시장보고서
상품코드
1146519

메타버스 시장-시장 규모,부문, 전망, 수익 예측(2022-2030년) : 컴포넌트별, 플랫폼별, 제공별, 기술별, 최종 사용자별, 지역별

Global Metaverse Market Size, Segments, Outlook and Revenue Forecast 2022-2030 by Component, Platform, Offerings, Technology, End-user and Region

발행일: | 리서치사: Ken Research Private Limited | 페이지 정보: 영문 150 Pages | 배송안내 : 1-2일 (영업일 기준)

※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문목차를 참고해주시기 바랍니다.

세계의 메타버스 시장의 수익은 2030년까지 7,000억 달러에 이르렀으며, 2022-2030년의 예측 기간 동안 CAGR에서 약 40%의 성장이 예측됩니다.

메타버스는 인기가 높아지고 있는 NFT와 같은 디지털 자산 구매에 도움이 되며 시장 성장에 긍정적인 영향을 미칠 것으로 예상됩니다. 소매업과 전자 상거래 산업은 가상 세계에서 상품 전시에 도움이 되므로, 메타버스에 투자했습니다. 한편, 사이버 공격, 데이터 유출, 파괴, 혼란, 시스템 제어 등과 관련된 우려의 증가는 시장 성장의 억제 요인이 되고 있습니다.

세계의 메타버스(Metaverse) 시장에 대해 조사하고 시장 개요 및 주요 동향/컴포넌트·플랫폼·제공·기술·최종 사용자 부문/산업/경쟁 상황/경쟁 기업 개요 등에 관한 정보를 제공했습니다.

목차

범위

제1장 주요 요약

  • 세계의 메타버스 시장 성장 실적·예측 하이라이트
  • 시장 동향, 과제, 경쟁의 하이라이트
  • 시장 수익 점유율의 하이라이트 : 부문별

제2장 시장 개요 및 성장에 영향을 미치는 주요 동향

  • 세계의 메타버스 시장 분류법
  • 산업의 가치 사슬
  • 세계의 메타버스 시장에서 주요 기업의 생태계
  • 정부의 규제와 개발
  • 시장에 영향을 미치는 주요 촉진 요인과 과제
  • COVID-19가 세계 메타버스 시장에 미치는 영향
  • 세계의 메타버스 시장 성장 실적 : 부문별(2019-2021년)
  • 세계의 메타버스 시장 총 수익의 성장 실적 및 예측(2019-2030년)
  • 중요 포인트

제3장 시장 세분화 : 컴포넌트별, 성장 실적, 전망, 예측

  • 시장 정의-세분화 : 컴포넌트별
  • 시장 수익 점유율, 성장 실적, 전망, 예측 : 컴포넌트별(2019-2030년)
  • 시장 세분화 : 컴포넌트별(중요 포인트)

제4장 시장 세분화 : 플랫폼별, 성장 실적, 전망, 예측

  • 시장 정의-세분화 : 플랫폼별
  • 시장 수익 점유율, 성장 실적, 전망, 예측 : 플랫폼별(2019-2030년)
  • 시장 세분화 : 플랫폼별(중요 포인트)

제5장 시장 세분화 : 제공별, 성장 실적, 전망, 예측

  • 시장 정의-세분화 : 제공별
  • 시장 수익 점유율, 성장 실적, 전망, 예측 : 제공별(2019-2030년)
  • 시장 세분화 : 제공별(중요 포인트)

제6장 시장 세분화 : 기술별, 성장 실적, 전망, 예측

  • 시장 정의-세분화 : 기술별
  • 시장 수익 점유율, 성장 실적, 전망, 예측 : 기술별(2019-2030년)
  • 시장 세분화 : 기술별(중요 포인트)

제7장 아시아 태평양의 시장 세분화 : 최종 사용자별, 성장, 전망, 예측

  • 시장 정의-세분화 : 최종 사용자별
  • 최종 사용자 산업에서의 가상 현실 도입의 장점
  • 시장 수익 점유율, 성장 실적, 전망, 예측 : 최종 사용자별(2017-2027년)
  • 미래 시장 성장에 영향을 미치는 아시아 태평양의 가상 현실 최종 사용자 산업의 주요 발전
  • COVID-19의 영향
  • 시장 세분화 : 최종 사용자별(중요 포인트)

제8장 산업 및 경쟁 분석-경쟁 상황

  • 기업(경쟁사) 유형과 경쟁점유율
  • 유럽의 그린 수소 경쟁 기업에 관한 Porter’s Five Forces
  • 시장 성장에 영향을 미치는 세계 메타버스 섹터의 주요 발전
  • 세계의 메타버스 시장-주요 경쟁사 비교(2021년)
  • 세계의 메타버스 시장-주요 경쟁사 비교 : 기술별(2021년)
  • 세계의 메타버스 시장-주요 경쟁사 비교 : 용도별(2021년)
  • 세계의 메타버스 시장-주요 경쟁사 비교 : 발전·전달 모드별(2021년)
  • 세계의 메타버스 시장-주요 경쟁사 비교 : 지역별(2021년)
  • 경쟁 상황에서 중요한 포인트

제9장 주요 경쟁사 개요(기업 개요, 제품 제공, 주요 경쟁사의 강점과 약점)

  • Meta Platforms Inc.
  • NVIDIA Corporation
  • Tencent Holdings Ltd.
  • Roblox Corporation
  • Nextech AR Solutions Inc.
  • Microsoft
  • Unity Software Inc.
  • Bytedance
  • Epic Games, Inc.
  • Decentraland
  • Antier Solutions
  • Alibaba Group Holding Limited

제10장 지역 분석과 주요 대륙 시장 성장 실적, 전망, 예측

  • 거시 경제 요인의 주요 대륙 비교
  • 세계의-시장 수익 점유율, 성장 실적, 전망, 예측 : 지역별(2019-2030년)
  • 주요 대륙 시장 분석, 성장 실적, 전망, 예측
  • 북미
    • 미국
    • 캐나다
    • 멕시코
  • 아시아 태평양
    • 중국
    • 일본
    • 한국
    • 인도
    • 인도네시아
    • 호주
    • 기타 아시아 태평양
  • 유럽
    • 독일
    • 영국
    • 프랑스
    • 스페인
    • 이탈리아
    • 기타 유럽
  • 남미, 중동, 아프리카
    • 남미
    • 중동
    • 아프리카

제11장 산업 전문가의 의견 및 전망

  • 시장의 현황과 향후 전망에 관한 산업 전문가와 경영 간부의 주목할 만한 성명 및 인용

제12장 애널리스트의 제언

  • 주요 기회와 기회에서 얻을 수 있는 전략의 식별에 관한 분석가의 제안

제13장 부록

LYJ 22.11.16

Market Overview:

Metaverse can be defined as an integrated network of a 3D virtual world that allows the user to have virtual interaction. It is the digital reality that combines the aspects of Virtual Reality, Augmented Reality, online gaming, social media, and Mixed Reality. The demand for advanced hardware including VR/AR headsets, sensors, and haptic devices. The end user of the metaverse includes healthcare, gaming, social media & live events, and others.

The Global Metaverse Market is expected to record an exponential CAGR of ~40% during the forecasted period (2022-2030) and expected to reach a revenue of US$ 700 Bn by 2030, due to the increase in popularity of virtual Reality, augmented reality, and mixed reality the metaverse is gaining momentum as it helps in connecting the physical world with the virtual environment.

Metaverse helps in purchasing digital assets such as cryptocurrencies and non-fungible tokens (NFTs) and as these digital assets are gaining popularity day by day this will provide a positive impact on the growth of the metaverse market. In February 2022, Decentraland a 3D virtual world browser-based platform raised US$ 1.2 million in a fungible token auction using metaverse.

Technology such as mixed reality, blockchain, and augmented reality in the metaverse helps in fostering market growth. Companies start adopting metaverse as Microsoft and Samsung own 158 and 122 patents on the metaverse.

The retail and eCommerce industry are investing in the metaverse as it helps to showcase products in the virtual world. In May 2021, United Nations Conference on Trade and Development, an intergovernmental organization stated that Global e-commerce sales had reached US$ 26.7 trillion in 2019 which get boosted due to online sales and such an increase in eCommerce will create a huge opportunity for the Metaverse Market to grow.

The rise in concern related to cyber-attacks, data breaches, destruction, destroy, disruption, system controls, and others is the most significant barrier to the growth of the metaverse market. In August 2021, the FBI's Internet Crime Complaint Center (IC3) reported 2,084 complaints of cyber-attacks from January to July 2021.

COVID-19 plays an important role in the metaverse concept as people start working from home, students began education online, and users start adopting online video gaming. According to the Newzoo report, the total esports ( electronic sports) audience reached 495 million population in 2020 increasing by 11.7% such an increase in demand for gaming audiences has created a positive impact on the growth of the metaverse market.

Scope of the Report:

Metaverse Market is segmented by Component, Platform, Offerings, Technology, and End-User. In addition, the report also covers market size and forecasts for the four major regions in the Metaverse markets. The revenue used to size and forecast the market for each segment is US$ billion.

By Component

Hardware

Software

Professional Services

By Platform

Desktop

Mobile

Wearable

Others

By Offerings

Virtual Platforms

Asset Marketplace

Avatars

Financial Services

By Technology

Augmented Reality (AR) & Virtual Reality (VR)

Mixed Reality

Blockchain

Others (IoT, etc)

By End-User

Gaming

Social Media & Live Events

Online Shopping

Industrial Manufacturing

Aerospace and Defense

Education

Healthcare

Others (Content Creation, Virtual Runway Shows, Fashion, Testing & Application)

By Geography

North America (USA Canada, Mexico)

Asia-Pacific (China, Japan, South Korea, India, Indonesia, Australia, Rest of Asia-Pacific

Europe (Germany, UK, France, Spain, Italy, Rest of Europe)

Latin America, Middle East & Africa (LAMEA)

Key Competitors

Meta Platforms Inc.

NVIDIA Corporation

Microsoft

Nextech AR Solutions Inc.

Decentraland

Roblox Corporation

Tencent Holdings Ltd.

Bytedance

Unity Software Inc.

Antier Solutions

Alibaba group holding limited

Epic Games, Inc.

Key Trends by Market Segment

By Component:The hardware segment held the largest market share of the Global Metaverse Market in 2021 as hardware provides components such as AR/VR headsets and displays to the user which is the primary need to access the metaverse.

Hardware is used to provide customers products like AR/VR headsets and displays, Extended Reality hardware. There are some other hardware products which include a tracking system, projectors & display walls, and scanning sensors. In 2021, Meta Platforms, an operator of social media technology, announced that its product Quest 2 VR headsets captured 78% (8.7 million units) of the entire headsets Market (11.2 million units).

Increasing population leads to the adoption of the metaverse. In 2021, the number of AR/VR shipped increased by 92.1% as compared to previous years.

By Platform:The desktop segment accounted for the majority share of the global metaverse market in 2021, owing to the raising adoption of online gaming. Increasing the video gaming audience creates a demand for desktop devices which helps in experiencing virtual reality gaming. The mobile segment is expected to grow with the highest CAGR as it is becoming a more useful and easiest way to connect to the metaverse.

Desktop has the primary portal into the Metaverse Market, Virtual Desktop is a program that allows users to utilize Virtual Reality using VR headsets.

Increasing use of smartphones and mobile networks have made access to the metaverse with the increasing number of application developers.

Users can publish and communicate with each other using video conferencing using Metaverse. The smartphone market is increasing and they are becoming the more useful and easiest way to connect to the metaverse.

By Offerings: Asset Marketplace segment held the largest share of the global metaverse market in 2021, due to an increase in the investment of bitcoins, NFTs (Non-Fungible Tokens), and Cryptocurrencies.

An Asset Marketplace is a platform for trading digital assets such as in-game assets, virtual land, and non-fungible tokens all the transaction which is done based on blockchain technology, and NFTs can be used and transferred in the metaverse.

The US government still owned US$4.08 billion in Bitcoin as of February 2022, government involvement in the asset market drives the growth of the global metaverse market.

By Technology: Augmented reality and virtual reality segment held the largest share of the global metaverse market in 2021, due to the rising demand for services based on virtual reality (VR) and augmented reality (AR), as well as the usage of technology to produce the experience of virtual environment.

Metaverse Virtual Reality and Augmented reality is been used in various industries such as Gaming and entertainment, Healthcare, Education, and many more.

In May 2022, India Brand Equity Foundation, a trust established by the government of India, stated that smartphone penetration was 54% in 2020 and is predicted to reach 96% by 2040, increasing the accessibility of AR/VR-based technologies.

By End-User:The gaming segment held the largest share of the global metaverse market in 2021, due to the substantial ongoing improvements and advancements made by developers and the rising emphasis on increasing immersion and realism in games.

In April 2022, Epic Games, an American video game and software developer, announced a US$2 billion round of funding to promote the company's aim of building the metaverse and support its ongoing expansion.

The gaming industry is a leader in adopting cutting-edge technology like VR, and AR. These technologies can improve gaming experiences by developing virtual characters and things that are connected to particular real-world locations.

By Geography:The global metaverse market is divided into 4 regions North America, Asia-Pacific, Latin America, Middle East & Africa (LAMEA). North America is expected to dominate the global metaverse market during the forecasted period owing to the presence of major companies such as Nvidia Corporation, Microsoft, Meta Platforms, and Unity Games.

The Metaverse is expected to be primarily derived from North America. Virtual Reality, Augmented Reality, and 3D simulation is being used by several companies in North America to enhance their operations.

North America is increasing market share as a result of increased investment in Metaverse by leading players such as Meta Platforms, Nvidia Corporation, Roblox Corporation, and others. For Instance, NVIDIA expands the omniverse platform in August 2021 in order to draw millions more players to the metaverse.

Competitive Landscape

The metaverse market is highly competitive with ~500 players which include globally diversified players, regional players as well as a large number of country-niche players having their niche in metaverse advancement for multiple industries. most of the country-niche players are metaverse developers.

Global players control about 10% of the market, while regional players hold the second largest share. Some of the major players in the market include Meta Platforms, Microsoft, Nvidia, Tencent Holdings Ltd, Roblox Corporation, Nextech AR Solutions Inc, Unity Software Inc, Bytedance, Epic Games, Inc., Decentraland, Antier Solutions, and Alibaba Group Holding Limited.

Recent Developments Related to Major Players

In September 2022, Meta is collaborating with Qualcomm to design a customized chipset for extended reality platforms to deliver the next-generation platforms and core technologies to accelerate a fully immersive metaverse.

In January 2022, Microsoft is acquiring Activision Blizzard which will bring experience and community of Gaming to everyone. Activision Blizzard Inc. is a leader in gaming development and interactive entertainment content publisher and this acquisition will help the company to accelerate growth in Microsoft's gaming business and will provide building blocks for the metaverse.

Conclusion

The Global Metaverse Market is forecasted to continue at an exponential growth rate that it has been witnessing since 2019, primarily driven by rise in demand for three-dimensional (3D) environment as remote working tool during the time of COVID-19 pandemic. Though the market is highly competitive with ~500 participants, few global players control the dominant share and regional players also hold a significant share.

Note: This is an upcoming/planned report, so the figures quoted here for a market size estimate, forecast, growth, segment share, and competitive landscape are based on initial findings and might vary slightly in the actual report. Also, any required customizations can be covered to the best feasible extent for Pre-booking clients and report delivered within a maximum of 2 working weeks.

Key Topics Covered in the Report

Snapshot of Global Metaverse Market

Industry Value Chain and Ecosystem Analysis

Market size and Segmentation of the Global Metaverse Market

Historic Growth of Overall Global Metaverse Market and Segments

Competition Scenario of the Market and Key Developments of Competitors

Porter's 5 Forces Analysis of Global Metaverse Industry

Overview, Product Offerings, and Strength & Weakness of Key Competitors

COVID-19 Impact on the Overall Global Metaverse Market

Future Market Forecast and Growth Rates of the Total Global Metaverse Market and by Segments

Market Size of Application / End User Segments with Historical CAGR and Future Forecasts

Analysis of Global Metaverse Market in Major Regions

Major Production/Supply and Consumption/Demand Hubs within Each Region

Major Country-wise Historic and Future Market Growth Rates of the Total Market and Segments

Overview of Notable Emerging Competitor Companies within Each Major Region

Leading Companies Mentioned in the Report

Meta Platforms Inc.

NVIDIA Corporation

Microsoft

Nextech AR Solutions Inc.

Decentraland

Roblox Corporation

Tencent Holdings Ltd.

Bytedance

Unity Software Inc.

Antier Solutions

Alibaba group holding limited

Epic Games, Inc.

Notable Emerging Companies Mentioned in the Report

The Sandbox

Bolly Heroes

Axie Infinity

Active Theory

AWS

Dapper Labs

Mediumum

Synthesis AL

GuildFi

PlayersOnly

NextMeet

Crucible

Key Target Audience - Organizations and Entities Who Can Benefit by Subscribing This Report

Metaverse Applications Development Companies

Metaverse Companies Association

AR/VR Companies Association

Technology Research & Development Institutes

Government Ministries and Departments of Technology

Government and Research Organizations

Investment Banks focused on Technology Industry

Technology Solutions Companies

Software Solutions Companies

SaaS Solutions Companies

Cloud Services Companies

Cloud Platform Solutions Companies

Artificial Intelligence Solutions Companies

Virtual Reality Solutions Companies

Virtual Reality Applications Development Companies

Gaming Development Companies

Gaming Platform Solutions Companies

Gaming Device Manufacturers

Virtual Reality Hardware Device Manufacturers

Period Captured in the Report

Historical Period: 2019-2021

Forecast Period: 2022E-2030F

Frequently Asked Questions

What is the Study Period of this Market Report?

The Global Metaverse Market is covered from 2019 - 2030 in this report, which includes a forecast for the period 2022-2030.

What is the Future Growth Rate of the Global Metaverse Market?

The Europe Green Hydrogen Market is expected to witness a CAGR of ~40% over the next 8 years.

What are the Key Factors Driving the Global Metaverse Market?

The rise in demand for three-dimensional (3D) virtual environments as remote learning and working tools. are expected to be the primary drivers of this market.

Which is the Largest Technology Segment within the Global Metaverse Market?

Virtual Reality and Augmented Reality Technology held the largest market share of the Global Metaverse Market Market in 2021.

Who are the Key Players in Global Metaverse Market?

Meta Platforms, Microsoft, Nvidia, Tencent Holdings Ltd, Roblox Corporation, Nextech AR Solutions Inc, Unity Software Inc, Bytedance, Epic Games, Inc., Decentraland, Antier Solutions, and Alibaba Group Holding Limited are the major companies operating in Global Metaverse Market.

Table Of Contents

Scope:

1. Executive Summary

  • 1.1 Highlights of Global Metaverse Market Historic Growth & Forecast
  • 1.2 Highlights of Market Trends, Challenges, and Competition
  • 1.3 Highlights of Market Revenue Share by Segments

2. Market Overview and Key Trends Impacting Growth

  • 2.1 Global Metaverse Market Taxonomy
  • 2.2 Industry Value Chain
  • 2.3 The Ecosystem of Major Entities in the Global Metaverse Market
  • 2.4 Government Regulations & Developments
  • 2.5 Key Growth Drivers & Challenges Impacting the Market
  • 2.6 COVID-19 Impact on Global Metaverse Market
  • 2.7 Total Global Metaverse Market Historic Growth by Segment Type, 2019-2021

2.7.1 By Component

2.7.2 By Platform

2.7.3 By Offerings

2.7.4 By Technology

2.7.5 By End User

2.7.6 By Major Continent

  • 2.8 Total Global Metaverse Market Revenue Historic Growth and Forecast, 2019-2030
  • 2.9 Key Takeaways

3. Total Global - Market Segmentation by Component, Historic Growth, Outlook & Forecasts

  • 3.1 Market Definition - Segmentation by Component
  • 3.2 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Component, 2019-2030

3.2.1 Hardware

3.2.2 Software

3.2.3 Professional Services

  • 3.3 Key Takeaways from Market Segmentation by Component

4. Total Global- Market Segmentation by Platform, Historic Growth, Outlook & Forecasts

  • 4.1 Market Definition - Segmentation by Platform
  • 4.2 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Platform, 2019-2030

4.2.1 Desktop

4.2.2 Mobile

4.2.3 Wearable

4.2.4 Others (Console, Headsets)

  • 4.3 Key Takeaways from Market Segmentation by Platform

5. Total Global- Market Segmentation by Offerings, Historic Growth, Outlook & Forecasts

  • 5.1 Market Definition - Segmentation by Offerings
  • 5.2 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Offerings, 2019-2030

5.2.1 Virtual Platforms

5.2.2 Asset Marketplace

5.2.3 Avatars

5.2.4 Financial Services

  • 5.3 Key Takeaways from Market Segmentation by Offerings

6. Total Global- Market Segmentation by Technology, Historic Growth, Outlook & Forecasts

  • 6.1 Market Definition - Segmentation by Technology
  • 6.2 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Technology, 2019-2030

6.2.1 Augmented Reality & Virtual Reality

6.2.2 Mixed Reality

6.2.3 Blockchain

6.2.4 Others (IoT)

  • 6.3 Key Takeaways from Market Segmentation by Technology

7. Total Asia Pacific Market Segmentation by End-User Segment/Industry, Growth, Outlook & Forecasts

  • 7.1 Market Definition - Segmentation by End User Industry
  • 7.2 Benefits of Virtual Reality Adoption in End User Industries
  • 7.3 Market Revenue Share, Historic Growth, Outlook and Forecasts by End-User Industry, 2017-2027

7.3.1 Gaming

7.3.2 Social Media & Live Events

7.3.3 Online Shopping

7.3.4 Industrial Manufacturing

7.3.5 Aerospace and Defense

7.3.6 Education

7.3.7 Healthcare

7.3.8 Others (Content Creation, Virtual Runway Shows, Fashion, Testing & Application)

  • 7.4 Key Developments in the Asia Pacific Virtual Reality End User Industries Impacting Market Future Growth
  • 7.5 Covid-19 Impact on End-User Segments/ Industries
  • 7.6 Key Takeaways from Market Segmentation by End-User Industry

8. Industry / Competition Analysis - Competitive Landscape

  • 8.1 Types of Players (Competitors) & Share of Competition
  • 8.2 Porter's 5 Forces Analysis of Europe's Green Hydrogen Competitors
  • 8.3 Key Developments in the Global Metaverse Sector Impacting Market Growth
  • 8.4 Comparison of Leading Competitors within Global Metaverse Market, 2021
  • 8.5 Comparison of Leading Competitors within Global Metaverse Market by Coverage of Technology Segments, 2021
  • 8.6 Comparison of Leading Competitors within Global Metaverse Market by Coverage of Application, 2021
  • 8.7 Comparison of Leading Competitors within Global Metaverse Market by Coverage of Generation and Delivery Mode, 2021
  • 8.8 Comparison of Leading Competitors within Global Metaverse Market by Coverage of Geographic Regions, 2021
  • 8.9 Key Takeaways from Competitive Landscape

9. Key Competitor Profiles (Company Overview, Product Offerings, and Strength & Weakness of Key Competitors)

  • 9.1 Meta Platforms Inc.
  • 9.2 NVIDIA Corporation
  • 9.3 Tencent Holdings Ltd.
  • 9.4 Roblox Corporation
  • 9.5 Nextech AR Solutions Inc.
  • 9.6 Microsoft
  • 9.7 Unity Software Inc.
  • 9.8 Bytedance
  • 9.9 Epic Games, Inc.
  • 9.10 Decentraland
  • 9.11 Antier Solutions
  • 9.12 Alibaba Group Holding Limited

10. Geographic Analysis & Major Continent Market Historic Growth, Outlook, and Forecasts

  • 10.1 Major Continent Comparison of Macroeconomic Factors
  • 10.2 Total Global- Market Revenue Share, Historic Growth, Outlook and Forecasts by Geography, 2019-2030
  • 10.3 Major Continent Market Analysis, Historic Growth, Outlook & Forecasts
  • 10.4 North America- Metaverse Market Analysis

10.4.1 Major Production and Consumption Hubs in North America

10.4.2 Notable Emerging Metaverse Companies in North America

10.4.3 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Technology Component, 2019-2030

10.4.4 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Platform, 2019-2030

10.4.5 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Offerings, 2019-2030

10.4.6 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Technology, 2019-2030

10.4.7 Market Revenue Share, Historic Growth, Outlook, and Forecasts by End-User, 2019-2030

10.4.1 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Major Countries, 2019-2030

USA

Canada

Mexico

  • 10.5 Asia-Pacific- Metaverse Market Analysis

10.5.1 Major Production and Consumption Hubs in Asia-Pacific

10.5.2 Notable Emerging Metaverse Companies in Asia-Pacific

10.5.3 Market Revenue Share, Historic Growth, Outlook and Forecasts by Technology Component, 2019-2030

10.5.4 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Platform, 2019-2030

10.5.5 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Offerings, 2019-2030

10.5.6 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Technology, 2019-2030

10.5.7 Market Revenue Share, Historic Growth, Outlook, and Forecasts by End-User, 2019-2030

10.5.8 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Major Countries, 2019-2030

China

Japan

South Korea

India

Indonesia

Australia

Rest of Asia-Pacific

10.6 Europe - Metaverse Market Analysis

10.6.1 Major Production and Consumption Hubs in Europe

10.6.2 Notable Emerging Green Hydrogen Companies in the Europe

10.6.3 Market Revenue Share, Historic Growth, Outlook and Forecasts by Technology Component, 2019-2030

10.6.4 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Platform, 2019-2030

10.6.5 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Offerings, 2019-2030

10.6.6 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Technology, 2019-2030

10.6.7 Market Revenue Share, Historic Growth, Outlook, and Forecasts by End-User, 2019-2030

10.6.8 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Major Countries, 2019-2030

Germany

UK

France

Spain

Italy

Rest of Europe

10.7 LAMEA - Metaverse Market Analysis

10.7.1 Major Production and Consumption Hubs in LAMEA

10.7.2 Notable Emerging Green Hydrogen Companies in LAMEA

10.7.3 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Technology Component, 2019-2030

10.7.4 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Platform, 2019-2030

10.7.5 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Offerings, 2019-2030

10.7.6 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Technology, 2019-2030

10.7.7 Market Revenue Share, Historic Growth, Outlook, and Forecasts by End-User, 2019-2030

10.7.8 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Major Sub-Regions, 2019-2030

Latin America

The Middle East

Africa

11. Industry Expert's Opinions/Perspectives

  • 11.1 Notable Statements/Quotes from Industry Experts and C-Level Executives on Current Status and Future Outlook of the Market

12. Analyst Recommendation

  • 12.1 Analyst Recommendations on Identified Major Opportunities and Potential Strategies to Gain from Opportunities

13. Appendix

  • 13.1 Research Methodology - Market Size Estimation, Forecast, and Sanity Check Approach
  • 13.2 Sample Discussion Guide

Disclaimer

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