시장보고서
상품코드
1396662

세계의 공간 컴퓨팅 시장

Global Spatial Computing Market

발행일: | 리서치사: BCC Research | 페이지 정보: 영문 57 Pages | 배송안내 : 즉시배송

    
    
    



※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

세계의 공간 컴퓨팅(Spatial Computing) 시장을 조사했으며, 시장 개요와 배경, 시장 영향요인 및 시장 기회 분석, 규제 환경, 기술 동향, 시장 규모 추이 및 예측, 각 부문별·지역별 상세 분석, ESG 전개, 경쟁 상황, 주요 기업 개요 등의 정보를 정리하여 전해드립니다.

목차

제1장 서론

제2장 요약과 하이라이트

  • 시장 전망
  • 시장 요약

제3장 시장 개요

  • 개요
  • 공간 컴퓨팅 프로세스
  • 메타버스와 공간 컴퓨팅의 관계
  • 규제 체계
  • 시장 역학
  • 시장 성장 촉진요인
  • 시장 성장 억제요인
  • 시장 기회
  • 신기술
  • AR 클라우드
  • ER 센싱
  • 3D 몰입형 홀로그램
  • 포토리얼리스틱 렌더링

제4장 시장 내역 : 제공·기술·산업별

  • 공간 컴퓨팅 시장 : 제공별
  • 하드웨어
  • 소프트웨어
  • 서비스
  • 공간 컴퓨팅 시장 : 기술별
  • AR
  • VR
  • MR
  • IoT
  • AI
  • 기타
  • 시장 규모와 예측
  • 공간 컴퓨팅 시장 : 산업별
  • 헬스케어
  • 항공우주·방위
  • 제조
  • 소매·E-Commerce
  • 자동차
  • 여행·호스피탈리티
  • 미디어·엔터테인먼트
  • 기타
  • 시장 규모와 예측

제5장 시장 내역 : 지역별

  • 북미
  • 유럽
  • 아시아태평양
  • 기타 지역

제6장 공간 컴퓨팅 업계의 지속가능성 : ESG 관점

  • 공간 컴퓨팅의 ESG 과제
  • 이산화탄소 배출량/환경에 대한 영향
  • 전기
  • ESG 퍼포먼스 분석
  • 사례 연구
  • BCC에 의한 결론

제7장 경쟁 상황

  • 개요
  • 시장 점유율 분석
  • 전략적 분석

제8장 기업 개요

  • APPLE INC.
  • EPIC GAMES INC.
  • GOOGLE LLC
  • HTC CORP.
  • INTEL CORP.
  • MAGIC LEAP INC.
  • META PLATFORMS INC.
  • MICROSOFT CORP.
  • NVIDIA CORP.
  • QUALCOMM TECHNOLOGIES INC.
  • SONY CORP.
  • UNITY SOFTWARE INC.
  • VARJO TECHNOLOGIES OY
  • VUZIX CORP.

제9장 부록

ksm 23.12.21

Highlights:

This report provides an overview of the global spatial computing market size analysis and a detailed analysis of the market player’s products and strategies. Using 2022 as the base year, the report provides estimated market data for 2023 through 2028. Revenue forecasts for this period are segmented based on component, technology, industry, and geography.

Report Scope:

The current report offers a detailed picture of the global spatial computing market. This report highlights the current and future market potential for spatial computing and provides a detailed analysis of the competitive environment, process, relationship of metaverse to spatial computing, drivers, restraints, opportunities, and trends in the market, emerging technologies, and regulatory framework. The report also covers market projections through 2028 and key market players. This report discusses spatial computing and its various resources. It covers the overall spatial computing market, including offering, technology, and industry. Furthermore, a complete regional analysis of the market is also presented in the report. Based on offering the market has been categorized into hardware, software, and services. Based on technology, the spatial computing market has been segmented into AR, VR, MR, Internet of Things (IoT), Artificial Intelligence, and others.

The market has been segmented based on geography into North America, Europe, Asia-Pacific, and the Rest of the World (including Latin America, the Middle East, and Africa). Detailed analyses of major countries (the U.S., Canada, Germany, the UK, France, Italy, Japan, China, and India) are covered in regional segments. For market estimates, data has been provided for 2022 as the base year, with forecasts for 2023 through 2028. Estimated values are based on revenue from spatial computing companies as total revenues. Projected and forecasted revenue values are in constant U.S. dollars that have not been adjusted for inflation.

Report Includes:

  • An overview and in-depth analysis of the global spatial computing market
  • Analyses of the global market trends, with historical market revenue data (sales figures) for 2022, estimates for 2023, forecasts for 2024, and projections of compound annual growth rates (CAGRs) through 2028
  • Estimate of the actual market size and revenue forecast for the global spatial computing market, and corresponding market share analysis based on offering, technology, industry, and region
  • Overview of the significant driving trends and challenges that affect the global market and its vendor landscape
  • Discussion of sustainability trends and factors in the market for spatial computing, with emphasis on consumer attitudes, ESG score analysis, future of ESG, case study, and the ESG practices followed
  • Analysis of the company competitive landscape based on their recent developments, key financials and segmental revenues, and product offerings
  • Profiles of the leading market players

Table of Contents

Chapter 1 Introduction

  • Study Goals and Objectives
  • Reasons for Doing This Study
  • Scope of Report
  • Methodology
  • Regional Breakdown
  • Market Breakdown by Segment

Chapter 2 Summary and Highlights

  • Market Outlook
  • Market Summary

Chapter 3 Market Overview

  • Overview
  • Process of Spatial Computing
  • Relationship of the Metaverse to Spatial Computing
  • Regulatory Framework
  • Market Dynamics
  • Market Drivers
  • Market Restraints
  • Market Opportunities
  • Emerging Technologies
  • AR Cloud
  • Extended Reality Sensing
  • 3D Immersive Holograms
  • Photorealistic Rendering

Chapter 4 Market Breakdown by Offering, Technology and Industry

  • Market for Spatial Computing by Offering
  • Hardware
  • Software
  • Services
  • Market for Spatial Computing by Technology
  • AR
  • VR
  • Mixed Reality
  • Internet of Things
  • Artificial Intelligence
  • Other Technologies
  • Market Size and Forecast
  • Market for Spatial Computing by Industry
  • Healthcare
  • Aerospace and Defense
  • Manufacturing
  • Retail and E-commerce
  • Automotive
  • Travel and Hospitality
  • Media and Entertainment
  • Other Industries
  • Market Size and Forecast

Chapter 5 Market Breakdown by Region

  • Introduction
  • North America
  • Europe
  • Asia-Pacific
  • Rest of the World

Chapter 6 Sustainability in the Spatial Computing Industry: An ESG Perspective

  • ESG Issues in Spatial Computing
  • Carbon Footprint/Environmental Impact
  • Electricity
  • ESG Performance Analysis
  • Case Studies
  • Concluding Remarks from BCC Research

Chapter 7 Competitive Landscape

  • Overview
  • Market Share Analysis
  • Strategic Analysis

Chapter 8 Company Profiles

  • APPLE INC.
  • EPIC GAMES INC.
  • GOOGLE LLC
  • HTC CORP.
  • INTEL CORP.
  • MAGIC LEAP INC.
  • META PLATFORMS INC.
  • MICROSOFT CORP.
  • NVIDIA CORP.
  • QUALCOMM TECHNOLOGIES INC.
  • SONY CORP.
  • UNITY SOFTWARE INC.
  • VARJO TECHNOLOGIES OY
  • VUZIX CORP.

Chapter 9 Appendix

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