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세계의 3D 게임기 시장(2019-2023년)

Global 3D Gaming Consoles Market 2019-2023

리서치사 TechNavio (Infiniti Research Ltd.)
발행일 2019년 02월 상품 코드 797417
페이지 정보 영문 111 Pages
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세계의 3D 게임기 시장(2019-2023년) Global 3D Gaming Consoles Market 2019-2023
발행일 : 2019년 02월 페이지 정보 : 영문 111 Pages

세계 3D 게임기 시장에서는 비디오 게임 대회 및 e스포츠의 인기가 최신 동향이 되고 있습니다. 주요 시장 성장 촉진요인 중 하나로서 개발도상국의 3D 게임기 수요 증가를 들 수 있습니다. 하지만, 대체 게임 플랫폼 증가가 시장 성장을 방해하는 주요인 중 하나입니다.

세계의 3D 게임기(3D Gaming Consoles) 시장에 대해 조사 분석했으며, 시장 규모와 성장률, 시장 동향, 시장 성장 촉진요인과 과제, 시장 기회, 주요 벤더 등에 대한 체계적인 정보를 제공합니다.

목차

제1장 주요 요약

제2장 보고서의 범위

  • 서론 1
  • 서론 2
  • 달러의 통화 환산율

제3장 시장 상황

  • 시장 생태계
  • 시장의 특징
  • 시장 세분화 분석

제4장 시장 규모

  • 시장 정의
  • 시장 규모(2018년)
  • 시장 규모 및 예측(2018-2023년)

제5장 Five Forces 분석

  • 구매자의 협상력
  • 공급업체의 협상력
  • 신규 참여업체의 위협
  • 대체품의 위협
  • 경쟁사의 위협
  • 시장 현황

제6장 시장 세분화 : 제품별

  • 시장 세분화 : 제품별
  • 제품별 비교 : 시장 규모 및 예측(2018-2023년)
  • 가정용 3D 게임기
  • 휴대용 3D 게임기
  • 시장 기회 : 제품별

제7장 고객 상황

제8장 지역별 풍경

  • 지역별 세분화
  • 지역별 비교 : 시장 규모 및 예측(2018-2023년)
  • 아시아태평양
  • 북미
  • 유럽
  • 중동 및 아프리카
  • 남미
  • 주요 국가
  • 시장 기회

제9장 의사결정 프레임워크

제10장 성장요인과 과제

  • 시장 성장요인
  • 시장이 해결해야 할 과제

제11장 시장 동향

  • 게임 스트리밍의 중요성 증대
  • 독립계 게임 스튜디오의 증가
  • 비디오 게임 대회 및 e스포츠의 인기

제12장 벤더 상황

  • 개요
  • 파괴적 혁신
  • 경쟁 시나리오

제13장 벤더 분석

  • 대상 벤더
  • 벤더 분류
  • 벤더의 시장 포지셔닝
  • Facebook Technologies, LLC.
  • Microsoft
  • Nintendo
  • Sony
  • Zhongshan Xiaobawang Leading Technology Co., Ltd.

제14장 부록

  • 조사 방법
  • 약어 리스트

제15장 TECHNAVIO에 대해

LSH 19.03.11

About this market

One of the major drivers of the market is the increasing implementation of VR technology by means of VR headsets and other VR devices such as VR glasses in-home 3D gaming consoles. The popularity of VR gaming consoles is increasing in various developed economies such as the US, the UK, China, and Japan. Oculus launched its Oculus Quest gaming console that is a direct competitor of Nintendo Switch. The all-in-one V R gaming system Oculus Quest is designed using Oculus Insight. Oculus Quest uses four ultra-wide-angle sensors and computer vision algorithms to track the gamers' exact position in real time without any external sensors. These technological innovations in VR gaming are expected to drive the growth of the global 3D gaming consoles market during the forecast period. Technavio's analysts have predicted that the 3D gaming consoles market will register a CAGR of almost 15% by 2023.

Market Overview

Increased adoption by working population

Various technological advances in the gaming sector, such as AR and VR, have prompted individuals of various demographics to adopt 3D gaming consoles. The adoption of gaming and 3D gaming consoles was prominent among kids and teenagers. However, close association with games and the increasing number of national and international gaming events and gaming competitions, such as e-sports, have gathered the interest of working population toward 3D gaming consoles.

Cause of sickness due to prolonged usage of VR in 3D gaming consoles

Continuous use of VR may cause health issues among gamers. Motion sickness and VR sickness associated with prolonged use of VR in 3D gaming consoles may hinder the growth of the global 3D gaming consoles market during the forecast period.

For the detailed list of factors that will drive and challenge the growth of the 3D gaming consoles market during the 2019-2023, view our report.

Competitive Landscape

The market appears to be highly concentrated and with the presence of limited vendors. This market research report will help clients identify new growth opportunities and design unique growth strategies by providing a comprehensive analysis of the market's competitive landscape and offering information on the products offered by companies.

TABLE OF CONTENTS

PART 01: EXECUTIVE SUMMARY

PART 02: SCOPE OF THE REPORT

  • 2.1 Preface
  • 2.2 Preface
  • 2.3 Currency conversion rates for US$

PART 03: MARKET LANDSCAPE

  • Market ecosystem
  • Market characteristics
  • Market segmentation analysis

PART 04: MARKET SIZING

  • Market definition
  • Market sizing 2018
  • Market size and forecast 2018-2023

PART 05: FIVE FORCES ANALYSIS

  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

PART 06: MARKET SEGMENTATION BY PRODUCT

  • Market segmentation by product
  • Comparison by product
  • Home 3D gaming consoles - Market size and forecast 2018-2023
  • Handheld 3D gaming consoles - Market size and forecast 2018-2023
  • Market opportunity by product

PART 07: CUSTOMER LANDSCAPE

PART 08: GEOGRAPHIC LANDSCAPE

  • Geographic segmentation
  • Geographic comparison
  • APAC - Market size and forecast 2018-2023
  • North America - Market size and forecast 2018-2023
  • Europe - Market size and forecast 2018-2023
  • MEA - Market size and forecast 2018-2023
  • South America - Market size and forecast 2018-2023
  • Key leading countries
  • Market opportunity

PART 09: DECISION FRAMEWORK

PART 10: DRIVERS AND CHALLENGES

  • Market drivers
  • Market challenges

PART 11: MARKET TRENDS

  • Increasing emphasis on game streaming
  • Rising number of indie game studios
  • Growing popularity of video gaming competitions and eSports

PART 12: VENDOR LANDSCAPE

  • Overview
  • Landscape disruption
  • Competitive scenario

PART 13: VENDOR ANALYSIS

  • Vendors covered
  • Vendor classification
  • Market positioning of vendors
  • Facebook Technologies, LLC.
  • Microsoft
  • Nintendo
  • Sony Corporation
  • Zhongshan Xiaobawang Leading Technology Co., Ltd.

PART 14: APPENDIX

  • Research methodology
  • List of abbreviations

PART 15: EXPLORE TECHNAVIO

List of Exhibits

  • Exhibit 01: Global household durables market
  • Exhibit 02: Segments of global household durables market
  • Exhibit 03: Market characteristics
  • Exhibit 04: Market segments
  • Exhibit 05: Market definition - Inclusions and exclusions checklist
  • Exhibit 06: Market size 2018
  • Exhibit 07: Global market: Size and forecast 2018-2023 ($ billions)
  • Exhibit 08: Global market: Year-over-year growth 2019-2023 (%)
  • Exhibit 09: Five forces analysis 2018
  • Exhibit 10: Five forces analysis 2023
  • Exhibit 11: Bargaining power of buyers
  • Exhibit 12: Bargaining power of suppliers
  • Exhibit 13: Threat of new entrants
  • Exhibit 14: Threat of substitutes
  • Exhibit 15: Threat of rivalry
  • Exhibit 16: Market condition - Five forces 2018
  • Exhibit 17: Product - Market share 2018-2023 (%)
  • Exhibit 18: Comparison by product
  • Exhibit 19: Home 3D gaming consoles - Market size and forecast 2018-2023 ($ billions)
  • Exhibit 20: Home 3D gaming consoles - Year-over-year growth 2019-2023 (%)
  • Exhibit 21: Handheld 3D gaming consoles - Market size and forecast 2018-2023 ($ billions)
  • Exhibit 22: Handheld 3D gaming consoles - Year-over-year growth 2019-2023 (%)
  • Exhibit 23: Market opportunity by product
  • Exhibit 24: Customer landscape
  • Exhibit 25: Market share by geography 2018-2023 (%)
  • Exhibit 26: Geographic comparison
  • Exhibit 27: APAC - Market size and forecast 2018-2023 ($ billions)
  • Exhibit 28: APAC - Year-over-year growth 2019-2023 (%)
  • Exhibit 29: North America - Market size and forecast 2018-2023 ($ billions)
  • Exhibit 30: North America - Year-over-year growth 2019-2023 (%)
  • Exhibit 31: Europe - Market size and forecast 2018-2023 ($ billions)
  • Exhibit 32: Europe - Year-over-year growth 2019-2023 (%)
  • Exhibit 33: MEA - Market size and forecast 2018-2023 ($ billions)
  • Exhibit 34: MEA - Year-over-year growth 2019-2023 (%)
  • Exhibit 35: South America - Market size and forecast 2018-2023 ($ billions)
  • Exhibit 36: South America - Year-over-year growth 2019-2023 (%)
  • Exhibit 37: Key leading countries
  • Exhibit 38: Market opportunity
  • Exhibit 39: Gaming revenues by developing economies
  • Exhibit 40: Prices of 3D gaming consoles
  • Exhibit 41: Impact of drivers and challenges
  • Exhibit 42: Vendor landscape
  • Exhibit 43: Landscape disruption
  • Exhibit 44: Vendors covered
  • Exhibit 45: Vendor classification
  • Exhibit 46: Market positioning of vendors
  • Exhibit 47: Facebook Technologies, LLC. - Vendor overview
  • Exhibit 48: Facebook Technologies, LLC. - Product segments
  • Exhibit 49: Facebook Technologies, LLC. - Organizational developments
  • Exhibit 50: Facebook Technologies, LLC. - Key offerings
  • Exhibit 51: Microsoft - Vendor overview
  • Exhibit 52: Microsoft - Business segments
  • Exhibit 53: Microsoft - Organizational developments
  • Exhibit 54: Microsoft - Geographic focus
  • Exhibit 55: Microsoft - Segment focus
  • Exhibit 56: Microsoft - Key offerings
  • Exhibit 57: Nintendo - Vendor overview
  • Exhibit 58: Nintendo - Product segments
  • Exhibit 59: Nintendo - Geographic focus
  • Exhibit 60: Nintendo - Key offerings
  • Exhibit 61: Sony Corporation - Vendor overview
  • Exhibit 62: Sony Corporation - Product segments
  • Exhibit 63: Sony Corporation - Organizational developments
  • Exhibit 64: Sony Corporation - Geographic focus
  • Exhibit 65: Sony Corporation - Segment focus
  • Exhibit 66: Sony Corporation - Key offerings
  • Exhibit 67: Zhongshan Xiaobawang Leading Technology Co., Ltd. - Vendor overview
  • Exhibit 68: Zhongshan Xiaobawang Leading Technology Co., Ltd. - Service segments
  • Exhibit 69: Zhongshan Xiaobawang Leading Technology Co., Ltd. - Organizational developments
  • Exhibit 70: Zhongshan Xiaobawang Leading Technology Co., Ltd. - Key offerings
  • Exhibit 71: Validation techniques employed for market sizing
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