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게임용 주변기기 시장 : 세계 산업 동향, 점유율, 규모, 성장률, 기회, 예측(2021-2026년)

Gaming Peripherals Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2021-2026

리서치사 IMARC Services Private Limited
발행일 2021년 04월 상품 코드 999744
페이지 정보 영문 108 Pages
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게임용 주변기기 시장 : 세계 산업 동향, 점유율, 규모, 성장률, 기회, 예측(2021-2026년) Gaming Peripherals Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2021-2026
발행일 : 2021년 04월 페이지 정보 : 영문 108 Pages

본 상품은 영문 자료로 한글과 영문목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문목차를 참고해주시기 바랍니다.

세계의 게임용 주변기기 시장 규모는 2020년에 36억 4,000만 달러의 가치에 달했습니다. 게임용 주변기기는 컴퓨터에 입출력하여 사용자 게임 체험의 향상을 지원하는 보조 디바이스입니다. 일반적으로 게임은 보드게임 및 비디오 게임으로부터 훨씬 인터랙티브하고 가상적인 셋업으로 진화했습니다. PC의 도입과 인터넷의 보급에 의해 게임의 개발과 상업화는 대폭 성장했습니다. 게임용 주변기기 시장은 헤드셋, 조이스틱, 마우스, 키보드, 게임패드 등의 다양한 하드웨어 제품으로 분류할 수 있습니다. 기술에 기반하여 유선과 무선으로 분류할 수 있습니다.

하드코어/캐주얼 게이머의 증가와 E-sports의 인기 증대는 세계의 게임용 주변기기 시장을 촉진하는 주요 요인입니다. E-sports와 가상 게임은 커스터마이즈 가능하고 사용자에게 더 나은 인간공학을 제공할 수 있는 특별한 게임용 키보드와 게임패드의 개발로 연결되었습니다. 소비자는 더욱 더 몰입형이며 리얼한 게임 체험을 요구하고 있으며, 고품질 게임기, 전신 센서, 주변기기 등의 요구가 발생하고 있습니다. 또한 젊은 노동 인구의 증가에 수반하여 게임용 주변기기의 적정 가격도 상승하고 있습니다. 또한 증강현실, 가상현실, 고해상도 디스플레이 등의 도입 등의 요인도 시장 성장을 촉진할 것으로 예측됩니다. 세계의 게임용 주변기기 시장은 향후 5년간 안정 성장을 보일 것으로 예상되고 있습니다.

세계의 게임용 주변기기 시장에 대해 조사했으며, 업계 동향, 시장 예측, 제품 유형·게임기 유형·기술·유통 채널·지역별 시장 분석, 경쟁 구도, 주요 기업의 개요 등의 정보를 정리하여 전해드립니다.

목차

제1장 서문

제2장 범위와 조사 방법

제3장 개요

제4장 서론

제5장 세계의 게임용 주변기기 시장

  • 시장 개요
  • 시장 실적
  • COVID-19의 영향
  • 제품 유형별 시장 세분화
  • 게임기 유형별 시장 세분화
  • 기술별 시장 세분화
  • 유통 채널별 시장 세분화
  • 지역별 시장 세분화

제6장 제품 유형별 시장 세분화

  • 헤드셋
  • 키보드
  • 조이스틱
  • 마우스
  • 게임패드
  • 기타

제7장 게임기 유형별 시장 세분화

  • PC(데스크톱/랩톱)
  • 게임기

제8장 기술별 시장 세분화

  • 유선
  • 무선

제9장 유통 채널별 시장 세분화

  • 온라인
  • 오프라인

제10장 지역별 시장 세분화

  • 북미
  • 아시아태평양
  • 유럽
  • 중동과 아프리카
  • 라틴아메리카

제11장 SWOT 분석

제12장 밸류체인 분석

제13장 Porter의 산업 분석

제14장 가격 분석

제15장 경쟁 구도

  • 시장 구조
  • 주요 동향
  • 주요 기업의 개요
    • Alienware
    • Logitech
    • Razer
    • Mad Catz
    • Turtle Beach
    • Corsair
    • Cooler Master
    • Sennheiser
    • HyperX
    • SteelSeries
    • Anker
    • Roccat
    • Reddragon
    • Das
    • Gamdias
    • Sades
KSA 21.04.26

List of Figures

  • Figure 1: Global: Gaming Peripherals Market: Major Drivers and Challenges
  • Figure 2: Global: Gaming Peripherals Market: Sales Value (in Billion US$), 2015-2020
  • Figure 3: Global: Gaming Peripherals Market: Breakup by Product Type (in %), 2020
  • Figure 4: Global: Gaming Peripherals Market: Breakup by Gaming Device Type (in %), 2020
  • Figure 5: Global: Gaming Peripherals Market: Breakup by Technology (in %), 2020
  • Figure 6: Global: Gaming Peripherals Market: Breakup by Distribution Channel (in %), 2020
  • Figure 7: Global: Gaming Peripherals Market: Breakup by Region (in %), 2020
  • Figure 8: Global: Gaming Peripherals Market Forecast: Sales Value (in Billion US$), 2021-2026
  • Figure 9: Global: Gaming Peripherals Industry: SWOT Analysis
  • Figure 10: Global: Gaming Peripherals Industry: Value Chain Analysis
  • Figure 11: Global: Gaming Peripherals Industry: Porter's Five Forces Analysis
  • Figure 12: Global: Gaming Peripherals (Headsets) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 13: Global: Gaming Peripherals (Headsets) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 14: Global: Gaming Peripherals (Keyboards) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 15: Global: Gaming Peripherals (Keyboards) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 16: Global: Gaming Peripherals (Joysticks) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 17: Global: Gaming Peripherals (Joysticks) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 18: Global: Gaming Peripherals (Mice) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 19: Global: Gaming Peripherals (Mice) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 20: Global: Gaming Peripherals (Gamepads) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 21: Global: Gaming Peripherals (Gamepads) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 22: Global: Gaming Peripherals (Other Product Types) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 23: Global: Gaming Peripherals (Other Product Types) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 24: Global: Gaming Peripherals (PC) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 25: Global: Gaming Peripherals (PC) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 26: Global: Gaming Peripherals (Gaming Consoles) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 27: Global: Gaming Peripherals (Gaming Consoles) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 28: Global: Gaming Peripherals (Wired) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 29: Global: Gaming Peripherals (Wired) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 30: Global: Gaming Peripherals (Wireless) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 31: Global: Gaming Peripherals (Wireless) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 32: Global: Gaming Peripherals Market: Online Sales (in Million US$), 2015 & 2020
  • Figure 33: Global: Gaming Peripherals Market Forecast: Online Sales (in Million US$), 2021-2026
  • Figure 34: Global: Gaming Peripherals Market: Offline Sales (in Million US$), 2015 & 2020
  • Figure 35: Global: Gaming Peripherals Market Forecast: Offline Sales (in Million US$), 2021-2026
  • Figure 36: North America: Gaming Peripherals Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 37: North America: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 38: Asia Pacific: Gaming Peripherals Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 39: Asia Pacific: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 40: Europe: Gaming Peripherals Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 41: Europe: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 42: Middle East and Africa: Gaming Peripherals Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 43: Middle East and Africa: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 44: Latin America: Gaming Peripherals Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 45: Latin America: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2021-2026

List of Tables

  • Table 1: Global: Gaming Peripherals Market: Key Industry Highlights, 2020 and 2026
  • Table 2: Global: Gaming Peripherals Market Forecast: Breakup by Product Type (in Million US$), 2021-2026
  • Table 3: Global: Gaming Peripherals Market Forecast: Breakup by Gaming Device Type (in Million US$), 2021-2026
  • Table 4: Global: Gaming Peripherals Market Forecast: Breakup by Technology (in Million US$), 2021-2026
  • Table 5: Global: Gaming Peripherals Market Forecast: Breakup by Distribution Channel (in Million US$), 2021-2026
  • Table 6: Global: Gaming Peripherals Market Forecast: Breakup by Region (in Million US$), 2021-2026
  • Table 7: Global: Gaming Peripherals Market Structure
  • Table 8: Global: Gaming Peripherals Market: Key Players

The global gaming peripheral market was worth US$ 3.64 Billion in 2020. A Gaming peripheral is an auxiliary device that provides input and output for the computer and assists in enhanced gaming experience for the user. Gaming, in general, has evolved from board games and video games to a much more interactive and virtual set-up. With the introduction of PCs and the increased reach of the internet, there has been a significant growth in the development and commercialization of gaming. The gaming peripherals market can be segmented into various hardware products such as headsets, joysticks, mice, keyboards, and game pads. Based on the technology, it can be segmented into wired and wireless technology.

An increasing number of hard-core/casual gamers and the growing popularity of e-sports are among the key factors driving the global gaming peripherals market. E-sports and virtual games have led to the development of special gaming keyboards and gamepads which can be customized and provide better ergonomics to the user. Consumers increasingly demand an immersive and realistic gaming experience that has created a need for superior quality gaming consoles, whole body sensors, peripheral devices, etc. Additionally, with the rise in the young working population, the affordability for gaming peripheral devices has also increased. Moreover, factors such as the introduction of augmented reality, virtual reality, high-definition displays, etc., are also projected to catalyze the growth of this market. Looking forward, IMARC Group expects the global gaming peripheral market to exhibit moderate growth during the next five years.

Report Coverage:

  • Historical, Current and Future Market Trends

Market Breakup by Product Type:

  • Headsets
  • Keyboards
  • Joysticks
  • Mice
  • Gamepads
  • Others

Market Breakup by Gaming Device Type:

  • PC (Desktop/Laptop)
  • Gaming Consoles

Market Breakup by Technology:

  • Wired
  • Wireless

Market Breakup by Distribution Channel:

  • Online
  • Offline

Market Breakup Region:

  • Asia Pacific
  • North America
  • Europe
  • Middle East and Africa
  • Latin America

Competitive Landscape:

  • The report has also analysed the competitive landscape of the market with some of the key players being Alienware, Logitech, Razer, Mad Catz, Turtle Beach, Corsair, Cooler Master, Sennheiser, HyperX, SteelSeries, Anker, Roccat, Reddragon, Das, Gamdias, Sades, etc.
  • Key Questions Answered in This Report
  • 1. What was the global gaming peripherals market size in 2020?
  • 2. What are the key global gaming peripherals market drivers?
  • 3. What are the major gaming peripherals industry trends?
  • 4. Who are the leading gaming peripherals industry players?
  • 5. Which is the gaming peripherals market breakup by region?
  • 6. What are the major gaming peripherals distribution channels?
  • 7. What is the most popular product type in the gaming peripherals market?
  • 8. What are the leading types of gaming devices in the market?
  • 9. What are the key technologies in the gaming peripherals market?
  • 10. What has been the impact of COVID-19 on the global gaming peripherals market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Gaming Peripherals Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Breakup by Product Type
  • 5.5 Market Breakup by Gaming Device Type
  • 5.6 Market Breakup by Technology
  • 5.7 Market Breakup by Distribution Channel
  • 5.8 Market Breakup by Region
  • 5.9 Market Forecast

6 Market Breakup by Product Type

  • 6.1 Headsets
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Keyboards
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Joysticks
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast
  • 6.4 Mice
    • 6.4.1 Market Trends
    • 6.4.2 Market Forecast
  • 6.5 Gamepads
    • 6.5.1 Market Trends
    • 6.5.2 Market Forecast
  • 6.6 Others
    • 6.6.1 Market Trends
    • 6.6.2 Market Forecast

7 Market Breakup by Gaming Device Type

  • 7.1 PC (Desktop/Laptop)
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Gaming Consoles
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast

8 Market Breakup by Technology

  • 8.1 Wired
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 Wireless
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast

9 Market Breakup by Distribution Channel

  • 9.1 Online
    • 9.1.1 Market Trends
    • 9.1.2 Market Forecast
  • 9.2 Offline
    • 9.2.1 Market Trends
    • 9.2.2 Market Forecast

10 Market Breakup by Region

  • 10.1 North America
    • 10.1.1 Market Trends
    • 10.1.2 Market Forecast
  • 10.2 Asia Pacific
    • 10.2.1 Market Trends
    • 10.2.2 Market Forecast
  • 10.3 Europe
    • 10.3.1 Market Trends
    • 10.3.2 Market Forecast
  • 10.4 Middle East and Africa
    • 10.4.1 Market Trends
    • 10.4.2 Market Forecast
  • 10.5 Latin America
    • 10.5.1 Market Trends
    • 10.5.2 Market Forecast

11 SWOT Analysis

  • 11.1 Overview
  • 11.2 Strengths
  • 11.3 Weaknesses
  • 11.4 Opportunities
  • 11.5 Threats

12 Value Chain Analysis

13 Porters Five Forces Analysis

  • 13.1 Overview
  • 13.2 Bargaining Power of Buyers
  • 13.3 Bargaining Power of Suppliers
  • 13.4 Degree of Competition
  • 13.5 Threat of New Entrants
  • 13.6 Threat of Substitutes

14 Price Analysis

15 Competitive Landscape

  • 15.1 Market Structure
  • 15.2 Key Players
  • 15.3 Profiles of Key Players
    • 15.3.1 Alienware
    • 15.3.2 Logitech
    • 15.3.3 Razer
    • 15.3.4 Mad Catz
    • 15.3.5 Turtle Beach
    • 15.3.6 Corsair
    • 15.3.7 Cooler Master
    • 15.3.8 Sennheiser
    • 15.3.9 HyperX
    • 15.3.10 SteelSeries
    • 15.3.11 Anker
    • 15.3.12 Roccat
    • 15.3.13 Reddragon
    • 15.3.14 Das
    • 15.3.15 Gamdias
    • 15.3.16 Sades

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