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세계의 가상현실(VR) 서비스 시장 : COVID-19에 의한 성장과 변화(2020-2030년)

Virtual Reality Services Global Market Report 2020-30: Covid 19 Growth and Change

리서치사 The Business Research Company
발행일 2020년 06월 상품 코드 942270
페이지 정보 영문 200 Pages
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세계의 가상현실(VR) 서비스 시장 : COVID-19에 의한 성장과 변화(2020-2030년) Virtual Reality Services Global Market Report 2020-30: Covid 19 Growth and Change
발행일 : 2020년 06월 페이지 정보 : 영문 200 Pages

세계의 VR(가상현실) 서비스 시장에 대해 조사분석했으며, 시장 개요, 시장 규모와 예측, 부문별 시장 분석, 지역별 시장 분석, 경쟁 구도 등에 관한 정보를 정리하여 전해드립니다.

목차

제1장 개요

제2장 VR(가상현실) 서비스 시장의 특징

제3장 VR(가상현실) 서비스 시장 규모와 성장률

  • 세계 시장 실적(금액)
    • 시장 촉진요인
    • 시장 억제요인
  • 세계 시장 예측(금액)
    • 시장 촉진요인
    • 시장 억제요인

제4장 VR(가상현실) 서비스 시장 세분화

  • 용도별, 실적과 예측(금액)
    • 의료
    • 교육
    • 부동산
    • 광고
    • 여행
    • 게임
    • 엔터테인먼트
    • 기타

제5장 VR(가상현실) 서비스 시장의 지역별·국가별 분석

  • 지역별
  • 국가별

제6장 아시아태평양의 VR(가상현실) 서비스 시장

  • 시장 개요
  • 용도별, 실적과 예측(금액)

제7장 중국의 VR(가상현실) 서비스 시장

  • 시장 개요
  • 용도별, 실적과 예측(금액)

제8장 인도의 VR(가상현실) 서비스 시장

  • 시장 개요
  • 용도별, 실적과 예측(금액)

제9장 일본의 VR(가상현실) 서비스 시장

  • 시장 개요
  • 용도별, 실적과 예측(금액)

제10장 호주의 VR(가상현실) 서비스 시장

  • 용도별, 실적과 예측(금액)

제11장 인도네시아의 VR(가상현실) 서비스 시장

  • 용도별, 실적과 예측(금액)

제12장 한국의 VR(가상현실) 서비스 시장

  • 용도별, 실적과 예측(금액)

제13장 서유럽의 VR(가상현실) 서비스 시장

제14장 영국의 VR(가상현실) 서비스 시장

제15장 독일의 VR(가상현실) 서비스 시장

제16장 프랑스의 VR(가상현실) 서비스 시장

제17장 동유럽의 VR(가상현실) 서비스 시장

제18장 러시아의 VR(가상현실) 서비스 시장

제19장 북미의 VR(가상현실) 서비스 시장

제20장 미국의 VR(가상현실) 서비스 시장

제21장 남미의 VR(가상현실) 서비스 시장

제22장 브라질의 VR(가상현실) 서비스 시장

제23장 중동의 VR(가상현실) 서비스 시장

제24장 아프리카의 VR(가상현실) 서비스 시장

제25장 VR(가상현실) 서비스 시장의 경쟁 상황과 기업 개요

  • 경쟁 구도
  • 기업 개요
    • VR Vision
    • Skywell Software
    • LittlStar
    • Creative Solutions
    • Gramercy Tech

제26장 VR(가상현실) 서비스 시장의 주요 M&A

제27장 VR(가상현실) 서비스 시장의 동향과 전략

제28장 VR(가상현실) 서비스 시장의 미래 전망과 잠재적 분석

제29장 부록

KSA 20.06.30

Title:
Virtual Reality Services Global Market Report 2020-30:
Covid 19 Growth and Change Including:
1) By Application: Healthcare; Education; Real Estate; Advertising; Travel; Gaming; Entertainment; Others Covering: VR Vision; Skywell Software; LittlStar; Creative Solutions; Gramercy Tech

‘Virtual Reality Services Global Market Report 2020’: Covid 19 Growth and Change from The Business Research Company provides the strategists, marketers and senior management with the critical information they need to assess the global virtual reality services market.

This report focuses on virtual reality services market which is experiencing strong growth. The report gives a guide to the virtual reality services market which will be shaping and changing our lives over the next ten years and beyond, including the markets response to the challenge of the global pandemic.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 12+ geographies.
  • Understand how the market is being affected by the coronavirus and how it is likely to emerge and grow as the impact of the virus abates.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market research findings.
  • Benchmark performance against key competitors.
  • Utilize the relationships between key data sets for superior strategizing.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order.

Where is the largest and fastest growing market for the virtual reality services? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? ‘The Virtual Reality Services market global report’ from The Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography. It places the market within the context of the wider virtual reality services market, and compares it with other markets.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, the influence of the Covid 19 virus and forecasting its growth.
  • Market segmentations break down market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of Covid 19 for all regions, key developed countries and major emerging markets.
  • Competitive landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
  • The virtual reality services market section of the report gives context. It compares the virtual reality services market with other segments of the virtual reality services market by size and growth, historic and forecast. It analyses GDP proportion, expenditure per capita, virtual reality services indicators comparison.

Scope

Markets Covered:

  • 1) By Application: Healthcare; Education; Real Estate; Advertising; Travel; Gaming; Entertainment; Others
  • Companies Mentioned: VR Vision; Skywell Software; LittlStar; Creative Solutions; Gramercy Tech
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Table of Contents

1. Executive Summary

2. Virtual Reality Services Market Characteristics

3. Virtual Reality Services Market Size And Growth

  • 3.1. Global Virtual Reality Services Historic Market, 2015 - 2019, $ Billion
    • 3.1.1. Drivers Of The Market
    • 3.1.2. Restraints On The Market
  • 3.2. Global Virtual Reality Services Forecast Market, 2019 - 2023F, 2025F, 2030F, $ Billion
    • 3.2.1. Drivers Of The Market
    • 3.2.2. Restraints On the Market

4. Virtual Reality Services Market Segmentation

  • 4.1. Global Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion
    • Healthcare
    • Education
    • Real Estate
    • Advertising
    • Travel
    • Gaming
    • Entertainment
    • Others

5. Virtual Reality Services Market Regional And Country Analysis

  • 5.1. Global Virtual Reality Services Market, Split By Region, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion
  • 5.2. Global Virtual Reality Services Market, Split By Country, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

6. Asia-Pacific Virtual Reality Services Market

  • 6.1. Asia-Pacific Virtual Reality Services Market Overview
  • 6.2. Asia-Pacific Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

7. China Virtual Reality Services Market

  • 7.1. China Virtual Reality Services Market Overview
  • 7.2. China Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

8. India Virtual Reality Services Market

  • 8.1. India Virtual Reality Services Market Overview
  • 8.2. India Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

9. Japan Virtual Reality Services Market

  • 9.1. Japan Virtual Reality Services Market Overview
  • 9.2. Japan Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

10. Australia Virtual Reality Services Market

  • 10.1. Australia Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

11. Indonesia Virtual Reality Services Market

  • 11.1. Indonesia Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

12. South Korea Virtual Reality Services Market

  • 12.1. South Korea Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

13. Western Europe Virtual Reality Services Market

  • 13.1. Western Europe Virtual Reality Services Market Overview
  • 13.2. Western Europe Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

14. UK Virtual Reality Services Market

  • 14.1. UK Virtual Reality Services Market Overview
  • 14.2. UK Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

15. Germany Virtual Reality Services Market

  • 15.1. Germany Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

16. France Virtual Reality Services Market

  • 16.3. France Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

17. Eastern Europe Virtual Reality Services Market

  • 17.1. Eastern Europe Virtual Reality Services Market Overview
  • 17.2. Eastern Europe Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

18. Russia Virtual Reality Services Market

  • 18.1. Russia Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

19. North America Virtual Reality Services Market

  • 19.1. North America Virtual Reality Services Market Overview
  • 19.2. North America Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

20. USA Virtual Reality Services Market

  • 20.1. USA Virtual Reality Services Market Overview
  • 20.2. USA Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

21. South America Virtual Reality Services Market

  • 21.1. South America Virtual Reality Services Market Overview
  • 21.2. South America Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

22. Brazil Virtual Reality Services Market

  • 22.1. Brazil Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

23. Middle East Virtual Reality Services Market

  • 23.1. Middle East Virtual Reality Services Market Overview
  • 23.2. Middle East Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

24. Africa Virtual Reality Services Market

  • 24.1. Africa Virtual Reality Services Market Overview
  • 24.2. Africa Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

25. Virtual Reality Services Market Competitive Landscape And Company Profiles

  • 25.1. Virtual Reality Services Market Competitive Landscape
  • 25.2. Virtual Reality Services Market Company Profiles
    • 25.2.1. VR Vision
      • 25.2.1.1. Overview
      • 25.2.1.2. Products and Services
      • 25.2.1.3. Strategy
      • 25.2.1.4. Financial Performance
    • 25.2.2. Skywell Software
      • 25.2.2.1. Overview
      • 25.2.2.2. Products and Services
      • 25.2.2.3. Strategy
      • 25.2.2.4. Financial Performance
    • 25.2.3. LittlStar
      • 25.2.3.1. Overview
      • 25.2.3.2. Products and Services
      • 25.2.3.3. Strategy
      • 25.2.3.4. Financial Performance
    • 25.2.4. Creative Solutions
      • 25.2.4.1. Overview
      • 25.2.4.2. Products and Services
      • 25.2.4.3. Strategy
      • 25.2.4.4. Financial Performance
    • 25.2.5. Gramercy Tech
      • 25.2.5.1. Overview
      • 25.2.5.2. Products and Services
      • 25.2.5.3. Strategy
      • 25.2.5.4. Financial Performance

26. Key Mergers And Acquisitions In The Virtual Reality Services Market

27. Virtual Reality Services Market Trends And Strategies

28. Virtual Reality Services Market Future Outlook and Potential Analysis

29. Appendix

  • 29.1. Abbreviations
  • 29.2. Currencies
  • 29.3. Research Inquiries
  • 29.4. The Business Research Company
  • 29.5. Copyright And Disclaimer
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