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세계의 교육용 메타버스 시장 - 규모, 점유율, 동향 분석 보고서 : 컴포넌트별, 용도별, 최종 용도별, 지역별, 부문별 예측(2024-2030년)

Metaverse In Education Market Size, Share & Trends Analysis Report By Component, By Application (Skill Development, Educational Apps), By End Use (Academic, Corporate), By Region, And Segment Forecasts, 2024 - 2030

발행일: | 리서치사: Grand View Research | 페이지 정보: 영문 100 Pages | 배송안내 : 2-10일 (영업일 기준)

    
    
    




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교육용 메타버스 시장 동향

교육용 메타버스 세계 시장 규모는 2023년에 43억 8,000만 달러로 추정되며, 2024-2030년에 걸쳐 38.7%의 연평균 복합 성장률(CAGR)로 성장할 것으로 예측되고 있습니다. 체험 학습 증가, 기술 접근성 향상, 인터랙티브 학습에 대한 수요 증가, 기술 발전 등 다양한 요인들이 주로 교육용 메타버스 시장의 성장을 가속하고 있습니다. 메타버스는 학생들이 몰입형 시뮬레이션과 가상 재현을 다루는 기회를 많이 제공하여 역사적인 사건을 탐구하거나 현실적인 환경에서 과학 실험을 할 수 있게 합니다. 게다가 메타버스 플랫폼은 전 세계 어느 곳에서나 학생들이 함께 프로젝트를 진행하고, 아이디어를 나누고, 실시간으로 문제를 해결할 수 있는 가상 공간을 만들 수 있습니다. 이것은 보다 협력적인 학습 환경을 촉진하고 지리적으로 분산된 학생들에게 특히 유용합니다.

교육기관은 뛰어난 교육 환경과 기술을 활용한 교육을 학생들에게 제공하기 위해 엄격한 감시를 받고 있습니다. 교육에 기술을 채택하는 가장 큰 목표는 학생들에게 교육을 친숙하고 매력적으로 만드는 것입니다. 증강현실 기술은 매우 현실적인 정보의 제시, 시뮬레이션된 환경 내에서의 상호작용 증가, 학습자의 인지적 부담의 현저한 경감을 통해, 학생의 학습 체험을 향상시킵니다. 다양한 교육 기관이 교육 목적의 대면 코스와 온라인 코스에 가상현실 기술을 도입하는 데 많은 투자를 하고 있습니다. 또한, 메타버스의 상승은 교육 부문에 다양한 진화의 기회를 제공합니다. VR을 통해 학생들은 가상 여행, 기업 방문, 박물관, 전시회에 참여할 수 있습니다. 이와 같이 교육시장에서는 메타버스가 높은 성장을 이루고 있습니다.

메타버스는 누구에게나 교육을 보다 친숙하게 만들 수 있는 잠재력을 가지고 있습니다. 인터넷 연결이 있으면 학생은 위치나 물리적 제약에 관계없이 가상 학습 환경에 들어갈 수 있습니다. 이는 원격지 학생과 장애가 있는 학생들에게 유용합니다. 가상현실(VR)과 증강현실(AR) 기술의 지속적인 발전은 교육에서 메타 버스의 주요 추진력입니다. VR과 AR이 합리적인 가격으로 이용할 수 있게 되면서 교육 현장에서의 채용은 크게 증가할 것으로 예상됩니다. 전통적인 강의와 교과서는 더 이상 유일한 선택이 아닙니다. 학생들은 보다 인터랙티브하고 매력적인 학습 경험을 선택하게 되었습니다. 메타버스는 교육자가 이러한 경험을 창조하고, 다양한 학습 스타일에 대응하고, 학생의 동기 부여를 유지하기 위한 플랫폼을 기재하고 있습니다.

교육용 메타버스 세계 시장 보고서 구분

이 보고서는 세계, 지역 및 국가 수준에서 수익 성장을 예측하고 2017-2030년까지 각 하위 부문에 대한 최신 업계 동향 분석을 제공합니다. 이 연구에서 Grand View Research, Inc.는 구성 요소, 용도, 최종 용도 및 지역에 따라 세계 교육용 메타버스 시장 보고서를 세분화합니다.

목차

제1장 조사 방법과 범위

제2장 주요 요약

제3장 교육용 메타버스 시장의 변수, 동향, 범위

  • 시장 소개/계통 전망
  • 시장 규모와 성장 전망
  • 업계 밸류체인 분석
  • 시장 역학
    • 시장 성장 촉진요인 분석
    • 시장 성장 억제요인 분석
    • 업계의 기회
    • 업계의 과제
  • 교육 시장 분석 도구의 메타 버스
    • Porter's Five Forces 분석
    • PESTEL 분석

제4장 교육용 메타버스 시장 : 컴포넌트별, 추정·동향 분석

  • 부문 대시보드
  • 교육용 메타버스 시장 : 컴포넌트의 변동 분석, 2023년과 2030년
  • 하드웨어
  • 소프트웨어
  • 전문 서비스

제5장 교육용 메타버스 시장 : 용도별, 추정·동향 분석

  • 부문 대시보드
  • 교육용 메타버스 시장 : 용도변동 분석, 2023년과 2030년
  • 학습
  • 스킬 개발
  • 교육 앱
  • 자기 제어 스킬
  • 문화 이해
  • 기타

제6장 교육용 메타버스 시장 : 최종 용도, 추정·동향 분석

  • 부문 대시보드
  • 교육용 메타버스 시장 : 최종 용도 변동 분석, 2023년과 2030년
  • 학술
  • 기업

제7장 교육용 메타버스 시장 :지역별, 추정·동향 분석

  • 교육용 메타버스 시장 점유율, 지역별, 2023년과 2030년
  • 북미
    • 북미의 교육용 메타버스 시장 추정·예측, 2017-2030년
    • 미국
    • 캐나다
    • 멕시코
  • 유럽
    • 유럽의 교육용 메타버스 시장 추정·예측, 2017-2030년
    • 영국
    • 독일
    • 프랑스
  • 아시아태평양
    • 아시아태평양 교육용 메타버스 시장 추정·예측, 2017-2030년
    • 중국
    • 일본
    • 인도
    • 호주
    • 한국
  • 라틴아메리카
    • 라틴아메리카용 교육 메타버스 시장 추정·예측, 2017-2030년
    • 브라질
  • 중동 및 아프리카
    • 중동 및 아프리카 교육용 메타버스 시장 추정·예측, 2017-2030년
    • 아랍에미리트(UAE)
    • 남아프리카
    • 사우디아라비아

제10장 경쟁 구도

  • 주요 시장 진출기업에 의한 최근의 동향과 영향 분석
  • 기업 분류
  • 기업의 시장 포지셔닝
  • 기업의 시장 점유율 분석
  • 기업 히트맵 분석
  • 전략 매핑
    • 확대
    • 합병과 인수
    • 파트너십과 협업
    • 신제품 발매
    • 연구개발
  • 기업 프로파일
    • Adobe Inc.
    • Baidu Inc.
    • Epic Games
    • HP Inc.
    • Lenovo
    • Meta
    • Microsoft Corporation
    • Roblox Corporation
    • Samsung Electronics
    • Unity Software Inc.
JHS 24.08.22

Metaverse In Education Market Trends

The global metaverse in education market size was estimated at USD 4.38 billion in 2023 and is expected to grow at a CAGR of 38.7% from 2024 to 2030. Various factors, such as growing experiential learning, increasing technological accessibility, rising demand for interactive learning, and advancements in technologies, are primarily driving the growth of metaverse in the education market. The metaverse offers numerous opportunities for students to engage in immersive simulations and virtual recreations, allowing students to explore historical events, and conduct scientific experiments in realistic environments. Moreover, metaverse platforms can create virtual spaces where students from anywhere in the world can work together on projects, brainstorm ideas, and solve problems in real time. This fosters a more collaborative learning environment and can be especially beneficial for geographically dispersed students.

Educational organizations are facing intense scrutiny to offer superior educational settings and tech-driven education to students. The foremost aim of employing technology in education has been to make education accessible and captivating for students. Extended reality technology enhances student learning experiences through highly realistic presentations of information, increased interaction within simulated environments, and notably reducing the cognitive burden on learners. Various institutions are investing heavily in incorporating virtual reality technology into their in-person and online courses for educational purposes. Furthermore, the rise of the metaverse has provided various opportunities for the education sector to evolve in numerous ways. Through VR, students can partake in virtual field trips, company visits, museums, and exhibitions. Thus, there is high growth of the metaverse in the education market.

The metaverse has the potential to make education more accessible for everyone. With an internet connection, students can enter virtual learning environments regardless of their location or physical limitations. This can be beneficial for students in remote areas or those with disabilities. The continued development of virtual reality (VR) and augmented reality (AR) technologies is a major driver for the metaverse in education. As VR and AR become more affordable and accessible, their adoption in educational settings is expected to increase significantly. Traditional lectures and textbooks are no longer the only options. Students are opting for more interactive and engaging learning experiences. The metaverse provides a platform for educators to create these experiences, catering to different learning styles and keeping students motivated.

Global Metaverse In Education Market Report Segmentation

This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest industry trends in each of the sub-segments from 2017 to 2030. For this study, Grand View Research has segmented the global metaverse in education market report based on component, application, end use, and region:

  • Component Outlook (Revenue, USD Million, 2017-2030)
  • Hardware

AR Devices

VR Devices

MR Devices

Interactive Displays and Projectors

  • Software

Extended Reality Software

Gaming Engines

Metaverse Platforms

3D Mapping, Modelling, and Reconstruction

  • Professional Services

Application Development and System Integration

Strategy & Business Consulting

  • Application Outlook (Revenue, USD Million, 2017-2030)
  • Learning
  • Skill Development
  • Educational Apps
  • Self-Regulation Skills
  • Cultural Understanding
  • Others
  • End Use Outlook (Revenue, USD Million, 2017-2030)
  • Academic

K-12

Higher Education

  • Corporate
  • Regional Outlook (Revenue, USD Million, 2017-2030)
  • North America

U.S.

Canada

Mexico

  • Europe

UK

Germany

France

  • Asia Pacific

China

India

Japan

Australia

South Korea

  • Latin America

Brazil

  • MEA

UAE

South Africa

KSA

Table of Contents

Chapter 1. Methodology and Scope

  • 1.1. Market Segmentation and Scope
  • 1.2. Market Definitions
  • 1.3. Research Methodology
    • 1.3.1. Information Procurement
    • 1.3.2. Information or Data Analysis
    • 1.3.3. Market Formulation & Data Visualization
    • 1.3.4. Data Validation & Publishing
  • 1.4. Research Scope and Assumptions
    • 1.4.1. List of Data Sources

Chapter 2. Executive Summary

  • 2.1. Market Outlook
  • 2.2. Segment Outlook
  • 2.3. Competitive Insights

Chapter 3. Metaverse in Education Market Variables, Trends, & Scope

  • 3.1. Market Introduction/Lineage Outlook
  • 3.2. Market Size and Growth Prospects (USD Million)
  • 3.3. Industry Value Chain Analysis
  • 3.4. Market Dynamics
    • 3.4.1. Market Drivers Analysis
      • 3.4.1.1. Increasing EdTech investment
      • 3.4.1.2. The growing industry training and deployment in the education sector
    • 3.4.2. Market Restraints Analysis
      • 3.4.2.1. Difficulties in implementation of technology infrastructure
    • 3.4.3. Industry Opportunities
    • 3.4.4. Industry Challenges
  • 3.5. Metaverse in Education Market Analysis Tools
    • 3.5.1. Porter's Analysis
      • 3.5.1.1. Bargaining power of the suppliers
      • 3.5.1.2. Bargaining power of the buyers
      • 3.5.1.3. Threats of substitution
      • 3.5.1.4. Threats from new entrants
      • 3.5.1.5. Competitive rivalry
    • 3.5.2. PESTEL Analysis
      • 3.5.2.1. Political landscape
      • 3.5.2.2. Economic and Social landscape
      • 3.5.2.3. Technological landscape
      • 3.5.2.4. Environmental landscape
      • 3.5.2.5. Legal landscape

Chapter 4. Metaverse in Education Market: Component Estimates & Trend Analysis

  • 4.1. Segment Dashboard
  • 4.2. Metaverse in Education Market: Component Movement Analysis, 2023 & 2030 (USD Million)
  • 4.3. Hardware
    • 4.3.1. Hardware Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 4.3.2. AR Devices
      • 4.3.2.1. AR Devices Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 4.3.3. VR Devices
      • 4.3.3.1. VR Devices Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 4.3.4. MR Devices
      • 4.3.4.1. MR Devices Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 4.3.5. Interactive Displays and Projectors
      • 4.3.5.1. Interactive Displays and Projectors Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
  • 4.4. Software
    • 4.4.1. Software Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 4.4.2. Extended Reality Software
      • 4.4.2.1. Extended Reality Software Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 4.4.3. Gaming Engines
      • 4.4.3.1. Gaming Engines Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 4.4.4. Metaverse Platforms
      • 4.4.4.1. Metaverse Platforms Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 4.4.5. 3D Mapping, Modeling, and Reconstruction
      • 4.4.5.1. 3D Mapping, Modeling, and Reconstruction Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
  • 4.5. Professional Services
    • 4.5.1. Professional Services Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 4.5.2. Application Development and System Integration
      • 4.5.2.1. Application Development and System Integration Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 4.5.3. Strategy and Business Consulting
      • 4.5.3.1. Strategy and Business Consulting Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)

Chapter 5. Metaverse in Education Market: Application Estimates & Trend Analysis

  • 5.1. Segment Dashboard
  • 5.2. Metaverse in Education Market: Application Movement Analysis, 2023 & 2030 (USD Million)
  • 5.3. Learning
    • 5.3.1. Learning Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
  • 5.4. Skill Development
    • 5.4.1. Skill Development Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
  • 5.5. Educational Apps
    • 5.5.1. Educational Apps Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
  • 5.6. Self-Regulation Skills
    • 5.6.1. Self-Regulation Skills Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
  • 5.7. Cultural Understanding
    • 5.7.1. Cultural Understanding Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
  • 5.8. Others
    • 5.8.1. Others Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)

Chapter 6. Metaverse in Education Market: End Use Estimates & Trend Analysis

  • 6.1. Segment Dashboard
  • 6.2. Metaverse in Education Market: End Use Movement Analysis, 2023 & 2030 (USD Million)
  • 6.3. Academic
    • 6.3.1. Academic Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 6.3.2. K-12
      • 6.3.2.1. K-12 Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 6.3.3. Higher Education
      • 6.3.3.1. Higher Education Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
  • 6.4. Corporate
    • 6.4.1. Corporate Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)

Chapter 7. Metaverse in Education Market: Regional Estimates & Trend Analysis

  • 7.1. Metaverse in Education Market Share, By Region, 2023 & 2030 (USD Million)
  • 7.2. North America
    • 7.2.1. North America Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.2.2. North America Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
    • 7.2.3. North America Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
    • 7.2.4. North America Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
    • 7.2.5. U.S.
      • 7.2.5.1. U.S. Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
      • 7.2.5.2. U.S. Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
      • 7.2.5.3. U.S. Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
      • 7.2.5.4. U.S. Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
    • 7.2.6. Canada
      • 7.2.6.1. Canada Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
      • 7.2.6.2. Canada Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
      • 7.2.6.3. Canada Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
      • 7.2.6.4. Canada Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
    • 7.2.7. Mexico
      • 7.2.7.1. Mexico Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
      • 7.2.7.2. Mexico Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
      • 7.2.7.3. Mexico Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
      • 7.2.7.4. Mexico Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
  • 7.3. Europe
    • 7.3.1. Europe Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.3.2. Europe Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
    • 7.3.3. Europe Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
    • 7.3.4. Europe Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
    • 7.3.5. UK
      • 7.3.5.1. UK Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
      • 7.3.5.2. UK Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
      • 7.3.5.3. UK Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
      • 7.3.5.4. UK Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
    • 7.3.6. Germany
      • 7.3.6.1. Germany Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
      • 7.3.6.2. Germany Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
      • 7.3.6.3. Germany Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
      • 7.3.6.4. Germany Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
    • 7.3.7. France
      • 7.3.7.1. France Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
      • 7.3.7.2. France Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
      • 7.3.7.3. France Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
      • 7.3.7.4. France Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
  • 7.4. Asia Pacific
    • 7.4.1. Asia Pacific Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.4.2. Asia Pacific Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
    • 7.4.3. Asia Pacific Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
    • 7.4.4. Asia Pacific Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
    • 7.4.5. China
      • 7.4.5.1. China Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
      • 7.4.5.2. China Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
      • 7.4.5.3. China Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
      • 7.4.5.4. China Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
    • 7.4.6. Japan
      • 7.4.6.1. Japan Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
      • 7.4.6.2. Japan Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
      • 7.4.6.3. Japan Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
      • 7.4.6.4. Japan Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
    • 7.4.7. India
      • 7.4.7.1. India Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
      • 7.4.7.2. India Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
      • 7.4.7.3. India Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
      • 7.4.7.4. India Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
    • 7.4.8. Australia
      • 7.4.8.1. Australia Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
      • 7.4.8.2. Australia Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
      • 7.4.8.3. Australia Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
      • 7.4.8.4. Australia Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
    • 7.4.9. South Korea
      • 7.4.9.1. South Korea Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
      • 7.4.9.2. South Korea Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
      • 7.4.9.3. South Korea Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
      • 7.4.9.4. South Korea Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
  • 7.5. Latin America
    • 7.5.1. Latin America Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.5.2. Latin America Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
    • 7.5.3. Latin America Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
    • 7.5.4. Latin America Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
    • 7.5.5. Brazil
      • 7.5.5.1. Brazil Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
      • 7.5.5.2. Brazil Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
      • 7.5.5.3. Brazil Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
      • 7.5.5.4. Brazil Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
  • 7.6. Middle East and Africa
    • 7.6.1. Middle East and Africa Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.6.2. Middle East & Africa Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
    • 7.6.3. Middle East & Africa Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
    • 7.6.4. Middle East & Africa Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
    • 7.6.5. UAE
      • 7.6.5.1. UAE Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
      • 7.6.5.2. UAE Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
      • 7.6.5.3. UAE Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
      • 7.6.5.4. UAE Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
    • 7.6.6. South Africa
      • 7.6.6.1. South Africa Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
      • 7.6.6.2. South Africa Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
      • 7.6.6.3. South Africa Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
      • 7.6.6.4. South Africa Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
    • 7.6.7. KSA
      • 7.6.7.1. KSA Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
      • 7.6.7.2. KSA Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
      • 7.6.7.3. KSA Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
      • 7.6.7.4. KSA Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)

Chapter 10. Competitive Landscape

  • 10.1. Recent Developments & Impact Analysis by Key Market Participants
  • 10.2. Company Categorization
  • 10.3. Company Market Positioning
  • 10.4. Company Market Share Analysis
  • 10.5. Company Heat Map Analysis
  • 10.6. Strategy Mapping
    • 10.6.1. Expansion
    • 10.6.2. Mergers & Acquisition
    • 10.6.3. Partnerships & Collaborations
    • 10.6.4. New Product Launches
    • 10.6.5. Research And Development
  • 10.7. Company Profiles
    • 10.7.1. Adobe Inc.
      • 10.7.1.1. Participant's Overview
      • 10.7.1.2. Financial Performance
      • 10.7.1.3. Product Benchmarking
      • 10.7.1.4. Recent Developments
    • 10.7.2. Baidu Inc.
      • 10.7.2.1. Participant's Overview
      • 10.7.2.2. Financial Performance
      • 10.7.2.3. Product Benchmarking
      • 10.7.2.4. Recent Developments
    • 10.7.3. Epic Games
      • 10.7.3.1. Participant's Overview
      • 10.7.3.2. Financial Performance
      • 10.7.3.3. Product Benchmarking
      • 10.7.3.4. Recent Developments
    • 10.7.4. HP Inc.
      • 10.7.4.1. Participant's Overview
      • 10.7.4.2. Financial Performance
      • 10.7.4.3. Product Benchmarking
      • 10.7.4.4. Recent Developments
    • 10.7.5. Lenovo
      • 10.7.5.1. Participant's Overview
      • 10.7.5.2. Financial Performance
      • 10.7.5.3. Product Benchmarking
      • 10.7.5.4. Recent Developments
    • 10.7.6. Meta
      • 10.7.6.1. Participant's Overview
      • 10.7.6.2. Financial Performance
      • 10.7.6.3. Product Benchmarking
      • 10.7.6.4. Recent Developments
    • 10.7.7. Microsoft Corporation
      • 10.7.7.1. Participant's Overview
      • 10.7.7.2. Financial Performance
      • 10.7.7.3. Product Benchmarking
      • 10.7.7.4. Recent Developments
    • 10.7.8. Roblox Corporation
      • 10.7.8.1. Participant's Overview
      • 10.7.8.2. Financial Performance
      • 10.7.8.3. Product Benchmarking
      • 10.7.8.4. Recent Developments
    • 10.7.9. Samsung Electronics
      • 10.7.9.1. Participant's Overview
      • 10.7.9.2. Financial Performance
      • 10.7.9.3. Product Benchmarking
      • 10.7.9.4. Recent Developments
    • 10.7.10. Unity Software Inc.
      • 10.7.10.1. Participant's Overview
      • 10.7.10.2. Financial Performance
      • 10.7.10.3. Product Benchmarking
      • 10.7.10.4. Recent Developments
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