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2030999

컴퓨터 그래픽 3D 애니메이션 시장(2026-2030년)

Global Computer Graphics 3D Animation Market 2026-2030

발행일: | 리서치사: 구분자 TechNavio | 페이지 정보: 영문 317 Pages | 배송안내 : 즉시배송

    
    
    




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※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

세계의 컴퓨터 그래픽 3D 애니메이션 시장은 2025년부터 2030년까지 100억 2,390만 달러 증가하고, 예측 기간 동안 CAGR은 8.4%에 달할 것으로 예측됩니다.

세계의 컴퓨터그래픽스 3D 애니메이션 시장에 대해 조사 분석했으며, 시장 규모와 예측, 동향, 성장 촉진요인, 과제, 약 25개 벤더 분석 등의 정보를 전해드립니다.

본 보고서에서는 현재 시장 상황, 최신 시장 동향 및 촉진요인, 그리고 전체 시장 환경에 대한 최신 분석을 제공합니다. 이 시장은 미디어 및 엔터테인먼트 분야의 몰입형 비주얼 콘텐츠에 대한 수요 증가, 제작 파이프라인에 실시간 렌더링과 AI의 통합, 비 전통적 산업 분야에서의 3D 애니메이션의 확대에 힘입어 성장하고 있습니다.

이번 조사는 업계 주요 관계자들의 의견을 포함한 1차 정보와 2차 정보를 객관적으로 조합하여 실시되었습니다. 이 보고서에는 주요 기업 분석과 함께 종합적인 시장 규모 데이터, 지역별 분석과 함께 부문 및 공급업체 현황이 포함되어 있습니다. 보고서에는 과거 데이터와 예측 데이터가 수록되어 있습니다.

시장 범위
기준 연도 2025년
종료 연도 2030년
조사 기간 2026-2030년
성장 모멘텀 가속
2026년 전년 대비 8.2%
CAGR 8.4%
증가액 100억 2,390만 달러

이번 조사에서는 콘텐츠 제작에 있어 생성형 AI의 급속한 도입이 향후 몇 년 동안 세계 컴퓨터 그래픽 및 3D 애니메이션 시장의 성장을 견인할 주요 요인 중 하나로 꼽혔습니다. 또한, 버추얼 프로덕션용 실시간 렌더링의 보급과 디지털 트윈 및 산업용 시각화 애플리케이션의 확대도 시장에서 상당한 수요를 창출할 것으로 예상됩니다.

목차

제1장 주요 요약

제2장 Technavio 분석

제3장 시장 구도

제4장 시장 규모

제5장 시장 규모 실적

제6장 정성 분석

제7장 Five Forces 분석

제8장 시장 세분화 : 구성요소별

제9장 시장 세분화 : 기술별

제10장 시장 세분화 : 최종사용자별

제11장 고객 상황

제12장 지역별 상황

제13장 촉진요인, 과제, 기회

제14장 경쟁 구도

제15장 경쟁 분석

제16장 부록

KSM 26.05.26

The global computer graphics 3d animation market is forecasted to grow by USD 10023.9 mn during 2025-2030, accelerating at a CAGR of 8.4% during the forecast period. The report on the global computer graphics 3d animation market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by escalating demand for immersive visual content in media and entertainment, integration of real-time rendering and ai in production pipelines, expansion of 3d animation in non-traditional industrial sectors.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

Market Scope
Base Year2025
End Year2030
Series Year2026-2030
Growth MomentumAccelerate
YOY 20268.2%
CAGR8.4%
Incremental Value$10023.9 mn

Technavio's global computer graphics 3d animation market is segmented as below:

By Component

  • Software
  • Services
  • Hardware

By Technology

  • 3D modeling and animation
  • Visual effects
  • 3D rendering
  • Motion graphics
  • Others

By End-User

  • Media and entertainment
  • Advertising and marketing
  • Architecture and construction
  • Healthcare
  • Others

Geography

  • North America
    • US
    • Canada
    • Mexico
  • APAC
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Indonesia
  • Europe
    • France
    • UK
    • Germany
    • Italy
    • The Netherlands
    • Spain
  • Middle East and Africa
    • UAE
    • South Africa
    • Turkey
  • South America
    • Brazil
    • Argentina
    • Colombia
  • Rest of World (ROW)

This study identifies the accelerated integration of generative ai in content creation as one of the prime reasons driving the global computer graphics 3d animation market growth during the next few years. Also, proliferation of real-time rendering for virtual production and expansion of digital twins and industrial visualization applications will lead to sizable demand in the market.

The report on the global computer graphics 3d animation market covers the following areas:

  • Global computer graphics 3d animation market sizing
  • Global computer graphics 3d animation market forecast
  • Global computer graphics 3d animation market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global computer graphics 3d animation market vendors that include Adobe Inc., Autodesk Inc., Bentley Systems Inc., Blackmagic Design Pty. Ltd., Chaos Software GmbH, Dassault Systemes SE, Daz Productions Inc., Epic Games Inc., Esko Graphics BV, KeyShot Inc., Maxon Computer GmbH, Next Limit SL, NVIDIA Corp., Reallusion Inc., Side Effects Software Inc., The Foundry Visionmongers Ltd., The Walt Disney Co, Trimble Inc., Unity Technologies Inc., Vizrt Group. Also, the global computer graphics 3d animation market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market by Geography
    • Executive Summary - Chart on Market Segmentation by Component
    • Executive Summary - Chart on Market Segmentation by Technology
    • Executive Summary - Chart on Market Segmentation by End-user
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Technavio Analysis

  • 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • 2.2 Criticality of inputs and Factors of differentiation
  • 2.3 Factors of disruption
  • 2.4 Impact of drivers and challenges

3 Market Landscape

  • 3.1 Market ecosystem
  • 3.2 Market characteristics
  • 3.3 Value chain analysis

4 Market Sizing

  • 4.1 Market definition
  • 4.2 Market segment analysis
    • Market segments
  • 4.3 Market size 2025
  • 4.4 Market outlook: Forecast for 2025-2030

5 Historic Market Size

  • 5.1 Global Computer Graphics 3D Animation Market 2020 - 2024
    • Historic Market Size - Data Table on Global Computer Graphics 3D Animation Market 2020 - 2024 ($ million)
  • 5.2 Component segment analysis 2020 - 2024
    • Historic Market Size - Component Segment 2020 - 2024 ($ million)
  • 5.3 Technology segment analysis 2020 - 2024
    • Historic Market Size - Technology Segment 2020 - 2024 ($ million)
  • 5.4 End-user segment analysis 2020 - 2024
    • Historic Market Size - End-user Segment 2020 - 2024 ($ million)
  • 5.5 Geography segment analysis 2020 - 2024
    • Historic Market Size - Geography Segment 2020 - 2024 ($ million)
  • 5.6 Country segment analysis 2020 - 2024
    • Historic Market Size - Country Segment 2020 - 2024 ($ million)

6 Qualitative Analysis

  • 6.1 Impact of AI on Global Computer Graphics 3D Animation Market
  • 6.2 Impact of geopolitical conflicts on Global Computer Graphics 3D Animation Market

7 Five Forces Analysis

  • 7.1 Five forces summary
    • Five forces analysis - Comparison between 2025 and 2030
  • 7.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2025 and 2030
  • 7.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2025 and 2030
  • 7.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2025 and 2030
  • 7.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2025 and 2030
  • 7.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2025 and 2030
  • 7.7 Market condition

8 Market Segmentation by Component

  • 8.1 Market segments
  • 8.2 Comparison by Component
  • 8.3 Software - Market size and forecast 2025-2030
  • 8.4 Services - Market size and forecast 2025-2030
  • 8.5 Hardware - Market size and forecast 2025-2030
  • 8.6 Market opportunity by Component
    • Market opportunity by Component ($ million)

9 Market Segmentation by Technology

  • 9.1 Market segments
  • 9.2 Comparison by Technology
  • 9.3 3D modeling and animation - Market size and forecast 2025-2030
  • 9.4 Visual effects - Market size and forecast 2025-2030
  • 9.5 3D rendering - Market size and forecast 2025-2030
  • 9.6 Motion graphics - Market size and forecast 2025-2030
  • 9.7 Others - Market size and forecast 2025-2030
  • 9.8 Market opportunity by Technology
    • Market opportunity by Technology ($ million)

10 Market Segmentation by End-user

  • 10.1 Market segments
  • 10.2 Comparison by End-user
  • 10.3 Media and entertainment - Market size and forecast 2025-2030
  • 10.4 Advertising and marketing - Market size and forecast 2025-2030
  • 10.5 Architecture and construction - Market size and forecast 2025-2030
  • 10.6 Healthcare - Market size and forecast 2025-2030
  • 10.7 Others - Market size and forecast 2025-2030
  • 10.8 Market opportunity by End-user
    • Market opportunity by End-user ($ million)

11 Customer Landscape

  • 11.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

12 Geographic Landscape

  • 12.1 Geographic segmentation
  • 12.2 Geographic comparison
  • 12.3 North America - Market size and forecast 2025-2030
    • 12.3.1 US - Market size and forecast 2025-2030
    • 12.3.2 Canada - Market size and forecast 2025-2030
    • 12.3.3 Mexico - Market size and forecast 2025-2030
  • 12.4 APAC - Market size and forecast 2025-2030
    • 12.4.1 China - Market size and forecast 2025-2030
    • 12.4.2 Japan - Market size and forecast 2025-2030
    • 12.4.3 India - Market size and forecast 2025-2030
    • 12.4.4 South Korea - Market size and forecast 2025-2030
    • 12.4.5 Australia - Market size and forecast 2025-2030
    • 12.4.6 Indonesia - Market size and forecast 2025-2030
  • 12.5 Europe - Market size and forecast 2025-2030
    • 12.5.1 France - Market size and forecast 2025-2030
    • 12.5.2 UK - Market size and forecast 2025-2030
    • 12.5.3 Germany - Market size and forecast 2025-2030
    • 12.5.4 Italy - Market size and forecast 2025-2030
    • 12.5.5 The Netherlands - Market size and forecast 2025-2030
    • 12.5.6 Spain - Market size and forecast 2025-2030
  • 12.6 Middle East and Africa - Market size and forecast 2025-2030
    • 12.6.1 Saudi Arabia - Market size and forecast 2025-2030
    • 12.6.2 UAE - Market size and forecast 2025-2030
    • 12.6.3 South Africa - Market size and forecast 2025-2030
    • 12.6.4 Israel - Market size and forecast 2025-2030
    • 12.6.5 Turkey - Market size and forecast 2025-2030
  • 12.7 South America - Market size and forecast 2025-2030
    • 12.7.1 Brazil - Market size and forecast 2025-2030
    • 12.7.2 Argentina - Market size and forecast 2025-2030
    • 12.7.3 Colombia - Market size and forecast 2025-2030
  • 12.8 Market opportunity by geography
    • Market opportunity by geography ($ million)
    • Data Tables on Market opportunity by geography ($ million)

13 Drivers, Challenges, and Opportunity

  • 13.1 Market drivers
    • Escalating demand for immersive visual content in media and entertainment
    • Integration of real-time rendering and AI in production pipelines
    • Expansion of 3D animation in non-traditional industrial sectors
  • 13.2 Market challenges
    • High financial barriers and infrastructure maintenance costs
    • Scarcity of specialized technical talent and training gaps
    • Cybersecurity threats and intellectual property vulnerabilities
  • 13.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2025 and 2030
  • 13.4 Market opportunities
    • Accelerated integration of generative AI in content creation
    • Proliferation of real-time rendering for virtual production
    • Expansion of digital twins and industrial visualization applications

14 Competitive Landscape

  • 14.1 Overview
  • 14.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 14.3 Landscape disruption
    • Overview on factors of disruption
  • 14.4 Industry risks
    • Impact of key risks on business

15 Competitive Analysis

  • 15.1 Companies profiled
    • Companies covered
  • 15.2 Company ranking index
    • Company ranking index
  • 15.3 Market positioning of companies
    • Matrix on companies position and classification
  • 15.4 Adobe Inc.
    • Adobe Inc. - Overview
    • Adobe Inc. - Business segments
    • Adobe Inc. - Key offerings
    • Adobe Inc. - Segment focus
    • SWOT
  • 15.5 Autodesk Inc.
    • Autodesk Inc. - Overview
    • Autodesk Inc. - Business segments
    • Autodesk Inc. - Key offerings
    • Autodesk Inc. - Segment focus
    • SWOT
  • 15.6 Bentley Systems Inc.
    • Bentley Systems Inc. - Overview
    • Bentley Systems Inc. - Business segments
    • Bentley Systems Inc. - Key offerings
    • Bentley Systems Inc. - Segment focus
    • SWOT
  • 15.7 Blackmagic Design Pty. Ltd.
    • Blackmagic Design Pty. Ltd. - Overview
    • Blackmagic Design Pty. Ltd. - Product / Service
    • Blackmagic Design Pty. Ltd. - Key offerings
    • SWOT
  • 15.8 Chaos Software GmbH
    • Chaos Software GmbH - Overview
    • Chaos Software GmbH - Product / Service
    • Chaos Software GmbH - Key offerings
    • SWOT
  • 15.9 Dassault Systemes SE
    • Dassault Systemes SE - Overview
    • Dassault Systemes SE - Business segments
    • Dassault Systemes SE - Key offerings
    • Dassault Systemes SE - Segment focus
    • SWOT
  • 15.10 Daz Productions Inc.
    • Daz Productions Inc. - Overview
    • Daz Productions Inc. - Product / Service
    • Daz Productions Inc. - Key offerings
    • SWOT
  • 15.11 Epic Games Inc.
    • Epic Games Inc. - Overview
    • Epic Games Inc. - Product / Service
    • Epic Games Inc. - Key offerings
    • SWOT
  • 15.12 Esko Graphics BV
    • Esko Graphics BV - Overview
    • Esko Graphics BV - Product / Service
    • Esko Graphics BV - Key offerings
    • SWOT
  • 15.13 KeyShot Inc.
    • KeyShot Inc. - Overview
    • KeyShot Inc. - Product / Service
    • KeyShot Inc. - Key offerings
    • SWOT
  • 15.14 Maxon Computer GmbH
    • Maxon Computer GmbH - Overview
    • Maxon Computer GmbH - Product / Service
    • Maxon Computer GmbH - Key offerings
    • SWOT
  • 15.15 Next Limit SL
    • Next Limit SL - Overview
    • Next Limit SL - Product / Service
    • Next Limit SL - Key offerings
    • SWOT
  • 15.16 NVIDIA Corp.
    • NVIDIA Corp. - Overview
    • NVIDIA Corp. - Business segments
    • NVIDIA Corp. - Key news
    • NVIDIA Corp. - Key offerings
    • NVIDIA Corp. - Segment focus
    • SWOT
  • 15.17 Reallusion Inc.
    • Reallusion Inc. - Overview
    • Reallusion Inc. - Product / Service
    • Reallusion Inc. - Key offerings
    • SWOT
  • 15.18 Side Effects Software Inc.
    • Side Effects Software Inc. - Overview
    • Side Effects Software Inc. - Product / Service
    • Side Effects Software Inc. - Key offerings
    • SWOT

16 Appendix

  • 16.1 Scope of the report
    • Market definition
    • Objectives
    • Notes and caveats
  • 16.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 16.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 16.4 Research methodology
    • Research methodology
  • 16.5 Data procurement
    • Information sources
  • 16.6 Data validation
    • Data validation
  • 16.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 16.8 Data synthesis
    • Data synthesis
  • 16.9 360 degree market analysis
    • 360 degree market analysis
  • 16.10 List of abbreviations
    • List of abbreviations
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