Global Information
회사소개 | 문의

세계의 가상현실(VR) 시장 하드웨어 및 소프트웨어 분석

Virtual Reality Market Global Analysis by Software Videogames, Live Events, Real Estate, Retail, Engineering, Healthcare, Military, Video Entertainment and Education), Hardware (Consumer, Enterprise), Regions, Companies

리서치사 Renub Research
발행일 2018년 10월 상품 코드 361355
페이지 정보 영문 90 Pages
가격
US $ 1,990 ₩ 2,265,000 Unprintable PDF by E-mail (Single User License)
US $ 2,490 ₩ 2,834,000 PDF by E-mail (5 User License)
US $ 2,490 ₩ 2,834,000 Unprintable PDF and Hard Copy
US $ 2,990 ₩ 3,403,000 PDF by E-mail (Global Site License)

주의 : 본 보고서는 PDF 파일 이용 시 라이선스에 따라 보고서 인쇄가 제한됩니다.
Single User License 구입 시에는 인쇄가 불가능하므로 이용에 주의하시기 바랍니다.



세계의 가상현실(VR) 시장 하드웨어 및 소프트웨어 분석 Virtual Reality Market Global Analysis by Software Videogames, Live Events, Real Estate, Retail, Engineering, Healthcare, Military, Video Entertainment and Education), Hardware (Consumer, Enterprise), Regions, Companies
발행일 : 2018년 10월 페이지 정보 : 영문 90 Pages

이 페이지에 게재되어 있는 내용은 최신판과 약간 차이가 있을 수 있으므로 영문목차를 함께 참조하여 주시기 바랍니다. 기타 자세한 사항은 문의 바랍니다.

세계의 가상현실(VR) 시장 규모는 2024년까지 550억 달러 규모에 이를 것으로 예측되며, 연평균 복합 성장률(CAGR)은 44.05%를 나타낼 전망입니다.

세계의 가상현실(VR: Virtual Reality) 시장을 조사했으며, 소프트웨어·하드웨어·지역별 시장 규모와 예측, 주요 기업의 시장 점유율, 주요 시장 성장 촉진요인과 과제 등의 정보를 정리하여 전해드립니다.

제1장 서론

제2장 조사 방법

제3장 주요 요약

제4장 세계의 가상현실(VR) 시장

제5장 세계의 가상현실(VR) 시장 점유율

  • 소프트웨어 vs. 하드웨어
  • 소프트웨어 용도별
  • 지역별 : 소프트웨어
  • 하드웨어별
  • 국가별 : 하드웨어
  • 기업별

제6장 가상현실(VR) 시장 : 소프트웨어 용도

  • 비디오 게임
  • 라이브 이벤트
  • 비디오 엔터테인먼트
  • 부동산
  • 소매
  • 교육
  • 헬스케어
  • 엔지니어링

제7장 가상현실(VR) 시장 : 지역

  • 북미
  • 라틴아메리카
  • 유럽
  • 아시아
  • 기타(RoW)

제8장 가상현실(VR) 시장 : 하드웨어

  • 소비자
  • 기업

제9장 가상현실(VR) 시장 : 국가

  • 중국
  • 일본
  • 미국
  • 유럽

제10장 가상현실(VR) 헤드마운트 디스플레이(HMD)

제11장 기업 점유율 분석

  • Sony
  • Facebook
  • HTC
  • Samsung Electronics

제12장 성장 촉진요인

  • 가상현실(VR) 투자 증가
  • 기술 발전

제13장 해결해야 할 과제

  • 가상현실(VR) 하드웨어의 가격은 큰 숙제
LSH 18.10.09

List of Figures

  • Figure 4-1: Global - Virtual Reality Market (Million US$), 2016 - 2017
  • Figure 4-2: Global - Forecast for Virtual Reality Market (Million US$), 2018 - 2024
  • Figure 5-1: Global - Virtual Reality Market Share (Percent), 2016 - 2017
  • Figure 5-2: Global - Forecast for Virtual Reality Market Share (Percent), 2018 - 2024
  • Figure 5-3: Global - Forecast for Software Application Virtual Reality Market Share (Percent), 2018 - 2024
  • Figure 5-4: Global - Virtual Reality Software Market Share (Percent), 2016 - 2017
  • Figure 5-5: Global - Forecast for Virtual Reality Software Market Share (Percent), 2018 - 2024
  • Figure 5-6: Global - Forecast for Virtual Reality Hardware Market Share (Percent), 2018 - 2024
  • Figure 5-7: Global - Virtual Reality Hardware Market Share (Percent), 2016 - 2017
  • Figure 5-8: Global - Forecast for Virtual Reality Hardware Market Share (Percent), 2018 - 2024
  • Figure 5-9: Global - Forecast for Virtual Reality Hardware Market Share (Percent), 2018 - 2024
  • Figure 6-1: Global - Virtual Reality Market by Videogames (Million US$), 2016 - 2017
  • Figure 6-2: Global - Forecast for Virtual Reality Market by Videogames (Million US$), 2018 - 2024
  • Figure 6-3: Global - Forecast for Virtual Reality Market by Live Events (Million US$), 2018 - 2024
  • Figure 6-4: Global - Forecast for Virtual Reality Market by Video Entertainment (Million US$), 2018 - 2024
  • Figure 6-5: Global - Forecast for Virtual Reality Market by Real Estate (Million US$), 2018 - 2024
  • Figure 6-6: Global - Forecast for Virtual Reality Market by Retail (Million US$), 2018 - 2024
  • Figure 6-7: Global - Forecast for Virtual Reality Market by Education (Million US$), 2018 - 2024
  • Figure 6-8: Global - Forecast for Virtual Reality Market by Healthcare (Million US$), 2018 - 2024
  • Figure 6-9: Global - Forecast for Virtual Reality Market by Engineering (Million US$), 2018 - 2024
  • Figure 6-10: Global - Virtual Reality Market by Military (Million US$), 2016 - 2017
  • Figure 6-11: Global - Forecast for Virtual Reality Market by Military (Million US$), 2018 - 2024
  • Figure 7-1: North America - Virtual Reality Software Market (Million US$), 2016 - 2017
  • Figure 7-2: North America - Forecast for Virtual Reality Software Market (Million US$), 2018 - 2024
  • Figure 7-3: Latin America - Virtual Reality Software Market (Million US$), 2016 - 2017
  • Figure 7-4: Latin America - Forecast for Virtual Reality Software Market (Million US$), 2018 - 2024
  • Figure 7-5: Europe - Virtual Reality Software Market (Million US$), 2016 - 2017
  • Figure 7-6: Europe - Forecast for Virtual Reality Software Market (Million US$), 2018 - 2024
  • Figure 7-7: Asia - Virtual Reality Software Market (Million US$), 2016 - 2017
  • Figure 7-8: Asia - Forecast for Virtual Reality Software Market (Million US$), 2018 - 2024
  • Figure 7-9: Rest of the World - Virtual Reality Software Market (Million US$), 2016 - 2017
  • Figure 7-10: Rest of the World - Forecast for Virtual Reality Software Market (Million US$), 2018 - 2024
  • Figure 8-1: Global - Virtual Reality Market by Consumer (Million US$), 2016 - 2017
  • Figure 8-2: Global - Forecast for Virtual Reality Market by Consumer (Million US$), 2018 - 2024
  • Figure 8-3: Global - Forecast for Virtual Reality Market by Enterprise (Million US$), 2018 - 2024
  • Figure 9-1: China - Virtual Reality Hardware Market (Million US$), 2016 - 2017
  • Figure 9-2: China - Forecast for Virtual Reality Hardware Market (Million US$), 2018 - 2024
  • Figure 9-3: Japan - Virtual Reality Hardware Market (Million US$), 2016 - 2017
  • Figure 9-4: Japan - Forecast for Virtual Reality Hardware Market (Million US$), 2018 - 2024
  • Figure 9-5: United States - Virtual Reality Hardware Market (Million US$), 2016 - 2017
  • Figure 9-6: United States - Forecast for Virtual Reality Hardware Market (Million US$), 2018 - 2024
  • Figure 9-7: Europe - Virtual Reality Hardware Market (Million US$), 2016 - 2017
  • Figure 9-8: Europe - Forecast for Virtual Reality Hardware Market (Million US$), 2018 - 2024
  • Figure 10-1: Global - Virtual Reality Hardware by Volume (Million Units), 2016 - 2017
  • Figure 10-2: Global - Forecast for Virtual Reality Hardware by Volume (Million Units), 2018 - 2024
  • Figure 11-1: Sony - Virtual Reality Sales Analysis (Units in Million), 2016 - 2017
  • Figure 11-2: Sony - Forecast for Virtual Reality Sales Analysis (Units in Million), 2018 - 2024
  • Figure 11-3: Facebook - Forecast for Virtual Reality Sales Analysis (Units in Million), 2018 - 2024
  • Figure 11-4: HTC - Forecast for Virtual Reality Sales Analysis (Units in Million), 2018 - 2024
  • Figure 11-5: Samsung - Forecast for Virtual Reality Sales Analysis (Units in Million), 2018 - 2024
  • Figure 11-6: Samsung - Forecast for Virtual Reality Sales Analysis (Units in Million), 2018 - 2024

List of Tables

  • Table 5-1: Global - Software Application Virtual Reality Market Share (Percent), 2016 - 2017
  • Table 5-2: Global - Virtual Reality Company Sales Share (Percent), 2018 - 2024
  • Table 6-1: Global - Virtual Reality Market by Live Events (Million US$), 2017
  • Table 6-2: Global - Virtual Reality Market by Video Entertainment (Million US$), 2017
  • Table 6-3: Global - Virtual Reality Market by Real Estate (Million US$), 2017
  • Table 6-4: Global - Virtual Reality Market by Retail (Million US$), 2017
  • Table 6-5: Global - Virtual Reality Market by Healthcare (Million US$), 2017
  • Table 6-6: Global - Virtual Reality Market by Engineering (Million US$), 2017
  • Table 11-1: Facebook - Virtual Reality Sales Analysis (Units in Million), 2017
  • Table 11-2: HTC - Virtual Reality Sales Analysis (Units in Million), 2017
  • Table 12-1: Investment/ Acquisition in Virtual Reality (Million US$), 2014 - 2015

Virtual reality (VR) creates a 3D computer generated multi-sensory immersive surroundings, in which a person can explore, interact and became a part of the non-reality world. On the basis of component, virtual reality market is segmented into hardware and software. VR hardware comprises of sensors in the headset which tracks the user's movements and change the user's view accordingly. This gives users the feeling of being physically present in that environment. According to Renub Research Global Virtual Reality market will be worth US$ 55 Billion by 2024, and expected to grow with a staggering CAGR of 44.05% in future.

Virtual reality is becoming attractive across many sectors like Live Events, Videogames, Video Entertainment, Retail, Education, Healthcare, Engineering, Military and Real Estate. Virtual Reality has transformed various industries for good such as it is helping architects to assess the designs and structure virtually, training to doctors is being done by VR at many places. Education sector is expected to have a paradigm shift as Virtual Reality has proven to be more effective in knowledge retention. Video game sector is becoming more interactive and drawing lot of audience. Virtual Reality (VR) is proving to be a boon for Retail and E-Commerce companies as it is helping them to assist their customers with the purchase decision by giving customers with the ability to visualize and personalize the products more realistically. Furniture and Home Decor stores are early movers in this category.

Renub Research report titled "Virtual Reality Market Global Analysis by Software Videogames, Live Events, Real Estate, Retail, Engineering, Healthcare, Military, Video Entertainment and Education) Hardware (Consumer, Enterprise) Regions (North America, Europe, Asia, Latin America & Rest of the World) Companies (Sony, Facebook (Oculus), HTC, Samsung)" provides a detailed and comprehensive insight of the Global Virtual Reality Market.

Live Event has the Largest Market Share

The report covers market of 9 virtual reality software application segments: Healthcare, Videogames, Retail, Education, Live Events, Real Estate, Engineering, Video Entertainment and Military.

Global Virtual Reality Market by Software Application

Based on software application the report covers the virtual reality market of Latin America, Europe, Asia, North America and Rest of the World

Global Virtual Reality Market by Hardware

In the Global Virtual Reality Market by Hardware, Consumer is leading the market among Enterprise segment. The factors that were driving this market are growing investment in the field of Virtual reality and advancement in technology across the world.

Hardware & Software Market Segmentation by Regions

Region-wise software market covers Latin America, Asia, North America, Europe and Rest of the World.

In the case of Virtual Reality Hardware market it also covers 4 Countries - Japan, China, United States and Europe.

This market research report provides a complete analysis of the Global Virtual Reality Market Growth Drivers, Challenges, and their projections for the year 2018 to 2024.

By Software Application

  • Videogames
  • Live Events
  • Video Entertainment
  • Real Estate
  • Retail
  • Education
  • Healthcare
  • Engineering
  • Military

By Region- Software Application

  • North America
  • Latin America
  • Europe
  • Asia
  • Rest of the World

By Hardware

  • Consumer
  • Enterprise

By Country - Hardware Application

  • China
  • Japan
  • United States
  • Europe

By Company

  • Sony
  • Facebook (Oculus)
  • HTC
  • Samsung

Table of Contents

1. Introduction

  • 1.1 Market Definition
  • 1.2 Currency Conversion

2. Research Methodology

3. Executive Summary

4. Global Virtual Reality Market

5. Market Share - Global Virtual Reality

  • 5.1 Software vs. Hardware
  • 5.2 By Software Application
  • 5.3 By Region - Software
  • 5.4 By Hardware
  • 5.5 By Countries - Hardware
  • 5.6 By Company

6. Software Application - Virtual Reality Market

  • 6.1 Videogames
  • 6.2 Live Events
  • 6.3 Video Entertainment
  • 6.4 Real Estate
  • 6.5 Retail
  • 6.6 Education
  • 6.7 Healthcare
  • 6.8 Engineering
  • 6.9 Military

7. Region - Virtual Reality Software Market

  • 7.1 North America
  • 7.2 Latin America
  • 7.3 Europe
  • 7.4 Asia
  • 7.5 Rest of world

8. Hardware - Virtual Reality Market

  • 8.1 Consumer
  • 8.2 Enterprise

9. Countries - Virtual Reality Hardware Market

  • 9.1 China
  • 9.2 Japan
  • 9.3 United States
  • 9.4 Europe

10. Volume - Virtual Reality Head Mounted Display (HMD)

11. Company Sales Analysis

  • 11.1 Sony
    • 11.1.1 Company Overview
    • 11.1.2 Exposure / Initiatives to Virtual Reality
    • 11.1.3 Company Sales Analysis
  • 11.2 Facebook
    • 11.2.1 Company Overview
    • 11.2.2 Exposure / Initiatives to Virtual Reality
    • 11.2.3 Facebook VR Sales Analysis
  • 11.3 HTC
    • 11.3.1 Company Overview
    • 11.3.2 Exposure / Initiatives to Virtual Reality
    • 11.3.3 HTC VR Sales Analysis
  • 11.4 Samsung Electronics
    • 11.4.1 Company Overview
    • 11.4.2 Exposure / Initiatives to Virtual Reality
    • 11.4.3 Samsung Electronics VR Sales Analysis

12. Growth Drivers

  • 12.1 Increasing Investment in Virtual Reality
  • 12.2 Technological Advancement

13. Challenges

  • 13.1 Virtual Reality Hardware Price Is a Big Issue
Back to Top
전화 문의
이용안내