½ÃÀ庸°í¼­
»óǰÄÚµå
1629739

ºê·£µå ¶óÀ̼±½Ì ½ÃÀå : À¯Çüº°, ¿ëµµº°, Áö¿ªº°

Brand Licensing Market, By Type (Apparels, Toys, Home Decoration, Others), By Application (Entertainment, Corporate Trademarks, Fashion, Sports, Others), By Geography (North America, Latin America, Asia Pacific, Europe, Middle East, and Africa)

¹ßÇàÀÏ: | ¸®¼­Ä¡»ç: Coherent Market Insights | ÆäÀÌÁö Á¤º¸: ¿µ¹® | ¹è¼Û¾È³» : 2-3ÀÏ (¿µ¾÷ÀÏ ±âÁØ)

    
    
    




¡Ø º» »óǰÀº ¿µ¹® ÀÚ·á·Î Çѱ۰ú ¿µ¹® ¸ñÂ÷¿¡ ºÒÀÏÄ¡ÇÏ´Â ³»¿ëÀÌ ÀÖÀ» °æ¿ì ¿µ¹®À» ¿ì¼±ÇÕ´Ï´Ù. Á¤È®ÇÑ °ËÅ並 À§ÇØ ¿µ¹® ¸ñÂ÷¸¦ Âü°íÇØÁֽñ⠹ٶø´Ï´Ù.

¼¼°è ºê·£µå ¶óÀ̼±½Ì ½ÃÀåÀº 2024³â¿¡ 276¾ï 5,000¸¸ ´Þ·¯·Î ÃßÁ¤µË´Ï´Ù. 2024-2031³â ¿¬Æò±Õ º¹ÇÕ ¼ºÀå·ü(CAGR) 4.5%·Î ¼ºÀåÇÏ¿© 2031³â¿¡´Â 376¾ï 2,000¸¸ ´Þ·¯¿¡ À̸¦ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù.

º¸°í ¹üÀ§ º¸°í¼­ ¼¼ºÎÁ¤º¸
±âÁØ¿¬µµ 2023 2024³â ½ÃÀå ±Ô¸ð 276¾ï 5,000¸¸ ´Þ·¯
½ÇÀû µ¥ÀÌÅÍ 2019-2023³â ¿¹Ãø ±â°£ 2024-2031³â
¿¹Ãø ±â°£(2024-2031³â) CAGR : 4.50% 2031³â °¡Ä¡ ¿¹Ãø 376¾ï 2,000¸¸ ´Þ·¯
±×¸². ºê·£µå ¶óÀ̼±½Ì ½ÃÀåÀÇ Áö¿ªº° Á¡À¯À²(%), 2024³â
Brand Licensing Market-IMG1

¼¼°è ºê·£µå ¶óÀ̼±½Ì ½ÃÀåÀº ºê·£µå ¼ÒÀ¯ÀÚ¿Í ¶óÀ̼¾½Ã °£ÀÇ ¶óÀ̼±½Ì °è¾àÀ» ÅëÇØ ºê·£µå ÇÁ·Î¸ð¼Ç°ú ÀÎÁöµµ »ó½ÂÀ¸·Î ÃÖ±Ù ¸î ³â°£ ÇöÀúÇÑ ¼ºÀåÀ» ÀÌ·ç°í ÀÖ½À´Ï´Ù. ºê·£µå ¶óÀ̼±½ÌÀº ºê·£µå À̸§, ij¸¯ÅÍ ¶Ç´Â ÁöÀû Àç»êÀ» Ȱ¿ëÇÏ°í ¶óÀ̼¾½Ã·Î ¾Ë·ÁÁø ´Ù¸¥ ±â¾÷ÀÌ °³¹ßÇÏ°í ½ÃÀå °³Ã´ÇÏ´Â º¸¿ÏÀûÀÎ Á¦Ç° ¹× ¼­ºñ½º¿Í ¿¬°ü½ÃŰ´Â °ÍÀ» Æ÷ÇÔÇÕ´Ï´Ù. À̸¦ ÅëÇØ ºê·£µå ¼ÒÀ¯ÀÚ´Â ¶óÀ̼±½º »ç¿ëÀڷκÎÅÍ ·Î¿­Æ¼¸¦ ¾òÀ¸¸é¼­ µµ´Þ¹üÀ§¸¦ È®´ëÇÏ°í ½ÃÀå¿¡ ħÅõÇÒ ¼ö ÀÖ½À´Ï´Ù. ºê·£µå »óǰÀÇ ±Þ¼ºÀå, ¿£ÅÍÅ×ÀÎ¸ÕÆ® ¹× ¹Ìµð¾î ¼Ó¼º ¼Òºñ Áõ°¡, ÀÇ·ù ¹× ÆÐ¼Ç ¾÷°èÀÇ ¿Õ¼ºÇÑ ¼ö¿ä°¡ ºê·£µå ¶óÀ̼±½Ì ºñÁî´Ï½º¸¦ ¼¼°èÀûÀ¸·Î °ßÀÎÇØ ¿Ô½À´Ï´Ù. ±×·¯³ª º¹ÀâÇÑ ¶óÀ̼±½º °è¾à ¹× ºê·£µå Èñ¼® À§Çè µîÀÇ ¿äÀÎÀº ÀÌ ½ÃÀå¿¡¼­ ¿øÈ°ÇÑ ºñÁî´Ï½º ¿î¿µ¿¡ ¾î·Á¿òÀ» °Þ°í ÀÖ½À´Ï´Ù.

½ÃÀå ¿ªÇÐ :

¼¼°èÀÇ ºê·£µå ¶óÀ̼±½Ì ½ÃÀåÀº °øµ¿ ºê·£µù°ú À¯¸íÀÎÀÇ ¿£µå½º¸ÕÆ®ÀÇ Á߿伺 Áõ°¡, ¸Óõ´ÙÀÌ¡ ¹®È­ÀÇ ±Þ¼ÓÇÑ È®´ë, ¾÷°è Àü¹Ý¿¡ °ÉÄ£ ÆÇÃËǰ ¹× ºê·£µå »óǰ¿¡ ´ëÇÑ ÁöÃâ Áõ°¡¿¡ ÀÇÇØ °ßÀεǰí ÀÖ½À´Ï´Ù. ±×·¯³ª ¿©·¯ ÀÌÇØ°ü°èÀÚ°¡ Âü¿©ÇÏ´Â º¹ÀâÇÑ ¶óÀ̼±½Ì °è¾à°ú ¶óÀ̼¾½Ã¿¡ ÀÇÇÑ ºÎÀûÀýÇÑ Á¦Ç° °³¹ß ¹× ¸¶ÄÉÆÃ°ú °ü·ÃµÈ ºê·£µå Èñ¼®ÀÇ À§ÇèÀ¸·Î ÀÎÇØ ½ÃÀåÀº ÀÏÁ¤ÇÑ Á¦¾àÀ» ¹Þ°í ÀÖ½À´Ï´Ù. ½ÃÀåÀº ÀüÀÚ»ó°Å·¡ÀÇ Ä§Åõ¿Í ¾Æ½Ã¾Æ ½ÃÀåÀÇ ¼ºÀåÀ¸·Î ÀÎÇÑ À¯¸®ÇÑ ±âȸ¸¦ º¸°í ÀÖ½À´Ï´Ù. ÁÖ¿ä ±â¾÷Àº Çõ½ÅÀûÀÎ ¶óÀ̼±½Ì ¸ðµ¨ °³¹ß¿¡ ÅõÀÚÇϰí ÀÌ·¯ÇÑ ±âȸ¸¦ Ȱ¿ëÇϱâ À§ÇØ ½ÅÈï ¼ÒºñÀÚ ºÎ¹®¿¡ ÁÖ·ÂÇϰí ÀÖ½À´Ï´Ù.

º» Á¶»çÀÇ ÁÖ¿ä Æ¯Â¡

º» º¸°í¼­´Â ¼¼°è ºê·£µå ¶óÀ̼±½Ì ½ÃÀåÀ» »ó¼¼ÇÏ°Ô ºÐ¼®ÇÏ¿© 2023³âÀ» ±âÁØ¿¬µµ·Î ¿¹Ãø±â°£(2024-2031³â) ½ÃÀå ±Ô¸ð¿Í º¹ÇÕ¿¬°£ ¼ºÀå·ü(CAGR%)À» Á¦°øÇÕ´Ï´Ù.

¶ÇÇÑ ´Ù¾çÇÑ ºÎ¹®¿¡ °ÉÄ£ ÀáÀçÀûÀÎ ¼öÀÍ ±âȸ¸¦ ¹àÈ÷°í ÀÌ ½ÃÀåÀÇ ¸Å·ÂÀûÀÎ ÅõÀÚ Á¦¾È Çà·ÄÀ» ¼³¸íÇÕ´Ï´Ù.

¶ÇÇÑ ½ÃÀå ¼ºÀå ÃËÁø¿äÀÎ, ¾ïÁ¦¿äÀÎ, ±âȸ, ½ÅÁ¦Ç°ÀÇ Ãâ½Ã ¹× ½ÂÀÎ, ½ÃÀå µ¿Çâ, Áö¿ªº° Àü¸Á, ÁÖ¿ä ±â¾÷ÀÌ Ã¤¿ëÇÏ´Â °æÀï Àü·« µî¿¡ °üÇÑ Áß¿äÇÑ ÀλçÀÌÆ®µµ Á¦°øÇÕ´Ï´Ù.

¼¼°è ºê·£µå ¶óÀ̼±½Ì ½ÃÀåÀÇ ÁÖ¿ä ±â¾÷ ÇÁ·ÎÆÄÀÏÀº ±â¾÷ ÇÏÀ̶óÀÌÆ®, Á¦Ç° Æ÷Æ®Æú¸®¿À, ÁÖ¿ä ÇÏÀ̶óÀÌÆ®, À繫 ½ÇÀû, Àü·« µîÀÇ ¸Å°³º¯¼ö¸¦ ±â¹ÝÀ¸·Î °ÔÀçµË´Ï´Ù.

ÁÖ¿ä ±â¾÷Àº The Walt Disney Company, Meredith Corporation, PVH Corp., Iconix Brand Group, Authentic Brands Group, Universal Brand Development, Nickelodeon(ViacomCBS), Major League Baseball, Learfield IMG College, and Sanrio. µîÀÔ´Ï´Ù.

ÀÌ º¸°í¼­ÀÇ ÀλçÀÌÆ®¸¦ ÅëÇØ ¸¶ÄÉÆÃ ´ã´çÀÚ¿Í ±â¾÷ °æ¿µÁøÀº ÇâÈÄ Á¦Ç° Ãâ½Ã, ŸÀÌÇÎ, ½ÃÀå È®´ë, ¸¶ÄÉÆÃ Àü¼ú¿¡ ´ëÇÑ Á¤º¸¸¦ ¹ÙÅÁÀ¸·Î ÀÇ»ç °áÁ¤À» ³»¸± ¼ö ÀÖ½À´Ï´Ù.

¼¼°è ºê·£µå ¶óÀ̼±½Ì ½ÃÀå º¸°í¼­´Â ÅõÀÚÀÚ, °ø±Þ¾÷ü, Á¦Ç° Á¦Á¶¾÷ü, À¯Åë¾÷ü, ½Å±Ô Âü°¡ÀÚ, À繫 ºÐ¼®°¡ µî ÀÌ ¾÷°èÀÇ ´Ù¾çÇÑ ÀÌÇØ°ü°èÀÚ¸¦ Áö¿øÇÕ´Ï´Ù.

ÀÌÇØ°ü°èÀÚµéÀº ¼¼°è ºê·£µå ¶óÀ̼±½Ì ½ÃÀå ºÐ¼®¿¡ »ç¿ëµÇ´Â ´Ù¾çÇÑ Àü·« ¸ÅÆ®¸¯½º¸¦ ÅëÇØ ÀÇ»ç°áÁ¤ÀÌ ¿ëÀÌÇØÁú °ÍÀÔ´Ï´Ù.

¸ñÂ÷

Á¦1Àå Á¶»çÀÇ ¸ñÀû°ú ÀüÁ¦Á¶°Ç

  • Á¶»ç ¸ñÀû
  • ÀüÁ¦Á¶°Ç
  • ¾à¾î

Á¦2Àå ½ÃÀå Àü¸Á

  • º¸°í¼­ ¼³¸í
    • ½ÃÀå Á¤ÀÇ¿Í ¹üÀ§
  • ÁÖ¿ä ¿ä¾à

Á¦3Àå ½ÃÀå ¿ªÇÐ, ±ÔÁ¦, µ¿Ç⠺м®

  • ½ÃÀå ¿ªÇÐ
  • ¿µÇ⠺м®
  • ÁÖ¿ä ÇÏÀ̶óÀÌÆ®
  • ±ÔÁ¦ ½Ã³ª¸®¿À
  • Á¦Ç° Ãâ½Ã/½ÂÀÎ
  • PEST ºÐ¼®
  • PORTER ºÐ¼®
  • ÀμöÇÕº´(M&A) ½Ã³ª¸®¿À
  • ¾÷°è µ¿Çâ

Á¦4Àå ºê·£µå ¶óÀ̼±½Ì ½ÃÀå, À¯Çüº°(2024-2031³â)

  • ÀÇ·ù
  • Àå³­°¨
  • Ȩ µ¥ÄÚ·¹À̼Ç
  • ±âŸ

Á¦5Àå ºê·£µå ¶óÀ̼±½Ì ½ÃÀå, ¿ëµµº°(2024-2031³â)

  • ¿£ÅÍÅ×ÀÎ¸ÕÆ®
  • ±â¾÷»óÇ¥
  • ÆÐ¼Ç
  • ½ºÆ÷Ã÷
  • ±âŸ

Á¦6Àå ºê·£µå ¶óÀ̼±½Ì ½ÃÀå, Áö¿ªº°(2024-2031³â)

  • ºÏ¹Ì
  • ¶óƾ¾Æ¸Þ¸®Ä«
  • À¯·´
  • ¾Æ½Ã¾ÆÅÂÆò¾ç
  • Áßµ¿
  • ¾ÆÇÁ¸®Ä«

Á¦7Àå °æÀï ±¸µµ

  • The Walt Disney Company
  • Meredith Corporation
  • PVH Corp.
  • Iconix Brand Group
  • Authentic Brands Group
  • Universal Brand Development
  • Nickelodeon(ViacomCBS)
  • Major League Baseball
  • Learfield IMG College
  • Sanrio

Á¦8Àå ºÐ¼®°¡ Ãßõ

  • Wheel of Fortune
  • ¾Ö³Î¸®½ºÆ®ÀÇ °ßÇØ
  • ÀϰüµÈ ±âȸ ¸Ê

Á¦9Àå Âü°í¹®Çå°ú Á¶»ç ¹æ¹ý

  • Âü°í¹®Çå
  • Á¶»ç ¹æ¹ý
  • ÃâÆÇ»ç¿¡ ´ëÇØ
KTH 25.02.24

Global Brand Licensing Market is estimated to be valued at USD 27.65 bn in 2024 and is expected to reach USD 37.62 bn by 2031, growing at a compound annual growth rate (CAGR) of 4.5% from 2024 to 2031.

Report Coverage Report Details
Base Year: 2023 Market Size in 2024: US$ 27.65 Bn
Historical Data for: 2019 To 2023 Forecast Period: 2024 To 2031
Forecast Period 2024 to 2031 CAGR: 4.50% 2031 Value Projection: US$ 37.62 Bn
Figure. Brand Licensing Market Share (%), By Region 2024
Brand Licensing Market - IMG1

The global brand licensing market has witnessed significant growth in the past few years due to the rise in brand promotions and awareness through licensing agreements between brand owners and licensees. Brand licensing involves leveraging a brand name, character or intellectual property and associating it with complementary products and services developed and marketed by another entity known as a licensee. This allows brand owners to expand their reach and market penetration while earning royalty fees from licensees. Rapid growth of branded merchandise, increasing consumption of entertainment & media properties, and strong demand from apparel & fashion industries have been driving the brand licensing business globally. However, factors such as complex licensing agreements and risk of brand dilution pose challenges for smooth operations in this market.

Market Dynamics:

The global brand licensing market is driven by the growing prominence of co-branding and celebrity endorsements, rapid expansion of merchandising culture, and rising spending on promotional and branded products across industries. However, the market experiences certain restrains due to complex licensing agreements involving multiple stakeholders, risk of brand dilution associated with improper product development or marketing by licensees. The market sees lucrative opportunities stemming from rising penetration of e-commerce and growth of Asian markets. Key players are investing in developing innovative licensing models and focusing on emerging consumer segments to capitalize on these opportunities.

Key features of the study:

This report provides in-depth analysis of the global brand licensing market, and provides market size (US$ Bn) and compound annual growth rate (CAGR%) for the forecast period (2024-2031), considering 2023 as the base year.

It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market.

This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, market trends, regional outlook, and competitive strategies adopted by key players.

It profiles key players in the global brand licensing market based on the following parameters - company highlights, products portfolio, key highlights, financial performance, and strategies.

Key companies covered as a part of this study include The Walt Disney Company, Meredith Corporation, PVH Corp., Iconix Brand Group, Authentic Brands Group, Universal Brand Development, Nickelodeon (ViacomCBS), Major League Baseball, Learfield IMG College, and Sanrio.

Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics.

The global brand licensing market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global brand licensing market.

Market Segmentation

  • Type Insights (Revenue, USD Bn, 2019 - 2031)
    • Apparels
    • Toys
    • Home Decoration
    • Others
  • Application Insights (Revenue, USD Bn, 2019 - 2031)
    • Entertainment
    • Corporate Trademarks
    • Fashion
    • Sports
    • Others
  • Regional Insights (Revenue, USD Bn, 2019 - 2031)
    • North America
    • U.S.
    • Canada
    • Latin America
    • Brazil
    • Argentina
    • Mexico
    • Rest of Latin America
    • Europe
    • Germany
    • U.K.
    • Spain
    • France
    • Italy
    • Russia
    • Rest of Europe
    • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • ASEAN
    • Rest of Asia Pacific
    • Middle East
    • GCC Countries
    • Israel
    • Rest of Middle East
    • Africa
    • South Africa
    • North Africa
    • Central Africa
  • Key Players Insights
    • The Walt Disney Company
    • Meredith Corporation
    • PVH Corp.
    • Iconix Brand Group
    • Authentic Brands Group
    • Universal Brand Development
    • Nickelodeon (ViacomCBS)
    • Major League Baseball
    • Learfield IMG College
    • Sanrio

Table of Contents

1. Research Objectives and Assumptions

  • Research Objectives
  • Assumptions
  • Abbreviations

2. Market Purview

  • Report Description
    • Market Definition and Scope
  • Executive Summary
    • Brand Licensing Market, By Type
    • Brand Licensing Market, By Application
    • Brand Licensing Market, By Region

3. Market Dynamics, Regulations, And Trends Analysis

  • Market Dynamics
  • Impact Analysis
  • Key Highlights
  • Regulatory Scenario
  • Product Launches/Approvals
  • PEST Analysis
  • PORTER's Analysis
  • Merger and Acquisition Scenario
  • Industry Trends

4. Brand Licensing Market, By Type, 2024-2031, (USD Bn)

  • Introduction
    • Market Share Analysis, 2024 and 2031 (%)
    • Y-o-Y Growth Analysis, 2019 - 2031
    • Segment Trends
  • Apparels
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2019-2031, (USD Bn)
  • Toys
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2019-2031, (USD Bn)
  • Home Decoration
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2019-2031, (USD Bn)
  • Others
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2019-2031, (USD Bn)

5. Brand Licensing Market, By Application, 2024-2031, (USD Bn)

  • Introduction
    • Market Share Analysis, 2024 and 2031 (%)
    • Y-o-Y Growth Analysis, 2019 - 2031
    • Segment Trends
  • Entertainment
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2019-2031, (USD Bn)
  • Corporate Trademarks
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2019-2031, (USD Bn)
  • Fashion
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2019-2031, (USD Bn)
  • Sports
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2019-2031, (USD Bn)
  • Others
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2019-2031, (USD Bn)

6. Brand Licensing Market, By Region, 2024 - 2031, Value (USD Bn)

  • Introduction
    • Market Share (%) Analysis, 2024,2027 & 2031, Value (USD Bn)
    • Market Y-o-Y Growth Analysis (%), 2019 - 2031, Value (USD Bn)
    • Regional Trends
  • North America
    • Introduction
    • Market Size and Forecast, By Type, 2019 - 2031, Value (USD Bn)
    • Market Size and Forecast, By Application, 2019 - 2031, Value (USD Bn)
    • Market Size and Forecast, By Country, 2019 - 2031, Value (USD Bn)
    • U.S.
    • Canada
  • Latin America
    • Introduction
    • Market Size and Forecast, By Type, 2019 - 2031, Value (USD Bn)
    • Market Size and Forecast, By Application, 2019 - 2031, Value (USD Bn)
    • Market Size and Forecast, By Country, 2019 - 2031, Value (USD Bn)
    • Brazil
    • Argentina
    • Mexico
    • Rest of Latin America
  • Europe
    • Introduction
    • Market Size and Forecast, By Type, 2019 - 2031, Value (USD Bn)
    • Market Size and Forecast, By Application, 2019 - 2031, Value (USD Bn)
    • Market Size and Forecast, By Country, 2019 - 2031, Value (USD Bn)
    • Germany
    • U.K.
    • Spain
    • France
    • Italy
    • Russia
    • Rest of Europe
  • Asia Pacific
    • Introduction
    • Market Size and Forecast, By Type, 2019 - 2031, Value (USD Bn)
    • Market Size and Forecast, By Application, 2019 - 2031, Value (USD Bn)
    • Market Size and Forecast, By Country, 2019 - 2031, Value (USD Bn)
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • ASEAN
    • Rest of Asia Pacific
  • Middle East
    • Introduction
    • Market Size and Forecast, By Type, 2019 - 2031, Value (USD Bn)
    • Market Size and Forecast, By Application, 2019 - 2031, Value (USD Bn)
    • Market Size and Forecast, By Country, 2019 - 2031, Value (USD Bn)
    • GCC Countries
    • Israel
    • Rest of Middle East
  • Africa
    • Introduction
    • Market Size and Forecast, By Type, 2019 - 2031, Value (USD Bn)
    • Market Size and Forecast, By Application, 2019 - 2031, Value (USD Bn)
    • Market Size and Forecast, By Country, 2019 - 2031, Value (USD Bn)
    • South Africa
    • North Africa
    • Central Africa

7. Competitive Landscape

  • The Walt Disney Company
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Meredith Corporation
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • PVH Corp.
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Iconix Brand Group
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Authentic Brands Group
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Universal Brand Development
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Nickelodeon (ViacomCBS)
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Major League Baseball
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Learfield IMG College
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Sanrio
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies

8. Analyst Recommendations

  • Wheel of Fortune
  • Analyst View
  • Coherent Opportunity Map

9. References and Research Methodology

  • References
  • Research Methodology
  • About us
ºñ±³¸®½ºÆ®
0 °ÇÀÇ »óǰÀ» ¼±Åà Áß
»óǰ ºñ±³Çϱâ
Àüü»èÁ¦