½ÃÀ庸°í¼­
»óǰÄÚµå
1799131

¼¼°èÀÇ ¿µÈ­¿ë »ý¼ºÇü ÀΰøÁö´É(AI) ½ÃÀå

Generative Artificial Intelligence (AI) in Movies

¹ßÇàÀÏ: | ¸®¼­Ä¡»ç: Global Industry Analysts, Inc. | ÆäÀÌÁö Á¤º¸: ¿µ¹® 185 Pages | ¹è¼Û¾È³» : 1-2ÀÏ (¿µ¾÷ÀÏ ±âÁØ)

    
    
    



¡Ø º» »óǰÀº ¿µ¹® ÀÚ·á·Î Çѱ۰ú ¿µ¹® ¸ñÂ÷¿¡ ºÒÀÏÄ¡ÇÏ´Â ³»¿ëÀÌ ÀÖÀ» °æ¿ì ¿µ¹®À» ¿ì¼±ÇÕ´Ï´Ù. Á¤È®ÇÑ °ËÅ並 À§ÇØ ¿µ¹® ¸ñÂ÷¸¦ Âü°íÇØÁֽñ⠹ٶø´Ï´Ù.

¼¼°èÀÇ ¿µÈ­¿ë »ý¼ºÇü ÀΰøÁö´É(AI) ½ÃÀåÀº 2030³â±îÁö 21¾ï ´Þ·¯¿¡ À̸¦ Àü¸Á

2024³â¿¡ 5¾ï 110¸¸ ´Þ·¯·Î ÃßÁ¤µÇ´Â ¿µÈ­¿ë »ý¼ºÇü ÀΰøÁö´É(AI) ¼¼°è ½ÃÀåÀº 2024-2030³â°£ CAGR 26.5%·Î ¼ºÀåÇÏ¿© 2030³â¿¡´Â 21¾ï ´Þ·¯¿¡ À̸¦ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù. º» º¸°í¼­¿¡¼­ ºÐ¼®ÇÑ ºÎ¹® Áß ÇϳªÀÎ ÄÁÅÙÃ÷ »ý¼ºÀº CAGR 29.1%¸¦ ³ªÅ¸³»°í, ºÐ¼® ±â°£ Á¾·á½Ã¿¡´Â 8¾ï 7,380¸¸ ´Þ·¯¿¡ À̸¦ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù. ºñÁÖ¾ó È¿°ú ºÐ¾ßÀÇ ¼ºÀå·üÀº ºÐ¼® ±â°£Áß CAGR 21.5%·Î ÃßÁ¤µË´Ï´Ù.

¹Ì±¹ ½ÃÀåÀº 1¾ï 3,170¸¸ ´Þ·¯·Î ÃßÁ¤, Áß±¹Àº CAGR 25.0%·Î ¼ºÀå ¿¹Ãø

¹Ì±¹ÀÇ ¿µÈ­¿ë »ý¼ºÇü ÀΰøÁö´É(AI) ½ÃÀåÀº 2024³â¿¡ 1¾ï 3,170¸¸ ´Þ·¯·Î ÃßÁ¤µË´Ï´Ù. ¼¼°è 2À§ °æÁ¦´ë±¹ÀÎ Áß±¹Àº ºÐ¼® ±â°£ÀÎ 2024-2030³â CAGR 25.0%·Î ¼ºÀåÇÏ¿© 2030³â±îÁö ¿¹Ãø ½ÃÀå ±Ô¸ð 3¾ï 930¸¸ ´Þ·¯¿¡ À̸¦ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù. ±âŸ ÁÖ¸ñÇØ¾ß ÇÒ Áö¿ªº° ½ÃÀåÀ¸·Î´Â ÀϺ»°ú ij³ª´Ù°¡ ÀÖÀ¸¸ç, ºÐ¼® ±â°£Áß CAGRÀº °¢°¢ 24.6%¿Í 22.6%¸¦ º¸ÀÏ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù. À¯·´¿¡¼­´Â µ¶ÀÏÀÌ CAGR ¾à 18.0%¸¦ º¸ÀÏ Àü¸ÁÀÔ´Ï´Ù.

¼¼°èÀÇ ¿µÈ­¿ë »ý¼ºÇü ÀΰøÁö´É(AI) ½ÃÀå - ÁÖ¿ä µ¿Çâ°ú ÃËÁø¿äÀÎ Á¤¸®

¿µÈ­ ¹× ¿µ»ó ¹Ìµð¾î »ê¾÷¿¡¼­ »ý¼ºÇü AI°¡ ÁÖ¸ñ¹Þ´Â ÀÌÀ¯´Â ¹«¾ùÀϱî?

Á¦³Ê·¹ÀÌÆ¼ºê ÀΰøÁö´É(AI)Àº ºñÁÖ¾ó, ¿Àµð¿À, ´ëº», È¿°ú µîÀÇ ÇнÀ µ¥ÀÌÅ͸¦ ±â¹ÝÀ¸·Î »õ·Î¿î ÄÁÅÙÃ÷¸¦ »ý¼ºÇÒ ¼ö ÀÖ´Â ¸ðµ¨À» ¸»ÇÕ´Ï´Ù. ¿µÈ­ »ê¾÷¿¡¼­ ÀÌ ±â¼úÀº ÄÁ¼Á °³¹ß, Àå¸é »ý¼º, ij¸¯ÅÍ ¾Ö´Ï¸ÞÀ̼Ç, Æ÷½ºÆ® ÇÁ·Î´ö¼Ç °­È­¿¡ Á¡Á¡ ´õ ¸¹ÀÌ »ç¿ëµÇ°í ÀÖ½À´Ï´Ù. »ý¼ºÇü AI¸¦ ÅëÇØ ½ºÆ©µð¿À¿Í Å©¸®¿¡ÀÌÅÍ´Â ¿µ»ó ÄÁÅÙÃ÷ Á¦ÀÛÀÇ ÀϺθ¦ ÀÚµ¿È­Çϰí, ºñ¿ëÀ» Àý°¨Çϰí, ÀÏÁ¤À» ´ÜÃàÇÒ ¼ö ÀÖ½À´Ï´Ù.

AI »ý¼º µµ±¸´Â ÆäÀÌ¼È ¿¡ÀÌ¡, À½¼º ÇÕ¼º, Àå¸é ·»´õ¸µ, ´ëº» Á¦¾È¿¡ »ç¿ëµÇ°í ÀÖ½À´Ï´Ù. ¿µÈ­ Á¦ÀÛÀÚµéÀº Á¦³Ê·¹ÀÌÆ¼ºê ¸ðµ¨À» »ç¿ëÇÏ¿© Á¶¸í È¿°ú ½Ã¹Ä·¹À̼Ç, ¹è°æ ¿ä¼Ò »ý¼º, ´©¶ôµÈ ¿µ»ó º¸Á¤À» À§ÇØ »ç¿ëÇϰí ÀÖ½À´Ï´Ù. À̸¦ ÅëÇØ ÆíÁý È¿À²À» ³ôÀ̰í âÀÇÀûÀÎ ¿öÅ©Ç÷ο츦 Áö¿øÇÕ´Ï´Ù. ¹è¿ìÀÇ ÃÊ»óÈ­¸¦ º¹Á¦Çϰųª Âü°í ÀÚ·á¿¡¼­ ½Ã°¢Àû ½ºÅ¸ÀÏÀ» »ý¼ºÇÏ´Â ±â´ÉÀ» ÅëÇØ ¿¡ÇǼҵå ÄÁÅÙÃ÷ÀÇ Àϰü¼ºÀ» À¯ÁöÇÏ°í »çÀü Á¦ÀÛ ´Ü°è¿¡¼­ ºü¸¥ ¹Ýº¹ÀÌ °¡´ÉÇÕ´Ï´Ù. ¿µ»ó ÄÁÅÙÃ÷¿¡ ´ëÇÑ ¼ö¿ä°¡ Áõ°¡ÇÔ¿¡ µû¶ó AI´Â °íǰÁú Á¦ÀÛÀ» À§ÇÑ È®Àå °¡´ÉÇÑ µµ±¸¸¦ Á¦°øÇÕ´Ï´Ù.

»ý¼ºÇü AI ÅøÀº ¿µÈ­ Á¦ÀÛÀÇ Å©¸®¿¡ÀÌÆ¼ºê ¿öÅ©Ç÷οì¿Í Å×Å©´ÏÄà ¿öÅ©Ç÷ο츦 ¾î¶»°Ô º¯È­½Ãų °ÍÀΰ¡?

ÄÁ¼Á ¾ÆÆ®¿Í ºñÁÖ¾ó ½ºÅ丮º¸µùÀ» »ý¼ºÇϱâ À§ÇØ ÅØ½ºÆ®¿¡¼­ À̹ÌÁö, ÅØ½ºÆ®¿¡¼­ ºñµð¿À·Î ¸ðµ¨À» Å×½ºÆ®Çϰí ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ µµ±¸´Â Ãʱ⠴ܰèÀÇ ½Ã°¢È­¸¦ °¡´ÉÇÏ°Ô Çϰí, °¨µ¶°ú ¼¼Æ® µðÀÚÀ̳ʰ¡ âÀÇÀûÀÎ ¹æÇ⼺À» ºü¸£°Ô °ËÅäÇÒ ¼ö ÀÖµµ·Ï µµ¿ÍÁÝ´Ï´Ù. ¾Ö´Ï¸ÞÀ̼ǿ¡¼­´Â ¸ð¼Ç º¸°£, ¸³½ÌÅ© »ý¼º, ȯ°æ ¸ðµ¨¸µ¿¡ »ý¼ºÇü AI°¡ »ç¿ëµÇ°í ÀÖ½À´Ï´Ù. À̸¦ ÅëÇØ ¼öÀÛ¾÷À» ÅëÇÑ Å°ÇÁ·¹ÀÓ Á¦ÀÛÀ» ÁÙÀÌ°í ¾Ö´Ï¸ÞÀÌÅʹ âÀÇÀûÀÎ °³¼±¿¡ ÁýÁßÇÒ ¼ö ÀÖ½À´Ï´Ù.

À½¼º º¹Á¦ ¹× ´Ù±¹¾î ´õºùÀº ¹è¿ìÀÇ »ùÇÃ·Î ÈÆ·ÃµÈ AI À½¼º ¸ðµ¨À» »ç¿ëÇÏ¿© ÀÚµ¿È­µÇ¾î ÀÖ½À´Ï´Ù. ³ëÀÌÁî Á¦°Å, ÇÁ·¹ÀÓ º¹¿ø, Àå¸é º¸°£ µîÀÇ Æ÷½ºÆ® ÇÁ·Î´ö¼Ç ÀÛ¾÷Àº ½Ã°¢ ¹× ¿Àµð¿À ÆÐÅÏ¿¡ ÀûÀÀÇÏ´Â AI ¾Ë°í¸®ÁòÀ» ÅëÇØ ¼Óµµ¸¦ ³ôÀÔ´Ï´Ù. ½Ã°¢È¿°ú(VFX) ½ºÆ©µð¿À¿¡¼­´Â AI Áö¿ø ·ÎÅ佺ÄÚÇÁ¿Í ¿ÀºêÁ§Æ® Á¦°Å ÅøÀ» »ç¿ëÇÏ¿© ¹ø°Å·Î¿î ÆíÁý ÀÛ¾÷À» È¿À²È­Çϰí ÀÖ½À´Ï´Ù. ÀÌ µµ±¸µéÀº ±âÁ¸ Á¦ÀÛ ÆÄÀÌÇÁ¶óÀΰú ÅëÇÕµÇ¾î ¿¹¼úÀû ¿Ï¼ºµµ¸¦ À¯ÁöÇϸ鼭 ½Ã°£°ú ³ëµ¿·ÂÀ» È¿À²ÀûÀ¸·Î »ç¿ëÇÒ ¼ö ÀÖ½À´Ï´Ù.

¿µÈ­ Á¦ÀÛ°ú ¹è±Þ¿¡¼­ AI°¡ °¡Àå ¸¹ÀÌ ÅëÇÕµÈ °÷Àº?

°¡Àå ¸¹ÀÌ µµÀÔÇÑ °÷Àº Àü¹® ±â¼úÆÀ°ú VFX ÀÎÇÁ¶ó¸¦ °®Ãá ´ëÇü ½ºÆ©µð¿ÀÀÔ´Ï´Ù. ÇÒ¸®¿ìµå ÇÁ·Î´ö¼Ç°ú ¼¼°è ½ºÆ®¸®¹Ö Ç÷§ÆûÀº ÄÁÅÙÃ÷ Á¦ÀÛ ¹× ÇöÁöÈ­ ¿öÅ©Ç÷ο쿡 »ý¼ºÇü AI ÅøÀ» ÅëÇÕÇϰí ÀÖ½À´Ï´Ù. ´ÜÆí ÄÁÅÙÃ÷ Á¦ÀÛÀÚ³ª µ¶¸³ ½ºÆ©µð¿Àµµ ÄÜÆ¼, ÇÁ¸®ºñÁÖ¾ó¶óÀÌÁ¦À̼Ç, Ư¼öÈ¿°ú¿¡ AI »ý¼º ¿¡¼ÂÀ» »ç¿ëÇϰí ÀÖ½À´Ï´Ù.

¿µÈ­ ¸¶ÄÉÆÃ ºÎ¼­´Â ´Ù±¹¾î·Î ¿¹°íÆí, È«º¸ Æ÷½ºÅÍ, ¼Ò¼È ¹Ìµð¾î ºñÁÖ¾óÀ» Á¦ÀÛÇϱâ À§ÇØ »ý¼ºÇü AI¸¦ Ȱ¿ëÇϰí ÀÖ½À´Ï´Ù. AI µµ±¸´Â ¿µÈ­ ½Ã³ª¸®¿À ºÐ¼®¿¡µµ »ç¿ëµÇ¾î ½ºÅ丮 ±¸Á¶¸¦ ¿¹ÃøÇϰí, µ¥ÀÌÅÍ ±â¹Ý ±×¸°¶óÀÌÆÃ °áÁ¤À» Áö¿øÇϱâ À§ÇØ ¿µÈ­ ´ëº» ºÐ¼®¿¡µµ »ç¿ëµÇ°í ÀÖ½À´Ï´Ù. Ŭ¶ó¿ìµå Ç÷§Æû°ú ±¸µ¶ ¸ðµ¨À» ÅëÇØ Á¦³Ê·¹ÀÌÆ¼ºê ÅøÀÇ È°¿ëµµ°¡ ³ô¾ÆÁü¿¡ µû¶ó ¼Ò±Ô¸ð ÇÁ·Î´ö¼Ç°ú µ¶¸³ ¿µÈ­ Á¦ÀÛÀÚµéÀÌ Àú¿¹»ê ÇÁ·ÎÁ§Æ®¿¡ Á¦³Ê·¹ÀÌÆ¼ºê ÅøÀ» µµÀÔÇϱ⠽ÃÀÛÇß½À´Ï´Ù.

¿µÈ­ ºÐ¾ß »ý¼ºÇü AI ½ÃÀåÀÇ ¼ºÀåÀ» °¡¼ÓÇÏ´Â ¿äÀÎÀº ¹«¾ùÀΰ¡?

¿µÈ­ ºÐ¾ßÀÇ »ý¼ºÇü AI ½ÃÀåÀÇ ¼ºÀåÀº ÄÁÅÙÃ÷ ¾ç, »ý»ê È¿À²¼º, âÀǼº °­È­¿Í °ü·ÃµÈ ¸î °¡Áö ¿äÀο¡ ÀÇÇØ ÁÖµµµÇ°í ÀÖ½À´Ï´Ù. ½ºÆ®¸®¹Ö, ±ØÀå, ¼Ò¼È ¹Ìµð¾î µî ´Ù¾çÇÑ Ç÷§Æû¿¡¼­ °íǰÁú µðÁöÅÐ ÄÁÅÙÃ÷¿¡ ´ëÇÑ ¼ö¿ä°¡ Áõ°¡ÇÔ¿¡ µû¶ó È®Àå °¡´ÉÇÑ ÄÁÅÙÃ÷ »ý¼º Åø¿¡ ´ëÇÑ ÀÇÁ¸µµ°¡ ³ô¾ÆÁö°í ÀÖ½À´Ï´Ù. ½Ã°¢È¿°ú, ¾Ö´Ï¸ÞÀ̼Ç, À½¼ºÇÕ¼ºÀ» À§ÇÑ Á¦³Ê·¹ÀÌÆ¼ºê ¸ðµ¨ÀÇ ¹ßÀüÀº ÇÁ¸® ÇÁ·Î´ö¼Ç, ÇÁ·Î´ö¼Ç, Æ÷½ºÆ® ÇÁ·Î´ö¼Ç ¿öÅ©Ç÷οì Àü¹ÝÀÇ ÀÚµ¿È­¸¦ Áö¿øÇϰí ÀÖ½À´Ï´Ù. ¶ÇÇÑ, ¸ðµ¨ Á¤È®µµ Çâ»ó, ó¸® ºñ¿ë Àý°¨, ¹Ìµð¾î »ê¾÷¿¡ ¸Â°Ô Á¶Á¤µÈ AI °³¹ß µµ±¸ÀÇ Æø³ÐÀº °¡¿ë¼º ¶ÇÇÑ °³¹ßÀ» Áö¿øÇϰí ÀÖ½À´Ï´Ù. Á¦ÀÛ ÀÏÁ¤ÀÌ ºýºýÇØÁö°í ÄÁÅÙÃ÷ÀÇ °³ÀÎÈ­°¡ È®´ëµÇ´Â °¡¿îµ¥, »ý¼ºÇü AI´Â È¿À²ÀûÀ̰í ÀûÀÀ·ÂÀÌ ¶Ù¾î³ª¸ç ºñ¿ë È¿À²ÀûÀÎ ¿µÈ­ Á¦ÀÛÀ» ½ÇÇöÇÏ´Â ÇÙ½ÉÀûÀÎ ¿ªÇÒÀ» Çϰí ÀÖ½À´Ï´Ù.

ºÎ¹®

Á¦Ç° À¯Çü(ÄÁÅÙÃ÷ »ý¼º, ½Ã°¢ È¿°ú, Æ÷½ºÆ®ÇÁ·Î´ö¼Ç£¦ÆíÁý, ¿¹»ê ÃÖÀûÈ­, ±âŸ À¯Çü), µµÀÔ ÇüÅÂ(Ŭ¶ó¿ìµå ±â¹Ý µµÀÔ, On-Premise µµÀÔ), ¿ëµµ(°ÔÀÓ ¿ëµµ, ¿µÈ­£¦TV ¿ëµµ, ±¤°í£¦¸¶ÄÉÆÃ ¿ëµµ, AR£¦VR ¿ëµµ, ±âŸ ¿ëµµ)

Á¶»ç ´ë»ó ±â¾÷ ¿¹

  • Adobe Inc.
  • Amazon Web Services(AWS)
  • Autodesk, Inc.
  • Baidu, Inc.
  • Blender Foundation
  • Deep Voodoo(Trey Parker & Matt Stone)
  • D-ID
  • ElevenLabs
  • Flawless AI
  • Google DeepMind
  • HeyGen
  • Hour One AI
  • Kaiber
  • Meta Platforms, Inc.
  • NVIDIA Corporation
  • OpenAI
  • Pixar Animation Studios
  • Runway AI, Inc.
  • Stability AI
  • Synthesia Ltd.

AI ÅëÇÕ

Global Industry Analysts´Â À¯È¿ÇÑ Àü¹®°¡ ÄÁÅÙÃ÷¿Í AIÅø¿¡ ÀÇÇØ ½ÃÀå Á¤º¸¿Í °æÀï Á¤º¸¸¦ º¯ÇõÇϰí ÀÖ½À´Ï´Ù.

Global Industry Analysts´Â LLM³ª ¾÷°è °íÀ¯ SLM¸¦ Á¶È¸ÇÏ´Â ÀϹÝÀûÀÎ ±Ô¹ü¿¡ µû¸£´Â ´ë½Å¿¡, ºñµð¿À º¯¾Ð±â Ŭ¸³Æ®, ºí·Î±×, °Ë»ö ¿£Áø Á¶»ç, ´ë·® ±â¾÷, Á¦Ç°/¼­ºñ½º, ½ÃÀå µ¥ÀÌÅÍ µî, Àü ¼¼°è µµ¸ÞÀÎ ÀͽºÆÛÆ®·ÎºÎÅÍ Å¥·¹ÀÌÆ®µÈ ÄÁÅÙÃ÷ ¸®Æ÷ÁöÅ丮¸¦ ±¸ÃàÇß½À´Ï´Ù.

°ü¼¼ ¿µÇâ °è¼ö

Global Industry Analysts´Â º»»ç ¼ÒÀçÁö, Á¦Á¶°ÅÁ¡, ¼öÃâÀÔ(¿ÏÁ¦Ç° ¹× OEM)À» ±âÁØÀ¸·Î ±â¾÷ÀÇ °æÀï·Â º¯È­¸¦ ¿¹ÃøÇß½À´Ï´Ù. ÀÌ·¯ÇÑ º¹ÀâÇÏ°í ´Ù¸éÀûÀÎ ½ÃÀå ¿ªÇÐÀº ¼öÀÍ¿ø°¡(COGS) Áõ°¡, ¼öÀͼº Ç϶ô, °ø±Þ¸Á ÀçÆí µî ¹Ì½ÃÀû, °Å½ÃÀû ½ÃÀå ¿ªÇÐ Áß¿¡¼­µµ ƯÈ÷ °æÀï»çµé¿¡°Ô ¿µÇâÀ» ¹ÌÄ¥ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù.

¸ñÂ÷

Á¦1Àå Á¶»ç ¹æ¹ý

Á¦2Àå ÁÖ¿ä ¿ä¾à

  • ½ÃÀå °³¿ä
  • ÁÖ¿ä ±â¾÷
  • ½ÃÀå µ¿Çâ°ú ÃËÁø¿äÀÎ
  • ¼¼°è ½ÃÀå Àü¸Á

Á¦3Àå ½ÃÀå ºÐ¼®

  • ¹Ì±¹
  • ij³ª´Ù
  • ÀϺ»
  • Áß±¹
  • À¯·´
  • ÇÁ¶û½º
  • µ¶ÀÏ
  • ÀÌÅ»¸®¾Æ
  • ¿µ±¹
  • ±âŸ À¯·´
  • ¾Æ½Ã¾ÆÅÂÆò¾ç
  • ±âŸ Áö¿ª

Á¦4Àå °æÀï

LSH 25.09.03

Global Generative Artificial Intelligence (AI) in Movies Market to Reach US$2.1 Billion by 2030

The global market for Generative Artificial Intelligence (AI) in Movies estimated at US$501.1 Million in the year 2024, is expected to reach US$2.1 Billion by 2030, growing at a CAGR of 26.5% over the analysis period 2024-2030. Content Generation, one of the segments analyzed in the report, is expected to record a 29.1% CAGR and reach US$873.8 Million by the end of the analysis period. Growth in the Visual Effects segment is estimated at 21.5% CAGR over the analysis period.

The U.S. Market is Estimated at US$131.7 Million While China is Forecast to Grow at 25.0% CAGR

The Generative Artificial Intelligence (AI) in Movies market in the U.S. is estimated at US$131.7 Million in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$309.3 Million by the year 2030 trailing a CAGR of 25.0% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 24.6% and 22.6% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 18.0% CAGR.

Global Generative Artificial Intelligence (AI) in Movies Market - Key Trends & Drivers Summarized

Why Is Generative AI Gaining Momentum in the Film and Visual Media Industry?

Generative artificial intelligence (AI) refers to models that can produce new content based on training data, including visuals, audio, scripts, and effects. In the film industry, this technology is increasingly being used for concept development, scene generation, character animation, and post-production enhancement. Generative AI allows studios and creators to automate portions of visual content creation, reduce costs, and accelerate timelines.

AI-generated tools are being used for facial aging, voice synthesis, scene rendering, and script suggestions. Filmmakers use generative models to simulate lighting effects, generate background elements, and fill missing footage. This improves editing efficiency and supports creative workflows. The ability to replicate actor likenesses or generate visual styles from references allows for consistency in episodic content and rapid iteration in pre-production stages. As demand for visual content increases, AI offers scalable tools for high-quality production.

How Are Generative AI Tools Changing Creative and Technical Workflows in Filmmaking?

Text-to-image and text-to-video models are being tested for generating concept art and visual storyboarding. These tools enable early-stage visualization, helping directors and set designers explore creative directions quickly. In animation, generative AI is used for motion interpolation, lip-sync generation, and environment modeling. This reduces manual keyframing and allows animators to focus on creative refinement.

Voice cloning and multilingual dubbing are being automated using AI voice models trained on actor samples. Post-production tasks such as noise reduction, frame restoration, and scene interpolation are accelerated through AI algorithms that adapt to visual and audio patterns. Visual effects (VFX) studios are using AI-assisted rotoscoping and object removal tools to streamline labor-intensive editing tasks. These tools integrate with existing production pipelines and offer time and labor efficiency without compromising artistic integrity.

Where Is AI Integration Most Advanced in Film Production and Distribution?

Adoption is most advanced in large studios with dedicated technology teams and VFX infrastructure. Hollywood production houses and international streaming platforms are integrating generative AI tools into content creation and localization workflows. Short-form content creators and independent studios are also using AI-generated assets for storyboarding, previsualization, and special effects.

Film marketing departments are employing generative AI to create trailers, promotional posters, and social media visuals in multiple languages. AI tools are also used in film script analysis to predict narrative structures and support data-driven greenlighting decisions. As generative tools become more accessible through cloud platforms and subscription models, smaller production houses and independent filmmakers are beginning to incorporate them into lower-budget projects.

What Is Driving Growth in the Generative AI in Movies Market?

Growth in the generative AI in movies market is driven by several factors related to content volume, production efficiency, and creative augmentation. Rising demand for high-quality digital content across streaming, theatrical, and social media platforms is increasing reliance on scalable content generation tools. Advances in generative models for visual effects, animation, and voice synthesis are supporting automation across pre-production, production, and post-production workflows. Growth is also supported by improvements in model accuracy, reduced processing costs, and wider availability of AI development tools tailored for the media industry. As production timelines tighten and content personalization expands, generative AI is becoming a core enabler of efficient, adaptive, and cost-effective film production.

SCOPE OF STUDY:

The report analyzes the Generative Artificial Intelligence (AI) in Movies market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Type (Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization, Other Types); Deployment (Cloud-based Deployment, On-Premise Deployment); Application (Gaming Application, Film & Television Application, Advertising & Marketing Application, AR & VR Application, Other Applications)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 47 Featured) -

  • Adobe Inc.
  • Amazon Web Services (AWS)
  • Autodesk, Inc.
  • Baidu, Inc.
  • Blender Foundation
  • Deep Voodoo (Trey Parker & Matt Stone)
  • D-ID
  • ElevenLabs
  • Flawless AI
  • Google DeepMind
  • HeyGen
  • Hour One AI
  • Kaiber
  • Meta Platforms, Inc.
  • NVIDIA Corporation
  • OpenAI
  • Pixar Animation Studios
  • Runway AI, Inc.
  • Stability AI
  • Synthesia Ltd.

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Generative Artificial Intelligence (AI) in Movies - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Demand for Cost-Efficient Content Creation Drives Adoption of Generative AI in Visual Effects and Script Development
    • OEM Integration of AI Tools for Storyboarding, Scene Simulation, and Dialogue Generation Accelerates Pre-Production Workflows
    • Advancements in Text-to-Video and Image-to-Scene Models Enhance Creative Flexibility for Directors and Production Teams
    • Generative AI-Powered De-Aging, Voice Synthesis, and Character Recreation Expand Capabilities in Post-Production and Editing
    • Adoption of AI in Virtual Set Design and Background Generation Reduces Filming Time and Location Costs
    • Increased Use of AI for Automated Subtitling, Lip Sync, and Dubbing Enhances Localization and International Distribution
    • Film Studios Collaborating With AI Startups and Tech Giants to Integrate AI-Driven Tools Into Existing VFX Pipelines
    • Rising Use of Deep Learning for CGI Enhancements and Crowd Simulations Reduces Manual Animation Labor
    • AI-Based Casting, Sentiment Analysis, and Audience Prediction Tools Influence Script Decisions and Marketing Strategies
    • Expansion of Independent and Low-Budget Filmmaking Fueled by AI Access to Professional-Grade Visual Content Generation
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Generative Artificial Intelligence (AI) in Movies Market Analysis of Annual Sales in US$ Thousand for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 3: World 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for Content Generation by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 5: World 6-Year Perspective for Content Generation by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for Visual Effects by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 7: World 6-Year Perspective for Visual Effects by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Post-Production & Editing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 9: World 6-Year Perspective for Post-Production & Editing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Budget Optimization by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 11: World 6-Year Perspective for Budget Optimization by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 13: World 6-Year Perspective for Other Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Advertising & Marketing Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 15: World 6-Year Perspective for Advertising & Marketing Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 16: World Recent Past, Current & Future Analysis for AR & VR Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 17: World 6-Year Perspective for AR & VR Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 18: World Recent Past, Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 19: World 6-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Gaming Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 21: World 6-Year Perspective for Gaming Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 22: World Recent Past, Current & Future Analysis for Film & Television Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 23: World 6-Year Perspective for Film & Television Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 24: World Recent Past, Current & Future Analysis for Cloud-based Deployment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 25: World 6-Year Perspective for Cloud-based Deployment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for On-Premise Deployment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 27: World 6-Year Perspective for On-Premise Deployment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 28: USA Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 29: USA 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
    • TABLE 30: USA Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 31: USA 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
    • TABLE 32: USA Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 33: USA 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
  • CANADA
    • TABLE 34: Canada Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 35: Canada 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
    • TABLE 36: Canada Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 37: Canada 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
    • TABLE 38: Canada Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Canada 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
  • JAPAN
    • Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 40: Japan Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 41: Japan 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
    • TABLE 42: Japan Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 43: Japan 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
    • TABLE 44: Japan Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Japan 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
  • CHINA
    • Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 46: China Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 47: China 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
    • TABLE 48: China Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 49: China 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
    • TABLE 50: China Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 51: China 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
  • EUROPE
    • Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 52: Europe Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 53: Europe 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
    • TABLE 54: Europe Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 55: Europe 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
    • TABLE 56: Europe Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Europe 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
    • TABLE 58: Europe Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 59: Europe 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
  • FRANCE
    • Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 60: France Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 61: France 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
    • TABLE 62: France Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 63: France 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
    • TABLE 64: France Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 65: France 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
  • GERMANY
    • Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 66: Germany Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 67: Germany 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
    • TABLE 68: Germany Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Germany 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
    • TABLE 70: Germany Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 71: Germany 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
  • ITALY
    • TABLE 72: Italy Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 73: Italy 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
    • TABLE 74: Italy Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Italy 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
    • TABLE 76: Italy Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 77: Italy 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
  • UNITED KINGDOM
    • Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 78: UK Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 79: UK 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
    • TABLE 80: UK Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 81: UK 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
    • TABLE 82: UK Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 83: UK 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
  • REST OF EUROPE
    • TABLE 84: Rest of Europe Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 85: Rest of Europe 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
    • TABLE 86: Rest of Europe Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Rest of Europe 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
    • TABLE 88: Rest of Europe Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 89: Rest of Europe 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
  • ASIA-PACIFIC
    • Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 90: Asia-Pacific Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 91: Asia-Pacific 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
    • TABLE 92: Asia-Pacific Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Asia-Pacific 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
    • TABLE 94: Asia-Pacific Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 95: Asia-Pacific 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
  • REST OF WORLD
    • TABLE 96: Rest of World Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 97: Rest of World 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
    • TABLE 98: Rest of World Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Rest of World 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
    • TABLE 100: Rest of World Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 101: Rest of World 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030

IV. COMPETITION

»ùÇà ¿äû ¸ñ·Ï
0 °ÇÀÇ »óǰÀ» ¼±Åà Áß
¸ñ·Ï º¸±â
Àüü»èÁ¦