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세계의 클라우드 게임 시장(2021-2027년) : 제공 구분, 디바이스 유형, 솔루션, 지역별

Global Cloud Gaming Market By Offering, By Device Type, By Solution, By Regional Outlook, Industry Analysis Report and Forecast, 2021 - 2027

리서치사 KBV Research
발행일 2021년 12월 상품코드 1046866
페이지 정보 영문 230 Pages 배송안내
가격
US $ 3,600 ₩ 4,634,000 PDF (Single User License)
US $ 4,320 ₩ 5,561,000 PDF (Site License)
US $ 6,048 ₩ 7,785,000 PDF (Enterprisewide License)


세계의 클라우드 게임 시장(2021-2027년) : 제공 구분, 디바이스 유형, 솔루션, 지역별 Global Cloud Gaming Market By Offering, By Device Type, By Solution, By Regional Outlook, Industry Analysis Report and Forecast, 2021 - 2027
발행일 : 2021년 12월 페이지 정보 : 영문 230 Pages

본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문목차를 참고해주시기 바랍니다.

세계의 클라우드 게임 시장 규모는 예측 기간 동안 64.1%의 CAGR로 추이하며, 2027년에는 140억 1,000만 달러 규모로 성장할 것으로 예측됩니다.

지역별로 보면 북미 지역이 2020년 주요 지역으로 부상하고 예측 기간 동안에도 비슷한 경향을 보일 전망입니다. 기술의 급속한 발전과 진보가 클라우드 게임의 도입을 촉진하는 주된 이유입니다.

세계의 클라우드 게임(Cloud Gaming) 시장을 조사했으며, 시장 개요/시장 영향 요인 분석/시장 규모 추이·예측/제공 구분·디바이스 유형·솔루션·지역 및 주요국 등 각종 구분별 내역/주요 기업 개요 등을 정리했습니다.

목차

제1장 시장 범위와 조사 방법

제2장 시장 개요

  • 시장에 영향을 미치는 주요 요인

제3장 세계의 경쟁 분석

  • KBV 카디널 매트릭스
  • 최근 산업 전체의 전략적 전개
  • 주요 성공 전략

제4장 세계의 클라우드 게임 시장 : 제공 구분별

  • 인프라 : 지역별
  • 게임 플랫폼 서비스 : 지역별

제5장 세계의 클라우드 게임 시장 : 디바이스 유형별

  • 클라우드 게임 스마트폰 : 지역별
  • 클라우드 게임 PC 및 노트북 : 지역별
  • 게임 콘솔 : 지역별
  • 태블릿 : 지역별
  • 스마트 TV : 지역별
  • 기타 : 지역별

제6장 세계의 클라우드 게임 시장 : 솔루션별

  • 비디오 스트리밍 : 지역별
  • 파일 스트리밍 : 지역별

제7장 세계의 클라우드 게임 시장 : 지역별

  • 북미
  • 유럽
  • 아시아 태평양
  • 남미·중동·아프리카

제8장 기업 개요

  • IBM Corporation
  • Activision Blizzard, Inc.
  • Advanced Micro Devices, Inc.
  • Microsoft Corporation
  • Amazon.com, Inc.
  • Intel Corporation
  • Meta Platforms, Inc.
  • NVIDIA Corporation
  • Sony Corporation
  • Tencent Holdings Ltd.
LYJ 22.02.04

LIST OF TABLES

  • TABLE 1 Global Cloud Gaming Market, 2017 - 2020, USD Million
  • TABLE 2 Global Cloud Gaming Market, 2021 - 2027, USD Million
  • TABLE 3 Partnerships, Collaborations and Agreements- Cloud Gaming Market
  • TABLE 4 Product Launches And Product Expansions- Cloud Gaming Market
  • TABLE 5 Acquisition and Mergers- Cloud Gaming Market
  • TABLE 6 Global Cloud Gaming Market by Offering, 2017 - 2020, USD Million
  • TABLE 7 Global Cloud Gaming Market by Offering, 2021 - 2027, USD Million
  • TABLE 8 Global Infrastructure Market by Region, 2017 - 2020, USD Million
  • TABLE 9 Global Infrastructure Market by Region, 2021 - 2027, USD Million
  • TABLE 10 Global Gaming Platform Services Market by Region, 2017 - 2020, USD Million
  • TABLE 11 Global Gaming Platform Services Market by Region, 2021 - 2027, USD Million
  • TABLE 12 Global Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
  • TABLE 13 Global Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
  • TABLE 14 Global Cloud Gaming Smartphones Market by Region, 2017 - 2020, USD Million
  • TABLE 15 Global Cloud Gaming Smartphones Market by Region, 2021 - 2027, USD Million
  • TABLE 16 Global Cloud Gaming PCs & Laptops Market by Region, 2017 - 2020, USD Million
  • TABLE 17 Global Cloud Gaming PCs & Laptops Market by Region, 2021 - 2027, USD Million
  • TABLE 18 Global Gaming Consoles Market by Region, 2017 - 2020, USD Million
  • TABLE 19 Global Gaming Consoles Market by Region, 2021 - 2027, USD Million
  • TABLE 20 Global Tablets Market by Region, 2017 - 2020, USD Million
  • TABLE 21 Global Tablets Market by Region, 2021 - 2027, USD Million
  • TABLE 22 Global Smart TVs Market by Region, 2017 - 2020, USD Million
  • TABLE 23 Global Smart TVs Market by Region, 2021 - 2027, USD Million
  • TABLE 24 Global Other Device Type Market by Region, 2017 - 2020, USD Million
  • TABLE 25 Global Other Device Type Market by Region, 2021 - 2027, USD Million
  • TABLE 26 Global Cloud Gaming Market by Solution, 2017 - 2020, USD Million
  • TABLE 27 Global Cloud Gaming Market by Solution, 2021 - 2027, USD Million
  • TABLE 28 Global Video Streaming Market by Region, 2017 - 2020, USD Million
  • TABLE 29 Global Video Streaming Market by Region, 2021 - 2027, USD Million
  • TABLE 30 Global File Streaming Market by Region, 2017 - 2020, USD Million
  • TABLE 31 Global File Streaming Market by Region, 2021 - 2027, USD Million
  • TABLE 32 Global Cloud Gaming Market by Region, 2017 - 2020, USD Million
  • TABLE 33 Global Cloud Gaming Market by Region, 2021 - 2027, USD Million
  • TABLE 34 North America Cloud Gaming Market, 2017 - 2020, USD Million
  • TABLE 35 North America Cloud Gaming Market, 2021 - 2027, USD Million
  • TABLE 36 North America Cloud Gaming Market by Offering, 2017 - 2020, USD Million
  • TABLE 37 North America Cloud Gaming Market by Offering, 2021 - 2027, USD Million
  • TABLE 38 North America Infrastructure Market by Country, 2017 - 2020, USD Million
  • TABLE 39 North America Infrastructure Market by Country, 2021 - 2027, USD Million
  • TABLE 40 North America Gaming Platform Services Market by Country, 2017 - 2020, USD Million
  • TABLE 41 North America Gaming Platform Services Market by Country, 2021 - 2027, USD Million
  • TABLE 42 North America Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
  • TABLE 43 North America Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
  • TABLE 44 North America Cloud Gaming Smartphones Market by Country, 2017 - 2020, USD Million
  • TABLE 45 North America Cloud Gaming Smartphones Market by Country, 2021 - 2027, USD Million
  • TABLE 46 North America Cloud Gaming PCs & Laptops Market by Country, 2017 - 2020, USD Million
  • TABLE 47 North America Cloud Gaming PCs & Laptops Market by Country, 2021 - 2027, USD Million
  • TABLE 48 North America Gaming Consoles Market by Country, 2017 - 2020, USD Million
  • TABLE 49 North America Gaming Consoles Market by Country, 2021 - 2027, USD Million
  • TABLE 50 North America Tablets Market by Country, 2017 - 2020, USD Million
  • TABLE 51 North America Tablets Market by Country, 2021 - 2027, USD Million
  • TABLE 52 North America Smart TVs Market by Country, 2017 - 2020, USD Million
  • TABLE 53 North America Smart TVs Market by Country, 2021 - 2027, USD Million
  • TABLE 54 North America Other Device Type Market by Country, 2017 - 2020, USD Million
  • TABLE 55 North America Other Device Type Market by Country, 2021 - 2027, USD Million
  • TABLE 56 North America Cloud Gaming Market by Solution, 2017 - 2020, USD Million
  • TABLE 57 North America Cloud Gaming Market by Solution, 2021 - 2027, USD Million
  • TABLE 58 North America Video Streaming Market by Country, 2017 - 2020, USD Million
  • TABLE 59 North America Video Streaming Market by Country, 2021 - 2027, USD Million
  • TABLE 60 North America File Streaming Market by Country, 2017 - 2020, USD Million
  • TABLE 61 North America File Streaming Market by Country, 2021 - 2027, USD Million
  • TABLE 62 North America Cloud Gaming Market by Country, 2017 - 2020, USD Million
  • TABLE 63 North America Cloud Gaming Market by Country, 2021 - 2027, USD Million
  • TABLE 64 US Cloud Gaming Market, 2017 - 2020, USD Million
  • TABLE 65 US Cloud Gaming Market, 2021 - 2027, USD Million
  • TABLE 66 US Cloud Gaming Market by Offering, 2017 - 2020, USD Million
  • TABLE 67 US Cloud Gaming Market by Offering, 2021 - 2027, USD Million
  • TABLE 68 US Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
  • TABLE 69 US Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
  • TABLE 70 US Cloud Gaming Market by Solution, 2017 - 2020, USD Million
  • TABLE 71 US Cloud Gaming Market by Solution, 2021 - 2027, USD Million
  • TABLE 72 Canada Cloud Gaming Market, 2017 - 2020, USD Million
  • TABLE 73 Canada Cloud Gaming Market, 2021 - 2027, USD Million
  • TABLE 74 Canada Cloud Gaming Market by Offering, 2017 - 2020, USD Million
  • TABLE 75 Canada Cloud Gaming Market by Offering, 2021 - 2027, USD Million
  • TABLE 76 Canada Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
  • TABLE 77 Canada Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
  • TABLE 78 Canada Cloud Gaming Market by Solution, 2017 - 2020, USD Million
  • TABLE 79 Canada Cloud Gaming Market by Solution, 2021 - 2027, USD Million
  • TABLE 80 Mexico Cloud Gaming Market, 2017 - 2020, USD Million
  • TABLE 81 Mexico Cloud Gaming Market, 2021 - 2027, USD Million
  • TABLE 82 Mexico Cloud Gaming Market by Offering, 2017 - 2020, USD Million
  • TABLE 83 Mexico Cloud Gaming Market by Offering, 2021 - 2027, USD Million
  • TABLE 84 Mexico Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
  • TABLE 85 Mexico Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
  • TABLE 86 Mexico Cloud Gaming Market by Solution, 2017 - 2020, USD Million
  • TABLE 87 Mexico Cloud Gaming Market by Solution, 2021 - 2027, USD Million
  • TABLE 88 Rest of North America Cloud Gaming Market, 2017 - 2020, USD Million
  • TABLE 89 Rest of North America Cloud Gaming Market, 2021 - 2027, USD Million
  • TABLE 90 Rest of North America Cloud Gaming Market by Offering, 2017 - 2020, USD Million
  • TABLE 91 Rest of North America Cloud Gaming Market by Offering, 2021 - 2027, USD Million
  • TABLE 92 Rest of North America Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
  • TABLE 93 Rest of North America Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
  • TABLE 94 Rest of North America Cloud Gaming Market by Solution, 2017 - 2020, USD Million
  • TABLE 95 Rest of North America Cloud Gaming Market by Solution, 2021 - 2027, USD Million
  • TABLE 96 Europe Cloud Gaming Market, 2017 - 2020, USD Million
  • TABLE 97 Europe Cloud Gaming Market, 2021 - 2027, USD Million
  • TABLE 98 Europe Cloud Gaming Market by Offering, 2017 - 2020, USD Million
  • TABLE 99 Europe Cloud Gaming Market by Offering, 2021 - 2027, USD Million
  • TABLE 100 Europe Infrastructure Market by Country, 2017 - 2020, USD Million
  • TABLE 101 Europe Infrastructure Market by Country, 2021 - 2027, USD Million
  • TABLE 102 Europe Gaming Platform Services Market by Country, 2017 - 2020, USD Million
  • TABLE 103 Europe Gaming Platform Services Market by Country, 2021 - 2027, USD Million
  • TABLE 104 Europe Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
  • TABLE 105 Europe Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
  • TABLE 106 Europe Cloud Gaming Smartphones Market by Country, 2017 - 2020, USD Million
  • TABLE 107 Europe Cloud Gaming Smartphones Market by Country, 2021 - 2027, USD Million
  • TABLE 108 Europe Cloud Gaming PCs & Laptops Market by Country, 2017 - 2020, USD Million
  • TABLE 109 Europe Cloud Gaming PCs & Laptops Market by Country, 2021 - 2027, USD Million
  • TABLE 110 Europe Gaming Consoles Market by Country, 2017 - 2020, USD Million
  • TABLE 111 Europe Gaming Consoles Market by Country, 2021 - 2027, USD Million
  • TABLE 112 Europe Tablets Market by Country, 2017 - 2020, USD Million
  • TABLE 113 Europe Tablets Market by Country, 2021 - 2027, USD Million
  • TABLE 114 Europe Smart TVs Market by Country, 2017 - 2020, USD Million
  • TABLE 115 Europe Smart TVs Market by Country, 2021 - 2027, USD Million
  • TABLE 116 Europe Other Device Type Market by Country, 2017 - 2020, USD Million
  • TABLE 117 Europe Other Device Type Market by Country, 2021 - 2027, USD Million
  • TABLE 118 Europe Cloud Gaming Market by Solution, 2017 - 2020, USD Million
  • TABLE 119 Europe Cloud Gaming Market by Solution, 2021 - 2027, USD Million
  • TABLE 120 Europe Video Streaming Market by Country, 2017 - 2020, USD Million
  • TABLE 121 Europe Video Streaming Market by Country, 2021 - 2027, USD Million
  • TABLE 122 Europe File Streaming Market by Country, 2017 - 2020, USD Million
  • TABLE 123 Europe File Streaming Market by Country, 2021 - 2027, USD Million
  • TABLE 124 Europe Cloud Gaming Market by Country, 2017 - 2020, USD Million
  • TABLE 125 Europe Cloud Gaming Market by Country, 2021 - 2027, USD Million
  • TABLE 126 Germany Cloud Gaming Market, 2017 - 2020, USD Million
  • TABLE 127 Germany Cloud Gaming Market, 2021 - 2027, USD Million
  • TABLE 128 Germany Cloud Gaming Market by Offering, 2017 - 2020, USD Million
  • TABLE 129 Germany Cloud Gaming Market by Offering, 2021 - 2027, USD Million
  • TABLE 130 Germany Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
  • TABLE 131 Germany Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
  • TABLE 132 Germany Cloud Gaming Market by Solution, 2017 - 2020, USD Million
  • TABLE 133 Germany Cloud Gaming Market by Solution, 2021 - 2027, USD Million
  • TABLE 134 UK Cloud Gaming Market, 2017 - 2020, USD Million
  • TABLE 135 UK Cloud Gaming Market, 2021 - 2027, USD Million
  • TABLE 136 UK Cloud Gaming Market by Offering, 2017 - 2020, USD Million
  • TABLE 137 UK Cloud Gaming Market by Offering, 2021 - 2027, USD Million
  • TABLE 138 UK Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
  • TABLE 139 UK Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
  • TABLE 140 UK Cloud Gaming Market by Solution, 2017 - 2020, USD Million
  • TABLE 141 UK Cloud Gaming Market by Solution, 2021 - 2027, USD Million
  • TABLE 142 France Cloud Gaming Market, 2017 - 2020, USD Million
  • TABLE 143 France Cloud Gaming Market, 2021 - 2027, USD Million
  • TABLE 144 France Cloud Gaming Market by Offering, 2017 - 2020, USD Million
  • TABLE 145 France Cloud Gaming Market by Offering, 2021 - 2027, USD Million
  • TABLE 146 France Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
  • TABLE 147 France Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
  • TABLE 148 France Cloud Gaming Market by Solution, 2017 - 2020, USD Million
  • TABLE 149 France Cloud Gaming Market by Solution, 2021 - 2027, USD Million
  • TABLE 150 Russia Cloud Gaming Market, 2017 - 2020, USD Million
  • TABLE 151 Russia Cloud Gaming Market, 2021 - 2027, USD Million
  • TABLE 152 Russia Cloud Gaming Market by Offering, 2017 - 2020, USD Million
  • TABLE 153 Russia Cloud Gaming Market by Offering, 2021 - 2027, USD Million
  • TABLE 154 Russia Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
  • TABLE 155 Russia Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
  • TABLE 156 Russia Cloud Gaming Market by Solution, 2017 - 2020, USD Million
  • TABLE 157 Russia Cloud Gaming Market by Solution, 2021 - 2027, USD Million
  • TABLE 158 Spain Cloud Gaming Market, 2017 - 2020, USD Million
  • TABLE 159 Spain Cloud Gaming Market, 2021 - 2027, USD Million
  • TABLE 160 Spain Cloud Gaming Market by Offering, 2017 - 2020, USD Million
  • TABLE 161 Spain Cloud Gaming Market by Offering, 2021 - 2027, USD Million
  • TABLE 162 Spain Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
  • TABLE 163 Spain Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
  • TABLE 164 Spain Cloud Gaming Market by Solution, 2017 - 2020, USD Million
  • TABLE 165 Spain Cloud Gaming Market by Solution, 2021 - 2027, USD Million
  • TABLE 166 Italy Cloud Gaming Market, 2017 - 2020, USD Million
  • TABLE 167 Italy Cloud Gaming Market, 2021 - 2027, USD Million
  • TABLE 168 Italy Cloud Gaming Market by Offering, 2017 - 2020, USD Million
  • TABLE 169 Italy Cloud Gaming Market by Offering, 2021 - 2027, USD Million
  • TABLE 170 Italy Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
  • TABLE 171 Italy Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
  • TABLE 172 Italy Cloud Gaming Market by Solution, 2017 - 2020, USD Million
  • TABLE 173 Italy Cloud Gaming Market by Solution, 2021 - 2027, USD Million
  • TABLE 174 Rest of Europe Cloud Gaming Market, 2017 - 2020, USD Million
  • TABLE 175 Rest of Europe Cloud Gaming Market, 2021 - 2027, USD Million
  • TABLE 176 Rest of Europe Cloud Gaming Market by Offering, 2017 - 2020, USD Million
  • TABLE 177 Rest of Europe Cloud Gaming Market by Offering, 2021 - 2027, USD Million
  • TABLE 178 Rest of Europe Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
  • TABLE 179 Rest of Europe Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
  • TABLE 180 Rest of Europe Cloud Gaming Market by Solution, 2017 - 2020, USD Million
  • TABLE 181 Rest of Europe Cloud Gaming Market by Solution, 2021 - 2027, USD Million
  • TABLE 182 Asia Pacific Cloud Gaming Market, 2017 - 2020, USD Million
  • TABLE 183 Asia Pacific Cloud Gaming Market, 2021 - 2027, USD Million
  • TABLE 184 Asia Pacific Cloud Gaming Market by Offering, 2017 - 2020, USD Million
  • TABLE 185 Asia Pacific Cloud Gaming Market by Offering, 2021 - 2027, USD Million
  • TABLE 186 Asia Pacific Infrastructure Market by Country, 2017 - 2020, USD Million
  • TABLE 187 Asia Pacific Infrastructure Market by Country, 2021 - 2027, USD Million
  • TABLE 188 Asia Pacific Gaming Platform Services Market by Country, 2017 - 2020, USD Million
  • TABLE 189 Asia Pacific Gaming Platform Services Market by Country, 2021 - 2027, USD Million
  • TABLE 190 Asia Pacific Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
  • TABLE 191 Asia Pacific Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
  • TABLE 192 Asia Pacific Cloud Gaming Smartphones Market by Country, 2017 - 2020, USD Million
  • TABLE 193 Asia Pacific Cloud Gaming Smartphones Market by Country, 2021 - 2027, USD Million
  • TABLE 194 Asia Pacific Cloud Gaming PCs & Laptops Market by Country, 2017 - 2020, USD Million
  • TABLE 195 Asia Pacific Cloud Gaming PCs & Laptops Market by Country, 2021 - 2027, USD Million
  • TABLE 196 Asia Pacific Gaming Consoles Market by Country, 2017 - 2020, USD Million
  • TABLE 197 Asia Pacific Gaming Consoles Market by Country, 2021 - 2027, USD Million
  • TABLE 198 Asia Pacific Tablets Market by Country, 2017 - 2020, USD Million
  • TABLE 199 Asia Pacific Tablets Market by Country, 2021 - 2027, USD Million
  • TABLE 200 Asia Pacific Smart TVs Market by Country, 2017 - 2020, USD Million
  • TABLE 201 Asia Pacific Smart TVs Market by Country, 2021 - 2027, USD Million
  • TABLE 202 Asia Pacific Other Device Type Market by Country, 2017 - 2020, USD Million
  • TABLE 203 Asia Pacific Other Device Type Market by Country, 2021 - 2027, USD Million
  • TABLE 204 Asia Pacific Cloud Gaming Market by Solution, 2017 - 2020, USD Million
  • TABLE 205 Asia Pacific Cloud Gaming Market by Solution, 2021 - 2027, USD Million
  • TABLE 206 Asia Pacific Video Streaming Market by Country, 2017 - 2020, USD Million
  • TABLE 207 Asia Pacific Video Streaming Market by Country, 2021 - 2027, USD Million
  • TABLE 208 Asia Pacific File Streaming Market by Country, 2017 - 2020, USD Million
  • TABLE 209 Asia Pacific File Streaming Market by Country, 2021 - 2027, USD Million
  • TABLE 210 Asia Pacific Cloud Gaming Market by Country, 2017 - 2020, USD Million
  • TABLE 211 Asia Pacific Cloud Gaming Market by Country, 2021 - 2027, USD Million
  • TABLE 212 China Cloud Gaming Market, 2017 - 2020, USD Million
  • TABLE 213 China Cloud Gaming Market, 2021 - 2027, USD Million
  • TABLE 214 China Cloud Gaming Market by Offering, 2017 - 2020, USD Million
  • TABLE 215 China Cloud Gaming Market by Offering, 2021 - 2027, USD Million
  • TABLE 216 China Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
  • TABLE 217 China Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
  • TABLE 218 China Cloud Gaming Market by Solution, 2017 - 2020, USD Million
  • TABLE 219 China Cloud Gaming Market by Solution, 2021 - 2027, USD Million
  • TABLE 220 Japan Cloud Gaming Market, 2017 - 2020, USD Million
  • TABLE 221 Japan Cloud Gaming Market, 2021 - 2027, USD Million
  • TABLE 222 Japan Cloud Gaming Market by Offering, 2017 - 2020, USD Million
  • TABLE 223 Japan Cloud Gaming Market by Offering, 2021 - 2027, USD Million
  • TABLE 224 Japan Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
  • TABLE 225 Japan Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
  • TABLE 226 Japan Cloud Gaming Market by Solution, 2017 - 2020, USD Million
  • TABLE 227 Japan Cloud Gaming Market by Solution, 2021 - 2027, USD Million
  • TABLE 228 India Cloud Gaming Market, 2017 - 2020, USD Million
  • TABLE 229 India Cloud Gaming Market, 2021 - 2027, USD Million
  • TABLE 230 India Cloud Gaming Market by Offering, 2017 - 2020, USD Million
  • TABLE 231 India Cloud Gaming Market by Offering, 2021 - 2027, USD Million
  • TABLE 232 India Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
  • TABLE 233 India Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
  • TABLE 234 India Cloud Gaming Market by Solution, 2017 - 2020, USD Million
  • TABLE 235 India Cloud Gaming Market by Solution, 2021 - 2027, USD Million
  • TABLE 236 South Korea Cloud Gaming Market, 2017 - 2020, USD Million
  • TABLE 237 South Korea Cloud Gaming Market, 2021 - 2027, USD Million
  • TABLE 238 South Korea Cloud Gaming Market by Offering, 2017 - 2020, USD Million
  • TABLE 239 South Korea Cloud Gaming Market by Offering, 2021 - 2027, USD Million
  • TABLE 240 South Korea Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
  • TABLE 241 South Korea Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
  • TABLE 242 South Korea Cloud Gaming Market by Solution, 2017 - 2020, USD Million
  • TABLE 243 South Korea Cloud Gaming Market by Solution, 2021 - 2027, USD Million
  • TABLE 244 Singapore Cloud Gaming Market, 2017 - 2020, USD Million
  • TABLE 245 Singapore Cloud Gaming Market, 2021 - 2027, USD Million
  • TABLE 246 Singapore Cloud Gaming Market by Offering, 2017 - 2020, USD Million
  • TABLE 247 Singapore Cloud Gaming Market by Offering, 2021 - 2027, USD Million
  • TABLE 248 Singapore Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
  • TABLE 249 Singapore Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
  • TABLE 250 Singapore Cloud Gaming Market by Solution, 2017 - 2020, USD Million
  • TABLE 251 Singapore Cloud Gaming Market by Solution, 2021 - 2027, USD Million
  • TABLE 252 Malaysia Cloud Gaming Market, 2017 - 2020, USD Million
  • TABLE 253 Malaysia Cloud Gaming Market, 2021 - 2027, USD Million
  • TABLE 254 Malaysia Cloud Gaming Market by Offering, 2017 - 2020, USD Million
  • TABLE 255 Malaysia Cloud Gaming Market by Offering, 2021 - 2027, USD Million
  • TABLE 256 Malaysia Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
  • TABLE 257 Malaysia Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
  • TABLE 258 Malaysia Cloud Gaming Market by Solution, 2017 - 2020, USD Million
  • TABLE 259 Malaysia Cloud Gaming Market by Solution, 2021 - 2027, USD Million
  • TABLE 260 Rest of Asia Pacific Cloud Gaming Market, 2017 - 2020, USD Million
  • TABLE 261 Rest of Asia Pacific Cloud Gaming Market, 2021 - 2027, USD Million
  • TABLE 262 Rest of Asia Pacific Cloud Gaming Market by Offering, 2017 - 2020, USD Million
  • TABLE 263 Rest of Asia Pacific Cloud Gaming Market by Offering, 2021 - 2027, USD Million
  • TABLE 264 Rest of Asia Pacific Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
  • TABLE 265 Rest of Asia Pacific Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
  • TABLE 266 Rest of Asia Pacific Cloud Gaming Market by Solution, 2017 - 2020, USD Million
  • TABLE 267 Rest of Asia Pacific Cloud Gaming Market by Solution, 2021 - 2027, USD Million
  • TABLE 268 LAMEA Cloud Gaming Market, 2017 - 2020, USD Million
  • TABLE 269 LAMEA Cloud Gaming Market, 2021 - 2027, USD Million
  • TABLE 270 LAMEA Cloud Gaming Market by Offering, 2017 - 2020, USD Million
  • TABLE 271 LAMEA Cloud Gaming Market by Offering, 2021 - 2027, USD Million
  • TABLE 272 LAMEA Infrastructure Market by Country, 2017 - 2020, USD Million
  • TABLE 273 LAMEA Infrastructure Market by Country, 2021 - 2027, USD Million
  • TABLE 274 LAMEA Gaming Platform Services Market by Country, 2017 - 2020, USD Million
  • TABLE 275 LAMEA Gaming Platform Services Market by Country, 2021 - 2027, USD Million
  • TABLE 276 LAMEA Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
  • TABLE 277 LAMEA Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
  • TABLE 278 LAMEA Cloud Gaming Smartphones Market by Country, 2017 - 2020, USD Million
  • TABLE 279 LAMEA Cloud Gaming Smartphones Market by Country, 2021 - 2027, USD Million
  • TABLE 280 LAMEA Cloud Gaming PCs & Laptops Market by Country, 2017 - 2020, USD Million
  • TABLE 281 LAMEA Cloud Gaming PCs & Laptops Market by Country, 2021 - 2027, USD Million
  • TABLE 282 LAMEA Gaming Consoles Market by Country, 2017 - 2020, USD Million
  • TABLE 283 LAMEA Gaming Consoles Market by Country, 2021 - 2027, USD Million
  • TABLE 284 LAMEA Tablets Market by Country, 2017 - 2020, USD Million
  • TABLE 285 LAMEA Tablets Market by Country, 2021 - 2027, USD Million
  • TABLE 286 LAMEA Smart TVs Market by Country, 2017 - 2020, USD Million
  • TABLE 287 LAMEA Smart TVs Market by Country, 2021 - 2027, USD Million
  • TABLE 288 LAMEA Other Device Type Market by Country, 2017 - 2020, USD Million
  • TABLE 289 LAMEA Other Device Type Market by Country, 2021 - 2027, USD Million
  • TABLE 290 LAMEA Cloud Gaming Market by Solution, 2017 - 2020, USD Million
  • TABLE 291 LAMEA Cloud Gaming Market by Solution, 2021 - 2027, USD Million
  • TABLE 292 LAMEA Video Streaming Market by Country, 2017 - 2020, USD Million
  • TABLE 293 LAMEA Video Streaming Market by Country, 2021 - 2027, USD Million
  • TABLE 294 LAMEA File Streaming Market by Country, 2017 - 2020, USD Million
  • TABLE 295 LAMEA File Streaming Market by Country, 2021 - 2027, USD Million
  • TABLE 296 LAMEA Cloud Gaming Market by Country, 2017 - 2020, USD Million
  • TABLE 297 LAMEA Cloud Gaming Market by Country, 2021 - 2027, USD Million
  • TABLE 298 Brazil Cloud Gaming Market, 2017 - 2020, USD Million
  • TABLE 299 Brazil Cloud Gaming Market, 2021 - 2027, USD Million
  • TABLE 300 Brazil Cloud Gaming Market by Offering, 2017 - 2020, USD Million
  • TABLE 301 Brazil Cloud Gaming Market by Offering, 2021 - 2027, USD Million
  • TABLE 302 Brazil Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
  • TABLE 303 Brazil Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
  • TABLE 304 Brazil Cloud Gaming Market by Solution, 2017 - 2020, USD Million
  • TABLE 305 Brazil Cloud Gaming Market by Solution, 2021 - 2027, USD Million
  • TABLE 306 Argentina Cloud Gaming Market, 2017 - 2020, USD Million
  • TABLE 307 Argentina Cloud Gaming Market, 2021 - 2027, USD Million
  • TABLE 308 Argentina Cloud Gaming Market by Offering, 2017 - 2020, USD Million
  • TABLE 309 Argentina Cloud Gaming Market by Offering, 2021 - 2027, USD Million
  • TABLE 310 Argentina Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
  • TABLE 311 Argentina Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
  • TABLE 312 Argentina Cloud Gaming Market by Solution, 2017 - 2020, USD Million
  • TABLE 313 Argentina Cloud Gaming Market by Solution, 2021 - 2027, USD Million
  • TABLE 314 UAE Cloud Gaming Market, 2017 - 2020, USD Million
  • TABLE 315 UAE Cloud Gaming Market, 2021 - 2027, USD Million
  • TABLE 316 UAE Cloud Gaming Market by Offering, 2017 - 2020, USD Million
  • TABLE 317 UAE Cloud Gaming Market by Offering, 2021 - 2027, USD Million
  • TABLE 318 UAE Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
  • TABLE 319 UAE Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
  • TABLE 320 UAE Cloud Gaming Market by Solution, 2017 - 2020, USD Million
  • TABLE 321 UAE Cloud Gaming Market by Solution, 2021 - 2027, USD Million
  • TABLE 322 Saudi Arabia Cloud Gaming Market, 2017 - 2020, USD Million
  • TABLE 323 Saudi Arabia Cloud Gaming Market, 2021 - 2027, USD Million
  • TABLE 324 Saudi Arabia Cloud Gaming Market by Offering, 2017 - 2020, USD Million
  • TABLE 325 Saudi Arabia Cloud Gaming Market by Offering, 2021 - 2027, USD Million
  • TABLE 326 Saudi Arabia Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
  • TABLE 327 Saudi Arabia Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
  • TABLE 328 Saudi Arabia Cloud Gaming Market by Solution, 2017 - 2020, USD Million
  • TABLE 329 Saudi Arabia Cloud Gaming Market by Solution, 2021 - 2027, USD Million
  • TABLE 330 South Africa Cloud Gaming Market, 2017 - 2020, USD Million
  • TABLE 331 South Africa Cloud Gaming Market, 2021 - 2027, USD Million
  • TABLE 332 South Africa Cloud Gaming Market by Offering, 2017 - 2020, USD Million
  • TABLE 333 South Africa Cloud Gaming Market by Offering, 2021 - 2027, USD Million
  • TABLE 334 South Africa Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
  • TABLE 335 South Africa Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
  • TABLE 336 South Africa Cloud Gaming Market by Solution, 2017 - 2020, USD Million
  • TABLE 337 South Africa Cloud Gaming Market by Solution, 2021 - 2027, USD Million
  • TABLE 338 Nigeria Cloud Gaming Market, 2017 - 2020, USD Million
  • TABLE 339 Nigeria Cloud Gaming Market, 2021 - 2027, USD Million
  • TABLE 340 Nigeria Cloud Gaming Market by Offering, 2017 - 2020, USD Million
  • TABLE 341 Nigeria Cloud Gaming Market by Offering, 2021 - 2027, USD Million
  • TABLE 342 Nigeria Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
  • TABLE 343 Nigeria Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
  • TABLE 344 Nigeria Cloud Gaming Market by Solution, 2017 - 2020, USD Million
  • TABLE 345 Nigeria Cloud Gaming Market by Solution, 2021 - 2027, USD Million
  • TABLE 346 Rest of LAMEA Cloud Gaming Market, 2017 - 2020, USD Million
  • TABLE 347 Rest of LAMEA Cloud Gaming Market, 2021 - 2027, USD Million
  • TABLE 348 Rest of LAMEA Cloud Gaming Market by Offering, 2017 - 2020, USD Million
  • TABLE 349 Rest of LAMEA Cloud Gaming Market by Offering, 2021 - 2027, USD Million
  • TABLE 350 Rest of LAMEA Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
  • TABLE 351 Rest of LAMEA Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
  • TABLE 352 Rest of LAMEA Cloud Gaming Market by Solution, 2017 - 2020, USD Million
  • TABLE 353 Rest of LAMEA Cloud Gaming Market by Solution, 2021 - 2027, USD Million
  • TABLE 354 Key information - IBM Corporation
  • TABLE 355 Key Information - Activision Blizzard, Inc.
  • TABLE 356 Key information - Advanced Micro Devices, Inc.
  • TABLE 357 key information - Microsoft Corporation
  • TABLE 358 Key Information - Amazon.com, Inc.
  • TABLE 359 Key Information - Intel Corporation
  • TABLE 360 key information - Meta Platforms, Inc.
  • TABLE 361 Key Information - NVIDIA Corporation
  • TABLE 362 Key Information - Sony Corporation
  • TABLE 363 Key Information - Tencent Holdings Ltd.

List of Figures

  • FIG 1 Methodology for the research
  • FIG 2 KBV Cardinal Matrix
  • FIG 3 Key Leading Strategies: Percentage Distribution (2017-2021)
  • FIG 4 Key Strategic Move: Partnerships, Collaborations and Agreements: 2019, May - 2021, Oct) Leading Players
  • FIG 5 Swot analysis: IBM Corporation
  • FIG 6 Recent strategies and developments: Microsoft Corporation
  • FIG 7 SWOT Analysis: Microsoft Corporation
  • FIG 8 SWOT analysis: Amazon.com, Inc.
  • FIG 9 SWOT analysis: Intel corporation
  • FIG 10 Recent strategies and developments: Meta Platforms, Inc.
  • FIG 11 SWOT Analysis: Meta Platforms, Inc.
  • FIG 12 Recent strategies and developments: NVIDIA Corporation
  • FIG 13 SWOT Analysis: NVIDIA Corporation
  • FIG 14 Swot analysis: sony corporation

The Global Cloud Gaming Market size is expected to reach $14.01 billion by 2027, rising at a market growth of 64.1% CAGR during the forecast period.

Cloud gaming refers to a form of gaming that is based on cloud technology. It is designed in a way that allows the users to operate and play a variety of games on remote servers that streams the whole game on the device with which the cloud is connected to. Cloud gaming technology, unlike conventional gaming procedures that runs on the local disk spaces of the gaming device, works as an integration into the cloud technology with lesser requirement of user's device storage. In other words, Cloud gaming is also called gaming-as-a-service.

For using cloud gaming technology, the user needs a cloud gaming platform which is provided by the developer organization of the game with a subscription pack. These platforms run in a similar fashion like remote desktops and video-on-demand services.

COVID-19 Impact

The COVID-19 pandemic, along with being a hazardous and contagious virus, arrived as an opportunity for the cloud gaming market. Due to the lockdown and strict stay-at-home orders by the government of all the countries, the cloud gaming market observed a rise in the number of the gamers. People across the world were restricted to step out of their homes without any necessary reasons as well as the infrastructure of all the primary, secondary, and tertiary occupations were shattered. Along with the rising demand for cloud games, the COVID-19 pandemic also impacted the cloud gaming market negatively. The cloud games that rely on external DVDs to run, faced a significant downfall in the cloud gaming market.

Market Growth Factors

Minimized restrictions for high-end specifications and freedom for cross-platform gaming

A lot of games across the gaming industry demand high-end PCs with ultra-advanced specifications and external sources like graphic cards and additional RAM, which deprives the gamers, without access to these resources, from the gaming experiences. Cloud gaming allows the users to play a wide range of games on a variety of compatible devices without any restrictions of high-end specifications as well as other external resources. Due to the advent of cloud gaming services in the gaming industry, gamers are now enabled to play games with intensive graphics smoothly on their low-end devices with lesser specifications. The operation of cloud games runs on the capabilities of network connections. The high-scale infrastructure developed intending to smoothen the cloud gaming experience, allows the user to run graphic-intense games on their low-spec devices like mobile phones, laptops, tablets, gaming consoles, and other devices.

Increasing trend of gaming communities

With the increasing interest and attention of people toward rising trend of gaming communities is one of the reason that is encouraging cloud gaming. While playing on cloud gaming platforms, the developers allow the gamers to form a new gaming community or join an existing one on the developer provided cloud gaming platform. The gaming community allow the gamers to interact with various gamers across the world respective to the language and preferences selected by the user. Gaming communities also enable the user to join clans and crews so they can play with few particular gamers across the platform.

Market restraining Factors

Addiction to cloud games due to increased access

The diffusion of cloud gaming trend is constantly rising due to the increased access to these games, that too in a very low prices. More people are now capable of reaching cloud games and platforms. With the rising number of cloud game players across the world, the problem of addiction to these games occurs. People have a complete remote access of these games that may increase the vulnerability towards the addiction of these games which can put negative impacts on their mental health. In addition, addiction to these games would disrupt the productivity along with mental well-being.

Offering Outlook

Based on Offering, the market is segmented into Infrastructure and Gaming Platform Services. The advent of the cloud gaming platforms offers a range of lucrative opportunities to the key market players to improvise and invest in the prevailing games and expand their library by providing more content to their users.

Device Outlook

Based on Device Type, the market is segmented into Smartphones, PCs & Laptops, Gaming Consoles, Tablets, Smart TVs and HMDs. HMD segment is anticipated to observe the fastest CAGR in the cloud gaming market. There is a large amount of investments dedicated to the development and enhancements in HMDs. Head mounted devices are designed to be worn on the head and sync with eyes while connecting it with a gaming controller to play cloud games.

Solution Outlook

Based on Solution, the market is segmented into Video Streaming and File Streaming. The file streaming aspect of the cloud gaming market allows the user to download a small portion of the overall game content into their gaming systems in form of bits while the rest of the content keeps downloading in the background while the game is being played.

Regional Outlook

Based on Regions, the market is segmented into North America, Europe, Asia Pacific, and Latin America, Middle East & Africa. In 2020, the North America emerged as the leading region of the market and would showcase a similar trend even during the forecasting period. The region is home to many developed countries and a hub for rapidly enhancing efficient & advanced technologies. The rapid developments and advancements in the technologies across the region are a key reason for the increased adoption of cloud gaming methods. Thus, these factors would accelerate the growth of the market during the forecasting period.

The major strategies followed by the market participants are Partnerships. Based on the Analysis presented in the Cardinal matrix; Microsoft Corporation is the major forerunner in the Cloud Gaming Market. Companies such as Amazon.com, Inc., Intel Corporation, Tencent Holdings Ltd. are some of the key innovators in the Market.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include IBM Corporation, Activision Blizzard, Inc., Advanced Micro Devices, Inc., Microsoft Corporation, Amazon.com, Inc., Intel Corporation, Meta Platforms, Inc., NVIDIA Corporation, Sony Corporation, and Tencent Holdings Ltd.

Recent strategies deployed in Cloud Gaming Market

Partnerships, Collaborations and Agreements:

Oct-2021: Facebook (Meta Platforms, Inc.) entered into a partnership with Jam City, My.Games and Gameloft, leading mobile game publishers. Following the partnership, the entities aimed to introduce three prominent games like Family Guy Another Freakin' Mobile Game, Disney Emoji Blitz, and Harry Potter: Hogwarts Mystery to Facebook Gaming as cloud games. My.Games would make its cloud gaming debut with Rush Royale and three more games on Facebook. Lastly, Gameloft would introduce War Planet Online, the eighth part since the launch.

Oct-2021: Advanced Micro Devices along with Radian, formed a partnership with Blacknut, a Cloud Gaming Service. Following the partnership, Blacknut would introduce a cloud gaming solution that is based on Radian Arc's turnkey Infrastructure as a Service (IaaS) GPU-Edge platform which is powered by AMD Radeon PRO V520 GPUs and AMD EPYC CPUs, at Mobile World Congress Los Angeles 2021. Moreover, Blacknut and Radian Arch have designed a turnkey solution for cloud gaming utilizing AMD Radeon PRO V520 GPUs and AMD EPYC CPUs to harness a high-performance gaming architecture, delivered across ISPs including 5G networks.

Sep-2021: NVIDIA came into partnership with Electronic Arts, an American video game company. The partnership aimed to launch the best titles under NVIDIA GeForce NOW cloud gaming service. The first five games are Battlefield 1 Revolution, Mirror Edge Catalyst, unravel Two, Dragon Age Inquisition, and Apex Legends.

Jul-2021: Facebook (Meta Platforms, Inc.) formed a partnership with Ubisoft Entertainment, a leading mobile game publisher. The partnership aimed to strengthen its cloud-gaming platform with titles like Assassin Creed and would allow the user to access titles which include Hungry Shark Evolution, Hungry Dragon, and the Assassin's Creed franchise.

Jan-2021: NVIDIA formed a partnership with Pentanet, a high-speed internet service provider. Following this partnership, Australian gamers would get access to GeForce NOW - NVIDIA's popular cloud-based game streaming service, powered by Pentanet.

Dec-2020: Tencent came into partnership with TCL, Hisense, Changhong, and Suning Biu. Following the partnership, Tencent announced introduced the TV version of its START cloud gaming service. With this launch, the company has expanded its footprint into the Chinese market.

Nov-2020: Intel partnered with Tencent, a Chinese multinational technology conglomerate holding company. Following the partnership, the two companies would accelerate the volume-based server deployment of the GameMatrix cloud gaming platform by Tencent, providing above 100 popular games. Tencent would offer a high-density, low-power, low-latency, Android gaming solution in a cost-effective manner with Intel Xeon scalable processor, H3CXG310 PCIe add-in card, and a comprehensive software stack.

Apr-2020: Advanced Micro Devices signed a multi-year partnership with Oxide Games, a Maryland-based game studio and the developer behind Ashes of the Singularity. Following the partnership, the two companies would develop a powerful set of tools and technologies for cloud rendering developed from the ground up to adopt the real-time demands of cloud-based gaming by integrating AMD's excellent gaming hardware and graphics expertise with proven development capabilities and innovative Nitrous game engine of Oxide.

Mar-2020: Tencent entered into a partnership with Huawei, a Chinese multinational technology corporation. Under this collaboration, these two Chinese companies would jointly develop GameMatrix, a co-innovation lab. The new platform would be based on the Huawei Kunpeng processor.

Acquisitions and Mergers:

Oct-2021: Sony Interactive Entertainment PlayStation studios, a division of Sony Group, took over Bluepoint Games, an American video game developer based in Austin and Texas. Through this acquisition, the company strengthened its vision to provide improved gaming experiences for the users.

Jul-2021: Sony acquired Nixxes Software, a PC port developer. Following the acquisition, Nixxes would join the PlayStation Studios Technology, Creative & services Group to offer best-in-class in-house technical and development for the studios.

Mar-2021: Microsoft took over ZeniMax Media, the parent company of Bethesda Softworks and its eight studios. Following this acquisition, Microsoft aimed to change the landscape of the gaming industry by bringing popular and best-selling franchises into the Xbox family. These franchises include The Elder Scrolls, Fallout, and many more.

Sep-2020: NVIDIA signed a definitive agreement with SoftBank Group, a Japanese multinational conglomerate holding company. Following the agreement, NVIDIA would acquire Arm Limited from SBG and the SoftBank Vision Fund. The acquisition would integrate NVIDIA's AI computing platform with Arm's massive ecosystem to develop a prominent computing company in the domain of artificial intelligence. This would eventually expedite the innovation while entering and expanding into large and high-growth markets.

Product Launches and Product Expansions:

Nov-2021: Microsoft introduced the availability to play games through Xbox Cloud Gaming on Xbox One or Xbox Services X/S consoles. This launch would need a Game Pass Ultimate subscription and would be accessed in 25 regions with Brazil adding onto the list soon. Additionally, cloud gaming on the Xbox consoles showcases many useful applications.

Oct-2021: NVIDIA launched GeForce RTX 3080- class gaming on GeForce NOW, an advanced cloud gaming platform. The platform memberships give gamers access to the best-ever generational leap in GeForce history, providing cloud gaming's highest resolutions and fastest frame rates, along with the lowest latency.

Sep-2021: Amazon unveiled New World. It's an online multiplayer game in which players take part in factions, fight monsters, fight one another and colonize a fictional island in the Atlantic Ocean. The game includes several free and exclusive items through Prime Gaming. Moreover, the game supports the values and boosts player and community interaction.

Jun-2021: Microsoft unveiled Netflix for games, new cloud-based gaming services. The cloud gaming services of the company would provide access to a wide range of games that are developed in-house and even sourced from third-party developers.

Nov-2020: Intel launched Intel Server GPU, its first discrete graphics processing unit for the data center. The unit is developed on the Xe-LP architecture and is suitable for high-density, low-latency Android cloud gaming, and media streaming.

Oct-2020: Facebook (Meta Platforms, Inc.) rolled out several cloud-streamed games in the app and browser, that could be played instantly without any downloads. Through this launch, the company would provide an unparalleled gaming experience on every screen.

Sep-2020: Amazon launched Luna, a new cloud gaming service. The initial access to this service would be available on PC, Mac, Fire TV, iPhone, and iPad with an Android version. Moreover, the company aimed to provide more than a hundred games with the Luna Plus channel. Additionally, the titles of games include Resident Evil 7, Control, Panzer Dragoon, A Plague Tale Innocence, The Surge 2, Yooka-Laylee, GRID, Abzu, and Brothers A Tale of Two Sons.

Sep-2020: Microsoft unveiled Project xCloud, a new game streaming service. This launch would provide the consumer with the opportunity to play high-quality games which would need a strong Xbox game console, with an internet connection of 10Mbps or higher.

Scope of the Study

Market Segments covered in the Report:

By Offering

  • Infrastructure
  • Gaming Platform Services

By Device Type

  • Smartphones
  • PCs & Laptops
  • Gaming Consoles
  • Tablets
  • Smart TVs
  • HMDs

By Solution

  • Video Streaming
  • File Streaming

By Geography

  • North America
    • US
    • Canada
    • Mexico
    • Rest of North America
  • Europe
    • Germany
    • UK
    • France
    • Russia
    • Spain
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Singapore
    • Malaysia
    • Rest of Asia Pacific
  • LAMEA
    • Brazil
    • Argentina
    • UAE
    • Saudi Arabia
    • South Africa
    • Nigeria
    • Rest of LAMEA

Companies Profiled

  • IBM Corporation
  • Activision Blizzard, Inc.
  • Advanced Micro Devices, Inc.
  • Microsoft Corporation
  • Amazon.com, Inc.
  • Intel Corporation
  • Meta Platforms, Inc.
  • NVIDIA Corporation
  • Sony Corporation
  • Tencent Holdings Ltd.

Unique Offerings from KBV Research

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  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology

  • 1.1 Market Definition
  • 1.2 Objectives
  • 1.3 Market Scope
  • 1.4 Segmentation
    • 1.4.1 Global Cloud Gaming Market, by Offering
    • 1.4.2 Global Cloud Gaming Market, by Device Type
    • 1.4.3 Global Cloud Gaming Market, by Solution
    • 1.4.4 Global Cloud Gaming Market, by Geography
  • 1.5 Methodology for the research

Chapter 2. Market Overview

  • 2.1 Introduction
    • 2.1.1 Overview
      • 2.1.1.1 Market Composition and Scenario
  • 2.2 Key Factors Impacting the Market
    • 2.2.1 Market Drivers
    • 2.2.2 Market Restraints

Chapter 3. Competition Analysis - Global

  • 3.1 KBV Cardinal Matrix
  • 3.2 Recent Industry Wide Strategic Developments
    • 3.2.1 Partnerships, Collaborations and Agreements
    • 3.2.2 Product Launches and Product Expansions
    • 3.2.3 Acquisition and Mergers
  • 3.3 Top Winning Strategies
    • 3.3.1 Key Leading Strategies: Percentage Distribution (2017-2021)
    • 3.3.2 Key Strategic Move: (Partnerships, Collaborations and Agreements: 2019, May - 2021, Oct) Leading Players

Chapter 4. Global Cloud Gaming Market by Offering

  • 4.1 Global Infrastructure Market by Region
  • 4.2 Global Gaming Platform Services Market by Region

Chapter 5. Global Cloud Gaming Market by Device Type

  • 5.1 Global Cloud Gaming Smartphones Market by Region
  • 5.2 Global Cloud Gaming PCs & Laptops Market by Region
  • 5.3 Global Gaming Consoles Market by Region
  • 5.4 Global Tablets Market by Region
  • 5.5 Global Smart TVs Market by Region
  • 5.6 Global Other Device Type Market by Region

Chapter 6. Global Cloud Gaming Market by Solution

  • 6.1 Global Video Streaming Market by Region
  • 6.2 Global File Streaming Market by Region

Chapter 7. Global Cloud Gaming Market by Region

  • 7.1 North America Cloud Gaming Market
    • 7.1.1 North America Cloud Gaming Market by Offering
      • 7.1.1.1 North America Infrastructure Market by Country
      • 7.1.1.2 North America Gaming Platform Services Market by Country
    • 7.1.2 North America Cloud Gaming Market by Device Type
      • 7.1.2.1 North America Cloud Gaming Smartphones Market by Country
      • 7.1.2.2 North America Cloud Gaming PCs & Laptops Market by Country
      • 7.1.2.3 North America Gaming Consoles Market by Country
      • 7.1.2.4 North America Tablets Market by Country
      • 7.1.2.5 North America Smart TVs Market by Country
      • 7.1.2.6 North America Other Device Type Market by Country
    • 7.1.3 North America Cloud Gaming Market by Solution
      • 7.1.3.1 North America Video Streaming Market by Country
      • 7.1.3.2 North America File Streaming Market by Country
    • 7.1.4 North America Cloud Gaming Market by Country
      • 7.1.4.1 US Cloud Gaming Market
        • 7.1.4.1.1 US Cloud Gaming Market by Offering
        • 7.1.4.1.2 US Cloud Gaming Market by Device Type
        • 7.1.4.1.3 US Cloud Gaming Market by Solution
      • 7.1.4.2 Canada Cloud Gaming Market
        • 7.1.4.2.1 Canada Cloud Gaming Market by Offering
        • 7.1.4.2.2 Canada Cloud Gaming Market by Device Type
        • 7.1.4.2.3 Canada Cloud Gaming Market by Solution
      • 7.1.4.3 Mexico Cloud Gaming Market
        • 7.1.4.3.1 Mexico Cloud Gaming Market by Offering
        • 7.1.4.3.2 Mexico Cloud Gaming Market by Device Type
        • 7.1.4.3.3 Mexico Cloud Gaming Market by Solution
      • 7.1.4.4 Rest of North America Cloud Gaming Market
        • 7.1.4.4.1 Rest of North America Cloud Gaming Market by Offering
        • 7.1.4.4.2 Rest of North America Cloud Gaming Market by Device Type
        • 7.1.4.4.3 Rest of North America Cloud Gaming Market by Solution
  • 7.2 Europe Cloud Gaming Market
    • 7.2.1 Europe Cloud Gaming Market by Offering
      • 7.2.1.1 Europe Infrastructure Market by Country
      • 7.2.1.2 Europe Gaming Platform Services Market by Country
    • 7.2.2 Europe Cloud Gaming Market by Device Type
      • 7.2.2.1 Europe Cloud Gaming Smartphones Market by Country
      • 7.2.2.2 Europe Cloud Gaming PCs & Laptops Market by Country
      • 7.2.2.3 Europe Gaming Consoles Market by Country
      • 7.2.2.4 Europe Tablets Market by Country
      • 7.2.2.5 Europe Smart TVs Market by Country
      • 7.2.2.6 Europe Other Device Type Market by Country
    • 7.2.3 Europe Cloud Gaming Market by Solution
      • 7.2.3.1 Europe Video Streaming Market by Country
      • 7.2.3.2 Europe File Streaming Market by Country
    • 7.2.4 Europe Cloud Gaming Market by Country
      • 7.2.4.1 Germany Cloud Gaming Market
        • 7.2.4.1.1 Germany Cloud Gaming Market by Offering
        • 7.2.4.1.2 Germany Cloud Gaming Market by Device Type
        • 7.2.4.1.3 Germany Cloud Gaming Market by Solution
      • 7.2.4.2 UK Cloud Gaming Market
        • 7.2.4.2.1 UK Cloud Gaming Market by Offering
        • 7.2.4.2.2 UK Cloud Gaming Market by Device Type
        • 7.2.4.2.3 UK Cloud Gaming Market by Solution
      • 7.2.4.3 France Cloud Gaming Market
        • 7.2.4.3.1 France Cloud Gaming Market by Offering
        • 7.2.4.3.2 France Cloud Gaming Market by Device Type
        • 7.2.4.3.3 France Cloud Gaming Market by Solution
      • 7.2.4.4 Russia Cloud Gaming Market
        • 7.2.4.4.1 Russia Cloud Gaming Market by Offering
        • 7.2.4.4.2 Russia Cloud Gaming Market by Device Type
        • 7.2.4.4.3 Russia Cloud Gaming Market by Solution
      • 7.2.4.5 Spain Cloud Gaming Market
        • 7.2.4.5.1 Spain Cloud Gaming Market by Offering
        • 7.2.4.5.2 Spain Cloud Gaming Market by Device Type
        • 7.2.4.5.3 Spain Cloud Gaming Market by Solution
      • 7.2.4.6 Italy Cloud Gaming Market
        • 7.2.4.6.1 Italy Cloud Gaming Market by Offering
        • 7.2.4.6.2 Italy Cloud Gaming Market by Device Type
        • 7.2.4.6.3 Italy Cloud Gaming Market by Solution
      • 7.2.4.7 Rest of Europe Cloud Gaming Market
        • 7.2.4.7.1 Rest of Europe Cloud Gaming Market by Offering
        • 7.2.4.7.2 Rest of Europe Cloud Gaming Market by Device Type
        • 7.2.4.7.3 Rest of Europe Cloud Gaming Market by Solution
  • 7.3 Asia Pacific Cloud Gaming Market
    • 7.3.1 Asia Pacific Cloud Gaming Market by Offering
      • 7.3.1.1 Asia Pacific Infrastructure Market by Country
      • 7.3.1.2 Asia Pacific Gaming Platform Services Market by Country
    • 7.3.2 Asia Pacific Cloud Gaming Market by Device Type
      • 7.3.2.1 Asia Pacific Cloud Gaming Smartphones Market by Country
      • 7.3.2.2 Asia Pacific Cloud Gaming PCs & Laptops Market by Country
      • 7.3.2.3 Asia Pacific Gaming Consoles Market by Country
      • 7.3.2.4 Asia Pacific Tablets Market by Country
      • 7.3.2.5 Asia Pacific Smart TVs Market by Country
      • 7.3.2.6 Asia Pacific Other Device Type Market by Country
    • 7.3.3 Asia Pacific Cloud Gaming Market by Solution
      • 7.3.3.1 Asia Pacific Video Streaming Market by Country
      • 7.3.3.2 Asia Pacific File Streaming Market by Country
    • 7.3.4 Asia Pacific Cloud Gaming Market by Country
      • 7.3.4.1 China Cloud Gaming Market
        • 7.3.4.1.1 China Cloud Gaming Market by Offering
        • 7.3.4.1.2 China Cloud Gaming Market by Device Type
        • 7.3.4.1.3 China Cloud Gaming Market by Solution
      • 7.3.4.2 Japan Cloud Gaming Market
        • 7.3.4.2.1 Japan Cloud Gaming Market by Offering
        • 7.3.4.2.2 Japan Cloud Gaming Market by Device Type
        • 7.3.4.2.3 Japan Cloud Gaming Market by Solution
      • 7.3.4.3 India Cloud Gaming Market
        • 7.3.4.3.1 India Cloud Gaming Market by Offering
        • 7.3.4.3.2 India Cloud Gaming Market by Device Type
        • 7.3.4.3.3 India Cloud Gaming Market by Solution
      • 7.3.4.4 South Korea Cloud Gaming Market
        • 7.3.4.4.1 South Korea Cloud Gaming Market by Offering
        • 7.3.4.4.2 South Korea Cloud Gaming Market by Device Type
        • 7.3.4.4.3 South Korea Cloud Gaming Market by Solution
      • 7.3.4.5 Singapore Cloud Gaming Market
        • 7.3.4.5.1 Singapore Cloud Gaming Market by Offering
        • 7.3.4.5.2 Singapore Cloud Gaming Market by Device Type
        • 7.3.4.5.3 Singapore Cloud Gaming Market by Solution
      • 7.3.4.6 Malaysia Cloud Gaming Market
        • 7.3.4.6.1 Malaysia Cloud Gaming Market by Offering
        • 7.3.4.6.2 Malaysia Cloud Gaming Market by Device Type
        • 7.3.4.6.3 Malaysia Cloud Gaming Market by Solution
      • 7.3.4.7 Rest of Asia Pacific Cloud Gaming Market
        • 7.3.4.7.1 Rest of Asia Pacific Cloud Gaming Market by Offering
        • 7.3.4.7.2 Rest of Asia Pacific Cloud Gaming Market by Device Type
        • 7.3.4.7.3 Rest of Asia Pacific Cloud Gaming Market by Solution
  • 7.4 LAMEA Cloud Gaming Market
    • 7.4.1 LAMEA Cloud Gaming Market by Offering
      • 7.4.1.1 LAMEA Infrastructure Market by Country
      • 7.4.1.2 LAMEA Gaming Platform Services Market by Country
    • 7.4.2 LAMEA Cloud Gaming Market by Device Type
      • 7.4.2.1 LAMEA Cloud Gaming Smartphones Market by Country
      • 7.4.2.2 LAMEA Cloud Gaming PCs & Laptops Market by Country
      • 7.4.2.3 LAMEA Gaming Consoles Market by Country
      • 7.4.2.4 LAMEA Tablets Market by Country
      • 7.4.2.5 LAMEA Smart TVs Market by Country
      • 7.4.2.6 LAMEA Other Device Type Market by Country
    • 7.4.3 LAMEA Cloud Gaming Market by Solution
      • 7.4.3.1 LAMEA Video Streaming Market by Country
      • 7.4.3.2 LAMEA File Streaming Market by Country
    • 7.4.4 LAMEA Cloud Gaming Market by Country
      • 7.4.4.1 Brazil Cloud Gaming Market
        • 7.4.4.1.1 Brazil Cloud Gaming Market by Offering
        • 7.4.4.1.2 Brazil Cloud Gaming Market by Device Type
        • 7.4.4.1.3 Brazil Cloud Gaming Market by Solution
      • 7.4.4.2 Argentina Cloud Gaming Market
        • 7.4.4.2.1 Argentina Cloud Gaming Market by Offering
        • 7.4.4.2.2 Argentina Cloud Gaming Market by Device Type
        • 7.4.4.2.3 Argentina Cloud Gaming Market by Solution
      • 7.4.4.3 UAE Cloud Gaming Market
        • 7.4.4.3.1 UAE Cloud Gaming Market by Offering
        • 7.4.4.3.2 UAE Cloud Gaming Market by Device Type
        • 7.4.4.3.3 UAE Cloud Gaming Market by Solution
      • 7.4.4.4 Saudi Arabia Cloud Gaming Market
        • 7.4.4.4.1 Saudi Arabia Cloud Gaming Market by Offering
        • 7.4.4.4.2 Saudi Arabia Cloud Gaming Market by Device Type
        • 7.4.4.4.3 Saudi Arabia Cloud Gaming Market by Solution
      • 7.4.4.5 South Africa Cloud Gaming Market
        • 7.4.4.5.1 South Africa Cloud Gaming Market by Offering
        • 7.4.4.5.2 South Africa Cloud Gaming Market by Device Type
        • 7.4.4.5.3 South Africa Cloud Gaming Market by Solution
      • 7.4.4.6 Nigeria Cloud Gaming Market
        • 7.4.4.6.1 Nigeria Cloud Gaming Market by Offering
        • 7.4.4.6.2 Nigeria Cloud Gaming Market by Device Type
        • 7.4.4.6.3 Nigeria Cloud Gaming Market by Solution
      • 7.4.4.7 Rest of LAMEA Cloud Gaming Market
        • 7.4.4.7.1 Rest of LAMEA Cloud Gaming Market by Offering
        • 7.4.4.7.2 Rest of LAMEA Cloud Gaming Market by Device Type
        • 7.4.4.7.3 Rest of LAMEA Cloud Gaming Market by Solution

Chapter 8. Company Profiles

  • 8.1 IBM Corporation
    • 8.1.1 Company Overview
    • 8.1.2 Financial Analysis
    • 8.1.3 Regional & Segmental Analysis
    • 8.1.4 Research & Development Expenses
    • 8.1.5 SWOT Analysis
  • 8.2 Activision Blizzard, Inc.
    • 8.2.1 Company Overview
    • 8.2.2 Financial Analysis
    • 8.2.3 Segmental and Regional Analysis
  • 8.3 Advanced Micro Devices, Inc.
    • 8.3.1 Company Overview
    • 8.3.2 Financial Analysis
    • 8.3.3 Segmental and Regional Analysis
    • 8.3.4 Research & Development Expenses
    • 8.3.1 Recent strategies and developments:
      • 8.3.1.1 Partnerships, Collaborations, and Agreement:
  • 8.4 Microsoft Corporation
    • 8.4.1 Company Overview
    • 8.4.2 Financial Analysis
    • 8.4.3 Segmental and Regional Analysis
    • 8.4.4 Research & Development Expenses
    • 8.4.5 Recent strategies and developments:
      • 8.4.5.1 Partnerships, Collaborations, and Agreements:
      • 8.4.5.2 Acquisitions and Mergers:
      • 8.4.5.3 Product Launches and Product Expansions:
    • 8.4.6 SWOT Analysis
  • 8.5 Amazon.com, Inc.
    • 8.5.1 Company Overview
    • 8.5.2 Financial Analysis
    • 8.5.3 Segmental and Regional Analysis
    • 8.5.4 Recent strategies and developments:
      • 8.5.4.1 Product Launches and Product Expansions:
    • 8.5.5 SWOT Analysis
  • 8.6 Intel Corporation
    • 8.6.1 Company Overview
    • 8.6.2 Financial Analysis
    • 8.6.3 Segmental and Regional Analysis
    • 8.6.4 Research & Development Expenses
    • 8.6.5 Recent Strategies and Developments:
      • 8.6.5.1 Partnerships, Collaborations, and Agreements:
      • 8.6.5.2 Product Launches and Product Expansions:
    • 8.6.6 SWOT Analysis
  • 8.7 Meta Platforms, Inc.
    • 8.7.1 Company Overview
    • 8.7.2 Financial Analysis
    • 8.7.3 Regional Analysis
    • 8.7.4 Research & Development Expense
    • 8.7.5 Recent strategies and developments:
      • 8.7.5.1 Partnerships, Collaborations, and Agreements:
      • 8.7.5.2 Acquisition and Mergers:
      • 8.7.5.3 Product Launches and Product Expansions:
    • 8.7.6 SWOT Analysis
  • 8.8 NVIDIA Corporation
    • 8.8.1 Company Overview
    • 8.8.2 Financial Analysis
    • 8.8.3 Segmental and Regional Analysis
    • 8.8.4 Research & Development Expense
    • 8.8.5 Recent strategies and developments:
      • 8.8.5.1 Partnerships, Collaborations, and Agreements:
      • 8.8.5.2 Acquisitions and Mergers:
      • 8.8.5.3 Product Launches and Product Expansions:
    • 8.8.6 SWOT Analysis
  • 8.9 Sony Corporation
    • 8.9.1 Company Overview
    • 8.9.2 Financial Analysis
    • 8.9.3 Segmental and Regional Analysis
    • 8.9.4 Research & Development Expenses
    • 8.9.5 Recent strategies and developments:
      • 8.9.5.1 Acquisitions and Mergers:
    • 8.9.6 SWOT Analysis
  • 8.10. Tencent Holdings Ltd.
    • 8.10.1 Company Overview
    • 8.10.2 Financial Analysis
    • 8.10.3 Segmental and Regional Analysis
    • 8.10.4 Research & Development Expenses
    • 8.10.5 Recent strategies and developments:
      • 8.10.5.1 Partnerships, Collaborations, and Agreements:
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