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Metaverse Market Size, Share, Growth Analysis, By Component (Hardware, Software), By Technology (VR & AR, MR), Application (Gaming, Social Media), By Region - Industry Forecast 2024-2031

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  • 3i Inc.(South Korea)
  • Apple Inc.(US)
  • Atari, Inc.(France)
  • Autodesk Inc.(US)
  • Dapper Labs(Canada)
  • Decentraland(China)
  • Epic Games, Inc.(US)
  • Fastly(US)
  • Google LLC(US)
  • IBM Corporation(US)
  • Infosys(India)
  • Magic Leap, Inc.(US)
  • Meta Platforms, Inc.(US)
  • Microsoft Corporation(US)
  • Nextech AR Solutions Inc.(Canada)
  • NVIDIA Corporation(US)
  • Oracle Corporation(US)
  • Tencent Holdings Ltd.(China)
  • Unity Technologies, Inc.(US)
  • The Sandbox(US)
ksm 24.08.21

Metaverse Market size was valued at around USD 63.45 billion in 2022 and is expected to rise from USD 86.31 billion in 2023 to reach a value of USD 803.29 billion by 2031, at a CAGR of 39.68% over the forecast period (2024-2031).

The metaverse is an expansive virtual ecosystem that integrates mobile networks, augmented reality (AR), social media, gaming, virtual reality (VR), e-commerce, cryptocurrency, and digital workplaces. Envisioned as the future of the internet, it merges AR, VR, and real-world elements into a unified digital space. The rapid rise of non-fungible tokens (NFTs) and online events is expanding the possibilities within the metaverse, with its growth fueled by the increasing demand in the entertainment and gaming sectors. The metaverse is advancing swiftly due to continuous progress in AR, VR, and mixed reality (MR) technologies. The adoption of these technologies is driven by the capability of devices like VR headsets, MR headsets, heads-up displays (HUDs), head-mounted displays (HMDs), smart glasses, and smart helmets to simulate immersive experiences, enhance user interaction, and offer six degrees of freedom that elevate gaming experiences to new levels. Major gaming companies and digital technology firms are investing heavily in developing specialized metaverse environments for their users. This investment surge is largely due to the potential for marketing various products within these virtual spaces. The metaverse provides immersive environments where gamers can fully engage with video games, prompting many businesses to create competitive gaming experiences online. Key factors contributing to market growth include the increasing number of participants, the appeal of play-to-earn games, and advancements in AR, VR, and extended reality (XR) technologies. Additionally, cryptocurrencies and NFTs are reshaping the market by offering decentralized and borderless digital economies, facilitating seamless transactions, and redefining ownership. NFTs, in particular, are revolutionizing perceptions of digital assets like artwork and virtual real estate by highlighting their uniqueness and historical significance. This combination of features creates a metaverse where ownership, trade, and innovation converge, establishing a new-age virtual ecosystem.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Metaverse market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Metaverse Market Segmental Analysis

The Metaverse Market is segmented based on Component, Technology, Application, End-Use Industry, and region. Based on Component it is categorized into: Hardware [AR Devices {AR Head-Mounted Display (HMD), AR smart Glasses, Smart Helmets, AR Head-Up Display (HUD)}, VR Devices {VR Head-Mounted displays (HMD), gesture-Tracking Devices & Haptics}, MR Devices, Displays {3D Displays, Holographic Displays, Virtual Mirrors}] Software [Extended Reality Software, Gaming Engines, 3D Mapping Modelling & Reconstruction, Metaverse Platforms, Finacial Platform, Others], Services [Application development & System Integration, Strategy & Business Consulting Services]. Based on Technology it is categorized into: Blockchain, Virtual Reality (VR) & Augmented Reality (AR), Mixed Reality (MR), Others. Based on Application it is categorized into: Gaming, Online Shopping, Content Creation & Social Media, Event & Conference, Digital Marketing (Advertisement), Testing & Inspection, and Others. Based on End-Use it is categorized into Aerospace & Defense, Education, Healthcare, Tourism & Hospitality, BFSI, Retail, Media & Entertainment, Automotive, Others. Based on region it is categorized into: North America, Europe, Asia-Pacific, South America, and MEA.

Drivers of the Global Metaverse Market

Research by SkyQuest reveals that the medical industry is increasingly exploring the potential of the metaverse within healthcare. This development introduces new opportunities for healthcare professionals and brings optimism to modern healthcare institutions. The metaverse enables virtual interactions between doctors and patients, overcoming geographical barriers. Additionally, advancements in AI and machine learning within the extended reality (XR) domain are expected to lead to applications that adapt to individual user needs, providing personalized experiences in areas such as training, patient education, and therapy. These tailored experiences are likely to enhance engagement, understanding, and overall outcomes. The emergence of a new, open, and decentralized internet has heightened the focus on blockchain technology for transparent data management. Many experts anticipate that blockchain will play a crucial role in creating a secure and equitable metaverse, ensuring the integrity and fairness of virtual interactions and data.

Restraints in the Global Metaverse Market

The VR, AR, and MR sectors face significant challenges primarily related to security and privacy. These issues arise from the programming of applications and devices, combined with inadequate oversight from both developers and users. Many consumer AR applications available on platforms like Android's Play Store and Apple's App Store lack robust privacy protections, causing concerns among cybersecurity experts. Additionally, the absence of established standards for the metaverse leads to a higher likelihood of risky behavior within these virtual environments. The lack of clear regulations and guidelines further complicates matters, making it challenging to address issues such as virtual land taxation and relevant legal frameworks. These factors collectively hinder the healthy expansion of the metaverse market, creating obstacles to its growth and development in the entertainment industry.

Market Trends of the Global Metaverse Market

Technologies such as the Metaverse, extended reality (XR), and artificial intelligence (AI) are proving highly valuable in the aerospace and defense industry, particularly for training and simulation. The convergence of these technologies with the metaverse enables real-time, data-driven applications that enhance the effectiveness and efficiency of skill transfer and knowledge retention. For example, the metaverse can significantly improve the training of ground crew members responsible for pre-flight inspections in the aviation sector, allowing them to perform critical protocols more effectively before aircraft take-off. A notable instance of this application is seen in November 2022 when SimX, a medical device manufacturer, secured a research and development contract from the US Air Force. The contract focused on advancing their virtual reality (VR) medical simulation training program, aiming to enhance the flexibility and consistency of tactical combat casualty care training. This initiative underscores the potential of VR and metaverse technologies to transform training methodologies in the aerospace and defense sectors.

Table of Contents

Introduction

  • Objectives of the Study
  • Definitions
  • Market Scope

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Sources
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Market Overview Outlook
  • Supply Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of Substitute Products
    • Bargaining Power of Buyers
    • Threat of New Entrants
    • Bargaining Power of Suppliers

Key Metaverse Insights

  • Technology Analysis
  • Ecosystem of the Market
  • Value Chain Analysis
  • Patent Analysis
  • Trade Analysis
  • Case Study Analysis
  • Pricing Analysis
  • Startup Analysis
  • Regulatory Landscape
  • Innovation Matrix
  • Top Investment Analysis
  • Key Success Factor
  • Degree of Competition

Metaverse Market by Type Component

  • Market Overview
  • Hardware
    • AR Devices
    • AR Head-Mounted displays (HMD)
    • AR Smart Glasses
    • Smart Helmets
    • AR Head-Up Display (HUD)
    • VR Devices
    • VR Head-Mounted Display (HMD)
    • Gesture-Tracking Devices & Haptics
    • MR Devices
    • Displays
    • 3D Displays
    • Holographic Displays
    • Virtual Mirrors
  • Software
    • Extended Reality Software
    • Gaming Engines
    • 3D Mapping Modelling & Reconstruction
    • Metaverse Platforms
    • Financial Platforms
    • Others
  • Professional Services
    • Application development & System Integration
    • Strategy & Business consulting Services

Metaverse Market by Technology

  • Market Overview
  • Blockchain
  • Virtual Reality (VR) & Augmented Reality (VR)
  • Mixed Reality (MR)
  • Others

Metaverse Market by Application

  • Market Overview
  • Gaming
  • Online Shopping
  • Content Creation & Social Media
  • Event & Conference
  • Digital Marketing (Advertisement)
  • Testing & Inspection
  • Others

Metaverse Market by End-Use Industry

  • Market Overview
  • Aerospace & Defense
  • Education
  • Healthcare
  • Tourism & Hospitality
  • BFSI
  • Retail
  • Media & Entertainment
  • Automotive
  • Others

Metaverse Market Size by Region

  • Market Overview
  • North America
    • USA
    • Canada
  • Europe
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (MEA)
    • GCC Countries
    • South Africa
    • Rest of MEA

Competitive Landscape

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2023
  • Strategies Adopted by Key Market Players
  • Recent Activities in the Market
  • Key Companies Market Share (%), 2023

Key Company Profiles

  • 3i Inc. (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Apple Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Atari, Inc. (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Autodesk Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Dapper Labs (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Decentraland (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Epic Games, Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Fastly (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Google LLC (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • IBM Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Infosys (India)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Magic Leap, Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Meta Platforms, Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Nextech AR Solutions Inc. (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • NVIDIA Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Oracle Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Tencent Holdings Ltd. (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Unity Technologies, Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • The Sandbox (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
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