시장보고서
상품코드
1275613

온라인 갬블 : 세계 전망과 예측(2023-2028년)

Online Gambling Market - Global Outlook & Forecast 2023-2028

발행일: | 리서치사: Arizton Advisory & Intelligence | 페이지 정보: 영문 | 배송안내 : 즉시배송

※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

세계의 온라인 갬블 시장 규모는 2022-2028년 12.56%의 CAGR로 성장할 것으로 예측되고 있습니다.

갬블에서 AR(증강현실) 및 VR(가상현실)의 채택 확대 및 라이브 카지노 세계의 증가 등의 요인이 이 시장의 성장을 촉진하고 있습니다.

세계의 온라인 갬블 시장을 조사했으며, 시장의 정의와 개요, 시장 기회·시장 동향, 시장 영향요인 분석, 시장 규모의 추이·예측, 각종 구분·지역별 상세 분석, 경쟁 구도, 주요 기업의 개요 등을 정리하여 전해드립니다.

목차

제1장 조사 방법

제2장 조사의 목적

제3장 조사 프로세스

제4장 조사 대상·조사 범위

제5장 리포트 전제·주기

제6장 시장 개요

제7장 중요 인사이트

제8장 서론

제9장 밸류체인 분석

  • 공급망의 개요
  • 밸류체인 분석

제10장 시장 기회·시장 동향

  • 갬블에서 AR 및 VR의 도입 확대
  • ESPORTS에 대한 베팅의 증가
  • 표준 통화로서 디지털/암호화폐의 포함
  • 인터넷 사용자 수의 증가

제11장 시장 성장 실현 요인

  • 라이브 카지노 세계의 증가
  • 온라인 갬블 업계에서 게이미피케이션의 증가
  • 온라인 전략에 대한 주목
  • 밀레니얼 세대와 Z세대 사이에서 인기의 확대

제12장 시장 억제요인

  • 윤리적 우려
  • 전문성의 확대가 성장을 억제
  • 각 지역의 엄격한 규제

제13장 시장 구도

  • 시장 규모·예측
  • Five forces 분석

제14장 제품

  • 시장 스냅숏·성장 엔진
  • 시장 개요
  • 카지노
  • 복권
  • 베팅
  • 포커
  • 기타

제15장 플랫폼

  • 시장 스냅숏·성장 엔진
  • 시장 개요
  • 데스크톱
  • 모바일
  • 기타

제16장 지역

  • 시장 스냅숏·성장 엔진
  • 지역적 개요

제17장 유럽

제18장 아시아태평양

제19장 북미

제20장 라틴아메리카

제21장 중동 및 아프리카

제22장 경쟁 구도

  • 경쟁의 개요

제23장 주요 기업 개요

  • BET365
  • ENTAIN
  • KINDRED
  • FLUTTER ENTERTAINMENT
  • WILLIAM HILL

제24장 기타 유력 벤더

  • ASIANLOGIC
  • BETWAY
  • BETFRED GROUP
  • BETSAFE
  • BETSSON
  • BET-AT-HOME
  • BWIN
  • CAESARS INTERACTIVE ENTERTAINMENT
  • CAMELOT
  • CASINO COSMOPOL
  • CASINOEURO
  • CASINOSTUGAN
  • CASUMO
  • COMEON
  • EXPEKT
  • FOLKAUTOMATEN
  • GAMETWIST
  • GENTING BERHAD
  • INTERWETTEN
  • JACKPOTJOY
  • LAS VEGAS SANDS
  • LEOVEGAS
  • MGM RESORTS INTERNATIONAL
  • MOBILBET
  • MR. GREEN
  • MYBET
  • NORDICBET
  • NORDICAUTOMATEN
  • NORSK TIPPING
  • ONLINECASINO DEUTSCHLAND
  • PINNACLE
  • PLAYTECH
  • RANK GROUP
  • SJM
  • SKY BET
  • SPORTECH
  • STARGAMES
  • SUNMAKER
  • SVENSKA SPEL
  • TIPICO
  • VERA&JOHN
  • WIN2DAY
  • WYNN RESORTS
  • 1XBET
  • 888 GROUP

제25장 리포트 개요

  • 주요 포인트
  • 전략적 제안

제26장 정량적 요약

제27장 부록

KSA 23.05.25

The global online gambling market is expected to grow at a CAGR of 12.56% from 2022 to 2028.

MARKET TRENDS & DRIVERS

Growing Adoption of Augmented Reality and Virtual Reality in Gambling

Gambling is highly sensitive and responsive to new technologies and innovations. The unprecedented growth of online gambling activities, such as online casinos and betting, has propelled players in the online gambling market to adopt new technologies to survive the competition. One such technology which is widely making inroads into the industry is augmented reality and virtual reality. The gambling industry has the highest potential to use AR and VR technology in the future. Top gambling vendors would go for creating a VR casino environment during the forecast period. The implementation of AR technology provides online casinos with various options for improving and developing their gaming offerings. In casinos, this technology can introduce a range of new features. It can combine the best elements of live gaming and software with virtual reality add-ons and overlays to make a more engaging experience for its customers.

Growing Number of Live Casinos Worldwide

Live casinos have been very popular among gamblers worldwide. These casinos offer live dealers and real-time feeds that help replicate the experience and feel of a real-world land-based casino. These casinos are becoming popular among high-end paying customers who have been using real money in the past. Live casinos are gaining popularity worldwide, especially in the U.K., where online gambling has become very popular. Live casinos are gaining immense customer adoption, and major players such as Ladbrokes, William Hill, and Flutter Entertainment are already offering such an experience.

INDUSTRY RESTRAINTS

Stringent Regulations Across Regions

Online gambling has attracted legal scrutiny ever since the sport took off. Owing to the fine line of difference between the game of skills versus the game of chance, the overall business model has had to undergo several changes to laws & regulations across regions. Various countries worldwide are imposing restrictions on online gambling as they find it which could lead to financial loss. Thus, the imposition of restrictions can become a major restraint for the online gambling market as the vendor will lose out on the market from the region where online gambling is banned. Several states in the U.S. are imposing restrictions on online gambling and are even posing fines against some online gambling platforms for disobeying the laws.

SEGMENTATION INSIGHTS

INSIGHTS BY PRODUCT

The global online gambling market by product is segmented into casinos, lottery, betting, poker, and others. In 2022, the casino segment dominated the industry with over 52% market share. Further, online casinos are becoming popular worldwide. Playing a plethora of casino games from the comfort of one's own home has given impetus to the idea of online casinos, and revenue growth has been gaining much traction worldwide. Online casinos have yet to encroach on the largest traditional markets for casinos, such as Las Vegas and Macau. The advent of live casinos has given traditional casino owners a different approach to earning money and increasing profitability using digital channels. Live casinos have bettered the prospects of earning more revenue for traditional casino owners who faced the shortage of guest arrival as one of their biggest challenges.

Segmentation by Product

  • Casino
  • Lottery
  • Betting
  • Poker
  • Others

INSIGHTS BY PLATFORM

The desktop-based platform segment is expected to dominate the global online gambling market. Desktop gambling enables access to gambling sites and plays on desktop devices such as computers and laptops. Screen size is one of the most apparent benefits of desktop gambling, mainly when 4K monitors in 30+ inch sizes are available. Playing on big screens enables complete immersion in online gambling and catching some details that players could otherwise skip on a small mobile screen. For people with two or more screens, this enables playing different games simultaneously, even on different websites.

Segmentation by Platform

  • Desktop-based
  • Mobile
  • Others

GEOGRAPHICAL ANALYSIS

Europe held the largest global online gambling market share, accounting for over 46% in 2022. The major reasons for the growth in demand were the growing number of online gambling websites in the region and the launch of mobile applications for online gambling activities in the industry. Further, online gambling activities are gaining popularity in many European countries, with the UK, Italy, and Nordic leading the industry growth in the region. In 2022-2028, in terms of value, the YOY growth of gambling will be high due to the increasing penetration of online gambling in Europe. One of the major reasons behind the high spending on gambling activities among European households is an increase in the per capita disposable income. An improving economy in many European countries has increased disposable income in Europe.

Segmentation by Geography

  • Europe
    • The U.K.
    • Italy
    • Nordics
  • Sweden
  • Denmark
  • Norway
  • Finland
    • France
    • Germany
    • Spain
  • APAC
    • Australia
    • China
  • China SAR Hong Kong
  • Mainland China
  • China SAR Macau
    • Japan
    • India
    • Singapore
  • North America
    • The U.S.
    • Canada
  • Latin America
    • Brazil
    • Mexico
    • Colombia
  • Middle East & Africa
    • South Africa
    • Turkey

COMPETITIVE LANDSCAPE

The global online gambling market is moderately fragmented, with many local and international players. The competition among these players is intense. The rapidly changing technological environment could adversely affect vendors as customers expect continual innovations and upgrades in the digital gambling domain. The leading global online gambling market vendors are bet365, Entain, Flutter Entertainment, Kindred, and William Hill. The present scenario forces vendors to refine their unique value proposition to achieve a strong industry presence.

Key Company Profiles

  • Bet365
  • Entain
  • Kindred
  • Flutter Entertainment
  • William Hill

Other Prominent Vendors

  • AsianLogic
  • Betway
  • Betfred Group
  • Betsafe
  • Betsson
  • Bet-at-Home
  • Bwin
  • Caesars Interactive Entertainment
  • Camelot
  • Casino Cosmopol
  • CasinoEuro
  • Casinostugan
  • Casumo
  • Comeon
  • Expekt
  • Folkeautomaten
  • GameTwist
  • Genting Berhad
  • Interwetten
  • Jackpotjoy
  • Las Vegas Sands
  • LeoVegas
  • MGM Resorts International
  • Mobilbet
  • Green
  • mybet
  • Nordicbet
  • NordicAutomaten
  • Norsk Tipping
  • Onlinecasino Deutschland
  • Pinnacle
  • Playtech
  • Rank Group
  • SJM
  • Sky Bet
  • Sportech
  • StarGames
  • Sunmaker
  • Svenska Spel
  • Tipico
  • Vera&John
  • win2day
  • Wynn Resorts
  • 1xBet
  • 888 Group

KEY QUESTIONS ANSWERED:

  • 1. How big is the online gambling market?
  • 2. What is the growth rate of the global online gambling market?
  • 3. Which region dominates the global online gambling market share?
  • 4. What are the significant trends in the online gambling market?
  • 5. Who are the key players in the global online gambling market?

TABLE OF CONTENTS

1 RESEARCH METHODOLOGY

2 RESEARCH OBJECTIVES

3 RESEARCH PROCESS

4 SCOPE & COVERAGE

  • 4.1 MARKET DEFINITION
    • 4.1.1 INCLUSIONS
    • 4.1.2 EXCLUSIONS
    • 4.1.3 MARKET ESTIMATION CAVEATS
  • 4.2 BASE YEAR
  • 4.3 SCOPE OF THE STUDY
  • 4.4 MARKET SEGMENTS
    • 4.4.1 MARKET SEGMENTATION BY PRODUCT
    • 4.4.2 MARKET SEGMENTATION BY PLATFORM
    • 4.4.3 MARKET SEGMENTATION BY GEOGRAPHY

5 REPORT ASSUMPTIONS & CAVEATS

  • 5.1 KEY CAVEATS
  • 5.2 CURRENCY CONVERSION
  • 5.3 MARKET DERIVATION

6 MARKET AT A GLANCE

7 PREMIUM INSIGHTS

  • 7.1 MARKET OVERVIEW
  • 7.2 MARKET DYNAMICS: KEY TRENDS, DRIVERS, AND RESTRAINTS
    • 7.2.1 MARKET TRENDS
    • 7.2.2 MARKET ENABLERS
    • 7.2.3 MARKET RESTRAINTS
  • 7.3 SEGMENT ANALYSIS
  • 7.4 GEOGRAPHICAL ANALYSIS
  • 7.5 COMPETITIVE LANDSCAPE
  • 7.6 ABOUT THE REPORT

8 INTRODUCTION

  • 8.1 OVERVIEW
  • 8.2 INCREASING SMARTPHONE PENETRATION
  • 8.3 REGULATORY UPDATE
  • 8.4 CONSUMER PREFERENCE

9 VALUE CHAIN ANALYSIS

  • 9.1 SUPPLY CHAIN OVERVIEW
  • 9.2 VALUE CHAIN ANALYSIS FOR ONLINE GAMBLING MARKET
    • 9.2.1 SUPPLIERS
    • 9.2.2 OPERATORS
    • 9.2.3 AFFILIATES
    • 9.2.4 END-USER
    • 9.2.5 JURISDICTION

10 MARKET OPPORTUNITIES & TRENDS

  • 10.1 GROWING ADOPTION OF AUGMENTED REALITY AND VIRTUAL REALITY IN GAMBLING
  • 10.2 INCREASED BETTING ON ESPORTS
  • 10.3 INCLUSION OF DIGITAL/CRYPTOCURRENCY AS STANDARD MONEY
  • 10.4 INCREASING NUMBER OF INTERNET USERS

11 MARKET GROWTH ENABLERS

  • 11.1 GROWING NUMBER OF LIVE CASINOS WORLDWIDE
  • 11.2 INCREASING GAMIFICATION OF ONLINE GAMBLING INDUSTRY
  • 11.3 INCREASED FOCUS ON ONLINE STRATEGY
  • 11.4 INCREASING POPULARITY AMONG MILLENNIAL & GEN Z POPULATION

12 MARKET RESTRAINTS

  • 12.1 ETHICAL CONCERNS
  • 12.2 RISE IN TECHNICALITIES HINDERING GROWTH
  • 12.3 STRINGENT REGULATIONS ACROSS REGIONS

13 MARKET LANDSCAPE

  • 13.1 MARKET SIZE & FORECAST
  • 13.2 FIVE FORCES ANALYSIS
    • 13.2.1 THREAT OF NEW ENTRANTS
    • 13.2.2 BARGAINING POWER OF SUPPLIERS
    • 13.2.3 BARGAINING POWER OF BUYERS
    • 13.2.4 THREAT OF SUBSTITUTES
    • 13.2.5 COMPETITIVE RIVALRY

14 PRODUCT

  • 14.1 MARKET SNAPSHOT & GROWTH ENGINE
  • 14.2 MARKET OVERVIEW
  • 14.3 CASINO
    • 14.3.1 MARKET SIZE & FORECAST
    • 14.3.2 MARKET BY GEOGRAPHY
  • 14.4 LOTTERY
    • 14.4.1 MARKET SIZE & FORECAST
    • 14.4.2 MARKET BY GEOGRAPHY
  • 14.5 BETTING
    • 14.5.1 MARKET SIZE & FORECAST
    • 14.5.2 MARKET BY GEOGRAPHY
  • 14.6 POKER
    • 14.6.1 MARKET SIZE & FORECAST
    • 14.6.2 MARKET BY GEOGRAPHY
  • 14.7 OTHERS
    • 14.7.1 MARKET SIZE & FORECAST
    • 14.7.2 MARKET BY GEOGRAPHY

15 PLATFORM

  • 15.1 MARKET SNAPSHOT & GROWTH ENGINE
  • 15.2 MARKET OVERVIEW
  • 15.3 DESKTOP-BASED
    • 15.3.1 MARKET SIZE & FORECAST
    • 15.3.2 MARKET BY GEOGRAPHY
  • 15.4 MOBILE
    • 15.4.1 MARKET SIZE & FORECAST
    • 15.4.2 MARKET BY GEOGRAPHY
  • 15.5 OTHERS
    • 15.5.1 MARKET SIZE & FORECAST
    • 15.5.2 MARKET BY GEOGRAPHY

16 GEOGRAPHY

  • 16.1 MARKET SNAPSHOT & GROWTH ENGINE
  • 16.2 GEOGRAPHIC OVERVIEW

17 EUROPE

  • 17.1 MARKET SIZE & FORECAST
  • 17.2 PRODUCT
    • 17.2.1 MARKET SIZE & FORECAST
  • 17.3 PLATFORM
    • 17.3.1 MARKET SIZE & FORECAST
  • 17.4 KEY COUNTRIES
    • 17.4.1 UK: MARKET SIZE & FORECAST
    • 17.4.2 ITALY: MARKET SIZE & FORECAST
    • 17.4.3 NORDIC: MARKET SIZE & FORECAST
    • 17.4.4 NORDIC - SWEDEN: MARKET SIZE & FORECAST
    • 17.4.5 NORDIC - DENMARK: MARKET SIZE & FORECAST
    • 17.4.6 NORDIC - NORWAY: MARKET SIZE & FORECAST
    • 17.4.7 NORDIC - FINLAND: MARKET SIZE & FORECAST
    • 17.4.8 FRANCE: MARKET SIZE & FORECAST
    • 17.4.9 GERMANY: MARKET SIZE & FORECAST
    • 17.4.10 SPAIN: MARKET SIZE & FORECAST

18 APAC

  • 18.1 MARKET SIZE & FORECAST
  • 18.2 PRODUCT
    • 18.2.1 MARKET SIZE & FORECAST
  • 18.3 PLATFORM
    • 18.3.1 MARKET SIZE & FORECAST
  • 18.4 KEY COUNTRIES
    • 18.4.1 AUSTRALIA: MARKET SIZE & FORECAST
    • 18.4.2 CHINA: MARKET SIZE & FORECAST
    • 18.4.3 CHINA SAR HONG KONG: MARKET SIZE & FORECAST
    • 18.4.4 MAINLAND CHINA: MARKET SIZE & FORECAST
    • 18.4.5 CHINA SAR MACAU: MARKET SIZE & FORECAST
    • 18.4.6 JAPAN: MARKET SIZE & FORECAST
    • 18.4.7 INDIA: MARKET SIZE & FORECAST
    • 18.4.8 SINGAPORE: MARKET SIZE & FORECAST

19 NORTH AMERICA

  • 19.1 MARKET SIZE & FORECAST
  • 19.2 PRODUCT
    • 19.2.1 MARKET SIZE & FORECAST
  • 19.3 PLATFORM
    • 19.3.1 MARKET SIZE & FORECAST
  • 19.4 KEY COUNTRIES
    • 19.4.1 US: MARKET SIZE & FORECAST
    • 19.4.2 CANADA: MARKET SIZE & FORECAST

20 LATIN AMERICA

  • 20.1 MARKET SIZE & FORECAST
  • 20.2 PRODUCT
    • 20.2.1 MARKET SIZE & FORECAST
  • 20.3 PLATFORM
    • 20.3.1 MARKET SIZE & FORECAST
  • 20.4 KEY COUNTRIES
    • 20.4.1 BRAZIL: MARKET SIZE & FORECAST
    • 20.4.2 MEXICO: MARKET SIZE & FORECAST
    • 20.4.3 COLOMBIA: MARKET SIZE & FORECAST

21 MIDDLE EAST & AFRICA

  • 21.1 MARKET SIZE & FORECAST
  • 21.2 PRODUCT
    • 21.2.1 MARKET SIZE & FORECAST
  • 21.3 PLATFORM
    • 21.3.1 MARKET SIZE & FORECAST
  • 21.4 KEY COUNTRIES
    • 21.4.1 SOUTH AFRICA: MARKET SIZE & FORECAST
    • 21.4.2 TURKEY: MARKET SIZE & FORECAST

22 COMPETITIVE LANDSCAPE

  • 22.1 COMPETITION OVERVIEW

23 KEY COMPANY PROFILES

  • 23.1 BET365
    • 23.1.1 BUSINESS OVERVIEW
    • 23.1.2 BET365 IN GLOBAL ONLINE GAMBLING MARKET
    • 23.1.3 SERVICE OFFERINGS
    • 23.1.4 KEY STRATEGIES
    • 23.1.5 KEY STRENGTHS
    • 23.1.6 KEY OPPORTUNITIES
  • 23.2 ENTAIN
    • 23.2.1 BUSINESS OVERVIEW
    • 23.2.2 ENTAIN IN GLOBAL ONLINE GAMBLING MARKET
    • 23.2.3 SERVICE OFFERINGS
    • 23.2.4 KEY STRATEGIES
    • 23.2.5 KEY STRENGTHS
    • 23.2.6 KEY OPPORTUNITIES
  • 23.3 KINDRED
    • 23.3.1 BUSINESS OVERVIEW
    • 23.3.2 KINDRED IN GLOBAL ONLINE GAMBLING MARKET
    • 23.3.3 SERVICE OFFERINGS
    • 23.3.4 KEY STRATEGIES
    • 23.3.5 KEY STRENGTHS
    • 23.3.6 KEY OPPORTUNITIES
  • 23.4 FLUTTER ENTERTAINMENT
    • 23.4.1 BUSINESS OVERVIEW
    • 23.4.2 FLUTTER ENTERTAINMENT IN GLOBAL ONLINE GAMBLING MARKET
    • 23.4.3 SERVICE OFFERINGS
    • 23.4.4 KEY STRATEGIES
    • 23.4.5 KEY STRENGTHS
    • 23.4.6 KEY OPPORTUNITIES
  • 23.5 WILLIAM HILL
    • 23.5.1 BUSINESS OVERVIEW
    • 23.5.2 WILLIAM HILL IN GLOBAL ONLINE GAMBLING MARKET
    • 23.5.3 SERVICE OFFERINGS
    • 23.5.4 KEY STRATEGIES
    • 23.5.5 KEY STRENGTHS
    • 23.5.6 KEY OPPORTUNITIES

24 OTHER PROMINENT VENDORS

  • 24.1 ASIANLOGIC
    • 24.1.1 BUSINESS OVERVIEW
    • 24.1.2 SERVICE OFFERINGS
  • 24.2 BETWAY
    • 24.2.1 BUSINESS OVERVIEW
    • 24.2.2 SERVICE OFFERINGS
  • 24.3 BETFRED GROUP
    • 24.3.1 BUSINESS OVERVIEW
    • 24.3.2 SERVICE OFFERINGS
  • 24.4 BETSAFE
    • 24.4.1 BUSINESS OVERVIEW
    • 24.4.2 SERVICE OFFERINGS
  • 24.5 BETSSON
    • 24.5.1 BUSINESS OVERVIEW
    • 24.5.2 SERVICE OFFERINGS
  • 24.6 BET-AT-HOME
    • 24.6.1 BUSINESS OVERVIEW
    • 24.6.2 SERVICE OFFERINGS
  • 24.7 BWIN
    • 24.7.1 BUSINESS OVERVIEW
    • 24.7.2 SERVICE OFFERINGS
  • 24.8 CAESARS INTERACTIVE ENTERTAINMENT
    • 24.8.1 BUSINESS OVERVIEW
    • 24.8.2 SERVICE OFFERINGS
  • 24.9 CAMELOT
    • 24.9.1 BUSINESS OVERVIEW
    • 24.9.2 SERVICE OFFERINGS
  • 24.10 CASINO COSMOPOL
    • 24.10.1 BUSINESS OVERVIEW
    • 24.10.2 SERVICE OFFERINGS
  • 24.11 CASINOEURO
    • 24.11.1 BUSINESS OVERVIEW
    • 24.11.2 SERVICE OFFERINGS
  • 24.12 CASINOSTUGAN
    • 24.12.1 BUSINESS OVERVIEW
    • 24.12.2 SERVICE OFFERINGS
  • 24.13 CASUMO
    • 24.13.1 BUSINESS OVERVIEW
    • 24.13.2 SERVICE OFFERINGS
  • 24.14 COMEON
    • 24.14.1 BUSINESS OVERVIEW
    • 24.14.2 SERVICE OFFERINGS
  • 24.15 EXPEKT
    • 24.15.1 BUSINESS OVERVIEW
    • 24.15.2 SERVICE OFFERINGS
  • 24.16 FOLKAUTOMATEN
    • 24.16.1 BUSINESS OVERVIEW
    • 24.16.2 SERVICE OFFERINGS
  • 24.17 GAMETWIST
    • 24.17.1 BUSINESS OVERVIEW
    • 24.17.2 SERVICE OFFERINGS
  • 24.18 GENTING BERHAD
    • 24.18.1 BUSINESS OVERVIEW
    • 24.18.2 SERVICE OFFERINGS
  • 24.19 INTERWETTEN
    • 24.19.1 BUSINESS OVERVIEW
    • 24.19.2 SERVICE OFFERINGS
  • 24.20 JACKPOTJOY
    • 24.20.1 BUSINESS OVERVIEW
    • 24.20.2 SERVICE OFFERINGS
  • 24.21 LAS VEGAS SANDS
    • 24.21.1 BUSINESS OVERVIEW
    • 24.21.2 SERVICE OFFERINGS
  • 24.22 LEOVEGAS
    • 24.22.1 BUSINESS OVERVIEW
    • 24.22.2 SERVICE OFFERINGS
  • 24.23 MGM RESORTS INTERNATIONAL
    • 24.23.1 BUSINESS OVERVIEW
    • 24.23.2 SERVICE OFFERINGS
  • 24.24 MOBILBET
    • 24.24.1 BUSINESS OVERVIEW
    • 24.24.2 SERVICE OFFERINGS
  • 24.25 MR. GREEN
    • 24.25.1 BUSINESS OVERVIEW
    • 24.25.2 SERVICE OFFERINGS
  • 24.26 MYBET
    • 24.26.1 BUSINESS OVERVIEW
    • 24.26.2 SERVICE OFFERINGS
  • 24.27 NORDICBET
    • 24.27.1 BUSINESS OVERVIEW
    • 24.27.2 SERVICE OFFERINGS
  • 24.28 NORDICAUTOMATEN
    • 24.28.1 BUSINESS OVERVIEW
    • 24.28.2 SERVICE OFFERINGS
  • 24.29 NORSK TIPPING
    • 24.29.1 BUSINESS OVERVIEW
    • 24.29.2 SERVICE OFFERINGS
  • 24.30 ONLINECASINO DEUTSCHLAND
    • 24.30.1 BUSINESS OVERVIEW
    • 24.30.2 SERVICE OFFERINGS
  • 24.31 PINNACLE
    • 24.31.1 BUSINESS OVERVIEW
    • 24.31.2 SERVICE OFFERINGS
  • 24.32 PLAYTECH
    • 24.32.1 BUSINESS OVERVIEW
    • 24.32.2 SERVICE OFFERINGS
  • 24.33 RANK GROUP
    • 24.33.1 BUSINESS OVERVIEW
    • 24.33.2 SERVICE OFFERINGS
  • 24.34 SJM
    • 24.34.1 BUSINESS OVERVIEW
    • 24.34.2 SERVICE OFFERINGS
  • 24.35 SKY BET
    • 24.35.1 BUSINESS OVERVIEW
    • 24.35.2 SERVICE OFFERINGS
  • 24.36 SPORTECH
    • 24.36.1 BUSINESS OVERVIEW
    • 24.36.2 SERVICE OFFERINGS
  • 24.37 STARGAMES
    • 24.37.1 BUSINESS OVERVIEW
    • 24.37.2 SERVICE OFFERINGS
  • 24.38 SUNMAKER
    • 24.38.1 BUSINESS OVERVIEW
    • 24.38.2 SERVICE OFFERINGS
  • 24.39 SVENSKA SPEL
    • 24.39.1 BUSINESS OVERVIEW
    • 24.39.2 SERVICE OFFERINGS
  • 24.40 TIPICO
    • 24.40.1 BUSINESS OVERVIEW
    • 24.40.2 SERVICE OFFERINGS
  • 24.41 VERA&JOHN
    • 24.41.1 BUSINESS OVERVIEW
    • 24.41.2 SERVICE OFFERINGS
  • 24.42 WIN2DAY
    • 24.42.1 BUSINESS OVERVIEW
    • 24.42.2 SERVICE OFFERINGS
  • 24.43 WYNN RESORTS
    • 24.43.1 BUSINESS OVERVIEW
    • 24.43.2 SERVICE OFFERINGS
  • 24.44 1XBET
    • 24.44.1 BUSINESS OVERVIEW
    • 24.44.2 SERVICE OFFERINGS
  • 24.45 888 GROUP
    • 24.45.1 BUSINESS OVERVIEW
    • 24.45.2 SERVICE OFFERINGS

25 REPORT SUMMARY

  • 25.1 KEY TAKEAWAYS
  • 25.2 STRATEGIC RECOMMENDATIONS

26 QUANTITATIVE SUMMARY

  • 26.1 MARKET BY GEOGRAPHY
  • 26.2 EUROPE
    • 26.2.1 PRODUCT
    • 26.2.2 PLATFORM
  • 26.3 APAC
    • 26.3.1 PRODUCT
    • 26.3.2 PLATFORM
  • 26.4 NORTH AMERICA
    • 26.4.1 PRODUCT
    • 26.4.2 PLATFORM
  • 26.5 LATIN AMERICA
    • 26.5.1 PRODUCT
    • 26.5.2 PLATFORM
  • 26.6 MIDDLE EAST & AFRICA
    • 26.6.1 PRODUCT
    • 26.6.2 PLATFORM
  • 26.7 PRODUCT
    • 26.7.1 CASINO
    • 26.7.2 LOTTERY
    • 26.7.3 BETTING
    • 26.7.4 POKER
    • 26.7.5 OTHERS
  • 26.8 PLATFORM
    • 26.8.1 DESKTOP-BASED
    • 26.8.2 MOBILE
    • 26.8.3 OTHERS

27 APPENDIX

  • 27.1 ABBREVIATIONS
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