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2049398

플레이아웃 자동화 및 CiaB(Channel-in-a-Box) 시장 분석 : 컴포넌트별, 작업 내용별, 용도별, 채널 유형별, 최종사용자별, 지역별(2026-2034년)

Playout Automation and Channel-in-a-Box Market Report by Component, Operation, Application, Channel Type, End-User, and Region 2026-2034

발행일: | 리서치사: 구분자 IMARC | 페이지 정보: 영문 141 Pages | 배송안내 : 2-3일 (영업일 기준)

    
    
    




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한글목차
영문목차
※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

세계의 플레이아웃 자동화·CiaB(Channel-in-a-Box) 시장 규모는 2025년에 249억 달러에 달했습니다. 향후에 대해 IMARC Group은 2026-2034년에 CAGR 11.15%로 성장하며, 2034년까지 시장 규모가 663억 달러에 달할 것으로 예측하고 있습니다.

플레이아웃 자동화 및 CiaB(Channel-in-a-Box)는 단일 또는 여러 TV 채널의 방송에 사용되는 통합 플레이아웃 서버 솔루션을 말합니다. 또한 방송 전 프로그램 스케줄 설정 및 자동화, 브랜딩, 로고, 3D 캐릭터, 오버레이, 광고 삽입을 통해 시청자에게 방송함으로써 원활한 워크플로우를 제공합니다. 이를 통해 시스템 도입과 유지보수를 효율화하고, 관련 컨텐츠 획득을 간소화하며, 방송 사업자는 리소스를 최대로 최적화하여 새로운 채널을 개설할 수 있게 됩니다. 라디오와 TV에서 시청자에게 전달되는 컨텐츠의 품질관리, 광고 과금 모니터링 등 다양한 용도로 활용되고 있습니다.

세계의 방송 산업의 괄목할 만한 성장은 시장의 밝은 전망을 만드는 주요 요인 중 하나입니다. 기존 시스템에 비해 최신 CiaB 시스템은 서버, 믹서, 라우터, 컨텐츠 인서트를 자동으로 조합하여 원하는 출력을 생성할 수 있습니다. 또한 다양한 중소기업의 급속한 업계 진입과 더불어 고품질 채널 제작에 대한 요구가 높아지면서 시장 성장을 촉진하고 있습니다. CiaB는 고급 플레이아웃 솔루션과 높은 수준의 커스터마이징 및 통합 기능을 제공합니다. 또한 몰입형 경험을 구현하기 위한 음향 품질과 기능 활용 등 다양한 기술 발전도 시장 성장을 촉진하는 요인으로 작용하고 있습니다. 서비스 제공업체는 소비자에게 고화질(HD) 및 초고화질(UHD) 컨텐츠와 게임을 제공하는 데 주력하고 있습니다. 급속한 도시화와 소비자의 구매력 향상과 같은 다른 요인들도 시장을 더욱 견인할 것으로 예상됩니다.

목차

제1장 서문

제2장 분석 범위·방법

제3장 개요

제4장 서론

제5장 세계의 플레이아웃 자동화·CiaB(Channel-in-a-Box) 시장

제6장 시장 내역 : 컴포넌트별

제7장 시장 내역 : 작업 내용별

제8장 시장 내역 : 용도별

제9장 시장 내역 : 채널 유형별

제10장 시장 내역 : 최종사용자별

제11장 시장 내역 : 지역별

제12장 SWOT 분석

제13장 밸류체인 분석

제14장 Porter's Five Forces 분석

제15장 경쟁 구도

KSA 26.06.08

The global playout automation and channel-in-a-box market size reached USD 24.9 Billion in 2025. Looking forward, IMARC Group expects the market to reach USD 66.3 Billion by 2034, exhibiting a growth rate (CAGR) of 11.15% during 2026-2034.

The playout automation and channel-in-a-box (CiaB) refers to an integrated playout server solution that is used for broadcasting single or multiple television channels. It also provides a seamless workflow by scheduling and automating on-air shows, inserting branding, logos, 3D characters, overlays, and advertisements before broadcasting it to the audience. This, in turn, streamlines the installation and maintenance of the system, simplifies the acquisition of associated content, and enables the broadcaster to launch new channels with maximum resource optimization. It finds extensive applications in radio and television to manage the quality of content being delivered to the viewers and monitor commercial billing.

Significant growth in the broadcasting industry across the globe is one of the key factors creating a positive outlook for the market. In comparison to the traditionally used systems, modern CiaB systems can automatically combine servers, mixers, routers, and content inserts to produce the desired output. Furthermore, the rapid entry of various small and medium-sized enterprises in the industry, along with the increasing need for high-quality channel presentation, is also providing a boost to the market growth. CiaB offers advanced playout solutions and a high level of customization and integration. Additionally, various technological advancements, such as the utilization of sonic quality and features for an immersive experience, are acting as other growth-inducing factors. Service providers are emphasizing on providing consumers with High-Definition (HD) and Ultra-High-Definition (UHD) content and games. Other factors, including rapid urbanization and increasing expenditure capacities of the consumers, are expected to drive the market further.

KEY MARKET SEGMENTATION :

Breakup by Component:

  • Payment Automation
  • Servers
  • Character Generators
  • Logo Inserters
  • Channel-In-A-Box
  • Others

Breakup by Operation:

  • Broadcasting
  • Video and Image Processing
  • Graphics
  • Others

Breakup by Application:

  • Entertainment
  • News
  • Sports
  • Cartoons
  • Lifestyle
  • Others

Breakup by Channel Type:

  • Single Channel
  • Multiple Channel
  • Multi-purpose/Advanced Channel

Breakup by End-User:

  • National Broadcasters
  • International Broadcasters

Breakup by Region:

  • North America
    • United States
    • Canada
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Indonesia
    • Others
  • Europe
    • Germany
    • France
    • United Kingdom
    • Italy
    • Spain
    • Russia
    • Others
  • Latin America
    • Brazil
    • Mexico
    • Others
  • Middle East and Africa

COMPETITIVE LANDSCAPE:

The report has also analysed the competitive landscape of the market with some of the key players being Anyware Video company, Aveco s.r.o, Axel Technology Srl, BroadStream Solutions Inc., Evertz Microsystems Ltd, Florical Systems Inc, Harmonic Inc, Imagine Communications (The Gores Group), Pebble Beach Systems Ltd. (Vislink plc), Pixel Power Ltd. (Rohde & Schwarz), PlayBox Technology (UK) Ltd, etc.

KEY QUESTIONS ANSWERED IN THIS REPORT

  • How has the global playout automation and channel-in-a-box market performed so far and how will it perform in the coming years?
  • What are the key regional markets?
  • What has been the impact of COVID-19 on the global playout automation and channel-in-a-box market?
  • What is the breakup of the market based on the component?
  • What is the breakup of the market based on the operation?
  • What is the breakup of the market based on the application?
  • What is the breakup of the market based on the channel type?
  • What is the breakup of the market based on the end-user?
  • What are the various stages in the value chain of the industry?
  • What are the key driving factors and challenges in the industry?
  • What is the structure of the global playout automation and channel-in-a-box market and who are the key players?
  • What is the degree of competition in the industry?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Playout Automation and Channel-in-a-Box Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Forecast

6 Market Breakup by Component

  • 6.1 Payment Automation
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Servers
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Character Generators
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast
  • 6.4 Logo Inserters
    • 6.4.1 Market Trends
    • 6.4.2 Market Forecast
  • 6.5 Channel-In-A-Box
    • 6.5.1 Market Trends
    • 6.5.2 Market Forecast
  • 6.6 Others
    • 6.6.1 Market Trends
    • 6.6.2 Market Forecast

7 Market Breakup by Operation

  • 7.1 Broadcasting
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Video and Image Processing
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast
  • 7.3 Graphics
    • 7.3.1 Market Trends
    • 7.3.2 Market Forecast
  • 7.4 Others
    • 7.4.1 Market Trends
    • 7.4.2 Market Forecast

8 Market Breakup by Application

  • 8.1 Entertainment
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 News
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast
  • 8.3 Sports
    • 8.3.1 Market Trends
    • 8.3.2 Market Forecast
  • 8.4 Cartoons
    • 8.4.1 Market Trends
    • 8.4.2 Market Forecast
  • 8.5 Lifestyle
    • 8.5.1 Market Trends
    • 8.5.2 Market Forecast
  • 8.6 Others
    • 8.6.1 Market Trends
    • 8.6.2 Market Forecast

9 Market Breakup by Channel Type

  • 9.1 Single Channel
    • 9.1.1 Market Trends
    • 9.1.2 Market Forecast
  • 9.2 Multiple Channel
    • 9.2.1 Market Trends
    • 9.2.2 Market Forecast
  • 9.3 Multi-purpose/Advanced Channel
    • 9.3.1 Market Trends
    • 9.3.2 Market Forecast

10 Market Breakup by End-User

  • 10.1 National Broadcasters
    • 10.1.1 Market Trends
    • 10.1.2 Market Forecast
  • 10.2 International Broadcasters
    • 10.2.1 Market Trends
    • 10.2.2 Market Forecast

11 Market Breakup by Region

  • 11.1 North America
    • 11.1.1 United States
      • 11.1.1.1 Market Trends
      • 11.1.1.2 Market Forecast
    • 11.1.2 Canada
      • 11.1.2.1 Market Trends
      • 11.1.2.2 Market Forecast
  • 11.2 Asia Pacific
    • 11.2.1 China
      • 11.2.1.1 Market Trends
      • 11.2.1.2 Market Forecast
    • 11.2.2 Japan
      • 11.2.2.1 Market Trends
      • 11.2.2.2 Market Forecast
    • 11.2.3 India
      • 11.2.3.1 Market Trends
      • 11.2.3.2 Market Forecast
    • 11.2.4 South Korea
      • 11.2.4.1 Market Trends
      • 11.2.4.2 Market Forecast
    • 11.2.5 Australia
      • 11.2.5.1 Market Trends
      • 11.2.5.2 Market Forecast
    • 11.2.6 Indonesia
      • 11.2.6.1 Market Trends
      • 11.2.6.2 Market Forecast
    • 11.2.7 Others
      • 11.2.7.1 Market Trends
      • 11.2.7.2 Market Forecast
  • 11.3 Europe
    • 11.3.1 Germany
      • 11.3.1.1 Market Trends
      • 11.3.1.2 Market Forecast
    • 11.3.2 France
      • 11.3.2.1 Market Trends
      • 11.3.2.2 Market Forecast
    • 11.3.3 United Kingdom
      • 11.3.3.1 Market Trends
      • 11.3.3.2 Market Forecast
    • 11.3.4 Italy
      • 11.3.4.1 Market Trends
      • 11.3.4.2 Market Forecast
    • 11.3.5 Spain
      • 11.3.5.1 Market Trends
      • 11.3.5.2 Market Forecast
    • 11.3.6 Russia
      • 11.3.6.1 Market Trends
      • 11.3.6.2 Market Forecast
    • 11.3.7 Others
      • 11.3.7.1 Market Trends
      • 11.3.7.2 Market Forecast
  • 11.4 Latin America
    • 11.4.1 Brazil
      • 11.4.1.1 Market Trends
      • 11.4.1.2 Market Forecast
    • 11.4.2 Mexico
      • 11.4.2.1 Market Trends
      • 11.4.2.2 Market Forecast
    • 11.4.3 Others
      • 11.4.3.1 Market Trends
      • 11.4.3.2 Market Forecast
  • 11.5 Middle East and Africa
    • 11.5.1 Market Trends
    • 11.5.2 Market Breakup by Country
    • 11.5.3 Market Forecast

12 SWOT Analysis

  • 12.1 Overview
  • 12.2 Strengths
  • 12.3 Weaknesses
  • 12.4 Opportunities
  • 12.5 Threats

13 Value Chain Analysis

14 Porters Five Forces Analysis

  • 14.1 Overview
  • 14.2 Bargaining Power of Buyers
  • 14.3 Bargaining Power of Suppliers
  • 14.4 Degree of Competition
  • 14.5 Threat of New Entrants
  • 14.6 Threat of Substitutes

15 Competitive Landscape

  • 15.1 Market Structure
  • 15.2 Key Players
  • 15.3 Profiles of Key Players
    • 15.3.1 Anyware Video company
      • 15.3.1.1 Company Overview
      • 15.3.1.2 Product Portfolio
    • 15.3.2 Aveco s.r.o
      • 15.3.2.1 Company Overview
      • 15.3.2.2 Product Portfolio
    • 15.3.3 Axel Technology Srl
      • 15.3.3.1 Company Overview
      • 15.3.3.2 Product Portfolio
      • 15.3.3.3 Financials
    • 15.3.4 BroadStream Solutions Inc.
      • 15.3.4.1 Company Overview
      • 15.3.4.2 Product Portfolio
    • 15.3.5 Evertz Microsystems Ltd
      • 15.3.5.1 Company Overview
      • 15.3.5.2 Product Portfolio
    • 15.3.6 Florical Systems Inc
      • 15.3.6.1 Company Overview
      • 15.3.6.2 Product Portfolio
    • 15.3.7 Harmonic Inc
      • 15.3.7.1 Company Overview
      • 15.3.7.2 Product Portfolio
      • 15.3.7.3 Financials
      • 15.3.7.4 SWOT Analysis
    • 15.3.8 Imagine Communications (The Gores Group)
      • 15.3.8.1 Company Overview
      • 15.3.8.2 Product Portfolio
    • 15.3.9 Pebble Beach Systems Ltd. (Vislink plc)
      • 15.3.9.1 Company Overview
      • 15.3.9.2 Product Portfolio
      • 15.3.9.3 Financials
    • 15.3.10 Pixel Power Ltd. (Rohde & Schwarz)
      • 15.3.10.1 Company Overview
      • 15.3.10.2 Product Portfolio
      • 15.3.10.3 Financials
    • 15.3.11 PlayBox Technology (UK) Ltd
      • 15.3.11.1 Company Overview
      • 15.3.11.2 Product Portfolio
      • 15.3.11.3 Financials
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