시장보고서
상품코드
1643487

공간 컴퓨팅 시장

Spatial Computing

발행일: | 리서치사: Market Glass, Inc. (Formerly Global Industry Analysts, Inc.) | 페이지 정보: 영문 188 Pages | 배송안내 : 1-2일 (영업일 기준)

    
    
    



※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

공간 컴퓨팅 세계 시장, 2030년까지 4,212억 달러 규모에 도달할 전망

2024년 1,303억 달러로 추정되는 세계 공간 컴퓨팅 시장은 2024년부터 2030년까지 연평균 복합 성장률(CAGR) 21.6%로 성장하여 2030년에는 4,212억 달러에 이를 것으로 예상됩니다. 본 보고서에서 분석한 부문 중 하나인 공간 컴퓨팅 하드웨어는 CAGR 22.8%를 기록하여 분석 기간 종료 시점에 2,998억 달러에 이를 것으로 예상됩니다. 공간 컴퓨팅 소프트웨어 분야의 성장률은 분석 기간 동안 CAGR 20.0%로 추정됩니다.

미국 시장은 350억 달러, 중국은 CAGR 20.4%로 성장 전망

미국의 공간 컴퓨팅 시장 규모는 2024년 350억 달러로 추정됩니다. 세계 2위의 경제 대국인 중국은 2030년까지 639억 달러 규모에 도달할 것으로 예상되며, 2024-2030년의 분석 기간 동안 20.4%의 연평균 복합 성장률(CAGR)을 나타낼 전망입니다. 다른 주목할 만한 지역 시장으로는 일본과 캐나다가 분석 기간 동안 각각 19.7%와 18.2%의 연평균 복합 성장률(CAGR)을 나타낼 전망입니다. 유럽에서는 독일이 약 14.5%의 연평균 복합 성장률(CAGR)을 나타낼 전망입니다.

세계 공간 컴퓨팅 시장 - 주요 동향 및 촉진요인 요약

공간 컴퓨팅이란 무엇이며, 왜 중요한가?

공간 컴퓨팅은 종종 물리적 영역과 디지털 영역의 융합으로 표현되며, 디지털 정보를 물리적 환경에 직접적으로 삽입함으로써 기술과의 상호작용을 근본적으로 변화시키고 있습니다. 기존의 스크린 기반 컴퓨팅과 달리, 공간 컴퓨팅은 증강현실(AR), 가상현실(VR), 인공지능(AI)을 활용하여 디지털 자산을 현실 공간에 배치함으로써 보다 직관적이고 몰입감 있는 경험을 가능하게 합니다. 이 기능은 디바이스가 주변의 깊이와 치수를 분석, 이해, 렌더링할 수 있는 공간 매핑의 발전으로 가능해지고 있습니다. 공간 컴퓨팅은 컴퓨터 비전, 3D 이미징, 센서 기술 등의 도구를 사용하여 물체, 거리, 치수를 놀랍도록 정확하게 인식하고, 인간처럼 공간을 해석할 수 있게 해줍니다. 이러한 물리적 세계와 디지털 세계의 융합은 마이크로소프트의 홀로렌즈(HoloLens)나 애플의 비전 프로(Vision Pro)와 같은 획기적인 장치로 소개되고 있으며, 다양한 용도에서 몰입감 있는 복합 현실 경험을 제공합니다. 한편, AR 기능이 탑재된 모바일 기기는 스마트폰의 카메라를 통해 디지털 오버레이를 시각화하여 공간 컴퓨팅을 일상적으로 사용할 수 있게 해줍니다. 이러한 발전은 디자인, 헬스케어, 리테일, 교육 등 다양한 분야의 산업 혁신에 힘을 실어주며, 인간과 디지털 환경의 상호작용에 대한 새로운 기준을 제시하고 있습니다.

공간 컴퓨팅을 도입하고 있는 산업은?

공간 컴퓨팅은 생산성, 고객 참여, 몰입형 훈련의 새로운 가능성을 이끌어 내기 위해 세계 산업 분야에서 활용되고 있습니다. 헬스케어 분야에서는 공간 컴퓨팅이 외과의사들에게 사용되고 있습니다. 외과의사는 AR 오버레이를 사용하여 수술 중 환자의 중요한 데이터에 직접 접근할 수 있어 핸즈프리로 수술에 집중할 수 있습니다. 이 실시간 시각화는 장기, 뼈, 혈관의 3D 모델을 제공하여 위험을 줄이고 치료 결과를 개선할 수 있도록 돕습니다. 자동차 업계에서는 공간 컴퓨팅을 통해 기술자가 차량 부품에 직접 투영된 수리 지침을 따라 정비할 수 있어 시간을 절약하고 유지보수 프로세스의 오류를 최소화할 수 있으며, 이케아(IKEA)와 같은 소매업체에서는 공간 컴퓨팅을 통해 고객이 가구를 가상으로 배치하고 가구를 가상으로 배치하고, 구매 전에 가구의 모양과 착용감을 확인할 수 있게 함으로써 고객의 신뢰를 높이고 반품률을 낮추고 있습니다. 부동산 및 건축 분야에서도 가상현실과 증강현실을 활용하여 부동산의 '디지털 트윈'을 만들고 있습니다. 이러한 디지털 복제본은 고객과 건축가에게 공간의 레이아웃, 조명, 디자인 옵션을 명확하게 시각화하여 프로세스 초기 단계에서 더 많은 정보에 입각한 의사결정을 내릴 수 있도록 돕습니다. 공간 컴퓨팅은 디지털 정보를 물리적인 공간에 직접적으로 삽입하여 워크플로우를 강화하고, 교육 활동을 지원하며, 효율성을 향상시키는 등 다양한 산업 분야에서 강력한 효과를 발휘하고 있습니다.

공간 컴퓨팅은 소비자 경험을 어떻게 형성하고 있는가?

공간 컴퓨팅은 산업을 변화시킬 뿐만 아니라 소비자 경험을 근본적으로 변화시켜 개인화되고, 상호작용이 가능하며, 매우 매력적인 만남을 만들어내고 있습니다. 가상 피팅룸, 인터랙티브 광고, AR과 VR로 구현되는 몰입형 브랜드 스토리 등 오늘날 소비자들은 점점 더 공간적 경험에 매료되고 있습니다. 공간 컴퓨팅 기술이 더욱 친숙하고 저렴해짐에 따라, 공간 컴퓨팅 기술은 점차 소비자와의 상호작용의 주류로 자리 잡고 있습니다. 가까운 예로, 소셜 미디어에서 AR 필터는 사용자가 디지털 요소와 상호 작용할 수 있는 소셜 미디어에서 널리 사용되고 있으며, 종종 브랜드 캠페인의 일부로 사용되며, AR 안경이나 스마트 콘택트렌즈와 같은 웨어러블 기술은 공간 컴퓨팅을 일상 생활에 더 쉽게 접목할 수 있습니다. AR과 VR은 물리적 환경과 디지털 스토리를 결합하여 새로운 차원의 몰입감과 인터랙티비티를 제공함으로써, 공간 컴퓨팅을 일상 생활에 더욱 원활하게 통합할 수 있을 것으로 기대되고 있습니다. 교육 분야에서는 공간 컴퓨팅을 통해 학생들이 가상 현장학습을 통해 유적지를 탐험하고, 인터랙티브 3D 모델을 통해 복잡한 주제를 학습하는 등 교과서만으로는 얻을 수 없는 실제적인 학습 경험을 제공할 수 있습니다. 이러한 발전은 풍부하고 맥락이 있는 인터랙티브한 디지털 상호작용에 대한 소비자의 기대치가 변화하는 것을 반영하며, 점점 더 넓어지는 공간적 세계 속에서 사람들이 기술과의 상호작용에 대해 기대하는 바를 재구성하고 있습니다.

공간 컴퓨팅 시장의 성장 원동력은?

공간 컴퓨팅 시장의 성장은 급속한 기술 발전, 소비자 행동의 진화, 산업용도의 확대 등 여러 요인에 의해 주도되고 있습니다. 기술적으로, 처리 능력, 공간 매핑 알고리즘, 센서 정확도의 지속적인 발전으로 공간 컴퓨팅 디바이스는 더 빠르고, 더 저렴하며, 매우 효과적입니다. 또한, 5G 기술의 등장은 실시간 AR 및 VR 용도에 필수적인 데이터 전송의 속도와 신뢰성을 향상시킴으로써 이 시장에 큰 영향을 미치고 있습니다. 이러한 연결성 향상은 게임, 헬스케어, 원격 근무와 같은 산업에서 중요한 매끄럽고 반응성이 뛰어난 공간 컴퓨팅 경험을 가능하게 합니다. 소비자 측면에서는 특히 디지털 및 인터랙티브 기술을 접하고 자란 젊은 세대를 중심으로 몰입형 경험에 대한 수요가 증가하고 있습니다. 이러한 수요는 인터랙티브한 가상 쇼핑 경험부터 게임화된 학습 환경까지 다양한 산업 분야에서 보다 매력적인 용도를 개발하도록 유도하고 있습니다. 또한, 다양한 분야의 기업들이 교육, 유지보수, 협업을 위한 비용 효율적인 원격 솔루션을 만들기 위해 공간 컴퓨팅을 활용하고 있습니다. 특히, 원격 근무로의 전환으로 인해 공간 컴퓨팅은 물리적 환경을 모방한 가상 협업을 촉진하는 수단으로 주목받고 있습니다. 또한, 공간 컴퓨팅 용도의 데이터 프라이버시 및 보안에 대한 규제가 강화되면서 기업의 책임감 있는 혁신을 촉진하고, 이러한 기술에 대한 사용자들의 신뢰가 높아지고 있습니다. 이러한 요인들로 인해 공간 컴퓨팅은 산업 전반의 디지털 전환을 재정의하는 기반 기술로서 그 역할이 확대되고 있음을 알 수 있습니다.

부문

컴포넌트(공간 컴퓨팅 하드웨어, 공간 컴퓨팅 소프트웨어, 공간 컴퓨팅 서비스), 기술(증강현실(AR) 기술, 가상현실(VR) 기술, 사물인터넷(IoT) 기술, 인공지능(AI) 기술, 복합현실(MR) 기술, 기타 기술), 최종 사용자(헬스케어 최종 사용자, 미디어 및 엔터테인먼트 최종 사용자, 제조 최종 사용자, 소매 및 전자상거래 최종 사용자, 교육 및 훈련 최종 사용자, 기타 기술) 기술, 증강현실(AR) 기술, 가상현실(VR) 기술, 사물인터넷(IoT) 기술, 인공지능(AI) 기술, 혼합현실(MR) 기술, 기타 기술), 최종 사용자(헬스케어 최종 사용자, 미디어 및 엔터테인먼트 최종 사용자, 제조 최종 사용자, 소매 및 전자상거래 최종 사용자, 교육 및 트레이닝 최종 사용자, 부동산 최종 사용자, 기타 최종 사용자) 기타 최종사용자)

조사 대상 기업 예시(주목받는 44개 기업)

  • Apple, Inc.
  • Blippar.Com Ltd.
  • EON Reality, Inc.
  • Google LLC
  • Lenovo Group Ltd.
  • Magic Leap, Inc.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • NVIDIA Corporation
  • PTC, Inc.

목차

제1장 조사 방법

제2장 주요 요약

  • 시장 개요
  • 주요 기업
  • 시장 동향과 촉진요인
  • 세계 시장 전망

제3장 시장 분석

  • 미국
  • 캐나다
  • 일본
  • 중국
  • 유럽
  • 프랑스
  • 독일
  • 이탈리아
  • 영국
  • 기타 유럽
  • 아시아태평양
  • 기타 지역

제4장 경쟁

LSH 25.02.28

Global Spatial Computing Market to Reach US$421.2 Billion by 2030

The global market for Spatial Computing estimated at US$130.3 Billion in the year 2024, is expected to reach US$421.2 Billion by 2030, growing at a CAGR of 21.6% over the analysis period 2024-2030. Spatial Computing Hardware, one of the segments analyzed in the report, is expected to record a 22.8% CAGR and reach US$299.8 Billion by the end of the analysis period. Growth in the Spatial Computing Software segment is estimated at 20.0% CAGR over the analysis period.

The U.S. Market is Estimated at US$35.0 Billion While China is Forecast to Grow at 20.4% CAGR

The Spatial Computing market in the U.S. is estimated at US$35.0 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$63.9 Billion by the year 2030 trailing a CAGR of 20.4% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 19.7% and 18.2% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 14.5% CAGR.

Global Spatial Computing Market - Key Trends and Drivers Summarized

What is Spatial Computing and Why Does It Matter?

Spatial computing, often described as the convergence of physical and digital realms, is fundamentally transforming our interactions with technology by embedding digital information directly into the physical environment. Unlike traditional screen-based computing, spatial computing leverages augmented reality (AR), virtual reality (VR), and artificial intelligence (AI) to place digital assets into real-world spaces, enabling a more intuitive and immersive experience. This capability is made possible through advancements in spatial mapping, which allows devices to analyze, understand, and render depth and dimensions of the surrounding area. With spatial computing, devices are able to interpret spaces much like humans do, using tools like computer vision, 3D imaging, and sensor technology to recognize objects, distances, and dimensions with remarkable precision. This blend of physical and digital worlds is showcased in groundbreaking devices like Microsoft's HoloLens and Apple's Vision Pro, which provide immersive, mixed-reality experiences across various applications. Meanwhile, mobile devices with AR capabilities bring spatial computing into everyday use, allowing people to visualize digital overlays through smartphone cameras. Such advancements empower industries to innovate in fields as diverse as design, healthcare, retail, and education, setting new standards for what is possible in the interaction between humans and digital environments.

How Are Industries Embracing Spatial Computing?

Industries across the globe are adopting spatial computing to unlock new possibilities in productivity, customer engagement, and immersive training. In healthcare, spatial computing is being used by surgeons who rely on AR overlays to access vital patient data directly in their field of view during operations, allowing them to remain hands-free and focused. This real-time visualization provides 3D models of organs, bones, or even blood vessels, reducing risk and improving outcomes. In the automotive industry, spatial computing enables technicians to follow repair instructions projected directly onto vehicle parts, saving time and minimizing errors in the maintenance process. Retailers like IKEA are employing spatial computing to let customers virtually place furniture in their homes, allowing them to see how pieces would look and fit before making a purchase, thus boosting customer confidence and reducing return rates. The real estate and architecture sectors, too, are using virtual reality and augmented reality to create "digital twins" of properties. These digital replicas offer clients and architects a clear visualization of space layouts, lighting, and design choices, fostering more informed decision-making early in the process. By embedding digital information directly into physical spaces, spatial computing enhances workflows, supports training initiatives, and improves efficiency, demonstrating its powerful impact across various industries.

How is Spatial Computing Shaping Consumer Experiences?

Spatial computing is not only transforming industries but is also fundamentally altering consumer experiences, creating personalized, interactive, and highly engaging encounters. Today’s consumers are increasingly drawn to spatial experiences, whether it’s virtual fitting rooms, interactive advertisements, or immersive brand stories made possible through AR and VR. As spatial computing technology becomes more accessible and affordable, it is gradually becoming a part of mainstream consumer interactions. A familiar example is the widespread use of AR filters on social media, allowing users to interact with digital elements, often as part of a brand campaign. Wearable technology, like AR glasses and, potentially, smart contact lenses, is on the horizon, promising to integrate spatial computing even more seamlessly into daily life. The gaming industry is also experiencing a major shift, as AR and VR blend physical surroundings with digital narratives, introducing a new level of immersion and interactivity. In the education sector, spatial computing enables students to explore historical sites through virtual field trips or to study complex subjects with interactive 3D models, creating a hands-on learning experience that textbooks alone cannot provide. These developments reflect a changing consumer expectation for rich, contextual, and interactive digital interactions, reshaping what people seek from their engagement with technology in an increasingly spatial world.

What’s Driving Growth in the Spatial Computing Market?

The growth in the spatial computing market is driven by several factors, including rapid technological advancements, evolving consumer behavior, and a broadening range of industry applications. Technologically, continuous advancements in processing power, spatial mapping algorithms, and sensor precision are making spatial computing devices faster, more affordable, and highly effective. The emergence of 5G technology is also significantly impacting this market by enhancing the speed and reliability of data transmission, which is essential for real-time AR and VR applications. This connectivity boost allows for smooth, responsive spatial computing experiences that are critical in industries like gaming, healthcare, and remote work. On the consumer front, there is an increasing demand for immersive experiences, especially among younger generations who have grown up with digital and interactive technologies. This demand is encouraging industries to create more engaging applications, from interactive virtual shopping experiences to gamified learning environments. Businesses across sectors are also turning to spatial computing to create cost-effective remote solutions for training, maintenance, and collaboration. In particular, the shift toward remote work has led organizations to explore spatial computing as a means of facilitating virtual collaboration in a simulated physical environment. Furthermore, a growing regulatory focus on data privacy and security for spatial computing applications encourages companies to innovate responsibly, enhancing user trust in these technologies. Altogether, these drivers underscore the expanding role of spatial computing as a foundational technology poised to redefine digital transformation across industries.

SCOPE OF STUDY:

The report analyzes the Spatial Computing market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Component (Spatial Computing Hardware, Spatial Computing Software, Spatial Computing Services); Technology (Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology, Other Technologies); End-Use (Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use, Other End-Uses)

Geographic Regions/Countries:

World; USA; Canada; Japan; China; Europe; France; Germany; Italy; UK; Rest of Europe; Asia-Pacific; Rest of World.

Select Competitors (Total 44 Featured) -

  • Apple, Inc.
  • Blippar.Com Ltd.
  • EON Reality, Inc.
  • Google LLC
  • Lenovo Group Ltd.
  • Magic Leap, Inc.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • NVIDIA Corporation
  • PTC, Inc.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Economic Frontiers: Trends, Trials & Transformations
    • Spatial Computing - Global Key Competitors Percentage Market Share in 2024 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Demand for Immersive Technologies Drives Growth in the Spatial Computing Market
    • Increasing Popularity of Augmented Reality (AR) and Virtual Reality (VR) Fuels Adoption of Spatial Computing
    • Here's How Advances in AI and Machine Learning Enhance the Capabilities of Spatial Computing
    • Growing Focus on Smart Cities and Urban Planning Expands Demand for Spatial Computing Solutions
    • Rising Interest in Remote Work and Collaboration Drives Adoption of Spatial Computing in Virtual Environments
    • Here's How Spatial Computing Improves Real-Time Data Visualization and Decision Making
    • Increasing Use of Spatial Computing in Healthcare Drives Innovation in Medical Imaging and Surgery
    • Focus on Enhancing User Experience Supports Development of More Intuitive Spatial Computing Interfaces
    • Growing Adoption of 5G and Edge Computing Expands the Potential of Real-Time Spatial Data Processing
    • Here's How Geographic Information Systems (GIS) and Spatial Computing Fuel Advancements in Urban Development
    • Increasing Demand for Interactive and Personalized Content Drives Growth in Spatial Computing for Entertainment
    • Rising Demand for Autonomous Vehicles Fuels Use of Spatial Computing in Navigation and Control Systems
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Spatial Computing Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Spatial Computing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World 6-Year Perspective for Spatial Computing by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for Spatial Computing Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 5: World 6-Year Perspective for Spatial Computing Hardware by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for Spatial Computing Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 7: World 6-Year Perspective for Spatial Computing Software by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Spatial Computing Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World 6-Year Perspective for Spatial Computing Services by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Augmented Reality (AR) Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 11: World 6-Year Perspective for Augmented Reality (AR) Technology by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for Virtual Reality (VR) Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 13: World 6-Year Perspective for Virtual Reality (VR) Technology by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Internet of Things (IoT) Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World 6-Year Perspective for Internet of Things (IoT) Technology by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 16: World Recent Past, Current & Future Analysis for Artificial Intelligence (AI) Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 17: World 6-Year Perspective for Artificial Intelligence (AI) Technology by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 18: World Recent Past, Current & Future Analysis for Mixed Reality (MR) Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 19: World 6-Year Perspective for Mixed Reality (MR) Technology by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Other Technologies by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World 6-Year Perspective for Other Technologies by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 22: World Recent Past, Current & Future Analysis for Healthcare End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 23: World 6-Year Perspective for Healthcare End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 24: World Recent Past, Current & Future Analysis for Media & Entertainment End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 25: World 6-Year Perspective for Media & Entertainment End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Manufacturing End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World 6-Year Perspective for Manufacturing End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 28: World Recent Past, Current & Future Analysis for Retail & eCommerce End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 29: World 6-Year Perspective for Retail & eCommerce End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 30: World Recent Past, Current & Future Analysis for Education & Training End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 31: World 6-Year Perspective for Education & Training End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 32: World Recent Past, Current & Future Analysis for Real Estate End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: World 6-Year Perspective for Real Estate End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 34: World Recent Past, Current & Future Analysis for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 35: World 6-Year Perspective for Other End-Uses by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Spatial Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 36: USA Recent Past, Current & Future Analysis for Spatial Computing by Component - Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 37: USA 6-Year Perspective for Spatial Computing by Component - Percentage Breakdown of Value Revenues for Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services for the Years 2025 & 2030
    • TABLE 38: USA Recent Past, Current & Future Analysis for Spatial Computing by Technology - Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: USA 6-Year Perspective for Spatial Computing by Technology - Percentage Breakdown of Value Revenues for Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 40: USA Recent Past, Current & Future Analysis for Spatial Computing by End-Use - Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 41: USA 6-Year Perspective for Spatial Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses for the Years 2025 & 2030
  • CANADA
    • TABLE 42: Canada Recent Past, Current & Future Analysis for Spatial Computing by Component - Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 43: Canada 6-Year Perspective for Spatial Computing by Component - Percentage Breakdown of Value Revenues for Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services for the Years 2025 & 2030
    • TABLE 44: Canada Recent Past, Current & Future Analysis for Spatial Computing by Technology - Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Canada 6-Year Perspective for Spatial Computing by Technology - Percentage Breakdown of Value Revenues for Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 46: Canada Recent Past, Current & Future Analysis for Spatial Computing by End-Use - Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 47: Canada 6-Year Perspective for Spatial Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses for the Years 2025 & 2030
  • JAPAN
    • Spatial Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 48: Japan Recent Past, Current & Future Analysis for Spatial Computing by Component - Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 49: Japan 6-Year Perspective for Spatial Computing by Component - Percentage Breakdown of Value Revenues for Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services for the Years 2025 & 2030
    • TABLE 50: Japan Recent Past, Current & Future Analysis for Spatial Computing by Technology - Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Japan 6-Year Perspective for Spatial Computing by Technology - Percentage Breakdown of Value Revenues for Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 52: Japan Recent Past, Current & Future Analysis for Spatial Computing by End-Use - Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 53: Japan 6-Year Perspective for Spatial Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses for the Years 2025 & 2030
  • CHINA
    • Spatial Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 54: China Recent Past, Current & Future Analysis for Spatial Computing by Component - Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 55: China 6-Year Perspective for Spatial Computing by Component - Percentage Breakdown of Value Revenues for Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services for the Years 2025 & 2030
    • TABLE 56: China Recent Past, Current & Future Analysis for Spatial Computing by Technology - Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: China 6-Year Perspective for Spatial Computing by Technology - Percentage Breakdown of Value Revenues for Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 58: China Recent Past, Current & Future Analysis for Spatial Computing by End-Use - Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 59: China 6-Year Perspective for Spatial Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses for the Years 2025 & 2030
  • EUROPE
    • Spatial Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 60: Europe Recent Past, Current & Future Analysis for Spatial Computing by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 61: Europe 6-Year Perspective for Spatial Computing by Geographic Region - Percentage Breakdown of Value Revenues for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
    • TABLE 62: Europe Recent Past, Current & Future Analysis for Spatial Computing by Component - Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Europe 6-Year Perspective for Spatial Computing by Component - Percentage Breakdown of Value Revenues for Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services for the Years 2025 & 2030
    • TABLE 64: Europe Recent Past, Current & Future Analysis for Spatial Computing by Technology - Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 65: Europe 6-Year Perspective for Spatial Computing by Technology - Percentage Breakdown of Value Revenues for Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 66: Europe Recent Past, Current & Future Analysis for Spatial Computing by End-Use - Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 67: Europe 6-Year Perspective for Spatial Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses for the Years 2025 & 2030
  • FRANCE
    • Spatial Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 68: France Recent Past, Current & Future Analysis for Spatial Computing by Component - Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: France 6-Year Perspective for Spatial Computing by Component - Percentage Breakdown of Value Revenues for Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services for the Years 2025 & 2030
    • TABLE 70: France Recent Past, Current & Future Analysis for Spatial Computing by Technology - Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 71: France 6-Year Perspective for Spatial Computing by Technology - Percentage Breakdown of Value Revenues for Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 72: France Recent Past, Current & Future Analysis for Spatial Computing by End-Use - Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 73: France 6-Year Perspective for Spatial Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses for the Years 2025 & 2030
  • GERMANY
    • Spatial Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 74: Germany Recent Past, Current & Future Analysis for Spatial Computing by Component - Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Germany 6-Year Perspective for Spatial Computing by Component - Percentage Breakdown of Value Revenues for Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services for the Years 2025 & 2030
    • TABLE 76: Germany Recent Past, Current & Future Analysis for Spatial Computing by Technology - Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 77: Germany 6-Year Perspective for Spatial Computing by Technology - Percentage Breakdown of Value Revenues for Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 78: Germany Recent Past, Current & Future Analysis for Spatial Computing by End-Use - Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 79: Germany 6-Year Perspective for Spatial Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses for the Years 2025 & 2030
  • ITALY
    • TABLE 80: Italy Recent Past, Current & Future Analysis for Spatial Computing by Component - Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Italy 6-Year Perspective for Spatial Computing by Component - Percentage Breakdown of Value Revenues for Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services for the Years 2025 & 2030
    • TABLE 82: Italy Recent Past, Current & Future Analysis for Spatial Computing by Technology - Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 83: Italy 6-Year Perspective for Spatial Computing by Technology - Percentage Breakdown of Value Revenues for Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 84: Italy Recent Past, Current & Future Analysis for Spatial Computing by End-Use - Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 85: Italy 6-Year Perspective for Spatial Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses for the Years 2025 & 2030
  • UNITED KINGDOM
    • Spatial Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 86: UK Recent Past, Current & Future Analysis for Spatial Computing by Component - Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: UK 6-Year Perspective for Spatial Computing by Component - Percentage Breakdown of Value Revenues for Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services for the Years 2025 & 2030
    • TABLE 88: UK Recent Past, Current & Future Analysis for Spatial Computing by Technology - Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 89: UK 6-Year Perspective for Spatial Computing by Technology - Percentage Breakdown of Value Revenues for Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 90: UK Recent Past, Current & Future Analysis for Spatial Computing by End-Use - Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 91: UK 6-Year Perspective for Spatial Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses for the Years 2025 & 2030
  • REST OF EUROPE
    • TABLE 92: Rest of Europe Recent Past, Current & Future Analysis for Spatial Computing by Component - Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Rest of Europe 6-Year Perspective for Spatial Computing by Component - Percentage Breakdown of Value Revenues for Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services for the Years 2025 & 2030
    • TABLE 94: Rest of Europe Recent Past, Current & Future Analysis for Spatial Computing by Technology - Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 95: Rest of Europe 6-Year Perspective for Spatial Computing by Technology - Percentage Breakdown of Value Revenues for Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 96: Rest of Europe Recent Past, Current & Future Analysis for Spatial Computing by End-Use - Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 97: Rest of Europe 6-Year Perspective for Spatial Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses for the Years 2025 & 2030
  • ASIA-PACIFIC
    • Spatial Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 98: Asia-Pacific Recent Past, Current & Future Analysis for Spatial Computing by Component - Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Asia-Pacific 6-Year Perspective for Spatial Computing by Component - Percentage Breakdown of Value Revenues for Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services for the Years 2025 & 2030
    • TABLE 100: Asia-Pacific Recent Past, Current & Future Analysis for Spatial Computing by Technology - Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 101: Asia-Pacific 6-Year Perspective for Spatial Computing by Technology - Percentage Breakdown of Value Revenues for Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 102: Asia-Pacific Recent Past, Current & Future Analysis for Spatial Computing by End-Use - Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 103: Asia-Pacific 6-Year Perspective for Spatial Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses for the Years 2025 & 2030
  • REST OF WORLD
    • TABLE 104: Rest of World Recent Past, Current & Future Analysis for Spatial Computing by Component - Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Rest of World 6-Year Perspective for Spatial Computing by Component - Percentage Breakdown of Value Revenues for Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services for the Years 2025 & 2030
    • TABLE 106: Rest of World Recent Past, Current & Future Analysis for Spatial Computing by Technology - Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 107: Rest of World 6-Year Perspective for Spatial Computing by Technology - Percentage Breakdown of Value Revenues for Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 108: Rest of World Recent Past, Current & Future Analysis for Spatial Computing by End-Use - Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 109: Rest of World 6-Year Perspective for Spatial Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses for the Years 2025 & 2030

IV. COMPETITION

샘플 요청 목록
0 건의 상품을 선택 중
목록 보기
전체삭제