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세계의 클라우드 게임 시장(2020-2024년)

Cloud Gaming Market by Platform, Type, and Geography - Forecast and Analysis 2020-2024

리서치사 TechNavio (Infiniti Research Ltd.)
발행일 2019년 12월 상품 코드 328058
페이지 정보 영문 158 Pages
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세계의 클라우드 게임 시장(2020-2024년) Cloud Gaming Market by Platform, Type, and Geography - Forecast and Analysis 2020-2024
발행일 : 2019년 12월 페이지 정보 : 영문 158 Pages

본 상품은 영문 자료로 한글과 영문목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문목차를 참고해주시기 바랍니다.

세계 클라우드 게임 시장은 2020-2024년간 29%의 연평균 복합 성장률(CAGR)로 성장하여 27억 5,000만 달러 규모에 이를 전망입니다. 비용 절감과 신속한 온보딩에 의해 시장 성장이 촉진되고 있습니다. 또한 시장 성장을 뒷받침하는 기술적인 진보가 예상됩니다.

세계의 클라우드 게임(Cloud Gaming) 시장에 대해 조사 분석했으며, 시장 규모 및 성장률, 시장 동향, 시장 성장 촉진요인과 과제, 시장 기회, 주요 벤더 등에 대해 체계적인 정보를 제공합니다.

목차

제1장 주요 요약

제2장 조사 범위

  • 서론
  • 달러의 통화 환산율

제3장 시장 상황

  • 시장 생태계
  • 시장 특징
  • 밸류체인 분석
  • 시장 세분화 분석

제4장 시장 규모

  • 시장 정의
  • 시장 규모(2019년)
  • 시장 규모 및 예측(2019-2024년)
  • 시장 전망

제5장 Five Forces 분석

  • 구매자의 협상력
  • 공급업체의 협상력
  • 신규 참여업체의 위협
  • 대체품의 위협
  • 경쟁사의 위협
  • 시장 현황

제6장 시장 세분화 : 플랫폼별

  • 시장 세분화 : 플랫폼별
  • 플랫폼별 비교 : 시장 규모 및 예측(2019-2024년)
  • 게임기
  • 컴퓨팅 디바이스
  • 스마트 TV
  • 모바일 디바이스
  • 시장 기회 : 플랫폼별

제7장 고객 상황

제8장 시장 세분화 : 종류별

  • 시장 세분화 : 종류별
  • 종류별 비교 : 시장 규모 및 예측(2019-2024년)
  • 비디오 스트리밍
  • 파일 스트리밍
  • 시장 기회 : 종류별

제9장 지역별 상황

  • 지역별 세분화
  • 지역별 비교 : 시장 규모 및 예측(2019-2024년)
  • 북미
  • 아시아태평양
  • 유럽
  • 남미
  • 중동 및 아프리카
  • 주요 국가
  • 시장 기회

제10장 의사결정 프레임워크

제11장 성장요인과 과제

  • 시장 성장요인
  • 시장의 과제

제12장 시장 동향

  • e스포츠 토너먼트의 인기
  • 5G의 출현
  • 기술 진보
  • 전략적 제휴 증가

제13장 벤더 상황

  • 개요
  • 파괴적 혁신
  • 경쟁 시나리오

제14장 벤더 분석

  • 대상 벤더
  • 벤더 분류
  • 벤더의 시장 포지셔닝
  • Alphabet Inc.
  • Apple Inc.
  • International Business Machines Corp.
  • LiquidSky Software Inc.
  • Microsoft Corp.
  • NVIDIA Corp.
  • PLAYGIGA SL
  • Samsung Electronics Co. Ltd.
  • Sony
  • Ubitus Inc.

제15장 부록

  • 조사 방법
  • 약어 리스트
  • 벤더의 시장 포지셔닝 정의

제16장 TECHNAVIO에 대해

LSH 20.02.04

Technavio has been monitoring the global cloud gaming market and it is poised to grow by USD2.75 bn during 2020-2024, progressing at a CAGR of 29% during the forecast period. Our reports on cloud gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by cost savings and quick onboarding. In addition, technological advances is anticipated to boost the growth of the cloud gaming market as well.

Market Segmentation

Technavio's global cloud gaming market is segmented as below:

Platform

  • Gaming consoles
  • Computing devices
  • Smart TVs
  • Mobile devices

Type

  • Video streaming
  • File streaming

Geographic segmentation

  • North America
  • APAC
  • Europe
  • South America
  • MEA

Key Trends for cloud gaming market growth

This study identifies technological advances as the prime reasons driving the cloud gaming market growth during the next few years.

Prominent vendors in cloud gaming market

We provide a detailed analysis of around 25 vendors operating in the cloud gaming market, including some of the vendors such as Alphabet Inc., Apple Inc., International Business Machines Corp., LiquidSky Software Inc., Microsoft Corp., NVIDIA Corp., PLAYGIGA SL, Samsung Electronics Co. Ltd., Sony Corp. and Ubitus Inc.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast an accurate market growth.

TABLE OF CONTENTS

PART 01: EXECUTIVE SUMMARY

PART 02: SCOPE OF THE REPORT

  • 2.1 Preface
  • 2.2 Currency conversion rates for US$

PART 03: MARKET LANDSCAPE

  • Market ecosystem
  • Market characteristics
  • Value chain analysis
  • Market segmentation analysis

PART 04: MARKET SIZING

  • Market definition
  • Market sizing 2019
  • Market size and forecast 2019-2024
  • Market outlook

PART 05: FIVE FORCES ANALYSIS

  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

PART 06: MARKET SEGMENTATION BY PLATFORM

  • Market segmentation by platform
  • Comparison by platform
  • Gaming consoles - Market size and forecast 2019-2024
  • Computing devices - Market size and forecast 2019-2024
  • Smart TVs - Market size and forecast 2019-2024
  • Mobile devices - Market size and forecast 2019-2024
  • Market opportunity by platform

PART 07: CUSTOMER LANDSCAPE

PART 08: MARKET SEGMENTATION BY TYPE

  • Market segmentation by type
  • Comparison by type
  • Video streaming - Market size and forecast 2019-2024
  • File streaming - Market size and forecast 2019-2024
  • Market opportunity by type

PART 09: GEOGRAPHIC LANDSCAPE

  • Geographic segmentation
  • Geographic comparison
  • North America - Market size and forecast 2019-2024
  • APAC - Market size and forecast 2019-2024
  • Europe - Market size and forecast 2019-2024
  • South America - Market size and forecast 2019-2024
  • MEA - Market size and forecast 2019-2024
  • Key leading countries
  • Market opportunity

PART 10: DECISION FRAMEWORK

PART 11: DRIVERS AND CHALLENGES

  • Market drivers
  • Market challenges

PART 12: MARKET TRENDS

  • Popularity of eSports tournaments
  • Advent of 5G
  • Technological advances
  • Increasing number of strategic alliances

PART 13: VENDOR LANDSCAPE

  • Overview
  • Landscape disruption
  • Competitive scenario

PART 14: VENDOR ANALYSIS

  • Vendors covered
  • Vendor classification
  • Market positioning of vendors
  • Alphabet Inc.
  • Apple Inc.
  • International Business Machines Corp.
  • LiquidSky Software Inc.
  • Microsoft Corp.
  • NVIDIA Corp.
  • PLAYGIGA SL
  • Samsung Electronics Co. Ltd.
  • Sony Corp.
  • Ubitus Inc.

PART 15: APPENDIX

  • Research methodology
  • List of abbreviations
  • Definition of market positioning of vendors

PART 16: EXPLORE TECHNAVIO

  • Exhibit 01: Global interactive home entertainment market
  • Exhibit 02: Segments of global interactive home entertainment market
  • Exhibit 03: Market characteristics
  • Exhibit 04: Market segments
  • Exhibit 06: Market definition - Inclusions and exclusions checklist
  • Exhibit 07: Market size 2019
  • Exhibit 08: Global market: Size and forecast 2019-2024 ($ millions)
  • Exhibit 09: Internet users by geography in 2018 (%)
  • Exhibit 10: Global market: Year-over-year growth 2020-2024 (%)
  • Exhibit 11: Five forces analysis 2019
  • Exhibit 12: Five forces analysis 2024
  • Exhibit 13: Bargaining power of buyers
  • Exhibit 14: Bargaining power of suppliers
  • Exhibit 15: Threat of new entrants
  • Exhibit 16: Threat of substitutes
  • Exhibit 17: Threat of rivalry
  • Exhibit 18: Market condition - Five forces 2019
  • Exhibit 19: Platform - Market share 2019-2024 (%)
  • Exhibit 20: Comparison by platform
  • Exhibit 21: Gaming consoles - Market size and forecast 2019-2024 ($ millions)
  • Exhibit 22: Gaming consoles - Year-over-year growth 2020-2024 (%)
  • Exhibit 23: Year-on-year global PC gaming market growth (%)
  • Exhibit 24: Computing devices - Market size and forecast 2019-2024 ($ millions)
  • Exhibit 25: Computing devices - Year-over-year growth 2020-2024 (%)
  • Exhibit 26: Smart TVs - Market size and forecast 2019-2024 ($ millions)
  • Exhibit 27: Smart TVs - Year-over-year growth 2020-2024 (%)
  • Exhibit 28: Global smartphones market - Market size and forecast 2017-2022 (million units)
  • Exhibit 29: Mobile devices - Market size and forecast 2019-2024 ($ millions)
  • Exhibit 30: Mobile devices - Year-over-year growth 2020-2024 (%)
  • Exhibit 31: Market opportunity by platform
  • Exhibit 32: Customer landscape
  • Exhibit 33: Type - Market share 2019-2024 (%)
  • Exhibit 34: Comparison by type
  • Exhibit 35: Video streaming - Market size and forecast 2019-2024 ($ millions)
  • Exhibit 36: Video streaming - Year-over-year growth 2020-2024 (%)
  • Exhibit 37: File streaming - Market size and forecast 2019-2024 ($ millions)
  • Exhibit 38: File streaming - Year-over-year growth 2020-2024 (%)
  • Exhibit 39: Market opportunity by type
  • Exhibit 40: Market share by geography 2019-2024 (%)
  • Exhibit 41: Geographic comparison
  • Exhibit 42: North America - Market size and forecast 2019-2024 ($ millions)
  • Exhibit 43: North America - Year-over-year growth 2020-2024 (%)
  • Exhibit 44: APAC - Market size and forecast 2019-2024 ($ millions)
  • Exhibit 45: APAC - Year-over-year growth 2020-2024 (%)
  • Exhibit 46: Europe - Market size and forecast 2019-2024 ($ millions)
  • Exhibit 47: Europe - Year-over-year growth 2020-2024 (%)
  • Exhibit 48: South America - Market size and forecast 2019-2024 ($ millions)
  • Exhibit 49: South America - Year-over-year growth 2020-2024 (%)
  • Exhibit 50: MEA - Market size and forecast 2019-2024 ($ millions)
  • Exhibit 51: MEA - Year-over-year growth 2020-2024 (%)
  • Exhibit 52: Key leading countries
  • Exhibit 53: Market opportunity
  • Exhibit 54: Impact of drivers and challenges
  • Exhibit 55: Vendor landscape
  • Exhibit 56: Landscape disruption
  • Exhibit 57: Vendors covered
  • Exhibit 58: Vendor classification
  • Exhibit 59: Market positioning of vendors
  • Exhibit 60: Alphabet Inc. - Vendor overview
  • Exhibit 61: Alphabet Inc. - Business segments
  • Exhibit 62: Alphabet Inc. - Organizational developments
  • Exhibit 63: Alphabet Inc. - Geographic focus
  • Exhibit 64: Alphabet Inc. - Segment focus
  • Exhibit 65: Alphabet Inc. - Key offerings
  • Exhibit 66: Apple Inc. - Vendor overview
  • Exhibit 67: Apple Inc. - Business segments
  • Exhibit 68: Apple Inc. - Organizational developments
  • Exhibit 69: Apple Inc. - Geographic focus
  • Exhibit 70: Apple Inc. - Segment focus
  • Exhibit 71: Apple Inc. - Key offerings
  • Exhibit 72: International Business Machines Corp. - Vendor overview
  • Exhibit 73: International Business Machines Corp. - Business segments
  • Exhibit 74: International Business Machines Corp. - Organizational developments
  • Exhibit 75: International Business Machines Corp. - Geographic focus
  • Exhibit 76: International Business Machines Corp. - Segment focus
  • Exhibit 77: International Business Machines Corp. - Key offerings
  • Exhibit 78: LiquidSky Software Inc. - Vendor overview
  • Exhibit 79: LiquidSky Software Inc. - Business segments
  • Exhibit 80: LiquidSky Software Inc. - Organizational developments
  • Exhibit 81: LiquidSky Software Inc. - Key offerings
  • Exhibit 82: Microsoft Corp. - Vendor overview
  • Exhibit 83: Microsoft Corp. - Business segments
  • Exhibit 84: Microsoft Corp. - Organizational developments
  • Exhibit 85: Microsoft Corp. - Geographic focus
  • Exhibit 86: Microsoft Corp. - Segment focus
  • Exhibit 87: Microsoft Corp. - Key offerings
  • Exhibit 88: NVIDIA Corp. - Vendor overview
  • Exhibit 89: NVIDIA Corp. - Business segments
  • Exhibit 90: NVIDIA Corp. - Organizational developments
  • Exhibit 91: NVIDIA Corp. - Geographic focus
  • Exhibit 92: NVIDIA Corp. - Segment focus
  • Exhibit 93: NVIDIA Corp. - Key offerings
  • Exhibit 94: PLAYGIGA SL - Vendor overview
  • Exhibit 95: PLAYGIGA SL - Business segments
  • Exhibit 96: PLAYGIGA SL - Organizational developments
  • Exhibit 97: PLAYGIGA SL - Key offerings
  • Exhibit 98: Samsung Electronics Co. Ltd. - Vendor overview
  • Exhibit 99: Samsung Electronics Co. Ltd. - Business segments
  • Exhibit 100: Samsung Electronics Co. Ltd. - Organizational developments
  • Exhibit 101: Samsung Electronics Co. Ltd. - Geographic focus
  • Exhibit 102: Samsung Electronics Co. Ltd. - Segment focus
  • Exhibit 103: Samsung Electronics Co. Ltd. - Key offerings
  • Exhibit 104: Sony Corp. - Vendor overview
  • Exhibit 105: Sony Corp. - Business segments
  • Exhibit 106: Sony Corp. - Organizational developments
  • Exhibit 107: Sony Corp. - Geographic focus
  • Exhibit 108: Sony Corp. - Segment focus
  • Exhibit 109: Sony Corp. - Key offerings
  • Exhibit 110: Ubitus Inc. - Vendor overview
  • Exhibit 111: Ubitus Inc. - Business segments
  • Exhibit 112: Ubitus Inc. - Organizational developments
  • Exhibit 113: Ubitus Inc. - Key offerings
  • Exhibit 114: Validation techniques employed for market sizing
  • Exhibit 115: Definition of market positioning of vendors
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