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세계의 볼류메트릭 비디오 시장 : 예측(2021-2026년)

Volumetric Video Market - Forecasts from 2021 to 2026

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발행일 2021년 05월 상품코드 1013773
페이지 정보 영문 112 Pages 배송안내 1-2일 (영업일 기준)
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세계의 볼류메트릭 비디오 시장 : 예측(2021-2026년) Volumetric Video Market - Forecasts from 2021 to 2026
발행일 : 2021년 05월 페이지 정보 : 영문 112 Pages

본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문목차를 참고해주시기 바랍니다.

세계의 볼류메트릭 비디오 시장 규모는 2019년에 1억 8683만 달러에 달한 후, 26.18%의 CAGR로 계속 성장하며, 2026년에는 9억 5143만 8000달러에 달할 것으로 예측되고 있습니다. 시장의 주요 촉진요인으로 볼류메트릭 비디오의 촬영에 대응한 스튜디오의 증가 및 360˚/3D 컨텐츠 및 VR 컨텐츠의 수요 확대, AR/VR(확장/가상현실) 컨텐츠 전송용 디바이스의 증대 등을 들 수 있습니다. 또한 신종 코로나바이러스 감염증(COVID-19) 감염 확대로 다양한 이벤트가 연기·중지되며 스트리밍 배분의 인기가 높아진 것도 시장의 성장을 지원하고 있습니다. 용도별로는 스포츠 이벤트·엔터테인먼트용 수요가 최대 부문입니다. 또한 지역별로는 북미 국가가 최대 시장으로, 앞으로도 대폭적인 시장 성장이 전망됩니다.

세계의 볼류메트릭 비디오 시장을 분석했으며, 시장의 기본 구조 및 주요 촉진·억제요인, 전체적인 시장 규모의 동향 전망, 유형별·용도별·지역별 상세 동향, 경쟁 구도(전략 상황, 경쟁력 평가 등), 주요 기업의 개요 등을 조사하여 전해드립니다.

목차

제1장 서론

제2장 분석 방법

제3장 개요

제4장 시장 역학

  • 시장 촉진요인
  • 시장 억제요인
  • Porter의 산업 분석
  • 업계의 밸류체인 분석

제5장 볼류메트릭 비디오 시장 : 볼류메트릭 캡처 유형별 분석

  • 서론
  • 하드웨어
    • 카메라 유닛
    • 프로세싱 유닛
  • 소프트웨어
  • 서비스

제6장 볼류메트릭 비디오 시장 : 용도별 분석

  • 서론
  • 스포츠 이벤트·엔터테인먼트
  • 광고
  • 교육·트레이닝
  • 의료
  • 기타

제7장 볼류메트릭 비디오 시장 : 지역별 분석

  • 서론
  • 아메리카
    • 미국
    • 기타
  • 유럽, 중동 및 아프리카(EMEA)
    • 독일
    • 프랑스
    • 영국
    • 기타
  • 아시아태평양
    • 중국
    • 일본
    • 한국
    • 기타

제8장 경쟁 환경과 분석

  • 주요 기업·전략 분석
  • 신규 기업과 시장 수익성
  • 기업인수합병(M&A), 계약, 협업
  • 벤더 각사의 경쟁력 매트릭스

제9장 기업 개요

  • Facebook, Inc.
  • Intel Corporation.
  • Microsoft Corporation
  • Google LLC
  • LightSpace Technologies
  • Voxon Photonics
  • 8I Ltd.
  • 4D View Solutions SAS
  • Holoxica
  • RealView Imaging Ltd.
KSA 21.07.13

The volumetric video market is evaluated at US$186.830 million in 2019 and is projected to grow at a CAGR of 26.18% to reach US$951.438 million in 2026

Volumetric video is a technique that records videos in 3D, capturing an object or a three-dimensional space such as location in real-time. The acquired data using such volumetric video techniques can be viewed using mobile phones, TV, web, or using 3D displays and VR goggles. Volumetric video can be used in shows, live events, presentations, exhibitions, and conferences. Many players in the market have established studios to facilitate volumetric video services to their clients as per their requirements on a custom-made basis. The volumetric video technology with help of multiple captures images of real objects using numerous sensors to detect the motion of the object. These images are used to create dynamically moving 3D models, which can be arbitrary viewpoints in a virtual scene. For instance, the volumetric video used to record a person can be viewed from all the angles in their real shape and dimension. The increasing number of studios established by major market players for gaming, filmmaking, and other entertainment applications is fuelling growth in the market. For instance, Microsoft has recently partnered with an Immersive media company, Imagine room to build and operate a mixed reality studio in Australia. Moreover, Microsoft Mixed reality has also partnered with Dimension studios. Growing demand for 360/3D content and VR applications paired with the increase in content delivery devices such as AR, VR are factors driving the growth of the volumetric video market. However, the significant cost of manufacturing volumetric video is hampering the growth in the volumetric video market.

The outbreak of the novel coronavirus disease severely impacted the volumetric video market. The pandemic led to a major disruption in the sports calendar with major sporting events like Formula One, Indian Premier League, Wimbledon, and Euro 2020 among others being canceled or delayed indefinitely. Besides, to contain the spread of the virus, several major sporting leagues around the world had to take extraordinary measures of either postponing or canceling the ongoing sporting fixtures. Similar cancellations and stoppages were seen in other entertainment industries. These disruptions have impacted the revenue streams of the players operating in the volumetric video market. However, the gaming industry witnessed a boom as many people were confined within their homes and resorted to various online streaming and gaming applications.

Sports, Events, and Entertainment to hold a significant market share.

By application, the classification of the market has been done as Sports, Events and Entertainment, Advertisement, education and training, Medical and others. The Sports, Event, and Entertainment segment is projected to hold a significant share in the market until the end of the forecast period. Improvement in camera technology coupled with advancements in lenses has improved the viewing experience for the end-users. Major market players such as Facebook, Microsoft, Intel, and Google have made significant developments in their products for the sports and entertainment market. .Besides, various key market leaders are collaborating with sports and entertainment companies by delivering interactive and innovative volumetric video solutions to customers. For instance, Sacramento Kings has recently partnered with Intel Sports for Intel True View at the Golden 1 Centre to provide its fans with innovative and immersive fan experiences. Similarly, Intel had partnered with top Premier League teams like Manchester City FC, Arsenal FC, and Liverpool FC to provide its fans with immersive experiences through its Intel true View at the Emirates, Anfield, and the Etihad Stadium. Moreover in October 2020, Manchester city extended its partnership with Intel Sports. Besides, in the entertainment field, Spotify and Sam Smith have partnered to launch an immersive augmented experience for its single with the help of Dimension studios. Thus, increasing demand for enhanced content and immersive experiences is bolstering the growth of the volumetric video market.

North American region to witness lucrative growth opportunities.

Geographically, the distribution of the global market has been done in North America, South America, Europe, the Middle East and Africa, and the Asia Pacific. The North American region is expected to hold a significant share in the market over the forecasted period owing to technological advancements and growing usage in the industry. Being an early adopter of emerging technologies, the North American region is home to major players in the volumetric video market. Thus, the high demand for volumetric video solutions in various verticals has been a driving force in the growth of the market. Moreover, the APAC region is expected to witness rapid growth owing to a growing number of studios and technological advancements in the region.

Competitive Insights.

Prominent market players in the Volumetric Video market include Facebook, Google, Intel, Microsoft, among others. The players in the volumetric video market are implementing various growth strategies to gain a competitive advantage over their competitors in this market.

Major market players in the market have been covered along with their relative competitive strategies and the report also mentions recent deals and investments of different market players over the last few years.

Notable players in the market are Facebook, Inc., Microsoft Corporation, Intel Corporation, Google LLC, LightSpace Technologies, RealView Imaging Ltd., Voxon Photonics, 8I Ltd., Holoxica, and 4D view Solutions SAS.

Segmentation:

  • By Volumetric Capture Type

Hardware

  • Camera Unit
  • Processing Unit

Software

Services

  • By Application

Sports Events and Entertainment

Advertisement

Education and Training

Medical

Others

  • By Geography

North America

  • USA
  • Others

Europe Middle East and Africa

  • Germany
  • France
  • UK
  • Others

Asia Pacific

  • China
  • Japan
  • South Korea
  • Others

Table of Contents

1. Introduction

  • 1.1. Market Definition
  • 1.2. Market Segmentation

2. Research Methodology

  • 2.1. Research Data
  • 2.2. Assumptions

3. Executive Summary

  • 3.1. Research Highlights

4. Market Dynamics

  • 4.1. Market Drivers
  • 4.2. Market Restraints
  • 4.3. Porters Five Forces Analysis
    • 4.3.1. Bargaining Power of End-Users
    • 4.3.2. Bargaining Power of Buyers
    • 4.3.3. Threat of New Entrants
    • 4.3.4. Threat of Substitutes
    • 4.3.5. Competitive Rivalry in the Industry
  • 4.4. Industry Value Chain Analysis

5. Volumetric Video Market Analysis, by Volumetric capture Type

  • 5.1. Introduction
  • 5.2. Hardware
    • 5.2.1. Camera Unit
    • 5.2.2. Processing Unit
  • 5.3. Software
  • 5.4. Services

6. Volumetric Video Market Analysis, by Application

  • 6.1. Introduction
  • 6.2. Sports Events and Entertainment
  • 6.3. Advertisement
  • 6.4. Education and Training
  • 6.5. Medical
  • 6.6. Others

7. Volumetric Video Market Analysis, by Geography

  • 7.1. Introduction
  • 7.2. Americas
    • 7.2.1. USA
    • 7.2.2. Others
  • 7.3. Europe Middle East and Africa
    • 7.3.1. Germany
    • 7.3.2. France
    • 7.3.3. UK
    • 7.3.4. Others
  • 7.4. Asia Pacific
    • 7.4.1. China
    • 7.4.2. Japan
    • 7.4.3. South Korea
    • 7.4.4. Others

8. Competitive Environment and Analysis

  • 8.1. Major Players and Strategy Analysis
  • 8.2. Emerging Players and Market Lucrativeness
  • 8.3. Mergers, Acquisitions, Agreements, and Collaborations
  • 8.4. Vendor Competitiveness Matrix

9. Company Profiles

  • 9.1. Facebook, Inc.
  • 9.2. Intel Corporation.
  • 9.3. Microsoft Corporation
  • 9.4. Google LLC
  • 9.5. LightSpace Technologies
  • 9.6. Voxon Photonics
  • 9.7. 8I Ltd.
  • 9.8. 4D View Solutions SAS
  • 9.9. Holoxica
  • 9.10. RealView Imaging Ltd.
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