLE 21 SOME OF THE POPULAR MOBILE APPLICATIONS AND VENDORS
      • Words with Friends
      • Angry Birds Free
      • Sudoku
      • Facebook
      • Skype
      • Evernote
  • SELECTED COMPANY PROFILES
    • ADOBE SYSTEMS
    • ELECTRONIC ARTS
    • EVERNOTE
    • GAMELOFT
    • KABAM
    • PANDORA
    • ROVIO
    • SEGA
    • UBISOFT ENTERTAINMENT
    • WHATSAPP
    • ZYNGA

CHAPTER 9 PATENT ANALYSIS

  • MOBILE SOFTWARE PATENTS
  • TABLE 22 NUMBER OF U.S. PATENTS AWARDED FOR MOBILE APPLICATIONS, 1976-2013 (NUMBER OF PATENTS)
  • TABLE 23 NUMBER OF U.S. PATENTS AWARDED FOR MULTIMEDIA TECHNOLOGY FOR ANDROID AND IOS, 1976-2013 (NUMBER OF PATENTS)
  • TABLE 24 NUMBER OF U.S. PATENTS AWARDED TO SELECTED COMPANIES FOR MULTIMEDIA TECHNOLOGY, 1976-2013 (NUMBER OF PATENTS)
  • TABLE 25 NUMBER OF U.S. PATENTS AWARDED TO SELECTED COUNTRIES FOR MULTIMEDIA TECHNOLOGY, 1976-2013 (NUMBER OF PATENTS)

LIST OF TABLES

  • SUMMARY TABLE GLOBAL MARKET FOR MOBILE APPLICATIONS, BY PLATFORM, THROUGH 2021 ($ MILLIONS)
  • TABLE 1 CUMULATIVE NUMBER OF MOBILE DEVICE SHIPMENTS, 2015 ($ MILLIONS)
  • TABLE 2 TYPICAL SPECIFICATIONS FOR POPULAR SMARTPHONES, 2016
  • TABLE 3 GLOBAL MOBILE APPLICATIONS MARKET, BY OPERATING SYSTEM, THROUGH 2021 (THOUSANDS)
  • TABLE 4 GLOBAL MOBILE APPLICATIONS MARKET, BY PLATFORM, THROUGH 2021 ($ MILLIONS)
  • TABLE 5 GLOBAL MOBILE APPLICATIONS MARKET, BY REGION, THROUGH 2021 ($ MILLIONS)
  • TABLE 6 NORTH AMERICAN MOBILE APPLICATIONS MARKET, BY PLATFORM, THROUGH 2021 ($ MILLIONS)
  • TABLE 7 EUROPEAN UNION MOBILE APPLICATIONS MARKET, BY PLATFORM, THROUGH 2021 ($ MILLIONS)
  • TABLE 8 ASIAN MOBILE APPLICATIONS MARKET, BY PLATFORM, THROUGH 2021 ($ MILLIONS)
  • TABLE 9 REST OF THE WORLD MOBILE APPLICATIONS MARKET, BY PLATFORM, THROUGH 2021 ($ MILLIONS)
  • TABLE 10 TOTAL NUMBER OF APPLICATIONS AVAILABLE IN THE ANDROID MARKETPLACE, THROUGH 2021 (THOUSANDS)
  • TABLE 11 GLOBAL ANDROID MOBILE APPLICATIONS MARKET, BY REGION, THROUGH 2021 ($ MILLIONS)
  • TABLE 12 APPLICATIONS IN VARIOUS CATEGORIES, 2015 (%)
  • TABLE 13 GLOBAL NUMBER OF APPLICATIONS AVAILABLE IN THE IOS MARKETPLACE, THROUGH 2021 ($ MILLIONS)
  • TABLE 14 GLOBAL IOS MOBILE APPLICATIONS MARKET, BY REGION, THROUGH 2021 ($ MILLIONS)
  • TABLE 15 COMPARISON OF VARIOUS IPHONE MODELS
  • TABLE 16 COMPARISON OF IOS AND ANDROID MARKETPLACE
  • TABLE 17 TOTAL NUMBER OF APPLICATIONS FOR WINDOWS PHONE, THROUGH 2021 (THOUSANDS) 95
  • TABLE 18 GLOBAL WINDOWS PHONE APPLICATIONS MARKET, BY REGION, THROUGH 2021 ($ MILLIONS) 96
  • TABLE 19 PLATFORM-SPECIFIC DEVELOPMENT ENVIRONMENT
  • TABLE 20 TOP-GROSSING MOBILE APPLICATION CATEGORIES, 2016 (% OF REVENUE)
  • TABLE 21 SOME OF THE POPULAR MOBILE APPLICATIONS AND VENDORS
  • TABLE 22 NUMBER OF U.S. PATENTS AWARDED FOR MOBILE APPLICATIONS, 1976-2013 (NUMBER OF PATENTS)
  • TABLE 23 NUMBER OF U.S. PATENTS AWARDED FOR MULTIMEDIA TECHNOLOGY FOR ANDROID AND IOS, 1976-2013 (NUMBER OF PATENTS)
  • TABLE 24 NUMBER OF U.S. PATENTS AWARDED TO SELECTED COMPANIES FOR MULTIMEDIA TECHNOLOGY, 1976-2013 (NUMBER OF PATENTS)
  • TABLE 25 NUMBER OF U.S. PATENTS AWARDED TO SELECTED COUNTRIES FOR MULTIMEDIA TECHNOLOGY, 1976-2013 (NUMBER OF PATENTS)

LIST OF FIGURES

  • SUMMARY FIGURE GLOBAL MARKET FOR MOBILE APPLICATIONS, BY PLATFORM, 2015-2021 ($ MILLIONS)
  • FIGURE 1 GLOBAL MOBILE APPLICATIONS MARKET, BY OPERATING SYSTEM, 2015-2021 (THOUSANDS)
  • FIGURE 2 GLOBAL MOBILE APPLICATIONS MARKET, BY PLATFORM, 2015-2021 ($ MILLIONS)
  • FIGURE 3 GLOBAL MOBILE APPLICATIONS MARKET, BY REGION, 2015-2021 ($ MILLIONS)
  • FIGURE 4 NORTH AMERICAN MOBILE APPLICATIONS MARKET, BY PLATFORM, 2015-2021 ($ MILLIONS)
  • FIGURE 5 EUROPEAN UNION MOBILE APPLICATIONS MARKET, BY PLATFORM, 2015-2021 ($ MILLIONS)
  • FIGURE 6 ASIAN MOBILE APPLICATIONS MARKET, BY PLATFORM, 2015-2021 ($ MILLIONS)
  • FIGURE 7 REST OF THE WORLD MOBILE APPLICATIONS MARKET, BY PLATFORM, 2015-2021 ($ MILLIONS)
  • FIGURE 8 GLOBAL ANDROID MOBILE APPLICATIONS MARKET, BY REGION, 2015-2021 ($ MILLIONS)
  • FIGURE 9 ANDROID OPERATING SYSTEM ARCHITECTURE
  • FIGURE 10 GLOBAL IOS MOBILE APPLICATIONS MARKET, BY REGION, 2015-2021 ($ MILLIONS)
  • FIGURE 11 GLOBAL WINDOWS PHONE APPLICATIONS MARKET, BY REGION, 2015-2021 ($ MILLIONS)
  • FIGURE 12 SOFTWARE DEVELOPMENT CYCLE AND METHODOLOGY IN A TYPICAL MOBILE ENVIRONMENT
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