½ÃÀ庸°í¼­
»óǰÄÚµå
1314976

¼¼°èÀÇ ¸ð¹ÙÀÏ 3D ½ÃÀå ±Ô¸ð Á¶»ç ¹× ¿¹Ãø : À¯Çüº°, ¿ëµµº°, Áö¿ªº° ºÐ¼®(2023-2030³â)

Global Mobile 3D Market Size study & Forecast, by Type (Smartphones, Notebooks, Tablets, Others), by Application (Mobile Gaming, Animation, Advertisement, Map and Navigation, Others) and Regional Analysis, 2023-2030

¹ßÇàÀÏ: | ¸®¼­Ä¡»ç: Bizwit Research & Consulting LLP | ÆäÀÌÁö Á¤º¸: ¿µ¹® | ¹è¼Û¾È³» : 2-3ÀÏ (¿µ¾÷ÀÏ ±âÁØ)

    
    
    




¡Ø º» »óǰÀº ¿µ¹® ÀÚ·á·Î Çѱ۰ú ¿µ¹® ¸ñÂ÷¿¡ ºÒÀÏÄ¡ÇÏ´Â ³»¿ëÀÌ ÀÖÀ» °æ¿ì ¿µ¹®À» ¿ì¼±ÇÕ´Ï´Ù. Á¤È®ÇÑ °ËÅ並 À§ÇØ ¿µ¹® ¸ñÂ÷¸¦ Âü°íÇØÁֽñ⠹ٶø´Ï´Ù.

¼¼°è ¸ð¹ÙÀÏ 3D ½ÃÀåÀº 2022³â ¾à 648¾ï ´Þ·¯·Î Æò°¡µÇ¸ç, 2023³âºÎÅÍ 2030³â±îÁö 20.4% ÀÌ»óÀÇ °ÇÀüÇÑ ¼ºÀå·ü·Î ¼ºÀåÇÒ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù.

¸ð¹ÙÀÏ 3D ½ÃÀåÀº ½º¸¶Æ®Æù, ÅÂºí¸´°ú °°Àº ¸ð¹ÙÀÏ ±â±â¿¡¼­ 3D ÄÁÅÙÃ÷¸¦ Á¦ÀÛ, ¹èÆ÷, ¼ÒºñÇÏ´Â µ¥ ÃÊÁ¡À» ¸ÂÃß°í ÀÖ½À´Ï´Ù. ÀÌ ½ÃÀå¿¡´Â 3D ±×·¡ÇÈ, Áõ°­Çö½Ç(AR), °¡»óÇö½Ç(VR)°ú °°Àº ¸ôÀÔÇü ±â¼úÀº ¸ð¹ÙÀÏ ±â±â¿¡¼­ ½Ã°¢Àû °æÇèÀ» Çâ»ó½ÃŰ´Â °ÍÀ» ¸ñÇ¥·Î ÇÏ´Â ´Ù¾çÇÑ ±¸¼º¿ä¼Ò°¡ Æ÷ÇԵ˴ϴÙ. ¸ð¹ÙÀÏ 3D ½ÃÀåÀº ½º¸¶Æ®Æù º¸±Þ È®´ë, 3D ¾Ö´Ï¸ÞÀÌ¼Ç ¼ö¿ä Áõ°¡ µîÀÇ ¿äÀÎÀ¸·Î ÀÎÇØ ¼ºÀåÇϰí ÀÖ½À´Ï´Ù. ¶ÇÇÑ, ¸ð¹ÙÀÏ 3D ½ÃÀåÀº ½º¸¶Æ®ÆùÀÇ º¸±Þ·ü Áõ°¡¿¡ Å« ¿µÇâÀ» ¹Þ°í ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ ½º¸¶Æ®Æù ÀÌ¿ëÀÇ ±ÞÁõÀº ÀÎÅÍ³Ý º¸±Þ·üÀÇ µ¿½Ã »ó½Â¿¡ ÈûÀÔ¾î ¸ð¹ÙÀÏ 3D ¾ÖÇø®ÄÉÀ̼ǿ¡ °ü½ÉÀ» º¸ÀÌ´Â »ç¿ëÀÚÃþÀÌ È®´ëµÇ°í ÀÖ½À´Ï´Ù. ¸ð¹ÙÀÏ 3D ¾ÖÇø®ÄÉÀ̼ÇÀÇ Á߿伺Àº Áö³­ ¼ö½Ê ³â µ¿¾È Á¡Â÷ Áõ°¡Çϰí ÀÖ½À´Ï´Ù.

Åë°èû¿¡ µû¸£¸é 2022³â Àü ¼¼°è ½º¸¶Æ®Æù º¸±Þ·üÀº 68%·Î ÃßÁ¤µË´Ï´Ù. ¿¹Ãø¿¡ µû¸£¸é 2023³âºÎÅÍ 2028³â±îÁö Àü ¼¼°è ½º¸¶Æ®Æù »ç¿ëÀÚ´Â ²ÙÁØÈ÷ Áõ°¡ÇÏ¿© ÃÑ 9¾ï 1,030¸¸ ¸í(¼ºÀå·ü 17.33%)¿¡ ´ÞÇÒ °ÍÀ¸·Î ¿¹»óµÇ¸ç, 5³â ¿¬¼Ó ¼ºÀåÇÑ ÈÄ ÀÌ ±â°£ÀÌ ³¡³ª¸é Àü ¼¼°è ½º¸¶Æ®Æù »ç¿ëÀÚ ¼ö´Â 62¾ï ¸í¿¡ ´ÞÇÒ °ÍÀ¸·Î ¿¹»óµÇ¸ç, 2028³â¿¡ »õ·Î¿î Á¤Á¡À» ÂïÀ» °ÍÀ¸·Î ¿¹»óµË´Ï´Ù. 3D ¾Ö´Ï¸ÞÀ̼ǿ¡ ´ëÇÑ ¼ö¿ä Áõ°¡´Â ¸ð¹ÙÀÏ 3D ½ÃÀå Çü¼º¿¡ Áß¿äÇÑ ¿ªÇÒÀ» Çϰí ÀÖÀ¸¸ç, ÀÌ´Â ¿µÈ­ »ê¾÷¿¡¼­ ½Ã°¢ È¿°ú ±â¼úÀÇ ¹ßÀü°ú ÇÔ²² 3D ¾Ö´Ï¸ÞÀ̼ÇÀÇ ¼ö¿ä Áõ°¡°¡ Áß¿äÇÑ ¿ªÇÒÀ» Çϰí ÀÖ½À´Ï´Ù. Statista¿¡ µû¸£¸é, ¼¼°è 3D ¾Ö´Ï¸ÞÀÌ¼Ç ½ÃÀåÀº 2022³â ¾à 180¾ï ´Þ·¯¿¡ ´ÞÇÒ °ÍÀ¸·Î ÃßÁ¤µÇ¸ç, ÀÌ´Â Àü³âÀÇ Àü³âµµ 162¾ï ´Þ·¯ ´ëºñ 10.8%ÀÇ ¼ºÀåÀ» ¹Ý¿µÇϰí ÀÖ½À´Ï´Ù. ÀÌ ½ÃÀåÀº »ó½Â¼¼¸¦ À¯ÁöÇÏ¿© 2026³â¿¡´Â 270¾ï ´Þ·¯°¡ ³ÑÀ» °ÍÀ¸·Î ¿¹»óµË´Ï´Ù. ¶ÇÇÑ, ¸ð¹ÙÀÏ 3DÀÇ ±â¼ú ¹ßÀü°ú °ÔÀÓ »ê¾÷ÀÇ È®´ë´Â À¯¸®ÇÑ ¼ºÀå ±âȸ¸¦ âÃâÇÒ °ÍÀ¸·Î º¸ÀÔ´Ï´Ù. ±×·¯³ª ³ôÀº ±â¼ú ºñ¿ë°ú ³ôÀº Àü·Â ¼Òºñ´Â 2023-2030³â ¿¹Ãø ±â°£ µ¿¾È ½ÃÀå ¼ºÀåÀ» ÀúÇØÇÒ °ÍÀ¸·Î º¸ÀÔ´Ï´Ù.

¼¼°è ¸ð¹ÙÀÏ 3D ½ÃÀå Á¶»ç¿¡¼­ °í·ÁµÈ ÁÖ¿ä Áö¿ªÀº ¾Æ½Ã¾ÆÅÂÆò¾ç, ºÏ¹Ì, À¯·´, ¶óƾ¾Æ¸Þ¸®Ä«, Áßµ¿ ¹× ¾ÆÇÁ¸®Ä«ÀÔ´Ï´Ù. ¾Æ½Ã¾ÆÅÂÆò¾çÀº Àα¸ Áõ°¡, ¸ð¹ÙÀÏ ±â±â¿¡ ´ëÇÑ ³ôÀº ¼ö¿ä, ¸ð¹ÙÀÏ 3D ±â¼ú äÅà Áõ°¡·Î ÀÎÇØ ¿¹Ãø ±â°£ µ¿¾È ½ÃÀåÀ» ÁÖµµÇϰí ÀÖ½À´Ï´Ù. ¶ÇÇÑ, ¾Æ½Ã¾ÆÅÂÆò¾çÀº ½º¸¶Æ®Æù äÅà Áõ°¡, °ÔÀÓ »ê¾÷ ¼ºÀå, ºü¸¥ µðÁöÅÐÈ­, ÷´Ü ±â¼ú äÅà Áõ°¡ µîÀÇ ¿äÀÎÀ¸·Î ÀÎÇØ ¿¹Ãø ±â°£ µ¿¾È °¡Àå ºü¸£°Ô ¼ºÀåÇÏ´Â Áö¿ªÀÔ´Ï´Ù.

ÀÌ Á¶»çÀÇ ¸ñÀûÀº ÃÖ±Ù ¸î ³â°£ ´Ù¾çÇÑ ºÎ¹®°ú ±¹°¡ÀÇ ½ÃÀå ±Ô¸ð¸¦ ÆÄ¾ÇÇϰí ÇâÈÄ ¸î ³â°£ ½ÃÀå ±Ô¸ð¸¦ ¿¹ÃøÇÏ´Â °ÍÀÔ´Ï´Ù. ÀÌ º¸°í¼­´Â Á¶»ç ´ë»ó ±¹°¡ÀÇ »ê¾÷ÀÇ ÁúÀû, ¾çÀû Ãø¸éÀ» ¸ðµÎ Æ÷ÇÔÇϵµ·Ï ¼³°èµÇ¾ú½À´Ï´Ù.

¶ÇÇÑ ½ÃÀåÀÇ ¹Ì·¡ ¼ºÀåÀ» ±ÔÁ¤ÇÏ´Â ÃËÁø¿äÀΰú °úÁ¦¿Í °°Àº Áß¿äÇÑ Ãø¸é¿¡ ´ëÇÑ ÀÚ¼¼ÇÑ Á¤º¸µµ Á¦°øÇÕ´Ï´Ù. ¶ÇÇÑ, ÁÖ¿ä ±â¾÷ÀÇ °æÀï »óȲ°ú Á¦Ç° Á¦°ø¿¡ ´ëÇÑ »ó¼¼ÇÑ ºÐ¼®°ú ÇÔ²² ÀÌÇØ°ü°èÀÚµéÀÌ ÅõÀÚÇÒ ¼ö ÀÖ´Â ¹Ì½ÃÀû ½ÃÀå¿¡¼­ÀÇ ÀáÀçÀû ±âȸµµ Æ÷ÇÔÇÕ´Ï´Ù.

¸ñÂ÷

Á¦1Àå ÁÖ¿ä ¿ä¾à

  • ½ÃÀå ÇöȲ
  • 2020-2030³â ¼¼°è ½ÃÀå ÃßÁ¤¡¤¿¹Ãø, ºÎ¹®º°
    • ¸ð¹ÙÀÏ 3D ½ÃÀå : Áö¿ªº°, 2020-2030³â
    • ¸ð¹ÙÀÏ 3D ½ÃÀå : À¯Çüº°, 2020-2030³â
    • ¸ð¹ÙÀÏ 3D ½ÃÀå : ¿ëµµº°, 2020-2030³â
  • ÁÖ¿ä µ¿Çâ
  • Á¶»ç ¹æ¹ý
  • Á¶»ç °¡Á¤

Á¦2Àå ¸ð¹ÙÀÏ 3D ¼¼°è ½ÃÀå Á¤ÀÇ¿Í ¹üÀ§

  • Á¶»ç ¸ñÀû
  • ½ÃÀå Á¤ÀÇ¿Í ¹üÀ§
    • »ê¾÷ ÁøÈ­
    • Á¶»ç ¹üÀ§
  • Á¶»ç ´ë»ó ¿¬µµ
  • ÅëÈ­ ȯ»êÀ²

Á¦3Àå ¸ð¹ÙÀÏ 3D ¼¼°è ½ÃÀå ¿ªÇÐ

  • ¸ð¹ÙÀÏ 3D ½ÃÀå ¿µÇ⠺м®(2020-2030³â)
    • ½ÃÀå ¼ºÀå ÃËÁø¿äÀÎ
      • ½º¸¶Æ®Æù º¸±Þ È®´ë
      • 3D ¾Ö´Ï¸ÞÀÌ¼Ç ¼ö¿ä Áõ°¡
    • ½ÃÀå °úÁ¦
      • ³ôÀº ±â¼ú ºñ¿ë
      • ³ôÀº ¼Òºñ Àü·Â
    • ½ÃÀå ±âȸ
      • ¸ð¹ÙÀÏ 3D ±â¼ú Áøº¸
      • °ÔÀÓ »ê¾÷ È®´ë

Á¦4Àå ¼¼°èÀÇ ¸ð¹ÙÀÏ 3D ½ÃÀå : »ê¾÷ ºÐ¼®

  • Porter's 5 Force ¸ðµ¨
    • °ø±Þ ±â¾÷ÀÇ ±³¼··Â
    • ±¸¸ÅÀÚÀÇ ±³¼··Â
    • ½Å±Ô Âü¿©¾÷üÀÇ À§Çù
    • ´ëüǰÀÇ À§Çù
    • °æÀï ±â¾÷°£ °æÀï °ü°è
  • Porter's 5 Force ¿µÇ⠺м®
  • PEST ºÐ¼®
    • Á¤Ä¡
    • °æÁ¦
    • »çȸ
    • ±â¼ú
    • ȯ°æ
    • ¹ý·ü
  • ÁÖ¿ä ÅõÀÚ ±âȸ
  • ÁÖ¿ä ¼º°ø Àü·«
  • COVID-19 ¿µÇ⠺м®
  • ÆÄ±«Àû µ¿Çâ
  • ¾÷°è Àü¹®°¡ÀÇ °üÁ¡
  • ¾Ö³Î¸®½ºÆ®ÀÇ °á·Ð°ú Á¦¾È

Á¦5Àå ¸ð¹ÙÀÏ 3D ¼¼°è ½ÃÀå : À¯Çüº°

  • ½ÃÀå ÇöȲ
  • ¸ð¹ÙÀÏ 3D ¼¼°è ½ÃÀå : À¯Çüº°, ½ÇÀû - ÀáÀ缺 ºÐ¼®
  • ¸ð¹ÙÀÏ 3D ¼¼°è ½ÃÀå À¯Çüº° ÃßÁ¤¡¤¿¹Ãø, 2020-2030³â(¾ï ´Þ·¯)
  • ¸ð¹ÙÀÏ 3D ¼¼°è ½ÃÀå, ÇÏÀ§ ºÎ¹®º° ºÐ¼®
    • ½º¸¶Æ®Æù
    • ³ëÆ®ºÏ
    • ÅÂºí¸´
    • ±âŸ

Á¦6Àå ¸ð¹ÙÀÏ 3D ¼¼°è ½ÃÀå : ¿ëµµº°

  • ½ÃÀå ÇöȲ
  • ¸ð¹ÙÀÏ 3D ¼¼°è ½ÃÀå : ¿ëµµº°, ½ÇÀû - ÀáÀ缺 ºÐ¼®
  • ¸ð¹ÙÀÏ 3D ¼¼°è ½ÃÀå, ¿ëµµº° ÃßÁ¤¡¤¿¹Ãø, 2020-2030³â
  • ¸ð¹ÙÀÏ 3D ¼¼°è ½ÃÀå, ÇÏÀ§ ºÎ¹®º° ºÐ¼®
    • ¸ð¹ÙÀÏ °ÔÀÓ
    • ¾Ö´Ï¸ÞÀ̼Ç
    • ±¤°í
    • Áöµµ¿Í ³»ºñ°ÔÀ̼Ç
    • ±âŸ

Á¦7Àå ¸ð¹ÙÀÏ 3D ¼¼°è ½ÃÀå, Áö¿ª ºÐ¼®

  • ÁÖ¿ä ±¹°¡
  • ÁÖ¿ä ½ÅÈï ±¹°¡
  • ¸ð¹ÙÀÏ 3D ½ÃÀå, Áö¿ªº° ½ÃÀå ÇöȲ
  • ºÏ¹Ì
    • ¹Ì±¹
      • À¯Çüº° ÃßÁ¤¡¤¿¹Ãø, 2020-2030³â
      • ¿ëµµº° ÃßÁ¤¡¤¿¹Ãø, 2020-2030³â
    • ij³ª´Ù
  • À¯·´ ¸ð¹ÙÀÏ 3D ½ÃÀå ÇöȲ
    • ¿µ±¹
    • µ¶ÀÏ
    • ÇÁ¶û½º
    • ½ºÆäÀÎ
    • ÀÌÅ»¸®¾Æ
    • ±âŸ À¯·´
  • ¾Æ½Ã¾ÆÅÂÆò¾ç ¸ð¹ÙÀÏ 3D ½ÃÀå ÇöȲ
    • Áß±¹
    • Àεµ
    • ÀϺ»
    • È£ÁÖ
    • Çѱ¹
    • ±âŸ ¾Æ½Ã¾ÆÅÂÆò¾ç
  • ¶óƾ¾Æ¸Þ¸®Ä«ÀÇ ¸ð¹ÙÀÏ 3D ½ÃÀå ÇöȲ
    • ºê¶óÁú
    • ¸ß½ÃÄÚ
  • Áßµ¿ ¹× ¾ÆÇÁ¸®Ä«
    • »ç¿ìµð¾Æ¶óºñ¾Æ
    • ³²¾ÆÇÁ¸®Ä«°øÈ­±¹
    • ±âŸ Áßµ¿ ¹× ¾ÆÇÁ¸®Ä«

Á¦8Àå °æÀï Á¤º¸

  • ÁÖ¿ä ±â¾÷ SWOT ºÐ¼®
  • ÁÖ¿ä ½ÃÀå Àü·«
  • ±â¾÷ °³¿ä
    • Samsung Electronics Co Ltd
      • ÁÖ¿ä Á¤º¸
      • °³¿ä
      • À繫(µ¥ÀÌÅÍ °¡¿ë¼º¿¡ µû¶ó ´Ù¸§)
      • Á¦Ç° °³¿ä
      • ÃÖ±ÙÀÇ µ¿Çâ
    • NVidia Corporation
    • Sharp Corporation
    • Apple Inc.
    • High Tech Computer Corporation
    • Minnesota Mining and Manufacturing(3M company)
    • Amazon.Com, Inc.
    • Toshiba Corporation
    • Hitachi, Ltd.
    • Nokia Corporation

Á¦9Àå Á¶»ç °úÁ¤

  • Á¶»ç °úÁ¤
    • µ¥ÀÌÅÍ ¸¶ÀÌ´×
    • ºÐ¼®
    • ½ÃÀå ÃßÁ¤
    • °ËÁõ
    • ÃâÆÇ
  • Á¶»ç ¼Ó¼º
  • Á¶»ç °¡Á¤
ksm 23.08.01

Global Mobile 3D Market is valued at approximately USD 64.8 billion in 2022 and is anticipated to grow with a healthy growth rate of more than 20.4 % over the forecast period 2023-2030. The mobile 3D market pertains to concentrating on the creation, distribution, and consumption of 3D content on mobile devices such as smartphones and tablets. This market includes a wide range of components, covering various aspects. 3D graphics, augmented reality, virtual reality, and other immersive technologies aimed at enhancing the visual experience on mobile devices. The Mobile 3D Market is expanding because of factors such as, increasing penetration of smartphones and rising demand for 3D animation. Moreover, the mobile 3D market has been greatly influenced by the growing penetration of smartphones. This surge in smartphone usage has resulted in a larger user base showing interest in mobile 3D applications, driven by the simultaneous increase in internet penetration. Its importance has progressively increased during the last few decades.

According to Statista in 2022, it was estimated that the global smartphone penetration rate stood at 68 percent. The forecast suggests that the global smartphone user base may experience a steady increase from 2023 to 2028, adding a total of 910.3 million users, which represents a growth rate of 17.33 percent. By the end of this period, after five consecutive years of growth, it is estimated that the number of smartphone users worldwide may reach 6.2 billion, marking a new peak in 2028. The increasing demand for 3D animation has played a crucial role in shaping the mobile 3D market. This can be attributed to the rising adoption of visual effects technology in the film industry, as well as the growing demand for 3D mobile applications and games. According to Statista, the global 3D animation market was estimated to reach a value of approximately USD 18 billion in 2022, reflecting a growth of 10.8% compared to the previous year's figure of USD 16.2 billion. The market was anticipated to maintain its upward trend and exceed USD 27 billion by 2026. In addition, rising technological advancements in the mobile 3D and expansion of gaming industry would create a lucrative growth opportunity. However, high technology costs and high-power consumption stifles market growth throughout the forecast period of 2023-2030.

The key regions considered for the Global Mobile 3D Market study includes Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. Asia Pacific region is dominate the market during the forecast period, owing to the, growing population, high demand for mobile devices, and increased adoption of Mobile 3D technologies in the region. Asia Pacific is also fastest growing region during the forecast period owing to the factors such as, increased adoption of smartphones, the growth of gaming industries, rapid digitalization, and the increasing adoption of advanced technologies.

Major market player included in this report are:

  • Samsung Electronics Co Ltd
  • NVidia Corporation
  • Sharp Corporation
  • Apple Inc.
  • High Tech Computer Corporation
  • Minnesota Mining and Manufacturing
  • Amazon.Com, Inc.
  • Toshiba Corporation
  • Hitachi, Ltd.
  • Nokia Corporation

Recent Developments in the Market:

  • In March 2023, ZTE introduced the nubia pad 3D, a tablet that brings glass-less 3D visuals to users. This product is the result of a collaboration between ZTE and Leia Inc. The tablet is capable of showcasing native 3D content and can convert 2D content into 3D in real time. In addition, Leia may supply pre-installed 3D games and educational applications. The nubia pad 3D operates on the Android 13 operating system and utilizes the Snapdragon 888 SoC for enhanced processing speed.
  • In January 2023, Asus unveiled a new glass-free 3D OLED technology that supports Spatial Vision. One of the unique selling points of this product is its ability to allow two people to simultaneously use Asus panels. The ASUS Spatial Vision Hub combines this glasses-free 3D OLED technology with exclusive apps, providing users with the ability to watch 3D videos and movies, play 3D games, and engage in 3D model visualization or content creation. Furthermore, it opens up limitless possibilities for developers to create their own ecosystems.

Global Mobile 3D Market Report Scope:

  • Historical Data: 2020 - 2021
  • Base Year for Estimatio: 2022
  • Forecast period: 2023-2030
  • Report Coverage: Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
  • Segments Covered: Type, Applications, Region
  • Regional Scope: North America; Europe; Asia Pacific; Latin America; Middle East & Africa
  • Customization Scope: Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Type:

  • Smartphones
  • Notebooks
  • Tablets
  • Others

By Applications:

  • Mobile Gaming
  • Animation
  • Advertisement
  • Map and Navigation
  • Others

By Region:

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Spain
  • Italy
  • ROE
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • RoAPAC
  • Latin America
  • Brazil
  • Mexico
  • Middle East & Africa
  • Saudi Arabia
  • South Africa
  • Rest of Middle East & Africa

Table of Contents

Chapter 1. Executive Summary

  • 1.1. Market Snapshot
  • 1.2. Global & Segmental Market Estimates & Forecasts, 2020-2030 (USD Billion)
    • 1.2.1. Mobile 3D Market, by Region, 2020-2030 (USD Billion)
    • 1.2.2. Mobile 3D Market, by Type , 2020-2030 (USD Billion)
    • 1.2.3. Mobile 3D Market, by Applications, 2020-2030 (USD Billion)
  • 1.3. Key Trends
  • 1.4. Estimation Methodology
  • 1.5. Research Assumption

Chapter 2. Global Mobile 3D Market Definition and Scope

  • 2.1. Objective of the Study
  • 2.2. Market Definition & Scope
    • 2.2.1. Industry Evolution
    • 2.2.2. Scope of the Study
  • 2.3. Years Considered for the Study
  • 2.4. Currency Conversion Rates

Chapter 3. Global Mobile 3D Market Dynamics

  • 3.1. Mobile 3D Market Impact Analysis (2020-2030)
    • 3.1.1. Market Drivers
      • 3.1.1.1. Increasing penetration of smartphone
      • 3.1.1.2. Rising demand of 3D animation
    • 3.1.2. Market Challenges
      • 3.1.2.1. High technology costs
      • 3.1.2.2. High-power consumption
    • 3.1.3. Market Opportunities
      • 3.1.3.1. Rising technological advancements in mobile 3D
      • 3.1.3.2. Expansion of gaming industry

Chapter 4. Global Mobile 3D Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
  • 4.2. Porter's 5 Force Impact Analysis
  • 4.3. PEST Analysis
    • 4.3.1. Political
    • 4.3.2. Economical
    • 4.3.3. Social
    • 4.3.4. Technological
    • 4.3.5. Environmental
    • 4.3.6. Legal
  • 4.4. Top investment opportunity
  • 4.5. Top winning strategies
  • 4.6. COVID-19 Impact Analysis
  • 4.7. Disruptive Trends
  • 4.8. Industry Expert Perspective
  • 4.9. Analyst Recommendation & Conclusion

Chapter 5. Global Mobile 3D Market, by Type

  • 5.1. Market Snapshot
  • 5.2. Global Mobile 3D Market by Type, Performance - Potential Analysis
  • 5.3. Global Mobile 3D Market Estimates & Forecasts by Type 2020-2030 (USD Billion )
  • 5.4. Mobile 3D Market, Sub Segment Analysis
    • 5.4.1. Smartphones
    • 5.4.2. Notebooks
    • 5.4.3. Tablets
    • 5.4.4. Others

Chapter 6. Global Mobile 3D Market, by Applications

  • 6.1. Market Snapshot
  • 6.2. Global Mobile 3D Market by Applications, Performance - Potential Analysis
  • 6.3. Global Mobile 3D Market Estimates & Forecasts by Applications 2020-2030 (USD Billion)
  • 6.4. Mobile 3D Market, Sub Segment Analysis
    • 6.4.1. Mobile Gaming
    • 6.4.2. Animation
    • 6.4.3. Advertisement
    • 6.4.4. Map and Navigation
    • 6.4.5. Others

Chapter 7. Global Mobile 3D Market, Regional Analysis

  • 7.1. Top Leading Countries
  • 7.2. Top Emerging Countries
  • 7.3. Mobile 3D Market, Regional Market Snapshot
  • 7.4. North America Mobile 3D Market
    • 7.4.1. U.S. Mobile 3D Market
      • 7.4.1.1. Type breakdown estimates & forecasts, 2020-2030
      • 7.4.1.2. Application breakdown estimates & forecasts, 2020-2030
    • 7.4.2. Canada Mobile 3D Market
  • 7.5. Europe Mobile 3D Market Snapshot
    • 7.5.1. U.K. Mobile 3D Market
    • 7.5.2. Germany Mobile 3D Market
    • 7.5.3. France Mobile 3D Market
    • 7.5.4. Spain Mobile 3D Market
    • 7.5.5. Italy Mobile 3D Market
    • 7.5.6. Rest of Europe Mobile 3D Market
  • 7.6. Asia-Pacific Mobile 3D Market Snapshot
    • 7.6.1. China Mobile 3D Market
    • 7.6.2. India Mobile 3D Market
    • 7.6.3. Japan Mobile 3D Market
    • 7.6.4. Australia Mobile 3D Market
    • 7.6.5. South Korea Mobile 3D Market
    • 7.6.6. Rest of Asia Pacific Mobile 3D Market
  • 7.7. Latin America Mobile 3D Market Snapshot
    • 7.7.1. Brazil Mobile 3D Market
    • 7.7.2. Mexico Mobile 3D Market
  • 7.8. Middle East & Africa Mobile 3D Market
    • 7.8.1. Saudi Arabia Mobile 3D Market
    • 7.8.2. South Africa Mobile 3D Market
    • 7.8.3. Rest of Middle East & Africa Mobile 3D Market

Chapter 8. Competitive Intelligence

  • 8.1. Key Company SWOT Analysis
    • 8.1.1. Company 1
    • 8.1.2. Company 2
    • 8.1.3. Company 3
  • 8.2. Top Market Strategies
  • 8.3. Company Profiles
    • 8.3.1. Samsung Electronics Co Ltd
      • 8.3.1.1. Key Information
      • 8.3.1.2. Overview
      • 8.3.1.3. Financial (Subject to Data Availability)
      • 8.3.1.4. Product Summary
      • 8.3.1.5. Recent Developments
    • 8.3.2. NVidia Corporation
    • 8.3.3. Sharp Corporation
    • 8.3.4. Apple Inc.
    • 8.3.5. High Tech Computer Corporation
    • 8.3.6. Minnesota Mining and Manufacturing (3M company)
    • 8.3.7. Amazon.Com, Inc.
    • 8.3.8. Toshiba Corporation
    • 8.3.9. Hitachi, Ltd.
    • 8.3.10. Nokia Corporation

Chapter 9. Research Process

  • 9.1. Research Process
    • 9.1.1. Data Mining
    • 9.1.2. Analysis
    • 9.1.3. Market Estimation
    • 9.1.4. Validation
    • 9.1.5. Publishing
  • 9.2. Research Attributes
  • 9.3. Research Assumption
ºñ±³¸®½ºÆ®
0 °ÇÀÇ »óǰÀ» ¼±Åà Áß
»óǰ ºñ±³Çϱâ
Àüü»èÁ¦