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¼¼°èÀÇ AR ¹× VR ¹æÀ§ ½ÃÀå(2024-2034³â)Global AR & VR Defense Market 2024-2034 |
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¶Ç ´Ù¸¥ Å« ÃËÁø¿äÀÎÀº ƯÈ÷ ºÏ¹Ì, À¯·´, ¾Æ½Ã¾ÆÅÂÆò¾ç µî Áö¿ª¿¡¼ÀÇ ¹æÀ§ ¿¹»ê Áõ°¡ÀÔ´Ï´Ù. ¼¼°è °¢±¹ÀÇ Á¤ºÎ´Â ±º¸¦ ±Ù´ëÈÇϱâ À§ÇÑ Æø³ÐÀº ´ëóÀÇ ÀÏȯÀ¸·Î AR ¹× VR ±â¼ú¿¡ ´Ù¾×ÀÇ ÅõÀÚ¸¦ ½Ç½ÃÇß½À´Ï´Ù. ÁöÁ¤ÇÐÀû ±äÀåÀÌ ³ô¾ÆÁö´Â °¡¿îµ¥, ±º»ç ¿¹»êÀº Áõ°¡ÀÇ Àϵµ¸¦ µû¸£°í ÀÖÀ¸¸ç, AR ¹× VR ½Ã½ºÅÛÀº ÈÆ·Ã, ÀÓ¹« °èȹ, ÀÛÀü ÁïÀÀ¼ºÀ» Çâ»ó½ÃÅ´À¸·Î½á ³ôÀº ÅõÀÚ ´ë È¿°ú¸¦ °¡Á®¿É´Ï´Ù. ºñ¿ë È¿À²µµ ¹æ¾î¿¡¼ AR ¹× VRÀÇ Ã¤¿ëÀ» ÃËÁøÇÏ´Â Áß¿äÇÑ ¿äÀÎÀÔ´Ï´Ù. ±âÁ¸ÀÇ ÈÆ·Ã ¹æ¹ýÀº ºñ¿ëÀÌ ¸¹ÀÌ µé°í ´ë±Ô¸ð ÈĹæ Áö¿ø, ¿¬·á ¹× Àåºñ À¯Áö º¸¼ö°¡ ÇÊ¿äÇÕ´Ï´Ù. AR ¹× VR Ç÷§ÆûÀ¸·Î ÀÌÇàÇÔÀ¸·Î½á ±ºÀº ¿¬·á, ź¾à, Â÷·®ÀÇ ¸¶¸ð µî ½ÇÈƷðú °ü·ÃµÈ ºñ¿ëÀ» ´ëÆø Àý°¨ÇÒ ¼ö ÀÖ½À´Ï´Ù. ¶ÇÇÑ ÀÌ·¯ÇÑ °¡»ó ±³À° ½Ã½ºÅÛÀº È®À强ÀÌ ¶Ù¾î³ª ½ÇÁ¦ ¸®¼Ò½º¸¦ ÇÊ¿ä·Î ÇÏÁö ¾Ê°í ¿©·¯ »ç¿ëÀÚ Á¤ÀÇ ½Ã³ª¸®¿À¸¦ °¡´ÉÇÏ°Ô ÇÕ´Ï´Ù. ¸¶Áö¸·À¸·Î »çÀ̹ö À§Çù°ú ºñ´ëĪ ÀüÀïÀÇ ´ëµÎ¿¡ »ó¡µÇ´Â Çö´ë ÀüÀïÀÇ º¹ÀâÈ·Î ÀÎÇØ °¢±¹Àº º¸´Ù Á¤±³ÇÑ ÈƷðú ÀÛÀü ±â¼úÀ» Ž±¸ÇÏ°í ÀÖ½À´Ï´Ù. AR°ú VRÀº »çÀ̹ö ÀüÀï, ¹«ÀÎ Ç×°ø±â ÀÛÀü, ´ë Å×·¯ ÀÓ¹«¸¦ Æ÷ÇÔÇÑ ±¤¹üÀ§ÇÑ ÀüÅõ »óȲÀ» ÁغñÇϱâ À§ÇØ ºÎ´ë¸¦ ÁغñÇÏ´Â µ¥ ÇÊ¿äÇÑ µµ±¸¸¦ Á¦°øÇÕ´Ï´Ù. ¼¼°èÀÇ ±äÀåÀÌ Ä¡¿ÇØÁö°í ÀÖ´Â °¡¿îµ¥, ƯÈ÷ Àεµ ÅÂÆò¾ç, µ¿À¯·´, Áßµ¿°ú °°Àº Áö¿ª¿¡¼´Â AR°ú VRÀº ±ºÀÇ ÁïÀÀ¼ºÀ» À¯ÁöÇϴµ¥ ÀÖ¾î¼ ÇʼöÀûÀÌ µÇ°í ÀÖ½À´Ï´Ù.
¹æÀ§ ºÐ¾ß¿¡¼ÀÇ AR ¹× VR ±â¼úÀÇ Ã¤¿ëÀº Áö¿ª¿¡ µû¶ó Å©°Ô ´Þ¶ó ¸íÈ®ÇÑ ÁöÁ¤ÇÐÀû °úÁ¦, ¹æÀ§ ¿¹»ê, ±â¼úÀû ÁïÀÀ¼ºÀÇ ¿µÇâÀ» ¹Þ°í ÀÖ½À´Ï´Ù. ºÏ¹Ì, ƯÈ÷ ¹Ì±¹Àº ¹æ¾î¿ë AR ¹× VRÀÇ ÃÖ´ë ½ÃÀåÀ» Â÷ÁöÇÏ°í ÀÖ½À´Ï´Ù. ¹Ì±¹ ±¹¹æºÎ´Â ÈÆ·Ã, ÀüÅõ ¿ëµµ ¾çÂÊ¿¡ ´Ù¾×ÀÇ ÅõÀÚ¸¦ ½Ç½ÃÇØ, ÀÌ·¯ÇÑ ±â¼úÀ» ±º»ç ÀÛÀü¿¡ ÅëÇÕÇÏ´Â ÃÖÀü¼±¿¡ ¼ ¿Ô½À´Ï´Ù. ÅëÇÕ ½Ã°¢ º¸° ½Ã½ºÅÛ(IVAS) ¹× ÇÕ¼º ÈƷà ȯ°æ(STE)°ú °°Àº ÇÁ·Î±×·¥Àº ½Å¼Ó¼º°ú Àü·« È¿À²¼ºÀ» ³ôÀ̱â À§ÇØ AR°ú VRÀ» »ç¿ëÇÏ´Â ¹Ì±ºÀÇ ³ë·ÂÀ» º¸¿©ÁÝ´Ï´Ù. ¶ÇÇÑ ¹Ì±¹Àº ÃÖ÷´Ü AR/VR ±â¼úÀÇ °³¹ßÀ» ÃËÁøÇÏ´Â È°¹ßÇÑ ±â¼ú »ýÅ°èÀÇ ÇýÅÃÀ» ¹Þ°í ÀÖ½À´Ï´Ù. À¯·´¿¡¼´Â ¿µ±¹, µ¶ÀÏ, ÇÁ¶û½º µîÀÇ ±¹°¡µéÀÌ ¹æ¾î ¸ñÀûÀ¸·Î AR°ú VR¿¡ ´ëÇÑ ÅõÀÚ¸¦ ´Ã¸®°í ÀÖ½À´Ï´Ù. À¯·´ ±º´Â ·¯½Ã¾Æ ħ·«¿¡ ´ëÇÑ ¿ì·Á¿Í ±¹°æÀ» ÁöÅ°´Â Çʿ伺¿¡ µû¶ó ÈÆ·Ã ÇÁ·Î±×·¥ÀÇ Çö´ëÈ¿Í ÀÛÀü ÁïÀÀ¼ºÀ» ¿ì¼±½ÃÇÕ´Ï´Ù. À¯·´ ¿¬ÇÕ(EU)ÀÌ °øµ¿ ¹æ¾î À̴ϼÅƼºê °³¹ß¿¡ ÈûÀ» ½ñ°í ÀÖ´Ù´Â °ÍÀº ȸ¿ø±¹°£¿¡ º¸´Ù ÅëÇÕµÈ À¯´ÉÇÑ ±º»ç·ÂÀ» ±¸ÃàÇϴµ¥ ÀÖ¾î¼ ±â¼úÀÇ ¿ªÇÒÀ» ´õ¿í ºÎ°¢½ÃÅ°°í ÀÖ½À´Ï´Ù. ¾Æ½Ã¾ÆÅÂÆò¾çÀº ¼¼°èÀÇ AR ¹× VR ¹æÀ§ ½ÃÀå¿¡¼ ±Þ¼ÓÈ÷ ÁÖ¿äÇÑ ±â¾÷ÀÌ µÇ°í ÀÖ½À´Ï´Ù. ÀÌ ¼ºÀåÀº ¹æÀ§ ¿¹»ê Áõ°¡¿Í ƯÈ÷ ³²Áß±¹ÇØ¿Í Çѹݵµ ÁÖº¯ÀÇ ÁöÁ¤ÇÐÀû ±äÀåÀÇ °ÝÈ·Î À̾îÁý´Ï´Ù. Áß±¹, Àεµ, ÀϺ» µîÀÇ ±¹°¡µéÀº ±º»ç·ÂÀ» ±Ù´ëÈÇϱâ À§ÇØ AR ¹× VR ±â¼ú¿¡ ¸¹Àº ÅõÀÚ¸¦ ÇÏ°í ÀÖ½À´Ï´Ù. ƯÈ÷ Áß±¹Àº AR/VR ´É·ÂÀ» Àû±ØÀûÀ¸·Î °³¹ßÇØ, ±× °·ÂÇÑ ÇÏÀÌÅ×Å© »ê¾÷À» È°¿ëÇØ ¹æÀ§ ºÐ¾ß¿¡¼ÀÇ Çõ½ÅÀ» ÃßÁøÇÏ°í ÀÖ½À´Ï´Ù. Áßµ¿¿¡¼´Â ƯÈ÷ ÀÌ Áö¿ªÀÇ ±¹°¡µéÀÌ Å×·¯³ª ¹Ý¶õ µî Áß´ëÇÑ ¾Èº¸»óÀÇ °úÁ¦¿¡ Á÷¸éÇÏ°í Àֱ⠶§¹®¿¡ ÈÆ·ÃÀ̳ª ÀÛÀüÀÇ À¯È¿¼ºÀ» Çâ»ó½ÃÅ°±â À§ÇØ ARÀ̳ª VR ±â¼úÀÌ Ã¤¿ëµÇ°í ÀÖ½À´Ï´Ù. »ç¿ìµð¾Æ¶óºñ¾Æ³ª UAE µî ºÎÀ¯ÇÑ ±¹°¡µéÀº ºÒ¾ÈÁ¤ÇÑ Áö¿ª¿¡¼ ±º»çÀû ¿ìÀ§¸¦ À¯ÁöÇϱâ À§ÇØ AR°ú VRÀ» ÀÌ¿ëÇÏ¿© ÷´Ü ¹æ¾î ±â¼ú¿¡ ¸¹Àº ÅõÀÚ¸¦ ÇÏ°í ÀÖ½À´Ï´Ù.
¹Ì±¹Àº MR, VR, AR ÈÆ·Ã ½Ã½ºÅÛ¿¡ 110¾ï ´Þ·¯¸¦ ÅõÀÚÇÒ ¿¹Á¤À̸ç Áõ°Çö½Ç(AR)ÀÌ ±º»ç ±â¼ú Çõ½ÅÀÇ ÁÖ¿ä ºÐ¾ß·Î ºÎ»óÇÏ°í ÀÖ½À´Ï´Ù. ¹Ì±¹ °ø±ºÀº Ç® ÇöóÀÌÆ® ½Ã¹Ä·¹ÀÌÅÍ¿Í ¹Ì¼Ç ½Ã¹Ä·¹ÀÌÅ͸¦ »ç¿ëÇÏ°í ÀÖÀ¸¸ç ReytheonÀÇ ÀÚȸ»ç¿¡¼ ³ë½ºÄ³·Ñ¶óÀ̳ª ÁÖ ¼£·µ¿¡ º»»ç¸¦ µÐ Collins Aerospace¿¡¼´Â ÇöÀç Á¤ºñ ÈƷðú ¼ÒÇü À̵¿½Ä ŽºÅ© Æ®·¹À̳ʿë Áõ°Çö½Ç(AR) ±â¼ú ¿¡ Á¾»çÇÏ°í ÀÖ´Ù°í ¹ßÇ¥ÇÕ´Ï´Ù. Ç×°ø ÀüÀÚ °øÇп¡ Àͼ÷ÇØÁö±â À§ÇÑ ÈÆ·Ã±â ¹× Çìµå¾÷ µð½ºÇ÷¹ÀÌ(HUD)´Â ÈƷñâÀÇ AR °ÈÀÇ µÎ °¡Áö ¿¹ÀÔ´Ï´Ù.
Àεµ±º¿¡¼´Â ÀüÅõ ´É·ÂÀ» Çâ»ó½ÃÅ°±â À§ÇØ ½ÅÈï±â¾÷ÀÌ ÀÛ¼ºÇÑ Áõ°Çö½Ç(AR)°ú °¡»óÇö½Ç(VR) µð¹ÙÀ̽º¸¦ ä¿ëÇÏ´Â °æ¿ì°¡ ´Ã°í ÀÖ½À´Ï´Ù.
¹³¹ÙÀÌ¿¡ º»»ç¸¦ µÐ AR/VR ±â¾÷ AjnaLens´Â ÇÁ¸®½Ã¸®Áî¿¡¼ C½º·ç ¾Æ¸Ó, AR ±â¹Ý Çìµå ¸¶¿îÆ® µð½ºÇ÷¹À̸¦ °®Ãá AjnaESAS(»óȲ ÀÎ½Ä ½Ã½ºÅÛ), ÀüÂ÷ ³» 360µµ ¼öÆò ½Ã¾ß¸¦ Á¦°øÇÏ´Â 360µµ Ä«¸Þ¶ó¸¦ ¸¸µé¾ú½À´Ï´Ù.
The Global AR & VR Market is estimated at USD 3.98 billion in 2024, projected to grow to USD 10.87 billion by 2034 at a Compound Annual Growth Rate (CAGR) of 10.57% over the forecast period 2024-2034
Augmented Reality (AR) and Virtual Reality (VR) have rapidly emerged as game-changing technologies across a variety of industries, with defense being one of the most significant adopters. AR and VR are transforming military training, battlefield simulations, and real-time situational awareness. AR enhances the real world by overlaying digital information-such as 3D images, data, and real-time instructions-on physical environments, while VR immerses users in fully digital environments, often used for training and simulation. The growing importance of AR and VR in defense is driven by their potential to enhance operational effectiveness, reduce training costs, and improve decision-making. These technologies allow military personnel to experience virtual battlefields, practice complex scenarios, and access real-time data in high-stress environments, ultimately leading to more informed and quicker decisions. The Global AR and VR defense market is forecasted to grow significantly in the coming years due to technological advancements, increased defense budgets, and rising geopolitical tensions.
AR and VR technologies are redefining the way militaries train, plan, and execute missions. Their impact is seen across various defense applications: AR and VR are having a significant impact on defense, particularly in the areas of training, situational awareness, and mission planning. Traditional military training is often resource-intensive, requiring substantial investments in logistics, fuel, and personnel deployment. AR and VR provide a cost-effective alternative by offering simulated environments that closely mimic real-world conditions. Virtual Reality (VR) simulators can recreate a range of scenarios, from urban warfare to aerial dogfights, allowing soldiers, pilots, and naval officers to hone their skills in highly realistic settings. Augmented Reality (AR), on the other hand, enhances physical training by overlaying real-time data during exercises, providing instant feedback and improving situational awareness. These technologies allow military personnel to practice combat scenarios and tactics without the risks associated with live drills. Pilots and naval officers can also rehearse operations in a controlled virtual space, reducing the chances of equipment damage or physical injury, while still maintaining a high level of training effectiveness. AR also plays a vital role in enhancing situational awareness on the battlefield by integrating real-time data feeds into a soldier's field of vision. This allows soldiers to view strategic information, such as enemy positions, maps, and mission objectives, without needing to look away from their surroundings. AR-enabled devices, such as the Integrated Visual Augmentation System (IVAS) currently being developed for the U.S. Army, offer hands-free, heads-up displays, making it easier for soldiers to navigate complex environments. Beyond situational awareness, AR can also provide detailed equipment maintenance instructions, which reduces downtime and boosts operational efficiency-critical in combat situations where quick, informed decisions are essential. In terms of mission planning and execution, VR is revolutionizing the way military operations are strategized. Using VR, military planners can create detailed digital models of mission environments, enabling teams to walk through and rehearse operations before they take place. This technology is particularly useful for complex missions, such as urban combat operations or high-value target raids, where every detail of the environment matters. For example, before an urban combat mission, soldiers can virtually explore the layout of a building or navigate city streets in a simulated environment, giving them a comprehensive understanding of the terrain and reducing uncertainties. This immersive preparation is invaluable for high-stakes operations, offering soldiers a strategic advantage before they enter real-world combat scenarios.
Several key drivers are accelerating the adoption of AR and VR technologies in the global defense sector. One of the primary factors is the rapid technological advancements in hardware and software. Breakthroughs in graphics processing, spatial computing, and artificial intelligence have made AR and VR systems more realistic, affordable, and effective for military use. For instance, modern VR headsets now offer higher resolutions and improved motion tracking, making virtual simulations almost indistinguishable from reality. At the same time, AR devices have become more sophisticated, with lightweight designs and enhanced data processing capabilities, increasing their utility on the battlefield.
Another major driver is the increase in defense budgets, especially in regions like North America, Europe, and Asia-Pacific. Governments worldwide are investing heavily in AR and VR technologies as part of broader efforts to modernize their forces. With rising geopolitical tensions, military budgets continue to grow, and AR and VR systems offer a high return on investment by improving training, mission planning, and operational readiness. Cost efficiency is also a significant factor driving the adoption of AR and VR in defense. Traditional training methods are expensive, requiring extensive logistical support, fuel, and equipment maintenance. By shifting to AR and VR platforms, militaries can drastically cut costs associated with live training exercises, such as fuel, ammunition, and wear on vehicles. Moreover, these virtual training systems are scalable, allowing for multiple customized scenarios without the need for real-world resources. Finally, the increasing complexity of modern warfare, marked by the rise of cyber threats and asymmetric warfare, is prompting nations to explore more advanced training and operational technologies. AR and VR provide the tools needed to prepare forces for a wide range of combat situations, including cyber warfare, drone operations, and counterterrorism missions. As global tensions intensify, particularly in regions like the Indo-Pacific, Eastern Europe, and the Middle East, AR and VR are becoming indispensable in maintaining military readiness.
The adoption of AR and VR technologies in the defense sector varies significantly across regions, influenced by distinct geopolitical challenges, defense budgets, and technological readiness. North America, particularly the United States, represents the largest market for AR and VR in defense. The U.S. Department of Defense has been at the forefront of integrating these technologies into military operations, with substantial investments in both training and combat applications. Programs such as the Integrated Visual Augmentation System (IVAS) and the Synthetic Training Environment (STE) showcase the U.S. military's commitment to using AR and VR to enhance readiness and operational efficiency. Additionally, the U.S. benefits from a thriving tech ecosystem that fuels the development of cutting-edge AR/VR technologies. In Europe, countries like the U.K., Germany, and France are increasing their investments in AR and VR for defense purposes. European militaries are prioritizing the modernization of their training programs and operational readiness in response to concerns over Russian aggression and the need to protect their borders. The European Union's focus on developing joint defense initiatives further highlights the role of technology in creating more integrated and capable military forces across member states. The Asia-Pacific region is rapidly becoming a major player in the global AR and VR defense market. This growth is driven by rising defense budgets and escalating geopolitical tensions, particularly in the South China Sea and around the Korean Peninsula. Nations such as China, India, and Japan are heavily investing in AR and VR technologies to modernize their military forces. China, in particular, has been aggressively developing AR/VR capabilities, leveraging its robust tech industry to push innovation within the defense sector. In the Middle East, AR and VR technologies are being adopted to improve training and operational effectiveness, especially as countries in the region continue to face significant security challenges, including terrorism and insurgencies. Wealthier nations such as Saudi Arabia and the UAE are investing heavily in advanced defense technologies, using AR and VR to maintain their military superiority in an unstable region.
The US will invest $11 billion USD on mixed, virtual, and augmented reality training systems, with extended reality emerging as the main area of military innovation.The U.S. Air Force uses full-flight and mission simulators, and Collins Aerospace, a Raytheon subsidiary based in Charlotte, North Carolina, claims it is now working on augmented reality (AR) technologies for maintenance training and small-footprint mobile task trainers. Avionics familiarization trainers and heads-up displays (HUD) are two examples of AR enhancements for the trainers.
The Indian military is employing more and more augmented reality (AR) and virtual reality (VR) devices created by startups to improve their ability to combat.
Mumbai-based AR/VR firm AjnaLens 12 crore in Pre-Series created a C-Through Armour, an AjnaESAS (enhanced situational awareness system) with an AR-based head-mounted display, and a 360-degree camera providing a 360-degree horizontal field of view within the tank.
AR & VR in Defense Market Report Definition
AR & VR in Defense Market Segmentation
By Region
By Component
AR & VR in Defense Market Analysis for next 10 Years
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Market Technologies of AR & VR in Defense Market
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Global AR & VR in Defense Market Forecast
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Regional AR & VR in Defense Market Trends & Forecast
The regional AR & VR in Defense Market trends, drivers, restraints and Challenges of this market, the Political, Economic, Social and Technology aspects are covered in this segment. The market forecast and scenario analysis across regions are also covered in detailed in this segment. The last part of the regional analysis includes profiling of the key companies, supplier landscape and company benchmarking. The current market size is estimated based on the normal scenario.
North America
Drivers, Restraints and Challenges
PEST
Market Forecast & Scenario Analysis
Key Companies
Supplier Tier Landscape
Company Benchmarking
Europe
Middle East
APAC
South America
Country Analysis of AR & VR in Defense Market
This chapter deals with the key defense programs in this market, it also covers the latest news and patents which have been filed in this market. Country level 10 year market forecast and scenario analysis are also covered in this chapter.
US
Defense Programs
Latest News
Patents
Current levels of technology maturation in this market
Market Forecast & Scenario Analysis
Canada
Italy
France
Germany
Netherlands
Belgium
Spain
Sweden
Greece
Australia
South Africa
India
China
Russia
South Korea
Japan
Malaysia
Singapore
Brazil
Opportunity Matrix for AR & VR in Defense Market
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Expert Opinions on AR & VR in Defense Market Report
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Conclusions
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