Global Esports Market to Reach $14 Billion by 2030
The global market for Esports estimated at US$4 Billion in the year 2023, is expected to reach US$14 Billion by 2030, growing at a CAGR of 16.7% over the period 2023-2030. Sponsorship Revenue Stream, one of the segments analyzed in the report, is expected to record 12% CAGR and reach US$3.7 Billion by the end of the analysis period. Growth in the Media Rights Revenue Stream segment is estimated at 23.3% CAGR for the next 8-year period.
The U.S. Market is Estimated at $1.3 Billion, While China is Forecast to Grow at 16.6% CAGR
The Esports market in the U.S. is estimated at US$1.3 Billion in the year 2023. China, the world's second largest economy, is forecast to reach a projected market size of US$2.5 Billion by the year 2030 trailing a CAGR of 16.6% over the analysis period 2023 to 2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 14.6% and 13.8% respectively over the 2023-2030 period. Within Europe, Germany is forecast to grow at approximately 11.3% CAGR.
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What to Expect from the Global Economy in 2024
Edgy geopolitics, and economic instability caused by monetary policy tightening and ensuing higher interest rates will create a tumultuous landscape for 2024. Several factors will continue to exert pressure on the path to recovery including hostilities in the Middle East and increasingly common climate disasters. Among the risks, several positives are also taking shape such as growing signs of disinflation and easing of anxiety over stubborn inflation, supply chain normalization and price moderation despite volatility in energy costs. Elections across several G21 jurisdictions, notably in India and the United States, will have potential ramifications for capital flows and investment strategies. While India emerges as a compelling destination in the global investment landscape, U.S, based tech firms will continue to dominate, fueled by a dynamic ecosystem of talent and capital. Tech opportunities in Silicon Valley and beyond remain attractive for investors seeking high-growth prospects supported largely by a resilient albeit slowing domestic economy and conducive regulatory environment. Europe will continue to battle tight monetary policy and recession risks with U.K. having the most challenging outlook and running the greatest risk of recession in 2024. China remains a wild card with hope for growth in the country underpinned by government spending and improvements in consumer spending. The volatile environment will offer both opportunities and challenges for investors and businesses alike. Embracing volatility as a catalyst for growth together with agility and strategic foresight in navigating investment decisions will remain important for survival.
Select Competitors (Total 221 Featured) -
- 123on
- 4D Sight
- Ability Games Private Limited
- Abios
- Alcacruz Inc.
- Allied Esports
- AllMid
- Ampverse
- Amuka Esports
- Anubis Gaming
TABLE OF CONTENTS
I. METHODOLOGY
II. EXECUTIVE SUMMARY
- 1. MARKET OVERVIEW
- Influencer Market Insights
- World Market Trajectories
- Impact of Covid-19 and a Looming Global Recession
- Esports - Global Key Competitors Percentage Market Share in 2024 (E)
- Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
- 2. FOCUS ON SELECT PLAYERS
- 3. MARKET TRENDS & DRIVERS
- 4. GLOBAL MARKET PERSPECTIVE
- TABLE 1: World Esports Market Analysis of Annual Sales in US$ Thousand for Years 2014 through 2030
- TABLE 2: World Recent Past, Current & Future Analysis for Esports by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
- TABLE 3: World 7-Year Perspective for Esports by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2024 & 2030
- TABLE 4: World Recent Past, Current & Future Analysis for Smart Phones by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
- TABLE 5: World 7-Year Perspective for Smart Phones by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
- TABLE 6: World Recent Past, Current & Future Analysis for Gaming Consoles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
- TABLE 7: World 7-Year Perspective for Gaming Consoles by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
- TABLE 8: World Recent Past, Current & Future Analysis for Smart TVs by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
- TABLE 9: World 7-Year Perspective for Smart TVs by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
- TABLE 10: World Recent Past, Current & Future Analysis for Other Device Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
- TABLE 11: World 7-Year Perspective for Other Device Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
- TABLE 12: World Recent Past, Current & Future Analysis for Sponsorship by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
- TABLE 13: World 7-Year Perspective for Sponsorship by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
- TABLE 14: World Recent Past, Current & Future Analysis for Media Rights by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
- TABLE 15: World 7-Year Perspective for Media Rights by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
- TABLE 16: World Recent Past, Current & Future Analysis for Advertising by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
- TABLE 17: World 7-Year Perspective for Advertising by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
- TABLE 18: World Recent Past, Current & Future Analysis for Tickets & Merchandise by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
- TABLE 19: World 7-Year Perspective for Tickets & Merchandise by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
- TABLE 20: World Recent Past, Current & Future Analysis for Game Publisher Fees by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
- TABLE 21: World 7-Year Perspective for Game Publisher Fees by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
III. MARKET ANALYSIS
- UNITED STATES
- Esports Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
- TABLE 22: USA Recent Past, Current & Future Analysis for Esports by Device Type - Smart Phones, Gaming Consoles, Smart TVs and Other Device Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
- TABLE 23: USA 7-Year Perspective for Esports by Device Type - Percentage Breakdown of Value Sales for Smart Phones, Gaming Consoles, Smart TVs and Other Device Types for the Years 2024 & 2030
- TABLE 24: USA Recent Past, Current & Future Analysis for Esports by Revenue Streams - Sponsorship, Media Rights, Advertising, Tickets & Merchandise and Game Publisher Fees - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
- TABLE 25: USA 7-Year Perspective for Esports by Revenue Streams - Percentage Breakdown of Value Sales for Sponsorship, Media Rights, Advertising, Tickets & Merchandise and Game Publisher Fees for the Years 2024 & 2030
- CANADA
- TABLE 26: Canada Recent Past, Current & Future Analysis for Esports by Device Type - Smart Phones, Gaming Consoles, Smart TVs and Other Device Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
- TABLE 27: Canada 7-Year Perspective for Esports by Device Type - Percentage Breakdown of Value Sales for Smart Phones, Gaming Consoles, Smart TVs and Other Device Types for the Years 2024 & 2030
- TABLE 28: Canada Recent Past, Current & Future Analysis for Esports by Revenue Streams - Sponsorship, Media Rights, Advertising, Tickets & Merchandise and Game Publisher Fees - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
- TABLE 29: Canada 7-Year Perspective for Esports by Revenue Streams - Percentage Breakdown of Value Sales for Sponsorship, Media Rights, Advertising, Tickets & Merchandise and Game Publisher Fees for the Years 2024 & 2030
- JAPAN
- Esports Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
- TABLE 30: Japan Recent Past, Current & Future Analysis for Esports by Device Type - Smart Phones, Gaming Consoles, Smart TVs and Other Device Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
- TABLE 31: Japan 7-Year Perspective for Esports by Device Type - Percentage Breakdown of Value Sales for Smart Phones, Gaming Consoles, Smart TVs and Other Device Types for the Years 2024 & 2030
- TABLE 32: Japan Recent Past, Current & Future Analysis for Esports by Revenue Streams - Sponsorship, Media Rights, Advertising, Tickets & Merchandise and Game Publisher Fees - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
- TABLE 33: Japan 7-Year Perspective for Esports by Revenue Streams - Percentage Breakdown of Value Sales for Sponsorship, Media Rights, Advertising, Tickets & Merchandise and Game Publisher Fees for the Years 2024 & 2030
- CHINA
- Esports Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
- TABLE 34: China Recent Past, Current & Future Analysis for Esports by Device Type - Smart Phones, Gaming Consoles, Smart TVs and Other Device Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
- TABLE 35: China 7-Year Perspective for Esports by Device Type - Percentage Breakdown of Value Sales for Smart Phones, Gaming Consoles, Smart TVs and Other Device Types for the Years 2024 & 2030
- TABLE 36: China Recent Past, Current & Future Analysis for Esports by Revenue Streams - Sponsorship, Media Rights, Advertising, Tickets & Merchandise and Game Publisher Fees - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
- TABLE 37: China 7-Year Perspective for Esports by Revenue Streams - Percentage Breakdown of Value Sales for Sponsorship, Media Rights, Advertising, Tickets & Merchandise and Game Publisher Fees for the Years 2024 & 2030
- EUROPE
- Esports Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
- TABLE 38: Europe Recent Past, Current & Future Analysis for Esports by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
- TABLE 39: Europe 7-Year Perspective for Esports by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2024 & 2030
- TABLE 40: Europe Recent Past, Current & Future Analysis for Esports by Device Type - Smart Phones, Gaming Consoles, Smart TVs and Other Device Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
- TABLE 41: Europe 7-Year Perspective for Esports by Device Type - Percentage Breakdown of Value Sales for Smart Phones, Gaming Consoles, Smart TVs and Other Device Types for the Years 2024 & 2030
- TABLE 42: Europe Recent Past, Current & Future Analysis for Esports by Revenue Streams - Sponsorship, Media Rights, Advertising, Tickets & Merchandise and Game Publisher Fees - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
- TABLE 43: Europe 7-Year Perspective for Esports by Revenue Streams - Percentage Breakdown of Value Sales for Sponsorship, Media Rights, Advertising, Tickets & Merchandise and Game Publisher Fees for the Years 2024 & 2030
- FRANCE
- Esports Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
- TABLE 44: France Recent Past, Current & Future Analysis for Esports by Device Type - Smart Phones, Gaming Consoles, Smart TVs and Other Device Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
- TABLE 45: France 7-Year Perspective for Esports by Device Type - Percentage Breakdown of Value Sales for Smart Phones, Gaming Consoles, Smart TVs and Other Device Types for the Years 2024 & 2030
- TABLE 46: France Recent Past, Current & Future Analysis for Esports by Revenue Streams - Sponsorship, Media Rights, Advertising, Tickets & Merchandise and Game Publisher Fees - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
- TABLE 47: France 7-Year Perspective for Esports by Revenue Streams - Percentage Breakdown of Value Sales for Sponsorship, Media Rights, Advertising, Tickets & Merchandise and Game Publisher Fees for the Years 2024 & 2030
- GERMANY
- Esports Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
- TABLE 48: Germany Recent Past, Current & Future Analysis for Esports by Device Type - Smart Phones, Gaming Consoles, Smart TVs and Other Device Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
- TABLE 49: Germany 7-Year Perspective for Esports by Device Type - Percentage Breakdown of Value Sales for Smart Phones, Gaming Consoles, Smart TVs and Other Device Types for the Years 2024 & 2030
- TABLE 50: Germany Recent Past, Current & Future Analysis for Esports by Revenue Streams - Sponsorship, Media Rights, Advertising, Tickets & Merchandise and Game Publisher Fees - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
- TABLE 51: Germany 7-Year Perspective for Esports by Revenue Streams - Percentage Breakdown of Value Sales for Sponsorship, Media Rights, Advertising, Tickets & Merchandise and Game Publisher Fees for the Years 2024 & 2030
- ITALY
- TABLE 52: Italy Recent Past, Current & Future Analysis for Esports by Device Type - Smart Phones, Gaming Consoles, Smart TVs and Other Device Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
- TABLE 53: Italy 7-Year Perspective for Esports by Device Type - Percentage Breakdown of Value Sales for Smart Phones, Gaming Consoles, Smart TVs and Other Device Types for the Years 2024 & 2030
- TABLE 54: Italy Recent Past, Current & Future Analysis for Esports by Revenue Streams - Sponsorship, Media Rights, Advertising, Tickets & Merchandise and Game Publisher Fees - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
- TABLE 55: Italy 7-Year Perspective for Esports by Revenue Streams - Percentage Breakdown of Value Sales for Sponsorship, Media Rights, Advertising, Tickets & Merchandise and Game Publisher Fees for the Years 2024 & 2030
- UNITED KINGDOM
- Esports Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
- TABLE 56: UK Recent Past, Current & Future Analysis for Esports by Device Type - Smart Phones, Gaming Consoles, Smart TVs and Other Device Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
- TABLE 57: UK 7-Year Perspective for Esports by Device Type - Percentage Breakdown of Value Sales for Smart Phones, Gaming Consoles, Smart TVs and Other Device Types for the Years 2024 & 2030
- TABLE 58: UK Recent Past, Current & Future Analysis for Esports by Revenue Streams - Sponsorship, Media Rights, Advertising, Tickets & Merchandise and Game Publisher Fees - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
- TABLE 59: UK 7-Year Perspective for Esports by Revenue Streams - Percentage Breakdown of Value Sales for Sponsorship, Media Rights, Advertising, Tickets & Merchandise and Game Publisher Fees for the Years 2024 & 2030
- REST OF EUROPE
- TABLE 60: Rest of Europe Recent Past, Current & Future Analysis for Esports by Device Type - Smart Phones, Gaming Consoles, Smart TVs and Other Device Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
- TABLE 61: Rest of Europe 7-Year Perspective for Esports by Device Type - Percentage Breakdown of Value Sales for Smart Phones, Gaming Consoles, Smart TVs and Other Device Types for the Years 2024 & 2030
- TABLE 62: Rest of Europe Recent Past, Current & Future Analysis for Esports by Revenue Streams - Sponsorship, Media Rights, Advertising, Tickets & Merchandise and Game Publisher Fees - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
- TABLE 63: Rest of Europe 7-Year Perspective for Esports by Revenue Streams - Percentage Breakdown of Value Sales for Sponsorship, Media Rights, Advertising, Tickets & Merchandise and Game Publisher Fees for the Years 2024 & 2030
- ASIA-PACIFIC
- Esports Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
- TABLE 64: Asia-Pacific Recent Past, Current & Future Analysis for Esports by Device Type - Smart Phones, Gaming Consoles, Smart TVs and Other Device Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
- TABLE 65: Asia-Pacific 7-Year Perspective for Esports by Device Type - Percentage Breakdown of Value Sales for Smart Phones, Gaming Consoles, Smart TVs and Other Device Types for the Years 2024 & 2030
- TABLE 66: Asia-Pacific Recent Past, Current & Future Analysis for Esports by Revenue Streams - Sponsorship, Media Rights, Advertising, Tickets & Merchandise and Game Publisher Fees - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
- TABLE 67: Asia-Pacific 7-Year Perspective for Esports by Revenue Streams - Percentage Breakdown of Value Sales for Sponsorship, Media Rights, Advertising, Tickets & Merchandise and Game Publisher Fees for the Years 2024 & 2030
- REST OF WORLD
- TABLE 68: Rest of World Recent Past, Current & Future Analysis for Esports by Device Type - Smart Phones, Gaming Consoles, Smart TVs and Other Device Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
- TABLE 69: Rest of World 7-Year Perspective for Esports by Device Type - Percentage Breakdown of Value Sales for Smart Phones, Gaming Consoles, Smart TVs and Other Device Types for the Years 2024 & 2030
- TABLE 70: Rest of World Recent Past, Current & Future Analysis for Esports by Revenue Streams - Sponsorship, Media Rights, Advertising, Tickets & Merchandise and Game Publisher Fees - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
- TABLE 71: Rest of World 7-Year Perspective for Esports by Revenue Streams - Percentage Breakdown of Value Sales for Sponsorship, Media Rights, Advertising, Tickets & Merchandise and Game Publisher Fees for the Years 2024 & 2030
IV. COMPETITION