시장보고서
상품코드
2030807

메타버스 시장(2026-2030년)

Global Metaverse Market 2026-2030

발행일: | 리서치사: 구분자 TechNavio | 페이지 정보: 영문 297 Pages | 배송안내 : 즉시배송

    
    
    




가격
PDF (Single User License) help
PDF 보고서를 1명만 이용할 수 있는 라이선스입니다. 인쇄 가능하며 인쇄물의 이용 범위는 PDF 이용 범위와 동일합니다.
US $ 2,500 금액 안내 화살표 ₩ 3,781,000
PDF (Enterprise License) help
PDF 보고서를 동일 기업의 모든 분이 이용할 수 있는 라이선스입니다. 인쇄는 가능하며 인쇄물의 이용 범위는 PDF 이용 범위와 동일합니다.
US $ 4,000 금액 안내 화살표 ₩ 6,050,000
※ 부가세 별도
한글목차
영문목차
※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

세계의 메타버스 시장은 2025년부터 2030년까지 6,337억 5,440만 달러 증가하고, 예측 기간 동안 CAGR은 40.4%에 달할 것으로 예측됩니다.

세계의 메타버스 시장에 대해 조사 분석했으며, 시장 규모와 예측, 동향, 성장요인, 과제, 약 25개 벤더 분석 등의 정보를 전해드립니다.

이 보고서는 현재 시장 상황, 최신 동향 및 촉진요인, 그리고 전체 시장 환경에 대한 최신 분석을 제공합니다. 이 시장은 산업용 디지털 트윈과 운영 시뮬레이션의 가속화, 공간 컴퓨팅과 고급 하드웨어 인터페이스의 보급, 생성형 AI와 자동화된 콘텐츠 제작의 통합에 의해 주도되고 있습니다.

이번 조사는 업계 주요 관계자들의 의견을 포함한 1차 정보와 2차 정보를 객관적으로 조합하여 실시되었습니다. 이 보고서에는 주요 기업 분석과 함께 종합적인 시장 규모 데이터, 지역별 분석과 함께 부문 및 공급업체 현황이 포함되어 있습니다. 보고서에는 시장 규모 실적 및 예측 데이터가 수록되어 있습니다.

시장 범위
기준 연도 2025년
종료 연도 2030년
조사 기간 2026-2030년
성장 모멘텀 가속
2026년 전년 대비 31.6%
CAGR 40.4%
증가액 6,337억 5,440만 달러

이 보고서는 산업용 메타버스와 고충실도 디지털 트윈의 부상이 향후 몇 년 동안 세계 메타버스 시장의 성장을 주도할 주요 요인 중 하나로 꼽았습니다. 또한, 동적 콘텐츠 생성을 위한 생성형 AI의 통합, 분산형 거버넌스 및 상호 운용 가능한 디지털 ID로의 진화도 시장에서 상당한 수요를 창출할 것입니다.

목차

제1장 주요 요약

제2장 Technavio 분석

제3장 시장 구도

제4장 시장 규모

제5장 시장 규모 실적

제6장 정성 분석

제7장 Five Forces 분석

제8장 시장 세분화 : 디바이스별

제9장 시장 세분화 : 구성요소별

제10장 시장 세분화 : 플랫폼별

제11장 고객 상황

제12장 지역별 상황

제13장 촉진요인, 과제, 기회

제14장 경쟁 구도

제15장 경쟁 분석

제16장 부록

KSM 26.05.26

The global metaverse market is forecasted to grow by USD 633754.4 mn during 2025-2030, accelerating at a CAGR of 40.4% during the forecast period. The report on the global metaverse market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by acceleration of industrial digital twins and operational simulation, proliferation of spatial computing and advanced hardware interfaces, integration of generative ai and automated content creation.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

Market Scope
Base Year2025
End Year2030
Series Year2026-2030
Growth MomentumAccelerate
YOY 202631.6%
CAGR40.4%
Incremental Value$633754.4 mn

Technavio's global metaverse market is segmented as below:

By Device

  • VR and AR devices
  • Computing devices

By Component

  • Hardware
  • Software
  • Services

By Platform

  • Desktop
  • Mobile
  • Console

Geography

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • France
    • Italy
    • Spain
    • The Netherlands
  • APAC
    • China
    • Japan
    • South Korea
    • India
    • Australia
    • Indonesia
  • South America
    • Brazil
    • Argentina
    • Chile
  • Middle East and Africa
    • UAE
    • South Africa
    • Turkey
  • Rest of World (ROW)

This study identifies the rise of industrial metaverse and high fidelity digital twins as one of the prime reasons driving the global metaverse market growth during the next few years. Also, integration of generative ai for dynamic content creation and evolution toward decentralized governance and interoperable digital identities will lead to sizable demand in the market.

The report on the global metaverse market covers the following areas:

  • Global metaverse market sizing
  • Global metaverse market forecast
  • Global metaverse market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global metaverse market vendors that include Accenture Plc, Animoca Brands Corp. Ltd., Apple Inc., ByteDance Ltd., Decentraland Foundation, Electronic Arts Inc., Epic Games Inc., HTC Corp., Magic Leap Inc., Meta Platforms Inc., Microsoft Corp., NetEase Inc., NVIDIA Corp., Qualcomm Inc., Roblox Corp., Samsung Electronics Co. Ltd., Sony Group Corp., Tencent Holdings Ltd., Unity Technologies Inc., Verizon Communications Inc.. Also, the global metaverse market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market by Geography
    • Executive Summary - Chart on Market Segmentation by Device
    • Executive Summary - Chart on Market Segmentation by Component
    • Executive Summary - Chart on Market Segmentation by Platform
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Technavio Analysis

  • 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • 2.2 Criticality of inputs and Factors of differentiation
  • 2.3 Factors of disruption
  • 2.4 Impact of drivers and challenges

3 Market Landscape

  • 3.1 Market ecosystem
  • 3.2 Market characteristics
  • 3.3 Value chain analysis

4 Market Sizing

  • 4.1 Market definition
  • 4.2 Market segment analysis
    • Market segments
  • 4.3 Market size 2025
  • 4.4 Market outlook: Forecast for 2025-2030

5 Historic Market Size

  • 5.1 Global Metaverse Market 2020 - 2024
    • Historic Market Size - Data Table on Global Metaverse Market 2020 - 2024 ($ million)
  • 5.2 Device segment analysis 2020 - 2024
    • Historic Market Size - Device Segment 2020 - 2024 ($ million)
  • 5.3 Component segment analysis 2020 - 2024
    • Historic Market Size - Component Segment 2020 - 2024 ($ million)
  • 5.4 Platform segment analysis 2020 - 2024
    • Historic Market Size - Platform Segment 2020 - 2024 ($ million)
  • 5.5 Geography segment analysis 2020 - 2024
    • Historic Market Size - Geography Segment 2020 - 2024 ($ million)
  • 5.6 Country segment analysis 2020 - 2024
    • Historic Market Size - Country Segment 2020 - 2024 ($ million)

6 Qualitative Analysis

  • 6.1 Impact of AI on global metaverse market
  • 6.2 Impact of geopolitical conflicts on global metaverse market

7 Five Forces Analysis

  • 7.1 Five forces summary
    • Five forces analysis - Comparison between 2025 and 2030
  • 7.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2025 and 2030
  • 7.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2025 and 2030
  • 7.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2025 and 2030
  • 7.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2025 and 2030
  • 7.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2025 and 2030
  • 7.7 Market condition

8 Market Segmentation by Device

  • 8.1 Market segments
  • 8.2 Comparison by Device
  • 8.3 VR and AR devices - Market size and forecast 2025-2030
  • 8.4 Computing devices - Market size and forecast 2025-2030
  • 8.5 Market opportunity by Device
    • Market opportunity by Device ($ million)

9 Market Segmentation by Component

  • 9.1 Market segments
  • 9.2 Comparison by Component
  • 9.3 Hardware - Market size and forecast 2025-2030
  • 9.4 Software - Market size and forecast 2025-2030
  • 9.5 Services - Market size and forecast 2025-2030
  • 9.6 Market opportunity by Component
    • Market opportunity by Component ($ million)

10 Market Segmentation by Platform

  • 10.1 Market segments
  • 10.2 Comparison by Platform
  • 10.3 Desktop - Market size and forecast 2025-2030
  • 10.4 Mobile - Market size and forecast 2025-2030
  • 10.5 Console - Market size and forecast 2025-2030
  • 10.6 Market opportunity by Platform
    • Market opportunity by Platform ($ million)

11 Customer Landscape

  • 11.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

12 Geographic Landscape

  • 12.1 Geographic segmentation
  • 12.2 Geographic comparison
  • 12.3 North America - Market size and forecast 2025-2030
    • 12.3.1 US - Market size and forecast 2025-2030
    • 12.3.2 Canada - Market size and forecast 2025-2030
    • 12.3.3 Mexico - Market size and forecast 2025-2030
  • 12.4 Europe - Market size and forecast 2025-2030
    • 12.4.1 Germany - Market size and forecast 2025-2030
    • 12.4.2 UK - Market size and forecast 2025-2030
    • 12.4.3 France - Market size and forecast 2025-2030
    • 12.4.4 Italy - Market size and forecast 2025-2030
    • 12.4.5 Spain - Market size and forecast 2025-2030
    • 12.4.6 The Netherlands - Market size and forecast 2025-2030
  • 12.5 APAC - Market size and forecast 2025-2030
    • 12.5.1 China - Market size and forecast 2025-2030
    • 12.5.2 Japan - Market size and forecast 2025-2030
    • 12.5.3 South Korea - Market size and forecast 2025-2030
    • 12.5.4 India - Market size and forecast 2025-2030
    • 12.5.5 Australia - Market size and forecast 2025-2030
    • 12.5.6 Indonesia - Market size and forecast 2025-2030
  • 12.6 South America - Market size and forecast 2025-2030
    • 12.6.1 Brazil - Market size and forecast 2025-2030
    • 12.6.2 Argentina - Market size and forecast 2025-2030
    • 12.6.3 Chile - Market size and forecast 2025-2030
  • 12.7 Middle East and Africa - Market size and forecast 2025-2030
    • 12.7.1 UAE - Market size and forecast 2025-2030
    • 12.7.2 Saudi Arabia - Market size and forecast 2025-2030
    • 12.7.3 South Africa - Market size and forecast 2025-2030
    • 12.7.4 Israel - Market size and forecast 2025-2030
    • 12.7.5 Turkey - Market size and forecast 2025-2030
  • 12.8 Market opportunity by geography
    • Market opportunity by geography ($ million)
    • Data Tables on Market opportunity by geography ($ million)

13 Drivers, Challenges, and Opportunity

  • 13.1 Market drivers
    • Acceleration of industrial digital twins and operational simulation
    • Proliferation of spatial computing and advanced hardware interfaces
    • Integration of generative AI and automated content creation
  • 13.2 Market challenges
    • Interoperability and technical standardization
    • Data privacy, security, and ethical governance
    • High infrastructure costs and hardware accessibility
  • 13.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2025 and 2030
  • 13.4 Market opportunities
    • Rise of industrial metaverse and high fidelity digital twins
    • Integration of generative AI for dynamic content creation
    • Evolution toward decentralized governance and interoperable digital identities

14 Competitive Landscape

  • 14.1 Overview
  • 14.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 14.3 Landscape disruption
    • Overview on factors of disruption
  • 14.4 Industry risks
    • Impact of key risks on business

15 Competitive Analysis

  • 15.1 Companies profiled
    • Companies covered
  • 15.2 Company ranking index
    • Company ranking index
  • 15.3 Market positioning of companies
    • Matrix on companies position and classification
  • 15.4 Accenture Plc
    • Accenture Plc - Overview
    • Accenture Plc - Business segments
    • Accenture Plc - Key news
    • Accenture Plc - Key offerings
    • Accenture Plc - Segment focus
    • SWOT
  • 15.5 Animoca Brands Corp. Ltd.
    • Animoca Brands Corp. Ltd. - Overview
    • Animoca Brands Corp. Ltd. - Product / Service
    • Animoca Brands Corp. Ltd. - Key offerings
    • SWOT
  • 15.6 Apple Inc.
    • Apple Inc. - Overview
    • Apple Inc. - Business segments
    • Apple Inc. - Key news
    • Apple Inc. - Key offerings
    • Apple Inc. - Segment focus
    • SWOT
  • 15.7 Electronic Arts Inc.
    • Electronic Arts Inc. - Overview
    • Electronic Arts Inc. - Product / Service
    • Electronic Arts Inc. - Key offerings
    • SWOT
  • 15.8 HTC Corp.
    • HTC Corp. - Overview
    • HTC Corp. - Product / Service
    • HTC Corp. - Key offerings
    • SWOT
  • 15.9 Meta Platforms Inc.
    • Meta Platforms Inc. - Overview
    • Meta Platforms Inc. - Business segments
    • Meta Platforms Inc. - Key offerings
    • Meta Platforms Inc. - Segment focus
    • SWOT
  • 15.10 Microsoft Corp.
    • Microsoft Corp. - Overview
    • Microsoft Corp. - Business segments
    • Microsoft Corp. - Key news
    • Microsoft Corp. - Key offerings
    • Microsoft Corp. - Segment focus
    • SWOT
  • 15.11 NetEase Inc.
    • NetEase Inc. - Overview
    • NetEase Inc. - Business segments
    • NetEase Inc. - Key offerings
    • NetEase Inc. - Segment focus
    • SWOT
  • 15.12 NVIDIA Corp.
    • NVIDIA Corp. - Overview
    • NVIDIA Corp. - Business segments
    • NVIDIA Corp. - Key news
    • NVIDIA Corp. - Key offerings
    • NVIDIA Corp. - Segment focus
    • SWOT
  • 15.13 Qualcomm Inc.
    • Qualcomm Inc. - Overview
    • Qualcomm Inc. - Business segments
    • Qualcomm Inc. - Key news
    • Qualcomm Inc. - Key offerings
    • Qualcomm Inc. - Segment focus
    • SWOT
  • 15.14 Samsung Electronics Co. Ltd.
    • Samsung Electronics Co. Ltd. - Overview
    • Samsung Electronics Co. Ltd. - Business segments
    • Samsung Electronics Co. Ltd. - Key news
    • Samsung Electronics Co. Ltd. - Key offerings
    • Samsung Electronics Co. Ltd. - Segment focus
    • SWOT
  • 15.15 Sony Group Corp.
    • Sony Group Corp. - Overview
    • Sony Group Corp. - Business segments
    • Sony Group Corp. - Key news
    • Sony Group Corp. - Key offerings
    • Sony Group Corp. - Segment focus
    • SWOT
  • 15.16 Tencent Holdings Ltd.
    • Tencent Holdings Ltd. - Overview
    • Tencent Holdings Ltd. - Business segments
    • Tencent Holdings Ltd. - Key offerings
    • Tencent Holdings Ltd. - Segment focus
    • SWOT
  • 15.17 Unity Technologies Inc.
    • Unity Technologies Inc. - Overview
    • Unity Technologies Inc. - Business segments
    • Unity Technologies Inc. - Key offerings
    • Unity Technologies Inc. - Segment focus
    • SWOT
  • 15.18 Verizon Communications Inc.
    • Verizon Communications Inc. - Overview
    • Verizon Communications Inc. - Business segments
    • Verizon Communications Inc. - Key offerings
    • Verizon Communications Inc. - Segment focus
    • SWOT

16 Appendix

  • 16.1 Scope of the report
    • Market definition
    • Objectives
    • Notes and caveats
  • 16.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 16.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 16.4 Research methodology
    • Research methodology
  • 16.5 Data procurement
    • Information sources
  • 16.6 Data validation
    • Data validation
  • 16.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 16.8 Data synthesis
    • Data synthesis
  • 16.9 360 degree market analysis
    • 360 degree market analysis
  • 16.10 List of abbreviations
    • List of abbreviations
샘플 요청 목록
0 건의 상품을 선택 중
목록 보기
전체삭제
문의
원하시는 정보를
찾아 드릴까요?
문의주시면 필요한 정보를
신속하게 찾아드릴게요.
02-2025-2992
kr-info@giikorea.co.kr
문의하기