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세계의 VR 게임 시장

VR Gaming

리서치사 Global Industry Analysts, Inc.
발행일 2021년 04월 상품코드 958828
페이지 정보 영문 125 Pages 배송안내 1-2일 (영업일 기준)
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US $ 4,950 ₩ 6,436,000 PDF (Single User License)
US $ 14,850 ₩ 19,310,000 PDF (Global License to Company and its Fully-owned Subsidiaries)


세계의 VR 게임 시장 VR Gaming
발행일 : 2021년 04월 페이지 정보 : 영문 125 Pages

본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문목차를 참고해주시기 바랍니다.

세계 VR 게임 시장 규모는 분석기간(2020-2027년)에 27.6%의 연평균 복합 성장률(CAGR)로 성장할 전망이며, 2020년 48억 달러에서 2027년에는 267억 달러에 달할 것으로 예측됩니다. 본 보고서에서 분석한 부문 중 하나인 PC는 분석기간 중 21.3%의 CAGR을 나타내고, 77억 달러에 달할 전망입니다.

세계의 VR 게임 시장에 대해 조사했으며, 시장 점유율, 동향 및 전망, 성장요인, 지역별 시장 분석, 경쟁 구도, 주요 기업 개요 등의 정보를 정리하여 전해드립니다.

조사 대상 기업의 예

  • Carl Zeiss AG
  • Electronic Arts, Inc.
  • Google LLC
  • HTC Corporation
  • Leap Motion, Inc.
  • Newzoo
  • Oculus VR LLC
  • Samsung Electronics Co., Ltd.
  • Sony Corporation
  • VirZOOM, Inc

목차

I. 서론, 조사 방법, 조사 범위

II. 개요

  • 시장 개요
    • Covid-19의 영향과 다가오는 세계의 경기후퇴
    • 경쟁사의 시장 점유율
    • 경쟁사의 시장 점유율 시나리오
  • 주요 기업
  • 동향과 성장요인
  • 세계 시장의 전망

III. 시장 분석

  • 지역별 시장 분석
  • 미국
  • 캐나다
  • 일본
  • 중국
  • 유럽
  • 프랑스
  • 독일
  • 이탈리아
  • 영국
  • 기타 유럽
  • 아시아태평양
  • 기타 지역

IV. 경쟁

  • 기업 개요 : 44사
KSA 20.10.06

Abstract:

Global VR Gaming Market to Reach $26.7 Billion by 2027

Amid the COVID-19 crisis, the global market for VR Gaming estimated at US$4.8 Billion in the year 2020, is projected to reach a revised size of US$26.7 Billion by 2027, growing at a CAGR of 27.6% over the analysis period 2020-2027. PC, one of the segments analyzed in the report, is projected to record a 21.3% CAGR and reach US$7.7 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Mobile Device segment is readjusted to a revised 34.1% CAGR for the next 7-year period.

The U.S. Market is Estimated at $1.5 Billion, While China is Forecast to Grow at 27.1% CAGR

The VR Gaming market in the U.S. is estimated at US$1.5 Billion in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$4.7 Billion by the year 2027 trailing a CAGR of 27.1% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 24% and 24.1% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 19.8% CAGR.

Gaming Console Segment to Record 27.3% CAGR

In the global Gaming Console segment, USA, Canada, Japan, China and Europe will drive the 27.2% CAGR estimated for this segment. These regional markets accounting for a combined market size of US$1.1 Billion in the year 2020 will reach a projected size of US$6 Billion by the close of the analysis period. China will remain among the fastest growing in this cluster of regional markets. Led by countries such as Australia, India, and South Korea, the market in Asia-Pacific is forecast to reach US$3.3 Billion by the year 2027.

Select Competitors (Total 38 Featured) -

  • Carl Zeiss AG
  • Electronic Arts, Inc.
  • Google LLC
  • HTC Corporation
  • Leap Motion, Inc.
  • Newzoo
  • Oculus VR LLC
  • Samsung Electronics Co., Ltd.
  • Sony Corporation
  • VirZOOM, Inc

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Impact of Covid-19 and a Looming Global Recession
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Current & Future Analysis for VR Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2018 through 2027 and % CAGR
    • TABLE 2: World Historic Review for VR Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2017 and % CAGR
    • TABLE 3: World 15-Year Perspective for VR Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2012, 2018 & 2027
    • TABLE 4: World Current & Future Analysis for PC by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2018 through 2027 and % CAGR
    • TABLE 5: World Historic Review for PC by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2017 and % CAGR
    • TABLE 6: World 15-Year Perspective for PC by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2018 & 2027
    • TABLE 7: World Current & Future Analysis for Mobile Device by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2018 through 2027 and % CAGR
    • TABLE 8: World Historic Review for Mobile Device by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2017 and % CAGR
    • TABLE 9: World 15-Year Perspective for Mobile Device by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2018 & 2027
    • TABLE 10: World Current & Future Analysis for Gaming Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2018 through 2027 and % CAGR
    • TABLE 11: World Historic Review for Gaming Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2017 and % CAGR
    • TABLE 12: World 15-Year Perspective for Gaming Console by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2018 & 2027

III. MARKET ANALYSIS

  • UNITED STATES
    • Active Players in United States
    • TABLE 13: USA Current & Future Analysis for VR Gaming by Device - PC, Mobile Device and Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2018 through 2027 and % CAGR
    • TABLE 14: USA Historic Review for VR Gaming by Device - PC, Mobile Device and Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2017 and % CAGR
    • TABLE 15: USA 15-Year Perspective for VR Gaming by Device - Percentage Breakdown of Value Sales for PC, Mobile Device and Gaming Console for the Years 2012, 2018 & 2027
  • CANADA
    • Active Players in Canada
    • TABLE 16: Canada Current & Future Analysis for VR Gaming by Device - PC, Mobile Device and Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2018 through 2027 and % CAGR
    • TABLE 17: Canada Historic Review for VR Gaming by Device - PC, Mobile Device and Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2017 and % CAGR
    • TABLE 18: Canada 15-Year Perspective for VR Gaming by Device - Percentage Breakdown of Value Sales for PC, Mobile Device and Gaming Console for the Years 2012, 2018 & 2027
  • JAPAN
    • Active Players in Japan
    • TABLE 19: Japan Current & Future Analysis for VR Gaming by Device - PC, Mobile Device and Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2018 through 2027 and % CAGR
    • TABLE 20: Japan Historic Review for VR Gaming by Device - PC, Mobile Device and Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2017 and % CAGR
    • TABLE 21: Japan 15-Year Perspective for VR Gaming by Device - Percentage Breakdown of Value Sales for PC, Mobile Device and Gaming Console for the Years 2012, 2018 & 2027
  • CHINA
    • Active Players in China
    • TABLE 22: China Current & Future Analysis for VR Gaming by Device - PC, Mobile Device and Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2018 through 2027 and % CAGR
    • TABLE 23: China Historic Review for VR Gaming by Device - PC, Mobile Device and Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2017 and % CAGR
    • TABLE 24: China 15-Year Perspective for VR Gaming by Device - Percentage Breakdown of Value Sales for PC, Mobile Device and Gaming Console for the Years 2012, 2018 & 2027
  • EUROPE
    • TABLE 25: Europe Current & Future Analysis for VR Gaming by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2018 through 2027 and % CAGR
    • TABLE 26: Europe Historic Review for VR Gaming by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2017 and % CAGR
    • TABLE 27: Europe 15-Year Perspective for VR Gaming by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2012, 2018 & 2027
    • TABLE 28: Europe Current & Future Analysis for VR Gaming by Device - PC, Mobile Device and Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2018 through 2027 and % CAGR
    • TABLE 29: Europe Historic Review for VR Gaming by Device - PC, Mobile Device and Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2017 and % CAGR
    • TABLE 30: Europe 15-Year Perspective for VR Gaming by Device - Percentage Breakdown of Value Sales for PC, Mobile Device and Gaming Console for the Years 2012, 2018 & 2027
  • FRANCE
    • Active Players in France
    • TABLE 31: France Current & Future Analysis for VR Gaming by Device - PC, Mobile Device and Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2018 through 2027 and % CAGR
    • TABLE 32: France Historic Review for VR Gaming by Device - PC, Mobile Device and Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2017 and % CAGR
    • TABLE 33: France 15-Year Perspective for VR Gaming by Device - Percentage Breakdown of Value Sales for PC, Mobile Device and Gaming Console for the Years 2012, 2018 & 2027
  • GERMANY
    • Active Players in Germany
    • TABLE 34: Germany Current & Future Analysis for VR Gaming by Device - PC, Mobile Device and Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2018 through 2027 and % CAGR
    • TABLE 35: Germany Historic Review for VR Gaming by Device - PC, Mobile Device and Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2017 and % CAGR
    • TABLE 36: Germany 15-Year Perspective for VR Gaming by Device - Percentage Breakdown of Value Sales for PC, Mobile Device and Gaming Console for the Years 2012, 2018 & 2027
  • ITALY
    • Active Players in Italy
    • TABLE 37: Italy Current & Future Analysis for VR Gaming by Device - PC, Mobile Device and Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2018 through 2027 and % CAGR
    • TABLE 38: Italy Historic Review for VR Gaming by Device - PC, Mobile Device and Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2017 and % CAGR
    • TABLE 39: Italy 15-Year Perspective for VR Gaming by Device - Percentage Breakdown of Value Sales for PC, Mobile Device and Gaming Console for the Years 2012, 2018 & 2027
  • UNITED KINGDOM
    • Active Players in United Kingdom
    • TABLE 40: UK Current & Future Analysis for VR Gaming by Device - PC, Mobile Device and Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2018 through 2027 and % CAGR
    • TABLE 41: UK Historic Review for VR Gaming by Device - PC, Mobile Device and Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2017 and % CAGR
    • TABLE 42: UK 15-Year Perspective for VR Gaming by Device - Percentage Breakdown of Value Sales for PC, Mobile Device and Gaming Console for the Years 2012, 2018 & 2027
  • REST OF EUROPE
    • Active Players in Rest of Europe
    • TABLE 43: Rest of Europe Current & Future Analysis for VR Gaming by Device - PC, Mobile Device and Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2018 through 2027 and % CAGR
    • TABLE 44: Rest of Europe Historic Review for VR Gaming by Device - PC, Mobile Device and Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2017 and % CAGR
    • TABLE 45: Rest of Europe 15-Year Perspective for VR Gaming by Device - Percentage Breakdown of Value Sales for PC, Mobile Device and Gaming Console for the Years 2012, 2018 & 2027
  • ASIA-PACIFIC
    • Active Players in Asia-Pacific
    • TABLE 46: Asia-Pacific Current & Future Analysis for VR Gaming by Device - PC, Mobile Device and Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2018 through 2027 and % CAGR
    • TABLE 47: Asia-Pacific Historic Review for VR Gaming by Device - PC, Mobile Device and Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2017 and % CAGR
    • TABLE 48: Asia-Pacific 15-Year Perspective for VR Gaming by Device - Percentage Breakdown of Value Sales for PC, Mobile Device and Gaming Console for the Years 2012, 2018 & 2027
  • REST OF WORLD
    • Active Players in Rest of World
    • TABLE 49: Rest of World Current & Future Analysis for VR Gaming by Device - PC, Mobile Device and Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2018 through 2027 and % CAGR
    • TABLE 50: Rest of World Historic Review for VR Gaming by Device - PC, Mobile Device and Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2017 and % CAGR
    • TABLE 51: Rest of World 15-Year Perspective for VR Gaming by Device - Percentage Breakdown of Value Sales for PC, Mobile Device and Gaming Console for the Years 2012, 2018 & 2027

IV. COMPETITION

  • Total Companies Profiled: 38
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