시장보고서
상품코드
1275475

세계의 레이싱 게임 시장(2023-2027년)

Global Racing Games Market 2023-2027

발행일: | 리서치사: TechNavio | 페이지 정보: 영문 156 Pages | 배송안내 : 즉시배송

※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

레이싱 게임 시장 규모는 2022년부터 2027년까지 127억 5,205만 달러의 증가가 전망되며, 예측기간 중 11%의 CAGR로 성장할 것으로 예측했습니다.

레이싱 게임 시장에 대해 전체적인 분석, 시장 규모와 예측, 동향, 성장 촉진요인과 과제, 약 25개 벤더를 커버하는 벤더 분석 등을 제공합니다.

현재 시장 시나리오, 최신 동향과 촉진요인, 시장 전체의 환경에 관한 최신 분석을 제공합니다. 시장은 인터넷 보급률 향상, 새로운 게임 빈번한 발매, 자금 조달과 투자 증가에 의해 견인되고 있습니다.

이 조사에서는 향후 몇 년간 레이싱 게임 시장 성장을 촉진하는 주요 이유 중 하나로 게임 업계에 혁명을 가져오는 VR를 들고 있습니다. 또한 클라우드 기반 게임 애플리케이션 채용이 급증하고, 전략적 파트너십이나 인수가 증가하고 있는 점도 시장 큰 수요에 이어질 것으로 생각됩니다.

목차

제1장 주요 요약

  • 시장 개요

제2장 시장 상황

  • 시장 생태계

제3장 시장 규모

  • 시장 정의
  • 시장 부문 분석
  • 시장 규모 2022
  • 시장 전망 2022-2027

제4장 시장 규모 실적

  • 레이싱 게임 세계 시장 2017-2021
  • 유형 부문 분석 2017-2021
  • 용도별 부문 분석 2017-2021
  • 지역별 부문 분석 2017-2021
  • 국가별 부문 분석 2017-2021

제5장 Five Forces 분석

  • Five Forces 요약
  • 구매자의 협상력
  • 공급 기업의 교섭력
  • 신규 참여업체의 위협
  • 대체품의 위협
  • 경쟁의 위협
  • 시장 상황

제6장 시장 세분화 : 유형별

  • 시장 부문
  • 비교 : 유형별
  • 클라이언트 종류 : 시장 규모와 예측 2022-2027
  • 웹 게임 종류 : 시장 규모와 예측 2022-2027
  • 시장 기회 : 유형별

제7장 시장 세분화 : 용도별

  • 시장 부문
  • 비교 : 용도별
  • 모바일 : 시장 규모와 예측 2022-2027
  • 콘솔 : 시장 규모와 예측 2022-2027
  • PC : 시장 규모와 예측 2022-2027
  • 기타 : 시장 규모와 예측 2022-2027
  • 시장 기회 : 용도별

제8장 고객 상황

  • 고객 상황 개요

제9장 지역별 상황

  • 지역별 세분화
  • 지역별 비교
  • 아시아태평양 : 시장 규모와 예측 2022-2027
  • 북미 : 시장 규모와 예측 2022-2027
  • 유럽 : 시장 규모와 예측 2022-2027
  • 남미 : 시장 규모와 예측 2022-2027
  • 중동 및 아프리카 : 시장 규모와 예측 2022-2027
  • 중국 : 시장 규모와 예측 2022-2027
  • 미국 : 시장 규모와 예측 2022-2027
  • 일본 : 시장 규모와 예측 2022-2027
  • 한국 : 시장 규모와 예측 2022-2027
  • 독일 : 시장 규모와 예측 2022-2027
  • 시장 기회 : 지역별

제10장 촉진요인, 과제 및 동향

  • 시장 성장 촉진요인
  • 시장 과제
  • 성장 촉진요인과 과제의 영향
  • 시장 동향

제11장 벤더 상황

  • 개요
  • 벤더 상황
  • 혼란 상황
  • 업계 위험

제12장 벤더 분석

  • 대상 벤더
  • 벤더의 시장 포지셔닝
  • Aquiris Game Studio
  • CREATIVE MOBILE TECHNOLOGIES LLC
  • Electronic Arts Inc.
  • Embracer Group AB
  • Fingersoft
  • Hasbro Inc.
  • Microsoft Corp.
  • Motorsport Games Inc
  • NEXON Co Ltd.
  • Nintendo Co. Ltd.
  • RaceRoom Entertainment AG
  • Take Two Interactive Software Inc.
  • Tencent Holdings Ltd.
  • Ubisoft Entertainment
  • Vivendi SE

제13장 부록

KSM 23.06.05

Technavio has been monitoring the racing games market and is forecast to grow by USD 12752.05 mn during 2022-2027, accelerating at a CAGR of 11% during the forecast period. Our report on the racing games market provides a holistic analysis, market size, and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by increased internet penetration, frequent launch of new games, and increased funding and investment.

Technavio's racing games market is segmented as below:

By Type

  • Client type
  • Webgame type

By Application

  • Mobile
  • Console
  • PC
  • Others

By Geography

  • APAC
  • North America
  • Europe
  • South America
  • Middle East and Africa

This study identifies the VR revolutionizing the gaming industry as one of the prime reasons driving the racing games market growth during the next few years. Also, the surge in the adoption of cloud-based gaming applications and an increasing number of strategic partnerships and acquisitions will lead to sizable demand in the market.

  • Racing games market sizing
  • Racing games market forecast
  • Racing games market industry analysis

Technavio's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading racing games market vendors that include Aquiris Game Studio, Bongfish GmbH, CREATIVE MOBILE TECHNOLOGIES LLC, Electronic Arts Inc., Embracer Group AB, Fingersoft, Hasbro Inc., Microsoft Corp., Modern Times Group MTG AB, Motorsport Games Inc, Motorsport Simulations, LLC, NEXON Co Ltd., Nintendo Co. Ltd., RaceRoom Entertainment AG, Shanab Games, Take Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment, Vector Unit, and Vivendi SE. Also, the racing games market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
  • Exhibit 01: Executive Summary - Chart on Market Overview
  • Exhibit 02: Executive Summary - Data Table on Market Overview
  • Exhibit 03: Executive Summary - Chart on Global Market Characteristics
  • Exhibit 04: Executive Summary - Chart on Market by Geography
  • Exhibit 05: Executive Summary - Chart on Market Segmentation by Type
  • Exhibit 06: Executive Summary - Chart on Market Segmentation by Application
  • Exhibit 07: Executive Summary - Chart on Incremental Growth
  • Exhibit 08: Executive Summary - Data Table on Incremental Growth
  • Exhibit 09: Executive Summary - Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
  • Exhibit 10: Parent market
  • Exhibit 11: Market Characteristics

3 Market Sizing

  • 3.1 Market definition
  • Exhibit 12: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis
  • Exhibit 13: Market segments
  • 3.3 Market size 2022
  • 3.4 Market outlook: Forecast for 2022-2027
  • Exhibit 14: Chart on Global - Market size and forecast 2022-2027 ($ million)
  • Exhibit 15: Data Table on Global - Market size and forecast 2022-2027 ($ million)
  • Exhibit 16: Chart on Global Market: Year-over-year growth 2022-2027 (%)
  • Exhibit 17: Data Table on Global Market: Year-over-year growth 2022-2027 (%)

4 Historic Market Size

  • 4.1 Global racing games market 2017 - 2021
  • Exhibit 18: Historic Market Size - Data Table on global racing games market 2017 - 2021 ($ million)
  • 4.2 Type Segment Analysis 2017 - 2021
  • Exhibit 19: Historic Market Size - Type Segment 2017 - 2021 ($ million)
  • 4.3 Application Segment Analysis 2017 - 2021
  • Exhibit 20: Historic Market Size - Application Segment 2017 - 2021 ($ million)
  • 4.4 Geography Segment Analysis 2017 - 2021
  • Exhibit 21: Historic Market Size - Geography Segment 2017 - 2021 ($ million)
  • 4.5 Country Segment Analysis 2017 - 2021
  • Exhibit 22: Historic Market Size - Country Segment 2017 - 2021 ($ million)

5 Five Forces Analysis

  • 5.1 Five forces summary
  • Exhibit 23: Five forces analysis - Comparison between 2022 and 2027
  • 5.2 Bargaining power of buyers
  • Exhibit 24: Chart on Bargaining power of buyers - Impact of key factors 2022 and 2027
  • 5.3 Bargaining power of suppliers
  • Exhibit 25: Bargaining power of suppliers - Impact of key factors in 2022 and 2027
  • 5.4 Threat of new entrants
  • Exhibit 26: Threat of new entrants - Impact of key factors in 2022 and 2027
  • 5.5 Threat of substitutes
  • Exhibit 27: Threat of substitutes - Impact of key factors in 2022 and 2027
  • 5.6 Threat of rivalry
  • Exhibit 28: Threat of rivalry - Impact of key factors in 2022 and 2027
  • 5.7 Market condition
  • Exhibit 29: Chart on Market condition - Five forces 2022 and 2027

6 Market Segmentation by Type

  • 6.1 Market segments
  • Exhibit 30: Chart on Type - Market share 2022-2027 (%)
  • Exhibit 31: Data Table on Type - Market share 2022-2027 (%)
  • 6.2 Comparison by Type
  • Exhibit 32: Chart on Comparison by Type
  • Exhibit 33: Data Table on Comparison by Type
  • 6.3 Client type - Market size and forecast 2022-2027
  • Exhibit 34: Chart on Client type - Market size and forecast 2022-2027 ($ million)
  • Exhibit 35: Data Table on Client type - Market size and forecast 2022-2027 ($ million)
  • Exhibit 36: Chart on Client type - Year-over-year growth 2022-2027 (%)
  • Exhibit 37: Data Table on Client type - Year-over-year growth 2022-2027 (%)
  • 6.4 Webgame type - Market size and forecast 2022-2027
  • Exhibit 38: Chart on Webgame type - Market size and forecast 2022-2027 ($ million)
  • Exhibit 39: Data Table on Webgame type - Market size and forecast 2022-2027 ($ million)
  • Exhibit 40: Chart on Webgame type - Year-over-year growth 2022-2027 (%)
  • Exhibit 41: Data Table on Webgame type - Year-over-year growth 2022-2027 (%)
  • 6.5 Market opportunity by Type
  • Exhibit 42: Market opportunity by Type ($ million)
  • Exhibit 43: Data Table on Market opportunity by Type ($ million)

7 Market Segmentation by Application

  • 7.1 Market segments
  • Exhibit 44: Chart on Application - Market share 2022-2027 (%)
  • Exhibit 45: Data Table on Application - Market share 2022-2027 (%)
  • 7.2 Comparison by Application
  • Exhibit 46: Chart on Comparison by Application
  • Exhibit 47: Data Table on Comparison by Application
  • 7.3 Mobile - Market size and forecast 2022-2027
  • Exhibit 48: Chart on Mobile - Market size and forecast 2022-2027 ($ million)
  • Exhibit 49: Data Table on Mobile - Market size and forecast 2022-2027 ($ million)
  • Exhibit 50: Chart on Mobile - Year-over-year growth 2022-2027 (%)
  • Exhibit 51: Data Table on Mobile - Year-over-year growth 2022-2027 (%)
  • 7.4 Console - Market size and forecast 2022-2027
  • Exhibit 52: Chart on Console - Market size and forecast 2022-2027 ($ million)
  • Exhibit 53: Data Table on Console - Market size and forecast 2022-2027 ($ million)
  • Exhibit 54: Chart on Console - Year-over-year growth 2022-2027 (%)
  • Exhibit 55: Data Table on Console - Year-over-year growth 2022-2027 (%)
  • 7.5 PC - Market size and forecast 2022-2027
  • Exhibit 56: Chart on PC - Market size and forecast 2022-2027 ($ million)
  • Exhibit 57: Data Table on PC - Market size and forecast 2022-2027 ($ million)
  • Exhibit 58: Chart on PC - Year-over-year growth 2022-2027 (%)
  • Exhibit 59: Data Table on PC - Year-over-year growth 2022-2027 (%)
  • 7.6 Others - Market size and forecast 2022-2027
  • Exhibit 60: Chart on Others - Market size and forecast 2022-2027 ($ million)
  • Exhibit 61: Data Table on Others - Market size and forecast 2022-2027 ($ million)
  • Exhibit 62: Chart on Others - Year-over-year growth 2022-2027 (%)
  • Exhibit 63: Data Table on Others - Year-over-year growth 2022-2027 (%)
  • 7.7 Market opportunity by Application
  • Exhibit 64: Market opportunity by Application ($ million)
  • Exhibit 65: Data Table on Market opportunity by Application ($ million)

8 Customer Landscape

  • 8.1 Customer landscape overview
  • Exhibit 66: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

9 Geographic Landscape

  • 9.1 Geographic segmentation
  • Exhibit 67: Chart on Market share by geography 2022-2027 (%)
  • Exhibit 68: Data Table on Market share by geography 2022-2027 (%)
  • 9.2 Geographic comparison
  • Exhibit 69: Chart on Geographic comparison
  • Exhibit 70: Data Table on Geographic comparison
  • 9.3 APAC - Market size and forecast 2022-2027
  • Exhibit 71: Chart on APAC - Market size and forecast 2022-2027 ($ million)
  • Exhibit 72: Data Table on APAC - Market size and forecast 2022-2027 ($ million)
  • Exhibit 73: Chart on APAC - Year-over-year growth 2022-2027 (%)
  • Exhibit 74: Data Table on APAC - Year-over-year growth 2022-2027 (%)
  • 9.4 North America - Market size and forecast 2022-2027
  • Exhibit 75: Chart on North America - Market size and forecast 2022-2027 ($ million)
  • Exhibit 76: Data Table on North America - Market size and forecast 2022-2027 ($ million)
  • Exhibit 77: Chart on North America - Year-over-year growth 2022-2027 (%)
  • Exhibit 78: Data Table on North America - Year-over-year growth 2022-2027 (%)
  • 9.5 Europe - Market size and forecast 2022-2027
  • Exhibit 79: Chart on Europe - Market size and forecast 2022-2027 ($ million)
  • Exhibit 80: Data Table on Europe - Market size and forecast 2022-2027 ($ million)
  • Exhibit 81: Chart on Europe - Year-over-year growth 2022-2027 (%)
  • Exhibit 82: Data Table on Europe - Year-over-year growth 2022-2027 (%)
  • 9.6 South America - Market size and forecast 2022-2027
  • Exhibit 83: Chart on South America - Market size and forecast 2022-2027 ($ million)
  • Exhibit 84: Data Table on South America - Market size and forecast 2022-2027 ($ million)
  • Exhibit 85: Chart on South America - Year-over-year growth 2022-2027 (%)
  • Exhibit 86: Data Table on South America - Year-over-year growth 2022-2027 (%)
  • 9.7 Middle East and Africa - Market size and forecast 2022-2027
  • Exhibit 87: Chart on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
  • Exhibit 88: Data Table on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
  • Exhibit 89: Chart on Middle East and Africa - Year-over-year growth 2022-2027 (%)
  • Exhibit 90: Data Table on Middle East and Africa - Year-over-year growth 2022-2027 (%)
  • 9.8 China - Market size and forecast 2022-2027
  • Exhibit 91: Chart on China - Market size and forecast 2022-2027 ($ million)
  • Exhibit 92: Data Table on China - Market size and forecast 2022-2027 ($ million)
  • Exhibit 93: Chart on China - Year-over-year growth 2022-2027 (%)
  • Exhibit 94: Data Table on China - Year-over-year growth 2022-2027 (%)
  • 9.9 US - Market size and forecast 2022-2027
  • Exhibit 95: Chart on US - Market size and forecast 2022-2027 ($ million)
  • Exhibit 96: Data Table on US - Market size and forecast 2022-2027 ($ million)
  • Exhibit 97: Chart on US - Year-over-year growth 2022-2027 (%)
  • Exhibit 98: Data Table on US - Year-over-year growth 2022-2027 (%)
  • 9.10 Japan - Market size and forecast 2022-2027
  • Exhibit 99: Chart on Japan - Market size and forecast 2022-2027 ($ million)
  • Exhibit 100: Data Table on Japan - Market size and forecast 2022-2027 ($ million)
  • Exhibit 101: Chart on Japan - Year-over-year growth 2022-2027 (%)
  • Exhibit 102: Data Table on Japan - Year-over-year growth 2022-2027 (%)
  • 9.11 South Korea - Market size and forecast 2022-2027
  • Exhibit 103: Chart on South Korea - Market size and forecast 2022-2027 ($ million)
  • Exhibit 104: Data Table on South Korea - Market size and forecast 2022-2027 ($ million)
  • Exhibit 105: Chart on South Korea - Year-over-year growth 2022-2027 (%)
  • Exhibit 106: Data Table on South Korea - Year-over-year growth 2022-2027 (%)
  • 9.12 Germany - Market size and forecast 2022-2027
  • Exhibit 107: Chart on Germany - Market size and forecast 2022-2027 ($ million)
  • Exhibit 108: Data Table on Germany - Market size and forecast 2022-2027 ($ million)
  • Exhibit 109: Chart on Germany - Year-over-year growth 2022-2027 (%)
  • Exhibit 110: Data Table on Germany - Year-over-year growth 2022-2027 (%)
  • 9.13 Market opportunity by geography
  • Exhibit 111: Market opportunity by geography ($ million)
  • Exhibit 112: Data Tables on Market opportunity by geography ($ million)

10 Drivers, Challenges, and Trends

  • 10.1 Market drivers
  • 10.2 Market challenges
  • 10.3 Impact of drivers and challenges
  • Exhibit 113: Impact of drivers and challenges in 2022 and 2027
  • 10.4 Market trends

11 Vendor Landscape

  • 11.1 Overview
  • 11.2 Vendor landscape
  • Exhibit 114: Overview on Criticality of inputs and Factors of differentiation
  • 11.3 Landscape disruption
  • Exhibit 115: Overview on factors of disruption
  • 11.4 Industry risks
  • Exhibit 116: Impact of key risks on business

12 Vendor Analysis

  • 12.1 Vendors covered
  • Exhibit 117: Vendors covered
  • 12.2 Market positioning of vendors
  • Exhibit 118: Matrix on vendor position and classification
  • 12.3 Aquiris Game Studio
  • Exhibit 119: Aquiris Game Studio - Overview
  • Exhibit 120: Aquiris Game Studio - Product / Service
  • Exhibit 121: Aquiris Game Studio - Key offerings
  • 12.4 CREATIVE MOBILE TECHNOLOGIES LLC
  • Exhibit 122: CREATIVE MOBILE TECHNOLOGIES LLC - Overview
  • Exhibit 123: CREATIVE MOBILE TECHNOLOGIES LLC - Product / Service
  • Exhibit 124: CREATIVE MOBILE TECHNOLOGIES LLC - Key offerings
  • 12.5 Electronic Arts Inc.
  • Exhibit 125: Electronic Arts Inc. - Overview
  • Exhibit 126: Electronic Arts Inc. - Product / Service
  • Exhibit 127: Electronic Arts Inc. - Key offerings
  • 12.6 Embracer Group AB
  • Exhibit 128: Embracer Group AB - Overview
  • Exhibit 129: Embracer Group AB - Business segments
  • Exhibit 130: Embracer Group AB - Key offerings
  • Exhibit 131: Embracer Group AB - Segment focus
  • 12.7 Fingersoft
  • Exhibit 132: Fingersoft - Overview
  • Exhibit 133: Fingersoft - Product / Service
  • Exhibit 134: Fingersoft - Key offerings
  • 12.8 Hasbro Inc.
  • Exhibit 135: Hasbro Inc. - Overview
  • Exhibit 136: Hasbro Inc. - Business segments
  • Exhibit 137: Hasbro Inc. - Key news
  • Exhibit 138: Hasbro Inc. - Key offerings
  • Exhibit 139: Hasbro Inc. - Segment focus
  • 12.9 Microsoft Corp.
  • Exhibit 140: Microsoft Corp. - Overview
  • Exhibit 141: Microsoft Corp. - Business segments
  • Exhibit 142: Microsoft Corp. - Key news
  • Exhibit 143: Microsoft Corp. - Key offerings
  • Exhibit 144: Microsoft Corp. - Segment focus
  • 12.10 Motorsport Games Inc
  • Exhibit 145: Motorsport Games Inc - Overview
  • Exhibit 146: Motorsport Games Inc - Business segments
  • Exhibit 147: Motorsport Games Inc - Key offerings
  • Exhibit 148: Motorsport Games Inc - Segment focus
  • 12.11 NEXON Co Ltd.
  • Exhibit 149: NEXON Co Ltd. - Overview
  • Exhibit 150: NEXON Co Ltd. - Business segments
  • Exhibit 151: NEXON Co Ltd. - Key news
  • Exhibit 152: NEXON Co Ltd. - Key offerings
  • Exhibit 153: NEXON Co Ltd. - Segment focus
  • 12.12 Nintendo Co. Ltd.
  • Exhibit 154: Nintendo Co. Ltd. - Overview
  • Exhibit 155: Nintendo Co. Ltd. - Product / Service
  • Exhibit 156: Nintendo Co. Ltd. - Key offerings
  • 12.13 RaceRoom Entertainment AG
  • Exhibit 157: RaceRoom Entertainment AG - Overview
  • Exhibit 158: RaceRoom Entertainment AG - Product / Service
  • Exhibit 159: RaceRoom Entertainment AG - Key offerings
  • 12.14 Take Two Interactive Software Inc.
  • Exhibit 160: Take Two Interactive Software Inc. - Overview
  • Exhibit 161: Take Two Interactive Software Inc. - Product / Service
  • Exhibit 162: Take Two Interactive Software Inc. - Key offerings
  • 12.15 Tencent Holdings Ltd.
  • Exhibit 163: Tencent Holdings Ltd. - Overview
  • Exhibit 164: Tencent Holdings Ltd. - Business segments
  • Exhibit 165: Tencent Holdings Ltd. - Key offerings
  • Exhibit 166: Tencent Holdings Ltd. - Segment focus
  • 12.16 Ubisoft Entertainment
  • Exhibit 167: Ubisoft Entertainment - Overview
  • Exhibit 168: Ubisoft Entertainment - Business segments
  • Exhibit 169: Ubisoft Entertainment - Key news
  • Exhibit 170: Ubisoft Entertainment - Key offerings
  • Exhibit 171: Ubisoft Entertainment - Segment focus
  • 12.17 Vivendi SE
  • Exhibit 172: Vivendi SE - Overview
  • Exhibit 173: Vivendi SE - Business segments
  • Exhibit 174: Vivendi SE - Key offerings
  • Exhibit 175: Vivendi SE - Segment focus

13 Appendix

  • 13.1 Scope of the report
  • 13.2 Inclusions and exclusions checklist
  • Exhibit 176: Inclusions checklist
  • Exhibit 177: Exclusions checklist
  • 13.3 Currency conversion rates for US$
  • Exhibit 178: Currency conversion rates for US$
  • 13.4 Research methodology
  • Exhibit 179: Research methodology
  • Exhibit 180: Validation techniques employed for market sizing
  • Exhibit 181: Information sources
  • 13.5 List of abbreviations
  • Exhibit 182: List of abbreviations
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