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Virtual Reality In Healthcare Global Market Report 2022

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LSH 22.06.22

“Virtual Reality In Healthcare Global Market Report 2022” from The Business Research Company provides the strategists, marketers and senior management with the critical information they need to assess the global virtual reality in healthcare market.

This report focuses on virtual reality in healthcare market which is experiencing strong growth. The report gives a guide to the virtual reality in healthcare market which will be shaping and changing our lives over the next ten years and beyond, including the markets response to the challenge of the global pandemic.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 12+ geographies.
  • Understand how the market is being affected by the coronavirus and how it is likely to emerge and grow as the impact of the virus abates.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market research findings.
  • Benchmark performance against key competitors.
  • Utilize the relationships between key data sets for superior strategizing.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order.

Where is the largest and fastest growing market for the virtual reality in healthcare? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? “The Virtual Reality In Healthcare market global report” from The Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography. It places the market within the context of the wider virtual reality in healthcare market, and compares it with other markets.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, the influence of the COVID-19 virus and forecasting its growth.
  • Market segmentations break down market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • Competitive landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
  • The virtual reality in healthcare market section of the report gives context. It compares the virtual reality in healthcare market with other segments of the virtual reality in healthcare market by size and growth, historic and forecast. It analyses GDP proportion, expenditure per capita, virtual reality in healthcare indicators comparison.

Scope

Markets Covered:

  • 1) By Component: Hardware; Software
  • 2) By Technology: Full Immersive Virtual Reality; Non-Immersive Virtual Reality; Semi-Immersive Virtual Reality
  • 3) By Device Type: Head-Mounted Display; Gesture-Tracking Device; Projectors and Display Units; Other Devices
  • 4) By Application: Patient Care Management; Education And Training; Fitness Management; Pharmacy; Surgery; Other Applications
  • 5) By End User: Research And Diagnostics; Laboratories; Hospitals And Clinics; Pharmaceutical Companies; Other End Users
  • Companies Mentioned: Samsung; Atheer Inc.; Augmedix Inc.; Firsthand Technology Inc.; Microsoft Corporation
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Executive Summary

Major players in the virtual reality in healthcare market are: Samsung, Atheer Inc., Augmedix Inc., Firsthand Technology Inc., Microsoft Corporation, Medical Realities Ltd, Mindmaze, Medtronic Inc, Siemens Healthineers, Hologic Inc., Oculus VR, GE Healthcare and Orca Health Inc.

The global virtual reality in healthcare market is expected to grow from $1.42 billion in 2021 to $2.07 billion in 2022 at a compound annual growth rate (CAGR) of 45.7%. The market is expected to grow to $9.25 billion in 2026 at a compound annual growth rate (CAGR) of 45.5%.

The virtual reality in the healthcare market consists of sales of virtual reality hardware and software by entities (organizations, sole traders, and partnerships) that manufacture VR technology and devices for use in the healthcare industry. VR in healthcare refers to the use of immersive, computer-generated technology in medicine and treatment. VR in healthcare has the potential to create more impactful visual experiences of space and human anatomy, lowering medical costs, reducing fear and stress, decreasing traumatic events, and improving outcomes.

The main types of components in virtual reality in healthcare market are hardware and software. The hardware virtual reality in the healthcare includes headsets, goggles, and other accessories used in the healthcare facilities for medical training, performing virtual surgeries and others to make the user feel immersed in the 3D environment. The main technology used in VR in healthcare are full immersive virtual reality, non-immersive virtual reality, semi-immersive virtual reality and has various device type such as head-mounted display, gerture-tracking device, projectors and display units, others. VR in healthcare is used in research and diagnostics, laboratories, hospitals and clinics, pharmaceutical companies, others and applied in patient care management, education and training, fitness management, pharmacy, surgery, others.

North America was the largest region in the virtual reality in healthcare market in 2021. The regions covered in this report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The rise in incidences of neurological disorders is driving the growth of the virtual reality in healthcare market. Neurological disorders are diseases such as Alzheimer's disease, Parkinson's disease, dementia, multiple sclerosis, migraines, and others that affect the body's central nervous system. Immersive VR technology assists in the development of promising applications for the treatment of neurological illnesses. Virtual Reality in neurology is cost-efficient, patient-friendly, useful for both normal and pathological ageing, and gives ecological validity that standard neuropsychological tests do not provide. For instance, in 2019, Pan American Health Organization reported 533,172 deaths due to neurological disorders of which 40% deaths were in men, and 60% were in women in 33 countries of the American region. In addition, the Neurological Alliance of the United Kingdom reported 14.7 million neurological cases in 2019 through a study, indicating that at least one in every six people suffers from one or more neurological illnesses. Therefore, the rise in incidences of neurological disorders is expected to fuel the growth of virtual reality in the healthcare market going forward.

The growing technological advancements is shaping the virtual reality in the healthcare market. Major companies operating in virtual reality in the healthcare sector is focusing on developing new technological solutions for the healthcare industry to strengthen their position in the market. For instance, in March 2021, National Health Service (NHS), a UK based government department launched a free treatment plan that uses virtual reality technology to help people with trypanophobia conquer their phobias and receive their vaccinations without anxiety. With this plan, the patients can train their brains to overcome the fear of needles by engaging in learning exercises and breathing techniques.

In January 2020, Teladoc Health, Inc., a US based virtual healthcare company acquired InTouch Health for an undisclosed amount. This acquisition enables Teladoc Health as the first virtual care provider addressing the full range of acuity - from critical to chronic to everyday care - through a single solution across all locations of care globally. InTouch Health is a US based company that provides virtual reality in healthcare.

The countries covered in the Virtual Reality In Healthcare market report are: Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA.

Table of Contents

1. Executive Summary

2. Virtual Reality In Healthcare Market Characteristics

3. Virtual Reality In Healthcare Market Trends And Strategies

4. Impact Of COVID-19 On Virtual Reality In Healthcare

5. Virtual Reality In Healthcare Market Size And Growth

  • 5.1. Global Virtual Reality In Healthcare Historic Market, 2016-2021, $ Billion
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints On The Market
  • 5.2. Global Virtual Reality In Healthcare Forecast Market, 2021-2026F, 2031F, $ Billion
    • 5.2.1. Drivers Of The Market
    • 5.2.2. Restraints On the Market

6. Virtual Reality In Healthcare Market Segmentation

  • 6.1. Global Virtual Reality In Healthcare Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Hardware
  • Software
  • 6.2. Global Virtual Reality In Healthcare Market, Segmentation By Technology, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Full Immersive Virtual Reality
  • Non-Immersive Virtual Reality
  • Semi-Immersive Virtual Reality
  • 6.3. Global Virtual Reality In Healthcare Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Head-Mounted Display
  • Gesture-Tracking Device
  • Projectors and Display Units
  • Other Devices
  • 6.4. Global Virtual Reality In Healthcare Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Patient Care Management
  • Education And Training
  • Fitness Management
  • Pharmacy
  • Surgery
  • Other Applications
  • 6.5. Global Virtual Reality In Healthcare Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Research And Diagnostics
  • Laboratories
  • Hospitals And Clinics
  • Pharmaceutical Companies
  • Other End Users

7. Virtual Reality In Healthcare Market Regional And Country Analysis

  • 7.1. Global Virtual Reality In Healthcare Market, Split By Region, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • 7.2. Global Virtual Reality In Healthcare Market, Split By Country, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

8. Asia-Pacific Virtual Reality In Healthcare Market

  • 8.1. Asia-Pacific Virtual Reality In Healthcare Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Virtual Reality In Healthcare Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • 8.3. Asia-Pacific Virtual Reality In Healthcare Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

9. China Virtual Reality In Healthcare Market

  • 9.1. China Virtual Reality In Healthcare Market Overview
  • 9.2. China Virtual Reality In Healthcare Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F,$ Billion
  • 9.3. China Virtual Reality In Healthcare Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F,$ Billion

10. India Virtual Reality In Healthcare Market

  • 10.1. India Virtual Reality In Healthcare Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • 10.2. India Virtual Reality In Healthcare Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

11. Japan Virtual Reality In Healthcare Market

  • 11.1. Japan Virtual Reality In Healthcare Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • 11.2. Japan Virtual Reality In Healthcare Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

12. Australia Virtual Reality In Healthcare Market

  • 12.1. Australia Virtual Reality In Healthcare Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • 12.2. Australia Virtual Reality In Healthcare Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

13. Indonesia Virtual Reality In Healthcare Market

  • 13.1. Indonesia Virtual Reality In Healthcare Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • 13.2. Indonesia Virtual Reality In Healthcare Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

14. South Korea Virtual Reality In Healthcare Market

  • 14.1. South Korea Virtual Reality In Healthcare Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • 14.2. South Korea Virtual Reality In Healthcare Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

15. Western Europe Virtual Reality In Healthcare Market

  • 15.1. Western Europe Virtual Reality In Healthcare Market Overview
  • 15.2. Western Europe Virtual Reality In Healthcare Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • 15.3. Western Europe Virtual Reality In Healthcare Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

16. UK Virtual Reality In Healthcare Market

  • 16.1. UK Virtual Reality In Healthcare Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • 16.2. UK Virtual Reality In Healthcare Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

17. Germany Virtual Reality In Healthcare Market

  • 17.1. Germany Virtual Reality In Healthcare Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • 17.2. Germany Virtual Reality In Healthcare Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

18. France Virtual Reality In Healthcare Market

  • 18.4. France Virtual Reality In Healthcare Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • 18.5. France Virtual Reality In Healthcare Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

19. Eastern Europe Virtual Reality In Healthcare Market

  • 19.1. Eastern Europe Virtual Reality In Healthcare Market Overview
  • 19.2. Eastern Europe Virtual Reality In Healthcare Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • 19.3. Eastern Europe Virtual Reality In Healthcare Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

20. Russia Virtual Reality In Healthcare Market

  • 20.1. Russia Virtual Reality In Healthcare Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • 20.2. Russia Virtual Reality In Healthcare Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

21. North America Virtual Reality In Healthcare Market

  • 21.1. North America Virtual Reality In Healthcare Market Overview
  • 21.2. North America Virtual Reality In Healthcare Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • 21.3. North America Virtual Reality In Healthcare Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

22. USA Virtual Reality In Healthcare Market

  • 22.1. USA Virtual Reality In Healthcare Market Overview
  • 22.2. USA Virtual Reality In Healthcare Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • 22.3. USA Virtual Reality In Healthcare Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

23. South America Virtual Reality In Healthcare Market

  • 23.1. South America Virtual Reality In Healthcare Market Overview
  • 23.2. South America Virtual Reality In Healthcare Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • 23.3. South America Virtual Reality In Healthcare Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

24. Brazil Virtual Reality In Healthcare Market

  • 24.1. Brazil Virtual Reality In Healthcare Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • 24.2. Brazil Virtual Reality In Healthcare Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

25. Middle East Virtual Reality In Healthcare Market

  • 25.1. Middle East Virtual Reality In Healthcare Market Overview
  • 25.2. Middle East Virtual Reality In Healthcare Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • 25.3. Middle East Virtual Reality In Healthcare Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

26. Africa Virtual Reality In Healthcare Market

  • 26.1. Africa Virtual Reality In Healthcare Market Overview
  • 26.2. Africa Virtual Reality In Healthcare Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • 26.3. Africa Virtual Reality In Healthcare Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

27. Virtual Reality In Healthcare Market Competitive Landscape And Company Profiles

  • 27.1. Virtual Reality In Healthcare Market Competitive Landscape
  • 27.2. Virtual Reality In Healthcare Market Company Profiles
    • 27.2.1. Samsung
      • 27.2.1.1. Overview
      • 27.2.1.2. Products and Services
      • 27.2.1.3. Strategy
      • 27.2.1.4. Financial Performance
    • 27.2.2. Atheer Inc.
      • 27.2.2.1. Overview
      • 27.2.2.2. Products and Services
      • 27.2.2.3. Strategy
      • 27.2.2.4. Financial Performance
    • 27.2.3. Augmedix Inc.
      • 27.2.3.1. Overview
      • 27.2.3.2. Products and Services
      • 27.2.3.3. Strategy
      • 27.2.3.4. Financial Performance
    • 27.2.4. Firsthand Technology Inc.
      • 27.2.4.1. Overview
      • 27.2.4.2. Products and Services
      • 27.2.4.3. Strategy
      • 27.2.4.4. Financial Performance
    • 27.2.5. Microsoft Corporation
      • 27.2.5.1. Overview
      • 27.2.5.2. Products and Services
      • 27.2.5.3. Strategy
      • 27.2.5.4. Financial Performance

28. Key Mergers And Acquisitions In The Virtual Reality In Healthcare Market

29. Virtual Reality In Healthcare Market Future Outlook and Potential Analysis

30. Appendix

  • 30.1. Abbreviations
  • 30.2. Currencies
  • 30.3. Research Inquiries
  • 30.4. The Business Research Company
  • 30.5. Copyright And Disclaimer
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