Global Information
ȸ»ç¼Ò°³ | ¹®ÀÇ | ºñ±³¸®½ºÆ®

¼¼°èÀÇ AR ¹× VR Çϵå¿þ¾î ¿¹Ãø(2021-2025³â) : 2021³â 3ºÐ±â

Worldwide Augmented and Virtual Reality Hardware Forecast, 2022-2026: CY 1Q22

¸®¼­Ä¡»ç IDC
¹ßÇàÀÏ 2022³â 01¿ù »óǰÄÚµå 1020614
ÆäÀÌÁö Á¤º¸ ¿µ¹® 19 Pages ¹è¼Û¾È³»
°¡°Ý
US $ 4,500 £Ü 5,733,000 PDF (Single User License)


¼¼°èÀÇ AR ¹× VR Çϵå¿þ¾î ¿¹Ãø(2021-2025³â) : 2021³â 3ºÐ±â Worldwide Augmented and Virtual Reality Hardware Forecast, 2022-2026: CY 1Q22
¹ßÇàÀÏ : 2022³â 01¿ù ÆäÀÌÁö Á¤º¸ : ¿µ¹® 19 Pages

¡Ø º» »óǰÀº ¿µ¹® ÀÚ·á·Î Çѱ۰ú ¿µ¹® ¸ñÂ÷¿¡ ºÒÀÏÄ¡ÇÏ´Â ³»¿ëÀÌ ÀÖÀ» °æ¿ì ¿µ¹®À» ¿ì¼±ÇÕ´Ï´Ù. Á¤È®ÇÑ °ËÅ並 À§ÇØ ¿µ¹®¸ñÂ÷¸¦ Âü°íÇØÁֽñ⠹ٶø´Ï´Ù.

¼¼°èÀÇ AR(Áõ°­Çö½Ç) ¹× VR(°¡»óÇö½Ç) ½ÃÀåÀº ¿Ï¸¸ÇÑ ¼ö¿ë ż¼¿Í ½ÃÀå¿¡ ÅõÀԵǴ »õ·Î¿î µð¹ÙÀ̽º¼ö Áõ°¡¿¡ ÀÇÇØ Áö¼ÓÀûÀÎ ¼ºÀåÀ» ÀÌ·ê °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù. VRÀº ¿À·§µ¿¾È °ÔÀÓÀ̳ª ¹Ìµð¾î ¼ÒºñÀÚÀÇ ±Ù°ÅÁö°¡ µÇ¾î ¿ÔÁö¸¸, ±â¾÷Àº Æ®·¹À̴׿¡ VRÀ» Ȱ¿ëÇÑ´Ù´Â »ý°¢À» ¼­¼­È÷ ¼ö¿ëÇϰí ÀÖ½À´Ï´Ù.

ÇÑÆí ARÀº »ý»ê¼ºÀ» Çâ»ó½Ã۱â À§ÇÑ »ó¿ë ÀÌ¿ëÀÌ Áß½ÉÀ̾ú½À´Ï´Ù. ÀÌ »ý°¢Àº °³ÀÎÀÇ »ý»ê¼ºÀ» Çâ»ó½ÃŰ°í ½Í¾îÇÏ´Â ¼ÒºñÀÚ¿¡°Ôµµ ¿Å°Ü°¡ ÇâÈÄ ÀÌ·¯ÇÑ ½ÃÀåÀÌ Á¤ÂøÇØ ³ª°¥ °ÍÀ¸·Î ±â´ëµÇ°í ÀÖ½À´Ï´Ù.

¼¼°èÀÇ AR ¹× VR Çϵå¿þ¾î(Augmented and Virtual Reality Hardware) ½ÃÀå¿¡ ´ëÇØ Á¶»çÇßÀ¸¸ç, ½ÃÀå ¿¹Ãø, ¼ºÀå ÃËÁø¿äÀÎ ¹× ¾ïÁ¦¿äÀÎ, Å×Å©³î·¯Áö °ø±Þ¾÷ü¿¡ ´ëÇÑ Á¦¾È µîÀÇ Á¤º¸¸¦ Á¦°øÇÕ´Ï´Ù.

IDC ½ÃÀå ¿¹Ãøµµ

ÁÖ¿ä ¿ä¾à

Å×Å©³î·¯Áö °ø±Þ¾÷ü¿¡ ´ëÇÑ Á¦¾È

½ÃÀå ¿¹Ãø

  • VR Çϵå¿þ¾î ¿¹Ãø
    • »ó¿ë°ú ¼ÒºñÀÚ ¹× Áö¿ªÀÇ VR ³»¿ª
  • AR Çϵå¿þ¾î ¿¹Ãø
    • »ó¿ë°ú ¼ÒºñÀÚ ¹× Áö¿ªÀÇ AR ³»¿ª

½ÃÀå »óȲ

  • ¼ºÀå ÃËÁø¿äÀΰú ¾ïÁ¦¿äÀÎ
    • ¼ºÀå ÃËÁø¿äÀÎ
      • ¼ÒºñÀÚ ¹× »ó¾÷Àû ÀÌÀÍ
      • ¼º¼÷ÇÏ´Â ½Ç¸®ÄÜ ±â¼ú
      • ¼ÒÇÁÆ®¿þ¾î °¡¿ë¼º
    • ¼ºÀå ¾ïÁ¦¿äÀÎ
      • AR¿ë ½º¸¶Æ®Æù°ú ÅÂºí¸´ »ç¿ë
      • °ÔÀÓÀ» ³Ñ¾î¼­´Â VR Ȱ¿ë Áö¿¬
  • ÁÖ¿ä ½ÃÀåÀÇ ¹ßÀü
  • ÀÌÀü ¿¹ÃøÀ¸·ÎºÎÅÍÀÇ º¯°æ

½ÃÀå Á¤ÀÇ

Á¶»ç ¹æ¹ý

°ü·Ã Á¶»ç

KSM 21.08.31

This IDC study provides the worldwide augmented and virtual reality hardware forecast for the 2022-2026 period."2021 marked a strong step forward for the worldwide AR/VR hardware market," says Ramon T. Llamas, research director, IDC's Augmented and Virtual Reality team. "Despite the pandemic, consumers and enterprise users have warmed to the notion of what this new technology can do on both a personal basis and a professional basis. Layer on top of that the growing curiosity around the metaverse in recent months, and vendors will find themselves in the valuable position of establishing and growing the market and reap strong growth in the years ahead."

IDC Market Forecast Figure

Executive Summary

Advice for Technology Suppliers

Market Forecast

  • Virtual Reality Hardware Forecast
    • Commercial Versus Consumer and Regional VR Hardware Splits
  • Augmented Reality Hardware Forecast
    • Commercial Versus Consumer and Regional AR Hardware Splits

Market Context

  • Drivers and Inhibitors
    • Drivers
      • Warming Consumer and Commercial Interest
      • Maturing Silicon Technologies
      • Availability of Software
    • Inhibitors
      • Use of Smartphones and Tablets for AR
      • Slow Uptake of VR Beyond Gaming
  • Significant Market Developments
  • Changes from Prior Forecast

Market Definition

Methodology

Related Research

Back to Top
ÀüÈ­ ¹®ÀÇ
F A Q