½ÃÀ庸°í¼­
»óǰÄÚµå
1446457

¼¼°è °ø°£ ÄÄÇ»ÆÃ ½ÃÀå - ±Ô¸ð, Á¡À¯À², µ¿Ç⠺м® º¸°í¼­ : ¼Ö·ç¼Çº°, ±â¼úº°, ÃÖÁ¾ ¿ëµµº°, Áö¿ªº° ºÎ¹® ¿¹Ãø, 2023-2030³â)

Spatial Computing Market Size, Share & Trends Analysis Report By Solution (Hardware Devices, Software, Services), By Technology, By End-Use, By Region, And Segment Forecasts, 2023 - 2030

¹ßÇàÀÏ: | ¸®¼­Ä¡»ç: Grand View Research | ÆäÀÌÁö Á¤º¸: ¿µ¹® 145 Pages | ¹è¼Û¾È³» : 2-10ÀÏ (¿µ¾÷ÀÏ ±âÁØ)

    
    
    




¡Ø º» »óǰÀº ¿µ¹® ÀÚ·á·Î Çѱ۰ú ¿µ¹® ¸ñÂ÷¿¡ ºÒÀÏÄ¡ÇÏ´Â ³»¿ëÀÌ ÀÖÀ» °æ¿ì ¿µ¹®À» ¿ì¼±ÇÕ´Ï´Ù. Á¤È®ÇÑ °ËÅ並 À§ÇØ ¿µ¹® ¸ñÂ÷¸¦ Âü°íÇØÁֽñ⠹ٶø´Ï´Ù.

°ø°£ ÄÄÇ»ÆÃ ½ÃÀåÀÇ ¼ºÀå°ú µ¿Çâ :

¼¼°è °ø°£ ÄÄÇ»ÆÃ ½ÃÀåÀº ¿¹Ãø ±â°£ µ¿¾È ¾à 20.4%ÀÇ ¿¬Æò±Õ º¹ÇÕ ¼ºÀå·ü(CAGR)·Î ¼ºÀåÇÏ¿© 2030³â±îÁö 4,698¾ï ´Þ·¯¿¡ À̸¦ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù.

ÀÌ ½ÃÀåÀº ¿¹Ãø ±â°£ µ¿¾È ±Þ°ÝÇÑ ¼ºÀåÀ» º¸À̰í ÀÖÀ¸¸ç, ÁÖ·Î Çϵå¿þ¾î ¼ÒÇÁÆ®¿þ¾îÀÇ Áøº¸¿Í ¿©·¯ ºÐ¾ß¿¡¼­ÀÇ Ã¤¿ëÀÌ Áõ°¡Çϰí ÀÖ´Â °ÍÀÌ ±× ¿äÀÎÀÌ µÇ°í ÀÖ½À´Ï´Ù.

½ÃÀåÀº ÇöÀç ¿©·¯ ÁÖ¿ä ±â¾÷ÀÌ °øÁ¸Çϰí ÀÖÀ¸¸ç, °¢°¢ÀÌ °ø°£ ÄÄÇ»ÆÃ ±â¼úÀÇ °³¹ß°ú »ó¾÷È­¿¡ °øÇåÇϰí ÀÖ´Â °ÍÀÌ Æ¯Â¡ÀÔ´Ï´Ù. Áõ°­Çö½ÇÀº Çö½Ç ¼¼°è¿¡ µðÁöÅÐ Á¤º¸¸¦ ÁßøÇÏ°í »ç¿ëÀÚÀÇ Áö°¢°ú »óÈ£ÀÛ¿ëÀ» °­È­ÇÏ´Â °ÍÀ¸·Î, °ÔÀÓ, ¼Ò¸Å, ÇコÄɾî, ºÎµ¿»ê µî ´Ù¾çÇÑ ¾÷°è¿¡¼­ ÁöÁö¸¦ ¸ðÀ¸°í ÀÖ½À´Ï´Ù. ½º¸¶Æ®Æù°ú AR ¼ÒÇÁÆ®¿þ¾î °³¹ß ŰƮ(SDK)ÀÇ º¸±ÞÀÌ ARÀ» ¹ÎÁÖÈ­Çϰí, º¸´Ù Æø³ÐÀº »ç¿ëÀÚÃþÀÌ AR¿¡ ¾×¼¼½ºÇÒ ¼ö ÀÖ°Ô µÇ¾ú½À´Ï´Ù.

º¹ÇÕ Çö½ÇÀº AR ¹× VR ¿ä¼Ò¸¦ ¸ðµÎ °áÇÕÇÏ¿© »ç¿ëÀÚ´Â Çö½Ç ¼¼°è¿ÍÀÇ ¿¬°áÀ» À¯ÁöÇϸ鼭 °¡»ó °´Ã¼¿Í »óÈ£ ÀÛ¿ëÇÒ ¼ö ÀÖ½À´Ï´Ù. MRÀº Á¦Á¶, ¼³°è, À¯Áöº¸¼ö µî »ê¾÷¿ëµµ·Î °¢±¤À» ¹ÞÀ¸¸ç ½Ã°¢È­, Çù¾÷, Æ®·¹ÀÌ´× ±â´ÉÀÇ °­È­¸¦ µµ¸ðÇϰí ÀÖ½À´Ï´Ù. º¸´Ù °­·ÂÇÑ ÇÁ·Î¼¼¼­, Çâ»óµÈ µð½ºÇ÷¹ÀÌ, ¼ÒÇü ¼¾¼­ µî Çϵå¿þ¾îÀÇ Áøº¸´Â »ç¿ëÀÚ °æÇèÀ» Çâ»ó½ÃŰ°í º¸±ÞÀ» ÃËÁøÇß½À´Ï´Ù.

¶ÇÇÑ Å¬¶ó¿ìµå ¹× ¿¡Áö ÄÄÇ»ÆÃ ¼Ö·ç¼ÇÀÇ °³¹ß·Î ó¸® ºÎÇϰ¡ ³ôÀº °ø°£ ÄÄÇ»ÆÃ ¿ëµµÀÇ °úÁ¦°¡ ÇØ°áµÇ¾î º¸´Ù Ä£¼÷Çϰí Àú·ÅÇØÁ³½À´Ï´Ù. ¼ÒºñÀÚ¿Í ±â¾÷Àº »ý»ê¼º, ¿£ÅÍÅ×ÀÎ¸ÕÆ® ¹× Àü¹ÝÀûÀÎ °æÇèÀ» Çâ»ó½ÃŰ´Â °ø°£ ÄÄÇ»ÆÃÀÇ °¡Ä¡¸¦ Á¡Á¡ ´õ ÀνÄÇϰí ÀÖ½À´Ï´Ù. ¸ôÀÔ°¨ ÀÖ´Â ´ëÈ­Çü ÄÁÅÙÃ÷¿¡ ´ëÇÑ ¼ö¿ä°¡ ½ÃÀåÀ» µÞ¹ÞħÇÏ°í ±â¾÷Àº »ç¿ëÀÚ °æÇèÀ» ÃæÁ·ÇÏ´Â Çõ½ÅÀûÀÎ ¿ëµµ ¹× ¼Ö·ç¼Ç °³¹ßÀ» ÃßÁøÇϰí ÀÖ½À´Ï´Ù.

ÀÌ ½ÃÀåÀº ´Ù¾çÇÑ »ê¾÷¿¡ Å« ¿µÇâÀ» ¹ÌÄ¡°í »ç¾÷ ¿î¿µ, Ä¿¹Â´ÏÄÉÀÌ¼Ç ¹× ¼­ºñ½º Á¦°ø ¹æ¹ýÀ» º¯È­½ÃŰ´Â Å¼¼¸¦ °®Ãß°í ÀÖ½À´Ï´Ù. °ÔÀÓ ¾÷°è´Â ¸ôÀÔÇü ÀÎÅÍ·¢Æ¼ºê °ÔÀÓ °æÇèÀ» Á¦°øÇϱâ À§ÇØ VR°ú AR ±â¼úÀ» Ȱ¿ëÇÏ´Â ÃÖÀü¼±¿¡ ÀÖ½À´Ï´Ù. VR Çìµå¼Â°ú AR ´ëÀÀ ¸ð¹ÙÀÏ µð¹ÙÀ̽ºÀÇ ÀÎÆ®·Î´ö¼Çº¸´Ù °ÔÀÓÀº º¸´Ù ¸Å·ÂÀûÀÌ µÇ¾î, À¯Àú´Â °¡»ó ¼¼°è³ª ij¸¯ÅÍ¿Í ´ëÈ­ÇÒ ¼ö ÀÖ°Ô µÇ¾ú½À´Ï´Ù. °Ô´Ù°¡ °ø°£ ÄÄÇ»ÆÃÀº Å׸¶ÆÄÅ©, ¹Ú¹°°ü, ¶óÀ̺ê À̺¥Æ® µî¿¡¼­ ÀÌ¿ëµÇ¾î ¹æ¹®°´ÀÇ Ã¼ÇèÀ» Çâ»ó½ÃŰ°í »õ·Î¿î ¿£ÅÍÅ×ÀÎ¸ÕÆ®ÀÇ °¡´É¼ºÀ» âÃâÇϰí ÀÖ½À´Ï´Ù.

½ÃÀåÀº ¶ÇÇÑ ¿Â¶óÀΰú ¿ÀÇÁ¶óÀÎ ¸ðµÎ¿¡¼­ ¼Ò¸Å ¾÷°è¸¦ À籸¼ºÇϰí ÀÖ½À´Ï´Ù. ARÀº °¡»ó üÇè °æÇèÀ» ½ÇÇöÇÏ´Â µ¥ »ç¿ëµÇ¸ç °í°´Àº ±¸¸ÅÇϱâ Àü¿¡ Á¦Ç°ÀÇ ¸ð¾ç°ú Âø¿ë°¨À» È®ÀÎÇÒ ¼ö ÀÖ½À´Ï´Ù. VRÀº °¡»ó ¼î·ëÀ̳ª ¼îÇΠüÇèÀ» °¡´ÉÇÏ°Ô ÇØ, ¸ôÀÔ°¨ÀÌ ÀÖ´Â ÀÎÅÍ·¢Æ¼ºêÇÑ ¹æ¹ýÀ¸·Î »óǰÀ» ¿­¶÷¡¤±¸ÀÔÇÒ ¼ö ÀÖ½À´Ï´Ù. ¶ÇÇÑ ¼Ò¸Å ºÐ¼®À» °­È­ÇÏ¿© ¼Ò¸Å¾÷ü°¡ °í°´ Çൿ ¹× ¼±È£µµ µ¥ÀÌÅ͸¦ ¼öÁýÇÒ ¼ö ÀÖµµ·Ï ÇÕ´Ï´Ù.

°ø°£ ÄÄÇ»ÆÃ ½ÃÀå º¸°í¼­ ÇÏÀ̶óÀÌÆ®

  • 2022³âÀÇ ¼öÀÍ Á¡À¯À²Àº Çϵå¿þ¾î µð¹ÙÀ̽º ¼Ö·ç¼Ç ºÎ¹®ÀÌ 65% ÀÌ»óÀ» Â÷ÁöÇÕ´Ï´Ù. Çϵå¿þ¾î ºÎ¹®ÀÇ ¼ºÀåÀº VR/ AR ±â¹Ý °¡Á¬ÀÇ ±â¼ú ¹ßÀüÀ¸·Î ÀÎÇØ Çϵå¿þ¾î ±¸¼º ¿ä¼Ò ¼ö¿ä Áõ°¡·Î ÀÎÇÑ °ÍÀÔ´Ï´Ù.
  • º¹ÇÕÇö½Ç±â¼úºÐ¾ßÀÇ º¸±ÞÀº Å« ¼ºÀåÀ» Â÷ÁöÇßÀ¸¸ç ¿¹Ãø±â°£ µ¿¾È CAGR 20% À̻󿡼­ ¼ºÀåÇß½À´Ï´Ù. º¹ÇÕÇö½ÇÀº Á¦Á¶, ¼³°è, À¯Áöº¸¼ö µîÀÇ »ê¾÷¿ëµµ·Î °¢±¤À» ¹Þ°í ÀÖÀ¸¸ç, °Å±â¿¡¼­´Â ½Ã°¢È­, Çù¾÷, Æ®·¹ÀÌ´× ±â´ÉÀÌ °­È­µÇ°í ÀÖ½À´Ï´Ù.
  • ºÏ¹Ì´Â ¸¹Àº ±â¾÷°ú ½ÅÈï ±â¾÷µéÀÌ °ø°£ ÄÄÇ»ÆÃ ±â¼ú¿¡ ÁÖ·ÂÇϰí ÀÖÀ¸¸ç, ÀÌ ºÐ¾ßÀÇ ²÷ÀÓ¾ø´Â Çõ½Å°ú ä¿ëÀ¸·Î 2022³â¿¡´Â 30% ÀÌ»óÀÇ Å« ½ÃÀå Á¡À¯À²À» Â÷ÁöÇß½À´Ï´Ù.

¸ñÂ÷

Á¦1Àå Á¶»ç ¹æ¹ý°ú ¹üÀ§

Á¦2Àå ÁÖ¿ä ¿ä¾à

Á¦3Àå °ø°£ ÄÄÇ»ÆÃ ½ÃÀå - ¾÷°è Àü¸Á

  • ½ÃÀå °èÅë Àü¸Á
  • ¹ë·ùüÀÎ ºÐ¼®
  • ½ÃÀå ¿ªÇÐ
  • ¾÷°è ºÐ¼® Åø
  • °ø°£ ÄÄÇ»ÆÃ ½ÃÀå-COVID-19ÀÇ ¿µÇ⠺м®
  • °ø°£ ÄÄÇ»ÆÃ ½ÃÀå - ±â¼ú µ¿Çâ

Á¦4Àå °ø°£ ÄÄÇ»ÆÃ ½ÃÀå : ¼Ö·ç¼ÇÀÇ ÃßÁ¤ ¹× µ¿Ç⠺м®

  • ¼Ö·ç¼ÇÀÇ º¯µ¿ ºÐ¼®°ú ½ÃÀå Á¡À¯À², 2022³â°ú 2030³â
  • ¼Ö·ç¼Çº°
    • Çϵå¿þ¾î
    • ¼ÒÇÁÆ®¿þ¾î
    • ¼­ºñ½º

Á¦5Àå °ø°£ ÄÄÇ»ÆÃ ½ÃÀå : ±â¼ú ÃßÁ¤ ¹× µ¿Ç⠺м®

  • ±â¼ú º¯µ¿ ºÐ¼®°ú ½ÃÀå Á¡À¯À², 2022³â°ú 2030³â
  • ±â¼úº°
    • AI
    • Áõ°­Çö½Ç
    • VR
    • MR
    • LoT
    • µðÁöÅÐ Æ®À©
    • ±âŸ

Á¦6Àå °ø°£ ÄÄÇ»ÆÃ ½ÃÀå : ÃÖÁ¾ ¿ëµµ ÃßÁ¤ ¹× µ¿Ç⠺м®

  • ÃÖÁ¾ ¿ëµµ ºÐ¾ßÀÇ º¯µ¿ ºÐ¼®°ú ½ÃÀå Á¡À¯À², 2022³â°ú 2030³â
  • ÃÖÁ¾ ¿ëµµ ºÐ¾ßº°
    • ÇコÄɾî
    • ±³À°
    • °ÇÃࡤ¿£Áö´Ï¾î¸µ¡¤°Ç¼³(AEC)
    • Ç×°ø ¹× ¹æÀ§
    • °ÔÀÓ
    • °¡Àü
    • Á¤ºÎ ¹× °ü¾÷
    • Á¤º¸±â¼ú
    • ¿¡³ÊÁö ¹× À¯Æ¿¸®Æ¼
    • ±âŸ

Á¦7Àå Áö¿ª ÃßÁ¤ ¹× µ¿Ç⠺м®

  • °ø°£ ÄÄÇ»ÆÃ ½ÃÀå : Áö¿ªº° Àü¸Á
  • ºÏ¹Ì
    • ºÏ¹Ì °ø°£ ÄÄÇ»ÆÃ ½ÃÀåÀÇ ÃßÁ¤°ú ¿¹Ãø, 2018-2030³â
    • ¹Ì±¹
    • ij³ª´Ù
  • À¯·´
    • À¯·´ÀÇ °ø°£ ÄÄÇ»ÆÃ ½ÃÀåÀÇ ÃßÁ¤°ú ¿¹Ãø, 2018-2030³â
    • µ¶ÀÏ
    • ¿µ±¹
    • ÇÁ¶û½º
    • ÀÌÅ»¸®¾Æ
    • ½ºÆäÀÎ
    • º£³×·è½º 3±¹
    • ºÏÀ¯·´ ±¹°¡
  • ¾Æ½Ã¾ÆÅÂÆò¾ç
    • ¾Æ½Ã¾ÆÅÂÆò¾çÀÇ °ø°£ ÄÄÇ»ÆÃ ½ÃÀåÀÇ ÃßÁ¤°ú ¿¹Ãø, 2018-2030³â
    • Áß±¹
    • Àεµ
    • ÀϺ»
    • Çѱ¹
    • È£ÁÖ
  • ¶óƾ¾Æ¸Þ¸®Ä«
    • ¶óƾ¾Æ¸Þ¸®Ä«ÀÇ °ø°£ ÄÄÇ»ÆÃ ½ÃÀåÀÇ ÃßÁ¤°ú ¿¹Ãø, 2018-2030³â
    • ºê¶óÁú
    • ¸ß½ÃÄÚ
  • Áßµ¿ ¹× ¾ÆÇÁ¸®Ä«
    • Áßµ¿ ¹× ¾ÆÇÁ¸®Ä«ÀÇ °ø°£ ÄÄÇ»ÆÃ ½ÃÀåÀÇ ÃßÁ¤°ú ¿¹Ãø, 2018-2030³â
    • »ç¿ìµð¾Æ¶óºñ¾Æ
    • ¾Æ¶ø¿¡¹Ì¸®Æ®(UAE)
    • ³²¾ÆÇÁ¸®Ä«

Á¦8Àå °ø°£ ÄÄÇ»ÆÃ ½ÃÀå - °æÀï ±¸µµ

  • ÁÖ¿ä Âü°¡ÀÚ
    • Apple Inc.
    • Avegant Corporation
    • Blippar
    • Daqri
    • Google Llc
    • Htc Corporation
    • Lenovo Group Limited
    • Magic Leap Inc.
    • Marxent
    • Microsoft Corporation
    • Nvidia Corporation
    • Oculus(Facrbook Reality Labs)
    • Ptc
    • Qualcomm Technologies Inc.
    • Sieko Epson Corporation
    • Sony Group Corporation
    • Unity Software Inc.
    • Vuzix
    • Zappar Ltd.
  • ÁÖ¿ä ½ÃÀå ÁøÃâ±â¾÷¿¡ ÀÇÇÑ ÃÖ±ÙÀÇ µ¿Çâ°ú ¿µÇ⠺м®
  • ±â¾÷ÀÇ ºÐ·ù
  • Âü°¡ ±â¾÷ÀÇ °³¿ä
  • À繫½ÇÀû
  • Á¦Ç° º¥Ä¡¸¶Å·
  • ±â¾÷ÀÇ ½ÃÀå Á¡À¯À² ºÐ¼®, 2022³â
  • ±â¾÷ È÷Æ®¸Ê ºÐ¼®
  • Àü·« ¸ÅÇÎ
JHS 24.03.25

Spatial Computing Market Growth & Trends:

The global spatial computing market is anticipated to reach USD 469.8 billion by 2030, growing at a CAGR of around 20.4% during the forecast period According to a new study published by Grand View Research Inc. The market has witnessed exponential growth during the forecast period, primarily fueled by advancements in hardware software and increased adoption across multiple sectors.

The market is currently characterized by the coexistence of several key players, each contributing to the development and commercialization of spatial computing technologies. Augmented reality overlays digital information onto the real world, enhancing the user's perception and interaction; it has gained traction in various industries, including gaming, retail, healthcare, and real estate. The proliferation of smartphones and AR software development kits (SDKs) have democratized AR, making it accessible to a broader user base.

Mixed reality combines elements of both AR and VR, enabling users to interact with virtual objects while maintaining a connection with the real world; MR has gained prominence in industrial applications, including manufacturing, design, and maintenance, where it offers enhanced visualization, collaboration, and training capabilities. Advancements in hardware, such as more powerful processors, improved displays, and compact sensors, have enhanced user experiences and increased adoption.

Additionally, developing cloud and edge computing solutions has addressed the challenges of processing-intensive spatial computing applications, making them more accessible and affordable. Consumers and enterprises are increasingly recognizing the value of spatial computing in enhancing productivity, entertainment, and overall experiences. The demand for immersive and interactive content has propelled the market, pushing companies to develop innovative applications and solutions that meet user experiences.

The market is poised to profoundly impact various industries, transforming how they operate, communicate, and deliver services. The gaming industry has been at the forefront of leveraging VR and AR technologies to provide immersive and interactive gaming experiences; with the introduction of VR headsets and AR-enabled mobile devices, gaming has become more engaging, enabling users to interact with virtual worlds and characters. Additionally, spatial computing is used in theme parks, museums, and live events to enhance visitors' experience and create new entertainment possibilities.

The market is also reshaping the retail industry both online and offline. AR is used to create virtual try-on experiences, allowing customers to see how products look or fit before purchasing. VR enables virtual showrooms and shopping experiences, providing an immersive and interactive way to browse and purchase products. It also enhances retail analytics, allowing retailers to gather customer behavior and preferences data.

Spatial Computing Market Report Highlights:

  • The Hardware devices solution segment accounted for a revenue share of more than 65% in 2022. The growth of the hardware segment can be attributed to the increasing demand for hardware components driven by the technological advancements in VR/AR-based gadgets
  • The proliferation of mixed reality technology segment accounted for a significant growth, growing at a CAGR of more than 20% over the forecast period. Mixed reality has gained prominence in industrial applications, including manufacturing, design, and maintenance, where it offers enhanced visualization, collaboration, and training capabilities
  • North America accounted for a significant market share, exceeding 30% in 2022, due to constant innovation and adoption in the field with many companies and startups focusing on spatial computing technologies

Table of Contents

Chapter 1 Methodology And Scope

  • 1.1 Market Segmentation & Scope
  • 1.2 Market Definitions
  • 1.3 Information Procurement
    • 1.3.1 Information Analysis
    • 1.3.2 Market Formulation & Data Visualization
    • 1.3.3 Data Validation & Publishing
  • 1.4 Research Scope And Assumptions
    • 1.4.1 List To Data Sources

Chapter 2 Executive Summary

  • 2.1 Spatial Computing Market Snapshot
  • 2.2 Spatial Computing - Segment Snapshot (1/2)
  • 2.3 Spatial Computing - Segment Snapshot (2/2)
  • 2.4 Spatial Computing - Competitive Landscape Snapshot

Chapter 3 Spatial Computing Market - Industry Outlook

  • 3.1 Market Lineage Outlook
  • 3.2 Value Chain Analysis
  • 3.3 Market Dynamics
    • 3.3.1 Market Driver Analysis
    • 3.3.2 Market Restraint Analysis
    • 3.3.3 Market Challenges Analysis
    • 3.3.4 Market Opportunity Analysis
  • 3.4 Industry Analysis Tools
    • 3.4.1 Porter's Analysis
    • 3.4.2 Macroeconomic Analysis
  • 3.5 Spatial Computing Market - Covid-19 Impact Analysis
  • 3.6 Spatial Computing Market - Technological Trends
    • 3.6.1 Augmented Reality Glasses
    • 3.6.2 Virtual Reality Experiences
    • 3.6.3 Mixed Reality Integration
    • 3.6.4 Spatial Mapping And 3d Scanning
    • 3.6.5 Natural User Interface
    • 3.6.6 Edge Computing And Cloud Integration
    • 3.6.7 Spatial Ai And Machine Learning
    • 3.6.8 5g Connectivity

Chapter 4 Spatial Computing Market: Solution Estimates & Trend Analysis

  • 4.1 Solution Movement Analysis & Market Share, 2022 & 2030
  • 4.2 Spatial Computing Market Estimates & Forecast, By Solution (USD Billion)
    • 4.2.1 Hardware Devices
    • 4.2.2 Software
    • 4.2.3 Services

Chapter 5 Spatial Computing Market: Technology Estimates & Trend Analysis

  • 5.1 Technology Movement Analysis & Market Share, 2022 & 2030
  • 5.2 Spatial Computing Market Estimates & Forecast, By Technology (USD Billion)
    • 5.2.1 Artificial Intelligence
    • 5.2.2 Augmented Reality
    • 5.2.3 Virtual Reality
    • 5.2.4 Mixed Reality
    • 5.2.5 Internet Of Things (Iot)
    • 5.2.6 Digital Twins
    • 5.2.7 Others

Chapter 6 Spatial Computing Market: End-Use Verticals Estimates & Trend Analysis

  • 6.1 End-Use Verticals Movement Analysis & Market Share, 2022 & 2030
  • 6.2 Spatial Computing Market Estimates & Forecast, By End-Use Verticals (USD Billion)
    • 6.2.1 Healthcare
    • 6.2.2 Education
    • 6.2.3 Architecture, Engineering, And Construction (Aec)
    • 6.2.4 Aerospace And Defense
    • 6.2.5 Automotive
    • 6.2.6 Gaming
    • 6.2.7 Consumer Electronics
    • 6.2.8 Government And Public Sector
    • 6.2.9 Information Technology
    • 6.2.10 Energy And Utilities
    • 6.2.11 Others

Chapter 7 Regional Estimates & Trend Analysis

  • 7.1 Spatial Computing Market: Regional Outlook
  • 7.2 North America
    • 7.2.1 North America Spatial Computing Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
    • 7.2.2 U.S.
      • 7.2.2.1 U.S. Spatial Computing Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
    • 7.2.3 Canada
      • 7.2.3.1 Canada Spatial Computing Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
  • 7.3 Europe
    • 7.3.1 Europe Spatial Computing Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
    • 7.3.2 Germany
      • 7.3.2.1 Germany Spatial Computing Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
    • 7.3.3 U.K.
      • 7.3.3.1 U.K. Spatial Computing Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
    • 7.3.4 France
      • 7.3.4.1 France Spatial Computing Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
    • 7.3.5 Italy
      • 7.3.5.1 Italy Spatial Computing Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
    • 7.3.6 Spain
      • 7.3.6.1 Spain Spatial Computing Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
    • 7.3.7 Benelux
      • 7.3.7.1 Benelux Spatial Computing Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
    • 7.3.8 Nordic Countries
      • 7.3.8.1 Nordic Countries Spatial Computing Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
  • 7.4 Asia Pacific
    • 7.4.1 Asia Pacific Spatial Computing Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
    • 7.4.2 China
      • 7.4.2.1 China Spatial Computing Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
    • 7.4.3 India
      • 7.4.3.1 India Spatial Computing Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
    • 7.4.4 Japan
      • 7.4.4.1 Japan Spatial Computing Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
    • 7.4.5 South Korea
      • 7.4.5.1 South Korea Spatial Computing Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
    • 7.4.6 Australia
      • 7.4.6.1 Australia Spatial Computing Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
  • 7.5 Latin America
    • 7.5.1 Latin America Spatial Computing Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
    • 7.5.2 Brazil
      • 7.5.2.1 Brazil Spatial Computing Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
    • 7.5.3 Mexico
      • 7.5.3.1 Mexico Spatial Computing Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
  • 7.6 Middle East And Africa
    • 7.6.1 Middle East And Africa Spatial Computing Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
    • 7.6.2 Saudi Arabia
      • 7.6.2.1 Saudi Arabia Spatial Computing Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
    • 7.6.3 UAE
      • 7.6.3.1 UAE Spatial Computing Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
    • 7.6.4 South Africa
      • 7.6.4.1 South Africa Spatial Computing Market Estimates & Forecasts, 2018 - 2030 (USD Billion)

Chapter 8 Spatial Computing Market - Competitive Landscape

  • 8.1 Key Participants
    • 8.1.1 Apple Inc.
    • 8.1.2 Avegant Corporation
    • 8.1.3 Blippar
    • 8.1.4 Daqri
    • 8.1.5 Google Llc
    • 8.1.6 Htc Corporation
    • 8.1.7 Lenovo Group Limited
    • 8.1.8 Magic Leap Inc.
    • 8.1.9 Marxent
    • 8.1.10 Microsoft Corporation
    • 8.1.11 Nvidia Corporation
    • 8.1.12 Oculus (Facrbook Reality Labs)
    • 8.1.13 Ptc
    • 8.1.14 Qualcomm Technologies Inc.
    • 8.1.15 Sieko Epson Corporation
    • 8.1.16 Sony Group Corporation
    • 8.1.17 Unity Software Inc.
    • 8.1.18 Vuzix
    • 8.1.19 Zappar Ltd.
  • 8.2 Recent Developments & Impact Analysis, By Key Market Participants
  • 8.3 Company Categorization
  • 8.4 Participant's Overview
  • 8.5 Financial Performance
  • 8.6 Product Benchmarking
  • 8.7 Company Market Share Analysis, 2022
  • 8.8 Company Heat Map Analysis
  • 8.9 Strategy Mapping
    • 8.9.1 Expansion
    • 8.9.2 Mergers & Acquisition
    • 8.9.3 Collaborations
    • 8.9.4 New Product Launches
»ùÇà ¿äû ¸ñ·Ï
0 °ÇÀÇ »óǰÀ» ¼±Åà Áß
¸ñ·Ï º¸±â
Àüü»èÁ¦