½ÃÀ庸°í¼­
»óǰÄÚµå
1090067

¼¼°èÀÇ Æ÷½º Çǵå¹é Ã˰¢ ÀÎÅÍÆäÀ̽º ½ÃÀå ±Ô¸ð : Á¦Ç° Á¾·ùº°, OS Ç÷§Æûº°, ¿ëµµº°, Áö¿ªº° ¿¹Ãø(2022-2028³â)

Global Force Feedback Haptic Interface Market Size study, By Product Type, Operating System Platform, Application, and Regional Forecasts 2022-2028

¹ßÇàÀÏ: | ¸®¼­Ä¡»ç: Bizwit Research & Consulting LLP | ÆäÀÌÁö Á¤º¸: ¿µ¹® | ¹è¼Û¾È³» : 2-3ÀÏ (¿µ¾÷ÀÏ ±âÁØ)

¡Ø º» »óǰÀº ¿µ¹® ÀÚ·á·Î Çѱ۰ú ¿µ¹® ¸ñÂ÷¿¡ ºÒÀÏÄ¡ÇÏ´Â ³»¿ëÀÌ ÀÖÀ» °æ¿ì ¿µ¹®À» ¿ì¼±ÇÕ´Ï´Ù. Á¤È®ÇÑ °ËÅ並 À§ÇØ ¿µ¹® ¸ñÂ÷¸¦ Âü°íÇØÁֽñ⠹ٶø´Ï´Ù.

¼¼°èÀÇ Æ÷½º Çǵå¹é Ã˰¢ ÀÎÅÍÆäÀ̽º ½ÃÀå ±Ô¸ð´Â Ã˰¢ ±â¼ú°ú °ÔÀÓ ¾ÖÇø®ÄÉÀ̼ÇÀÇ Ã˰¢ ±â¼ú ÀÌ¿ë Áõ°¡, ÃÖ±ÙÀÇ Çù¾÷À̳ª ÆÄÆ®³Ê½Ê Ȱµ¿, Ã˰¢ ±â¼úÀÇ ±â¼úÀû Áøº¸ »ó½ÂÀ̳ª Áõ°­¡¤°¡»óÇö½Ç ±â¼ú¿¡ ´ëÇÑ ÅõÀÚ È°µ¿ Áõ°¡ µî¿¡ ÀÇÇØ ÃËÁøµÇ°í ÀÖ½À´Ï´Ù.

ÇÑÆí, Æ÷½º Çǵå¹é ±â¼ú ±â¹Ý ¼Ö·ç¼Ç°ú °ü·ÃµÈ °íºñ¿ëÀº ¿¹Ãø±â°£ÀÇ ½ÃÀå ¼ºÀåÀ» ÀúÇØÇÒ °¡´É¼ºÀÌ ÀÖ½À´Ï´Ù.

¼¼°èÀÇ Æ÷½º Çǵå¹é Ã˰¢ ÀÎÅÍÆäÀ̽º(Force Feedback Haptic Interface) ½ÃÀåÀ» Á¶»çÇßÀ¸¸ç, ½ÃÀå °³¿ä, ½ÃÀå ºÐ¼®, Á¦Ç° Á¾·ù¡¤OS Ç÷§Æû¡¤¿ëµµ¡¤Áö¿ªº° ºÐ¼® ¹× °æÀï »óȲ µîÀÇ Á¤º¸¸¦ Á¦°øÇÕ´Ï´Ù.

¸ñÂ÷

Á¦1Àå ÁÖ¿ä ¿ä¾à

Á¦2Àå ¼¼°èÀÇ Æ÷½º Çǵå¹é Ã˰¢ ÀÎÅÍÆäÀ̽º ½ÃÀå Á¤ÀÇ¿Í ¹üÀ§

Á¦3Àå ¼¼°èÀÇ Æ÷½º Çǵå¹é Ã˰¢ ÀÎÅÍÆäÀ̽º ½ÃÀå ¿ªÇÐ

  • Æ÷½º Çǵå¹é Ã˰¢ ÀÎÅÍÆäÀ̽º ½ÃÀåÀÇ ¿µÇ⠺м®(2020-2028³â)

Á¦4Àå ¼¼°èÀÇ Æ÷½º Çǵå¹é Ã˰¢ ÀÎÅÍÆäÀ̽º ½ÃÀå : ¾÷°è ºÐ¼®

  • Porter's Five Forces ¸ðµ¨
  • PEST ºÐ¼®
  • ÅõÀÚ Ã¤¿ë ¸ðµ¨
  • ¾Ö³Î¸®½ºÆ®ÀÇ Ãßõ»çÇ×°ú °á·Ð
  • ÁÖ¿ä ÅõÀÚ ±âȸ
  • ÁÖ¿ä ¼º°ø Àü·«

Á¦5Àå À§Çè Æò°¡ : COVID-19ÀÇ ¿µÇâ

    • ¾÷°è¿¡ ´ëÇÑ COVID-19ÀÇ ÀüüÀûÀÎ ¿µÇâ Æò°¡
    • COVID-19 ÀÌÀü ¹× COVID-19 ÀÌÈÄ ½ÃÀå ½Ã³ª¸®¿À

Á¦6Àå ¼¼°èÀÇ Æ÷½º Çǵå¹é Ã˰¢ ÀÎÅÍÆäÀ̽º ½ÃÀå : Á¦Ç° Á¾·ùº°

  • ½ÃÀå ÇöȲ
  • Á¦Ç° Á¾·ùº° ¼¼°èÀÇ Æ÷½º Çǵå¹é Ã˰¢ ÀÎÅÍÆäÀ̽º ½ÃÀå ½ÇÀû - ÀáÀ缺 ºÐ¼®
  • Á¦Ç° Á¾·ùº° ¼¼°èÀÇ Æ÷½º Çǵå¹é Ã˰¢ ÀÎÅÍÆäÀ̽º ½ÃÀå ÃßÁ¤°ú ¿¹Ãø(2018-2028³â)
  • Æ÷½º Çǵå¹é Ã˰¢ ÀÎÅÍÆäÀ̽º ½ÃÀå, ÇÏÀ§ ºÎ¹® ºÐ¼®
    • Çϵå¿þ¾î
    • ¼ÒÇÁÆ®¿þ¾î
    • ÄÁÆ®·Ñ·¯
    • ¼¾¼­
    • ¾×Ãß¿¡ÀÌÅÍ

Á¦7Àå ¼¼°èÀÇ Æ÷½º Çǵå¹é Ã˰¢ ÀÎÅÍÆäÀ̽º ½ÃÀå : OS Ç÷§Æûº°

  • ½ÃÀå ÇöȲ
  • OS Ç÷§Æûº° ¼¼°èÀÇ Æ÷½º Çǵå¹é Ã˰¢ ÀÎÅÍÆäÀ̽º ½ÃÀå ½ÇÀû - ÀáÀ缺 ºÐ¼®
  • OS Ç÷§Æûº° ¼¼°èÀÇ Æ÷½º Çǵå¹é Ã˰¢ ÀÎÅÍÆäÀ̽º ½ÃÀå ÃßÁ¤°ú ¿¹Ãø(2018-2028³â)
  • Æ÷½º Çǵå¹é Ã˰¢ ÀÎÅÍÆäÀ̽º ½ÃÀå, ÇÏÀ§ ºÎ¹® ºÐ¼®
    • Windows
    • ¸ð¹ÙÀÏ OS
    • ±âŸ

Á¦8Àå ¼¼°èÀÇ Æ÷½º Çǵå¹é Ã˰¢ ÀÎÅÍÆäÀ̽º ½ÃÀå : ¿ëµµº°

  • ½ÃÀå ÇöȲ
  • ¿ëµµº° ¼¼°èÀÇ Æ÷½º Çǵå¹é Ã˰¢ ÀÎÅÍÆäÀ̽º ½ÃÀå ½ÇÀû - ÀáÀ缺 ºÐ¼®
  • ¿ëµµº° ¼¼°èÀÇ Æ÷½º Çǵå¹é Ã˰¢ ÀÎÅÍÆäÀ̽º ½ÃÀå ÃßÁ¤°ú ¿¹Ãø(2018-2028³â)
  • Æ÷½º Çǵå¹é Ã˰¢ ÀÎÅÍÆäÀ̽º ½ÃÀå, ÇÏÀ§ ºÎ¹® ºÐ¼®
    • Á¦Á¶¾÷
    • ±º¡¤¹æÀ§
    • °ÔÀÓ±â
    • ÀǷᡤÇコÄɾî
    • °¡Àü
    • ÀÚµ¿Â÷
    • ±³À°¡¤ÈÆ·Ã
    • °úÇÐ
    • ±âŸ

Á¦9Àå ¼¼°èÀÇ Æ÷½º Çǵå¹é Ã˰¢ ÀÎÅÍÆäÀ̽º ½ÃÀå : Áö¿ªº°

  • Áö¿ª ½ÃÀå ÇöȲ
  • ºÏ¹Ì
    • ¹Ì±¹
    • ij³ª´Ù
  • À¯·´ ÇöȲ
    • ¿µ±¹
    • µ¶ÀÏ
    • ÇÁ¶û½º
    • ½ºÆäÀÎ
    • ÀÌÅ»¸®¾Æ
    • ±âŸ À¯·´
  • ¾Æ½Ã¾ÆÅÂÆò¾ç ÇöȲ
    • Áß±¹
    • Àεµ
    • ÀϺ»
    • È£ÁÖ
    • Çѱ¹
    • ±âŸ ¾Æ½Ã¾ÆÅÂÆò¾ç
  • ¶óƾ¾Æ¸Þ¸®Ä« ÇöȲ
    • ºê¶óÁú
    • ¸ß½ÃÄÚ
  • ±âŸ Áö¿ª

Á¦10Àå °æÀï Á¤º¸

  • ÁÖ¿ä ½ÃÀå Àü·«
  • ±â¾÷ °³¿ä
    • Apple, Inc.
    • Google LLC
    • HAPTION SA
    • Immersion
    • 3D Systems, Inc.
    • Nuance Communications, Inc.
    • NOVASENTIS, INC.
    • Ultraleap Limited
    • Qualcomm Technologies Inc
    • ALPS ALPINE CO., LTD.

Á¦11Àå Á¶»ç °úÁ¤

KSM 22.07.04

Global Force Feedback Haptic Interface Market is valued approximately USD XX million in 2021 and is anticipated to grow with a healthy growth rate of more than XX % over the forecast period 2022-2028. The Force Feedback Haptic Interface refers to devices that facilitates manual interaction with virtual environments (VEs). These devices are utilized for tasks that are usually performed using hands in the real world, such as exploration and feeling of touching an object. Haptic interface works through body sensations and movements. Largely used haptic devices are game controllers, joysticks, and steering wheels among others. Haptic interface is utilized across different industries such as Video Gamin, Medical devices, entertainment industry, and Smartphones & Electronic devices among others. Rising adoption of haptic technology and increasing utilization of Haptic Technology in Gaming Applications as well as recent collaborations and partnerships activities are key drivers for growth of Force Feedback Haptic Interface Market. For instance, according to Statista - in 2020, the Asia Pacific market of haptic technology was estimated at USD 6.20 billion, and this amount is projected to grow to USD 14.8 billion by 2026. Furthermore, as per Statista - In 2021, the revenue of worldwide Virtual reality (VR) gaming market was estimated at USD 1.4 billion, and the market is projected to reach to USD 2.4 billion by 2024. Moreover, in February 2021, Qualcomm entered into a partnership agreement with Berlin, Germany based Lofelt GMBH to improve haptic feedback on Android devices. Under this partnership both the players would jointly work on haptics through software for android devices. Also, growing technological advancements in haptic technology and rising number of investment activities towards Augmented & virtual reality technology are anticipated to act as a catalyzing factor for the market demand during the forecast period. However, high Cost associated with force feedback technology-based solutions impede the growth of the market over the forecast period of 2022-2028.

The key regions considered for the global Force Feedback Haptic Interface Market study include: Asia Pacific, North America, Europe, Latin America, and the Rest of the World. North America is the leading region across the world in terms of market share owing to increasing application of Augmented and virtual reality technology and growing investment towards extended reality technology in the region. Whereas, Asia Pacific is anticipated to exhibit a significant growth rate over the forecast period 2022-2028. Factors such as growing penetration of leading market players , and rising adoption haptic technology in the region, would create lucrative growth prospects for the Force Feedback Haptic Interface Market across the Asia Pacific region.

Major market players included in this report are:

  • Apple Inc. (US)
  • Google LLC (US)
  • HAPTION SA (US)
  • Immersion (US)
  • 3D Systems, Inc. (US)
  • Nuance Communications, Inc. (US)
  • NOVASENTIS, INC. (US)
  • Ultraleap Limited (UK)
  • Qualcomm Technologies Inc (US)
  • ALPS ALPINE CO., LTD. (Japan)

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Product Type

  • Hardware
  • Software
  • Controllers
  • Sensors
  • Actuators

By Operating System Platform

  • Windows
  • Mobile Operating System
  • Others

By Application

  • Manufacturing Industries
  • Military and Defence
  • Gaming Console
  • Medical and Healthcare
  • Consumer Electronics
  • Automotive
  • Education and Training
  • Scientific
  • Others

By Region:

  • North America
    • U.S.
    • Canada
  • Europe
    • UK
    • Germany
    • France
    • Spain
    • Italy
    • ROE
  • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • RoAPAC
  • Latin America
    • Brazil
    • Mexico
  • Rest of the World

Furthermore, years considered for the study are as follows:

  • Historical year - 2018, 2019, 2020
  • Base year - 2021
  • Forecast period - 2022 to 2028

Target Audience of the Global Force Feedback Haptic Interface Market in Market Study:

  • Key Consulting Companies & Advisors
  • Large, medium-sized, and small enterprises
  • Venture capitalists
  • Value-Added Resellers (VARs)
  • Third-party knowledge providers
  • Investment bankers
  • Investors

Table of Contents

Chapter 1. Executive Summary

  • 1.1. Market Snapshot
  • 1.2. Global & Segmental Market Estimates & Forecasts, 2020-2028 (USD Million)
    • 1.2.1. Global Force Feedback Haptic Interface Market, by Region, 2020-2028 (USD Million)
    • 1.2.2. Global Force Feedback Haptic Interface Market, by Product Type, 2020-2028 (USD Million)
    • 1.2.3. Global Force Feedback Haptic Interface Market, by Operating System Platform, 2020-2028 (USD Million)
    • 1.2.4. Global Force Feedback Haptic Interface Market, by Application, 2020-2028 (USD Million)
  • 1.3. Key Trends
  • 1.4. Estimation Methodology
  • 1.5. Research Assumption

Chapter 2. Global Force Feedback Haptic Interface Market Definition and Scope

  • 2.1. Objective of the Study
  • 2.2. Market Definition & Scope
    • 2.2.1. Scope of the Study
    • 2.2.2. Industry Evolution
  • 2.3. Years Considered for the Study
  • 2.4. Currency Conversion Rates

Chapter 3. Global Force Feedback Haptic Interface Market Dynamics

  • 3.1. Force Feedback Haptic Interface Market Impact Analysis (2020-2028)
    • 3.1.1. Market Drivers
      • 3.1.1.1. Rising adoption of haptic technology.
      • 3.1.1.2. Increasing utilization of Haptic Technology in Gaming Applications
      • 3.1.1.3. Recent collaborations and partnerships.
    • 3.1.2. Market Challenges
      • 3.1.2.1. High Cost associated with force feedback technology.
    • 3.1.3. Market Opportunities
      • 3.1.3.1. Growing technological advancements in haptic technology
      • 3.1.3.2. Rising number of investment activities towards Augmented & virtual reality technology.

Chapter 4. Global Force Feedback Haptic Interface Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
    • 4.1.6. Futuristic Approach to Porter's 5 Force Model (2018-2028)
  • 4.2. PEST Analysis
    • 4.2.1. Political
    • 4.2.2. Economical
    • 4.2.3. Social
    • 4.2.4. Technological
  • 4.3. Investment Adoption Model
  • 4.4. Analyst Recommendation & Conclusion
  • 4.5. Top investment opportunity
  • 4.6. Top winning strategies

Chapter 5. Risk Assessment: COVID-19 Impact

    • 5.1.1. Assessment of the overall impact of COVID-19 on the industry
    • 5.1.2. Pre COVID-19 and post COVID-19 Market scenario

Chapter 6. Global Force Feedback Haptic Interface Market, by Product Type

  • 6.1. Market Snapshot
  • 6.2. Global Force Feedback Haptic Interface Market by Product Type, Performance - Potential Analysis
  • 6.3. Global Force Feedback Haptic Interface Market Estimates & Forecasts by Product Type 2018-2028 (USD Million)
  • 6.4. Force Feedback Haptic Interface Market, Sub Segment Analysis
    • 6.4.1. Hardware
    • 6.4.2. Software
    • 6.4.3. Controllers
    • 6.4.4. Sensors
    • 6.4.5. Actuators

Chapter 7. Global Force Feedback Haptic Interface Market, by Operating System Platform

  • 7.1. Market Snapshot
  • 7.2. Global Force Feedback Haptic Interface Market by Operating System Platform, Performance - Potential Analysis
  • 7.3. Global Force Feedback Haptic Interface Market Estimates & Forecasts by Operating System Platform 2018-2028 (USD Million)
  • 7.4. Force Feedback Haptic Interface Market, Sub Segment Analysis
    • 7.4.1. Windows
    • 7.4.2. Mobile Operating System
    • 7.4.3. Others

Chapter 8. Global Force Feedback Haptic Interface Market, by Application

  • 8.1. Market Snapshot
  • 8.2. Global Force Feedback Haptic Interface Market by Application, Performance - Potential Analysis
  • 8.3. Global Force Feedback Haptic Interface Market Estimates & Forecasts by Application 2018-2028 (USD Million)
  • 8.4. Force Feedback Haptic Interface Market, Sub Segment Analysis
    • 8.4.1. Manufacturing Industries
    • 8.4.2. Military and Defence
    • 8.4.3. Gaming Console
    • 8.4.4. Medical and Healthcare
    • 8.4.5. Consumer Electronics
    • 8.4.6. Automotive
    • 8.4.7. Education and Training
    • 8.4.8. Scientific
    • 8.4.9. Others

Chapter 9. Global Force Feedback Haptic Interface Market, Regional Analysis

  • 9.1. Force Feedback Haptic Interface Market, Regional Market Snapshot
  • 9.2. North America Force Feedback Haptic Interface Market
    • 9.2.1. U.S. Force Feedback Haptic Interface Market
      • 9.2.1.1. Product Type estimates & forecasts, 2018-2028
      • 9.2.1.2. Operating System Platform estimates & forecasts, 2018-2028
      • 9.2.1.3. Application estimates & forecasts, 2018-2028
    • 9.2.2. Canada Force Feedback Haptic Interface Market
  • 9.3. Europe Force Feedback Haptic Interface Market Snapshot
    • 9.3.1. U.K. Force Feedback Haptic Interface Market
    • 9.3.2. Germany Force Feedback Haptic Interface Market
    • 9.3.3. France Force Feedback Haptic Interface Market
    • 9.3.4. Spain Force Feedback Haptic Interface Market
    • 9.3.5. Italy Force Feedback Haptic Interface Market
    • 9.3.6. Rest of Europe Force Feedback Haptic Interface Market
  • 9.4. Asia-Pacific Force Feedback Haptic Interface Market Snapshot
    • 9.4.1. China Force Feedback Haptic Interface Market
    • 9.4.2. India Force Feedback Haptic Interface Market
    • 9.4.3. Japan Force Feedback Haptic Interface Market
    • 9.4.4. Australia Force Feedback Haptic Interface Market
    • 9.4.5. South Korea Force Feedback Haptic Interface Market
    • 9.4.6. Rest of Asia Pacific Force Feedback Haptic Interface Market
  • 9.5. Latin America Force Feedback Haptic Interface Market Snapshot
    • 9.5.1. Brazil Force Feedback Haptic Interface Market
    • 9.5.2. Mexico Force Feedback Haptic Interface Market
  • 9.6. Rest of The World Force Feedback Haptic Interface Market

Chapter 10. Competitive Intelligence

  • 10.1. Top Market Strategies
  • 10.2. Company Profiles
    • 10.2.1. Apple, Inc. (US)
      • 10.2.1.1. Key Information
      • 10.2.1.2. Overview
      • 10.2.1.3. Financial (Subject to Data Availability)
      • 10.2.1.4. Product Summary
      • 10.2.1.5. Recent Developments
    • 10.2.2. Google LLC (US)
    • 10.2.3. HAPTION SA (US)
    • 10.2.4. Immersion (US)
    • 10.2.5. 3D Systems, Inc. (US)
    • 10.2.6. Nuance Communications, Inc. (US)
    • 10.2.7. NOVASENTIS, INC. (US)
    • 10.2.8. Ultraleap Limited (UK)
    • 10.2.9. Qualcomm Technologies Inc (US)
    • 10.2.10. ALPS ALPINE CO., LTD. (Japan)

Chapter 11. Research Process

  • 11.1. Research Process
    • 11.1.1. Data Mining
    • 11.1.2. Analysis
    • 11.1.3. Market Estimation
    • 11.1.4. Validation
    • 11.1.5. Publishing
  • 11.2. Research Attributes
  • 11.3. Research Assumption
ºñ±³¸®½ºÆ®
0 °ÇÀÇ »óǰÀ» ¼±Åà Áß
»óǰ ºñ±³Çϱâ
Àüü»èÁ¦