시장보고서
상품코드
1915628

메타버스 분야 생성형 AI 시장(2025-2029년)

Global Generative AI In Metaverse Market 2025-2029

발행일: | 리서치사: TechNavio | 페이지 정보: 영문 290 Pages | 배송안내 : 즉시배송

    
    
    




※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

세계의 메타버스 분야 생성형 AI 시장은 2024년부터 2029년까지 8억 8,270만 달러 증가하고, 예측 기간 동안 CAGR은 11.7%로 예측됩니다.

세계의 메타버스 분야 생성형 AI 시장에 대해 조사 분석했으며, 시장 규모와 예측, 동향, 성장 촉진요인, 과제, 약 25개 벤더 분석 등의 정보를 전해드립니다.

본 보고서는 현재 시장 상황, 최신 동향 및 촉진요인, 시장 환경 전반에 대한 최신 분석을 제공합니다. 확장 가능한 컨텐츠 제작에 대한 수요, 크리에이터 도구의 민주화, 사용자 몰입도 및 개인화 추구에 따라 시장이 주도하고 있습니다.

이번 조사는 업계 주요 관계자들의 정보를 비롯해 1차 정보와 2차 정보를 객관적으로 조합하여 진행되었습니다. 이 보고서에는 주요 기업 분석과 함께 종합적인 시장 규모 데이터, 지역별 분석과 함께 부문 및 공급업체 현황이 포함되어 있습니다. 보고서에는 과거 데이터와 예측 데이터가 수록되어 있습니다.

시장 범위
기준 연도 2025년
종료 연도 2029년
예측 기간 2025-2029년
성장 모멘텀 가속
전년비 11%
CAGR 11.7%
증가액 8억 8,270만 달러

이번 조사에서는 보다 고도화되고 다양한 상호작용을 가능하게 하는 멀티모달 AI의 보급이 향후 몇 년 동안 세계 메타버스 분야 생성형 AI 시장 성장을 촉진하는 중요한 요인 중 하나라고 지적하고 있습니다. 또한, 전문 3D 워크플로우에 AI를 통합하고 자율적인 AI 에이전트가 등장함에 따라 시장에서 상당한 수요가 발생할 것으로 예상됩니다.

목차

제1장 주요 요약

제2장 Technavio 분석

  • 가격·수명주기·고객 구입 바스켓·채용률·구입 기준 분석
  • 인풋의 중요성과 차별화 요인
  • 혼란 요인
  • 성장 촉진요인과 과제의 영향

제3장 시장 구도

  • 시장 생태계
  • 시장 특징
  • 밸류체인 분석

제4장 시장 규모

  • 시장 정의
  • 시장 부문 분석
  • 시장 규모 2024
  • 시장 전망 2024-2029

제5장 Five Forces 분석

  • Five Forces 요약
  • 구매자의 교섭력
  • 공급 기업의 교섭력
  • 신규 참여업체의 위협
  • 대체품의 위협
  • 경쟁의 위협
  • 시장 상황

제6장 시장 세분화 : 플랫폼별

  • 비교 : 플랫폼별
  • VR
  • AR
  • 소셜 미디어 플랫폼
  • 기타
  • 시장 기회 : 플랫폼별

제7장 시장 세분화 : 용도별

  • 비교 : 용도별
  • 절차적 컨텐츠 생성
  • AI 기반 캐릭터 및 오브젝트 생성
  • 기타
  • 시장 기회 : 용도별

제8장 시장 세분화 : 최종사용자별

  • 비교 : 최종사용자별
  • 엔터테인먼트 및 게임
  • 교육·연수
  • 기타
  • 시장 기회 : 최종사용자별

제9장 고객 상황

제10장 지역별 상황

  • 지역별 세분화
  • 지역별 비교
  • 북미
    • 미국
    • 캐나다
    • 멕시코
  • 아시아태평양
    • 중국
    • 일본
    • 인도
    • 한국
    • 호주
    • 인도네시아
  • 유럽
    • 독일
    • 영국
    • 프랑스
    • 이탈리아
    • 네덜란드
    • 스페인
  • 남미
    • 브라질
    • 아르헨티나
    • 콜롬비아
  • 중동 및 아프리카
    • 남아프리카공화국
    • 사우디아라비아
    • 아랍에미리트
    • 이스라엘
    • 튀르키예
  • 시장 기회 : 지역별

제11장 촉진요인과 과제·기회

  • 시장 성장 촉진요인
  • 시장 과제
  • 성장 촉진요인과 과제의 영향
  • 시장 기회

제12장 경쟁 구도

  • 개요
  • 경쟁 구도
  • 혼란 상황
  • 업계 리스크

제13장 경쟁 분석

  • 기업 개요
  • 기업 순위 지표
  • 기업의 시장 포지셔닝
  • Adobe Inc.
  • Amazon Web Services Inc.
  • Anthropic
  • Arm Ltd.
  • Cohere Inc.
  • Databricks Inc.
  • Google LLC
  • IBM Corp.
  • Microsoft Corp.
  • NVIDIA Corp.
  • OpenAI
  • Oracle Corp.
  • Salesforce Inc.
  • SAP SE
  • ServiceNow Inc.

제14장 부록

KSM 26.02.09

The global generative AI in metaverse market is forecasted to grow by USD 882.7 mn during 2024-2029, accelerating at a CAGR of 11.7% during the forecast period. The report on the global generative AI in metaverse market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by demand for scalable content creation, democratization of creator tools, quest for enhanced user immersion and personalization.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

Market Scope
Base Year2025
End Year2029
Series Year2025-2029
Growth MomentumAccelerate
YOY 202511%
CAGR11.7%
Incremental Value$882.7 mn

Technavio's global generative AI in metaverse market is segmented as below:

By Platform

  • VR
  • AR
  • Social media platforms
  • Others

By Application

  • Procedural content generation
  • AI-driven character and object creation
  • Others

By End-User

  • Entertainment and gaming
  • Education and training
  • Others

Geography

  • North America
    • US
    • Canada
    • Mexico
  • APAC
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Indonesia
  • Europe
    • Germany
    • UK
    • France
    • Italy
    • The Netherlands
    • Spain
  • South America
    • Brazil
    • Argentina
    • Colombia
  • Middle East and Africa
    • South Africa
    • UAE
    • Turkey
  • Rest of World (ROW)

This study identifies the rise of multimodal AI for richer interactions as one of the prime reasons driving the global generative AI in metaverse market growth during the next few years. Also, integration of AI into professional 3d workflows and emergence of autonomous AI agents will lead to sizable demand in the market.

The report on the global generative AI in metaverse market covers the following areas:

  • Global generative AI in metaverse market sizing
  • Global generative AI in metaverse market forecast
  • Global generative AI in metaverse market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global generative AI in metaverse market vendors that include Adobe Inc., Amazon Web Services Inc., Anthropic, Arm Ltd., Cohere Inc., Databricks Inc., Google LLC, Hugging Face, IBM Corp., Jasper AI Inc., Microsoft Corp., Midjourney, NVIDIA Corp., OpenAI, Oracle Corp., Salesforce Inc., SAP SE, ServiceNow Inc., Stability AI, Synthesia Ltd.. Also, the global generative AI in metaverse market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market by Geography
    • Executive Summary - Chart on Market Segmentation by Platform
    • Executive Summary - Chart on Market Segmentation by Application
    • Executive Summary - Chart on Market Segmentation by End-user
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Technavio Analysis

  • 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • 2.2 Criticality of inputs and Factors of differentiation
  • 2.3 Factors of disruption
  • 2.4 Impact of drivers and challenges

3 Market Landscape

  • 3.1 Market ecosystem
  • 3.2 Market characteristics
  • 3.3 Value chain analysis

4 Market Sizing

  • 4.1 Market definition
  • 4.2 Market segment analysis
    • Market segments
  • 4.3 Market size 2024
  • 4.4 Market outlook: Forecast for 2024-2029

5 Five Forces Analysis

  • 5.1 Five forces summary
    • Five forces analysis - Comparison between 2024 and 2029
  • 5.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2024 and 2029
  • 5.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2024 and 2029
  • 5.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2024 and 2029
  • 5.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2024 and 2029
  • 5.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2024 and 2029
  • 5.7 Market condition

6 Market Segmentation by Platform

  • 6.1 Market segments
  • 6.2 Comparison by Platform
  • 6.3 VR - Market size and forecast 2024-2029
  • 6.4 AR - Market size and forecast 2024-2029
  • 6.5 Social media platforms - Market size and forecast 2024-2029
  • 6.6 Others - Market size and forecast 2024-2029
  • 6.7 Market opportunity by Platform
    • Market opportunity by Platform ($ million)

7 Market Segmentation by Application

  • 7.1 Market segments
  • 7.2 Comparison by Application
  • 7.3 Procedural content generation - Market size and forecast 2024-2029
  • 7.4 AI-driven character and object creation - Market size and forecast 2024-2029
  • 7.5 Others - Market size and forecast 2024-2029
  • 7.6 Market opportunity by Application
    • Market opportunity by Application ($ million)

8 Market Segmentation by End-user

  • 8.1 Market segments
  • 8.2 Comparison by End-user
  • 8.3 Entertainment and gaming - Market size and forecast 2024-2029
  • 8.4 Education and training - Market size and forecast 2024-2029
  • 8.5 Others - Market size and forecast 2024-2029
  • 8.6 Market opportunity by End-user
    • Market opportunity by End-user ($ million)

9 Customer Landscape

  • 9.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

10 Geographic Landscape

  • 10.1 Geographic segmentation
  • 10.2 Geographic comparison
  • 10.3 North America - Market size and forecast 2024-2029
    • 10.3.1 US - Market size and forecast 2024-2029
    • 10.3.2 Canada - Market size and forecast 2024-2029
    • 10.3.3 Mexico - Market size and forecast 2024-2029
  • 10.4 APAC - Market size and forecast 2024-2029
    • 10.4.1 China - Market size and forecast 2024-2029
    • 10.4.2 Japan - Market size and forecast 2024-2029
    • 10.4.3 India - Market size and forecast 2024-2029
    • 10.4.4 South Korea - Market size and forecast 2024-2029
    • 10.4.5 Australia - Market size and forecast 2024-2029
    • 10.4.6 Indonesia - Market size and forecast 2024-2029
  • 10.5 Europe - Market size and forecast 2024-2029
    • 10.5.1 Germany - Market size and forecast 2024-2029
    • 10.5.2 UK - Market size and forecast 2024-2029
    • 10.5.3 France - Market size and forecast 2024-2029
    • 10.5.4 Italy - Market size and forecast 2024-2029
    • 10.5.5 The Netherlands - Market size and forecast 2024-2029
    • 10.5.6 Spain - Market size and forecast 2024-2029
  • 10.6 South America - Market size and forecast 2024-2029
    • 10.6.1 Brazil - Market size and forecast 2024-2029
    • 10.6.2 Argentina - Market size and forecast 2024-2029
    • 10.6.3 Colombia - Market size and forecast 2024-2029
  • 10.7 Middle East and Africa - Market size and forecast 2024-2029
    • 10.7.1 South Africa - Market size and forecast 2024-2029
    • 10.7.2 Saudi Arabia - Market size and forecast 2024-2029
    • 10.7.3 UAE - Market size and forecast 2024-2029
    • 10.7.4 Israel - Market size and forecast 2024-2029
    • 10.7.5 Turkey - Market size and forecast 2024-2029
  • 10.8 Market opportunity by geography
    • Market opportunity by geography ($ million)
    • Data Tables on Market opportunity by geography ($ million)

11 Drivers, Challenges, and Opportunity

  • 11.1 Market drivers
    • Demand for scalable content creation
    • Democratization of creator tools
    • Quest for enhanced user immersion and personalization
  • 11.2 Market challenges
    • High computational cost and technical complexity
    • Intellectual property and copyright ambiguity
    • Ethical concerns and content moderation
  • 11.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2024 and 2029
  • 11.4 Market opportunities
    • Rise of multimodal AI for richer interactions
    • Integration of AI into professional 3D workflows
    • Emergence of autonomous AI agents

12 Competitive Landscape

  • 12.1 Overview
  • 12.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 12.3 Landscape disruption
    • Overview on factors of disruption
  • 12.4 Industry risks
    • Impact of key risks on business

13 Competitive Analysis

  • 13.1 Companies profiled
    • Companies covered
  • 13.2 Company ranking index
    • Company ranking index
  • 13.3 Market positioning of companies
    • Matrix on companies position and classification
  • 13.4 Adobe Inc.
    • Adobe Inc. - Overview
    • Adobe Inc. - Business segments
    • Adobe Inc. - Key news
    • Adobe Inc. - Key offerings
    • Adobe Inc. - Segment focus
    • SWOT
  • 13.5 Amazon Web Services Inc.
    • Amazon Web Services Inc. - Overview
    • Amazon Web Services Inc. - Product / Service
    • Amazon Web Services Inc. - Key news
    • Amazon Web Services Inc. - Key offerings
    • SWOT
  • 13.6 Anthropic
    • Anthropic - Overview
    • Anthropic - Product / Service
    • Anthropic - Key offerings
    • SWOT
  • 13.7 Arm Ltd.
    • Arm Ltd. - Overview
    • Arm Ltd. - Product / Service
    • Arm Ltd. - Key offerings
    • SWOT
  • 13.8 Cohere Inc.
    • Cohere Inc. - Overview
    • Cohere Inc. - Product / Service
    • Cohere Inc. - Key offerings
    • SWOT
  • 13.9 Databricks Inc.
    • Databricks Inc. - Overview
    • Databricks Inc. - Product / Service
    • Databricks Inc. - Key offerings
    • SWOT
  • 13.10 Google LLC
    • Google LLC - Overview
    • Google LLC - Product / Service
    • Google LLC - Key offerings
    • SWOT
  • 13.11 IBM Corp.
    • IBM Corp. - Overview
    • IBM Corp. - Business segments
    • IBM Corp. - Key news
    • IBM Corp. - Key offerings
    • IBM Corp. - Segment focus
    • SWOT
  • 13.12 Microsoft Corp.
    • Microsoft Corp. - Overview
    • Microsoft Corp. - Business segments
    • Microsoft Corp. - Key news
    • Microsoft Corp. - Key offerings
    • Microsoft Corp. - Segment focus
    • SWOT
  • 13.13 NVIDIA Corp.
    • NVIDIA Corp. - Overview
    • NVIDIA Corp. - Business segments
    • NVIDIA Corp. - Key news
    • NVIDIA Corp. - Key offerings
    • NVIDIA Corp. - Segment focus
    • SWOT
  • 13.14 OpenAI
    • OpenAI - Overview
    • OpenAI - Product / Service
    • OpenAI - Key offerings
    • SWOT
  • 13.15 Oracle Corp.
    • Oracle Corp. - Overview
    • Oracle Corp. - Business segments
    • Oracle Corp. - Key news
    • Oracle Corp. - Key offerings
    • Oracle Corp. - Segment focus
    • SWOT
  • 13.16 Salesforce Inc.
    • Salesforce Inc. - Overview
    • Salesforce Inc. - Product / Service
    • Salesforce Inc. - Key news
    • Salesforce Inc. - Key offerings
    • SWOT
  • 13.17 SAP SE
    • SAP SE - Overview
    • SAP SE - Business segments
    • SAP SE - Key news
    • SAP SE - Key offerings
    • SAP SE - Segment focus
    • SWOT
  • 13.18 ServiceNow Inc.
    • ServiceNow Inc. - Overview
    • ServiceNow Inc. - Product / Service
    • ServiceNow Inc. - Key news
    • ServiceNow Inc. - Key offerings
    • SWOT

14 Appendix

  • 14.1 Scope of the report
    • Market definition
    • Objectives
    • Notes and caveats
  • 14.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 14.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 14.4 Research methodology
    • Research methodology
  • 14.5 Data procurement
    • Information sources
  • 14.6 Data validation
    • Data validation
  • 14.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 14.8 Data synthesis
    • Data synthesis
  • 14.9 360 degree market analysis
    • 360 degree market analysis
  • 14.10 List of abbreviations
    • List of abbreviations
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