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Virtual Reality Hardware

¹ßÇàÀÏ: | ¸®¼­Ä¡»ç: ABI Research | ÆäÀÌÁö Á¤º¸: ¿µ¹® 16 Pages | ¹è¼Û¾È³» : 1-2ÀÏ (¿µ¾÷ÀÏ ±âÁØ)

    
    
    


¡Ø º» »óÇ°Àº ¿µ¹® ÀÚ·á·Î Çѱ۰ú ¿µ¹® ¸ñÂ÷¿¡ ºÒÀÏÄ¡ÇÏ´Â ³»¿ëÀÌ ÀÖÀ» °æ¿ì ¿µ¹®À» ¿ì¼±ÇÕ´Ï´Ù. Á¤È®ÇÑ °ËÅ並 À§ÇØ ¿µ¹® ¸ñÂ÷¸¦ Âü°íÇØÁֽñ⠹ٶø´Ï´Ù.

º» º¸°í¼­´Â °¡»óÇö½Ç(VR) Çϵå¿þ¾î ½ÃÀåÀ» Á¶»çÇßÀ¸¸ç, VR Çìµå ¸¶¿îÆ® µð½ºÇ÷¹ÀÌ(HMD) Çϵå¿þ¾îÀÇ ½ÃÀå ±Ô¸ð ÃßÁ¤°ú ¿¹Ãø, ±â¾÷¿ë/¼ÒºñÀÚ¿ë, ÆûÆÑÅÍ, Áö¿ª, Ä¿³ØƼºñƼ À¯Çü µî °¢Á¾ ºÎ¹®º° ºÐ¼®, ÁÖ¿ä µ¿Çâ ¹× ¿µÇâ¿äÀÎ ºÐ¼® µîÀ» Á¤¸®ÇÏ¿© ÀüÇص帳´Ï´Ù.

½Ç¿ëÀûÀÎ ÀåÁ¡:

  • VR Çìµå ¸¶¿îÆ® µð½ºÇ÷¹ÀÌ(HMD) Çϵå¿þ¾î µ¥ÀÌÅÍ ¼¼ºÐÈ­¸¦ ÅëÇØ °¡»óÇö½Ç(VR) ½ÃÀå¿¡ ´ëÇÑ Á¤·®Àû Áö½ÄÀ» ¾òÀ» ¼ö ÀÖ½À´Ï´Ù.
  • ½ÃÀå À¯Çü(±â¾÷ ¹× ¼ÒºñÀÚ), ÆûÆÑÅÍ(µ¶¸³Çü, Å×´õ¸µ, ¸ð¹ÙÀÏ), Áö¿ª, Ä¿³ØƼºñƼ À¯Çüº°·Î ¼ºÀå°ú ±âȸ¸¦ âÃâÇÏ´Â ÁÖ¿ä ½ÃÀå ºÎ¹®À» ÆľÇÇÒ ¼ö ÀÖ½À´Ï´Ù.
  • ÇöÀç¿Í ÇâÈÄ ½ÃÀå ±Ô¸ð¿Í ¿µÇâ·ÂÀÖ´Â Æ®·»µå¸¦ ÀÌÇØÇÏ°í ±×°ÍÀÌ ½ÃÀåÀÇ Á¤·®Àû ¿ä¼Ò¸¦ Çü¼ºÇÏ´Â ¹æ¹ýÀ» ÀÌÇØÇÒ ¼ö ÀÖ½À´Ï´Ù.

ÁÖ¿ä Áú¹®¿¡ ´ëÇÑ ´äº¯:

  • Àüü VR HMD Çϵå¿þ¾î ½ÃÀå ±Ô¸ð´Â?
  • ÀÌ ±Ô¸ð´Â ±â¾÷¿ë°ú ¼ÒºñÀÚ¿ëÀÌ ¾î¶»°Ô ´Ù¸¥°¡?
  • 2030³â±îÁö VR HMDÀÇ ÁÖ¿ä ¿¬°á À¯ÇüÀº?
  • ÀÌ·¯ÇÑ Â÷ÀÌÀÇ ÃßÁø µ¿Çâ°ú ½ÃÀå Àüü¿¡ ´ëÇÑ Ä§Åõ´Â?

Á¶»ç ÇÏÀ̶óÀÌÆ®:

  • VR HMD ÆûÆÑÅÍ, Áö¿ª, ¿¬µµº° ÃâÇÏ·® ¹× ¼³Ä¡ ±â¹Ý ÀÎÅÍ·¢Æ¼ºê ´ë½Ãº¸µå
  • ÇǹþÅ×À̺í°ú ¿ø½Ã µ¥ÀÌÅ͸¦ ¸ðµç µ¥ÀÌÅÍ Æ÷ÀÎÆ®¿¡ Æ÷ÇÔ½ÃÄÑ »ç¿ëÀÚ°¡ Á¶ÀÛ ¹× ºÐ¼®ÇÒ ¼ö ÀÖµµ·Ï Áö¿ø
  • ¼¼¹ÐÇÑ ¹æ¹ý°ú Á¤ÀÇ·Î µ¥ÀÌÅͺ£À̽º ³» ¹× Àüü ½ÃÀåÀÇ ºÐ·ù¿Í Â÷º°È­¸¦ ¸íÈ®ÇÏ°Ô ÆľÇÇÒ ¼ö ÀÖ½À´Ï´Ù.

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Actionable Benefits:

  • Acquire quantitative knowledge of the Virtual Reality (VR) market through segmentation of VR Head-Mounted Display (HMD) hardware data.
  • Identify key market segments for growth and opportunity across market type (enterprise and consumer), form factor (standalone, tethered, mobile), region, and connectivity type.
  • Understand present day and forward-looking market size and impactful trends, and how that shapes quantitative elements of the market.

Critical Questions Answered:

  • What is the overall size of the VR HMD hardware market?
  • How does this size differ between enterprise and consumer sectors?
  • What are the predominant connectivity type for VR HMDs through 2030?
  • What are the driving trends of these differences and how do they permeate throughout the market?

Research Highlights:

  • Interactive dashboard for shipments and installed base of VR HMDs by form factor, region, and year.
  • Pivot tables and raw data included for all data points to allow for user manipulation and analysis.
  • Granular methodology and definitions to clearly understand segmentation and differentiation used within the database, as well as the wider market.

Who Should Read This?

  • Decision makers for those actively implementing VR or looking to do so in the future, especially for content and network enablers, tech suppliers, and potential VR customers.
  • Product managers wanting quantitative backup for VR device, partnership, or implementation roadmaps.
  • Innovation leaders invested in the overall digitization space wanting to understand intra-market VR hardware dynamics.

TABLE OF CONTENTS

Key Findings

What's New

Methodology

Market Forecasts

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