Global Information
회사소개 | 문의 | 위시리스트

엔지니어링 및 건설 산업의 증강현실(AR)

Augmented Reality in the Engineering and Construction Industry

리서치사 ABI Research
발행일 2019년 01월 상품 코드 780398
페이지 정보 영문 20 Pages, 1 Tables, 5 Charts
자세한 내용은 문의바랍니다.

엔지니어링 및 건설 산업의 증강현실(AR) Augmented Reality in the Engineering and Construction Industry
발행일 : 2019년 01월 페이지 정보 : 영문 20 Pages, 1 Tables, 5 Charts

AEC(건축, 엔지니어링 및 건설)에서 AR(증강현실)의 부가가치를 나타내는 광범위한 이용 사례를 조사했으며, AR과 AEC에 있어서의 과제, 하드웨어 디바이스에 관한 최신 동향 및 주요 기업 개요 등을 제공합니다.

제1장 주요 요약

  • AR(증강현실)은 왜 AEC(건축, 엔지니어링 및 건설)의 자산인가?
    • 가상화
    • 태스크 플로우 스케줄링
    • 통신과 협업
    • 정보 액세스
    • 직원 안전성
    • 직원 교육

제2장 시장 동향

  • HMD
  • 모바일
  • 비용
  • ROI
  • 커넥티비티
  • 빅데이터 및 머신러닝
  • 웨어러빌리티 및 쾌적성
  • 디스플레이 및 광학
  • 사용자 인터페이스 및 사용자 경험

제3장 시장 예측

  • 하드웨어 전개
  • 커넥티비티
  • 비용
  • 전문 서비스
  • 이용 사례
  • 시장 매출
  • 스마트 글래스 출하량
  • 매출 : 지역별

제4장 기업 개요

  • 하드웨어 제조업체
    • RealWear
    • DAQRI
    • Vuzix
  • 소프트웨어/플랫폼 프로바이더
    • Ubimax
    • Upskill
    • EON Reality
  • AEC 기업
    • Bechtel Corporation
    • Caterpillar
    • Honeywell
    • ABB

제5장 결론

본 조사에서 언급한 기업

  • ABB Ltd
  • AEC
  • Bechtel
  • Honeywell
  • Microsoft Corporation
  • Realwear
  • Ubimax
  • Upskill
  • Vuzix
KSM 19.02.12

This report examines the role of Augmented Reality (AR) in Architecture, Engineering, and Construction (AEC). Many businesses have already introduced AR solutions in different stages of the project life-cycle as a part of their digital and innovation strategy for optimizing processes, reducing costs, and enhancing employees' daily tasks. AR can be a strong asset for ensuring the success rate of AEC projects, which are often characterized by complexity, time consuming processes, required collaboration between different parties, and significant financial investments.

This report presents a range of use cases where AR adds value in AEC. AR solutions can significantly enhance employee performance and task efficiency through things such as hands-free data access, real time collaboration, CAD and 3D model visualization, and employee training. Professionals can leverage their mobile devices or HMDs for AR applications, expanding the potential install base and allowing for a tailored customer and user experience. Head-worn devices allow for hands free data access, one of the most valuable solutions that AR can offer in a field where safety, flexibility, and ease of use are paramount. Integration with other forward-looking technologies such as IoT, AI and Big Data can accelerate maintenance processes and prevent unexpected downtime and inefficiencies. AR employee training and education can expedite knowledge share and transfer, while guaranteeing worker safety where appropriate. 5G is also part of these AEC conversations, and this report highlights the potential of 5G connectivity expanding the addressable market, presenting new use cases for AR, and ultimately leading to higher adoption rates.

Challenges to AR and AEC are also presented. Overall cost and proving ROI remains a challenge for most early adopters as metrics are still in progress through case studies and continuous implementations. Employee acceptance of new hardware and changes to their workflow also present potential barriers to realizing maximum ROI. Required improvements in head-mounted hardware are discussed, including better display resolution and brightness, more seamless input methods, and generally more comfortable form factor. The balance between form factor capabilities and desired use case efficacy, as well as how cost factors in to this, is a key discussion point for AR and is covered here.

The report analyzes the upcoming trends regarding hardware devices, the suitability of hardware types for different use cases, connectivity and more, while also including forecasts for the total AR market and AEC specifically. This includes smart glass shipments and value chain revenues per region, as well as smart glass ASP data for AEC. Company profiles are also included, with hardware and software providers along with AEC companies that have already implemented AR solutions in their project life cycle.

Table of Contents


  • 1.1. Why AR Is an Asset in AEC
    • 1.1.1. Visualization
    • 1.1.2. Task Flow Scheduling
    • 1.1.3. Communication and Collaboration
    • 1.1.4. Information Access
    • 1.1.5. Employee Safety
    • 1.1.6. Employee Education


  • 2.1. HMDs
  • 2.2. Mobile
  • 2.3. Cost
  • 2.4. ROI
  • 2.5. Connectivity
  • 2.6. Big Data and Machine Learning
  • 2.7. Wearability and Comfort
  • 2.8. Displays and Optics
  • 2.9. User Interface and User Experience


  • 3.1. Hardware Deployment
  • 3.2. Connectivity
  • 3.3. Cost
  • 3.4. Professional Services
  • 3.5. Use Cases
  • 3.6. Market Revenues
  • 3.7. Smart Glasses Shipments
  • 3.8. Revenues by Region


  • 4.1. Hardware Manufacturers
    • 4.1.1. RealWear
    • 4.1.2. DAQRI
    • 4.1.3. Vuzix
  • 4.2. Software/Platform Providers
    • 4.2.1. Ubimax
    • 4.2.2. PTC (VUFORIA)
    • 4.2.3. Upskill
    • 4.2.4. EON Reality
  • 4.3. AEC Companies
    • 4.3.1. Bechtel Corporation
    • 4.3.2. Caterpillar
    • 4.3.3. Honeywell
    • 4.3.4. ABB


Companies Mentioned

  • ABB Ltd
  • AEC
  • Bechtel
  • Honeywell
  • Microsoft Corporation
  • Realwear
  • Ubimax
  • Upskill
  • Vuzix
Back to Top
전화 문의