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Global Sports App Market Size study & Forecast, by Marketplace (Google Play Store, Apple iOS Store, Others), and Regional Analysis, 2023-2030

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ksm 24.01.10

Global Sports App Market is valued approximately at USD 8.37 billion in 2022 and is anticipated to grow with a healthy growth rate of more than 10.9% over the forecast period 2023-2030. Sports App Market is a software applications market which is related to sports; it can be installed by users on their smartphones. Basically, used by athletes and sports lovers. The Sports App market is expanding because of factors such as high acceptance of cloud-based technologies solutions and rise in awareness and use of applications and internet. However, increasing innovation by the key players for its new applications and increase in sports fans and social networking tends to hinder the market.

Cloud based technological solutions are rising these days with this more people trying to adopt these solutions. According to Statista 2023, Approx. USD 400 million was generated by cloud computing solutions. There is a rise in usage of internet by maximum population with that more and more people are adopting and installing applications in their devices. As, according to Statista 2023, internet users globally stood by 5.18 billion. Rising sports market leads to rise in sports app market, as according to Statista 2023, Sports market is projected to reach USD 2.27 billion in 2022. Moreover, increasing innovation of key players for its new applications and increase in sports fans and social networking further act as a growing opportunity for this market.

The key regions considered for the Global Sports App Market study includes Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. North America dominated the market in 2022 owing to rising popularity for the live streaming of sports specially wrestling AEW sports. Moreover, easy accessibility of using sports application and rising demand of OTT apps and subscription act as a driver for growth of this market. Furthermore, North America acting as a focal point for innovation. Asia Pacific is expected to be the fastest growing during the forecast period, owing to factors such as increase in trend of subscription-based apps specially in developing countries such as China. Additionally, rise in popularity of digital payment services. As, according to Statista transaction value of digital payments in this region was USD 4.37 trillion. These apps need online payments to buy its subscription as more consumers are shifting to digital payments there will be a increase in people buying subscription of sports application resulting in growth of market.

Major market player included in this report are:

  • 365Scores Ltd
  • ESPN, Inc.
  • NBCUniversal, Inc.
  • Warner Media, LLC
  • Penn Entertainment, Inc.,
  • SuperSport
  • LIVESCORE Group Limited
  • beIN SPORTS
  • DAZN Group Limited
  • FuboTV Inc.

Recent Developments in the Market:

  • In July 2023, PENN Entertainment released a new and improved Barstool Sportsbook & Casino after a successful full-scale migration to the Company's unique online gaming technology platform.
  • In October 2020, SuperSport has launched a game-changing app, and it will revolutionize the way you consume sport on your mobile device. It provides a far-sleeker experience than before where consumers are able to personalize their content. It has a complete coverage of news, videos, and favorite sports.

Global Sports App Market Report Scope:

  • Historical Data - 2020 - 2021
  • Base Year for Estimation - 2022
  • Forecast period - 2023-2030
  • Report Coverage - Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
  • Segments Covered - Marketplace, Region
  • Regional Scope - North America; Europe; Asia Pacific; Latin America; Middle East & Africa
  • Customization Scope - Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Marketplace:

  • Google Play Store
  • Apple iOS Store
  • Others

By Region:

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Spain
  • Italy
  • ROE
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • RoAPAC
  • Latin America
  • Brazil
  • Mexico
  • Middle East & Africa
  • Saudi Arabia
  • South Africa
  • Rest of Middle East & Africa

Table of Contents

Chapter 1. Executive Summary

  • 1.1. Market Snapshot
  • 1.2. Global & Segmental Market Estimates & Forecasts, 2020-2030 (USD Billion)
    • 1.2.1. Sports App Market, by region, 2020-2030 (USD Billion)
    • 1.2.2. Sports App Market, by Marketplace, 2020-2030 (USD Billion)
  • 1.3. Key Trends
  • 1.4. Estimation Methodology
  • 1.5. Research Assumption

Chapter 2. Global Sports App Market Definition and Scope

  • 2.1. Objective of the Study
  • 2.2. Market Definition & Scope
    • 2.2.1. Industry Evolution
    • 2.2.2. Scope of the Study
  • 2.3. Years Considered for the Study
  • 2.4. Currency Conversion Rates

Chapter 3. Global Sports App Market Dynamics

  • 3.1. Sports App Market Impact Analysis (2020-2030)
    • 3.1.1. Market Drivers
      • 3.1.1.1. High acceptance of cloud-based technologies solutions
      • 3.1.1.2. Rising awareness and use of applications and internet
    • 3.1.2. Market Challenges
      • 3.1.2.1. Growth in cost of subscription renewal of sports application
      • 3.1.2.2. Presence of large number of key players
    • 3.1.3. Market Opportunities
      • 3.1.3.1. Increasing innovation of key players for its new applications
      • 3.1.3.2. Increase in sports fans and social networking

Chapter 4. Global Sports App Market: Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
  • 4.2. Porter's 5 Force Impact Analysis
  • 4.3. PEST Analysis
    • 4.3.1. Political
    • 4.3.2. Economic
    • 4.3.3. Social
    • 4.3.4. Technological
    • 4.3.5. Environmental
    • 4.3.6. Legal
  • 4.4. Top investment opportunity
  • 4.5. Top winning strategies
  • 4.6. COVID-19 Impact Analysis
  • 4.7. Disruptive Trends
  • 4.8. Industry Expert Perspective
  • 4.9. Analyst Recommendation & Conclusion

Chapter 5. Global Sports App Market, by Marketplace

  • 5.1. Market Snapshot
  • 5.2. Global Sports App Market by Marketplace, Performance - Potential Analysis
  • 5.3. Global Sports App Market Estimates & Forecasts by Marketplace 2020-2030 (USD Billion)
  • 5.4. Sports App Market, Sub Segment Analysis
    • 5.4.1. Google Play Store
    • 5.4.2. Apple iOS Store
    • 5.4.3. Others

Chapter 6. Global Sports App Market, Regional Analysis

  • 6.1. Top Leading Countries
  • 6.2. Top Emerging Countries
  • 6.3. Sports App Market, Regional Market Snapshot
  • 6.4. North America Sports App Market
    • 6.4.1. U.S. Sports App Market
      • 6.4.1.1. Marketplace breakdown estimates & forecasts, 2020-2030
    • 6.4.2. Canada Sports App Market
  • 6.5. Europe Sports App Market Snapshot
    • 6.5.1. U.K. Sports App Market
    • 6.5.2. Germany Sports App Market
    • 6.5.3. France Sports App Market
    • 6.5.4. Spain Sports App Market
    • 6.5.5. Italy Sports App Market
    • 6.5.6. Rest of Europe Sports App Market
  • 6.6. Asia-Pacific Sports App Market Snapshot
    • 6.6.1. China Sports App Market
    • 6.6.2. India Sports App Market
    • 6.6.3. Japan Sports App Market
    • 6.6.4. Australia Sports App Market
    • 6.6.5. South Korea Sports App Market
    • 6.6.6. Rest of Asia Pacific Sports App Market
  • 6.7. Latin America Sports App Market Snapshot
    • 6.7.1. Brazil Sports App Market
    • 6.7.2. Mexico Sports App Market
  • 6.8. Middle East & Africa Sports App Market
    • 6.8.1. Saudi Arabia Sports App Market
    • 6.8.2. South Africa Sports App Market
    • 6.8.3. Rest of Middle East & Africa Sports App Market

Chapter 7. Competitive Intelligence

  • 7.1. Key Company SWOT Analysis
    • 7.1.1. Company 1
    • 7.1.2. Company 2
    • 7.1.3. Company 3
  • 7.2. Top Market Strategies
  • 7.3. Company Profiles
    • 7.3.1. 365Scores Ltd
      • 7.3.1.1. Key Information
      • 7.3.1.2. Overview
      • 7.3.1.3. Financial (Subject to Data Availability)
      • 7.3.1.4. Product Summary
      • 7.3.1.5. Recent Developments
    • 7.3.2. ESPN, Inc.
    • 7.3.3. NBCUniversal, Inc.
    • 7.3.4. Warner Media, LLC
    • 7.3.5. Penn Entertainment, Inc.,
    • 7.3.6. SuperSport
    • 7.3.7. LIVESCORE Group Limited
    • 7.3.8. beIN SPORTS
    • 7.3.9. DAZN Group Limited
    • 7.3.10. FuboTV Inc.

Chapter 8. Research Process

  • 8.1. Research Process
    • 8.1.1. Data Mining
    • 8.1.2. Analysis
    • 8.1.3. Market Estimation
    • 8.1.4. Validation
    • 8.1.5. Publishing
  • 8.2. Research Attributes
  • 8.3. Research Assumption
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