세계의 제조업용 가상현실(VR) 시장 규모, 점유율, 성장 분석 : 컴포넌트별, 용도별, 디바이스별, 기술별 - 산업 예측(2023-2030년)
Global Virtual Reality In Manufacturing Industry Market Size, Share, Growth Analysis, By Component, By Application, By Device, By Technology - Industry Forecast 2023-2030
세계의 제조업용 가상현실(VR) 시장 규모는 2021년에 298억 달러를 기록하고, 2022년 314억 1,000만 달러에서 2030년에는 504억 2,000만 달러가 될 것으로 예측됩니다. 2023년부터 2030년까지 예측기간 중 CAGR은 29.8%로 전망됩니다. 기술 진보와 제조 공정을 혁신할 가능성은 시장 성장을 촉진하고 있습니다.
세계의 제조업용 가상현실(VR) 시장에 대해 조사했으며, 시장 개요, 시장 분석, 기업 개요 등의 정보를 제공합니다.
Virtual Reality (VR) In Manufacturing Industry Market size was valued at USD 29.8 billion in 2021 and is poised to grow from USD 31.41 billion in 2022 to USD 50.42 billion by 2030, growing at a CAGR of 29.8% in the forecast period (2023-2030).
The global Virtual Reality (VR) in Manufacturing Industry Market has experienced significant growth due to advancements in technology and its potential to revolutionize manufacturing processes. VR enables virtual simulations, enhancing design, prototyping, training, and maintenance activities. It improves productivity, reduces costs, and enhances safety in the manufacturing sector. The market is expected to continue expanding as VR technology becomes more accessible and integrated into various manufacturing applications.
Top-down and bottom-up approaches were used to estimate and validate the size of Virtual Reality (VR) In Manufacturing Industry and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined by using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.
Segments covered in this report:
Global Virtual Reality (VR) in Manufacturing Industry Market is segmented based on component, application, device, technology, and region. Based on Component, it is categorized into Hardware, Software, and Content. Based on Application, it is categorized into Product Design and Development, Safety and Training, Maintenance and Repair, and Communication & Collaboration. By device, the market is segmented into Semi & Fully Immersive, Non-immersive. By technology, the market is segmented into HMD, GTD, PDW. Based on region, it is categorized into North America, Europe, Asia Pacific, The Middle East and Africa, and Latin America.
In the manufacturing industry, the integration of innovative technologies such as Industry 4.0, artificial intelligence, digital twins, and virtual reality is driving significant progress. By combining digital twin and VR technology, manufacturers can gain valuable insights into their production processes. Industrial robots are a key application of VR in manufacturing, as designers can simulate their designs using advanced VR technologies and identify and rectify any errors early on in the process, resulting in reduced production time and costs.
The substantial expenses associated with the development and integration of System-on-a-Chip (SoC) technology pose a major obstacle to the expansion of the augmented and virtual reality industries. Furthermore, the presence of inadequate security standards has resulted in compliance issues and a rise in cyberattacks, thereby hampering market dynamics. Moreover, the limited understanding of advanced technologies, which can contribute to data manipulation, spoofing, sniffing, cyberattacks, and man-in-the-middle attacks, is a significant factor expected to moderately restrict market growth.
Manufacturers commonly use physical prototypes to test and enhance their designs, development, and safety concepts, which can be both time-consuming and expensive. However, car manufacturers can now utilize virtual reality (VR) powered prototyping to generate digital twins of their vehicles, enabling them to experiment with ideas, adjust concepts, and refine constraints with more flexibility. This method allows automakers and designers to preview the final product in a virtual environment before it is manufactured. Ford and other companies have already adopted VR in their prototyping processes, enabling them to increase their creative freedom while minimizing their direct environmental impact. As a result, the use of VR in the manufacturing industry is expected to have a positive impact on market growth during the forecast period.