![]() |
½ÃÀ庸°í¼
»óǰÄÚµå
1722671
±â¾÷¿ë ¿þ¾î·¯ºí ½ÃÀå º¸°í¼ : Á¦Ç° À¯Çü, ±â¼ú, ÃÖÁ¾»ç¿ëÀÚ, Áö¿ªº°(2025-2033³â)Enterprise Wearables Market Report by Product Type, Technology (Bluetooth, Internet of Things ), End User, and Region 2025-2033 |
¼¼°è ±â¾÷¿ë ¿þ¾î·¯ºí ½ÃÀå ±Ô¸ð´Â 2024³â 88¾ï ´Þ·¯¿¡ ´ÞÇß½À´Ï´Ù. ÇâÈÄ IMARC GroupÀº 2033³â¿¡´Â 1,341¾ï ´Þ·¯¿¡ ´ÞÇϰí, 2025-2033³â 33.58%ÀÇ ¿¬Æò±Õ ¼ºÀå·ü(CAGR)À» º¸ÀÏ °ÍÀ¸·Î Àü¸ÁÇϰí ÀÖ½À´Ï´Ù.
ÇöÀç Á÷¿øÀÇ ¾ÈÀüÀº Á÷Àå¿¡¼ÀÇ ºÎ»ó, Áúº´, »ç¸ÁÀ» ¿¹¹æÇϱâ À§ÇÑ ÃÖ¿ì¼± °úÁ¦·Î ¶°¿À¸£°í ÀÖ½À´Ï´Ù. ÀÌ¿¡ µû¶ó Àü ¼¼°èÀûÀ¸·Î Åë½Å, ÀÎÆ÷Å×ÀÎ¸ÕÆ®, ÇコÄɾî, Á¤º¸±â¼ú(IT), ÀÚµ¿Â÷, ¿î¼Û ºÐ¾ß¿¡¼ ¿þ¾î·¯ºí ±â±âÀÇ »ç¿ëÀÌ Áõ°¡Çϰí ÀÖ½À´Ï´Ù. ¿þ¾î·¯ºí ±â±â´Â °í¿ëÁÖ¿¡°Ô Á÷¿øÀÇ »ý»ê¼º°ú ¼º°ú¸¦ Çâ»ó½ÃŰ´Â µ¥ µµ¿òÀÌ µÇ´Â ½Ç½Ã°£ ÅëÂû·ÂÀ» Á¦°øÇÕ´Ï´Ù. ¶ÇÇÑ, À£´Ï½º ÇÁ·Î±×·¥ÀÇ ÀÏȯÀ¸·Î Á÷¿øÀÇ °Ç° ¹× ÇÇÆ®´Ï½º °ü·Ã Á¤º¸¸¦ ÃßÀûÇÒ ¼ö ÀÖ½À´Ï´Ù.
¼¾¼ ±â¼úÀÇ ¹ßÀüÀº ½ÃÀå ¼ºÀåÀ» °¡¼ÓÇÏ´Â Áß¿äÇÑ ¿ä¼Ò Áß ÇϳªÀÔ´Ï´Ù. ¶ÇÇÑ, ±â¾÷¿ë ¿þ¾î·¯ºí¿¡´Â ÇÇÆ®´Ï½º Æ®·¡Ä¿, ÀÓº£µðµå ¿þ¾î·¯ºí, ½º¸¶Æ® ¸µ, ¾È°æ, ÀǺ¹ÀÌ Æ÷ÇԵǸç, ±Ù·ÎÀÚÀÇ ½É¹Ú¼ö, Ç÷¾Ð, ü¿Â¿¡ ´ëÇÑ Á¤º¸¸¦ Á¦°øÇÕ´Ï´Ù. ¶ÇÇÑ ¿Ü°ñ°Ý, ¿þ¾î·¯ºí ·Îº¿, ¹«°Å¿î ¹°°ÇÀ» µé¾î ¿Ã¸± ¶§ ÀÚ¼¼¸¦ Á¦¾îÇÏ´Â ÆÐÄ¡ µîµµ Æ÷ÇԵ˴ϴÙ. ÀÌ ¿Ü¿¡µµ ±â¾÷¿ë ¿þ¾î·¯ºí¿¡¼´Â ÇÚµåÇÁ¸® ¸¶ÀÌÅ©°¡ ³»ÀåµÈ Çìµå¼Â µîÀÌ Æí¸®Çϸç, ÀÛ¾÷ Áß ¹æÇعÞÁö ¾Ê°í ÀÛ¾÷ÀÚ °£ Ä¿¹Â´ÏÄÉÀ̼ÇÀ» ¿ëÀÌÇÏ°Ô ÇØÁÝ´Ï´Ù. À̿ʹ º°µµ·Î °¡»óÇö½Ç(VR) ¹× Áõ°Çö½Ç(AR) Çï¸äÀ» »ç¿ëÇÏ¸é º¹ÀâÇÑ ÀÛ¾÷À» ¼öÇàÇϱâ Àü¿¡ ÀÛ¾÷ÀÚ¸¦ ½±°Ô ±³À°ÇÒ ¼ö ÀÖ¾î ºÎ»ó °¡´É¼ºÀ» ÁÙÀÏ ¼ö ÀÖ½À´Ï´Ù. ¶ÇÇÑ, ±â¾÷¿ë ¿þ¾î·¯ºíÀº ÀÛ¾÷ ÇöÀåÀÇ ¿Âµµ, ±â¾Ð, ¹æ»ç¼± ¼öÄ¡¿¡ ´ëÇÑ µ¥ÀÌÅ͸¦ Á¦°øÇϹǷΠ±â¾÷Àº ºñ»ó»çŸ¦ ¿¹¹æÇϰí Àû½Ã¿¡ ÀÛ¾÷ÀÚ¸¦ ´ëÇǽÃų ¼ö ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ ÀÌÁ¡ÀÌ ±â¾÷¿ë ¿þ¾î·¯ºíÀÇ ¼¼°è ¸ÅÃâÀ» °ßÀÎÇϰí ÀÖ½À´Ï´Ù. ¶ÇÇÑ, Áï°¢ÀûÀÎ µµ¿òÀÌ ÇÊ¿äÇÑ È¯ÀÚÀÇ Çª½Ã ¾Ë¸²À» ¹Þ±â À§ÇØ ÀÇ·á ¼ºñ½º Á¦°ø¾÷ü°¡ ÀÌ·¯ÇÑ ¿þ¾î·¯ºíÀ» Á¡Á¡ ´õ ¸¹ÀÌ »ç¿ëÇÏ´Â °ÍÀº ÇâÈÄ ¸î ³â µ¿¾È ½ÃÀå¿¡ ±àÁ¤ÀûÀÎ ¿µÇâÀ» ¹ÌÄ¥ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù.
The global enterprise wearables market size reached USD 8.8 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 134.1 Billion by 2033, exhibiting a growth rate (CAGR) of 33.58% during 2025-2033.
Ensuring the safety of employees currently remains a top priority to prevent workplace injuries, illnesses, and deaths. As a result, there is a rise in the usage of wearable devices in telecommunications, infotainment, healthcare, information technology (IT), automotive, and transportation sectors across the globe. Wearable devices provide employers with real-time insights that help improve the productivity and performance of employees. They also track information related to the health and fitness of employees as a part of their wellness program.
Rising advancements in sensor technology represent one of the key factors propelling the growth of the market. Moreover, enterprise wearables include fitness trackers, implantable wearables, smart rings, glasses, and clothing, which offer information about heart rate, blood pressure, and the body temperature of workers. They also comprise exoskeletons, wearable robots, and patches to control the position of the body while lifting heavy objects. Besides this, enterprise wearables, such as headsets with embedded hand-free microphones, are convenient and ease communication between workers without causing a distraction during work. Apart from this, the usage of virtual reality (VR) and augmented reality (AR) helmets facilitate the training of workers on complicated operations before performing them, thereby reducing the likelihood of injury. In addition, enterprise wearables provide data about the temperature, atmospheric pressure, and level of radiation at the worksite, which enables enterprises to prevent emergencies and organize the evacuation of workers timely. These advantages are driving the sales of enterprise wearables worldwide. Furthermore, the increasing utilization of these wearables by healthcare providers to receive push notifications from patients in need of immediate assistance is projected to positively influence the market in the coming years.
The competitive landscape of the industry has also been examined along with the profiles of the key players being Adidas AG, Apple Inc., AT&T Inc., EnOcean GmbH, Eurotech S.p.A., Fossil Group Inc., Google LLC, Samsung Electronics Co. Ltd., Seiko Epson Corporation, Sony Corporation, Texas Instruments Incorporated and Xiaomi Inc.