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위치 기반 가상현실(VR) 시장 : 세계 산업 분석, 규모, 점유율, 성장, 동향, 예측(2019-2027년)

Location Based VR Market -Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2019 - 2027

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발행일 2019년 05월 상품 코드 881232
페이지 정보 영문 225 Pages
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위치 기반 가상현실(VR) 시장 : 세계 산업 분석, 규모, 점유율, 성장, 동향, 예측(2019-2027년) Location Based VR Market -Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2019 - 2027
발행일 : 2019년 05월 페이지 정보 : 영문 225 Pages

본 상품은 영문 자료로 한글과 영문목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문목차를 참고해주시기 바랍니다.

세계의 위치 기반 가상현실(VR) 시장을 조사했으며, 시장 개요, 컴포넌트·최종사용자·용도·기술 유형·지역별 시장 규모 추이와 예측, 시장 성장 촉진요인 및 저해요인 분석, 시장 기회, 경쟁 구도, 주요 기업 개요 등의 정보를 제공합니다.

목차

제1장 서론

  • 시장 범위
  • 시장 세분화
  • 주요 조사 목적

제2장 전제조건과 조사 방법

제3장 주요 요약

제4장 시장 개요

  • 서론
  • 거시경제 요인 개요
  • 시장 요인 분석
    • Five Forces 분석
    • PESTEL 분석
    • 밸류체인 분석
    • 시장 역학
  • 규제 정책
  • 기술 로드맵
  • 접속 요건 분석
    • Wi-Fi
    • 5G
  • 시장 분석과 예측
  • 시장 기회 분석 : 부문·지역별
  • 경쟁 시나리오와 동향
    • 시장 집중율
    • 인수합병(M&A), 사업 확대
  • 시장 전망

제5장 세계의 위치 기반 가상현실(VR) 시장 : 구성요소별

  • 개요와 정의
  • 시장 분석 : 구성요소별
  • 매출 추이와 예측 : 구성요소별(실적, 예측)
    • 하드웨어
    • 소프트웨어

제6장 세계의 위치 기반 가상현실(VR) 시장 : 최종사용자별

  • 개요와 정의
  • 시장 분석 : 최종사용자별
  • 매출 추이와 예측 : 최종사용자별(실적, 예측)
    • 놀이공원
    • 어트랙션
    • 4D 영화
    • 게임
    • 자동차
    • 소매 및 운송

제7장 세계의 위치 기반 가상현실(VR) 시장 : 용도별

  • 개요
  • 주요 부문 분석
  • 매출 추이와 예측 : 용도별(실적, 예측)
    • 엔터테인먼트
    • 게임
    • 미디어
    • 트레이닝 및 시뮬레이션
    • 내비게이션
    • 세일즈

제8장 세계의 위치 기반 가상현실(VR) 시장 : 기술 유형별

  • 개요
  • 주요 부문 분석
  • 매출 추이와 예측 : 기술 유형별(실적, 예측)
    • 2차원(2D)
    • 3차원(3D)
    • 클라우드 통합 현실(CMR)

제9장 세계의 위치 기반 가상현실(VR) 시장 : 지역별

  • 개요
  • 주요 부문 분석
  • 매출 추이와 예측 : 지역별(실적, 예측)
    • 북미
    • 유럽
    • 아시아태평양
    • 중동 및 아프리카
    • 남미

제10장 북미

제11장 유럽

제12장 아시아태평양

제13장 중동 및 아프리카

제14장 남미

제15장 경쟁 구도

  • 시장 기업 : 경쟁 매트릭스
  • 시장 점유율 분석 : 기업별

제16장 기업 개요

  • Eon Reality Inc.
  • Google, LLC
  • HQSoftware
  • HTC Corporation
  • Huawei Technologies Co., Ltd.
  • Intel Corporation
  • Microsoft Corporation
  • Oculus VR
  • Samsung Electronics Co., Ltd.
  • Sony Interactive Entertainment LLC

제17장 주요 요점

LSH 19.07.16

List of Tables

Table No. 1: New Entrants in Location Based VR Market

Table No. 2: Global Location Based VR Market Value (US$ Mn) and Forecast, by Component, 2017?2027

Table No. 3: Global Location Based VR Market Volume (Thousand Units) and Forecast, by Component, 2017?2027

Table No. 4: Global Location Based VR Market Value (US$ Mn) and Forecast, by End-use, 2017?2027

Table No. 5: Global Location Based VR Market Value (US$ Mn) and Forecast, by Application, 2017?2027

Table No. 6: Global Location Based VR Market Value (US$ Mn) and Forecast, by Technology Type, 2017?2027

Table No. 7: Global Location Based VR Market Value (US$ Mn) and Forecast, by Region, 2017?2027

Table No. 8: Global Location Based VR Market Volume (Thousand Units) and Forecast, by Region, 2017?2027

Table No. 9: North America Location Based VR Market Value (US$ Mn) and Forecast, by Component, 2017?2027

Table No. 10: North America Location Based VR Market Volume (Thousand Units) and Forecast, by Component, 2017?2027

Table No. 11: North America Location Based VR Market Value (US$ Mn) and Forecast, by Application, 2017?2027

Table No. 12: North America Location Based VR Market Value (US$ Mn) and Forecast, by Technology Type, 2017?2027

Table No. 13: North America Location Based VR Market Value (US$ Mn) and Forecast, by End-use, 2017?2027

Table No. 14: North America Location Based VR Market Value (US$ Mn) and Forecast, by Country, 2017?2027

Table No. 15: Europe Location Based VR Market Value (US$ Mn) and Forecast, by Component, 2017?2027

Table No. 16: Europe Location Based VR Market Volume (Thousand Units) and Forecast, by Component, 2017?2027

Table No. 17: Europe Location Based VR Market Value (US$ Mn) and Forecast, by Application, 2017?2027

Table No. 18: Europe Location Based VR Market Value (US$ Mn) and Forecast, by Technology Type, 2017?2027

Table No. 19: Europe Location Based VR Market Value (US$ Mn) and Forecast, by End-use, 2017?2027

Table No. 20: Europe Location Based VR Market Value (US$ Mn) and Forecast, by Country, 2017?2027

Table No. 21: Asia Pacific Location Based VR Market Value (US$ Mn) and Forecast, by Component, 2017?2027

Table No. 22: Asia Pacific Location Based VR Market Volume (Thousand Units) and Forecast, by Component, 2017?2027

Table No. 23: Asia Pacific Location Based VR Market Value (US$ Mn) and Forecast, by Application, 2017?2027

Table No. 24: Asia Pacific Location Based VR Market Value (US$ Mn) and Forecast, by Technology Type, 2017?2027

Table No. 25: Asia Pacific Location Based VR Market Value (US$ Mn) and Forecast, by End-use, 2017?2027

Table No. 26: Asia Pacific Location Based VR Market Value (US$ Mn) and Forecast, by Country, 2017?2027

Table No. 27: Middle East & Africa Location Based VR Market Value (US$ Mn) and Forecast, by Component, 2017?2027

Table No. 28: Middle East & Africa Location Based VR Market Volume (Thousand Units) and Forecast, by Component, 2017?2027

Table No. 29: Middle East & Africa Location Based VR Market Value (US$ Mn) and Forecast, by Application, 2017?2027

Table No. 30: Middle East & Africa Location Based VR Market Value (US$ Mn) and Forecast, by Technology Type, 2017?2027

Table No. 31: Middle East & Africa Location Based VR Market Value (US$ Mn) and Forecast, by End-use, 2017?2027

Table No. 32: Middle East & Africa Location Based VR Market Value (US$ Mn) and Forecast, by Country, 2017?2027

Table No. 33: South America Location Based VR Market Value (US$ Mn) and Forecast, by Component, 2017?2027

Table No. 34: South America Location Based VR Market Volume (Thousand Units) and Forecast, by Component, 2017?2027

Table No. 35: South America Location Based VR Market Value (US$ Mn) and Forecast, by Application, 2017?2027

Table No. 36: South America Location Based VR Market Value (US$ Mn) and Forecast, by Technology Type, 2017?2027

Table No. 37: South America Location Based VR Market Value (US$ Mn) and Forecast, by End-use, 2017?2027

Table No. 38: South America Location Based VR Market Value (US$ Mn) and Forecast, by Country, 2017?2027

List of Figures

Figure No. 1: Share Analysis

Figure No. 2: Gross Domestic Product (GDP) per Capita; Analysis (1/2) (US$ Tn), By Major Countries, 2012-2017

Figure No. 3: GDP (US$ Bn), Top Economies (2012-2017)

Figure No. 4: Top Economies GDP Landscape

Figure No. 5: Vale Chain Analysis

Figure No. 6: Global Location Based VR Market Size (US$ Mn) and Forecast, 2013 - 2027

Figure No. 7: Global Location Based VR Market Opportunity Analysis, 2017 - 2027

Figure No. 8: Global Location Based VR Market Size (Thousand Units) and Forecast, 2013 - 2027

Figure No. 9: Global Location Based VR Market Opportunity Analysis, 2017 - 2027

Figure No. 10: Global Location Based VR Market Opportunity Assessment, by Component

Figure No. 11: Global Location Based VR Market Opportunity Assessment, by Application

Figure No. 12: Global Location Based VR Market Opportunity Assessment, by Technology Type

Figure No. 13: Global Location Based VR Market Opportunity Assessment, by End-use

Figure No. 14: Global Location Based VR Market Opportunity Assessment, by Region

Figure No. 15: North America Location Based VR Market Opportunity Assessment, by Component

Figure No. 16: North America Location Based VR Market Opportunity Assessment, by Application

Figure No. 17: North America Location Based VR Market Opportunity Assessment, by Technology Type

Figure No. 18: North America Location Based VR Market Opportunity Assessment, by End-use

Figure No. 19: North America Location Based VR Market Opportunity Assessment, by Country

Figure No. 20: Europe Location Based VR Market Opportunity Assessment, by Component

Figure No. 21: Europe Location Based VR Market Opportunity Assessment, by Application

Figure No. 22: Europe Location Based VR Market Opportunity Assessment, by Technology Type

Figure No. 23: Europe Location Based VR Market Opportunity Assessment, by End-use

Figure No. 24: Europe Location Based VR Market Opportunity Assessment, by Country

Figure No. 25: Asia Pacific Location Based VR Market Opportunity Assessment, by Component

Figure No. 26: Asia Pacific Location Based VR Market Opportunity Assessment, by Application

Figure No. 27: Asia Pacific Location Based VR Market Opportunity Assessment, by Technology Type

Figure No. 28: Asia Pacific Location Based VR Market Opportunity Assessment, by End-use

Figure No. 29: Asia Pacific Location Based VR Market Opportunity Assessment, by Country

Figure No. 30: MEA Location Based VR Market Opportunity Assessment, by Component

Figure No. 31: MEA Location Based VR Market Opportunity Assessment, by Application

Figure No. 32: MEA Location Based VR Market Opportunity Assessment, by Technology Type

Figure No. 33: MEA Location Based VR Market Opportunity Assessment, by End-use

Figure No. 34: MEA Location Based VR Market Opportunity Assessment, by Country

Figure No. 35: South America MEA Location Based VR Market Opportunity Assessment, by Component

Figure No. 36: South America Location Based VR Market Opportunity Assessment, by Application

Figure No. 37: South America Location Based VR Market Opportunity Assessment, by Technology Type

Figure No. 38: South America Location Based VR Market Opportunity Assessment, by End-use

Figure No. 39: South America Location Based VR Market Opportunity Assessment, by Country

Figure No. 40: Global Location Based VR Market, Application, CAGR (%) (2019 - 2027)

Figure No. 41: Global Location Based VR Market, by Technology Type. CAGR (%) (2019 - 2027)

Figure No. 42: Global Location Based VR Market, End-use, CAGR (%) (2019 - 2027)

Figure No. 43: Global Location Based VR Market Analysis and Forecast, by Component (2019)

Figure No. 44: Global Location Based VR Market Analysis and Forecast, by Component (2027)

Figure No. 45: Global Location Based VR Market Analysis and Forecast, by End-use, (2019)

Figure No. 46: Global Location Based VR Market Analysis and Forecast, End-use (2027)

Figure No. 47: Global Location Based VR Market Analysis and Forecast, by Application (2019)

Figure No. 48: Global Location Based VR Market Analysis and Forecast, by Application (2027)

Figure No. 49: Global Location Based VR Market Analysis and Forecast, by Technology Type (2019)

Figure No. 50: Global Location Based VR Market Analysis and Forecast, by Technology Type (2027)

Figure No. 51: Global Location Based VR Market Analysis and Forecast, by Region, (2019)

Figure No. 52: Global Location Based VR Market Analysis and Forecast, Region (2027)

Figure No. 53: North America Location Based VR Market Size (US$ Mn) and Forecast, 2017?2027

Figure No. 54: North America Location Based VR Market Opportunity Analysis, 2017?2027

Figure No. 55: North America Location Based VR Market Volume (Thousand Units) and Forecast, 2017?2027

Figure No. 56: North America Location Based VR Market Volume Opportunity Analysis, 2017?2027

Figure No. 57: North America Location Based VR Market Analysis and Forecast, by Component (2019)

Figure No. 58: North America Location Based VR Market Analysis and Forecast, by Component (2027)

Figure No. 59: North America Location Based VR Market Analysis and Forecast, by Application (2019)

Figure No. 60: North America Location Based VR Market Analysis and Forecast, by Application (2027)

Figure No. 61: North America Location Based VR Market Analysis and Forecast, by Technology Type (2019)

Figure No. 62: North America Location Based VR Market Analysis and Forecast, by Technology Type (2027)

Figure No. 63: North America Location Based VR Market Analysis and Forecast, by End-use, (2019)

Figure No. 64: North America Location Based VR Market Analysis and Forecast, End-use (2027)

Figure No. 65: North America Location Based VR Market Analysis and Forecast, by Country, (2019)

Figure No. 66: North America Location Based VR Market Analysis and Forecast, Country (2027)

Figure No. 67: Europe Location Based VR Market Size (US$ Mn) and Forecast, 2017?2027

Figure No. 68: Europe Location Based VR Market Opportunity Analysis, 2017?2027

Figure No. 69: Europe Location Based VR Market Volume (Thousand Units) and Forecast, 2017?2027

Figure No. 70: Europe Location Based VR Market Volume Opportunity Analysis, 2017?2027

Figure No. 71: Europe Location Based VR Market Analysis and Forecast, by Component (2019)

Figure No. 72: Europe Location Based VR Market Analysis and Forecast, by Component (2027)

Figure No. 73: Europe Location Based VR Market Analysis and Forecast, by Application (2019)

Figure No. 74: Europe Location Based VR Market Analysis and Forecast, by Application (2027)

Figure No. 75: Europe Location Based VR Market Analysis and Forecast, by Technology Type (2019)

Figure No. 76: Europe Location Based VR Market Analysis and Forecast, by Technology Type (2027)

Figure No. 77: Europe Location Based VR Market Analysis and Forecast, by End-use, (2019)

Figure No. 78: Europe Location Based VR Market Analysis and Forecast, End-use (2027)

Figure No. 79: Europe Location Based VR Market Analysis and Forecast, by Country, (2019)

Figure No. 80: Europe Location Based VR Market Analysis and Forecast, Country (2027)

Figure No. 81: Asia Pacific Location Based VR Market Size (US$ Mn) and Forecast, 2017?2027

Figure No. 82: Asia Pacific Location Based VR Market Opportunity Analysis, 2017?2027

Figure No. 83: Asia Pacific Location Based VR Market Volume (Thousand Units) and Forecast, 2017?2027

Figure No. 84: Asia Pacific Location Based VR Market Volume Opportunity Analysis, 2017?2027

Figure No. 85: Asia Pacific Location Based VR Market Analysis and Forecast, by Component (2019)

Figure No. 86: Asia Pacific Location Based VR Market Analysis and Forecast, by Component (2027)

Figure No. 87: Asia Pacific Location Based VR Market Analysis and Forecast, by Application (2019)

Figure No. 88: Asia Pacific Location Based VR Market Analysis and Forecast, by Application (2027)

Figure No. 89: Asia Pacific Location Based VR Market Analysis and Forecast, by Technology Type (2019)

Figure No. 90: Asia Pacific Location Based VR Market Analysis and Forecast, by Technology Type (2027)

Figure No. 91: Asia Pacific Location Based VR Market Analysis and Forecast, by End-use, (2019)

Figure No. 92: Asia Pacific Location Based VR Market Analysis and Forecast, End-use (2027)

Figure No. 93: Asia Pacific Location Based VR Market Analysis and Forecast, by Country, (2019)

Figure No. 94: Asia Pacific Location Based VR Market Analysis and Forecast, Country (2027)

Figure No. 95: Middle East & Africa Location Based VR Market Size (US$ Mn) and Forecast, 2017?2027

Figure No. 96: Middle East & Africa Location Based VR Market Opportunity Analysis, 2017?2027

Figure No. 97: Middle East & Africa Location Based VR Market Volume (Thousand Units) and Forecast, 2017?2027

Figure No. 98: Middle East & Africa Location Based VR Market Volume Opportunity Analysis, 2017?2027

Figure No. 99: Middle East & Africa Location Based VR Market Analysis and Forecast, by Component (2019)

Figure No. 100: Middle East & Africa Location Based VR Market Analysis and Forecast, by Component (2027)

Figure No. 101: Middle East & Africa Location Based VR Market Analysis and Forecast, by Application (2019)

Figure No. 102: Middle East & Africa Location Based VR Market Analysis and Forecast, by Application (2027)

Figure No. 103: Middle East & Africa Location Based VR Market Analysis and Forecast, by Technology Type (2019)

Figure No. 104: Middle East & Africa Location Based VR Market Analysis and Forecast, by Technology Type (2027)

Figure No. 105: Middle East & Africa Location Based VR Market Analysis and Forecast, by End-use, (2019)

Figure No. 106: Middle East & Africa Location Based VR Market Analysis and Forecast, End-use (2027)

Figure No. 107: Middle East & Africa Location Based VR Market Analysis and Forecast, by Country, (2019)

Figure No. 108: Middle East & Africa Location Based VR Market Analysis and Forecast, Country (2027)

Figure No. 109: South America Location Based VR Market Size (US$ Mn) and Forecast, 2017?2027

Figure No. 110: South America Location Based VR Market Opportunity Analysis, 2017?2027

Figure No. 111: South America Location Based VR Market Volume (Thousand Units) and Forecast, 2017?2027

Figure No. 112: South America Location Based VR Market Volume Opportunity Analysis, 2017?2027

Figure No. 113: South America Location Based VR Market Analysis and Forecast, by Component (2019)

Figure No. 114: South America Location Based VR Market Analysis and Forecast, by Component (2027)

Figure No. 115: South America Location Based VR Market Analysis and Forecast, by Application (2019)

Figure No. 116: South America Location Based VR Market Analysis and Forecast, by Application (2027)

Figure No. 117: South America Location Based VR Market Analysis and Forecast, by Technology Type (2019)

Figure No. 118: South America Location Based VR Market Analysis and Forecast, by Technology Type (2027)

Figure No. 119: South America Location Based VR Market Analysis and Forecast, by End-use, (2019)

Figure No. 120: South America Location Based VR Market Analysis and Forecast, End-use (2027)

Figure No. 121: South America Location Based VR Market Analysis and Forecast, by Country, (2019)

Figure No. 122: South America Location Based VR Market Analysis and Forecast, Country (2027)

Figure No. 123: Global Location Based VR Market Revenue Share Analysis, by Company, 2018

Title:
Location Based VR Market (Component - Hardware, Software; End use - Amusement Park, Themed Attraction, 4D Films, Automotive, Retail and Transport, Healthcare; Application - Entertainment, Media, Training/Simulation, Navigation, Sales, Medical; Technology Type - 2 Dimensional, 3 Dimensional, Cloud Merged Reality (CMR)) -Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2019 - 2027.

Location Based VR Market: Overview

The location based VR market report provides analysis for the period 2017-2027, wherein the period from 2019 to 2027 is the forecast period and 2018 is the base year. The report covers all the major trends and technologies playing an influential role in the expansion of the market during the forecast period. It also highlights the market dynamics, which comprise drivers, restraints, and opportunities, for the analysis of market growth during the said period. Connectivity requirement analysis is also provided in the research scope. The study provides a complete perspective on the evolution of the global location based VR market throughout the above mentioned forecast period in terms of revenue (US$ Mn).

The market overview section of the report demonstrates market dynamics such as drivers, restraints, and opportunities that influence the current nature and future status of this market, besides the challenges of the market. The market overview section also includes connectivity requirement analysis based on connection requirement for the VR devices such as WiFi connectivity, 4G, and 5G. Additionally, market attractiveness analysis has been provided for every segment in the report, in order to offer a thorough understanding of the overall scenario in the location based VR market. The report also provides an overview of various strategies adopted by key players present in the market.

Global Location Based VR Market: Scope of the Report

The report also highlights the competitive landscape of the market, positioning all the major players according to their presence in different regions of the world, and initiated by them in the market. The comprehensive location based VR market estimates are the result of our in-depth secondary research, primary interviews, and in-house expert panel reviews. These market estimates have been analyzed by taking into account the impact of different political, social, economic, and technological factors along with the current market dynamics affecting the location based VR market growth.

This report provides all the essential information required to understand the key developments in the location based VR market and growth trends of each segment and region. It also includes companies' strategies, business overview, business portfolio, and financial information, under the company profile section. Furthermore, the Porter's five forces analysis explains the five forces, namely, buyers bargaining power, suppliers bargaining power, threat of new entrants, threat of substitutes, and degree of competition in the location based VR market. This report also provides a comprehensive ecosystem analysis of the market. It explains the various participants, including software & platform vendors, system integrators, intermediaries, and end-users within the ecosystem of the market.

Global Location Based VR Market: Research Methodology

The research methodology is a perfect combination of primary research, secondary research, and expert panel reviews. Secondary research sources such as annual reports, company websites, broker reports, financial reports, SEC filings and investor presentations, national government documents, internal and external proprietary databases, statistical databases, relevant patent and regulatory databases, market reports, government publications, statistical databases, World Bank database, and industry white papers are referred.

Primary research involves telephonic interviews, e-mail interactions, and face-to-face interviews for detailed and unbiased reviews on the location based VR market, across geographies. Primary interviews are usually conducted on an ongoing basis with industry experts and participants in order to get latest market insights and validate the existing data and analysis. Primary interviews offer firsthand information on important factors such as market trends, market size, competitive landscape, growth trends, outlook etc. These factors help to validate and strengthen secondary research findings and also help to develop the analysis team's expertise and market understanding. Moreover, the data collected and analyzed from secondary and primary research is again discussed and examined by our expert panel.

Global Location Based VR Market: Competitive Dynamics

The research study includes profiles of leading companies operating in the global location based VR market. Key players profiled include Appentus Technologies, BidOn Games Studio, Cortex, Craftars, Google, LLC, HQSoftware, HTC Corporation, Huawei Technologies Co., Ltd., Intel Corporation, MOFABLES, NEXT NOW, INC., Oculus VR, and ScienceSoft USA Corporation.

The global Location based VR market is segmented as below:

  • Global Location Based VR Market, by Component
  • Hardware (Thousand Units)
  • Head Mounted Display
  • Head up Display
  • Glasses
  • Sensor/ Input
  • Camera
  • Software
  • Global Location Based VR Market, by End-use
  • Amusement Park
  • Themed Attraction
  • 4D Films
  • Automotive
  • Retail & Transport
  • Healthcare
  • Global Location Based VR Market, by Application
  • Entertainment
  • Media
  • Training/ Simulation
  • Navigation
  • Sales
  • Medical
  • Global Location Based VR Market, by Technology Type

2 Dimensional (3D)

3 Dimensional (2D)

  • Cloud Merged Reality (CMR)
  • Global Location Based VR Market, by Region
  • North America
  • U.S.
  • Canada
  • Rest of North America
  • Europe
  • U.K
  • Germany
  • France
  • Rest of Europe
  • Asia Pacific (APAC)
  • India
  • China
  • Japan
  • Rest of Asia Pacific
  • Middle East & Africa (MEA)
  • GCC Countries
  • South Africa
  • Rest of Middle East & Africa
  • South America
  • Brazil
  • Rest of South America

Table of Contents

1. Preface

  • 1.1. Market Scope
  • 1.2. Market Segmentation
  • 1.3. Key Research Objectives

2. Assumptions and Research Methodology

  • 2.1. Market Taxonomy - Segment Definitions
  • 2.2. Research Methodology
    • 2.2.1. List of Primary and Secondary Sources
  • 2.3. Key Assumptions for Data Modelling

3. Executive Summary: Global Location Based VR Market

4. Market Overview

  • 4.1. Introduction
  • 4.2. Global Market - Macro Economic Factors Overview
    • 4.2.1. Global ICT Spending (US$ Mn), 2013, 2019, 2027
    • 4.2.2. Key Regional Socio-Political-Technological Developments and their Impact Considerations
  • 4.3. Market Factor Analysis
    • 4.3.1. Porter's Five Forces Analysis
    • 4.3.2. PESTEL Analysis
    • 4.3.3. Value Chain Analysis
    • 4.3.4. Market Dynamics (Growth Influencers)
      • 4.3.4.1. Drivers
      • 4.3.4.2. Restraints
      • 4.3.4.3. Opportunities
      • 4.3.4.4. Impact Analysis of Drivers & Restraints
  • 4.4. Regulations and Policies
  • 4.5. Technology Roadmap
  • 4.6. Connectivity Requirement Analysis
    • 4.6.1. WiFi Connectivity
    • 4.6.2. 5G
  • 4.7. Global Location Based VR Market Analysis and Forecast, 2012-2026
    • 4.7.1. Market Revenue Analysis (US$ Mn)
      • 4.7.1.1. Historic Growth Trends, 2013-2018
      • 4.7.1.2. Forecast Trends, 2019-2027
  • 4.8. Market Opportunity Analysis - By Region (Global/North America/Europe/Asia Pacific/Middle East & Africa/South America)
    • 4.8.1. By Component
    • 4.8.2. By End-use
    • 4.8.3. By Application
    • 4.8.4. By Technology Type
  • 4.9. Competitive Scenario and Trends
    • 4.9.1. Location Based VR Market Concentration Rate
      • 4.9.1.1. List of New Entrants
    • 4.9.2. Mergers & Acquisitions, Expansions
  • 4.10. Market Outlook

5. Global Location Based VR Market Analysis and Forecast, by Component

  • 5.1. Overview and Definitions
  • 5.2. Key Segment Analysis
  • 5.3. Global Location Based VR Market Revenue (US$ Mn) Forecast, by Component, 2017-2027
    • 5.3.1. Hardware (Mn Units)
      • 5.3.1.1. Head Mounted Display
      • 5.3.1.2. Head up Displays
      • 5.3.1.3. Glasses
      • 5.3.1.4. Sensor/Input
      • 5.3.1.5. Camera
    • 5.3.2. Software

6. Global Location Based VR Market Analysis and Forecast, by End-use

  • 6.1. Overview
  • 6.2. Key Segment Analysis
  • 6.3. Global Location Based VR Market Revenue (US$ Mn) Forecast, by End-use 2017-2027
    • 6.3.1. Amusement Park
    • 6.3.2. Themed Attraction
    • 6.3.3. 4D Films
    • 6.3.4. Games
    • 6.3.5. Automotive
    • 6.3.6. Retail & Transport

7. Global Location Based VR Market Analysis and Forecast, by Application

  • 7.1. Overview
  • 7.2. Key Segment Analysis
  • 7.3. Global Location Based VR Market Revenue (US$ Mn) Forecast, by Application, 2017-2027
    • 7.3.1. Entertainment
    • 7.3.2. Gaming
    • 7.3.3. Media
    • 7.3.4. Training/ Simulation
    • 7.3.5. Navigation
    • 7.3.6. Sales

8. Global Location Based VR Market Analysis and Forecast, by Technology Type

  • 8.1. Overview
  • 8.2. Key Segment Analysis
  • 8.3. Global Location Based VR Market Revenue (US$ Mn) Forecast, by Technology Type, 2017-2027
    • 8.3.1. 2-Dimensional (2D)
    • 8.3.2. 3-Dimensional (3D)
    • 8.3.3. Cloud Merged Reality (CMR)

9. Global Location Based VR Market Analysis and Forecast, by Region

  • 9.1. Overview
  • 9.2. Key Segment Analysis
  • 9.3. Global Location Based VR Market Revenue (US$ Mn) Forecast, by Region, 2017-2027
    • 9.3.1. North America
    • 9.3.2. Europe
    • 9.3.3. Asia Pacific
    • 9.3.4. Middle East & Africa
    • 9.3.5. South America

10. North America Location Based VR Market Analysis and Forecast

  • 10.1. Key Findings
  • 10.2. Impact Analysis of Drivers and Restraints
  • 10.3. North America Location Based VR Market Revenue (US$ Mn) Forecast, by Component, 2017-2027
    • 10.3.1. Hardware (Mn Units)
      • 10.3.1.1. Head Mounted Display
      • 10.3.1.2. Head up Displays
      • 10.3.1.3. Glasses
      • 10.3.1.4. Sensor/Input
      • 10.3.1.5. Camera
    • 10.3.2. Software
  • 10.4. North America Location Based VR Market Revenue (US$ Mn) Forecast, by End-use 2017-2027
    • 10.4.1. Amusement Park
    • 10.4.2. Themed Attraction
    • 10.4.3. 4D Films
    • 10.4.4. Games
    • 10.4.5. Automotive
    • 10.4.6. Retail & Transport
  • 10.5. North America Location Based VR Market Revenue (US$ Mn) Forecast, by Application, 2017-2027
    • 10.5.1. Entertainment
    • 10.5.2. Gaming
    • 10.5.3. Media
    • 10.5.4. Training/ Simulation
    • 10.5.5. Navigation
    • 10.5.6. Sales
  • 10.6. North America Location Based VR Market Revenue (US$ Mn) Forecast, by Technology Type, 2017-2027
    • 10.6.1. 2-Dimensional (2D)
    • 10.6.2. 3-Dimensional (3D)
    • 10.6.3. Cloud Merged Reality (CMR)
  • 10.7. North America Location Based VR Market Revenue (US$ Mn) Forecast, by Country, 2017-2027
    • 10.7.1. The U.S.
    • 10.7.2. Canada
    • 10.7.3. Rest of North America

11. Europe Location Based VR Market Analysis and Forecast

  • 11.1. Key Findings
  • 11.2. Impact Analysis of Drivers and Restraints
  • 11.3. Europe Location Based VR Market Revenue (US$ Mn) Forecast, by Component, 2017-2027
    • 11.3.1. Hardware (Mn Units)
      • 11.3.1.1. Head Mounted Display
      • 11.3.1.2. Head up Displays
      • 11.3.1.3. Glasses
      • 11.3.1.4. Sensor/Input
      • 11.3.1.5. Camera
    • 11.3.2. Software
  • 11.4. Europe Location Based VR Market Revenue (US$ Mn) Forecast, by End-use 2017-2027
    • 11.4.1. Amusement Park
    • 11.4.2. Themed Attraction
    • 11.4.3. 4D Films
    • 11.4.4. Games
    • 11.4.5. Automotive
    • 11.4.6. Retail & Transport
  • 11.5. Europe Location Based VR Market Revenue (US$ Mn) Forecast, by Application, 2017-2027
    • 11.5.1. Entertainment
    • 11.5.2. Gaming
    • 11.5.3. Media
    • 11.5.4. Training/ Simulation
    • 11.5.5. Navigation
    • 11.5.6. Sales
  • 11.6. Europe Location Based VR Market Revenue (US$ Mn) Forecast, by Technology Type, 2017-2027
    • 11.6.1. 2-Dimensional (2D)
    • 11.6.2. 3-Dimensional (3D)
    • 11.6.3. Cloud Merged Reality (CMR)
  • 11.7. Europe Location Based VR Market Revenue (US$ Mn) Forecast, by Country/Sub-region, 2017-2027
    • 11.7.1. Germany
    • 11.7.2. France
    • 11.7.3. U.K.
    • 11.7.4. Rest of Europe

12. Asia Pacific Location Based VR Market Analysis and Forecast

  • 12.1. Key Findings
  • 12.2. Impact Analysis of Drivers and Restraints
  • 12.3. Asia Pacific Location Based VR Market Revenue (US$ Mn) Forecast, by Component, 2017-2027
    • 12.3.1. Hardware (Mn Units)
      • 12.3.1.1. Head Mounted Display
      • 12.3.1.2. Head up Displays
      • 12.3.1.3. Glasses
      • 12.3.1.4. Sensor/Input
      • 12.3.1.5. Camera
    • 12.3.2. Software
  • 12.4. Asia Pacific Location Based VR Market Revenue (US$ Mn) Forecast, by End-use 2017-2027
    • 12.4.1. Amusement Park
    • 12.4.2. Themed Attraction
    • 12.4.3. 4D Films
    • 12.4.4. Games
    • 12.4.5. Automotive
    • 12.4.6. Retail & Transport
  • 12.5. Asia Pacific Location Based VR Market Revenue (US$ Mn) Forecast, by Application, 2017-2027
    • 12.5.1. Entertainment
    • 12.5.2. Gaming
    • 12.5.3. Media
    • 12.5.4. Training/ Simulation
    • 12.5.5. Navigation
    • 12.5.6. Sales
  • 12.6. Asia Pacific Location Based VR Market Revenue (US$ Mn) Forecast, by Technology Type, 2017-2027
    • 12.6.1. 2-Dimensional (2D)
    • 12.6.2. 3-Dimensional (3D)
    • 12.6.3. Cloud Merged Reality (CMR)
  • 12.7. Asia Pacific Location Based VR Market Revenue (US$ Mn) Forecast, by Country/Sub-region, 2017-2027
    • 12.7.1. China
    • 12.7.2. India
    • 12.7.3. Japan
    • 12.7.4. Rest of Asia Pacific

13. Middle East & Africa (MEA) Location Based VR Market Analysis and Forecast

  • 13.1. Key Findings
  • 13.2. Impact Analysis of Drivers and Restraints
  • 13.3. Middle East & Africa Location Based VR Market Revenue (US$ Mn) Forecast, by Component, 2017-2027
    • 13.3.1. Hardware (Mn Units)
      • 13.3.1.1. Head Mounted Display
      • 13.3.1.2. Head up Displays
      • 13.3.1.3. Glasses
      • 13.3.1.4. Sensor/Input
      • 13.3.1.5. Camera
    • 13.3.2. Software
  • 13.4. Middle East & Africa Location Based VR Market Revenue (US$ Mn) Forecast, by End-use 2017-2027
    • 13.4.1. Amusement Park
    • 13.4.2. Themed Attraction
    • 13.4.3. 4D Films
    • 13.4.4. Games
    • 13.4.5. Automotive
    • 13.4.6. Retail & Transport
  • 13.5. Middle East & Africa Location Based VR Market Revenue (US$ Mn) Forecast, by Application, 2017-2027
    • 13.5.1. Entertainment
    • 13.5.2. Gaming
    • 13.5.3. Media
    • 13.5.4. Training/ Simulation
    • 13.5.5. Navigation
    • 13.5.6. Sales
  • 13.6. Middle East & Africa Location Based VR Market Revenue (US$ Mn) Forecast, by Technology Type, 2017-2027
    • 13.6.1. 2-Dimensional (2D)
    • 13.6.2. 3-Dimensional (3D)
    • 13.6.3. Cloud Merged Reality (CMR)
  • 13.7. Middle East & Africa Location Based VR Market Revenue (US$ Mn) Forecast, by Country/Sub-region, 2017-2027
    • 13.7.1. GCC Countries
    • 13.7.2. South Africa
    • 13.7.3. Rest of Middle East & Africa

14. South America Location Based VR Market Analysis and Forecast

  • 14.1. Key Findings
  • 14.2. Impact Analysis of Drivers and Restraints
  • 14.3. South America Location Based VR Market Revenue (US$ Mn) Forecast, by Component, 2017-2027
    • 14.3.1. Hardware (Mn Units)
      • 14.3.1.1. Head Mounted Display
      • 14.3.1.2. Head up Displays
      • 14.3.1.3. Glasses
      • 14.3.1.4. Sensor/Input
      • 14.3.1.5. Camera
    • 14.3.2. Software
  • 14.4. South America Location Based VR Market Revenue (US$ Mn) Forecast, by End-use 2017-2027
    • 14.4.1. Amusement Park
    • 14.4.2. Themed Attraction
    • 14.4.3. 4D Films
    • 14.4.4. Games
    • 14.4.5. Automotive
    • 14.4.6. Retail & Transport
  • 14.5. South America Location Based VR Market Revenue (US$ Mn) Forecast, by Application, 2017-2027
    • 14.5.1. Entertainment
    • 14.5.2. Gaming
    • 14.5.3. Media
    • 14.5.4. Training/ Simulation
    • 14.5.5. Navigation
    • 14.5.6. Sales
  • 14.6. South America Location Based VR Market Revenue (US$ Mn) Forecast, by Technology Type, 2017-2027
    • 14.6.1. 2-Dimensional (2D)
    • 14.6.2. 3-Dimensional (3D)
    • 14.6.3. Cloud Merged Reality (CMR)
  • 14.7. South America Location Based VR Market Revenue (US$ Mn) Forecast, by Country/Sub-region, 2017-2027
    • 14.7.1. Brazil
    • 14.7.2. Rest of South America

15. Competition Landscape

  • 15.1. Market Player - Competition Matrix
  • 15.2. Market Share Analysis (%), by Company (2017)

16. Company Profiles (Details - Business Overview, Sales Area/Geographical Presence, and Strategy)

  • 16.1. Eon Reality Inc.
    • 16.1.1. Business Overview
    • 16.1.2. Business segment
    • 16.1.3. Financial
    • 16.1.4. Strategy
  • 16.2. Google, LLC
    • 16.2.1. Business Overview
    • 16.2.2. Business segment
    • 16.2.3. Financial
    • 16.2.4. Strategy
  • 16.3. HQSoftware
    • 16.3.1. Business Overview
    • 16.3.2. Business segment
    • 16.3.3. Financial
    • 16.3.4. Strategy
  • 16.4. HTC Corporation
    • 16.4.1. Business Overview
    • 16.4.2. Business segment
    • 16.4.3. Financial
    • 16.4.4. Strategy
  • 16.5. Huawei Technologies Co., Ltd.
    • 16.5.1. Business Overview
    • 16.5.2. Business segment
    • 16.5.3. Financial
    • 16.5.4. Strategy
  • 16.6. Intel Corporation
    • 16.6.1. Business Overview
    • 16.6.2. Business segment
    • 16.6.3. Financial
    • 16.6.4. Strategy
  • 16.7. Microsoft Corporation
    • 16.7.1. Business Overview
    • 16.7.2. Business segment
    • 16.7.3. Financial
    • 16.7.4. Strategy
  • 16.8. Oculus VR
    • 16.8.1. Business Overview
    • 16.8.2. Business segment
    • 16.8.3. Financial
    • 16.8.4. Strategy
  • 16.9. Samsung Electronics Co., Ltd.
    • 16.9.1. Business Overview
    • 16.9.2. Business segment
    • 16.9.3. Financial
    • 16.9.4. Strategy
  • 16.10. Sony Interactive Entertainment LLC
    • 16.10.1. Business Overview
    • 16.10.2. Business segment
    • 16.10.3. Financial
    • 16.10.4. Strategy

17. Key Takeaways

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