½ÃÀ庸°í¼­
»óǰÄÚµå
1090038

¼¼°èÀÇ ±×·¡ÇÈó¸®ÀåÄ¡(GPU) ½ÃÀå ±Ô¸ð : Á¾·ùº°, ¿ëµµº°, Áö¿ªº° ¿¹Ãø(2022-2028³â)

Global Graphics Processing Unit Market Size study, byType, by Application and Regional Forecasts 2022-2028

¹ßÇàÀÏ: | ¸®¼­Ä¡»ç: Bizwit Research & Consulting LLP | ÆäÀÌÁö Á¤º¸: ¿µ¹® | ¹è¼Û¾È³» : 2-3ÀÏ (¿µ¾÷ÀÏ ±âÁØ)

¡Ø º» »óǰÀº ¿µ¹® ÀÚ·á·Î Çѱ۰ú ¿µ¹® ¸ñÂ÷¿¡ ºÒÀÏÄ¡ÇÏ´Â ³»¿ëÀÌ ÀÖÀ» °æ¿ì ¿µ¹®À» ¿ì¼±ÇÕ´Ï´Ù. Á¤È®ÇÑ °ËÅ並 À§ÇØ ¿µ¹® ¸ñÂ÷¸¦ Âü°íÇØÁֽñ⠹ٶø´Ï´Ù.

¼¼°èÀÇ ±×·¡ÇÈó¸®ÀåÄ¡(GPU) ½ÃÀå ±Ô¸ð´Â ÆÛ½º³Î ÄÄÇ»ÅÍ(PC)³ª ·¦Åé µîÀÇ ÄÄÇ»ÅÍ µð¹ÙÀ̽º »ç¿ë, °ÔÀÓ ºÎ¹®¿¡ ´ëÇÑ ÅõÀÚ Áõ°¡ µî¿¡ ÀÇÇØ ÃËÁøµÇ°í ÀÖ½À´Ï´Ù.

¼¼°èÀÇ ±×·¡ÇÈó¸®ÀåÄ¡(GPU : Graphics Processing Unit) ½ÃÀåÀ» Á¶»çÇßÀ¸¸ç, ½ÃÀå °³¿ä, ½ÃÀå ºÐ¼®, Á¾·ù¡¤¿ëµµ¡¤Áö¿ªº° ºÐ¼® ¹× °æÀï »óȲ µîÀÇ Á¤º¸¸¦ Á¦°øÇÕ´Ï´Ù.

¸ñÂ÷

Á¦1Àå ÁÖ¿ä ¿ä¾à

Á¦2Àå ¼¼°èÀÇ ±×·¡ÇÈó¸®ÀåÄ¡(GPU) ½ÃÀå Á¤ÀÇ¿Í ¹üÀ§

Á¦3Àå ¼¼°èÀÇ ±×·¡ÇÈó¸®ÀåÄ¡(GPU) ½ÃÀå ¿ªÇÐ

  • ±×·¡ÇÈó¸®ÀåÄ¡(GPU) ½ÃÀåÀÇ ¿µÇ⠺м®(2020-2028³â)

Á¦4Àå ¼¼°èÀÇ ±×·¡ÇÈó¸®ÀåÄ¡(GPU) ½ÃÀå : ¾÷°è ºÐ¼®

  • Porter's Five Forces ¸ðµ¨
  • PEST ºÐ¼®
  • ÅõÀÚ Ã¤¿ë ¸ðµ¨
  • ¾Ö³Î¸®½ºÆ®ÀÇ Ãßõ»çÇ×°ú °á·Ð
  • ÁÖ¿ä ÅõÀÚ ±âȸ
  • ÁÖ¿ä ¼º°ø Àü·«

Á¦5Àå À§Çè Æò°¡ : COVID-19ÀÇ ¿µÇâ

    • ¾÷°è¿¡ ´ëÇÑ COVID-19ÀÇ ÀüüÀûÀÎ ¿µÇâ Æò°¡
    • COVID-19 ÀÌÀü ¹× COVID-19 ÀÌÈÄ ½ÃÀå ½Ã³ª¸®¿À

Á¦6Àå ¼¼°èÀÇ ±×·¡ÇÈó¸®ÀåÄ¡(GPU) ½ÃÀå : Á¾·ùº°

  • ½ÃÀå ÇöȲ
  • Á¾·ùº° ¼¼°èÀÇ ±×·¡ÇÈó¸®ÀåÄ¡(GPU) ½ÃÀå ½ÇÀû - ÀáÀ缺 ºÐ¼®
  • Á¾·ùº° ¼¼°èÀÇ ±×·¡ÇÈó¸®ÀåÄ¡(GPU) ½ÃÀå ÃßÁ¤°ú ¿¹Ãø(2018-2028³â)
  • ±×·¡ÇÈó¸®ÀåÄ¡(GPU) ½ÃÀå, ÇÏÀ§ ºÎ¹® ºÐ¼®
    • Àü¿ë ±×·¡ÇÈ Ä«µå
    • ÅëÇÕ ±×·¡ÇÈ ¼Ö·ç¼Ç
    • ±âŸ Á¾·ù

Á¦7Àå ¼¼°èÀÇ ±×·¡ÇÈó¸®ÀåÄ¡(GPU) ½ÃÀå : ¿ëµµº°

  • ½ÃÀå ÇöȲ
  • ¿ëµµº° ¼¼°èÀÇ ±×·¡ÇÈó¸®ÀåÄ¡(GPU) ½ÃÀå ½ÇÀû - ÀáÀ缺 ºÐ¼®
  • ¿ëµµº° ¼¼°èÀÇ ±×·¡ÇÈó¸®ÀåÄ¡(GPU) ½ÃÀå ÃßÁ¤°ú ¿¹Ãø(2018-2028³â)
  • ±×·¡ÇÈó¸®ÀåÄ¡(GPU) ½ÃÀå, ÇÏÀ§ ºÎ¹® ºÐ¼®
    • ¸ð¹ÙÀÏ µð¹ÙÀ̽º
    • PC¡¤¿öÅ©½ºÅ×À̼Ç
    • °ÔÀÓ±â
    • ¼­¹ö
    • ±âŸ ¿ëµµ

Á¦8Àå ¼¼°èÀÇ ±×·¡ÇÈó¸®ÀåÄ¡(GPU) ½ÃÀå : Áö¿ªº°

  • Áö¿ª ½ÃÀå ÇöȲ
  • ºÏ¹Ì
    • ¹Ì±¹
    • ij³ª´Ù
  • À¯·´ ÇöȲ
    • ¿µ±¹
    • µ¶ÀÏ
    • ÇÁ¶û½º
    • ½ºÆäÀÎ
    • ÀÌÅ»¸®¾Æ
    • ±âŸ À¯·´
  • ¾Æ½Ã¾ÆÅÂÆò¾ç ÇöȲ
    • Áß±¹
    • Àεµ
    • ÀϺ»
    • È£ÁÖ
    • Çѱ¹
    • ±âŸ ¾Æ½Ã¾ÆÅÂÆò¾ç
  • ¶óƾ¾Æ¸Þ¸®Ä« ÇöȲ
    • ºê¶óÁú
    • ¸ß½ÃÄÚ
  • ±âŸ Áö¿ª

Á¦9Àå °æÀï Á¤º¸

  • ÁÖ¿ä ½ÃÀå Àü·«
  • ±â¾÷ °³¿ä
    • Intel Corporation
    • Advanced Micro Devices, Inc.
    • Nvidia Corporation
    • 4 Imagination Technologies Group
    • Samsung Electronics Co. Ltd
    • Arm Limited(soft Bank Group)
    • EVGA Corporation
    • SAPPHIRE Technology Limited
    • Qualcomm Technologies Inc.

Á¦10Àå Á¶»ç °úÁ¤

KSM 22.06.30

Global Graphics Processing Unit (GPU)Market is valued at approximately XX in 2021 and is anticipated to grow with a healthy growth rate of more than xx% over the forecast period 2022-2028.A graphics processing unit is a programmable logic processor that is used to render images, animations, and videos as well as for general computing tasks in practically all computing devices shipped worldwide. The use of GPUs in personal computers, laptops, and upcoming applications such as AR/VR, high-performance computing, AI, ML, blockchain, cryptocurrency mining, autonomous driving, and navigation (vehicles, robotics) is further pushing the demand for GPU improvement.The global use of computing devices such as personal computers (PC) or laptops, as well as increased investment in the gaming sector, have been important factorsdriving the expansion of the studied market in recent years. Over the projected period, the growing need for high-end graphics and computing applications, as well as the advancement of technologies such as AI, as well as the trend of real-time analysis, will primarily broaden the scope of GPU technology.GPU manufacture, particularly the standalone GPU chip, is a more expensive process that necessitates the use of high-end machinery. Although the raw material is inexpensive, the companies require significant initial expenditure to construct the lab for testing and manufacture.The huge expansion in cloud computing is expected to increase demand for servers, hence increasing demand for powerful GPUs. Further key players are adopting various strategies to gain strong share in the market. For instance, AMD announced the Radeon RX 6400 in April 2022, with ASRock, Biostar, Gigabyte, MSI, PowerColor, Sapphire, and XFX as partners.Intel introduced the Arc series of Graphics Processing Unit (GPU) for laptops and desktop PCs in March 2022. Pre-orders for laptops with the Arc 3 GPU, built for enhanced gaming and content creation, are now available, while laptops with the Arc 5 and Arc 7 GPUs, geared for advanced and high-performance gaming, will be available later in 2022.

The key regions considered for the global Graphics Processing Unit (GPU)marketstudy includeAsia Pacific, North America, Europe, Latin America, and Rest of the World.Asia-Pacific region dominated the worldwide graphics processing unit market and is expected to continue to do so over the forecast period. This is due to the government's significant investment in developing high-performance graphic computing systems for defence and intelligence, as well as the rising inclusion of IoT systems, which necessitate efficient graphic computing systems. However, Ltin america is predicted to rise rapidly in the next years due to a variety of factors such as rising disposable income, expanding customer purchasing capacities, and increased demand for smart TVs and smartwatches in the area.

Major market players included in this report are:

Intel Corporation

Advanced Micro Devices, Inc.

Nvidia Corporation

Imagination Technologies Group

Samsung Electronics Co. Ltd

Arm Limited(soft Bank Group)

EVGA Corporation

SAPPHIRE Technology Limited

Qualcomm Technologies Inc.

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

ByType:

Dedicated Graphic Cards

Integrated Graphics Solutions

Other Types

By Application:

Mobile Devices

PCs and Workstations

Gaming Consoles

Servers

Other Applications

By Region:

North America

U.S.

Canada

Europe

UK

Germany

France

Spain

Italy

ROE

Asia Pacific

China

India

Japan

Australia

South Korea

RoAPAC

Latin America

Brazil

Mexico

Rest of the World

Furthermore, years considered for the study are as follows:

Historical year - 2018, 2019, 2020

Base year - 2021

Forecast period - 2022 to 2028

Target Audience of the Global Graphics Processing Unit (GPU)Market in Market Study:

Key Consulting Companies & Advisors

Large, medium-sized, and small enterprises

Venture capitalists

Value-Added Resellers (VARs)

Third-party knowledge providers

Investment bankers

Investors

Table of Contents

Chapter 1. Executive Summary

  • 1.1. Market Snapshot
  • 1.2. Global & Segmental Market Estimates & Forecasts, 2020-2028 (USD Billion)
    • 1.2.1. Graphics Processing Unit (GPU) Market, by Region, 2020-2028 (USD Billion)
    • 1.2.2. Graphics Processing Unit (GPU) Market, by Type, 2020-2028 (USD Billion)
    • 1.2.3. Graphics Processing Unit (GPU) Market, by Application, 2020-2028 (USD Billion)
  • 1.3. Key Trends
  • 1.4. Estimation Methodology
  • 1.5. Research Assumption

Chapter 2. Global Graphics Processing Unit (GPU) Market Definition and Scope

  • 2.1. Objective of the Study
  • 2.2. Market Definition & Scope
    • 2.2.1. Scope of the Study
    • 2.2.2. Industry Evolution
  • 2.3. Years Considered for the Study
  • 2.4. Currency Conversion Rates

Chapter 3. Global Graphics Processing Unit (GPU) Market Dynamics

  • 3.1. Graphics Processing Unit (GPU) Market Impact Analysis (2020-2028)
    • 3.1.1. Market Drivers
      • 3.1.1.1. Evolving Graphics in Games
      • 3.1.1.2. Growing Applications of AR, VR, and AI
    • 3.1.2. Market Challenges
      • 3.1.2.1. High Initial Investments
    • 3.1.3. Market Opportunities
      • 3.1.3.1. Growing demand for high-end personal computing devices

Chapter 4. Global Graphics Processing Unit (GPU) Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
    • 4.1.6. Futuristic Approach to Porter's 5 Force Model (2018-2028)
  • 4.2. PEST Analysis
    • 4.2.1. Political
    • 4.2.2. Economical
    • 4.2.3. Social
    • 4.2.4. Technological
  • 4.3. Investment Adoption Model
  • 4.4. Analyst Recommendation & Conclusion
  • 4.5. Top investment opportunity
  • 4.6. Top winning strategies

Chapter 5. Risk Assessment: COVID-19 Impact

    • 5.1.1. Assessment of the overall impact of COVID-19 on the industry
    • 5.1.2. Pre COVID-19 and post COVID-19 Market scenario

Chapter 6. Global Graphics Processing Unit (GPU) Market, by Type

  • 6.1. Market Snapshot
  • 6.2. Global Graphics Processing Unit (GPU) Market by Type, Performance - Potential Analysis
  • 6.3. Global Graphics Processing Unit (GPU) Market Estimates & Forecasts by Type, 2018-2028 (USD Billion)
  • 6.4. Graphics Processing Unit (GPU) Market, Sub Segment Analysis
    • 6.4.1. Dedicated Graphic Cards
    • 6.4.2. Integrated Graphics Solutions
    • 6.4.3. Other Types

Chapter 7. Global Graphics Processing Unit (GPU) Market, by Application

  • 7.1. Market Snapshot
  • 7.2. Global Graphics Processing Unit (GPU) Market by Application, Performance - Potential Analysis
  • 7.3. Global Graphics Processing Unit (GPU) Market Estimates & Forecasts by Application, 2018-2028 (USD Billion)
  • 7.4. Graphics Processing Unit (GPU) Market, Sub Segment Analysis
    • 7.4.1. Mobile Devices
    • 7.4.2. PCs and Workstations
    • 7.4.3. Gaming Consoles
    • 7.4.4. Servers
    • 7.4.5. Other Applications

Chapter 8. Global Graphics Processing Unit (GPU) Market, Regional Analysis

  • 8.1. Graphics Processing Unit (GPU) Market, Regional Market Snapshot
  • 8.2. North America Graphics Processing Unit (GPU) Market
    • 8.2.1. U.S. Graphics Processing Unit (GPU) Market
      • 8.2.1.1. Type breakdown estimates & forecasts, 2018-2028
      • 8.2.1.2. Application breakdown estimates & forecasts, 2018-2028
    • 8.2.2. Canada Graphics Processing Unit (GPU) Market
  • 8.3. Europe Graphics Processing Unit (GPU) Market Snapshot
    • 8.3.1. U.K. Graphics Processing Unit (GPU) Market
    • 8.3.2. Germany Graphics Processing Unit (GPU) Market
    • 8.3.3. France Graphics Processing Unit (GPU) Market
    • 8.3.4. Spain Graphics Processing Unit (GPU) Market
    • 8.3.5. Italy Graphics Processing Unit (GPU) Market
    • 8.3.6. Rest of Europe Graphics Processing Unit (GPU) Market
  • 8.4. Asia-Pacific Graphics Processing Unit (GPU) Market Snapshot
    • 8.4.1. China Graphics Processing Unit (GPU) Market
    • 8.4.2. India Graphics Processing Unit (GPU) Market
    • 8.4.3. Japan Graphics Processing Unit (GPU) Market
    • 8.4.4. Australia Graphics Processing Unit (GPU) Market
    • 8.4.5. South Korea Graphics Processing Unit (GPU) Market
    • 8.4.6. Rest of Asia Pacific Graphics Processing Unit (GPU) Market
  • 8.5. Latin America Graphics Processing Unit (GPU) Market Snapshot
    • 8.5.1. Brazil Graphics Processing Unit (GPU) Market
    • 8.5.2. Mexico Graphics Processing Unit (GPU) Market
  • 8.6. Rest of The World Graphics Processing Unit (GPU) Market

Chapter 9. Competitive Intelligence

  • 9.1. Top Market Strategies
  • 9.2. Company Profiles
    • 9.2.1. Intel Corporation
      • 9.2.1.1. Key Information
      • 9.2.1.2. Overview
      • 9.2.1.3. Financial (Subject to Data Availability)
      • 9.2.1.4. Product Summary
      • 9.2.1.5. Recent Developments
    • 9.2.2. Advanced Micro Devices, Inc.
    • 9.2.3. Nvidia Corporation
    • 9.2.4. 4 Imagination Technologies Group
    • 9.2.5. Samsung Electronics Co. Ltd
    • 9.2.6. Arm Limited (soft Bank Group)
    • 9.2.7. EVGA Corporation
    • 9.2.8. SAPPHIRE Technology Limited
    • 9.2.9. Qualcomm Technologies Inc.

Chapter 10. Research Process

  • 10.1. Research Process
    • 10.1.1. Data Mining
    • 10.1.2. Analysis
    • 10.1.3. Market Estimation
    • 10.1.4. Validation
    • 10.1.5. Publishing
  • 10.2. Research Attributes
  • 10.3. Research Assumption
ºñ±³¸®½ºÆ®
0 °ÇÀÇ »óǰÀ» ¼±Åà Áß
»óǰ ºñ±³Çϱâ
Àüü»èÁ¦