½ÃÀ庸°í¼­
»óÇ°ÄÚµå
1441186

¼¼°èÀÇ ÀÎ¾Û ±¤°í ½ÃÀå ±Ô¸ð, Á¡À¯À², ¼ºÀå ºÐ¼®, Ç÷§Æûº°, ¿ëµµº°, »ê¾÷º° ¿¹Ãø(2023-2030³â)

Global In-app Advertising Market Size, Share, Growth Analysis, By Platform(Android, iOS), By Application(Entertainment, Gaming) - Industry Forecast 2023-2030

¹ßÇàÀÏ: | ¸®¼­Ä¡»ç: SkyQuest | ÆäÀÌÁö Á¤º¸: ¿µ¹® 157 Pages | ¹è¼Û¾È³» : 3-5ÀÏ (¿µ¾÷ÀÏ ±âÁØ)

    
    
    



¡Ø º» »óÇ°Àº ¿µ¹® ÀÚ·á·Î Çѱ۰ú ¿µ¹® ¸ñÂ÷¿¡ ºÒÀÏÄ¡ÇÏ´Â ³»¿ëÀÌ ÀÖÀ» °æ¿ì ¿µ¹®À» ¿ì¼±ÇÕ´Ï´Ù. Á¤È®ÇÑ °ËÅ並 À§ÇØ ¿µ¹® ¸ñÂ÷¸¦ Âü°íÇØÁֽñ⠹ٶø´Ï´Ù.

¼¼°èÀÇ ÀÎ¾Û ±¤°í ½ÃÀå ±Ô¸ð´Â 2022³â 1¾ï 5,100¸¸ ´Þ·¯·Î Æò°¡µÇ¾ú°í, ¿¹Ãø ±â°£(2024-2031³â) µ¿¾È 13.3%ÀÇ ¿¬Æò±Õ º¹ÇÕ ¼ºÀå·ü(CAGR)·Î 2023³â 1¾ï 7,108¸¸ ´Þ·¯¿¡¼­ 2031³â¿¡´Â 4¾ï 6,456¸¸ ´Þ·¯·Î ¼ºÀåÇÒ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù.

ÀÎ¾Û ±¤°í ½ÃÀåÀº ±¤°íÁÖ°¡ ÀÚ»ç Á¦Ç°À̳ª ¼­ºñ½º¸¦ ¾Û »ç¿ëÀÚ¿¡°Ô Á÷Á¢ È«º¸ÇÒ ¼ö ÀÖ´Â Ç÷§ÆûÀ» Á¦°øÇÔÀ¸·Î½á ¸ð¹ÙÀÏ ¾ÛÀÇ ¼öÀÍ Ã¢ÃâÀ» ¸ñÀûÀ¸·Î ÇÕ´Ï´Ù. ¾Û °³¹ßÀÚ¿¡°Ô ÀÎ¾Û ±¤°í´Â ¼öÀÍ Ã¢ÃâÀÇ ±âȸ·Î ÀÛ¿ëÇϸç, ±¤°í °ÔÀç·Î ÀÎÇÑ ¼öÀÔÀ» ¾òÀ¸¸é¼­ ¹«·á ¶Ç´Â Àúºñ¿ëÀÇ ¾ÛÀ» Á¦°øÇÒ ¼ö ÀÖ½À´Ï´Ù. ±¤°íÁÖ´Â »ç¿ëÀÚÀÇ ¼Ó¼º, Çൿ, ¼±È£µµ¿¡ µû¶ó ÀÎ¾Û ±¤°í¸¦ ¸ÂÃãÈ­ÇÒ ¼ö ÀÖ¾î Âü¿©µµ°¡ ³ôÀº Ÿ°ÙÃþ¿¡ Á¢±ÙÇÒ ¼ö ÀÖ´Â ÀÌÁ¡ÀÌ ÀÖ½À´Ï´Ù. ÀÎ¾Û ±¤°í ½ÃÀåÀÇ ¼ºÀåÀ» ÁÖµµÇÏ´Â °ÍÀº ½º¸¶Æ®Æù º¸±Þ·ü°ú ¸ð¹ÙÀÏ ¾ÛÀÇ Àα⠻ó½ÂÀÔ´Ï´Ù. ¸ð¹ÙÀÏ ¾Û »ç¿ëÀÌ ±ÞÁõÇÔ¿¡ µû¶ó ±¤°íÁÖµéÀº ´ë±Ô¸ðÀÇ ¿­¼ºÀûÀÎ »ç¿ëÀÚÃþ¿¡ µµ´ÞÇÒ ¼ö ÀÖ´Â ÀáÀç·ÂÀ» ÀνÄÇÏ°í ÀÎ¾Û ±¤°í Ä·ÆäÀο¡ ´ëÇÑ ÅõÀÚ¸¦ ´Ã¸®°í ÀÖ½À´Ï´Ù. ¶ÇÇÑ, ±¤°í Ÿ°ÙÆà ¹× ÃßÀû ±â¼úÀÇ ¹ßÀüÀ¸·Î ±¤°íÁÖµéÀº °³ÀÎÈ­µÇ°í °ü·Ã¼º ³ôÀº ±¤°í¸¦ °ÔÀçÇÒ ¼ö ÀÖ°Ô µÇ¾î »ç¿ëÀÚ Âü¿©¿Í ÀüȯÀ²À» ³ôÀÏ ¼ö ÀÖ°Ô µÇ¾ú½À´Ï´Ù. ÀÎ¾Û ±¤°í ½ÃÀåÀº Å« ºñÁî´Ï½º ±âȸ¸¦ °¡Á®´Ù ÁÖÁö¸¸, µ¿½Ã¿¡ Á¦¾à ¿äÀΰú °í·ÁÇØ¾ß ÇÒ °úÁ¦µµ Á¸ÀçÇÕ´Ï´Ù. ±¤°í ÇǷΰ¨À̳ª ±¤°í Â÷´Ü ¼ÒÇÁÆ®¿þ¾î¿Í °°Àº ¹®Á¦´Â »ç¿ëÀÚ°¡ °úµµÇÑ ±¤°í¿¡ ¾Ðµµ´çÇϰųª ±¤°í¿¡ ´ëÇÑ °ÅºÎ°¨À» ´À²¸ ºÎÁ¤ÀûÀÎ »ç¿ëÀÚ °æÇèÀ¸·Î À̾îÁú ¼ö Àֱ⠶§¹®ÀÔ´Ï´Ù. ¶ÇÇÑ, ÇÁ¶óÀ̹ö½Ã ¿ì·Á¿Í µ¥ÀÌÅÍ º¸È£ ±ÔÁ¤ Áؼö°¡ ½ÃÀå¿¡ ¿µÇâÀ» ¹ÌÄ¡°í ÀÖÀ¸¸ç, ±¤°íÁÖ´Â »ç¿ëÀÚ µ¥ÀÌÅÍ ¼öÁý ¹× »ç¿ë¿¡ ÀÖ¾î Åõ¸í¼º°ú ±ÔÁ¤ Áؼö¸¦ º¸ÀåÇØ¾ß ÇÕ´Ï´Ù. ¼¼°è ÀÎ¾Û ±¤°í ½ÃÀåÀº ¸ð¹ÙÀÏ ¾ÖÇø®ÄÉÀ̼ÇÀÇ ¼öÀÍ Ã¢Ãâ°ú ±¤°íÁÖ¿¡°Ô ´ë±Ô¸ðÀÇ ¿­¼ºÀûÀÎ ½ÃûÀÚ¸¦ È®º¸ÇÒ ¼ö ÀÖ´Â Ç÷§Æû Á¦°øÀ̶ó´Â µÎ °¡Áö ¸ñÀûÀ» ´Þ¼ºÇÏ°í ÀÖ½À´Ï´Ù. ½º¸¶Æ®Æù º¸±Þ È®´ë, ±¤°í Ÿ°ÙÆà ±â¼úÀÇ ¹ßÀü, ¸ð¹ÙÀÏ ¾ÛÀÇ Àα⠵îÀÇ ¿äÀÎÀÌ ½ÃÀå ¼ºÀåÀ» °ßÀÎÇÏ°í ÀÖ½À´Ï´Ù. ±×·¯³ª ±¤°í ÇǷΰ¨, ±¤°í Â÷´Ü, ÇÁ¶óÀ̹ö½Ã ¿ì·Á µîÀÇ ¹®Á¦¿¡ ´ëÇÑ ´ëÀÀÀº ÇʼöÀûÀÔ´Ï´Ù. ¶ÇÇÑ, ÷´Ü ±â¼ú ÅëÇÕ, ÀÎÅÍ·¢Æ¼ºê ±¤°í Æ÷¸Ë, ÇÁ·Î±×·¡¸Åƽ ±¤°í µîÀ» ÅëÇØ ½ÃÀå¿¡´Â ´õ ¸¹Àº ºñÁî´Ï½º ±âȸ°¡ ÀÖ½À´Ï´Ù.

¸ñÂ÷

ÁÖ¿ä ¿ä¾à

  • ½ÃÀå °³¿ä
  • Àüº¯

Á¶»ç ¹æ¹ý

  • Á¤º¸ Á¶´Þ
  • 2Â÷/1Â÷ Á¤º¸¿ø
  • ½ÃÀå ±Ô¸ð ÃßÁ¤
  • ½ÃÀå ÀüÁ¦Á¶°Ç°ú Á¦ÇÑ

»óÀ§ ½ÃÀå ºÐ¼®

  • ½ÃÀå °³¿ä
  • ½ÃÀå ±Ô¸ð
  • ½ÃÀå ¿ªÇÐ
    • ¼ºÀå ÃËÁø¿äÀÎ
    • ±âȸ
    • ¼ºÀå ¾ïÁ¦¿äÀÎ
    • °úÁ¦

ÁÖ¿ä ½ÃÀå ÀλçÀÌÆ®

  • ±â¼ú ºÐ¼®
  • °¡°Ý ºÐ¼®
  • °ø±Þ¸Á ºÐ¼®
  • ¹ë·ùüÀÎ ºÐ¼®
  • ½ÃÀå »ýÅ°è
  • IP ºÐ¼®
  • ¹«¿ª ºÐ¼®
  • ½ºÅ¸Æ®¾÷ ºÐ¼®
  • ¿øÀç·á ºÐ¼®
  • Çõ½Å ¸ÅÆ®¸¯½º
  • ÆÄÀÌÇÁ¶óÀÎ Á¦Ç° ºÐ¼®
  • °Å½Ã°æÁ¦ ÁöÇ¥
  • ÁÖ¿ä ÅõÀÚ ºÐ¼®
  • ÁÖ¿ä ¼º°ø ¿äÀÎ
  • °æÀï Á¤µµ

½ÃÀå ¿ªÇаú Àü¸Á

  • ½ÃÀå ¿ªÇÐ
    • ¼ºÀå ÃËÁø¿äÀÎ
    • ±âȸ
    • ¼ºÀå ¾ïÁ¦¿äÀÎ
    • °úÁ¦
  • ±ÔÁ¦ »óȲ
  • PorterÀÇ Five Forces ºÐ¼®
  • ÇâÈÄ È¥¶õ¿¡ °üÇÑ Æ¯º° ÀλçÀÌÆ®

¼¼°èÀÇ ÀÎ¾Û ±¤°í ½ÃÀå : Ç÷§Æû Çüź°

  • ½ÃÀå °³¿ä
  • Android
  • iOS
  • ±âŸ

¼¼°èÀÇ ÀÎ¾Û ±¤°í ½ÃÀå : ¿ëµµº°

  • ½ÃÀå °³¿ä
  • ¿£ÅÍÅ×ÀθÕÆ®
  • °ÔÀÓ
  • ¼Ò¼È
  • ¿Â¶óÀÎ ¼îÇÎ
  • °áÁ¦ ¹× ¹ß±Ç
  • ´º½º
  • ±âŸ

¼¼°èÀÇ ÀÎ¾Û ±¤°í ½ÃÀå ±Ô¸ð : Áö¿ªº°

  • ½ÃÀå °³¿ä
  • ºÏ¹Ì
    • ¹Ì±¹
    • ij³ª´Ù
  • À¯·´
    • µ¶ÀÏ
    • ½ºÆäÀÎ
    • ÇÁ¶û½º
    • ¿µ±¹
    • ±âŸ À¯·´
  • ¾Æ½Ã¾ÆÅÂÆò¾ç
    • Áß±¹
    • Àεµ
    • ÀϺ»
    • Çѱ¹
    • ±âŸ ¾Æ½Ã¾ÆÅÂÆò¾ç
  • ¶óƾ¾Æ¸Þ¸®Ä«
    • ºê¶óÁú
    • ±âŸ ¶óƾ¾Æ¸Þ¸®Ä«
  • Áßµ¿ ¹× ¾ÆÇÁ¸®Ä«
    • GCC ±¹°¡
    • ³²¾ÆÇÁ¸®Ä«°øÈ­±¹
    • ±âŸ Áßµ¿ ¹× ¾ÆÇÁ¸®Ä«

°æÀï ±¸µµ

  • ÁÖ¿ä 5°³»ç ºñ±³
  • ÁÖ¿ä ±â¾÷ÀÇ ½ÃÀå Æ÷Áö¼Å´×(2021³â)
  • ÁÖ¿ä ½ÃÀå ±â¾÷ÀÌ Ã¤ÅÃÇÑ Àü·«
  • ÁÖ¿ä ¼º°ø Àü·«
  • ½ÃÀå¿¡¼­ÀÇ ÃÖ±Ù È°µ¿
  • ÁÖ¿ä ±â¾÷ÀÇ ½ÃÀå Á¡À¯À²(2021³â)

ÁÖ¿ä ±â¾÷ °³¿ä

  • Google LLC(¹Ì±¹)
  • Facebook, Inc.(¹Ì±¹)
  • Twitter, Inc.(¹Ì±¹)
  • InMobi(Àεµ)
  • Unity Technologies(¹Ì±¹)
  • AppLovin Corporation(¹Ì±¹)
  • ironSource Ltd.(À̽º¶ó¿¤)
  • Vungle Inc.(¹Ì±¹)
  • Chartboost Inc.(¹Ì±¹)
  • Tapjoy Inc.(¹Ì±¹)
  • AdColony(¹Ì±¹)
  • Liftoff Mobile Inc.(¹Ì±¹)
  • Fyber N.V.(µ¶ÀÏ)
  • Aarki Inc.(¹Ì±¹)
  • AdAction Interactive(¹Ì±¹)
  • Adikteev(ÇÁ¶û½º)
  • Digital Turbine, Inc.(¹Ì±¹)
  • MoPub Inc.(¹Ì±¹)
  • Ogury Ltd.(¿µ±¹)
  • Smaato Inc.(¹Ì±¹)
LSH 24.04.11

Global In-app Advertising Market size was valued at USD 151 Million in 2022 and is poised to grow from USD 171.08 Million in 2023 to USD 464.56 Million by 2031, at a CAGR of 13.3% during the forecast period (2024-2031).

The in-app advertising market aims to monetize mobile applications by providing a platform for advertisers to directly promote their products or services to app users. For app developers, in-app advertising serves as a revenue generation opportunity, enabling them to offer free or low-cost apps while earning income from ad placements. Advertisers benefit from accessing a highly engaged and targeted audience, as in-app ads can be customized based on user demographics, behavior, and preferences. The growth of the in-app advertising market is driven by the increasing prevalence of smartphones and the rising popularity of mobile applications. As mobile app usage continues to surge, advertisers recognize the potential to reach a large and engaged user base, leading to increased investments in in-app advertising campaigns. Moreover, advancements in ad targeting and tracking technologies empower advertisers to deliver personalized and relevant ads, thereby enhancing user engagement and conversion rates. While the in-app advertising market presents substantial opportunities, there are also restraining factors and challenges to consider. Issues such as ad fatigue and ad-blocking software pose challenges, as users may feel overwhelmed or annoyed by excessive or intrusive ads, resulting in a negative user experience. Additionally, privacy concerns and compliance with data protection regulations impact the market, necessitating advertisers to ensure transparent and compliant practices in collecting and using user data. The global in-app advertising market serves the dual purpose of monetizing mobile applications and providing advertisers with a platform to engage a large and attentive audience. Factors such as growing smartphone penetration, advancements in ad targeting technologies, and the popularity of mobile apps are driving market growth. However, addressing challenges such as ad fatigue, ad-blocking, and privacy concerns is essential. The market also presents opportunities through the integration of advanced technologies, interactive ad formats, and programmatic advertising.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global In-app Advertising Market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global In-app Advertising Market Segmental Analysis

The global in-app advertising market is segmented on the basis of platform, application, and region. In terms of platform, the market is segmented into android, iOS, and others. Based on classification by application, the market is segmented into entertainment, gaming, social, online shopping, payment & ticketing, news, and others. By region, the market is segmented into North America, Europe, Asia Pacific, Middle East and Africa, and Latin America.

Drivers of the Global In-app Advertising Market

The in-app advertising market has been significantly driven by the widespread adoption of smartphones globally. With an increasing number of people relying on mobile apps for various activities, advertisers perceive the opportunity to connect with a vast and engaged audience through in-app ads.

The change in consumer behavior, marked by a shift towards mobile usage and activities centered around mobile platforms such as social media, gaming, and online shopping, has spurred the demand for in-app advertising. Advertisers acknowledge the importance of reaching consumers in the spaces where they spend the majority of their time, engaging with them through precisely targeted in-app ads.

Restraints in the Global In-app Advertising Market

The prevalence of ad-blocking software and escalating concerns regarding user privacy presents challenges for in-app advertising. Users are increasingly inclined to manage their online experiences, exercising the option to block or restrict the display of ads, which can impact the reach and effectiveness of in-app advertising campaigns.

The proliferation of excessive and intrusive ads can contribute to ad fatigue among users, leading to reduced engagement and diminished ad effectiveness. Advertisers face the challenge of finding a delicate balance, delivering ads that are both relevant and engaging while ensuring they do not disrupt the overall user experience.

Market Trends of the Global In-app Advertising Market

Advertisers and marketers have increasingly directed their focus towards harnessing user data and advanced analytics to deliver personalized advertisements tailored to specific target audiences. By leveraging information such as demographics, interests, browsing behaviour, and location, advertisers have been able to create more relevant and engaging ad experiences. For instance, an e-commerce app might showcase personalized product recommendations based on a user's previous purchases or browsing history. This trend not only enhanced the user experience but also elevated the effectiveness of advertising campaigns by precisely targeting the right users with the right messages.

With the surge in popularity of mobile gaming, advertisers have recognized the potential of reaching a highly engaged and captive audience within mobile games. In-game advertising involves seamlessly integrating brand messages or advertisements directly into the gaming experience, encompassing formats such as banner ads, interstitial ads, rewarded videos, or branded in-game items. As an example, a car manufacturer might sponsor a racing game and prominently feature their vehicles within the game environment. In-game advertising allows advertisers to connect with users during their leisure time and create immersive brand experiences. This trend has been propelled by the rapid growth of the gaming industry and the willingness of users to engage with advertisements in exchange for in-game rewards or an enhanced gameplay experience.

Table of Contents

Executive Summary

  • Market Overview
  • Wheel of Fortune

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Sources
  • Market Size Estimation
  • Market Assumptions & Limitations

Parent Market Analysis

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges

Key Market Insights

  • Technology Analysis
  • Pricing Analysis
  • Supply Chain Analysis
  • Value Chain Analysis
  • Ecosystem of the Market
  • IP Analysis
  • Trade Analysis
  • Startup Analysis
  • Raw Material Analysis
  • Innovation Matrix
  • Pipeline Product Analysis
  • Macroeconomic Indicators
  • Top Investment Analysis
  • Key Success Factor
  • Degree of Competition

Market Dynamics & Outlook

  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges
  • Regulatory Landscape
  • Porters Analysis
    • Competitive rivalry
    • Threat of Substitute Products
    • Bargaining Power of Buyers
    • Threat of New Entrants
    • Bargaining Power of Suppliers
  • Skyquest Special Insights on Future Disruptions
    • Political Impact
    • Economic Impact
    • Social Impact
    • Technical Impact
    • Environmental Impact
    • Legal Impact

Global In-app Advertising Market by Platform

  • Market Overview
  • Android
  • iOS
  • and Others

Global In-app Advertising Market by Application

  • Market Overview
  • Entertainment
  • Gaming
  • Social
  • Online Shopping
  • Payment & Ticketing
  • News
  • and Others

Global In-app Advertising Market Size by Region

  • Market Overview
  • North America
    • USA
    • Canada
  • Europe
    • Germany
    • Spain
    • France
    • UK
    • Rest of Europe
  • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (MEA)
    • GCC Countries
    • South Africa
    • Rest of MEA

Competitive Landscape

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2021
  • Strategies Adopted by Key Market Players
  • Top Winning Strategies
    • By Development
    • By Company
    • By Year
  • Recent Activities in the Market
  • Key Companies Market Share (%), 2021

Key Company Profiles

  • Google LLC (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Facebook, Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Twitter, Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • InMobi (India)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Unity Technologies (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • AppLovin Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ironSource Ltd. (Israel)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vungle Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Chartboost Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Tapjoy Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • AdColony (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Liftoff Mobile Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Fyber N.V. (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Aarki Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • AdAction Interactive (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Adikteev (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Digital Turbine, Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • MoPub Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Ogury Ltd. (UK)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Smaato Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
ºñ±³¸®½ºÆ®
0 °ÇÀÇ »óÇ°À» ¼±Åà Áß
»óÇ° ºñ±³Çϱâ
Àüü»èÁ¦