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시장보고서
상품코드
1399752
유럽의 방위용 몰입형 리얼리티 시장 : 분석과 예측(2023-2033년)Europe Immersive Reality for Defense Market - Analysis and Forecast, 2023-2033 |
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유럽의 방위용 몰입형 리얼리티 시장 규모는 2022년 6억 3,000만 달러에서 예측 기간 중 18.72%의 성장률로 추이하며, 2033년에는 41억 3,000만 달러 규모로 성장할 것으로 예측됩니다.
방위용 몰입형 리얼리티 시장은 훈련, 시뮬레이션, 작전의 유효성을 향상시키는 혁신적인 기술 솔루션에 대한 요구의 증가에 의해 지원되며, 방위·군 산업에서 중요한 영역으로서 급속히 발전하고 있습니다.
방위용 몰입형 리얼리티는 군사 기술의 변화를 이끄는 원동력이며, 기존 방위 패러다임을 혁신하는 다양한 기술·용도를 제공합니다. 군기관 및 군대가 증대하는 위협이나 작전상 장애에 직면하는 가운데 몰입형 리얼리티의 도입은 가능성의 한계를 확대할 태세입니다.
| 주요 시장 통계 | |
|---|---|
| 예측 기간 | 2023-2033년 |
| 2023년 평가 | 7억 4,000만 달러 |
| 2033년 예측 | 41억 3,000만 달러 |
| CAGR | 18.72% |
몰입형 리얼리티 기술은 훈련, 시뮬레이션, 운영 효율성 향상 등 많은 이점을 제공하며 국방 분야의 전망을 빠르게 변화시키고 있습니다. 이러한 최첨단 시스템은 비용 효율성, 몰입감, 다양한 기능으로 인해 현대의 국방 활동에 필수적인 요소로 자리 잡았습니다. 고급 훈련과 시뮬레이션은 국방 분야에서 몰입형 리얼리티의 가장 일반적인 용도 중 하나입니다. 병사들은 가상현실(VR) 및 증강현실(AR) 기기를 통해 안전하고 통제된 환경에서 현실적인 전투 시나리오를 통해 능력을 향상시키고 전술적 전문 지식을 쌓을 수 있습니다. 이는 훈련 비용을 절감할 뿐만 아니라 군인의 성과를 향상시킬 수 있습니다.
훈련 외에도 몰입형 리얼리티은 임무 계획과 실행에도 도움이 되는데, HUD와 AR 시스템은 병사, 조종사, 지휘관에게 실시간 정보를 제공하여 전장에서 상황 인식과 의사결정을 개선하는 데 활용됩니다. 또한 몰입형 리얼리티은 원격 조종과 드론 조종에 있으며, 매우 중요한 역할을 합니다. 운영자는 VR 헤드셋을 통해 전장에 몰입하여 무인 차량과 드론을 정밀하고 정확하게 조종할 수 있습니다.
유럽의 방위용 몰입형 리얼리티 시장을 조사했으며, 시장 배경·개요, 시장 성장에 대한 각종 영향요인 분석, 특허의 동향, 각종 프로그램, 시장 규모의 추이·예측, 각종 구분·주요 국가별 상세 분석, 경쟁 구도, 주요 기업의 분석 등을 정리하여 전해드립니다.
The Europe immersive reality for defense market is estimated to reach $4.13 billion by 2033 from $0.63 billion in 2022, at a growth rate of 18.72% during the forecast period 2023-2033. The field of immersive reality for defense applications is rapidly evolving as a critical domain within the defense and military industries, driven by the growing need for innovative technical solutions to improve training, simulation, and operational effectiveness. Immersive reality refers to a set of technologies that surround users/trainees in virtual settings, delivering a multimodal experience that can reproduce real-world scenarios with remarkable fidelity and immersion.
The field of immersive reality for defense applications is a driving force behind the change of military technologies, providing a diverse range of technologies and applications that challenge old defensive paradigms. As military agencies and armed forces continue to face increasing threats and operational obstacles, the incorporation of immersive reality is poised to push the boundaries of what is possible.
| KEY MARKET STATISTICS | |
|---|---|
| Forecast Period | 2023 - 2033 |
| 2023 Evaluation | $0.74 Billion |
| 2033 Forecast | $4.13 Billion |
| CAGR | 18.72% |
Immersive reality technologies are rapidly transforming the landscape of defense applications, providing numerous advantages such as improved training, simulation, and operational efficiency. These cutting-edge systems are indispensable in modern defense operations due to their cost-effectiveness, realism, and varied functions. Advanced training and simulation are two of the most common applications of immersive reality in the defense sector. Soldiers can engage in realistic combat scenarios, perfect their abilities, and build tactical expertise in a safe and controlled environment using virtual reality (VR) and augmented reality (AR) devices. This not only cuts training expenses but also improves military personnel performance.
Aside from training, immersive reality is useful in mission planning and execution. HUDs and augmented reality systems are utilized to give real-time information to soldiers, pilots, and commanders, improving situational awareness and decision-making on the battlefield. Furthermore, immersive reality plays a pivotal role in remote operations and drone piloting. Operators can immerse themselves in the battlefield through VR headsets, controlling unmanned vehicles and drones with precision and accuracy.
Product/Innovation Strategy: The product segment helps the reader to understand the different types of immersive solutions available for defense deployment and their potential in Europe region.
Growth/Marketing Strategy: The Europe immersive reality for defense market has seen some major development by key players operating in the market, such as partnership, collaboration, and joint venture. The favored strategy for the collaboration between defense agencies and private players is primordially contracting the development and delivery of advanced materials and specialized composite components for space system applications.
Competitive Strategy: Key players in the Europe immersive reality for defense market have been analyzed and profiled in the study, inclusive of major segmentations and service offerings companies provide in the technology segments, respectively. Moreover, a detailed competitive benchmarking of the players operating in the immersive reality for defense market has been done to help the reader understand how players stack against each other, presenting a clear market landscape. Additionally, comprehensive competitive strategies such as partnerships, agreements, and collaborations will aid the reader in understanding the revenue pockets in the market.
Methodology: The research methodology design adopted for this specific study includes a mix of data collected from primary and secondary data sources. Both primary resources (key players, market leaders, and in-house experts) and secondary research (a host of paid and unpaid databases), along with analytical tools, are employed to build the predictive and forecast models.
The companies that are profiled have been selected based on thorough secondary research, which includes analyzing company coverage, product portfolio, market penetration, and insights that are gathered from primary experts.
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