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세계의 제조업용 가상현실(VR) 시장 규모, 점유율, 성장 분석 : 컴포넌트별, 용도별, 디바이스별, 기술별 - 산업 예측(2023-2030년)

Global Virtual Reality In Manufacturing Industry Market Size, Share, Growth Analysis, By Component, By Application, By Device, By Technology - Industry Forecast 2023-2030

발행일: | 리서치사: SkyQuest | 페이지 정보: 영문 165 Pages | 배송안내 : 3-5일 (영업일 기준)

※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

세계의 제조업용 가상현실(VR) 시장 규모는 2021년에 298억 달러를 기록하고, 2022년 314억 1,000만 달러에서 2030년에는 504억 2,000만 달러가 될 것으로 예측됩니다. 2023년부터 2030년까지 예측기간 중 CAGR은 29.8%로 전망됩니다. 기술 진보와 제조 공정을 혁신할 가능성은 시장 성장을 촉진하고 있습니다.

세계의 제조업용 가상현실(VR) 시장에 대해 조사했으며, 시장 개요, 시장 분석, 기업 개요 등의 정보를 제공합니다.

목차

주요 요약

상부 시장 분석

  • 시장 개요
  • 시장 규모
  • 시장 역학
  • 성장 촉진요인
  • 기회
  • 성장 억제요인
  • 과제
  • 주요 시장 인사이트
  • 기술 분석
  • 가격 분석
  • 공급망 분석
  • 밸류체인 분석
  • 시장 생태계
  • 지적재산 분석
  • 무역 분석
  • 스타트업 분석
  • 원재료 분석
  • 혁신 매트릭스
  • 파이프라인 제품 분석
  • 거시경제 지표
  • 주요 투자 분석
  • 주요 성공요인
  • 경쟁 정도
  • 시장 역학과 전망
  • 시장 역학
  • 성장 촉진요인
  • 기회
  • 성장 억제요인
  • 과제
  • 규제 상황
  • Porters 분석
  • 경쟁 기업간 경쟁 관계
  • 대체 제품의 위협
  • 구매자의 교섭력
  • 신규 참여업체의 위협
  • 공급 기업의 교섭력
  • 향후 혼란에 관한 Skyquest의 특별한 인사이트
  • 정치적 영향
  • 경제적 영향
  • 사회적 영향
  • 기술적 영향
  • 환경적 영향
  • 법적 영향
  • 세계의 제조업용 가상현실(VR) 시장 : 컴포넌트별
  • 시장 개요
  • 하드웨어
  • 소프트웨어
  • 컨텐츠

세계의 제조업용 가상현실(VR) 시장 : 용도별

  • 시장 개요
  • 제품 디자인
  • 개발
  • 안전성
  • 트레이닝
  • 유지보수
  • 수리
  • 커뮤니케이션과 협업
  • 세계의 제조업용 가상현실(VR) 시장 : 디바이스별
  • 시장 개요
  • 반몰입형 및 완전몰입형
  • 비몰입형
  • 세계의 제조업용 가상현실(VR) 시장 : 기술별
  • 시장 개요
  • HMD
  • GTD
  • PDW
  • 세계의 제조업용 가상현실(VR) 시장 규모 : 지역별
  • 시장 개요
  • 북미
  • 미국
  • 캐나다
  • 유럽
  • 독일
  • 스페인
  • 프랑스
  • 영국
  • 기타 유럽
  • 아시아태평양
  • 중국
  • 인도
  • 일본
  • 한국
  • 기타 아시아태평양
  • 라틴아메리카
  • 브라질
  • 기타 라틴아메리카
  • 중동 및 아프리카
  • GCC 국가
  • 남아프리카공화국
  • 기타 중동 및 아프리카
  • 경쟁 상황
  • 주요 5개사 비교
  • 주요 기업 시장에서의 포지셔닝(2021년)
  • 주요 시장 진출 기업이 채용한 전략
  • 주요 성공 전략
  • 개발별
  • 기업별
  • 연도별
  • 시장의 최근 활동
  • 주요 기업의 시장 점유율(%)(2021년)
  • 주요 기업 개요
  • Unity Technologies
  • HTC Corporation
  • Oculus VR, LLC(Facebook Technologies, LLC)
  • Google LLC
  • Microsoft Corporation
  • Siemens AG
  • ESI Group
  • Vuzix Corporation
  • PTC, Inc.
  • NVIDIA Corporation
  • Dassault Systemes SE
  • General Electric Company
  • Alphabet Inc.
  • Sixense Enterprises Inc.
  • Upskill
  • Magic Leap, Inc.
  • Marxent Labs LLC
  • zSpace, Inc.
  • DAQRI
  • Lenovo Group Limited
KSM 23.06.14

Virtual Reality (VR) In Manufacturing Industry Market size was valued at USD 29.8 billion in 2021 and is poised to grow from USD 31.41 billion in 2022 to USD 50.42 billion by 2030, growing at a CAGR of 29.8% in the forecast period (2023-2030).

The global Virtual Reality (VR) in Manufacturing Industry Market has experienced significant growth due to advancements in technology and its potential to revolutionize manufacturing processes. VR enables virtual simulations, enhancing design, prototyping, training, and maintenance activities. It improves productivity, reduces costs, and enhances safety in the manufacturing sector. The market is expected to continue expanding as VR technology becomes more accessible and integrated into various manufacturing applications.

Top-down and bottom-up approaches were used to estimate and validate the size of Virtual Reality (VR) In Manufacturing Industry and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined by using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Segments covered in this report:

Global Virtual Reality (VR) in Manufacturing Industry Market is segmented based on component, application, device, technology, and region. Based on Component, it is categorized into Hardware, Software, and Content. Based on Application, it is categorized into Product Design and Development, Safety and Training, Maintenance and Repair, and Communication & Collaboration. By device, the market is segmented into Semi & Fully Immersive, Non-immersive. By technology, the market is segmented into HMD, GTD, PDW. Based on region, it is categorized into North America, Europe, Asia Pacific, The Middle East and Africa, and Latin America.

Driver

In the manufacturing industry, the integration of innovative technologies such as Industry 4.0, artificial intelligence, digital twins, and virtual reality is driving significant progress. By combining digital twin and VR technology, manufacturers can gain valuable insights into their production processes. Industrial robots are a key application of VR in manufacturing, as designers can simulate their designs using advanced VR technologies and identify and rectify any errors early on in the process, resulting in reduced production time and costs.

Restrain

The substantial expenses associated with the development and integration of System-on-a-Chip (SoC) technology pose a major obstacle to the expansion of the augmented and virtual reality industries. Furthermore, the presence of inadequate security standards has resulted in compliance issues and a rise in cyberattacks, thereby hampering market dynamics. Moreover, the limited understanding of advanced technologies, which can contribute to data manipulation, spoofing, sniffing, cyberattacks, and man-in-the-middle attacks, is a significant factor expected to moderately restrict market growth.

Trends

Manufacturers commonly use physical prototypes to test and enhance their designs, development, and safety concepts, which can be both time-consuming and expensive. However, car manufacturers can now utilize virtual reality (VR) powered prototyping to generate digital twins of their vehicles, enabling them to experiment with ideas, adjust concepts, and refine constraints with more flexibility. This method allows automakers and designers to preview the final product in a virtual environment before it is manufactured. Ford and other companies have already adopted VR in their prototyping processes, enabling them to increase their creative freedom while minimizing their direct environmental impact. As a result, the use of VR in the manufacturing industry is expected to have a positive impact on market growth during the forecast period.

Table of Contents

Executive Summary

  • Market Overview
  • Wheel of Fortune
  • Research Methodology
  • Information Procurement
  • Secondary & Primary Data Sources
  • Market Size Estimation
  • Market Assumptions & Limitations

Parent Market Analysis

  • Market Overview
  • Market Size
  • Market Dynamics
  • Drivers
  • Opportunities
  • Restraints
  • Challenges
  • Key Market Insights
  • Technology Analysis
  • Pricing Analysis
  • Supply Chain Analysis
  • Value Chain Analysis
  • Ecosystem of the Market
  • IP Analysis
  • Trade Analysis
  • Startup Analysis
  • Raw Material Analysis
  • Innovation Matrix
  • Pipeline Product Analysis
  • Macroeconomic Indicators
  • Top Investment Analysis
  • Key Success Factor
  • Degree of Competition
  • Market Dynamics & Outlook
  • Market Dynamics
  • Drivers
  • Opportunities
  • Restraints
  • Challenges
  • Regulatory Landscape
  • Porters Analysis
  • Competitive rivalry
  • Threat of Substitute Products
  • Bargaining Power of Buyers
  • Threat of New Entrants
  • Bargaining Power of Suppliers
  • Skyquest Special Insights on Future Disruptions
  • Political Impact
  • Economic Impact
  • Social Impact
  • Technical Impact
  • Environmental Impact
  • Legal Impact
  • Global Virtual Reality (VR) In Manufacturing Industry Market by Component
  • Market Overview
  • Hardware
  • Software
  • Content

Global Virtual Reality (VR) In Manufacturing Industry Market by Application

  • Market Overview
  • Product Design
  • Development
  • Safety
  • Training
  • Maintenance
  • Repair
  • Communication & Collaboration
  • Global Virtual Reality (VR) In Manufacturing Industry Market by Device
  • Market Overview
  • Semi & Fully Immersive
  • Non-immersive
  • Global Virtual Reality (VR) In Manufacturing Industry Market by Technology
  • Market Overview
  • HMD
  • GTD
  • PDW
  • Global Virtual Reality (VR) In Manufacturing Industry Market Size by Region
  • Market Overview
  • North America
  • USA
  • Canada
  • Europe
  • Germany
  • Spain
  • France
  • UK
  • Rest of Europe
  • Asia Pacific
  • China
  • India
  • Japan
  • South Korea
  • Rest of Asia-Pacific
  • Latin America
  • Brazil
  • Rest of Latin America
  • Middle East & Africa (MEA)
  • GCC Countries
  • South Africa
  • Rest of MEA
  • Competitive Landscape
  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2021
  • Strategies Adopted by Key Market Players
  • Top Winning Strategies
  • By Development
  • By Company
  • By Year
  • Recent Activities in the Market
  • Key Companies Market Share (%), 2021
  • Key Company Profiles
  • Unity Technologies
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • HTC Corporation
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Oculus VR, LLC (Facebook Technologies, LLC)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Google LLC
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Microsoft Corporation
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Siemens AG
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • ESI Group
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Vuzix Corporation
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • PTC, Inc.
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • NVIDIA Corporation
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Dassault Systemes SE
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • General Electric Company
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Alphabet Inc.
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Sixense Enterprises Inc.
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Upskill
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Magic Leap, Inc.
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Marxent Labs LLC
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • zSpace, Inc.
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • DAQRI
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Lenovo Group Limited
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
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