![]() |
½ÃÀ庸°í¼
»óǰÄÚµå
1500682
¼¼°èÀÇ ¹æ¼Û,¹Ìµð¾î ±â¼ú ½Ã½ºÅÛ ½ÃÀå : ÄÄÆ÷³ÍÆ®º°, È£½ºÆÃ ¸ðµ¨º°, ÃÖÁ¾ »ç¿ëÀÚº°, Áö¿ªº°Broadcast and Media Technology System Market, By Component; By Hosting Model; By End User; By Region |
¼¼°è ¹æ¼Û,¹Ìµð¾î ±â¼ú ½Ã½ºÅÛ ½ÃÀå ±Ô¸ð°¡ º¹ÇÕ ¿¬°£ ¼ºÀå·ü(CAGR) 9.17%·Î ±ÞÁõÇÏ¿© 2030³â¿¡ 860¾ï ´Þ·¯¿¡ À̸¨´Ï´Ù.
¼¼°è ¹æ¼Û,¹Ìµð¾î ±â¼ú ½Ã½ºÅÛ ½ÃÀåÀº ±â¼ú Áøº¸ÀÇ ±Þ¼ÓÇÑ µµÀÔ, °íǰÁú ÄÁÅÙÃ÷¿¡ ´ëÇÑ ¼ö¿ä Áõ°¡, ÀÎÅÍ³Ý º¸±ÞÀÇ ½ÉÈ, µðÁöÅÐ ¹Ìµð¾î Ç÷§ÆûÀÇ È®´ë¿¡ ÀÇÇØ ±Þ¼ÓÈ÷ È®´ëµÇ°í ÀÖ½À´Ï´Ù.
Àü·« ÄÁ¼³ÆÃ ¹× ½ÃÀå Á¶»çÀÇ ¼±µÎ ±â¾÷ÀÎ BlueWeave ConsultingÀº ÃÖ±Ù Á¶»ç¿¡¼ 2023³â ¼¼°è ¹æ¼Û ¹× ¹Ìµð¾î ±â¼ú ½Ã½ºÅÛ ½ÃÀå ±Ô¸ð¸¦ ±Ý¾× ±âÁØÀ¸·Î 482¾ï 6,000¸¸ ´Þ·¯·Î ÃßÁ¤Çß½À´Ï´Ù. 2024³âºÎÅÍ 2030³â±îÁöÀÇ ¿¹Ãø ±â°£ µ¿¾È BlueWeave´Â ¹æ¼Û,¹Ìµð¾î ±â¼ú ½Ã½ºÅÛ ½ÃÀå ±Ô¸ð°¡ º¹ÇÕ ¿¬°£ ¼ºÀå·ü(CAGR) 9.17%·Î È®´ëµÇ¾î 2030³â±îÁö´Â 859¾ï 1,000¸¸ ´Þ·¯¿¡ ´ÞÇÒ °ÍÀ¸·Î ¿¹ÃøÇß½À´Ï´Ù. ¼¼°è ¹æ¼Û,¹Ìµð¾î ±â¼ú ½Ã½ºÅÛ ½ÃÀåÀº µðÁöÅÐ ¹æ¼Û ±â¼úÀÇ Áøº¸, °íÈÁú ÄÁÅÙÃ÷ ¼ö¿ä Áõ°¡, OTT(Over-The-Top) ¼ºñ½ºÀÇ º¸±ÞÀÌ ÁÖ¿ä ¿äÀÎÀÌ µÇ°í ÀÖ½À´Ï´Ù. ¶ÇÇÑ ±âÁ¸ ¹æ¼Û¿¡¼ IP ±â¹Ý ¹æ¼Û ¼Ö·ç¼ÇÀ¸·ÎÀÇ Àüȯ, Ŭ¶ó¿ìµå ±â¹Ý ¹Ìµð¾î ¼ºñ½º äÅà Áõ°¡µµ ½ÃÀå ¼ºÀåÀ» °¡¼ÓÇϰí ÀÖ½À´Ï´Ù. ¶ÇÇÑ 5G ³×Æ®¿öÅ©¿Í °°Àº µðÁöÅÐ ÀÎÇÁ¶óÀÇ È®ÀåÀ¸·Î ¿øÈ°ÇÑ ÄÁÅÙÃ÷ ¹èÆ÷°¡ ¿ëÀÌÇØÁö´Â ¹Ý¸é, ºñµð¿À ¿Â µð¸Çµå Ç÷§Æû°ú ¶óÀÌºê ½ºÆ®¸®¹Ö ¼ºñ½ºÀÇ Á߿伺ÀÌ Ä¿Áö°í ÀÖÀ½¿¡µµ ½ÃÀå ±âȸ°¡ È®´ëµË´Ï´Ù. ¶ÇÇÑ °¡»óÇö½Ç(VR)°ú Áõ°Çö½Ç(AR)ÀÇ ÅëÇÕ µî »õ·Î¿î µ¿Çâµµ ½ÃÀå È®´ë¿¡ ±â¿©Çϰí ÀÖ½À´Ï´Ù.
±âȸ - ½ºÆ®¸®¹Ö Ç÷§ÆûÀÇ ÀÌÁ¡
½ºÆ®¸®¹Ö ¼ºñ½º°¡ ¿£ÅÍÅ×ÀÎ¸ÕÆ® ¼Òºñ¸¦ ÀçÁ¤ÀÇÇϰí Àֱ⠶§¹®¿¡ ¼¼°è ¹æ¼Û ¹× ¹Ìµð¾î ±â¼ú ½Ã½ºÅÛ ½ÃÀåÀº ±Þ°ÝÇÑ ¼ºÀåÀ» ÀÌ·ç°í ÀÖ½À´Ï´Ù. Netflix, Disney ¹× Amazon Prime Video¿Í °°Àº ½ºÆ®¸®¹Ö Ç÷§ÆûÀÌ °ßÀÎÇÏ´Â °íǰÁú ºñµð¿À ÄÁÅÙÃ÷ Àü¼Û¿¡ ´ëÇÑ ¼ö¿äÀÇ ±ÞÁõÀÌ ½ÃÀå È®´ëÀÇ ÃËÁø·ÂÀÌ µÇ°í ÀÖ½À´Ï´Ù. Ŭ¶ó¿ìµå ±â¹Ý ¼Ö·ç¼Ç, È¿À²ÀûÀÎ ÄÁÅÙÃ÷ °ü¸® ½Ã½ºÅÛ ¹× °ß°íÇÑ ½ºÆ®¸®¹Ö ÀÎÇÁ¶ó µ¿ÇâÀº ÀÌ·¯ÇÑ Ãß¼¼¸¦ ´õ¿í °¡¼ÓÈÇϰí ÀÖ½À´Ï´Ù. ¼ÒºñÀÚ°¡ ¿Âµð¸Çµå·Î °³ÀÎÈµÈ ÄÁÅÙÃ÷ °æÇèÀ» Á¡Á¡ ¼±È£ÇÏ´Â °¡¿îµ¥, ½ÃÀåÀº ÄÁÅÙÃ÷ Àü´Þ ³×Æ®¿öÅ©(CDN), ÀÎÄÚµù ±â¼ú, ÀûÀÀ ºñÆ®·¹ÀÌÆ® ½ºÆ®¸®¹Ö ¼Ö·ç¼ÇÀÇ ±â¼ú Çõ½ÅÀ» ¹Þ¾Æµé¿© ½ºÆ®¸®¹ÖÀÇ ¿ìÀ§¼ºÀ» ±»¾î ½ÃÀåÀÇ ¼ºÀåÀ» °¡¼ÓÇϰí ÀÖ½À´Ï´Ù.
ÁöÁ¤ ÇÐÀû ±äÀå Áõ°¡°¡ ¼¼°è ¹æ¼Û ¹× ¹Ìµð¾î ±â¼ú ½Ã½ºÅÛ ½ÃÀå¿¡ ¹ÌÄ¡´Â ¿µÇâ
ÁöÁ¤ÇÐÀû ±äÀå Áõ°¡´Â ¼¼°è ¹æ¼Û ¹× ¹Ìµð¾î ±â¼ú ½Ã½ºÅÛ ½ÃÀå¿¡ Å« ¿µÇâÀ» ¹ÌÄ¥ ¼ö ÀÖ½À´Ï´Ù. ù°, ¹Ìµð¾î ÄÁÅÙÃ÷¿¡ ´ëÇÑ °Ë¿°ú ±ÔÁ¦°¡ °ÈµÇ¾î Ç¥ÇöÀÇ ÀÚÀ¯¿Í °üÁ¡ÀÇ ´Ù¾ç¼º¿¡ ¿µÇâÀ» ÁÙ ¼ö ÀÖ½À´Ï´Ù. °Ô´Ù°¡ ¹«¿ª Á¦Àç¿Í ±Ý¼ö Á¶Ä¡´Â ÇʼöÀûÀÎ Çϵå¿þ¾î ºÎǰ°ú ¼ÒÇÁÆ®¿þ¾î °ø±Þ¸ÁÀ» È¥¶õ½º·´°Ô ¸¸µé°í ¹æ¼Û¿¡ ÇÊ¿äÇÑ ÀåºñÀÇ Áö¿¬°ú ºÎÁ·À» ÃÊ·¡ÇÒ ¼ö ÀÖ½À´Ï´Ù. °Ô´Ù°¡ ±äÀå Áõ°¡·Î ÀÎÇØ ¹Ìµð¾î ÀÎÇÁ¶ó¸¦ ´ë»óÀ¸·Î ÇÏ´Â »çÀ̹ö °ø°ÝÀÌ ¹ß»ýÇÏ¿© ¹æ¼Û ½Ã½ºÅÛÀÇ ¹«°á¼º°ú ¾ÈÀü¼ºÀÌ À§ÇùµÉ ¼ö ÀÖ½À´Ï´Ù. °Ô´Ù°¡ ¹Ìµð¾î ±â¼ú °³¹ß¿¡ ÀÖ¾î¼ÀÇ ±¹Á¦ÀûÀÎ Çù·Â °ü°è³ª ÆÄÆ®³Ê½ÊÀÌ ¼Õ»óµÇ¾î, ±â¼ú Çõ½ÅÀ̳ª ±â¼ú Áøº¸°¡ ¹æÇØµÉ °¡´É¼ºµµ ÀÖ½À´Ï´Ù. Àü¹ÝÀûÀ¸·Î, ÁöÁ¤ÇÐÀû ±äÀåÀÇ °ÝÈ´Â ¼¼°è ¹æ¼Û,¹Ìµð¾î ±â¼ú ½Ã½ºÅÛ ½ÃÀåÀÇ ¾ÈÁ¤¼º, Á¢±Ù¼º, ±â´É¼º¿¡ Å« °úÁ¦¸¦ ºú°í ÀÖ½À´Ï´Ù.
¼¼°è ¹æ¼Û,¹Ìµð¾î ±â¼ú ½Ã½ºÅÛ ½ÃÀå
ºÎ¹®º° Ä¿¹ö¸®Áö
¹æ¼Û,¹Ìµð¾î ±â¼ú ½Ã½ºÅÛ ½ÃÀå : ÄÄÆ÷³ÍÆ®º°
¹æ¼Û ¹× ¹Ìµð¾î ±â¼ú ½Ã½ºÅÛ ½ÃÀåÀº ±¸¼º ¿ä¼Òº°·Î ¼ÒÇÁÆ®¿þ¾î(¿ÂÇÁ·¹¹Ì½º, Ŭ¶ó¿ìµå) ºÎ¹®¿Í ¼ºñ½º(ÄÁ¼³ÆÃ, Áö¿ø ¹× À¯Áöº¸¼ö, °ü¸® ¼ºñ½º) ºÎ¹®À¸·Î ³ª´¹´Ï´Ù. ¼ÒÇÁÆ®¿þ¾î ºÎ¹®Àº ½ÃÀåÀ» µ¶Á¡ÇÏ¸ç ¿ÂÇÁ·¹¹Ì½º ¹× Ŭ¶ó¿ìµå ¼Ö·ç¼ÇÀ» ¸ðµÎ Æ÷ÇÔÇÕ´Ï´Ù. ÀÌ ºÎ¹®¿¡´Â ¹æ¼Û ¹× ¹Ìµð¾î ¾÷°èÀÇ ¿ä±¸¿¡ ¸Â´Â ´Ù¾çÇÑ ¼ÒÇÁÆ®¿þ¾î°¡ Æ÷ÇÔµÇ¾î ¿î¿µ, ÄÁÅÙÃ÷ °ü¸®, ¹èÆ÷¸¦ ¿ëÀÌÇÏ°Ô ÇÕ´Ï´Ù. ¼ÒÇÁÆ®¿þ¾î ºÎ¹® Áß¿¡¼µµ Ŭ¶ó¿ìµåÀÇ ÇÏÀ§ Ä«Å×°í¸®´Â È®À强°ú ¾×¼¼½º¼ºÀÇ ÀÌÁ¡À» ÅëÇØ ÇöÀúÇÑ ¼ºÀåÀ» ÀÌ·ê ¼ö ÀÖ½À´Ï´Ù. ¶ÇÇÑ ÄÁ¼³ÆÃ, Áö¿ø ¹× À¯Áöº¸¼ö, °ü¸® ¼ºñ½º¸¦ Á¦°øÇÏ´Â ¼ºñ½º ºÐ¾ßµµ Áß¿äÇÑ ¿ªÇÒÀ» Çϰí ÀÖÀ¸¸ç, ¿¡ÄڽýºÅÛ ÀüüÀÇ ±â´É¼º°ú È¿À²¼º¿¡ Å©°Ô ±â¿©Çϰí ÀÖ½À´Ï´Ù.
¹æ¼Û ¹× ¹Ìµð¾î ±â¼ú ½Ã½ºÅÛ ½ÃÀå : ¼Ö·ç¼Çº°
¼Ö·ç¼Çº°·Î º¸¸é ¼¼°è ¹æ¼Û,¹Ìµð¾î ±â¼ú ½Ã½ºÅÛ ½ÃÀåÀº À¥ ÄÁÅÙÃ÷ °ü¸®, ÄÁÅÙÃ÷ ½ºÅ丮Áö ¼Ö·ç¼Ç, ÆíÁý,Àμ⠿öÅ©Ç÷οì, ¹Ìµð¾î/µðÁöÅÐ ÀÚ»ê °ü¸®, ¼öÀÍ °ü¸®, ±¤°í,µ¥ÀÌÅÍ °ü¸®, »ç¿ëÀÚ °ü¸®ÀÇ °¢ ºÎ¹®À¸·Î ³ª´¹´Ï´Ù ÇÕ´Ï´Ù. ¹Ìµð¾î/µðÁöÅÐ ÀÚ»ê °ü¸® ºÎ¹®Àº ¼¼°è ¹æ¼Û ¹× ¹Ìµð¾î ±â¼ú ½Ã½ºÅÛ ½ÃÀå¿¡¼ °¡Àå Å®´Ï´Ù. ÀÌ ºÎ¹®Àº µ¿¿µ»ó, À̹ÌÁö, ¿Àµð¿À ÆÄÀÏ µîÀÇ µðÁöÅÐ ÀÚ»êÀ» Á¤¸®, ÀúÀå, °Ë»ö ¹× Àü´ÞÇÏ´Â µ¥ ÁßÁ¡À» µÓ´Ï´Ù. ´Ù¾çÇÑ Ç÷§Æû¿¡¼ µðÁöÅÐ ÄÁÅÙÃ÷°¡ ±Þ°ÝÈ÷ Áõ°¡ÇÔ¿¡ µû¶ó ÀÌ·¯ÇÑ ÀÚ»êÀ» È¿À²ÀûÀ¸·Î °ü¸®ÇÏ´Â °ÍÀº ¹Ìµð¾î ±â¾÷ÀÇ ¿öÅ© Ç÷θ¦ °£¼ÒÈÇÏ°í »ý»ê¼ºÀ» Çâ»ó½ÃŰ´Â µ¥ ¸Å¿ì Áß¿äÇÕ´Ï´Ù. ¹Ìµð¾î/µðÁöÅÐ ÀÚ»ê °ü¸® ¼Ö·ç¼ÇÀº µðÁöÅÐ ÀÚ»êÀÇ Ä«Å»·Î±×È, Àε¦½Ì ¹× º¸¾È º¸È£¸¦ À§ÇÑ Á¾ÇÕÀûÀÎ µµ±¸¸¦ Á¦°øÇÏ¿© Çö´ë ¹Ìµð¾î ¾÷°è¿¡¼ ¸Å¿ì Áß¿äÇÑ ¿ªÇÒÀ» ÇÕ´Ï´Ù.
°æÀï ±¸µµ
¼¼°è ¹æ¼Û,¹Ìµð¾î ±â¼ú ½Ã½ºÅÛ ½ÃÀåÀº °æÀïÀÌ Ä¡¿ÇÕ´Ï´Ù. ½ÃÀåÀÇ ÁÖ¿ä ±â¾÷Àº Dell Inc., Quantum Corporation, IBM Corporation, Harmonic Inc., Video Stream Networks SL(VSN), WideOrbit Inc., Grass Valley USA, LLC, AVI Systems, Evertz Technologies Limited, Rohde & Schwarz GmbH & Co.KG, Eletec Broadcast Telecom SARL, Clyde Broadcast, Sencore, EVS Broadcast Equipment, ACORDE Technologies SA, ETL Systems Ltd, Ateme, Sony Corporation, Imagine Communications, Cisco Systems Inc. µîÀÌ ÀÖ½À´Ï´Ù. ÀÌµé ±â¾÷Àº ¼¼°è ¹æ¼Û,¹Ìµð¾î ±â¼ú½Ã½ºÅÛ ½ÃÀå¿¡¼ÀÇ ÁöÀ§¸¦ ´õ¿í °ÈÇϱâ À§ÇØ ¿¬±¸°³¹ßȰµ¿ ÅõÀÚ Áõ°¡, ÇÕº´,Àμö, ÇÕÀÛ»ç¾÷, Á¦ÈÞ, ¶óÀ̼±½Ì °è¾à, ½ÅÁ¦Ç° ¹× ¼ºñ½º Ãâ½Ã µî ´Ù¾çÇÑ Àü·«À» Ȱ¿ëÇÕ´Ï´Ù.
ÀÌ º¸°í¼ÀÇ »ó¼¼ÇÑ ºÐ¼®À» ÅëÇØ ¼¼°è ¹æ¼Û ¹× ¹Ìµð¾î ±â¼ú ½Ã½ºÅÛ ½ÃÀåÀÇ ¼ºÀå °¡´É¼º, ¹Ì·¡ µ¿Çâ ¹× Åë°è¿¡ ´ëÇÑ Á¤º¸¸¦ Á¦°øÇÕ´Ï´Ù. ¶ÇÇÑ ÃÑ ½ÃÀå ±Ô¸ð ¿¹ÃøÀ» ÃËÁøÇÏ´Â ¿äÀεµ ´Ù·ç°í ÀÖ½À´Ï´Ù. ÀÌ º¸°í¼´Â ¼¼°è ¹æ¼Û ¹× ¹Ìµð¾î ±â¼ú ½Ã½ºÅÛ ½ÃÀåÀÇ Ãֽбâ¼ú µ¿Çâ°ú ÀÇ»ç °áÁ¤ÀÚ°¡ Àü·«Àû ÀÇ»ç °áÁ¤À» ³»¸®´Â µ¥ µµ¿òÀ̵Ǵ ¾÷°è ÀλçÀÌÆ®·ÂÀ» Á¦°øÇÒ °ÍÀ» ¾à¼ÓÇÕ´Ï´Ù. ¶ÇÇÑ ½ÃÀåÀÇ ¼ºÀå ÃËÁø¿äÀÎ,°úÁ¦,°æÀ↑Çп¡ ´ëÇØ¼µµ ºÐ¼®Çß½À´Ï´Ù.
Global Broadcast and Media Technology System Market Size Booming at CAGR of 9.17% to Touch USD 86 Billion by 2030
Global Broadcast and Media Technology System Market is expanding rapidly due to rapid adoption of technological advancements, a spurring demand for high quality content, deepening internet penetration, and expanding digital media platforms.
BlueWeave Consulting, a leading strategic consulting and market research firm, in its recent study, estimated the Global Broadcast and Media Technology System Market size by value at USD 48.26 billion in 2023. During the forecast period between 2024 and 2030, BlueWeave expects the Global Broadcast and Media Technology System Market size to expand at a CAGR of 9.17% reaching a value of USD 85.91 billion by 2030. The Global Broadcast and Media Technology System Market is primarily driven by advancements in digital broadcasting technologies, increasing demand for high-definition content, and the proliferation of Over-The-Top (OTT) services. Additionally, the transition from traditional broadcasting to IP-based broadcasting solutions, coupled with the rising adoption of cloud-based media services, fuels market growth. Further, the expansion of digital infrastructure, such as 5G networks, facilitates seamless content delivery, while the growing significance of video-on-demand platforms and live-streaming services amplifies market opportunities. Moreover, emerging trends like virtual reality (VR) and augmented reality (AR) integration contribute to the market expansion.
Opportunity - Dominance of streaming platforms
As streaming services continue to redefine entertainment consumption, the Global Broadcast and Media Technology System Market is witnessing exponential growth. The surge in demand for high-quality video content delivery, driven by streaming platforms like Netflix, Disney+, and Amazon Prime Video, fuels the market expansion. Advancements in cloud-based solutions, efficient content management systems, and robust streaming infrastructure further accelerate the trend. With consumers increasingly favoring on-demand and personalized content experiences, the market embraces innovations in content delivery networks (CDNs), encoding technologies, and adaptive bitrate streaming solutions, solidifying streaming's dominance and propelling market growth.
Impact of Escalating Geopolitical Tensions on Global Broadcast and Media Technology System Market
Escalating geopolitical tensions can significantly impact the Global Broadcast and Media Technology Systems Market. Firstly, it may lead to increased censorship or restrictions on media content, affecting the freedom of expression and diversity of viewpoints. Additionally, supply chains for essential hardware components and software may be disrupted due to trade sanctions or embargoes, causing delays or shortages in equipment necessary for broadcasting. Moreover, heightened tensions could result in cyberattacks targeting media infrastructure, jeopardizing the integrity and security of broadcasting systems. Furthermore, international collaborations and partnerships in media technology development may suffer, hindering innovation and technological advancements. Overall, escalating geopolitical tensions pose substantial challenges to the stability, accessibility, and functionality of Global Broadcast and Media Technology Systems Market.
Global Broadcast and Media Technology System Market
Segmental Coverage
Global Broadcast and Media Technology System Market - By Component
Based on component, Global Broadcast and Media Technology System Market is divided into Software (On-Premises, Cloud) and Services (Consulting, Support & Maintenance, Managed Services) segments. The software segment dominates the market, which encompasses both on-premises and cloud solutions. The segment includes various software offerings tailored to the broadcasting and media industry's needs, facilitating operations, content management, and distribution. Within the software segment, the cloud subcategory may be experiencing notable growth due to its scalability and accessibility advantages. Additionally, the services segment plays a crucial role, offering consulting, support & maintenance, and managed services, contributing significantly to the overall ecosystem's functionality and efficiency.
Global Broadcast and Media Technology System Market - By Solution
Based on solution, Global Broadcast and Media Technology System Market is divided into Web Content Management, Content Storage Solutions, Editorial & Print Workflow, Media/Digital Asset Management, Revenue Management, Ad & Data Management, and User Management segments. The media/digital asset management segment is the largest in the Global Broadcast and Media Technology System Market. The segment focuses on the organization, storage, retrieval, and distribution of digital assets such as videos, images, and audio files. With the exponential growth of digital content across various platforms, efficient management of these assets becomes crucial for media companies to streamline their workflows and enhance productivity. Media/digital asset management solutions offer comprehensive tools for cataloging, indexing, and securing digital assets, thereby playing a pivotal role in the modern media landscape.
Competitive Landscape
Global Broadcast and Media Technology System Market is fiercely competitive. Major companies in the market include Dell Inc., Quantum Corporation, IBM Corporation, Harmonic Inc., Video Stream Networks S.L. (VSN), WideOrbit Inc., Grass Valley USA, LLC, AVI Systems, Evertz Technologies Limited, Rohde & Schwarz GmbH & Co. KG, Eletec Broadcast Telecom S.A.R.L, Clyde Broadcast, Sencore, EVS Broadcast Equipment, ACORDE Technologies S.A, ETL Systems Ltd, Ateme, Sony Corporation, Imagine Communications, and Cisco Systems Inc. These companies use various strategies, including increasing investments in their R&D activities, mergers, and acquisitions, joint ventures, collaborations, licensing agreements, and new product and service releases to further strengthen their position in the Global Broadcast and Media Technology System Market.
The in-depth analysis of the report provides information about growth potential, upcoming trends, and statistics of Global Broadcast and Media Technology System Market. It also highlights the factors driving forecasts of total market size. The report promises to provide recent technology trends in Global Broadcast and Media Technology System Market and industry insights to help decision-makers make sound strategic decisions. Further, the report also analyzes the growth drivers, challenges, and competitive dynamics of the market.