½ÃÀ庸°í¼­
»óǰÄÚµå
1621630

¼¼°èÀÇ Ã¼Àû 3D µð½ºÇ÷¹ÀÌ ½ÃÀå : µð½ºÇ÷¹ÀÌ À¯Çü, ºÎǰ, ÃÖÁ¾ »ç¿ë »ê¾÷º° - ¿¹Ãø(2025-2030³â)

Volumetric 3D Displays Market by Display Type (Static Volume Display, Swept Volume Display), Component (Mirror, Motor, Position Sensors), End-Use Industries - Global Forecast 2025-2030

¹ßÇàÀÏ: | ¸®¼­Ä¡»ç: 360iResearch | ÆäÀÌÁö Á¤º¸: ¿µ¹® 186 Pages | ¹è¼Û¾È³» : 1-2ÀÏ (¿µ¾÷ÀÏ ±âÁØ)

    
    
    




¡á º¸°í¼­¿¡ µû¶ó ÃֽŠÁ¤º¸·Î ¾÷µ¥ÀÌÆ®ÇÏ¿© º¸³»µå¸³´Ï´Ù. ¹è¼ÛÀÏÁ¤Àº ¹®ÀÇÇØ Áֽñ⠹ٶø´Ï´Ù.

üÀû 3D µð½ºÇ÷¹ÀÌ ½ÃÀåÀº 2023³â¿¡ 5¾ï 5,398¸¸ ´Þ·¯·Î Æò°¡µÇ¾ú½À´Ï´Ù. 2024³â¿¡´Â 6¾ï 9,607¸¸ ´Þ·¯¿¡ À̸¦ °ÍÀ¸·Î ¿¹ÃøµÇ¸ç CAGR 26.67%·Î ¼ºÀåÇØ 2030³â¿¡´Â 28¾ï 9,891¸¸ ´Þ·¯¿¡ À̸¦ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù.

üÀû 3D µð½ºÇ÷¹À̴ Ưº°ÇÑ ¾È°æ ¾øÀ̵µ ¸ðµç °¢µµ¿¡¼­ º¼ ¼ö ÀÖ´Â 3Â÷¿ø À̹ÌÁö¸¦ Åõ»çÇÒ ¼ö ÀÖ´Â Çõ½ÅÀûÀÎ ¼ö´ÜÀ» Á¦°øÇϸç, ½Ã°¢È­ ±â¼úÀÇ Áß¿äÇÑ Áøº¸¸¦ »ó¡ÇÕ´Ï´Ù. ÀÌ ±â¼úÀº ƯÈ÷ ¿£ÅÍÅ×ÀÎ¸ÕÆ®, ÀÇ·á ¿µ»ó, ÀÚµ¿Â÷ µðÀÚÀÎ, ±º»ç ½Ã¹Ä·¹ÀÌ¼Ç µî ´Ù¾çÇÑ »ê¾÷ ºÐ¾ß¿¡¼­ »ç¿ëÀÚ °æÇè°ú Âü¿©µµ¸¦ Çâ»ó½ÃÄÑ¾ß ÇÒ Çʿ伺¿¡ µû¶ó ´Ù¾çÇÑ »ê¾÷À¸·Î È®»êµÇ°í ÀÖ½À´Ï´Ù. ¿¹¸¦ µé¾î, ÀÇ·á ºÐ¾ß¿¡¼­ ÀÌ·¯ÇÑ µð½ºÇ÷¹ÀÌ´Â º¹ÀâÇÑ ÇØºÎÇÐ µ¥ÀÌÅ͸¦ ½Ã°¢È­ÇÏ´Â ¹æ½ÄÀ» º¯È­½ÃÄÑ ¿Ü°ú ÀÇ»ç¿Í ÀÇ·á Àü¹®°¡¿¡°Ô Áø´Ü ¹× °èȹ¿¡ ´ëÇÑ ´õ ³ªÀº ÅëÂû·ÂÀ» Á¦°øÇÒ ¼ö ÀÖ½À´Ï´Ù. ±â¼úÀÇ ¹ßÀü°ú ÇÔ²² º¸´Ù ¸ôÀÔ°¨ ÀÖ´Â ¿£ÅÍÅ×ÀÎ¸ÕÆ® °æÇè, º¹ÀâÇÑ °ÇÃà ¸ðµ¨, »ó¼¼ÇÑ Á¦Ç° µðÀÚÀÎ Á¦ÀÛ¿¡ ´ëÇÑ Àû¿ëÀÌ È®´ëµÇ¾î Å« Çõ½ÅÀ» ÃËÁøÇϰí ÀÖ½À´Ï´Ù. üÀû 3D µð½ºÇ÷¹ÀÌ ½ÃÀåÀº ÁÖ·Î °í±Þ ½Ã°¢È­ µµ±¸¿¡ ´ëÇÑ ¼ö¿ä, ±â¼ú ¹ßÀü ¼Óµµ Áõ°¡, Áõ°­Çö½Ç ¹× °¡»óÇö½Ç¿¡ ´ëÇÑ ÅõÀÚ Áõ°¡ÀÇ ¿µÇâÀ» ¹Þ°í ÀÖ½À´Ï´Ù. ±×·¯³ª ³ôÀº Á¦Á¶ ºñ¿ë, À̹ÌÁö ÇØ»óµµÀÇ ±â¼úÀû ÇѰè, ¸·´ëÇÑ R&D ÅõÀÚ Çʿ伺 µîÀÇ ¹®Á¦°¡ ½ÃÀå ¼ºÀåÀ» ÀúÇØÇϰí ÀÖ½À´Ï´Ù. º¸´Ù ºñ¿ë È¿À²ÀûÀÎ °íÇØ»óµµ üÀû µð½ºÇ÷¹ÀÌÀÇ °³¹ß, AR ¹× VR ¿ëµµÀÇ ±ÞÁõÇÏ´Â ¼ö¿ä¸¦ Æ÷ÂøÇϰí, ÀÎÅÍ·¢Æ¼ºê ÇнÀ °æÇèÀ» À§ÇÑ ±³À° ºÐ¾ß¿¡¼­ÀÇ À¯¿ë¼º È®´ë µî ´Ù¾çÇÑ Âü°í ÀÚ·á°¡ ÀÖ½À´Ï´Ù. ±â¾÷µéÀº ±â¼ú Çõ½ÅÀ» ÃËÁøÇϱâ À§ÇØ ÇÏÀÌÅ×Å© ½ºÅ¸Æ®¾÷ ¹× ¿¬±¸ ±â°ü°úÀÇ Çù·Â¿¡ ÁýÁßÇÏ´Â ÇÑÆí, È­Áú Çâ»ó°ú »ý»ê ºñ¿ë Àý°¨À» À§ÇÑ ±â¼úÀû À庮À» ±Øº¹Çϱâ À§ÇØ ÅõÀÚÇÏ´Â °ÍÀÌ ¹Ù¶÷Á÷ÇÕ´Ï´Ù. °æÀïÀÌ °¡¼ÓÈ­µÇ´Â °¡¿îµ¥, üÀû µð½ºÇ÷¹ÀÌ ´É·ÂÀÇ ÇѰ迡 µµÀüÇÏ´Â µ¥ ÅõÀÚÇÑ ±â¾÷Àº »ó´çÇÑ ¼±Á¡ È¿°ú¸¦ ¾òÀ» ¼ö ÀÖ½À´Ï´Ù. µð½ºÇ÷¹ÀÌ ÇØ»óµµ Çâ»ó, ±â±â È޴뼺 Çâ»ó, ¼ÒÇÁÆ®¿þ¾î ȣȯ¼º È®´ë µîÀÇ ºÐ¾ß¿¡¼­ ´õ ¸¹Àº ±â¼ú Çõ½ÅÀÌ ÇÊ¿äÇÕ´Ï´Ù. ½ÃÀåÀÇ Æ¯¼ºÀº ¿ªµ¿ÀûÀÌ°í ºü¸£°Ô ÁøÈ­Çϰí ÀÖÀ¸¸ç, °æÀï·ÂÀ» À¯ÁöÇϱâ À§Çؼ­´Â »õ·Î¿î Æ®·»µå¿Í °í°´ ¼±È£µµ¸¦ Áö¼ÓÀûÀ¸·Î ÆÄ¾ÇÇØ¾ß ÇÕ´Ï´Ù.

ÁÖ¿ä ½ÃÀå Åë°è
±âÁØ ¿¬µµ(2023³â) 5¾ï 5,398¸¸ ´Þ·¯
ÃßÁ¤ ¿¬µµ(2024³â) 6¾ï 9,607¸¸ ´Þ·¯
¿¹Ãø ¿¬µµ(2030³â) 28¾ï 9,891¸¸ ´Þ·¯
CAGR(%) 26.67%

½ÃÀå ¿ªÇÐ: ºü¸£°Ô ÁøÈ­Çϴ üÀû 3D µð½ºÇ÷¹ÀÌ ½ÃÀåÀÇ ÁÖ¿ä ½ÃÀå ÀλçÀÌÆ® °ø°³

üÀû 3D µð½ºÇ÷¹ÀÌ ½ÃÀåÀº ¼ö¿ä ¹× °ø±ÞÀÇ ¿ªµ¿ÀûÀÎ »óÈ£ÀÛ¿ëÀ» ÅëÇØ º¯È­Çϰí ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ ½ÃÀå ¿ªÇÐÀÇ º¯È­¸¦ ÀÌÇØÇÔÀ¸·Î½á ±â¾÷Àº Á¤º¸¿¡ ÀÔ°¢ÇÑ ÅõÀÚ °áÁ¤À» ³»¸®°í, Àü·«ÀûÀÎ ÀÇ»ç°áÁ¤À» Á¤±³È­Çϸç, »õ·Î¿î ºñÁî´Ï½º ±âȸ¸¦ Æ÷ÂøÇÒ ¼ö ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ Æ®·»µå¸¦ Á¾ÇÕÀûÀ¸·Î ÆÄ¾ÇÇÔÀ¸·Î½á ±â¾÷Àº Á¤Ä¡Àû, Áö¸®Àû, ±â¼úÀû, »çȸÀû, °æÁ¦Àû ¿µ¿ª Àü¹Ý¿¡ °ÉÄ£ ´Ù¾çÇÑ ¸®½ºÅ©¸¦ ÁÙÀÏ ¼ö ÀÖÀ¸¸ç, ¼ÒºñÀÚ Çൿ°ú ±×°ÍÀÌ Á¦Á¶ ºñ¿ë ¹× ±¸¸Å µ¿Çâ¿¡ ¹ÌÄ¡´Â ¿µÇâÀ» º¸´Ù ¸íÈ®ÇÏ°Ô ÀÌÇØÇÒ ¼ö ÀÖ½À´Ï´Ù.

  • ½ÃÀå ¼ºÀå ÃËÁø¿äÀÎ
    • ÀÇ·á »ê¾÷¿¡¼­ À̹Ì¡ ±â¼ú ¹× Áø´Ü µµ±¸¿¡ ´ëÇÑ ¿ä±¸ »çÇ×
    • Ȩ ¿£ÅÍÅ×ÀÎ¸ÕÆ®¿¡ ´ëÇÑ °í°´ ¼±È£µµ Áõ°¡
    • ÈÆ·Ã°ú ½Ã¹Ä·¹À̼ÇÀ» °¡¼ÓÈ­Çϱâ À§ÇÑ ±º»çºñ Áõ°¡
  • ½ÃÀå ¼ºÀå ¾ïÁ¦¿äÀÎ
    • ¼÷·ÃµÈ Àη ºÎÁ·°ú üÀû 3D µð½ºÇ÷¹À̸¦ ÀÌ¿ëÇÑ ÀÛ¾÷ÀÇ ¾î·Á¿ò
  • ½ÃÀå ±âȸ
    • üÀû 3D µð½ºÇ÷¹ÀÌÀÇ ¼º´É°ú Á¤È®µµ Çâ»óÀ» À§ÇÑ ÁøÀü
    • ´Ù¾çÇÑ ºÐ¾ß¿¡¼­ÀÇ ¸ÞŸ¹ö½º ¹× AR/VR ±â¼ú µµÀÔ Ãß¼¼
  • ½ÃÀå °úÁ¦
    • üÀû 3D µð½ºÇ÷¹ÀÌÀÇ ±â¼úÀû ÇѰè

Porter's Five Forces: üÀû 3D µð½ºÇ÷¹ÀÌ ½ÃÀå °ø·«À» À§ÇÑ Àü·« µµ±¸

Porter's Five Forces ÇÁ·¹ÀÓ¿öÅ©´Â üÀû 3D µð½ºÇ÷¹ÀÌ ½ÃÀå °æÀï ±¸µµ¸¦ ÀÌÇØÇÏ´Â µ¥ Áß¿äÇÑ µµ±¸ÀÔ´Ï´Ù. PorterÀÇ Five Forces ÇÁ·¹ÀÓ¿öÅ©´Â ±â¾÷ÀÇ °æÀï·ÂÀ» Æò°¡Çϰí Àü·«Àû ±âȸ¸¦ Ž»öÇÒ ¼ö ÀÖ´Â ¸íÈ®ÇÑ ¹æ¹ýÀ» Á¦°øÇÕ´Ï´Ù. ÀÌ ÇÁ·¹ÀÓ¿öÅ©´Â ±â¾÷ÀÌ ½ÃÀå ³» ¼¼·Âµµ¸¦ Æò°¡ÇÏ°í ½Å±Ô »ç¾÷ÀÇ ¼öÀͼºÀ» ÆÇ´ÜÇÏ´Â µ¥ µµ¿òÀÌ µË´Ï´Ù. ÀÌ·¯ÇÑ ÅëÂû·ÂÀ» ÅëÇØ ±â¾÷Àº °­Á¡À» Ȱ¿ëÇϰí, ¾àÁ¡À» ÇØ°áÇϰí, ÀáÀçÀûÀÎ µµÀüÀ» ÇÇÇϰí, º¸´Ù °­·ÂÇÑ ½ÃÀå Æ÷Áö¼Å´×À» È®º¸ÇÒ ¼ö ÀÖ½À´Ï´Ù.

PESTLE ºÐ¼® : üÀû 3D µð½ºÇ÷¹ÀÌ ½ÃÀåÀÇ ¿ÜºÎ ¿µÇâ ÆÄ¾Ç

¿ÜºÎ °Å½Ã ȯ°æ ¿äÀÎÀº üÀû 3D µð½ºÇ÷¹ÀÌ ½ÃÀåÀÇ ¼º°ú ¿ªÇÐÀ» Çü¼ºÇÏ´Â µ¥ ¸Å¿ì Áß¿äÇÑ ¿ªÇÒÀ» ÇÕ´Ï´Ù. Á¤Ä¡Àû, °æÁ¦Àû, »çȸÀû, ±â¼úÀû, ¹ýÀû, ȯ°æÀû ¿äÀο¡ ´ëÇÑ ºÐ¼®Àº ÀÌ·¯ÇÑ ¿µÇâÀ» Ž»öÇÏ´Â µ¥ ÇÊ¿äÇÑ Á¤º¸¸¦ Á¦°øÇϸç, PESTLE ¿äÀÎÀ» Á¶»çÇÔÀ¸·Î½á ±â¾÷Àº ÀáÀçÀû À§Çè°ú ±âȸ¸¦ ´õ Àß ÀÌÇØÇÒ ¼ö ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ ºÐ¼®À» ÅëÇØ ±â¾÷Àº ±ÔÁ¦, ¼ÒºñÀÚ ¼±È£µµ, °æÁ¦ µ¿ÇâÀÇ º¯È­¸¦ ¿¹ÃøÇÏ°í ¼±Á¦ÀûÀÌ°í ´Éµ¿ÀûÀÎ ÀÇ»ç°áÁ¤À» ³»¸± Áغñ¸¦ ÇÒ ¼ö ÀÖ½À´Ï´Ù.

½ÃÀå Á¡À¯À² ºÐ¼® üÀû 3D µð½ºÇ÷¹ÀÌ ½ÃÀå¿¡¼­°æÀï ±¸µµ ÆÄ¾Ç

üÀû 3D µð½ºÇ÷¹ÀÌ ½ÃÀåÀÇ »ó¼¼ÇÑ ½ÃÀå Á¡À¯À² ºÐ¼®À» ÅëÇØ º¥´õÀÇ ¼º°ú¸¦ Á¾ÇÕÀûÀ¸·Î Æò°¡ÇÒ ¼ö ÀÖ½À´Ï´Ù. ±â¾÷Àº ¼öÀÍ, °í°´ ±â¹Ý, ¼ºÀå·ü µî ÁÖ¿ä ÁöÇ¥¸¦ ºñ±³ÇÏ¿© °æÀïÀû Æ÷Áö¼Å´×À» ÆÄ¾ÇÇÒ ¼ö ÀÖ½À´Ï´Ù. ÀÌ ºÐ¼®Àº ½ÃÀåÀÇ ÁýÁßÈ­, ´ÜÆíÈ­ ¹× ÅëÇÕ Ãß¼¼¸¦ ÆÄ¾ÇÇÒ ¼ö ÀÖÀ¸¸ç, °ø±Þ¾÷ü´Â Ä¡¿­ÇÑ °æÀï ¼Ó¿¡¼­ ÀÚ½ÅÀÇ ÀÔÁö¸¦ °­È­ÇÒ ¼ö ÀÖ´Â Àü·«Àû ÀÇ»ç°áÁ¤À» ³»¸®´Â µ¥ ÇÊ¿äÇÑ ÅëÂû·ÂÀ» ¾òÀ» ¼ö ÀÖ½À´Ï´Ù.

FPNV Æ÷Áö¼Å´× ¸ÅÆ®¸¯½º üÀû 3D µð½ºÇ÷¹ÀÌ ½ÃÀå¿¡¼­ÀÇ º¥´õ ¼º°ú Æò°¡

FPNV Æ÷Áö¼Å´× ¸ÅÆ®¸¯½º´Â üÀû 3D µð½ºÇ÷¹ÀÌ ½ÃÀå¿¡¼­ º¥´õ¸¦ Æò°¡ÇÒ ¼ö ÀÖ´Â Áß¿äÇÑ µµ±¸ÀÔ´Ï´Ù. ÀÌ ¸ÅÆ®¸¯½º¸¦ ÅëÇØ ºñÁî´Ï½º Á¶Á÷Àº º¥´õÀÇ ºñÁî´Ï½º Àü·«°ú Á¦Ç° ¸¸Á·µµ¸¦ ±â¹ÝÀ¸·Î Æò°¡ÇÏ¿© ¸ñÇ¥¿¡ ºÎÇÕÇÏ´Â Á¤º¸¿¡ ÀÔ°¢ÇÑ ÀÇ»ç°áÁ¤À» ³»¸± ¼ö ÀÖÀ¸¸ç, 4°³ÀÇ »çºÐ¸éÀ¸·Î º¥´õ¸¦ ¸íÈ®Çϰí Á¤È®ÇÏ°Ô ¼¼ºÐÈ­ÇÏ¿© Àü·« ¸ñÇ¥¿¡ °¡Àå ÀûÇÕÇÑ ÆÄÆ®³Ê¿Í ¼Ö·ç¼ÇÀ» ½Äº°ÇÒ ¼ö ÀÖ½À´Ï´Ù. Àü·« ¸ñÇ¥¿¡ °¡Àå ÀûÇÕÇÑ ÆÄÆ®³Ê¿Í ¼Ö·ç¼ÇÀ» ½Äº°ÇÒ ¼ö ÀÖ½À´Ï´Ù.

üÀû 3D µð½ºÇ÷¹ÀÌ ½ÃÀå¿¡¼­ ¼º°øÇϱâ À§ÇÑ Àü·« ºÐ¼® ¹× Ãßõ üÀû 3D µð½ºÇ÷¹ÀÌ ½ÃÀå¿¡¼­ÀÇ ¼º°ø °æ·Î¸¦ ±×·Áº¾´Ï´Ù.

üÀû 3D µð½ºÇ÷¹ÀÌ ½ÃÀå Àü·« ºÐ¼®Àº ¼¼°è ½ÃÀå¿¡¼­ ÀÔÁö¸¦ °­È­ÇϰíÀÚ ÇÏ´Â ±â¾÷¿¡°Ô ÇʼöÀûÀÔ´Ï´Ù. ÁÖ¿ä ÀÚ¿ø, ¿ª·® ¹× ¼º°ú ÁöÇ¥¸¦ °ËÅäÇÔÀ¸·Î½á ±â¾÷Àº ¼ºÀå ±âȸ¸¦ ÆÄ¾ÇÇÏ°í °³¼±ÇÒ ¼ö ÀÖ´Â ±âȸ¸¦ Æ÷ÂøÇÒ ¼ö ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ Á¢±Ù ¹æ½ÄÀº °æÀï ȯ°æÀÇ µµÀüÀ» ±Øº¹ÇÏ°í »õ·Î¿î ºñÁî´Ï½º ±âȸ¸¦ Ȱ¿ëÇÏ¿© Àå±âÀûÀÎ ¼º°øÀ» °ÅµÑ ¼ö Àִ ü°è¸¦ ±¸ÃàÇÒ ¼ö ÀÖµµ·Ï µµ¿ÍÁÝ´Ï´Ù.

ÀÌ º¸°í¼­´Â ÁÖ¿ä °ü½É ºÐ¾ß¸¦ Æ÷°ýÇÏ´Â ½ÃÀå¿¡ ´ëÇÑ Á¾ÇÕÀûÀÎ ºÐ¼®À» Á¦°øÇÕ´Ï´Ù.

1. ½ÃÀå ħÅõµµ : ÇöÀç ½ÃÀå ȯ°æÀÇ »ó¼¼ÇÑ °ËÅä, ÁÖ¿ä ±â¾÷ÀÇ ±¤¹üÀ§ÇÑ µ¥ÀÌÅÍ, ½ÃÀå µµ´Þ ¹üÀ§ ¹× Àü¹ÝÀûÀÎ ¿µÇâ·Â Æò°¡.

2. ½ÃÀå °³Ã´µµ: ½ÅÈï ½ÃÀå¿¡¼­ÀÇ ¼ºÀå ±âȸ¸¦ ÆÄ¾ÇÇϰí, ±âÁ¸ ºÐ¾ßÀÇ È®Àå °¡´É¼ºÀ» Æò°¡Çϸç, ¹Ì·¡ ¼ºÀåÀ» À§ÇÑ Àü·«Àû ·Îµå¸ÊÀ» Á¦°øÇÕ´Ï´Ù.

3. ½ÃÀå ´Ù°¢È­ : ÃÖ±Ù Á¦Ç° Ãâ½Ã, ¹Ì°³Ã´ Áö¿ª, ¾÷°èÀÇ ÁÖ¿ä ¹ßÀü, ½ÃÀåÀ» Çü¼ºÇÏ´Â Àü·«Àû ÅõÀÚ¸¦ ºÐ¼®ÇÕ´Ï´Ù.

4. °æÀï Æò°¡ ¹× Á¤º¸ : °æÀï ±¸µµ¸¦ öÀúÈ÷ ºÐ¼®ÇÏ¿© ½ÃÀå Á¡À¯À², »ç¾÷ Àü·«, Á¦Ç° Æ÷Æ®Æú¸®¿À, ÀÎÁõ, ±ÔÁ¦ ´ç±¹ÀÇ ½ÂÀÎ, ƯÇã µ¿Çâ, ÁÖ¿ä ±â¾÷ÀÇ ±â¼ú ¹ßÀü µîÀ» °ËÅäÇÕ´Ï´Ù.

5. Á¦Ç° °³¹ß ¹× Çõ½Å : ¹Ì·¡ ½ÃÀå ¼ºÀåÀ» °¡¼ÓÇÒ °ÍÀ¸·Î ¿¹»óµÇ´Â ÷´Ü ±â¼ú, ¿¬±¸ °³¹ß Ȱµ¿ ¹× Á¦Ç° Çõ½ÅÀ» °­Á¶ÇÕ´Ï´Ù.

ÀÌÇØ°ü°èÀÚµéÀÌ ÃæºÐÇÑ Á¤º¸¸¦ ¹ÙÅÁÀ¸·Î ÀÇ»ç°áÁ¤À» ³»¸± ¼ö ÀÖµµ·Ï ´ÙÀ½°ú °°Àº Áß¿äÇÑ Áú¹®¿¡ ´ëÇÑ ´äº¯µµ Á¦°øÇÕ´Ï´Ù.

1. ÇöÀç ½ÃÀå ±Ô¸ð¿Í ÇâÈÄ ¼ºÀå Àü¸ÁÀº?

2. ÃÖ°íÀÇ ÅõÀÚ ±âȸ¸¦ Á¦°øÇÏ´Â Á¦Ç°, ºÎ¹®, Áö¿ªÀº?

3. ½ÃÀåÀ» Çü¼ºÇÏ´Â ÁÖ¿ä ±â¼ú µ¿Çâ°ú ±ÔÁ¦ÀÇ ¿µÇâÀº?

4. ÁÖ¿ä º¥´õÀÇ ½ÃÀå Á¡À¯À²°ú °æÀï Æ÷Áö¼ÇÀº?

5.º¥´õ ½ÃÀå ÁøÀÔ ¹× ö¼ö Àü·«ÀÇ ¿øµ¿·ÂÀÌ µÇ´Â ¼öÀÍ¿ø°ú Àü·«Àû ±âȸ´Â ¹«¾ùÀΰ¡?

¸ñÂ÷

Á¦1Àå ¼­¹®

Á¦2Àå Á¶»ç ¹æ¹ý

Á¦3Àå ÁÖ¿ä ¿ä¾à

Á¦4Àå ½ÃÀå °³¿ä

Á¦5Àå ½ÃÀå ÀλçÀÌÆ®

  • ½ÃÀå ¿ªÇÐ
    • ¼ºÀå ÃËÁø¿äÀÎ
    • ¼ºÀå ¾ïÁ¦¿äÀÎ
    • ±âȸ
    • °úÁ¦
  • ½ÃÀå ¼¼ºÐÈ­ ºÐ¼®
  • Porter's Five Forces ºÐ¼®
  • PESTEL ºÐ¼®
    • Á¤Ä¡
    • °æÁ¦
    • »çȸ
    • ±â¼ú
    • ¹ý·ü
    • ȯ°æ

Á¦6Àå üÀû 3D µð½ºÇ÷¹ÀÌ ½ÃÀå µð½ºÇ÷¹ÀÌ À¯Çüº°

  • Static Volume Display
  • Swept Volume Display

Á¦7Àå üÀû 3D µð½ºÇ÷¹ÀÌ ½ÃÀå : ÄÄÆ÷³ÍÆ®º°

  • ¹Ì·¯
  • ¸ðÅÍ
  • À§Ä¡ ¼¾¼­
  • ÇÁ·ÎÁ§ÅÍ

Á¦8Àå üÀû 3D µð½ºÇ÷¹ÀÌ ½ÃÀå : ÃÖÁ¾ ÀÌ¿ë »ê¾÷º°

  • Ç×°ø¿ìÁÖ ¹× ¹æÀ§
  • ÀÚµ¿Â÷
  • ±³À° ¹× Æ®·¹ÀÌ´×
  • ¹Ìµð¾î/Ä¿¹Â´ÏÄÉÀ̼Ç/¿£ÅÍÅ×ÀÎ¸ÕÆ®
  • ÀÇÇÐ

Á¦9Àå ¾Æ¸Þ¸®Ä«ÀÇ Ã¼Àû 3D µð½ºÇ÷¹ÀÌ ½ÃÀå

  • ¾Æ¸£ÇîÆ¼³ª
  • ºê¶óÁú
  • ij³ª´Ù
  • ¸ß½ÃÄÚ
  • ¹Ì±¹

Á¦10Àå ¾Æ½Ã¾ÆÅÂÆò¾çÀÇ Ã¼Àû 3D µð½ºÇ÷¹ÀÌ ½ÃÀå

  • È£ÁÖ
  • Áß±¹
  • Àεµ
  • Àεµ³×½Ã¾Æ
  • ÀϺ»
  • ¸»·¹À̽þÆ
  • Çʸ®ÇÉ
  • ½Ì°¡Æ÷¸£
  • Çѱ¹
  • ´ë¸¸
  • ű¹
  • º£Æ®³²

Á¦11Àå À¯·´, Áßµ¿ ¹× ¾ÆÇÁ¸®Ä«ÀÇ Ã¼Àû 3D µð½ºÇ÷¹ÀÌ ½ÃÀå

  • µ§¸¶Å©
  • ÀÌÁýÆ®
  • Çɶõµå
  • ÇÁ¶û½º
  • µ¶ÀÏ
  • À̽º¶ó¿¤
  • ÀÌÅ»¸®¾Æ
  • ³×´ú¶õµå
  • ³ªÀÌÁö¸®¾Æ
  • ³ë¸£¿þÀÌ
  • Æú¶õµå
  • īŸ¸£
  • ·¯½Ã¾Æ
  • »ç¿ìµð¾Æ¶óºñ¾Æ
  • ³²¾ÆÇÁ¸®Ä«°øÈ­±¹
  • ½ºÆäÀÎ
  • ½º¿þµ§
  • ½ºÀ§½º
  • ÅÍŰ
  • ¾Æ¶ø¿¡¹Ì¸®Æ®(UAE)
  • ¿µ±¹

Á¦12Àå °æÀï ±¸µµ

  • ½ÃÀå Á¡À¯À² ºÐ¼®, 2023³â
  • FPNV Æ÷Áö¼Å´× ¸ÅÆ®¸¯½º, 2023³â
  • °æÀï ½Ã³ª¸®¿À ºÐ¼®
  • Àü·« ºÐ¼®°ú Á¦¾È

±â¾÷ ¸®½ºÆ®

  • Alioscopy
  • Burton Inc.
  • Fursol
  • Holografika Kft.
  • Holotronica Ltd.
  • Holoxica Ltd.
  • HYPERVSN
  • LedPulse
  • Leia Inc.
  • Liantronics Co., Ltd.
  • LightSpace Technologies, Ltd.
  • Looking Glass Factory, Inc.
  • Lumi Industries
  • Samsung Electronics Co. Ltd.
  • SeeReal Technologies S.A.
  • Shenzhen Smax Screen Co. Ltd.
  • The Coretec Group
  • Virtual On Ltd.
  • Voxon Photonics
  • Wammes & Partner GmbH
LSH 25.01.03

The Volumetric 3D Displays Market was valued at USD 553.98 million in 2023, expected to reach USD 696.07 million in 2024, and is projected to grow at a CAGR of 26.67%, to USD 2,898.91 million by 2030.

Volumetric 3D displays represent a significant advancement in visualization technology, offering an innovative means to project three-dimensional images that can be viewed from any angle without the need for special glasses. This technology's scope extends across various industries, driven by its necessity in enhancing user experience and engagement, especially in fields like entertainment, medical imaging, automotive design, and military simulation. For instance, in the medical field, these displays can transform how complex anatomical data is visualized, offering surgeons and medical professionals improved insights for diagnosis and planning. As the technology advances, its application in creating more immersive entertainment experiences, intricate architectural models, and detailed product designs is expanding, driving significant innovation. The market for volumetric 3D displays is primarily influenced by the demand for advanced visualization tools in high-stakes industries, the increasing rate of technological advancements, and growing investments in augmented and virtual reality. However, challenges such as high production costs, technical limitations in image resolution, and the need for substantial R&D investment hinder market growth. Opportunities abound in developing more cost-effective and high-resolution volumetric displays, tapping into the burgeoning demand for AR and VR applications, and expanding their utility in education for interactive learning experiences. Companies are recommended to focus on collaborative ventures with tech startups and research institutions to foster innovation, while also investing in overcoming technological barriers to enhance image quality and reduce production expense. While competition accelerates, businesses invested in pushing the boundaries of volumetric display capabilities stand to gain a substantial first-mover advantage. Further innovation is advised in areas such as enhancing display resolutions, increasing device portability, and expanding software compatibility. The market's nature is dynamic and rapidly evolving, requiring constant engagement with emerging trends and customer preferences to maintain a competitive edge.

KEY MARKET STATISTICS
Base Year [2023] USD 553.98 million
Estimated Year [2024] USD 696.07 million
Forecast Year [2030] USD 2,898.91 million
CAGR (%) 26.67%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Volumetric 3D Displays Market

The Volumetric 3D Displays Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Need for imaging technologies and diagnostics tools in the medical industry
    • Growing customer preference for home entertainment
    • Increasing military expenditure to accelerate training and simulation
  • Market Restraints
    • Lack of skilled personnel and difficulty in working with volumetric 3D displays
  • Market Opportunities
    • Advancements to improve the performance and accuracy of volumetric 3D displays
    • Inclination toward the adoption of the metaverse and AR/VR technologies in diverse sectors
  • Market Challenges
    • Technical limitations of volumetric 3D displays

Porter's Five Forces: A Strategic Tool for Navigating the Volumetric 3D Displays Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Volumetric 3D Displays Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Volumetric 3D Displays Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Volumetric 3D Displays Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Volumetric 3D Displays Market

A detailed market share analysis in the Volumetric 3D Displays Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Volumetric 3D Displays Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Volumetric 3D Displays Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Volumetric 3D Displays Market

A strategic analysis of the Volumetric 3D Displays Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Volumetric 3D Displays Market, highlighting leading vendors and their innovative profiles. These include Alioscopy, Burton Inc., Fursol, Holografika Kft., Holotronica Ltd., Holoxica Ltd., HYPERVSN, LedPulse, Leia Inc., Liantronics Co., Ltd., LightSpace Technologies, Ltd., Looking Glass Factory, Inc., Lumi Industries, Samsung Electronics Co. Ltd., SeeReal Technologies S.A., Shenzhen Smax Screen Co. Ltd., The Coretec Group, Virtual On Ltd., Voxon Photonics, and Wammes & Partner GmbH.

Market Segmentation & Coverage

This research report categorizes the Volumetric 3D Displays Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Display Type, market is studied across Static Volume Display and Swept Volume Display.
  • Based on Component, market is studied across Mirror, Motor, Position Sensors, and Projector.
  • Based on End-Use Industries, market is studied across Aerospace & Defense, Automotive, Education & Training, Media, Communication, & Entertainment, and Medical.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Need for imaging technologies and diagnostics tools in the medical industry
      • 5.1.1.2. Growing customer preference for home entertainment
      • 5.1.1.3. Increasing military expenditure to accelerate training and simulation
    • 5.1.2. Restraints
      • 5.1.2.1. Lack of skilled personnel and difficulty in working with volumetric 3D displays
    • 5.1.3. Opportunities
      • 5.1.3.1. Advancements to improve the performance and accuracy of volumetric 3D displays
      • 5.1.3.2. Inclination toward the adoption of the metaverse and AR/VR technologies in diverse sectors
    • 5.1.4. Challenges
      • 5.1.4.1. Technical limitations of volumetric 3D displays
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Display Type: Ability of static volume display to create high-resolution images
    • 5.2.2. Component: Need for optimum brightness and contrast levels in projector components of the volumetric 3D displays
    • 5.2.3. End-Use Industries: Rising adoption of volumetric 3D displays to facilitate education and training in universities
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Volumetric 3D Displays Market, by Display Type

  • 6.1. Introduction
  • 6.2. Static Volume Display
  • 6.3. Swept Volume Display

7. Volumetric 3D Displays Market, by Component

  • 7.1. Introduction
  • 7.2. Mirror
  • 7.3. Motor
  • 7.4. Position Sensors
  • 7.5. Projector

8. Volumetric 3D Displays Market, by End-Use Industries

  • 8.1. Introduction
  • 8.2. Aerospace & Defense
  • 8.3. Automotive
  • 8.4. Education & Training
  • 8.5. Media, Communication, & Entertainment
  • 8.6. Medical

9. Americas Volumetric 3D Displays Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Volumetric 3D Displays Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Volumetric 3D Displays Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. Market Share Analysis, 2023
  • 12.2. FPNV Positioning Matrix, 2023
  • 12.3. Competitive Scenario Analysis
    • 12.3.1. Illumetry Unveils its New 'Illumetry EOS' 65-inch Holographic Display Device
    • 12.3.2. The Coretec Group Provides the Latest Updates on its CSpace Technology Partnership with The University of Adelaide
    • 12.3.3. Accenture Invests in Forma Vision to Bring 3D Volumetric Video to the Metaverse
  • 12.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Alioscopy
  • 2. Burton Inc.
  • 3. Fursol
  • 4. Holografika Kft.
  • 5. Holotronica Ltd.
  • 6. Holoxica Ltd.
  • 7. HYPERVSN
  • 8. LedPulse
  • 9. Leia Inc.
  • 10. Liantronics Co., Ltd.
  • 11. LightSpace Technologies, Ltd.
  • 12. Looking Glass Factory, Inc.
  • 13. Lumi Industries
  • 14. Samsung Electronics Co. Ltd.
  • 15. SeeReal Technologies S.A.
  • 16. Shenzhen Smax Screen Co. Ltd.
  • 17. The Coretec Group
  • 18. Virtual On Ltd.
  • 19. Voxon Photonics
  • 20. Wammes & Partner GmbH
ºñ±³¸®½ºÆ®
0 °ÇÀÇ »óǰÀ» ¼±Åà Áß
»óǰ ºñ±³Çϱâ
Àüü»èÁ¦