시장보고서
상품코드
1528106

세계의 3D 안경 시장

3D Glasses

발행일: | 리서치사: Market Glass, Inc. (Formerly Global Industry Analysts, Inc.) | 페이지 정보: 영문 246 Pages | 배송안내 : 1-2일 (영업일 기준)

    
    
    



※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

3D 안경 세계 시장은 2030년까지 190억 달러에 이를 전망

2023년에 145억 달러로 추정되는 3D 안경 세계 시장은 2030년에는 190억 달러에 이르고, 분석 기간인 2023-2030년간 CAGR은 4.0%를 나타낼 전망입니다. 본 보고서에서 분석한 부문 중 하나인 액티브 셔터 3D 안경은 CAGR 4.2%를 나타내고, 분석 기간 종료까지 98억 달러에 이를 것으로 예측됩니다. 편광 3D 안경 분야의 성장률은 분석 기간중 CAGR 3.8%로 추정됩니다.

미국 시장은 39억 달러, 중국은 CAGR 3.8%로 성장 예측

미국의 3D 안경 시장은 2023년에 39억 달러로 추정됩니다. 세계 2위 경제대국인 중국은 2023년부터 2030년까지의 분석 기간에 CAGR 3.8%로 성장을 지속하여, 2030년까지 30억 달러 규모에 이를 것으로 예측됩니다. 기타 주목해야 할 지역별 시장으로서는 일본과 캐나다가 있으며, 분석 기간중 CAGR은 각각 3.9%와 3.3%를 나타낼 것으로 예측됩니다. 유럽에서는 독일이 CAGR 4.0%를 나타낼 전망입니다.

세계 3D 안경 시장 - 주요 동향 및 촉진요인 정리

현대인의 시각적 경험에 필수적인 3D 안경이란?

3D 안경은 현대인의 시각적 경험에 없어서는 안 될 필수품이 되어 엔터테인먼트 및 미디어 소비 방식에 혁명을 일으키고 있으며, 3D 안경은 두 개의 개별 이미지를 각 눈에 전송하고 뇌가 이를 결합하여 3D 효과를 만들어 깊이와 입체감을 느낄 수 있게 해줍니다. 입체감을 느낄 수 있게 해줍니다. 이 기술은 영화관에서 3D 영화의 시청 경험을 향상시키고 장면을 더욱 몰입감 있고 사실적으로 만들기 위해 널리 사용되고 있습니다. 영화관뿐만 아니라 3D 안경은 가정용 엔터테인먼트 시스템, 게임 및 교육용 용도에서도 인기가 있습니다. 게임에서는 기업이 마치 게임 환경의 일부인 것처럼 몰입감을 느낄 수 있습니다. 교육 현장에서는 3D 안경이 인터랙티브 학습 자료에 생명을 불어넣어 해부학이나 천문학과 같은 복잡한 과목에 대한 이해를 높이는 데 도움을 주며, 3D 안경의 광범위한 적용은 더욱 풍부하고 매력적인 시각적 경험을 제공하는 것의 중요성을 강조합니다.

기술의 발전은 3D 안경의 미래를 어떻게 형성하고 있는가?

기술의 발전은 3D 안경의 기능과 사용자 경험을 향상시키고 그 한계를 계속 넓혀가고 있습니다. 액티브 셔터 기술과 같은 혁신은 디스플레이와 동기화하기 위해 배터리로 구동되는 안경을 사용하여 3D 이미지의 선명도와 깊이를 향상시켰습니다. 편광 렌즈를 사용해 3D 효과를 구현하는 패시브 유형의 3D 안경도 편안함과 디자인이 개선되어 장시간 사용에도 사용이 편리해졌습니다. 또한, 가상현실(VR)과 증강현실(AR) 기술의 발전으로 3D 안경은 더욱 복잡한 시스템에 통합되어 디지털과 물리적 세계를 융합한 몰입형 경험을 제공할 수 있게 되었습니다. 또한, 3D 안경의 경량화, 무선화, 배터리 수명 향상, 다양한 기기와의 동기화 향상으로 3D 안경은 더욱 다기능적이고 친숙한 존재가 되고 있습니다. 이러한 기술 발전은 3D 영상의 품질을 향상시킬 뿐만 아니라, 3D 안경의 다양한 분야로의 적용을 넓히고 있습니다.

3D 안경이 다양한 분야에서 인기를 끌고 있는 이유는 무엇일까?

다양한 분야에서 3D 안경의 인기가 높아지는 이유는 시각적 몰입도와 인터랙티비티를 향상시킬 수 있기 때문입니다. 엔터테인먼트 업계에서 3D 안경은 영화관과 홈시어터의 필수품이 되어 관객들에게 보다 몰입감 있는 영화 경험을 제공합니다. 게임 업계에서도 3D 안경은 게이머들에게 더 깊은 몰입감과 현장감을 제공하여 전반적인 게임 경험을 향상시키는 것으로 받아들여지고 있습니다. 교육 분야에서는 3D 안경이 인터랙티브한 학습 환경을 구축하는 데 사용되어 복잡한 과목을 보다 친숙하고 매력적으로 만들 수 있습니다. 의료 분야에서는 3D 안경이 수술 시뮬레이션과 의료 교육에 사용되어 전문가들이 3차원 공간에서 복잡한 수술을 시각화할 수 있도록 돕고 있으며, 3D 안경은 시각적 경험과 상호작용을 향상시키는 다재다능함과 영향력 때문에 다양한 산업 분야에서 채택되고 있습니다. 채택되고 있습니다.

3D 안경 시장의 성장을 가속하는 요인은 무엇일까?

3D 안경 시장의 성장은 기술 발전, 응용 분야 확대, 소비자 선호도 변화 등 여러 가지 요인에 의해 주도되고 있습니다. 보다 편안하고 효율적인 3D 안경의 개발과 같은 기술 발전으로 인해 3D 안경은 소비자와 전문가들에게 더욱 매력적으로 다가오고 있습니다. 엔터테인먼트, 게임, 교육, 의료 및 기타 분야에서 3D 안경의 용도가 확대되고 있는 것도 시장 성장을 가속하고 있습니다. 이들 산업은 3D 안경의 몰입형 기능을 활용하여 사용자 경험과 성과를 향상시키고 있습니다. 고품질의 몰입감 있는 시각적 경험에 대한 소비자의 선호도가 높아지면서 홈 엔터테인먼트 및 게임 분야에서 3D 안경에 대한 수요가 증가하고 있습니다. 또한, 3D 안경을 자주 사용하는 VR 및 AR 기술의 발전은 3D 안경 시장을 더욱 활성화시키고 있습니다. 혁신적인 3D 안경 연구개발에 대한 투자 증가와 기술 기업과 컨텐츠 제작자의 협업이 확대되고 있는 것도 새로운 기회를 창출하며 시장을 발전시키고 있습니다. 이러한 요인들이 복합적으로 작용하여 3D 안경 시장은 견고하고 역동적인 성장 궤도를 그리고 있습니다.

조사 대상 기업 예(총 46건)

  • American Paper Optics
  • eDimensional Inc.
  • Epson America Inc.
  • LG Electronics, Inc.
  • NVIDIA Corporation
  • Optoma Corp.
  • Panasonic Corporation
  • Samsung Electronics Co., Ltd.
  • Sony Corporation of America
  • TAW-Global, LLC(Quantum 3D)

목차

제1장 조사 방법

제2장 주요 요약

  • 시장 개요
  • 주요 기업
  • 시장 동향과 촉진요인
  • 세계 시장 전망

제3장 시장 분석

  • 미국
  • 캐나다
  • 일본
  • 중국
  • 유럽
  • 프랑스
  • 독일
  • 이탈리아
  • 영국
  • 기타 유럽
  • 아시아태평양
  • 세계 기타 지역

제4장 경쟁

LSH 24.08.09

Global 3D Glasses Market to Reach US$19.0 Billion by 2030

The global market for 3D Glasses estimated at US$14.5 Billion in the year 2023, is expected to reach US$19.0 Billion by 2030, growing at a CAGR of 4.0% over the analysis period 2023-2030. Active Shutter 3D Glasses, one of the segments analyzed in the report, is expected to record a 4.2% CAGR and reach US$9.8 Billion by the end of the analysis period. Growth in the Polarized 3D Glasses segment is estimated at 3.8% CAGR over the analysis period.

The U.S. Market is Estimated at US$3.9 Billion While China is Forecast to Grow at 3.8% CAGR

The 3D Glasses market in the U.S. is estimated at US$3.9 Billion in the year 2023. China, the world's second largest economy, is forecast to reach a projected market size of US$3.0 Billion by the year 2030 trailing a CAGR of 3.8% over the analysis period 2023-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 3.9% and 3.3% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 4.0% CAGR.

Global 3D Glasses Market - Key Trends and Drivers Summarized

What Makes 3D Glasses Essential for Modern Visual Experiences?

3D glasses have become an integral part of modern visual experiences, revolutionizing the way we consume entertainment and media. These glasses enable the perception of depth and three-dimensional effects by filtering two separate images into each eye, which the brain then combines to create a 3D effect. This technology is widely used in cinemas to enhance the viewing experience of 3D movies, making scenes more immersive and lifelike. Beyond cinemas, 3D glasses are also popular in home entertainment systems, gaming, and educational applications. In gaming, they offer an added layer of immersion, making players feel as if they are part of the game environment. In educational settings, 3D glasses can be used to bring interactive learning materials to life, helping students better understand complex subjects such as anatomy or astronomy. The widespread application of 3D glasses highlights their importance in providing enriched and engaging visual experiences.

How Are Technological Advancements Shaping the Future of 3D Glasses?

Technological advancements are continuously pushing the boundaries of what 3D glasses can achieve, enhancing their functionality and user experience. Innovations such as active shutter technology, which uses battery-powered glasses to synchronize with the display, have improved the clarity and depth of 3D images. Passive 3D glasses, which use polarized lenses to achieve the 3D effect, have also seen enhancements in comfort and design, making them more user-friendly for prolonged use. Additionally, advancements in virtual reality (VR) and augmented reality (AR) technologies have integrated 3D glasses into more complex systems, enabling immersive experiences that blend digital and physical worlds. The development of lightweight, wireless 3D glasses with improved battery life and better synchronization with a wide range of devices is making these products more versatile and accessible. These technological improvements are not only enhancing the quality of 3D visuals but are also expanding the applications of 3D glasses in various fields.

Why Are 3D Glasses Gaining Popularity Across Different Sectors?

The growing popularity of 3D glasses across different sectors can be attributed to their ability to enhance visual engagement and interactivity. In the entertainment industry, 3D glasses have become a staple in cinemas and home theaters, providing viewers with a more immersive movie-watching experience. The gaming industry has also embraced 3D glasses, as they offer gamers a deeper sense of immersion and realism, enhancing the overall gaming experience. In education, 3D glasses are used to create interactive learning environments that can make complex subjects more accessible and engaging for students. Furthermore, in the medical field, 3D glasses are used in surgical simulations and medical training, allowing professionals to visualize intricate procedures in a three-dimensional space. The versatility and impact of 3D glasses in enhancing visual experiences and interactions are driving their adoption across a wide range of industries.

What Factors Are Driving the Growth in the 3D Glasses Market?

The growth in the 3D glasses market is driven by several factors, including technological advancements, expanding applications, and evolving consumer preferences. Technological advancements, such as the development of more comfortable and efficient 3D glasses, have made these devices more attractive to consumers and professionals alike. The expanding applications of 3D glasses in sectors such as entertainment, gaming, education, and healthcare are also propelling market growth. These industries are leveraging the immersive capabilities of 3D glasses to enhance user experiences and outcomes. Evolving consumer preferences for high-quality, immersive visual experiences are driving demand for 3D glasses in home entertainment and gaming. Additionally, the rise of VR and AR technologies, which often incorporate 3D glasses, is further fueling the market. Increased investment in research and development for innovative 3D glasses, along with growing collaborations between technology companies and content creators, is creating new opportunities and driving the market forward. These factors collectively contribute to a robust and dynamic growth trajectory for the 3D glasses market.

Select Competitors (Total 46 Featured) -

  • American Paper Optics
  • eDimensional Inc.
  • Epson America Inc.
  • LG Electronics, Inc.
  • NVIDIA Corporation
  • Optoma Corp.
  • Panasonic Corporation
  • Samsung Electronics Co., Ltd.
  • Sony Corporation of America
  • TAW-Global, LLC (Quantum 3D)

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • 3D Glasses - Global Key Competitors Percentage Market Share in 2024 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
    • Global Economic Update
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Integration of Active Shutter Technology Spurs Growth in 3D Glasses Market
    • Advances in Lightweight and Wireless 3D Glasses Expand Addressable Market Opportunity
    • Growing Popularity of 3D Movies and Home Theaters Throws the Spotlight on 3D Glasses Demand
    • Rise of VR and AR Technologies Strengthens Business Case for Advanced 3D Glasses
    • Increasing Use of 3D Glasses in Gaming Generates Demand for Immersive Experiences
    • Expanding Applications in Educational Tools and Interactive Learning Propel Market Growth
    • Technological Innovations in Polarized Lens Technology Enhance Visual Quality
    • Growing Adoption of 3D Glasses in Medical Training and Simulations Expands Market Reach
    • Focus on Enhanced User Experience and Interactivity Drives Demand for High-Performance 3D Glasses
    • Consumer Preferences for Immersive Home Entertainment Accelerates Demand for 3D Glasses
    • Expansion of E-Sports and Online Gaming Strengthens Business Case for 3D Glasses Adoption
    • Use of 3D Glasses in Virtual Tours and Remote Experiences Expands Market Potential
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Recent Past, Current & Future Analysis for 3D Glasses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 2: World Historic Review for 3D Glasses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 3: World 16-Year Perspective for 3D Glasses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2014, 2024 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for Anaglyph 3D Glasses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 5: World Historic Review for Anaglyph 3D Glasses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 6: World 16-Year Perspective for Anaglyph 3D Glasses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2024 & 2030
    • TABLE 7: World Recent Past, Current & Future Analysis for Polarized 3D Glasses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 8: World Historic Review for Polarized 3D Glasses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 9: World 16-Year Perspective for Polarized 3D Glasses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2024 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Active Shutter 3D Glasses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 11: World Historic Review for Active Shutter 3D Glasses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 12: World 16-Year Perspective for Active Shutter 3D Glasses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2024 & 2030
    • TABLE 13: World Recent Past, Current & Future Analysis for Media by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 14: World Historic Review for Media by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 15: World 16-Year Perspective for Media by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2024 & 2030
    • TABLE 16: World Recent Past, Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 17: World Historic Review for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 18: World 16-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2024 & 2030
    • TABLE 19: World 3D Glasses Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • 3D Glasses Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
    • TABLE 20: USA Recent Past, Current & Future Analysis for 3D Glasses by Type - Active Shutter 3D Glasses, Polarized 3D Glasses and Anaglyph 3D Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 21: USA Historic Review for 3D Glasses by Type - Active Shutter 3D Glasses, Polarized 3D Glasses and Anaglyph 3D Glasses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 22: USA 16-Year Perspective for 3D Glasses by Type - Percentage Breakdown of Value Sales for Active Shutter 3D Glasses, Polarized 3D Glasses and Anaglyph 3D Glasses for the Years 2014, 2024 & 2030
    • TABLE 23: USA Recent Past, Current & Future Analysis for 3D Glasses by Application - Media and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 24: USA Historic Review for 3D Glasses by Application - Media and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 25: USA 16-Year Perspective for 3D Glasses by Application - Percentage Breakdown of Value Sales for Media and Other Applications for the Years 2014, 2024 & 2030
  • CANADA
    • TABLE 26: Canada Recent Past, Current & Future Analysis for 3D Glasses by Type - Active Shutter 3D Glasses, Polarized 3D Glasses and Anaglyph 3D Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 27: Canada Historic Review for 3D Glasses by Type - Active Shutter 3D Glasses, Polarized 3D Glasses and Anaglyph 3D Glasses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 28: Canada 16-Year Perspective for 3D Glasses by Type - Percentage Breakdown of Value Sales for Active Shutter 3D Glasses, Polarized 3D Glasses and Anaglyph 3D Glasses for the Years 2014, 2024 & 2030
    • TABLE 29: Canada Recent Past, Current & Future Analysis for 3D Glasses by Application - Media and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 30: Canada Historic Review for 3D Glasses by Application - Media and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 31: Canada 16-Year Perspective for 3D Glasses by Application - Percentage Breakdown of Value Sales for Media and Other Applications for the Years 2014, 2024 & 2030
  • JAPAN
    • 3D Glasses Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
    • TABLE 32: Japan Recent Past, Current & Future Analysis for 3D Glasses by Type - Active Shutter 3D Glasses, Polarized 3D Glasses and Anaglyph 3D Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 33: Japan Historic Review for 3D Glasses by Type - Active Shutter 3D Glasses, Polarized 3D Glasses and Anaglyph 3D Glasses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 34: Japan 16-Year Perspective for 3D Glasses by Type - Percentage Breakdown of Value Sales for Active Shutter 3D Glasses, Polarized 3D Glasses and Anaglyph 3D Glasses for the Years 2014, 2024 & 2030
    • TABLE 35: Japan Recent Past, Current & Future Analysis for 3D Glasses by Application - Media and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 36: Japan Historic Review for 3D Glasses by Application - Media and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 37: Japan 16-Year Perspective for 3D Glasses by Application - Percentage Breakdown of Value Sales for Media and Other Applications for the Years 2014, 2024 & 2030
  • CHINA
    • 3D Glasses Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
    • TABLE 38: China Recent Past, Current & Future Analysis for 3D Glasses by Type - Active Shutter 3D Glasses, Polarized 3D Glasses and Anaglyph 3D Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 39: China Historic Review for 3D Glasses by Type - Active Shutter 3D Glasses, Polarized 3D Glasses and Anaglyph 3D Glasses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 40: China 16-Year Perspective for 3D Glasses by Type - Percentage Breakdown of Value Sales for Active Shutter 3D Glasses, Polarized 3D Glasses and Anaglyph 3D Glasses for the Years 2014, 2024 & 2030
    • TABLE 41: China Recent Past, Current & Future Analysis for 3D Glasses by Application - Media and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 42: China Historic Review for 3D Glasses by Application - Media and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 43: China 16-Year Perspective for 3D Glasses by Application - Percentage Breakdown of Value Sales for Media and Other Applications for the Years 2014, 2024 & 2030
  • EUROPE
    • 3D Glasses Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
    • TABLE 44: Europe Recent Past, Current & Future Analysis for 3D Glasses by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 45: Europe Historic Review for 3D Glasses by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 46: Europe 16-Year Perspective for 3D Glasses by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2014, 2024 & 2030
    • TABLE 47: Europe Recent Past, Current & Future Analysis for 3D Glasses by Type - Active Shutter 3D Glasses, Polarized 3D Glasses and Anaglyph 3D Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 48: Europe Historic Review for 3D Glasses by Type - Active Shutter 3D Glasses, Polarized 3D Glasses and Anaglyph 3D Glasses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 49: Europe 16-Year Perspective for 3D Glasses by Type - Percentage Breakdown of Value Sales for Active Shutter 3D Glasses, Polarized 3D Glasses and Anaglyph 3D Glasses for the Years 2014, 2024 & 2030
    • TABLE 50: Europe Recent Past, Current & Future Analysis for 3D Glasses by Application - Media and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 51: Europe Historic Review for 3D Glasses by Application - Media and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 52: Europe 16-Year Perspective for 3D Glasses by Application - Percentage Breakdown of Value Sales for Media and Other Applications for the Years 2014, 2024 & 2030
  • FRANCE
    • 3D Glasses Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
    • TABLE 53: France Recent Past, Current & Future Analysis for 3D Glasses by Type - Active Shutter 3D Glasses, Polarized 3D Glasses and Anaglyph 3D Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 54: France Historic Review for 3D Glasses by Type - Active Shutter 3D Glasses, Polarized 3D Glasses and Anaglyph 3D Glasses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 55: France 16-Year Perspective for 3D Glasses by Type - Percentage Breakdown of Value Sales for Active Shutter 3D Glasses, Polarized 3D Glasses and Anaglyph 3D Glasses for the Years 2014, 2024 & 2030
    • TABLE 56: France Recent Past, Current & Future Analysis for 3D Glasses by Application - Media and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 57: France Historic Review for 3D Glasses by Application - Media and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 58: France 16-Year Perspective for 3D Glasses by Application - Percentage Breakdown of Value Sales for Media and Other Applications for the Years 2014, 2024 & 2030
  • GERMANY
    • 3D Glasses Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
    • TABLE 59: Germany Recent Past, Current & Future Analysis for 3D Glasses by Type - Active Shutter 3D Glasses, Polarized 3D Glasses and Anaglyph 3D Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 60: Germany Historic Review for 3D Glasses by Type - Active Shutter 3D Glasses, Polarized 3D Glasses and Anaglyph 3D Glasses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 61: Germany 16-Year Perspective for 3D Glasses by Type - Percentage Breakdown of Value Sales for Active Shutter 3D Glasses, Polarized 3D Glasses and Anaglyph 3D Glasses for the Years 2014, 2024 & 2030
    • TABLE 62: Germany Recent Past, Current & Future Analysis for 3D Glasses by Application - Media and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 63: Germany Historic Review for 3D Glasses by Application - Media and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 64: Germany 16-Year Perspective for 3D Glasses by Application - Percentage Breakdown of Value Sales for Media and Other Applications for the Years 2014, 2024 & 2030
  • ITALY
    • TABLE 65: Italy Recent Past, Current & Future Analysis for 3D Glasses by Type - Active Shutter 3D Glasses, Polarized 3D Glasses and Anaglyph 3D Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 66: Italy Historic Review for 3D Glasses by Type - Active Shutter 3D Glasses, Polarized 3D Glasses and Anaglyph 3D Glasses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 67: Italy 16-Year Perspective for 3D Glasses by Type - Percentage Breakdown of Value Sales for Active Shutter 3D Glasses, Polarized 3D Glasses and Anaglyph 3D Glasses for the Years 2014, 2024 & 2030
    • TABLE 68: Italy Recent Past, Current & Future Analysis for 3D Glasses by Application - Media and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 69: Italy Historic Review for 3D Glasses by Application - Media and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 70: Italy 16-Year Perspective for 3D Glasses by Application - Percentage Breakdown of Value Sales for Media and Other Applications for the Years 2014, 2024 & 2030
  • UNITED KINGDOM
    • 3D Glasses Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
    • TABLE 71: UK Recent Past, Current & Future Analysis for 3D Glasses by Type - Active Shutter 3D Glasses, Polarized 3D Glasses and Anaglyph 3D Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 72: UK Historic Review for 3D Glasses by Type - Active Shutter 3D Glasses, Polarized 3D Glasses and Anaglyph 3D Glasses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 73: UK 16-Year Perspective for 3D Glasses by Type - Percentage Breakdown of Value Sales for Active Shutter 3D Glasses, Polarized 3D Glasses and Anaglyph 3D Glasses for the Years 2014, 2024 & 2030
    • TABLE 74: UK Recent Past, Current & Future Analysis for 3D Glasses by Application - Media and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 75: UK Historic Review for 3D Glasses by Application - Media and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 76: UK 16-Year Perspective for 3D Glasses by Application - Percentage Breakdown of Value Sales for Media and Other Applications for the Years 2014, 2024 & 2030
  • REST OF EUROPE
    • TABLE 77: Rest of Europe Recent Past, Current & Future Analysis for 3D Glasses by Type - Active Shutter 3D Glasses, Polarized 3D Glasses and Anaglyph 3D Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 78: Rest of Europe Historic Review for 3D Glasses by Type - Active Shutter 3D Glasses, Polarized 3D Glasses and Anaglyph 3D Glasses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 79: Rest of Europe 16-Year Perspective for 3D Glasses by Type - Percentage Breakdown of Value Sales for Active Shutter 3D Glasses, Polarized 3D Glasses and Anaglyph 3D Glasses for the Years 2014, 2024 & 2030
    • TABLE 80: Rest of Europe Recent Past, Current & Future Analysis for 3D Glasses by Application - Media and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 81: Rest of Europe Historic Review for 3D Glasses by Application - Media and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 82: Rest of Europe 16-Year Perspective for 3D Glasses by Application - Percentage Breakdown of Value Sales for Media and Other Applications for the Years 2014, 2024 & 2030
  • ASIA-PACIFIC
    • 3D Glasses Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
    • TABLE 83: Asia-Pacific Recent Past, Current & Future Analysis for 3D Glasses by Type - Active Shutter 3D Glasses, Polarized 3D Glasses and Anaglyph 3D Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 84: Asia-Pacific Historic Review for 3D Glasses by Type - Active Shutter 3D Glasses, Polarized 3D Glasses and Anaglyph 3D Glasses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 85: Asia-Pacific 16-Year Perspective for 3D Glasses by Type - Percentage Breakdown of Value Sales for Active Shutter 3D Glasses, Polarized 3D Glasses and Anaglyph 3D Glasses for the Years 2014, 2024 & 2030
    • TABLE 86: Asia-Pacific Recent Past, Current & Future Analysis for 3D Glasses by Application - Media and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 87: Asia-Pacific Historic Review for 3D Glasses by Application - Media and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 88: Asia-Pacific 16-Year Perspective for 3D Glasses by Application - Percentage Breakdown of Value Sales for Media and Other Applications for the Years 2014, 2024 & 2030
  • REST OF WORLD
    • TABLE 89: Rest of World Recent Past, Current & Future Analysis for 3D Glasses by Type - Active Shutter 3D Glasses, Polarized 3D Glasses and Anaglyph 3D Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 90: Rest of World Historic Review for 3D Glasses by Type - Active Shutter 3D Glasses, Polarized 3D Glasses and Anaglyph 3D Glasses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 91: Rest of World 16-Year Perspective for 3D Glasses by Type - Percentage Breakdown of Value Sales for Active Shutter 3D Glasses, Polarized 3D Glasses and Anaglyph 3D Glasses for the Years 2014, 2024 & 2030
    • TABLE 92: Rest of World Recent Past, Current & Future Analysis for 3D Glasses by Application - Media and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 93: Rest of World Historic Review for 3D Glasses by Application - Media and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 94: Rest of World 16-Year Perspective for 3D Glasses by Application - Percentage Breakdown of Value Sales for Media and Other Applications for the Years 2014, 2024 & 2030

IV. COMPETITION

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