시장보고서
상품코드
1864101

e스포츠 시장 : 제공 형태별, 게임 장르별, 유통 유형별, 수익 모델별 - 세계 예측(2025-2032년)

E-Sports Market by Offering, Game Genres, Streaming Type, Revenue Model - Global Forecast 2025-2032

발행일: | 리서치사: 360iResearch | 페이지 정보: 영문 183 Pages | 배송안내 : 1-2일 (영업일 기준)

    
    
    




■ 보고서에 따라 최신 정보로 업데이트하여 보내드립니다. 배송일정은 문의해 주시기 바랍니다.

e스포츠 시장은 2032년까지 연평균 복합 성장률(CAGR) 23.03%로 115억 3,000만 달러에 이를 것으로 예측됩니다.

주요 시장 통계
기준 연도 : 2024년 21억 9,000만 달러
추정 연도 : 2025년 26억 8,000만 달러
예측 연도 : 2032년 115억 3,000만 달러
CAGR(%) 23.03%

e스포츠 동향에 대한 간결하면서도 종합적인 개요로, 경영진이 전략적 의사결정과 파트너십 계획에 필요한 배경지식을 습득할 수 있도록 도와줍니다.

이 경영진 요약은 e스포츠 생태계를 형성하는 주요 트렌드와 전술적 고려사항을 통합하여 고위급 의사결정권자를 위한 간결하고 종합적인 개요를 제공합니다. 이 도입부에서는 변화의 주요 촉진요인을 정리하고, 기술과 소비자 행동의 상호작용을 명확히 하며, 이어지는 심층 분석 섹션에 대한 기대치를 설정합니다. 투자, 파트너십, 제품 개발의 전략적 선택에 정보를 제공하는 명확하고 증거에 기반한 배경 정보를 필요로 하는 경영진을 위해 작성되었습니다.

본 도입부에서는 경기 게임과 주류 엔터테인먼트의 융합, 경기 서킷의 전문화, 기존 스폰서십을 넘어선 수익화 채널의 성숙화에 중점을 둡니다. 독자들은 관객 참여 모델의 진화, 새로운 하드웨어와 스트리밍 방식이 팬 유지에 중요한 이유, 규제 및 업계 동향이 비즈니스 모델에 미치는 영향에 대해 즉각적으로 파악할 수 있습니다. 의도적으로 실용적인 어조로 기회와 운영상의 복잡성을 모두 강조합니다.

마지막으로, 본 서론에서는 보고서 전체에서 검증될 주요 가설을 개괄적으로 설명함으로써 이해관계자들이 전술적 제안과 시나리오 플래닝을 준비할 수 있는 토대를 마련합니다. 마지막으로, 생태계가 분절된 틈새 활동에서 통합된 엔터테인먼트 제공으로 전환하는 과정에서 가치를 창출하기 위해서는 상업 팀, 권리자, 플랫폼 파트너, 기술 제공업체 간의 부문 간 협력이 중요하다는 점을 시사하며 글을 마무리합니다.

기술 혁신, 관객의 기대, 그리고 업계 전반의 파트너십이 현대 e스포츠의 경쟁 및 상업적 아키텍처를 재구성하는 방법

e스포츠는 기술 혁신, 변화하는 소비자 행동, 그리고 기존의 산업 경계를 모호하게 만드는 확장된 상업적 관계로 인해 혁신적 변화를 겪고 있습니다. 몰입형 하드웨어와 실시간 스트리밍 인프라의 발전은 경기 플레이의 충실도와 접근성을 높이고, 하이브리드 형식과 프랜차이즈 모델은 인재 파이프라인과 이벤트 운영의 전문화를 촉진하고 있습니다. 이러한 요소들이 컨텐츠, 커뮤니티, 상업이 교차하는 새로운 상업적 토폴로지를 만들어내고 있습니다.

동시에 시청자의 기대도 진화하고 있습니다. 시청자들은 인터랙티브한 형식, 개인화된 컨텐츠, 원활한 크로스 디바이스 경험을 원하고 있습니다. 권리자와 퍼블리셔는 에피소드형 컨텐츠, 통합 광고, 가상 아이템 및 증강현실(XR)을 활용한 2차적 경험을 통한 깊은 팬 참여를 중시하는 역동적인 프로그래밍 전략으로 이에 대응하고 있습니다. 이러한 요소들이 융합되면서 업계는 단일 수익원에 대한 의존에서 다양한 경험 중심의 수익 구조로 전환하고 있습니다.

또한, 전통적인 스포츠 리그, 엔터테인먼트 스튜디오, 가전제품 제조업체에 걸친 업계 전반의 파트너십을 통해 주류화를 가속화하고 더 높은 제작 가치를 창출하고 있습니다. 이 진화 단계에서는 이해관계자들이 수익 배분, 지적재산권 관리, 라이브 이벤트 모델을 재검토해야 합니다. 그 결과, 민첩한 사업자와 전략적 투자자가 기술 투자를 시청자 중심의 컨텐츠 전략과 확장 가능한 상업적 프레임워크에 맞게 조정함으로써 경쟁 우위를 재구축할 수 있는 환경이 조성되고 있습니다.

최근 미국의 관세 조치가 운영 및 상업적 측면에 미치는 영향을 평가하고, 업계 관계자들이 공급망 및 조달 전략을 재조정하는 방법에 대한 자료입니다.

최근 미국의 관세 변화는 e스포츠 생태계를 지원하는 하드웨어, 주변기기, 이벤트 제작 자재공급망과 비용 구조에 상당한 복잡성을 야기하고 있습니다. 관세의 영향은 물리적 장치 및 부품 유통에서 가장 두드러지게 나타나지만, 그 파급효과는 세계 조달에 의존하는 주최자, 팀, 플랫폼 파트너의 조달 결정, 공급업체 선정, 재고 전략에까지 영향을 미칩니다.

각 조직은 벤더 계약 재검토, 제조 거점 다변화 가속화, 가능한 범위 내에서 니어쇼어링 검토 등 관세 변동 리스크에 대한 대응을 진행하고 있습니다. 이러한 운영상의 대응은 조달 일정의 재검토와 운전 자금 관리의 조정으로 이어져 대규모 이벤트 계획과 경기 시즌에 연동된 하드웨어 업데이트 주기에 영향을 미치게 됩니다. 이와 동시에, 권리 보유자 및 행사 운영자들은 수익률 유지를 위해 비용 상승 및 불가항력 관련 계약 조항을 재평가했습니다.

중요한 점은 정책 주도의 비용 상승이 전략적 우선순위에 영향을 미쳐 이해관계자들이 디지털 우선의 수익 창출과 물리적 상품 및 국경 간 운송에 대한 의존도를 낮추도록 유도하고 있다는 점입니다. 그 결과, 무역 정책 변화의 상업적 영향을 관리하면서 관객 경험에 대한 투자를 지속하기 위해 공급망 탄력성, 멀티소싱 전략, 계약상의 유연성에 대한 집중을 강화할 수 있습니다.

제공 서비스, 장르, 스트리밍 형태, 핵심 수익모델 방식별로 가치가 창출되는 영역을 명확히 하는 계층적 세분화 프레임워크를 통해 전략적 투자를 유도합니다.

경쟁적인 게임 산업에서 다양한 수익화 경로와 경험 경로를 파악하기 위해서는 효과적인 세분화가 필수적입니다. 아래 분석은 시장 분석에 사용된 연구 관점을 통합한 것입니다. 제공 내용에 따라 하드웨어, 서비스, 소프트웨어 측면에서 시장을 검증하고, 특히 하드웨어가 콘솔, PC, VR/AR 디바이스로 세분화되는 점에 주목합니다. 이 구분은 경험 충실도와 입력 패러다임이 제품 차별화와 팬과의 상호 작용을 어떻게 촉진하는지를 강조합니다.

목차

제1장 서문

제2장 조사 방법

제3장 주요 요약

제4장 시장 개요

제5장 시장 인사이트

제6장 미국 관세의 누적 영향 2025

제7장 AI의 누적 영향 2025

제8장 e스포츠 시장 : 제공별

  • 하드웨어
    • 콘솔
    • PC
    • VR/AR 디바이스
  • 서비스
  • 소프트웨어

제9장 e스포츠 시장 : 게임 장르별

  • 격투 게임
  • 레이싱
  • 슈팅
  • 스포츠

제10장 e스포츠 시장 스트리밍 유형별

  • 라이브 유통
  • 온디맨드

제11장 e스포츠 시장 수익 모델별

  • 미디어 권리
  • 머천다이징
  • 스폰서십
  • 티켓 판매 및 프랜차이즈

제12장 e스포츠 시장 : 지역별

  • 아메리카
    • 북미
    • 라틴아메리카
  • 유럽, 중동 및 아프리카
    • 유럽
    • 중동
    • 아프리카
  • 아시아태평양

제13장 e스포츠 시장 : 그룹별

  • ASEAN
  • GCC
  • EU
  • BRICS
  • G7
  • NATO

제14장 e스포츠 시장 : 국가별

  • 미국
  • 캐나다
  • 멕시코
  • 브라질
  • 영국
  • 독일
  • 프랑스
  • 러시아
  • 이탈리아
  • 스페인
  • 중국
  • 인도
  • 일본
  • 호주
  • 한국

제15장 경쟁 구도

  • 시장 점유율 분석, 2024
  • FPNV 포지셔닝 매트릭스, 2024
  • 경쟁 분석
    • Acer Inc.
    • Activision Blizzard, Inc. by Microsoft Corp.
    • Challengermode AB
    • Cloud9 Esports, Inc.
    • Electronic Arts Inc.
    • Epic Games, Inc.
    • Esportal AB
    • Evil Geniuses, LLC
    • FACE IT LIMITED
    • Fnatic Ltd,
    • G ESPORTS HOLDING GMBH
    • Gameloft SE
    • Gen.G Esports, Inc.
    • Immortals Gaming Club, Inc.
    • Khiladi Adda by Techbeliever Technologies Private Limited
    • Krafton, Inc.
    • Nazara Technologies Limited
    • Nintendo Co., Ltd.
    • NVIDIA Corporation
    • Sony Interactive Entertainment LLC
    • Stoughton Street Tech Labs Private Limited
    • Team SoloMid(TSM), Inc.
    • Tencent Holding Limited
    • The ESL Gaming GmbH
    • Ubisoft Entertainment SA
    • Valve Corporation
LSH

The E-Sports Market is projected to grow by USD 11.53 billion at a CAGR of 23.03% by 2032.

KEY MARKET STATISTICS
Base Year [2024] USD 2.19 billion
Estimated Year [2025] USD 2.68 billion
Forecast Year [2032] USD 11.53 billion
CAGR (%) 23.03%

A concise yet comprehensive orientation to e-sports dynamics that equips senior leaders with the context needed for strategic decision-making and partnership planning

The executive summary synthesizes prevailing dynamics and tactical considerations shaping the e-sports ecosystem, presenting a concise but comprehensive orientation for senior decision-makers. This introduction frames the major drivers of change, clarifies the interplay of technology and consumer behavior, and sets expectations for the deeper analytical sections that follow. It is written for executives who require clear, evidence-based context to inform strategic choices across investment, partnerships, and product development.

Within this introduction, emphasis is placed on the convergence of competitive gaming with mainstream entertainment, the professionalization of competitive circuits, and the maturation of monetization channels beyond traditional sponsorships. Readers will gain an immediate sense of how audience engagement models are evolving, why new hardware and streaming modalities matter for fan retention, and how regulatory and trade developments can alter operating models. The tone is deliberately practical, highlighting both opportunity and operational complexity.

Ultimately, this opening section primes stakeholders for tactical recommendations and scenario planning by outlining the critical hypotheses tested throughout the report. It closes by signaling the importance of cross-functional collaboration-between commercial teams, rights holders, platform partners, and technology providers-to capture value as the ecosystem transitions from fragmented niche activity toward integrated entertainment offerings.

How technological innovation, audience expectations, and cross-sector partnerships are reshaping the competitive and commercial architecture of modern e-sports

E-sports is undergoing transformative shifts driven by technological innovation, changing consumer behaviors, and an expanding set of commercial relationships that blur traditional industry boundaries. Advancements in immersive hardware and real-time streaming infrastructure are increasing the fidelity and accessibility of competitive play, while hybrid formats and franchise models are professionalizing talent pipelines and event operations. These forces are creating a new commercial topology where content, community, and commerce intersect.

Concurrently, audience expectations are evolving: viewers demand interactive formats, personalized content, and seamless cross-device experiences. Rights holders and publishers are responding with dynamic programming strategies that emphasize episodic content, integrated advertising, and deeper fan engagement through secondary experiences such as virtual goods and extended reality activations. As these elements coalesce, the industry is experiencing a shift from single-revenue dependencies toward diversified, experience-led revenue architectures.

In addition, cross-sector partnerships-spanning traditional sports leagues, entertainment studios, and consumer electronics manufacturers-are accelerating mainstream adoption and driving higher production values. This evolutionary phase requires stakeholders to rethink revenue allocation, IP governance, and live event models. The result is a landscape where nimble operators and strategic investors can reshape competitive advantages by aligning technology investments with audience-first content strategies and scalable commercial frameworks.

Assessing the operational and commercial repercussions of recent United States tariff actions and how industry actors are recalibrating supply chains and procurement strategies

Recent tariff changes in the United States have introduced a notable layer of complexity to supply chains and cost structures for hardware, peripherals, and event production goods that underpin the e-sports ecosystem. While tariffs are most visible in the movement of physical devices and components, their ripple effects extend to procurement decisions, vendor selection, and inventory strategies for organizers, teams, and platform partners who rely on global sourcing.

Organizations are adapting by revisiting vendor contracts, accelerating diversification of manufacturing footprints, and exploring nearshoring where feasible to mitigate exposure to tariff volatility. These operational responses often lead to a recalibration of procurement timelines and working capital management, which in turn affects planning for large-scale events and hardware refresh cycles tied to competitive seasons. In parallel, rights holders and event operators are reassessing contract clauses related to cost escalation and force majeure to preserve margin integrity.

Importantly, policy-driven cost increases can influence strategic prioritization, nudging stakeholders toward digital-first monetization and reduced dependence on physical merchandise and cross-border shipments. The net effect is an increased focus on supply chain resilience, multi-sourcing strategies, and contractual agility to sustain investment in audience experiences while managing the commercial implications of trade policy shifts.

A layered segmentation framework that reveals where value is created across offerings, genres, streaming modalities, and core revenue model levers to guide strategic investment

Effective segmentation is essential for unpacking the diversity of monetization and experience pathways across competitive gaming, and the following narrative integrates the study lenses used to analyze the market. Based on Offering, the market is examined across Hardware, Services, and Software, with particular attention to how Hardware further subdivides into Console, PC, and VR/AR Devices; this delineation highlights where experiential fidelity and input paradigms drive product differentiation and fan interaction.

Based on Game Genres, the analysis parses demand dynamics across Fighting, Racing, Shooting, and Sports titles, recognizing that each genre generates distinct audience behaviors, sponsorship fits, and competitive ecosystems. Based on Streaming Type, distinctions between Live Stream and On-demand viewing inform infrastructure priorities, content scheduling, and monetization cadence. Based on Revenue Model, attention is paid to Media Rights, Merchandising, Sponsorships, and Tickets & Franchising as primary commercialization levers, while also acknowledging adjacent revenue streams such as digital goods and audience data monetization.

This layered segmentation approach enables a more granular examination of where value accrues, which go-to-market strategies align with each segment's consumption habits, and how cross-segment synergies can be architected. It provides a practical framework for identifying investment themes and operational priorities tied to product offerings, audience segments, delivery formats, and commercial contracts.

Cross-regional analysis revealing how geographic differences in audience behavior, regulation, and partner ecosystems shape localized strategies and global ambitions

Regional dynamics materially influence audience preferences, regulatory regimes, and commercial partnerships, and the following regional lens provides a panoramic view of where strategic opportunities and structural challenges are most pronounced. In the Americas, mature sponsorship markets, strong franchise potential, and a robust ecosystem of publishers and event operators create fertile ground for premium live events and media-rights experimentation, while also presenting fierce competition for audience attention.

In Europe, Middle East & Africa, there is a mosaic of regulatory environments and rapidly developing professional scenes; this region offers both established media markets and emerging centers of competitive talent, requiring differentiated go-to-market approaches that respect local rights frameworks and cultural nuances. The Asia-Pacific region combines deeply engaged consumer cohorts, high mobile and digital adoption, and influential publisher ecosystems that make it a continuous source of innovation in game formats, monetization mechanics, and studio-driven IP expansion.

Taken together, these regional insights emphasize the need for market entry strategies that are locally adapted yet globally coherent, balancing centralized brand and IP stewardship with decentralized execution. They further highlight the importance of regional partnerships with telcos, streaming platforms, and venue operators to unlock scale and secure long-term fan engagement across diverse geographies.

Corporate dynamics and partnership strategies demonstrating how integrated capabilities and focused specialization determine competitive positioning and long-term value creation

Key company dynamics reflect an industry in which platform providers, publishers, teams, and event operators each play interlocking roles across content lifecycles and commercial channels. Market leaders demonstrate a capacity to integrate multiple ecosystem functions-ranging from talent development and event logistics to rights management and technology investments-while newer entrants often specialize in one node of the value chain and seek partnerships to scale.

Strategic M&A, alliance formation, and talent acquisition are common responses to competitive pressure, with acquirers typically targeting capabilities that accelerate audience growth, proprietary content creation, or distribution reach. At the same time, teams and rights holders are increasingly professionalizing commercial operations, investing in brand management, diversified sponsorship portfolios, and data-driven fan engagement tools to enhance lifetime value.

Across company types, success is frequently determined by the ability to orchestrate cross-platform experiences, monetize community interactions without undermining authenticity, and adapt contractual relationships with publishers and distribution partners. Corporate governance and risk management practices that address IP control, talent contracts, and international compliance are therefore critical components of sustained competitive advantage.

Practical strategic initiatives and operational priorities designed to strengthen resilience, deepen fan engagement, and accelerate diversified monetization across the e-sports ecosystem

Industry leaders should prioritize a set of actionable initiatives to translate strategic insight into operational progress. First, align product and content investments with clear audience segmentation to ensure that production values and interactive features match viewer expectations and spending propensities. Second, strengthen supply chain resilience by diversifying suppliers and incorporating contractual protections to smooth the impact of trade policy volatility on hardware-dependent offerings.

Third, invest in hybrid event architectures that blend high-quality live production with enriched digital layers, enabling scaled monetization through both physical attendance and extended digital experiences. Fourth, establish cross-functional commercialization teams that bring together rights negotiation, sponsorship sales, and community management to create unified value propositions for brand partners. Fifth, double down on data governance and analytics capability to drive personalized content recommendations, targeted sponsorship inventory, and reliable audience measurement.

Finally, pursue strategic partnerships with platform and telco players to enhance distribution and latency-sensitive streaming experiences. Each recommendation should be implemented with measurable KPIs and phased pilots to validate assumptions and iterate rapidly, thereby reducing risk while accelerating the capture of emerging revenue opportunities.

A transparent and multi-source research methodology combining executive interviews, case studies, and scenario testing to deliver validated, actionable strategic insights

The research methodology underpinning this analysis combines a multi-source approach with rigorous validation to produce actionable insights suitable for strategic decision-making. Primary inputs include structured interviews with industry executives across publishers, teams, event operators, and platform partners, supplemented by detailed case study analysis of marquee events and partnership models to surface practical lessons and replicable design patterns.

Secondary research encompasses a synthesis of public filings, rights agreements, industry press, and technical documentation on streaming and hardware developments to contextualize primary findings. Quantitative and qualitative data were triangulated to ensure consistency, and scenario-based analysis was used to test the resilience of strategic recommendations under varied operational conditions. Attention was paid to regulatory and policy developments that materially affect cross-border commerce and event activation.

Throughout the process, methodological rigor was maintained via peer review and sensitivity testing of assumptions. This approach prioritizes transparency in source attribution, clarity in analytical boundaries, and practical relevance to executives seeking to convert insight into action. The result is a defensible, context-rich research product that supports tactical and strategic planning without reliance on unverified extrapolations.

Conclusive strategic synthesis emphasizing the necessity of integrated capabilities, resilient operations, and adaptive monetization strategies for long-term ecosystem value

In conclusion, the e-sports industry is transitioning into a more integrated entertainment form that demands strategic clarity and operational discipline. Stakeholders that invest in immersive technology, cultivate resilient supply chains, and adopt diversified monetization approaches will be better positioned to capture long-term value. Moreover, regional differentiation and nuanced partnerships are essential to unlocking localized growth while preserving global brand coherence.

The convergence of live production excellence with scalable digital experiences creates opportunities for new commercial models, but realizing that potential requires aligned governance, robust data capabilities, and flexible contractual frameworks. Organizations that embrace iterative piloting, cross-functional commercialization, and partner-led distribution will gain a pragmatic edge in converting audience engagement into durable revenue streams.

Taken together, these conclusions underscore the strategic imperative for leadership teams to treat e-sports as a complex, multi-stakeholder ecosystem that rewards disciplined experimentation and collaborative value creation. The recommendations and frameworks in this report are intended to accelerate that journey and to provide a foundation for confident, evidence-based decision-making.

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Surging popularity of mobile e-sports tournaments in Southeast Asia driving localized monetization strategies
  • 5.2. Adoption of franchising models by global e-sports leagues reshaping team valuations and revenue sharing structures
  • 5.3. Integration of blockchain technology and play-to-earn incentives in competitive gaming ecosystems attracting new sponsors
  • 5.4. Implementation of interactive AR and real-time statistics overlays in live e-sports broadcasts to enhance viewer engagement
  • 5.5. Expansion of collegiate e-sports programs and scholarship competitions increasing mainstream educational support for players
  • 5.6. Utilization of AI-driven performance analytics for talent scouting and in-match strategy optimization in professional teams
  • 5.7. Entry of non-endemic brands into e-sports sponsorships driving new advertising formats and cross-industry partnerships

6. Cumulative Impact of United States Tariffs 2025

7. Cumulative Impact of Artificial Intelligence 2025

8. E-Sports Market, by Offering

  • 8.1. Hardware
    • 8.1.1. Console
    • 8.1.2. PC
    • 8.1.3. VR/AR Devices
  • 8.2. Services
  • 8.3. Software

9. E-Sports Market, by Game Genres

  • 9.1. Fighting
  • 9.2. Racing
  • 9.3. Shooting
  • 9.4. Sports

10. E-Sports Market, by Streaming Type

  • 10.1. Live Stream
  • 10.2. On-demand

11. E-Sports Market, by Revenue Model

  • 11.1. Media Rights
  • 11.2. Merchandising
  • 11.3. Sponsorships
  • 11.4. Tickets & Franchising

12. E-Sports Market, by Region

  • 12.1. Americas
    • 12.1.1. North America
    • 12.1.2. Latin America
  • 12.2. Europe, Middle East & Africa
    • 12.2.1. Europe
    • 12.2.2. Middle East
    • 12.2.3. Africa
  • 12.3. Asia-Pacific

13. E-Sports Market, by Group

  • 13.1. ASEAN
  • 13.2. GCC
  • 13.3. European Union
  • 13.4. BRICS
  • 13.5. G7
  • 13.6. NATO

14. E-Sports Market, by Country

  • 14.1. United States
  • 14.2. Canada
  • 14.3. Mexico
  • 14.4. Brazil
  • 14.5. United Kingdom
  • 14.6. Germany
  • 14.7. France
  • 14.8. Russia
  • 14.9. Italy
  • 14.10. Spain
  • 14.11. China
  • 14.12. India
  • 14.13. Japan
  • 14.14. Australia
  • 14.15. South Korea

15. Competitive Landscape

  • 15.1. Market Share Analysis, 2024
  • 15.2. FPNV Positioning Matrix, 2024
  • 15.3. Competitive Analysis
    • 15.3.1. Acer Inc.
    • 15.3.2. Activision Blizzard, Inc. by Microsoft Corp.
    • 15.3.3. Challengermode AB
    • 15.3.4. Cloud9 Esports, Inc.
    • 15.3.5. Electronic Arts Inc.
    • 15.3.6. Epic Games, Inc.
    • 15.3.7. Esportal AB
    • 15.3.8. Evil Geniuses, LLC
    • 15.3.9. FACE IT LIMITED
    • 15.3.10. Fnatic Ltd,
    • 15.3.11. G ESPORTS HOLDING GMBH
    • 15.3.12. Gameloft SE
    • 15.3.13. Gen.G Esports, Inc.
    • 15.3.14. Immortals Gaming Club, Inc.
    • 15.3.15. Khiladi Adda by Techbeliever Technologies Private Limited
    • 15.3.16. Krafton, Inc.
    • 15.3.17. Nazara Technologies Limited
    • 15.3.18. Nintendo Co., Ltd.
    • 15.3.19. NVIDIA Corporation
    • 15.3.20. Sony Interactive Entertainment LLC
    • 15.3.21. Stoughton Street Tech Labs Private Limited
    • 15.3.22. Team SoloMid (TSM), Inc.
    • 15.3.23. Tencent Holding Limited
    • 15.3.24. The ESL Gaming GmbH
    • 15.3.25. Ubisoft Entertainment SA
    • 15.3.26. Valve Corporation
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