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미디어 및 엔터테인먼트용 디지털 저작권 관리 시장 규모, 점유율, 동향 분석 보고서 : 용도별, 기업 규모별, 지역별 및 부문별 예측(2026-2033년)

Digital Rights Management In Media & Entertainment Market Size, Share & Trends Analysis Report By Application (Mobile Content, Video on Demand, Mobile Gaming & Apps, eBook), By Enterprise Size, By Region, And Segment Forecasts, 2026 - 2033

발행일: | 리서치사: 구분자 Grand View Research | 페이지 정보: 영문 120 Pages | 배송안내 : 2-10일 (영업일 기준)

    
    
    




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미디어 및 엔터테인먼트 분야 디지털 저작권 관리 시장 개요

세계의 미디어·엔터테인먼트용 디지털 저작권 관리 시장 시장 규모는 2025년에 31억 8,240만 달러로 추정되며, 2033년에 67억 4,200만 달러에 달할 것으로 예측됩니다.

2026-2033년에는 CAGR 10.0%로 성장할 것으로 예상됩니다. 미디어 소비의 급속한 디지털화에 따라 컨텐츠 유통이 물리적 매체에서 온라인 플랫폼으로 옮겨가면서 이 시장은 매우 중요한 위치를 차지하게 되었습니다. 초고속 인터넷, 스마트폰, 커넥티드 디바이스의 보급으로 미디어 소비는 온디맨드화, 멀티 디바이스화, 글로벌화가 진행되면서 컨텐츠 보호는 점점 더 복잡해지고 있습니다.

특히 OTT 및 스트리밍 플랫폼을 통한 디지털 컨텐츠 소비의 급속한 확대로 인해 강력한 컨텐츠 보호의 필요성이 크게 증가하고 있습니다. 현재 수백만 명의 사용자가 매일 여러 기기를 통해 동영상, 음악, 게임 컨텐츠에 접속하고 있으며, 이는 무단 공유 및 불법복제물 유통의 큰 기회를 창출하고 있습니다. 컨텐츠가 인터넷을 통해 유통되면서 불법 다운로드, 화면 녹화, 무단 채널을 통한 재배포에 대한 취약성이 증가하고 있습니다. 이로 인해 컨텐츠 소유자는 특히 프리미엄 컨텐츠나 신규 컨텐츠의 경우, 막대한 매출 손실에 직면하게 됩니다. 디지털 저작권 관리(DRM) 시스템은 컨텐츠를 암호화하고 액세스, 사용 및 공유 방법을 제어함으로써 이러한 문제를 해결합니다. DRM은 특정 조건 하에서 허가된 사용자만 컨텐츠를 시청하거나 다운로드할 수 있도록 함으로써 구독 기반 모델을 안정적으로 운영할 수 있도록 합니다. 또한 디지털 저작권 관리(DRM)는 기간 제한 액세스, 기기 제한 등의 기능을 통해 미디어 기업이 지적 재산을 보호하면서 디지털 플랫폼 전반에서 일관된 매출 창출을 유지할 수 있도록 지원합니다.

멀티 디바이스에서의 컨텐츠 소비가 증가함에 따라 고급 DRM 솔루션에 대한 수요가 크게 증가하고 있습니다. 소비자들은 이제 스마트폰, 태블릿, 스마트TV, 게임기 등 모든 기기에서 컨텐츠에 원활하게 접근할 수 있기를 기대합니다. 이로 인해 서로 다른 플랫폼과 운영 체제 간에 호환성과 보안을 모두 유지해야 하는 과제가 발생했습니다. 멀티 DRM 솔루션은 통합된 프레임워크 내에서 다양한 표준을 지원함으로써 이러한 문제를 해결하고, 모든 기기에서 컨텐츠를 안전하게 배포하고 액세스 할 수 있도록 합니다. 그 결과, 미디어 제공업체는 컨텐츠의 무단 사용 및 배포로부터 컨텐츠를 보호하면서 일관된 고품질 사용자 경험을 제공할 수 있습니다.

컨텐츠 소비에 있으며, 멀티 디바이스 활용이 확대됨에 따라 고급 DRM 솔루션의 필요성이 높아지고 있습니다. 사용자는 스마트폰, 태블릿, 스마트 TV, 스마트 TV, 게임기 등 모든 기기에서 원활하게 미디어에 접근할 수 있기를 기대하며, 호환성과 보안을 모두 확보하는 것이 과제입니다. 각기 다른 장치와 운영체제는 표준화된 보호 메커니즘이 필요합니다. 멀티 DRM 솔루션은 여러 DRM 기술을 단일 프레임워크에 통합하여 이러한 문제를 해결하고, 안전하고 일관된 컨텐츠 전송을 가능하게 합니다. 이를 통해 미디어 제공업체는 강력한 컨텐츠 보호 기능을 유지하면서 모든 기기에서 끊김 없는 원활한 시청 경험을 제공할 수 있습니다.

자주 묻는 질문

  • 미디어·엔터테인먼트용 디지털 저작권 관리 시장 규모는 어떻게 예측되나요?
  • 디지털 저작권 관리(DRM) 시스템의 주요 기능은 무엇인가요?
  • 멀티 디바이스에서의 컨텐츠 소비 증가가 미치는 영향은 무엇인가요?
  • OTT 및 스트리밍 플랫폼의 확산이 디지털 저작권 관리에 미치는 영향은 무엇인가요?
  • 멀티 DRM 솔루션의 필요성은 무엇인가요?

목차

제1장 조사 방법과 범위

제2장 개요

제3장 미디어·엔터테인먼트용 디지털 저작권 관리 시장 : 변수, 동향, 범위

제4장 미디어·엔터테인먼트용 디지털 저작권 관리 시장 : 용도별, 추정·동향 분석

제5장 미디어·엔터테인먼트용 디지털 저작권 관리 시장 : 기업 규모별, 추정·동향 분석

제6장 미디어·엔터테인먼트용 디지털 저작권 관리 시장 : 지역별, 추정·동향 분석

제7장 경쟁 구도

KSA 26.06.01

Digital Rights Management In Media & Entertainment Market Summary

The global digital rights management in media & entertainment market size was estimated at USD 3,182.4 million in 2025 and is projected to reach USD 6,742.0 million by 2033, growing at a CAGR of 10.0% from 2026 to 2033. The market has gained significant importance with the rapid digitalization of media consumption, where content distribution has shifted from physical formats to online platforms. With the proliferation of high-speed internet, smartphones, and connected devices, media consumption has become on-demand, multi-device, and global, making content protection increasingly complex.

The rapid growth of digital content consumption, especially through OTT and streaming platforms, has significantly increased the need for robust content protection. Millions of users now access video, music, and gaming content daily across multiple devices, creating vast opportunities for unauthorized sharing and piracy. As content is distributed over the internet, it becomes more vulnerable to illegal downloads, screen recording, and redistribution through unlicensed channels. This exposes content owners to substantial revenue losses, particularly for premium and newly released content. Digital Rights Management (DRM) systems address this challenge by encrypting content and controlling how it is accessed, used, and shared. They enforce subscription-based models by ensuring that only authorized users can view or download content under specific conditions. Additionally, Digital Rights Management (DRM) enables features such as time-limited access and device restrictions, helping media companies safeguard intellectual property while maintaining consistent monetization across digital platforms.

The rise in multi-device content consumption is driving significant demand for advanced DRM solutions. Consumers now expect seamless access to content across smartphones, tablets, smart TVs, and gaming consoles. This creates challenges in maintaining both compatibility and security across different platforms and operating systems. Multi-DRM solutions address this by supporting various standards within a unified framework, ensuring that content can be securely delivered and accessed on any device. As a result, media providers can offer a consistent, high-quality user experience while protecting content from unauthorized use or distribution.

The increasing use of multiple devices for content consumption is driving the need for advanced DRM solutions. Users expect seamless access to media across smartphones, tablets, smart TVs, and gaming consoles, which creates challenges in ensuring both compatibility and security. Different devices and operating systems require standardized protection mechanisms. Multi-DRM solutions address this by integrating multiple DRM technologies into a single framework, enabling secure, consistent content delivery. This allows media providers to maintain strong content protection while delivering a smooth, uninterrupted viewing experience across all devices.

Global Digital Rights Management In Media & Entertainment Market Report Segmentation

This report forecasts revenue growth at the global, regional, and country levels and provides an analysis of the latest industry trends in each of the sub-segments from 2021 to 2033. For this study, Grand View Research has segmented the digital rights management in media & entertainment market report based on application, end use, and region:

  • Application Outlook (Revenue, USD Million, 2021 - 2033)
  • Mobile Content
  • Video on Demand (VoD)
  • Mobile Gaming and Apps
  • eBook
  • Others
  • Enterprise Size Outlook (Revenue, USD Million, 2021 - 2033)
  • Large Enterprises
  • Small & Medium Enterprises
  • Regional Outlook (Revenue, USD Million, 2021 - 2033)
  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • UK
    • Germany
    • France
  • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
    • Australia
  • Latin America
    • Brazil
  • Middle East & Africa
    • UAE
    • Saudi Arabia
    • South Africa

Table of Contents

Chapter 1. Methodology and Scope

  • 1.1. Methodology segmentation & scope
  • 1.2. Market Definitions
  • 1.3. Research Methodology
    • 1.3.1. Information Procurement
    • 1.3.2. Information or Data Analysis
    • 1.3.3. Market Formulation & Data Visualization
    • 1.3.4. Data Validation & Publishing
  • 1.4. Research Scope and Assumptions
    • 1.4.1. List of Data Sources

Chapter 2. Executive Summary

  • 2.1. Market Outlook
  • 2.2. Segment Outlook
  • 2.3. Competitive Insights

Chapter 3. Digital Rights Management In Media & Entertainment Variables, Trends & Scope

  • 3.1. Market Introduction/Lineage Outlook
  • 3.2. Industry Value Chain Analysis
  • 3.3. Market Dynamics
    • 3.3.1. Market Drivers Analysis
    • 3.3.2. Market Restraints Analysis
    • 3.3.3. Industry Opportunities
  • 3.4. Digital Rights Management In Media & Entertainment Analysis Tools
    • 3.4.1. Porter's Analysis
      • 3.4.1.1. Bargaining power of the suppliers
      • 3.4.1.2. Bargaining power of the buyers
      • 3.4.1.3. Threats of substitution
      • 3.4.1.4. Threats from new entrants
    • 3.4.2. PESTEL Analysis
      • 3.4.2.1. Political landscape
      • 3.4.2.2. Economic and Social landscape
      • 3.4.2.3. Technological landscape
      • 3.4.2.4. Environmental landscape
      • 3.4.2.5. Legal landscape

Chapter 4. Digital Rights Management In Media & Entertainment Market: Application Estimates & Trend Analysis

  • 4.1. Segment Dashboard
  • 4.2. Digital Rights Management In Media & Entertainment: Application Movement Analysis, 2025 & 2033 (USD Million)
  • 4.3. Mobile Content
    • 4.3.1. Market Size Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 4.4. Video on Demand (VoD)
    • 4.4.1. Market Size Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 4.5. Mobile Gaming and Apps
    • 4.5.1. Market Size Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 4.6. eBook
    • 4.6.1. Market Size Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 4.7. Others
    • 4.7.1. Market Size Estimates and Forecasts, 2021 - 2033 (USD Million)

Chapter 5. Digital Rights Management In Media & Entertainment Market: Enterprise Size Estimates & Trend Analysis

  • 5.1. Segment Dashboard
  • 5.2. Digital Rights Management In Media & Entertainment: Enterprise Size Movement Analysis, 2025 & 2033 (USD Million)
  • 5.3. Large Enterprises
    • 5.3.1. Market Size Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 5.4. Small & Medium Enterprises
    • 5.4.1. Market Size Estimates and Forecasts, 2021 - 2033 (USD Million)

Chapter 6. Digital Rights Management In Media & Entertainment Market: Regional Estimates & Trend Analysis

  • 6.1. Digital Rights Management In Media & Entertainment Share, By Region, 2025 & 2033 (USD Million)
  • 6.2. North America
    • 6.2.1. Market Estimates and Forecasts, 2021 - 2033 (USD Million)
    • 6.2.2. Market estimates and forecast by Application, 2021 - 2033 (Revenue, USD Million)
    • 6.2.3. Market estimates and forecast by enterprise size, 2021 - 2033 (Revenue, USD Million)
    • 6.2.4. U.S.
      • 6.2.4.1. Market Estimates and Forecasts, 2021 - 2033 (USD Million)
      • 6.2.4.2. Market estimates and forecast by Application, 2021 - 2033 (Revenue, USD Million)
      • 6.2.4.3. Market estimates and forecast by enterprise size, 2021 - 2033 (Revenue, USD Million)
    • 6.2.5. Canada
      • 6.2.5.1. Market Estimates and Forecasts, 2021 - 2033 (USD Million)
      • 6.2.5.2. Market estimates and forecast by Application, 2021 - 2033 (Revenue, USD Million)
      • 6.2.5.3. Market estimates and forecast by enterprise size, 2021 - 2033 (Revenue, USD Million)
    • 6.2.6. Mexico
      • 6.2.6.1. Market Estimates and Forecasts, 2021 - 2033 (USD Million)
      • 6.2.6.2. Market estimates and forecast by Application, 2021 - 2033 (Revenue, USD Million)
      • 6.2.6.3. Market estimates and forecast by enterprise size, 2021 - 2033 (Revenue, USD Million)
  • 6.3. Europe
    • 6.3.1. Market Estimates and Forecasts, 2021 - 2033 (USD Million)
    • 6.3.2. Market estimates and forecast by Application, 2021 - 2033 (Revenue, USD Million)
    • 6.3.3. Market estimates and forecast by enterprise size, 2021 - 2033 (Revenue, USD Million)
    • 6.3.4. UK
      • 6.3.4.1. Market Estimates and Forecasts, 2021 - 2033 (USD Million)
      • 6.3.4.2. Market estimates and forecast by Application, 2021 - 2033 (Revenue, USD Million)
      • 6.3.4.3. Market estimates and forecast by enterprise size, 2021 - 2033 (Revenue, USD Million)
    • 6.3.5. Germany
      • 6.3.5.1. Market Estimates and Forecasts, 2021 - 2033 (USD Million)
      • 6.3.5.2. Market estimates and forecast by Application, 2021 - 2033 (Revenue, USD Million)
      • 6.3.5.3. Market estimates and forecast by enterprise size, 2021 - 2033 (Revenue, USD Million)
    • 6.3.6. France
      • 6.3.6.1. Market Estimates and Forecasts, 2021 - 2033 (USD Million)
      • 6.3.6.2. Market estimates and forecast by Application, 2021 - 2033 (Revenue, USD Million)
      • 6.3.6.3. Market estimates and forecast by enterprise size, 2021 - 2033 (Revenue, USD Million)
  • 6.4. Asia Pacific
    • 6.4.1. Market Estimates and Forecasts, 2021 - 2033 (USD Million)
    • 6.4.2. Market estimates and forecast by Application, 2021 - 2033 (Revenue, USD Million)
    • 6.4.3. Market estimates and forecast by enterprise size, 2021 - 2033 (Revenue, USD Million)
    • 6.4.4. China
      • 6.4.4.1. Market Estimates and Forecasts, 2021 - 2033 (USD Million)
      • 6.4.4.2. Market estimates and forecast by Application, 2021 - 2033 (Revenue, USD Million)
      • 6.4.4.3. Market estimates and forecast by enterprise size, 2021 - 2033 (Revenue, USD Million)
    • 6.4.5. India
      • 6.4.5.1. Market Estimates and Forecasts, 2021 - 2033 (USD Million)
      • 6.4.5.2. Market estimates and forecast by Application, 2021 - 2033 (Revenue, USD Million)
      • 6.4.5.3. Market estimates and forecast by enterprise size, 2021 - 2033 (Revenue, USD Million)
    • 6.4.6. Japan
      • 6.4.6.1. Market Estimates and Forecasts, 2021 - 2033 (USD Million)
      • 6.4.6.2. Market estimates and forecast by Application, 2021 - 2033 (Revenue, USD Million)
      • 6.4.6.3. Market estimates and forecast by enterprise size, 2021 - 2033 (Revenue, USD Million)
    • 6.4.7. Australia
      • 6.4.7.1. Market Estimates and Forecasts, 2021 - 2033 (USD Million)
      • 6.4.7.2. Market estimates and forecast by Application, 2021 - 2033 (Revenue, USD Million)
      • 6.4.7.3. Market estimates and forecast by enterprise size, 2021 - 2033 (Revenue, USD Million)
    • 6.4.8. South Korea
      • 6.4.8.1. Market Estimates and Forecasts, 2021 - 2033 (USD Million)
      • 6.4.8.2. Market estimates and forecast by Application, 2021 - 2033 (Revenue, USD Million)
      • 6.4.8.3. Market estimates and forecast by enterprise size, 2021 - 2033 (Revenue, USD Million)
  • 6.5. Latin America
    • 6.5.1. Market Estimates and Forecasts, 2021 - 2033 (USD Million)
    • 6.5.2. Market estimates and forecast by Application, 2021 - 2033 (Revenue, USD Million)
    • 6.5.3. Market estimates and forecast by enterprise size, 2021 - 2033 (Revenue, USD Million)
    • 6.5.4. Brazil
      • 6.5.4.1. Market Estimates and Forecasts, 2021 - 2033 (USD Million)
      • 6.5.4.2. Market estimates and forecast by Application, 2021 - 2033 (Revenue, USD Million)
      • 6.5.4.3. Market estimates and forecast by enterprise size, 2021 - 2033 (Revenue, USD Million)
  • 6.6. Middle East & Africa
    • 6.6.1. Market Estimates and Forecasts, 2021 - 2033 (USD Million)
    • 6.6.2. Market estimates and forecast by Application, 2021 - 2033 (Revenue, USD Million)
    • 6.6.3. Market estimates and forecast by enterprise size, 2021 - 2033 (Revenue, USD Million)
    • 6.6.4. Saudi Arabia
      • 6.6.4.1. Market Estimates and Forecasts, 2021 - 2033 (USD Million)
      • 6.6.4.2. Market estimates and forecast by Application, 2021 - 2033 (Revenue, USD Million)
      • 6.6.4.3. Market estimates and forecast by enterprise size, 2021 - 2033 (Revenue, USD Million)
    • 6.6.5. UAE
      • 6.6.5.1. Market Estimates and Forecasts, 2021 - 2033 (USD Million)
      • 6.6.5.2. Market estimates and forecast by Application, 2021 - 2033 (Revenue, USD Million)
      • 6.6.5.3. Market estimates and forecast by enterprise size, 2021 - 2033 (Revenue, USD Million)
    • 6.6.6. South Africa
      • 6.6.6.1. Market Estimates and Forecasts, 2021 - 2033 (USD Million)
      • 6.6.6.2. Market estimates and forecast by Application, 2021 - 2033 (Revenue, USD Million)
      • 6.6.6.3. Market estimates and forecast by enterprise size, 2021 - 2033 (Revenue, USD Million)

Chapter 7. Competitive Landscape

  • 7.1. Recent Developments & Impact Analysis by Key Market Participants
  • 7.2. Company Categorization
  • 7.3. Company Market Share Analysis
  • 7.4. Company Heat Map Analysis
  • 7.5. Strategy Mapping
    • 7.5.1. Expansion
    • 7.5.2. Mergers & Acquisition
    • 7.5.3. Partnerships & Collaborations
    • 7.5.4. New Product Launches
    • 7.5.5. Research And Development
  • 7.6. Company Profiles
    • 7.6.1. Apple Inc.
      • 7.6.1.1. Participant's Overview
      • 7.6.1.2. Financial Performance
      • 7.6.1.3. Product Benchmarking
      • 7.6.1.4. Recent Developments
    • 7.6.2. Bitmovin Inc.
      • 7.6.2.1. Participant's Overview
      • 7.6.2.2. Financial Performance
      • 7.6.2.3. Product Benchmarking
      • 7.6.2.4. Recent Developments
    • 7.6.3. Bynder
      • 7.6.3.1. Participant's Overview
      • 7.6.3.2. Financial Performance
      • 7.6.3.3. Product Benchmarking
      • 7.6.3.4. Recent Developments
    • 7.6.4. EditionGuard LLC
      • 7.6.4.1. Participant's Overview
      • 7.6.4.2. Financial Performance
      • 7.6.4.3. Product Benchmarking
      • 7.6.4.4. Recent Developments
    • 7.6.5. Widevine (Google)
      • 7.6.5.1. Participant's Overview
      • 7.6.5.2. Financial Performance
      • 7.6.5.3. Product Benchmarking
      • 7.6.5.4. Recent Developments
    • 7.6.6. Intertrust Technologies Corporation
      • 7.6.6.1. Participant's Overview
      • 7.6.6.2. Financial Performance
      • 7.6.6.3. Product Benchmarking
      • 7.6.6.4. Recent Developments
    • 7.6.7. Irdeto
      • 7.6.7.1. Participant's Overview
      • 7.6.7.2. Financial Performance
      • 7.6.7.3. Product Benchmarking
      • 7.6.7.4. Recent Developments
    • 7.6.8. Microsoft Corporation
      • 7.6.8.1. Participant's Overview
      • 7.6.8.2. Financial Performance
      • 7.6.8.3. Product Benchmarking
      • 7.6.8.4. Recent Developments
    • 7.6.9. Verimatrix
      • 7.6.9.1. Participant's Overview
      • 7.6.9.2. Financial Performance
      • 7.6.9.3. Product Benchmarking
      • 7.6.9.4. Recent Developments
    • 7.6.10. Vitrium Systems Inc.
      • 7.6.10.1. Participant's Overview
      • 7.6.10.2. Financial Performance
      • 7.6.10.3. Product Benchmarking
      • 7.6.10.4. Recent Developments
    • 7.6.11. NAGRAVISION S.a.r.l
      • 7.6.11.1. Participant's Overview
      • 7.6.11.2. Financial Performance
      • 7.6.11.3. Product Benchmarking
      • 7.6.11.4. Recent Developments
    • 7.6.12. NFA Group Inc.
      • 7.6.12.1. Participant's Overview
      • 7.6.12.2. Financial Performance
      • 7.6.12.3. Product Benchmarking
      • 7.6.12.4. Recent Developments
    • 7.6.13. EZDRM, Inc.
      • 7.6.13.1. Participant's Overview
      • 7.6.13.2. Financial Performance
      • 7.6.13.3. Product Benchmarking
      • 7.6.13.4. Recent Developments
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