시장보고서
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2030942

AI 창의성 및 예술 생성 시장(2026-2030년)

Global AI Creativity And Art Generation Market 2026-2030

발행일: | 리서치사: 구분자 TechNavio | 페이지 정보: 영문 320 Pages | 배송안내 : 즉시배송

    
    
    




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※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

세계의 AI 창의성 및 예술 생성 시장은 2025년부터 2030년까지 106억 6,680만 달러 증가하고, 예측 기간 동안 CAGR은 12.3%에 달할 것으로 예측됩니다.

세계의 AI 창의성 및 예술 생성 시장에 대해 조사 분석했으며, 시장 규모와 예측, 동향, 성장 촉진요인, 과제, 약 25개 벤더에 대한 벤더 분석 등의 정보를 전해드립니다.

이 보고서는 현재 시장 상황, 최신 동향 및 촉진요인, 그리고 전체 시장 환경에 대한 최신 분석을 제공합니다. 이 시장은 콘텐츠 제작의 민주화와 접근성 향상, 확장 가능하고 개인화된 콘텐츠에 대한 기업의 끊임없는 수요, 그리고 기반 모델과 하드웨어의 기술 발전의 가속화에 힘입어 성장하고 있습니다.

본 조사는 업계 주요 관계자의 의견을 포함한 1차 정보와 2차 정보를 객관적으로 조합하여 실시되었습니다. 이 보고서에는 주요 기업 분석과 함께 종합적인 시장 규모 데이터, 지역별 분석과 함께 부문 및 공급업체 현황이 포함되어 있습니다. 보고서에는 과거 데이터와 예측 데이터가 수록되어 있습니다.

시장 범위
기준 연도 2025년
종료 연도 2030년
조사 대상 기간 2026-2030년
성장 모멘텀 가속
2026년 전년 대비 10.9%
CAGR 12.3%
증가액 106억 6,680만 달러

이 보고서는 향후 몇 년 동안 세계 AI 창의성 및 예술 생성 시장의 성장을 주도할 주요 요인 중 하나로 멀티모달 및 동영상 생성의 부상을 꼽았습니다. 또한, 엔터프라이즈급과 보장형 플랫폼으로의 양극화, 그리고 소버린 AI와 오픈 소스 도전자의 부상으로 인해 시장에서는 상당한 수요가 예상됩니다.

목차

제1장 주요 요약

제2장 Technavio 분석

제3장 시장 구도

제4장 시장 규모

제5장 시장 규모 실적

제6장 정성 분석

제7장 Five Forces 분석

제8장 시장 세분화 : 유형별

제9장 시장 세분화 : 용도별

제10장 시장 세분화 : 최종사용자별

제11장 고객 상황

제12장 지역별 상황

제13장 촉진요인, 과제, 기회

제14장 경쟁 구도

제15장 경쟁 분석

제16장 부록

KSM

The global ai creativity and art generation market is forecasted to grow by USD 10666.8 mn during 2025-2030, accelerating at a CAGR of 12.3% during the forecast period. The report on the global ai creativity and art generation market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by democratization of content creation and increased accessibility, insatiable enterprise demand for scalable and personalized content, accelerating technological advancements in foundational models and hardware.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

Market Scope
Base Year2025
End Year2030
Series Year2026-2030
Growth MomentumAccelerate
YOY 202610.9%
CAGR12.3%
Incremental Value$10666.8 mn

Technavio's global ai creativity and art generation market is segmented as below:

By Type

  • Generative AI tools
  • AI design tools
  • AI music tools
  • AI video and animation tools
  • Others

By Application

  • Visual arts
  • Music and sound design
  • Film and animation
  • Digital media and advertising
  • Others

By End-User

  • Entertainment and media
  • Marketing and advertising
  • Gaming and VR
  • Education and training
  • Others

Geography

  • North America
    • US
    • Canada
    • Mexico
  • APAC
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Indonesia
  • Europe
    • Germany
    • UK
    • France
    • Italy
    • Spain
    • The Netherlands
  • South America
    • Brazil
    • Argentina
    • Chile
  • Middle East and Africa
    • UAE
    • South Africa
    • Turkey
  • Rest of World (ROW)

This study identifies the ascendancy of multimodal and video generation as one of the prime reasons driving the global ai creativity and art generation market growth during the next few years. Also, bifurcation towards enterprise-grade and indemnified platforms and rise of sovereign ai and open source challengers will lead to sizable demand in the market.

The report on the global ai creativity and art generation market covers the following areas:

  • Global ai creativity and art generation market sizing
  • Global ai creativity and art generation market forecast
  • Global ai creativity and art generation market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global ai creativity and art generation market vendors that include Adobe Inc., Aiva Technologies SARL, Canva Pty Ltd., Descript, Designs.AI, Eleven Labs Inc., Ideogram AI, Jasper AI Inc., Looka Inc., Luma AI, Midjourney Inc., Morphogen, NVIDIA Corp., OpenAI, Pika, Runway AI Inc., SOUNDRAW Inc., Stability AI, Synthesia Ltd., Writesonic Inc.. Also, the global ai creativity and art generation market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market by Geography
    • Executive Summary - Chart on Market Segmentation by Type
    • Executive Summary - Chart on Market Segmentation by Application
    • Executive Summary - Chart on Market Segmentation by End-user
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Technavio Analysis

  • 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • 2.2 Criticality of inputs and Factors of differentiation
  • 2.3 Factors of disruption
  • 2.4 Impact of drivers and challenges

3 Market Landscape

  • 3.1 Market ecosystem
  • 3.2 Market characteristics
  • 3.3 Value chain analysis

4 Market Sizing

  • 4.1 Market definition
  • 4.2 Market segment analysis
    • Market segments
  • 4.3 Market size 2025
  • 4.4 Market outlook: Forecast for 2025-2030

5 Historic Market Size

  • 5.1 Global AI Creativity And Art Generation Market 2020 - 2024
    • Historic Market Size - Data Table on Global AI Creativity And Art Generation Market 2020 - 2024 ($ million)
  • 5.2 Type segment analysis 2020 - 2024
    • Historic Market Size - Type Segment 2020 - 2024 ($ million)
  • 5.3 Application segment analysis 2020 - 2024
    • Historic Market Size - Application Segment 2020 - 2024 ($ million)
  • 5.4 End-user segment analysis 2020 - 2024
    • Historic Market Size - End-user Segment 2020 - 2024 ($ million)
  • 5.5 Geography segment analysis 2020 - 2024
    • Historic Market Size - Geography Segment 2020 - 2024 ($ million)
  • 5.6 Country segment analysis 2020 - 2024
    • Historic Market Size - Country Segment 2020 - 2024 ($ million)

6 Qualitative Analysis

  • 6.1 Impact of Geopolitical Conflicts on Global AI Creativity and Art Generation Market

7 Five Forces Analysis

  • 7.1 Five forces summary
    • Five forces analysis - Comparison between 2025 and 2030
  • 7.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2025 and 2030
  • 7.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2025 and 2030
  • 7.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2025 and 2030
  • 7.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2025 and 2030
  • 7.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2025 and 2030
  • 7.7 Market condition

8 Market Segmentation by Type

  • 8.1 Market segments
  • 8.2 Comparison by Type
  • 8.3 Generative AI tools - Market size and forecast 2025-2030
  • 8.4 AI design tools - Market size and forecast 2025-2030
  • 8.5 AI music tools - Market size and forecast 2025-2030
  • 8.6 AI video and animation tools - Market size and forecast 2025-2030
  • 8.7 Others - Market size and forecast 2025-2030
  • 8.8 Market opportunity by Type
    • Market opportunity by Type ($ million)

9 Market Segmentation by Application

  • 9.1 Market segments
  • 9.2 Comparison by Application
  • 9.3 Visual arts - Market size and forecast 2025-2030
  • 9.4 Music and sound design - Market size and forecast 2025-2030
  • 9.5 Film and animation - Market size and forecast 2025-2030
  • 9.6 Digital media and advertising - Market size and forecast 2025-2030
  • 9.7 Others - Market size and forecast 2025-2030
  • 9.8 Market opportunity by Application
    • Market opportunity by Application ($ million)

10 Market Segmentation by End-user

  • 10.1 Market segments
  • 10.2 Comparison by End-user
  • 10.3 Entertainment and media - Market size and forecast 2025-2030
  • 10.4 Marketing and advertising - Market size and forecast 2025-2030
  • 10.5 Gaming and VR - Market size and forecast 2025-2030
  • 10.6 Education and training - Market size and forecast 2025-2030
  • 10.7 Others - Market size and forecast 2025-2030
  • 10.8 Market opportunity by End-user
    • Market opportunity by End-user ($ million)

11 Customer Landscape

  • 11.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

12 Geographic Landscape

  • 12.1 Geographic segmentation
  • 12.2 Geographic comparison
  • 12.3 North America - Market size and forecast 2025-2030
    • 12.3.1 US - Market size and forecast 2025-2030
    • 12.3.2 Canada - Market size and forecast 2025-2030
    • 12.3.3 Mexico - Market size and forecast 2025-2030
  • 12.4 APAC - Market size and forecast 2025-2030
    • 12.4.1 China - Market size and forecast 2025-2030
    • 12.4.2 Japan - Market size and forecast 2025-2030
    • 12.4.3 India - Market size and forecast 2025-2030
    • 12.4.4 South Korea - Market size and forecast 2025-2030
    • 12.4.5 Australia - Market size and forecast 2025-2030
    • 12.4.6 Indonesia - Market size and forecast 2025-2030
  • 12.5 Europe - Market size and forecast 2025-2030
    • 12.5.1 Germany - Market size and forecast 2025-2030
    • 12.5.2 UK - Market size and forecast 2025-2030
    • 12.5.3 France - Market size and forecast 2025-2030
    • 12.5.4 Italy - Market size and forecast 2025-2030
    • 12.5.5 Spain - Market size and forecast 2025-2030
    • 12.5.6 The Netherlands - Market size and forecast 2025-2030
  • 12.6 South America - Market size and forecast 2025-2030
    • 12.6.1 Brazil - Market size and forecast 2025-2030
    • 12.6.2 Argentina - Market size and forecast 2025-2030
    • 12.6.3 Chile - Market size and forecast 2025-2030
  • 12.7 Middle East and Africa - Market size and forecast 2025-2030
    • 12.7.1 Saudi Arabia - Market size and forecast 2025-2030
    • 12.7.2 UAE - Market size and forecast 2025-2030
    • 12.7.3 South Africa - Market size and forecast 2025-2030
    • 12.7.4 Israel - Market size and forecast 2025-2030
    • 12.7.5 Turkey - Market size and forecast 2025-2030
  • 12.8 Market opportunity by geography
    • Market opportunity by geography ($ million)
    • Data Tables on Market opportunity by geography ($ million)

13 Drivers, Challenges, and Opportunity

  • 13.1 Market drivers
    • Democratization of content creation and increased accessibility
    • Insatiable enterprise demand for scalable and personalized content
    • Accelerating technological advancements in foundational models and hardware
  • 13.2 Market challenges
    • Pervasive intellectual property and ethical dilemmas
    • Fragmented and uncertain global regulatory landscape
    • Threat of labor displacement and economic disruption
  • 13.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2025 and 2030
  • 13.4 Market opportunities
    • Ascendancy of multimodal and video generation
    • Bifurcation towards enterprise-grade and indemnified platforms
    • Rise of sovereign AI and open source challengers

14 Competitive Landscape

  • 14.1 Overview
  • 14.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 14.3 Landscape disruption
    • Overview on factors of disruption
  • 14.4 Industry risks
    • Impact of key risks on business

15 Competitive Analysis

  • 15.1 Companies profiled
    • Companies covered
  • 15.2 Company ranking index
    • Company ranking index
  • 15.3 Market positioning of companies
    • Matrix on companies position and classification
  • 15.4 Adobe Inc.
    • Adobe Inc. - Overview
    • Adobe Inc. - Business segments
    • Adobe Inc. - Key offerings
    • Adobe Inc. - Segment focus
    • SWOT
  • 15.5 Canva Pty Ltd.
    • Canva Pty Ltd. - Overview
    • Canva Pty Ltd. - Product / Service
    • Canva Pty Ltd. - Key offerings
    • SWOT
  • 15.6 Descript
    • Descript - Overview
    • Descript - Product / Service
    • Descript - Key offerings
    • SWOT
  • 15.7 Eleven Labs Inc.
    • Eleven Labs Inc. - Overview
    • Eleven Labs Inc. - Product / Service
    • Eleven Labs Inc. - Key offerings
    • SWOT
  • 15.8 Ideogram AI
    • Ideogram AI - Overview
    • Ideogram AI - Product / Service
    • Ideogram AI - Key offerings
    • SWOT
  • 15.9 Jasper AI Inc.
    • Jasper AI Inc. - Overview
    • Jasper AI Inc. - Product / Service
    • Jasper AI Inc. - Key offerings
    • SWOT
  • 15.10 Looka Inc.
    • Looka Inc. - Overview
    • Looka Inc. - Product / Service
    • Looka Inc. - Key offerings
    • SWOT
  • 15.11 Luma AI
    • Luma AI - Overview
    • Luma AI - Product / Service
    • Luma AI - Key offerings
    • SWOT
  • 15.12 NVIDIA Corp.
    • NVIDIA Corp. - Overview
    • NVIDIA Corp. - Business segments
    • NVIDIA Corp. - Key news
    • NVIDIA Corp. - Key offerings
    • NVIDIA Corp. - Segment focus
    • SWOT
  • 15.13 OpenAI
    • OpenAI - Overview
    • OpenAI - Product / Service
    • OpenAI - Key offerings
    • SWOT
  • 15.14 Runway AI Inc.
    • Runway AI Inc. - Overview
    • Runway AI Inc. - Product / Service
    • Runway AI Inc. - Key offerings
    • SWOT
  • 15.15 SOUNDRAW Inc.
    • SOUNDRAW Inc. - Overview
    • SOUNDRAW Inc. - Product / Service
    • SOUNDRAW Inc. - Key offerings
    • SWOT
  • 15.16 Stability AI
    • Stability AI - Overview
    • Stability AI - Product / Service
    • Stability AI - Key offerings
    • SWOT
  • 15.17 Synthesia Ltd.
    • Synthesia Ltd. - Overview
    • Synthesia Ltd. - Product / Service
    • Synthesia Ltd. - Key offerings
    • SWOT
  • 15.18 Writesonic Inc.
    • Writesonic Inc. - Overview
    • Writesonic Inc. - Product / Service
    • Writesonic Inc. - Key offerings
    • SWOT

16 Appendix

  • 16.1 Scope of the report
    • Market definition
    • Objectives
    • Notes and caveats
  • 16.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 16.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 16.4 Research methodology
    • Research methodology
  • 16.5 Data procurement
    • Information sources
  • 16.6 Data validation
    • Data validation
  • 16.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 16.8 Data synthesis
    • Data synthesis
  • 16.9 360 degree market analysis
    • 360 degree market analysis
  • 16.10 List of abbreviations
    • List of abbreviations
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