시장보고서
상품코드
1309700

세계의 몰입형 분석 시장 규모, 점유율, 산업 동향 분석 보고서 : 제공 제품별(하드웨어(AR/VR/MR 헤드셋, 디스플레이, 센서& 컨트롤러, 기타), 솔루션별, 서비스별), 최종 용도별, 지역별 전망과 예측(2023-2030년)

Global Immersive Analytics Market Size, Share & Industry Trends Analysis Report By Offering (Hardware (AR/VR/MR Headset, Displays, Sensors & Controllers, and Others), Solution, and Services), By End-Use, By Regional Outlook and Forecast, 2023 - 2030

발행일: | 리서치사: KBV Research | 페이지 정보: 영문 256 Pages | 배송안내 : 즉시배송


※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

세계의 몰입형 분석(Immersive Analytics) 시장 규모는 2030년 132억 달러 규모에 달할 것으로 예측되며, 예측 기간 중 47.5%의 CAGR 규모로 성장하여 상승할 전망입니다.

제공 제품 전망

제공 제품에 따라 시장은 하드웨어, 솔루션 및 서비스로 분류됩니다. 서비스 부문은 2022년 시장 상당한 성장률을 확보했습니다. 관리 서비스와 전문 서비스는 모두 몰입형 분석 서비스에 포함됩니다. 조직이 몰입형 데이터 시각화 및 분석 기술을 성공적으로 도입하기 위해 이러한 서비스는 전략 조언, 전문 개발, 향상된 시각화, 교육 프로그램, 원활한 사용자 경험, 기존 시스템과 통합, 지속적 지원을 제공합니다. 몰입형 분석을 활용하여 이해와 의사결정을 향상시키기 위해 조직은 자신 요구에 따라 서비스를 선택할 수 있습니다.

하드웨어 유형, 전망

하드웨어 유형에 따라 시장은 AR/VR/MR 헤드셋, 디스플레이, 센서 및 컨트롤러 등으로 분류됩니다. AR/VR/MR 헤드셋 분야는 2022년 시장 가장 큰 수익 점유율을 기록했습니다. AR/VR/MR 헤드셋은 사용자가 3차원 환경 데이터에 관여할 수 있도록 함으로써 몰입감을 높입니다. 복잡한 데이터 세트 깊은 이해는 이러한 향상된 기능을 통해 가능하며 기존 데이터 표현 찾기가 어려웠던 복잡한 트렌드와 패턴을 발견할 수 있습니다. 이 헤드셋은 분석가, 데이터 과학자 및 이해 관계자간 원활한 커뮤니케이션을 가능하게 하여 데이터 분석과 의사결정 효율성, 정확성 및 품질을 향상시킵니다.

최종 용도, 전망

최종 용도별로는 헬스케어, 정부 및 방위, 자동차 및 운송, 건설, 미디어 및 엔터테인먼트, 기타로 나눌 수 있습니다. 2022년 시장 수익 점유율은 건강 관리 분야가 가장 큽니다. 헬스케어 분야 디지털 변혁에 의해 몰입형 애널리틱스가 보급될 것으로 예측됩니다. 의료기기 모형링, 환자 모니터링 및 환자 진단은 모두 의료 분야 기술적 혁신과 발명에 의해 용이해졌습니다. 새로운 치료법, 상황, 기술 시뮬레이션 및 테스트를 위해 몰입형 분석 시스템은 의료 및 생명 과학 기업이 환자 데이터를 수집, 취급, 처리 및 제시하는 방법을 효과적으로 관리할 수 있도록 지원합니다.

지역별 전망

지역별로 시장은 북미, 유럽, 아시아태평양, LAMEA로 구분됩니다. 북미 부문은 2022년 시장 가장 높은 수익 점유율을 기록했습니다. 북미 시장의 수익과 이익은 이 지역 신흥국 시장 확대와 소비자 기호 변화에 의한 것이 큽니다. 헤드 마운트 디스플레이 수요 증가도, 이 지역 부유한 나라의 희소성과 호감도 상승에 의해 박차가 가해지고 있습니다. 대화형 가상 혁신 수요는 Zeality Corporation, Unity Development Corporation, Lockheed Martin, HCL Technologies, Google, Wizard Jumping, Constrained 등 업계를 선도하는 기업이 국내에 존재하기 때문에 예측 기간 동안 급속한 수익 성장이 예상됩니다.

목차

제1장 시장 범위와 조사 방법

  • 시장 정의
  • 목적
  • 시장 범위
  • 세분화
  • 조사 방법

제2장 시장 주요 요약

  • 소개
    • 주요 요약
      • 시장 구성과 시나리오
  • 시장에 영향을 미치는 주요 요인
    • 시장 성장 촉진 요인
    • 시장 성장 억제 요인

제3장 경쟁 분석

  • KBV Cardinal Matrix
  • 최근 업계 전체 전략 전개
    • 파트너십, 협업 및 계약
    • 제품 출시 및 제품 확대
    • 인수와 합병
  • 시장 점유율 분석(2021년)
  • 주요 성공 전략
    • 주요 전략
    • 주요 전략 움직임

제4장 세계의 몰입형 분석 시장 : 제공 제품별

  • 세계의 하드웨어 시장 : 지역별
  • 세계의 몰입형 분석 시장 : 하드웨어유형별
    • 세계의 AR/VR/MR 헤드셋 시장 : 지역별
    • 세계의 디스플레시장 : 지역별
    • 세계의 센서 및 컨트롤러 시장 : 지역별
    • 세계의 기타 시장 : 지역별
  • 세계의 솔루션 시장 : 지역별
  • 세계의 서비스 시장 : 지역별

제5장 세계의 몰입형 분석 시장 : 최종 용도별

  • 세계의 헬스케어 시장 : 지역별
  • 세계의 정부 및 방위 시장 : 지역별
  • 세계의 자동차 및 수송 시장 : 지역별
  • 세계의 건설 시장 : 지역별
  • 세계의 미디어 및 엔터테인먼트 시장 : 지역별
  • 세계의 기타 시장 : 지역별

제6장 세계의 몰입형 분석 시장 : 지역별

  • 북미
    • 북미 시장 : 국가별
      • 미국
      • 캐나다
      • 멕시코
      • 기타 북미
  • 유럽
    • 유럽 시장 : 국가별
      • 독일
      • 영국
      • 프랑스
      • 러시아
      • 스페인
      • 이탈리아
      • 기타 유럽
  • 아시아태평양
    • 아시아태평양 시장 : 국가별
      • 중국
      • 일본
      • 인도
      • 한국
      • 싱가포르
      • 말레이시아
      • 기타 아시아태평양
  • 라틴아메리카, 중동, 아프리카
    • 라틴아메리카, 중동, 아프리카 시장 : 국가별
      • 브라질
      • 아르헨티나
      • 아랍에미리트(UAE)
      • 사우디아라비아
      • 남아프리카
      • 나이지리아
      • 기타 라틴아메리카, 중동, 아프리카

제7장 기업 프로필

  • Microsoft Corporation
  • IBM Corporation
  • Accenture PLC
  • Google LLC(Alphabet Inc)
  • SAP SE
  • Meta Platforms, Inc
  • HTC Corporation
  • HP, Inc
  • Tibco Software, Inc(Vista Equity Partners)
  • Magic Leap, Inc
NJH 23.08.24

The Global Immersive Analytics Market size is expected to reach $13.2 billion by 2030, rising at a market growth of 47.5% CAGR during the forecast period.

Media and entertainment industry utilizes immersive technology and analytics in the form of immersive entertainment, which necessarily combines mixed reality, artificial intelligence (AI), augmented reality (AR), and virtual reality (VR). Hence, the Media and entertainment sector is expected to generate approximately 1/5th share of the market by 2030. The value of the worldwide music industry was estimated by the International Trade Administration (ITA) to be $80.2 billion in 2020. Regarding revenue, the top 5 countries worldwide are the US, Germany, Japan, the UK, and China. Additionally, streaming services continued to be a major force behind the expansion of the music and entertainment industries in 2020. Additionally, recorded music sales revenue globally climbed by 9.0% in 2022, according to the International Federation of the Phonographic Industry (IFPI). Digital revenues have been increasing steadily over the previous few years, and by 2022 streaming will account for 67.0% of all recorded music sales worldwide, up from 66.0% in 2021. At the end of that year, there were 589 million paid subscription accounts worldwide.

The major strategies followed by the market participants are Product Launches as the key developmental strategy to keep pace with the changing demands of end users. For instance, In April, 2022, SAP India unveiled Transformation Express, an immersive mobile experience centre. The launch of Transformation Express aims to advance cloud adoption and drive business transformation for the Indian mid-market. Additionally, In June, 2023, Meta Platforms announced the launch of the Quest 3, a next-generation mixed-reality headset. The launched product consists of a new Qualcomm chipset with double the graphics performance.

Based on the Analysis presented in the KBV Cardinal matrix; Microsoft Corporation and Google LLC (Alphabet Inc.) are the forerunners in the Market. In March, 2021, Microsoft announced the launch of Microsoft Mesh, the app to give users a cross-AR/VR meeting space to communicate with other users and 3D content, managing all of the technical hard parts of shared spatial multi-player experience on the web. This launch aims to deliver their VR Windows Mixed Reality platform and AR HoloLens platform with a shared platform for meetings. Companies such as SAP SE, Meta Platforms, Inc. and Tibco Software, Inc. (Vista Equity Partners) are some of the key innovators in the Market.

Market Growth Factors

Technology advancements and an increase in digitalization

The adoption of immersive technologies across a variety of industries, including healthcare, retail, and industry, has largely been driven by technological advancement and digitalization. Because of continual technological advancements, there has been a change in how people live, interact, commute, and study. Organizations and businesses have been able to reduce manufacturing costs and save time due to technological advancements in order to gain a competitive advantage. In order for smaller businesses to reach their target consumers, 3G and 4G, for instance, have reduced their operational costs. Furthermore, immersion training equips students with the skills necessary to analyze and control outcomes by merging concepts with real-world events in a secure environment. All these elements are expected to fuel market growth in the years to come.

Increased investment in virtual and augmented reality products

In recent years, interest in extended reality (XR) has grown significantly. Major commercial organizations are presently investing in mixed reality, augmented reality, and virtual reality technology. Many companies are looking into the various applications of XR, with many of them employing it in immersive learning, R&D, entertainment, as well as remote support. Extended reality technology will be used by more businesses to greatly expand their clientele within the anticipated time frame. Such elements will also promote the growth of the market.

Restraints Factors

Insufficient analytical expertise in the workforce

Enterprises are still struggling with the broad adoption of futuristic technology and are looking for advice on the best course of action in this disruptive environment. Worldwide, data scientists claim that the workforce's lack of adequate skill sets prevents the best use of these cutting-edge pervasive technologies, which is a major barrier to embracing immersive technology. Hence, throughout the forecast period, all these factors could negatively affect the market's ability to expand globally.

Offering Outlook

Based on offering, the market is characterized into hardware, solution, and services. The services segment procured a considerable growth rate in the market in 2022. Managed and professional services are both included in immersive analytics services. In order to help organizations, implement immersive data visualization and analysis technologies successfully, these services offer strategic advice, specialized development, enhanced visualizations, training programs, seamless user experiences, integration with existing systems, as well as ongoing support. To use immersive analytics for improved understanding and decision-making, organizations can select services depending on their unique needs.

Hardware Type Outlook

On the basis of hardware type, the market is classified into AR/VR/MR headset, displays, sensors & controllers, and others. The AR/VR/MR headset segment acquired the largest revenue share in the market in 2022. By enabling users to engage with data in a three-dimensional environment, AR/VR/MR headsets enhance the immersive experience. A profound understanding of complicated data sets is made possible by these improved capabilities, which also makes it possible to spot complex trends and patterns that could be difficult to spot with conventional data representations. These headsets enable seamless communication between analysts, data scientists, and stakeholders, improving the efficiency, accuracy, and quality of data analysis and decision-making.

End-use Outlook

By end-use, the market is divided into healthcare, government & defense, automotive & transportation, construction, media & entertainment, and others. The healthcare segment witnessed the maximum revenue share in the market in 2022. Immersive analytics are projected to become more popular due to digital transformation in the healthcare sector. The modeling of medical devices, patient monitoring, and patient diagnosis have all been made easier by technological breakthroughs and inventions in the healthcare sector. For the simulation and testing of new treatments, situations, and technologies, immersive analytics systems assist healthcare and life sciences enterprises in effectively managing how patient data is gathered, handled, processed, and presented.

Regional Outlook

Region wise, the market is analyzed across North America, Europe, Asia Pacific, and LAMEA. The North America segment acquired the highest revenue share in the market in 2022. The North America market's revenue and profit are mostly driven by the region's expanding technology developments and shifting consumer tastes. The growing demand for head-mounted displays is also spurred by their scarcity and rising favorability in the region's wealthier countries. The demand for interactive virtual innovation is expected to experience rapid revenue growth throughout the forecast period due to the presence of leading industry players in the country, including Zeality Corporation, Unity Development Corporation, Lockheed Martin, HCL Technologies, Google, Wizard Jumping, and Constrained.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Microsoft Corporation, IBM Corporation, Accenture PLC, Google LLC (Alphabet Inc.), SAP SE, Meta Platforms, Inc., HTC Corporation, HP, Inc., Tibco Software, Inc. (Vista Equity Partners), and Magic Leap, Inc.

Recent Strategies Deployed in Immersive Analytics Market

Partnerships, Collaborations and Agreements:

May-2023: Meta teamed up with BMW, a German multinational manufacturer of luxury vehicles and motorcycles. This collaboration aims to bring AR and VR experiences to the automotive industry. Moreover, both companies would work together to transform various aspects of the automotive sector, consisting of design, manufacturing, sales, and customer experiences.

May-2023: SAP joined hands with Accenture, a professional services company. This collaboration aims to build immersive experiences and business models which are created on the SAP Business Technology Platform, that deliver future-ready interfaces contextualized with business data and processes.

May-2023: Google Cloud partnered with beIN, the Qatar-based media group, to advance digital technology. Under this partnership, Google Cloud begins a new journey into beIN's digital transformation journey, enhancing beIN's business processes and leading its strategies, and also making sure the global audiences enjoy the advanced experiences.

Oct-2022: HTC came into partnership with e&, The Middle Eastern operator group. The collaboration would aim to unleash people's imaginations, helping them to get work done, and enjoy new worlds in highly engaging ways.

Oct-2022: Microsoft collaborated with Meta, a company engaged in building technologies. The collaboration would bring Microsoft Teams and other production tools to VR headsets. Additionally, the integration of Mesh for Teams with Meta Quest Pro and Meta Quest 2 devices would allow people to team up and connect as they are together in person.

Aug-2022: HTC VIVE teamed up with MyndVR, the provider of immersive, therapeutic VR experiences designed for the aging population. Under this collaboration, both companies announced the launch of MyndVR 3.0 exclusively integrated with the latest HTC VIVE Flow Immersive Glasses.

May-2022: Magic Leap, Inc. signed a partnership with Globant, LLC, an IT and software development company. Through this partnership, both companies would aim to develop and deploy customized software solutions for enterprise customers.

Apr-2022: IBM came into partnership with Groove Jones, a developer of creative programs for brands through emerging technologies. Through this partnership, both companies would aim to develop an Augmented Reality and WebGL experience by releasing the IBM Power E1080 server, the servers based on the IBM Power10 processor.

Product Launches and Product Expansions:

Jun-2023: Meta Platforms announced the launch of the Quest 3, a next-generation mixed-reality headset. The launched product consists of a new Qualcomm chipset with double the graphics performance.

Mar-2023: TIBCO made enhancements to its TIBCO Spotfire and other scalable analytics solutions, the analytics portfolio delivering immersive, smart, and real-time analytics that supports customers to take action and benefit from faster, smarter insights. This enhancement closes the difference between insight and action, creating available abilities to boost time-to-decision and lower operations costs.

Feb-2023: Google Cloud announced the launch of Immersive Stream for XR service, a cloud-hosted graphics rendering service powered by Google Cloud's graphics processing units. With this launch, the company aims to empower high-quality photorealistic augmented reality experiences for millions of mobile devices.

Feb-2023: Google made enhancements to its Google Maps platform by adding an immersive view capability. The enhancement of Google Maps is part of its strategy to make the navigation app highly immersive and intuitive for users.

Feb-2023: HTC VIVE announced the launch of VIVERSE for business, the simple and intuitive way for companies to create their collaborative virtual spaces. The launch would empower businesses with new advancements and products to get the most out of its immersive technology.

Sep-2022: Magic Leap released Magic Leap 2, its next-generation enterprise augmented reality platform. The Magic Leap 2 is the lightest and smallest augmented reality device created for organizations to address historical barriers which prevented the widespread adoption of AR technology and is key to making AR a valuable tool for everyday usage in retail, healthcare, and defense sectors.

Sep-2022: IBM introduced Cognos 11.2.3, the new update in Cognos Analytics with Watson 11.2.x stream. The launch would be a breakthrough in helping business users simply navigate and extract more value from their data. Moreover, the launch would cover various features that would be from a major user interface service to useful combinations, to a host of latest updates.

Jul-2022: TIBCO Software Inc. launched TIBCO® ModelOps, which allows businesses to position AI models faster, from anywhere to everywhere, safely and at scale. The addition to Tibco's game-changing analytics suite helps customers easily scale cloud-based analytic model management, deployment, monitoring, and governance.

Apr-2022: SAP India unveiled Transformation Express, an immersive mobile experience center. The launch of Transformation Express aims to advance cloud adoption and drive business transformation for the Indian mid-market.

Mar-2022: HP introduced ExtendXR service for managing augmented reality as well as virtual reality devices simpler for enterprises. The launch of a new software-as-a-service solution would streamline deploying and managing enterprise Virtual Reality at scale.

Acquisitions and Mergers:

Jun-2023: SAP SE took over Taulia, a leading provider of working capital management solutions. This acquisition aimed to expand SAP's business network and strengthen SAP's solutions for the CFO office. Under this acquisition, Taulia's solutions would be closely unified into SAP software and continue to be available standalone.

Jun-2023: Accenture completed the acquisition of Nextira, an Amazon Web Services (AWS) Premier Partner that utilizes AWS to offer cloud-native innovation, predictive analytics, and immersive experiences for its clients. Following this acquisition, the services and solutions would accelerate Accenture Cloud First's robust set of engineering potentials and help clients take benefit of a complete cycle of cloud capabilities and tools.

Feb-2023: Meta took over Within, the maker of the subscription fitness app Supernatural. This acquisition would add a major fitness platform to Meta's suite of toolkits.

Sep-2022: Meta acquired Lofelt, a Berlin-based haptics developer. This acquisition allows Meta to benefit from technology that simulates user touch and feel feedback from a controller or glove. Additionally, the acquisition allows Meta to strengthen its commitment to its haptics research.

Aug-2022: HP Inc. acquired Poly, a company engaged in offering workplace collaboration solutions. The acquisition aims to boost HP's strategy to build highly growth-oriented offerings, strengthen its industry opportunity in hybrid work solutions, and place the integrated enterprise for long-term value creation and sustainable growth.

Jan-2022: Microsoft acquired Activision Blizzard, an American video game holding company. This acquisition strengthens Microsoft's position in a market that is rapidly transforming and focuses on interoperability and immersion across virtual worlds.

Scope of the Study

Market Segments covered in the Report:

By Offering

  • Hardware
    • AR/VR/MR Headset
    • Displays
    • Sensors & Controllers
    • Others
  • Solution
  • Services

By End-Use

  • Healthcare
  • Government & Defense
  • Automotive & Transportation
  • Construction
  • Media & Entertainment
  • Others

By Geography

  • North America
    • US
    • Canada
    • Mexico
    • Rest of North America
  • Europe
    • Germany
    • UK
    • France
    • Russia
    • Spain
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Singapore
    • Malaysia
    • Rest of Asia Pacific
  • LAMEA
    • Brazil
    • Argentina
    • UAE
    • Saudi Arabia
    • South Africa
    • Nigeria
    • Rest of LAMEA

Companies Profiled

  • Microsoft Corporation
  • IBM Corporation
  • Accenture PLC
  • Google LLC (Alphabet Inc.)
  • SAP SE
  • Meta Platforms, Inc.
  • HTC Corporation
  • HP, Inc.
  • Tibco Software, Inc. (Vista Equity Partners)
  • Magic Leap, Inc.

Unique Offerings from KBV Research

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Table of Contents

Chapter 1. Market Scope & Methodology

  • 1.1 Market Definition
  • 1.2 Objectives
  • 1.3 Market Scope
  • 1.4 Segmentation
    • 1.4.1 Global Immersive Analytics Market, by Offering
    • 1.4.2 Global Immersive Analytics Market, by End-Use
    • 1.4.3 Global Immersive Analytics Market, by Geography
  • 1.5 Methodology for the research

Chapter 2. Market Overview

  • 2.1 Introduction
    • 2.1.1 Overview
      • 2.1.1.1 Market Composition and Scenario
  • 2.2 Key Factors Impacting the Market
    • 2.2.1 Market Drivers
    • 2.2.2 Market Restraints

Chapter 3. Competition Analysis - Global

  • 3.1 KBV Cardinal Matrix
  • 3.2 Recent Industry Wide Strategic Developments
    • 3.2.1 Partnerships, Collaborations and Agreements
    • 3.2.2 Product Launches and Product Expansions
    • 3.2.3 Acquisition and Mergers
  • 3.3 Market Share Analysis, 2021
  • 3.4 Top Winning Strategies
    • 3.4.1 Key Leading Strategies: Percentage Distribution (2019-2023)
    • 3.4.2 Key Strategic Move: (Product Launches and Product Expansions: 2019, Dec - 2023, Jun) Leading Players

Chapter 4. Global Immersive Analytics Market by Offering

  • 4.1 Global Hardware Market by Region
  • 4.2 Global Immersive Analytics Market by Hardware Type
    • 4.2.1 Global AR/VR/MR Headset Market by Region
    • 4.2.2 Global Displays Market by Region
    • 4.2.3 Global Sensors & Controllers Market by Region
    • 4.2.4 Global Others Market by Region
  • 4.3 Global Solution Market by Region
  • 4.4 Global Services Market by Region

Chapter 5. Global Immersive Analytics Market by End-use

  • 5.1 Global Healthcare Market by Region
  • 5.2 Global Government & Defense Market by Region
  • 5.3 Global Automotive & Transportation Market by Region
  • 5.4 Global Construction Market by Region
  • 5.5 Global Media & Entertainment Market by Region
  • 5.6 Global Others Market by Region

Chapter 6. Global Immersive Analytics Market by Region

  • 6.1 North America Immersive Analytics Market
    • 6.1.1 North America Immersive Analytics Market by Offering
      • 6.1.1.1 North America Hardware Market by Country
      • 6.1.1.2 North America Immersive Analytics Market by Hardware Type
        • 6.1.1.2.1 North America AR/VR/MR Headset Market by Country
        • 6.1.1.2.2 North America Displays Market by Country
        • 6.1.1.2.3 North America Sensors & Controllers Market by Country
        • 6.1.1.2.4 North America Others Market by Country
      • 6.1.1.3 North America Solution Market by Country
      • 6.1.1.4 North America Services Market by Country
    • 6.1.2 North America Immersive Analytics Market by End-use
      • 6.1.2.1 North America Healthcare Market by Country
      • 6.1.2.2 North America Government & Defense Market by Country
      • 6.1.2.3 North America Automotive & Transportation Market by Country
      • 6.1.2.4 North America Construction Market by Country
      • 6.1.2.5 North America Media & Entertainment Market by Country
      • 6.1.2.6 North America Others Market by Country
    • 6.1.3 North America Immersive Analytics Market by Country
      • 6.1.3.1 US Immersive Analytics Market
        • 6.1.3.1.1 US Immersive Analytics Market by Offering
        • 6.1.3.1.2 US Immersive Analytics Market by End-use
      • 6.1.3.2 Canada Immersive Analytics Market
        • 6.1.3.2.1 Canada Immersive Analytics Market by Offering
        • 6.1.3.2.2 Canada Immersive Analytics Market by End-use
      • 6.1.3.3 Mexico Immersive Analytics Market
        • 6.1.3.3.1 Mexico Immersive Analytics Market by Offering
        • 6.1.3.3.2 Mexico Immersive Analytics Market by End-use
      • 6.1.3.4 Rest of North America Immersive Analytics Market
        • 6.1.3.4.1 Rest of North America Immersive Analytics Market by Offering
        • 6.1.3.4.2 Rest of North America Immersive Analytics Market by End-use
  • 6.2 Europe Immersive Analytics Market
    • 6.2.1 Europe Immersive Analytics Market by Offering
      • 6.2.1.1 Europe Hardware Market by Country
      • 6.2.1.2 Europe Immersive Analytics Market by Hardware Type
        • 6.2.1.2.1 Europe AR/VR/MR Headset Market by Country
        • 6.2.1.2.2 Europe Displays Market by Country
        • 6.2.1.2.3 Europe Sensors & Controllers Market by Country
        • 6.2.1.2.4 Europe Others Market by Country
      • 6.2.1.3 Europe Solution Market by Country
      • 6.2.1.4 Europe Services Market by Country
    • 6.2.2 Europe Immersive Analytics Market by End-use
      • 6.2.2.1 Europe Healthcare Market by Country
      • 6.2.2.2 Europe Government & Defense Market by Country
      • 6.2.2.3 Europe Automotive & Transportation Market by Country
      • 6.2.2.4 Europe Construction Market by Country
      • 6.2.2.5 Europe Media & Entertainment Market by Country
      • 6.2.2.6 Europe Others Market by Country
    • 6.2.3 Europe Immersive Analytics Market by Country
      • 6.2.3.1 Germany Immersive Analytics Market
        • 6.2.3.1.1 Germany Immersive Analytics Market by Offering
        • 6.2.3.1.2 Germany Immersive Analytics Market by End-use
      • 6.2.3.2 UK Immersive Analytics Market
        • 6.2.3.2.1 UK Immersive Analytics Market by Offering
        • 6.2.3.2.2 UK Immersive Analytics Market by End-use
      • 6.2.3.3 France Immersive Analytics Market
        • 6.2.3.3.1 France Immersive Analytics Market by Offering
        • 6.2.3.3.2 France Immersive Analytics Market by End-use
      • 6.2.3.4 Russia Immersive Analytics Market
        • 6.2.3.4.1 Russia Immersive Analytics Market by Offering
        • 6.2.3.4.2 Russia Immersive Analytics Market by End-use
      • 6.2.3.5 Spain Immersive Analytics Market
        • 6.2.3.5.1 Spain Immersive Analytics Market by Offering
        • 6.2.3.5.2 Spain Immersive Analytics Market by End-use
      • 6.2.3.6 Italy Immersive Analytics Market
        • 6.2.3.6.1 Italy Immersive Analytics Market by Offering
        • 6.2.3.6.2 Italy Immersive Analytics Market by End-use
      • 6.2.3.7 Rest of Europe Immersive Analytics Market
        • 6.2.3.7.1 Rest of Europe Immersive Analytics Market by Offering
        • 6.2.3.7.2 Rest of Europe Immersive Analytics Market by End-use
  • 6.3 Asia Pacific Immersive Analytics Market
    • 6.3.1 Asia Pacific Immersive Analytics Market by Offering
      • 6.3.1.1 Asia Pacific Hardware Market by Country
      • 6.3.1.2 Asia Pacific Immersive Analytics Market by Hardware Type
        • 6.3.1.2.1 Asia Pacific AR/VR/MR Headset Market by Country
        • 6.3.1.2.2 Asia Pacific Displays Market by Country
        • 6.3.1.2.3 Asia Pacific Sensors & Controllers Market by Country
        • 6.3.1.2.4 Asia Pacific Others Market by Country
      • 6.3.1.3 Asia Pacific Solution Market by Country
      • 6.3.1.4 Asia Pacific Services Market by Country
    • 6.3.2 Asia Pacific Immersive Analytics Market by End-use
      • 6.3.2.1 Asia Pacific Healthcare Market by Country
      • 6.3.2.2 Asia Pacific Government & Defense Market by Country
      • 6.3.2.3 Asia Pacific Automotive & Transportation Market by Country
      • 6.3.2.4 Asia Pacific Construction Market by Country
      • 6.3.2.5 Asia Pacific Media & Entertainment Market by Country
      • 6.3.2.6 Asia Pacific Others Market by Country
    • 6.3.3 Asia Pacific Immersive Analytics Market by Country
      • 6.3.3.1 China Immersive Analytics Market
        • 6.3.3.1.1 China Immersive Analytics Market by Offering
        • 6.3.3.1.2 China Immersive Analytics Market by End-use
      • 6.3.3.2 Japan Immersive Analytics Market
        • 6.3.3.2.1 Japan Immersive Analytics Market by Offering
        • 6.3.3.2.2 Japan Immersive Analytics Market by End-use
      • 6.3.3.3 India Immersive Analytics Market
        • 6.3.3.3.1 India Immersive Analytics Market by Offering
        • 6.3.3.3.2 India Immersive Analytics Market by End-use
      • 6.3.3.4 South Korea Immersive Analytics Market
        • 6.3.3.4.1 South Korea Immersive Analytics Market by Offering
        • 6.3.3.4.2 South Korea Immersive Analytics Market by End-use
      • 6.3.3.5 Singapore Immersive Analytics Market
        • 6.3.3.5.1 Singapore Immersive Analytics Market by Offering
        • 6.3.3.5.2 Singapore Immersive Analytics Market by End-use
      • 6.3.3.6 Malaysia Immersive Analytics Market
        • 6.3.3.6.1 Malaysia Immersive Analytics Market by Offering
        • 6.3.3.6.2 Malaysia Immersive Analytics Market by End-use
      • 6.3.3.7 Rest of Asia Pacific Immersive Analytics Market
        • 6.3.3.7.1 Rest of Asia Pacific Immersive Analytics Market by Offering
        • 6.3.3.7.2 Rest of Asia Pacific Immersive Analytics Market by End-use
  • 6.4 LAMEA Immersive Analytics Market
    • 6.4.1 LAMEA Immersive Analytics Market by Offering
      • 6.4.1.1 LAMEA Hardware Market by Country
      • 6.4.1.2 LAMEA Immersive Analytics Market by Hardware Type
        • 6.4.1.2.1 LAMEA AR/VR/MR Headset Market by Country
        • 6.4.1.2.2 LAMEA Displays Market by Country
        • 6.4.1.2.3 LAMEA Sensors & Controllers Market by Country
        • 6.4.1.2.4 LAMEA Others Market by Country
      • 6.4.1.3 LAMEA Solution Market by Country
      • 6.4.1.4 LAMEA Services Market by Country
    • 6.4.2 LAMEA Immersive Analytics Market by End-use
      • 6.4.2.1 LAMEA Healthcare Market by Country
      • 6.4.2.2 LAMEA Government & Defense Market by Country
      • 6.4.2.3 LAMEA Automotive & Transportation Market by Country
      • 6.4.2.4 LAMEA Construction Market by Country
      • 6.4.2.5 LAMEA Media & Entertainment Market by Country
      • 6.4.2.6 LAMEA Others Market by Country
    • 6.4.3 LAMEA Immersive Analytics Market by Country
      • 6.4.3.1 Brazil Immersive Analytics Market
        • 6.4.3.1.1 Brazil Immersive Analytics Market by Offering
        • 6.4.3.1.2 Brazil Immersive Analytics Market by End-use
      • 6.4.3.2 Argentina Immersive Analytics Market
        • 6.4.3.2.1 Argentina Immersive Analytics Market by Offering
        • 6.4.3.2.2 Argentina Immersive Analytics Market by End-use
      • 6.4.3.3 UAE Immersive Analytics Market
        • 6.4.3.3.1 UAE Immersive Analytics Market by Offering
        • 6.4.3.3.2 UAE Immersive Analytics Market by End-use
      • 6.4.3.4 Saudi Arabia Immersive Analytics Market
        • 6.4.3.4.1 Saudi Arabia Immersive Analytics Market by Offering
        • 6.4.3.4.2 Saudi Arabia Immersive Analytics Market by End-use
      • 6.4.3.5 South Africa Immersive Analytics Market
        • 6.4.3.5.1 South Africa Immersive Analytics Market by Offering
        • 6.4.3.5.2 South Africa Immersive Analytics Market by End-use
      • 6.4.3.6 Nigeria Immersive Analytics Market
        • 6.4.3.6.1 Nigeria Immersive Analytics Market by Offering
        • 6.4.3.6.2 Nigeria Immersive Analytics Market by End-use
      • 6.4.3.7 Rest of LAMEA Immersive Analytics Market
        • 6.4.3.7.1 Rest of LAMEA Immersive Analytics Market by Offering
        • 6.4.3.7.2 Rest of LAMEA Immersive Analytics Market by End-use

Chapter 7. Company Profiles

  • 7.1 Microsoft Corporation
    • 7.1.1 Company Overview
    • 7.1.2 Financial Analysis
    • 7.1.3 Segmental and Regional Analysis
    • 7.1.4 Research & Development Expenses
    • 7.1.5 Recent strategies and developments:
      • 7.1.5.1 Partnerships, Collaborations, and Agreements:
      • 7.1.5.2 Product Launches and Product Expansions:
      • 7.1.5.3 Acquisition and Mergers:
    • 7.1.6 SWOT Analysis
  • 7.2 IBM Corporation
    • 7.2.1 Company Overview
    • 7.2.2 Financial Analysis
    • 7.2.3 Regional & Segmental Analysis
    • 7.2.4 Research & Development Expenses
    • 7.2.5 Recent strategies and developments:
      • 7.2.5.1 Partnerships, Collaborations, and Agreements:
      • 7.2.5.2 Product Launches and Product Expansions:
    • 7.2.6 SWOT Analysis
  • 7.3 Accenture PLC
    • 7.3.1 Company Overview
    • 7.3.2 Financial Analysis
    • 7.3.3 Segmental and Regional Analysis
    • 7.3.4 Research & Development Expenses
    • 7.3.5 Recent strategies and developments:
      • 7.3.5.1 Acquisition and Mergers:
    • 7.3.6 SWOT Analysis
  • 7.4 Google LLC (Alphabet Inc.)
    • 7.4.1 Company Overview
    • 7.4.2 Financial Analysis
    • 7.4.3 Segmental and Regional Analysis
    • 7.4.4 Research & Development Expense
    • 7.4.5 Recent strategies and developments:
      • 7.4.5.1 Partnerships, Collaborations, and Agreements:
      • 7.4.5.2 Product Launches and Product Expansions:
    • 7.4.6 SWOT Analysis
  • 7.5 SAP SE
    • 7.5.1 Company Overview
    • 7.5.2 Financial Analysis
    • 7.5.3 Segmental and Regional Analysis
    • 7.5.4 Research & Development Expense
    • 7.5.5 Recent strategies and developments:
      • 7.5.5.1 Partnerships, Collaborations, and Agreements:
      • 7.5.5.2 Product Launches and Product Expansions:
      • 7.5.5.3 Acquisition and Mergers:
    • 7.5.6 SWOT Analysis
  • 7.6 Meta Platforms, Inc.
    • 7.6.1 Company Overview
    • 7.6.2 Financial Analysis
    • 7.6.3 Segment and Regional Analysis
    • 7.6.4 Research & Development Expense
    • 7.6.5 Recent strategies and developments:
      • 7.6.5.1 Partnerships, Collaborations, and Agreements:
      • 7.6.5.2 Product Launches and Product Expansions:
      • 7.6.5.3 Acquisition and Mergers:
    • 7.6.6 SWOT Analysis
  • 7.7 HTC Corporation
    • 7.7.1 Company Overview
    • 7.7.2 Financial Analysis
    • 7.7.3 Regional Analysis
    • 7.7.4 Research & Development Expense
    • 7.7.5 Recent strategies and developments:
      • 7.7.5.1 Partnerships, Collaborations, and Agreements:
      • 7.7.5.2 Product Launches and Product Expansions:
  • 7.8 HP, Inc.
    • 7.8.1 Company Overview
    • 7.8.2 Financial Analysis
    • 7.8.3 Segmental and Regional Analysis
    • 7.8.4 Research & Development Expenses
    • 7.8.5 Recent strategies and developments:
      • 7.8.5.1 Product Launches and Product Expansions:
      • 7.8.5.2 Acquisition and Mergers:
  • 7.9 Tibco Software, Inc. (Vista Equity Partners)
    • 7.9.1 Company Overview
    • 7.9.2 Recent strategies and developments:
      • 7.9.2.1 Product Launches and Product Expansions:
      • 7.9.2.2 Acquisition and Mergers:
  • 7.10. Magic Leap, Inc.
    • 7.10.1 Company Overview
    • 7.10.2 Recent strategies and developments:
      • 7.10.2.1 Partnerships, Collaborations, and Agreements:
      • 7.10.2.2 Product Launches and Product Expansions:
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