공지 : 도쿄증권거래소 JASDAQ 스탠다드 시장 신규 상장 관련 안내

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회사소개 | 문의 | 비교리스트

세계의 증강현실(AR) 시장 : 업계 분석과 예측(2020-2026년)

Global Augmented Reality Market By Component, By Device, By End User, By Region, Industry Analysis and Forecast, 2020 - 2026

리서치사 KBV Research
발행일 2020년 12월 상품 코드 982017
페이지 정보 영문 271 Pages
가격
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세계의 증강현실(AR) 시장 : 업계 분석과 예측(2020-2026년) Global Augmented Reality Market By Component, By Device, By End User, By Region, Industry Analysis and Forecast, 2020 - 2026
발행일 : 2020년 12월 페이지 정보 : 영문 271 Pages

본 상품은 영문 자료로 한글과 영문목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문목차를 참고해주시기 바랍니다.

세계의 AR(증강현실) 시장 규모는 2026년까지 890억 달러에 달하며, 예측 기간 중 CAGR로 46.3%의 성장이 예측됩니다. 시장의 성장을 지원하는 주요 요인은 AR 통합형 스마트 글래스의 채택 증가입니다.

세계의 AR(증강현실) 시장에 대해 조사분석했으며, 시장 개요, 시장 규모·예측, 부문별 시장 분석, 지역별 시장 분석, 경쟁 구도 등에 관한 정보를 정리하여 전해드립니다.

목차

제1장 시장 범위와 조사 방법

제2장 시장 개요

  • 서론
  • 시장에 영향을 미치는 주요 요인

제3장 경쟁 분석 : 세계

  • 매트릭스
  • 최근 업계 전체의 전략적 발전
  • 주요 성공 전략

제4장 세계의 AR(증강현실) 시장 : 컴포넌트별

  • 하드웨어
  • 소프트웨어

제5장 세계의 AR(증강현실) 시장 : 디바이스별

  • 헤드 마운트 디스플레이(HMD)
  • 헤드업 디스플레이
  • 핸드헬드 디바이스
  • 스마트 글래스
  • 기타

제6장 세계의 AR(증강현실) 시장 : 최종사용자별

  • 소비자
  • 기업
  • 상업
  • 의료
  • 자동차
  • 항공우주·방위
  • 기타

제7장 세계의 AR(증강현실) 시장 : 지역별

  • 북미
  • 유럽
  • 아시아태평양
  • 라틴아메리카·중동·아프리카

제8장 기업 개요

  • Google, Inc.
  • Apple, Inc.
  • Microsoft Corporation
  • Samsung Electronics Co., Ltd.(Samsung Group)
  • Sony Corporation
  • Qualcomm, Inc.
  • Vuzix Corporation
  • PTC, Inc.
  • Lenovo Group Limited
  • Alibaba Group Holdings Limited
KSA 21.01.26

LIST OF TABLES

  • TABLE 1 GLOBAL AUGMENTED REALITY MARKET, 2016 - 2019, USD MILLION
  • TABLE 2 GLOBAL AUGMENTED REALITY MARKET, 2020 - 2026, USD MILLION
  • TABLE 3 PARTNERSHIPS, COLLABORATIONS AND AGREEMENTS- AUGMENTED REALITY MARKET
  • TABLE 4 PRODUCT LAUNCHES AND PRODUCT EXPANSIONS- AUGMENTED REALITY MARKET
  • TABLE 5 GEOGRAPHICAL EXPANSIONS- AUGMENTED REALITY MARKET
  • TABLE 6 ACQUISITION AND MERGERS- AUGMENTED REALITY MARKET
  • TABLE 7 GLOBAL AUGMENTED REALITY MARKET BY COMPONENT, 2016 - 2019, USD MILLION
  • TABLE 8 GLOBAL AUGMENTED REALITY MARKET BY COMPONENT, 2020 - 2026, USD MILLION
  • TABLE 9 GLOBAL AUGMENTED REALITY HARDWARE MARKET BY REGION, 2016 - 2019, USD MILLION
  • TABLE 10 GLOBAL AUGMENTED REALITY HARDWARE MARKET BY REGION, 2020 - 2026, USD MILLION
  • TABLE 11 GLOBAL AUGMENTED REALITY SOFTWARE MARKET BY REGION, 2016 - 2019, USD MILLION
  • TABLE 12 GLOBAL AUGMENTED REALITY SOFTWARE MARKET BY REGION, 2020 - 2026, USD MILLION
  • TABLE 13 GLOBAL AUGMENTED REALITY MARKET BY DEVICE, 2016 - 2019, USD MILLION
  • TABLE 14 GLOBAL AUGMENTED REALITY MARKET BY DEVICE, 2020 - 2026, USD MILLION
  • TABLE 15 GLOBAL AUGMENTED REALITY HEAD MOUNTED DISPLAY MARKET BY REGION, 2016 - 2019, USD MILLION
  • TABLE 16 GLOBAL AUGMENTED REALITY HEAD MOUNTED DISPLAY MARKET BY REGION, 2020 - 2026, USD MILLION
  • TABLE 17 GLOBAL AUGMENTED REALITY HEAD UP DISPLAY MARKET BY REGION, 2016 - 2019, USD MILLION
  • TABLE 18 GLOBAL AUGMENTED REALITY HEAD UP DISPLAY MARKET BY REGION, 2020 - 2026, USD MILLION
  • TABLE 19 GLOBAL AUGMENTED REALITY HAND HELD DEVICES MARKET BY REGION, 2016 - 2019, USD MILLION
  • TABLE 20 GLOBAL AUGMENTED REALITY HAND HELD DEVICES MARKET BY REGION, 2020 - 2026, USD MILLION
  • TABLE 21 GLOBAL AUGMENTED REALITY SMART GLASS MARKET BY REGION, 2016 - 2019, USD MILLION
  • TABLE 22 GLOBAL AUGMENTED REALITY SMART GLASS MARKET BY REGION, 2020 - 2026, USD MILLION
  • TABLE 23 GLOBAL OTHER DEVICE AUGMENTED REALITY MARKET BY REGION, 2016 - 2019, USD MILLION
  • TABLE 24 GLOBAL OTHER DEVICE AUGMENTED REALITY MARKET BY REGION, 2020 - 2026, USD MILLION
  • TABLE 25 GLOBAL AUGMENTED REALITY MARKET BY END USER, 2016 - 2019, USD MILLION
  • TABLE 26 GLOBAL AUGMENTED REALITY MARKET BY END USER, 2020 - 2026, USD MILLION
  • TABLE 27 GLOBAL CONSUMER AUGMENTED REALITY MARKET BY REGION, 2016 - 2019, USD MILLION
  • TABLE 28 GLOBAL CONSUMER AUGMENTED REALITY MARKET BY REGION, 2020 - 2026, USD MILLION
  • TABLE 29 GLOBAL ENTERPRISE AUGMENTED REALITY MARKET BY REGION, 2016 - 2019, USD MILLION
  • TABLE 30 GLOBAL ENTERPRISE AUGMENTED REALITY MARKET BY REGION, 2020 - 2026, USD MILLION
  • TABLE 31 GLOBAL COMMERCIAL AUGMENTED REALITY MARKET BY REGION, 2016 - 2019, USD MILLION
  • TABLE 32 GLOBAL COMMERCIAL AUGMENTED REALITY MARKET BY REGION, 2020 - 2026, USD MILLION
  • TABLE 33 GLOBAL HEALTHCARE AUGMENTED REALITY MARKET BY REGION, 2016 - 2019, USD MILLION
  • TABLE 34 GLOBAL HEALTHCARE AUGMENTED REALITY MARKET BY REGION, 2020 - 2026, USD MILLION
  • TABLE 35 GLOBAL AUTOMOTIVE AUGMENTED REALITY MARKET BY REGION, 2016 - 2019, USD MILLION
  • TABLE 36 GLOBAL AUTOMOTIVE AUGMENTED REALITY MARKET BY REGION, 2020 - 2026, USD MILLION
  • TABLE 37 GLOBAL AEROSPACE & DEFENSE AUGMENTED REALITY MARKET BY REGION, 2016 - 2019, USD MILLION
  • TABLE 38 GLOBAL AEROSPACE & DEFENSE AUGMENTED REALITY MARKET BY REGION, 2020 - 2026, USD MILLION
  • TABLE 39 GLOBAL OTHERS AUGMENTED REALITY MARKET BY REGION, 2016 - 2019, USD MILLION
  • TABLE 40 GLOBAL OTHERS AUGMENTED REALITY MARKET BY REGION, 2020 - 2026, USD MILLION
  • TABLE 41 GLOBAL AUGMENTED REALITY MARKET BY REGION, 2016 - 2019, USD MILLION
  • TABLE 42 GLOBAL AUGMENTED REALITY MARKET BY REGION, 2020 - 2026, USD MILLION
  • TABLE 43 NORTH AMERICA AUGMENTED REALITY MARKET, 2016 - 2019, USD MILLION
  • TABLE 44 NORTH AMERICA AUGMENTED REALITY MARKET, 2020 - 2026, USD MILLION
  • TABLE 45 NORTH AMERICA AUGMENTED REALITY MARKET BY COMPONENT, 2016 - 2019, USD MILLION
  • TABLE 46 NORTH AMERICA AUGMENTED REALITY MARKET BY COMPONENT, 2020 - 2026, USD MILLION
  • TABLE 47 NORTH AMERICA AUGMENTED REALITY HARDWARE MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 48 NORTH AMERICA AUGMENTED REALITY HARDWARE MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 49 NORTH AMERICA AUGMENTED REALITY SOFTWARE MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 50 NORTH AMERICA AUGMENTED REALITY SOFTWARE MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 51 NORTH AMERICA AUGMENTED REALITY MARKET BY DEVICE, 2016 - 2019, USD MILLION
  • TABLE 52 NORTH AMERICA AUGMENTED REALITY MARKET BY DEVICE, 2020 - 2026, USD MILLION
  • TABLE 53 NORTH AMERICA AUGMENTED REALITY HEAD MOUNTED DISPLAY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 54 NORTH AMERICA AUGMENTED REALITY HEAD MOUNTED DISPLAY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 55 NORTH AMERICA AUGMENTED REALITY HEAD UP DISPLAY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 56 NORTH AMERICA AUGMENTED REALITY HEAD UP DISPLAY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 57 NORTH AMERICA AUGMENTED REALITY HAND HELD DEVICES MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 58 NORTH AMERICA AUGMENTED REALITY HAND HELD DEVICES MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 59 NORTH AMERICA AUGMENTED REALITY SMART GLASS MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 60 NORTH AMERICA AUGMENTED REALITY SMART GLASS MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 61 NORTH AMERICA OTHER DEVICE AUGMENTED REALITY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 62 NORTH AMERICA OTHER DEVICE AUGMENTED REALITY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 63 NORTH AMERICA AUGMENTED REALITY MARKET BY END USER, 2016 - 2019, USD MILLION
  • TABLE 64 NORTH AMERICA AUGMENTED REALITY MARKET BY END USER, 2020 - 2026, USD MILLION
  • TABLE 65 NORTH AMERICA CONSUMER AUGMENTED REALITY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 66 NORTH AMERICA CONSUMER AUGMENTED REALITY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 67 NORTH AMERICA ENTERPRISE AUGMENTED REALITY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 68 NORTH AMERICA ENTERPRISE AUGMENTED REALITY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 69 NORTH AMERICA COMMERCIAL AUGMENTED REALITY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 70 NORTH AMERICA COMMERCIAL AUGMENTED REALITY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 71 NORTH AMERICA HEALTHCARE AUGMENTED REALITY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 72 NORTH AMERICA HEALTHCARE AUGMENTED REALITY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 73 NORTH AMERICA AUTOMOTIVE AUGMENTED REALITY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 74 NORTH AMERICA AUTOMOTIVE AUGMENTED REALITY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 75 NORTH AMERICA AEROSPACE & DEFENSE AUGMENTED REALITY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 76 NORTH AMERICA AEROSPACE & DEFENSE AUGMENTED REALITY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 77 NORTH AMERICA OTHERS AUGMENTED REALITY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 78 NORTH AMERICA OTHERS AUGMENTED REALITY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 79 NORTH AMERICA AUGMENTED REALITY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 80 NORTH AMERICA AUGMENTED REALITY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 81 US AUGMENTED REALITY MARKET, 2016 - 2019, USD MILLION
  • TABLE 82 US AUGMENTED REALITY MARKET, 2020 - 2026, USD MILLION
  • TABLE 83 US AUGMENTED REALITY MARKET BY COMPONENT, 2016 - 2019, USD MILLION
  • TABLE 84 US AUGMENTED REALITY MARKET BY COMPONENT, 2020 - 2026, USD MILLION
  • TABLE 85 US AUGMENTED REALITY MARKET BY DEVICE, 2016 - 2019, USD MILLION
  • TABLE 86 US AUGMENTED REALITY MARKET BY DEVICE, 2020 - 2026, USD MILLION
  • TABLE 87 US AUGMENTED REALITY MARKET BY END USER, 2016 - 2019, USD MILLION
  • TABLE 88 US AUGMENTED REALITY MARKET BY END USER, 2020 - 2026, USD MILLION
  • TABLE 89 CANADA AUGMENTED REALITY MARKET, 2016 - 2019, USD MILLION
  • TABLE 90 CANADA AUGMENTED REALITY MARKET, 2020 - 2026, USD MILLION
  • TABLE 91 CANADA AUGMENTED REALITY MARKET BY COMPONENT, 2016 - 2019, USD MILLION
  • TABLE 92 CANADA AUGMENTED REALITY MARKET BY COMPONENT, 2020 - 2026, USD MILLION
  • TABLE 93 CANADA AUGMENTED REALITY MARKET BY DEVICE, 2016 - 2019, USD MILLION
  • TABLE 94 CANADA AUGMENTED REALITY MARKET BY DEVICE, 2020 - 2026, USD MILLION
  • TABLE 95 CANADA AUGMENTED REALITY MARKET BY END USER, 2016 - 2019, USD MILLION
  • TABLE 96 CANADA AUGMENTED REALITY MARKET BY END USER, 2020 - 2026, USD MILLION
  • TABLE 97 MEXICO AUGMENTED REALITY MARKET, 2016 - 2019, USD MILLION
  • TABLE 98 MEXICO AUGMENTED REALITY MARKET, 2020 - 2026, USD MILLION
  • TABLE 99 MEXICO AUGMENTED REALITY MARKET BY COMPONENT, 2016 - 2019, USD MILLION
  • TABLE 100 MEXICO AUGMENTED REALITY MARKET BY COMPONENT, 2020 - 2026, USD MILLION
  • TABLE 101 MEXICO AUGMENTED REALITY MARKET BY DEVICE, 2016 - 2019, USD MILLION
  • TABLE 102 MEXICO AUGMENTED REALITY MARKET BY DEVICE, 2020 - 2026, USD MILLION
  • TABLE 103 MEXICO AUGMENTED REALITY MARKET BY END USER, 2016 - 2019, USD MILLION
  • TABLE 104 MEXICO AUGMENTED REALITY MARKET BY END USER, 2020 - 2026, USD MILLION
  • TABLE 105 REST OF NORTH AMERICA AUGMENTED REALITY MARKET, 2016 - 2019, USD MILLION
  • TABLE 106 REST OF NORTH AMERICA AUGMENTED REALITY MARKET, 2020 - 2026, USD MILLION
  • TABLE 107 REST OF NORTH AMERICA AUGMENTED REALITY MARKET BY COMPONENT, 2016 - 2019, USD MILLION
  • TABLE 108 REST OF NORTH AMERICA AUGMENTED REALITY MARKET BY COMPONENT, 2020 - 2026, USD MILLION
  • TABLE 109 REST OF NORTH AMERICA AUGMENTED REALITY MARKET BY DEVICE, 2016 - 2019, USD MILLION
  • TABLE 110 REST OF NORTH AMERICA AUGMENTED REALITY MARKET BY DEVICE, 2020 - 2026, USD MILLION
  • TABLE 111 REST OF NORTH AMERICA AUGMENTED REALITY MARKET BY END USER, 2016 - 2019, USD MILLION
  • TABLE 112 REST OF NORTH AMERICA AUGMENTED REALITY MARKET BY END USER, 2020 - 2026, USD MILLION
  • TABLE 113 EUROPE AUGMENTED REALITY MARKET, 2016 - 2019, USD MILLION
  • TABLE 114 EUROPE AUGMENTED REALITY MARKET, 2020 - 2026, USD MILLION
  • TABLE 115 EUROPE AUGMENTED REALITY MARKET BY COMPONENT, 2016 - 2019, USD MILLION
  • TABLE 116 EUROPE AUGMENTED REALITY MARKET BY COMPONENT, 2020 - 2026, USD MILLION
  • TABLE 117 EUROPE AUGMENTED REALITY HARDWARE MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 118 EUROPE AUGMENTED REALITY HARDWARE MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 119 EUROPE AUGMENTED REALITY SOFTWARE MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 120 EUROPE AUGMENTED REALITY SOFTWARE MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 121 EUROPE AUGMENTED REALITY MARKET BY DEVICE, 2016 - 2019, USD MILLION
  • TABLE 122 EUROPE AUGMENTED REALITY MARKET BY DEVICE, 2020 - 2026, USD MILLION
  • TABLE 123 EUROPE AUGMENTED REALITY HEAD MOUNTED DISPLAY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 124 EUROPE AUGMENTED REALITY HEAD MOUNTED DISPLAY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 125 EUROPE AUGMENTED REALITY HEAD UP DISPLAY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 126 EUROPE AUGMENTED REALITY HEAD UP DISPLAY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 127 EUROPE AUGMENTED REALITY HAND HELD DEVICES MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 128 EUROPE AUGMENTED REALITY HAND HELD DEVICES MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 129 EUROPE AUGMENTED REALITY SMART GLASS MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 130 EUROPE AUGMENTED REALITY SMART GLASS MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 131 EUROPE OTHER DEVICE AUGMENTED REALITY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 132 EUROPE OTHER DEVICE AUGMENTED REALITY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 133 EUROPE AUGMENTED REALITY MARKET BY END USER, 2016 - 2019, USD MILLION
  • TABLE 134 EUROPE AUGMENTED REALITY MARKET BY END USER, 2020 - 2026, USD MILLION
  • TABLE 135 EUROPE CONSUMER AUGMENTED REALITY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 136 EUROPE CONSUMER AUGMENTED REALITY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 137 EUROPE ENTERPRISE AUGMENTED REALITY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 138 EUROPE ENTERPRISE AUGMENTED REALITY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 139 EUROPE COMMERCIAL AUGMENTED REALITY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 140 EUROPE COMMERCIAL AUGMENTED REALITY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 141 EUROPE HEALTHCARE AUGMENTED REALITY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 142 EUROPE HEALTHCARE AUGMENTED REALITY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 143 EUROPE AUTOMOTIVE AUGMENTED REALITY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 144 EUROPE AUTOMOTIVE AUGMENTED REALITY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 145 EUROPE AEROSPACE & DEFENSE AUGMENTED REALITY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 146 EUROPE AEROSPACE & DEFENSE AUGMENTED REALITY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 147 EUROPE OTHERS AUGMENTED REALITY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 148 EUROPE OTHERS AUGMENTED REALITY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 149 EUROPE AUGMENTED REALITY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 150 EUROPE AUGMENTED REALITY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 151 GERMANY AUGMENTED REALITY MARKET, 2016 - 2019, USD MILLION
  • TABLE 152 GERMANY AUGMENTED REALITY MARKET, 2020 - 2026, USD MILLION
  • TABLE 153 GERMANY AUGMENTED REALITY MARKET BY COMPONENT, 2016 - 2019, USD MILLION
  • TABLE 154 GERMANY AUGMENTED REALITY MARKET BY COMPONENT, 2020 - 2026, USD MILLION
  • TABLE 155 GERMANY AUGMENTED REALITY MARKET BY DEVICE, 2016 - 2019, USD MILLION
  • TABLE 156 GERMANY AUGMENTED REALITY MARKET BY DEVICE, 2020 - 2026, USD MILLION
  • TABLE 157 GERMANY AUGMENTED REALITY MARKET BY END USER, 2016 - 2019, USD MILLION
  • TABLE 158 GERMANY AUGMENTED REALITY MARKET BY END USER, 2020 - 2026, USD MILLION
  • TABLE 159 UK AUGMENTED REALITY MARKET, 2016 - 2019, USD MILLION
  • TABLE 160 UK AUGMENTED REALITY MARKET, 2020 - 2026, USD MILLION
  • TABLE 161 UK AUGMENTED REALITY MARKET BY COMPONENT, 2016 - 2019, USD MILLION
  • TABLE 162 UK AUGMENTED REALITY MARKET BY COMPONENT, 2020 - 2026, USD MILLION
  • TABLE 163 UK AUGMENTED REALITY MARKET BY DEVICE, 2016 - 2019, USD MILLION
  • TABLE 164 UK AUGMENTED REALITY MARKET BY DEVICE, 2020 - 2026, USD MILLION
  • TABLE 165 UK AUGMENTED REALITY MARKET BY END USER, 2016 - 2019, USD MILLION
  • TABLE 166 UK AUGMENTED REALITY MARKET BY END USER, 2020 - 2026, USD MILLION
  • TABLE 167 FRANCE AUGMENTED REALITY MARKET, 2016 - 2019, USD MILLION
  • TABLE 168 FRANCE AUGMENTED REALITY MARKET, 2020 - 2026, USD MILLION
  • TABLE 169 FRANCE AUGMENTED REALITY MARKET BY COMPONENT, 2016 - 2019, USD MILLION
  • TABLE 170 FRANCE AUGMENTED REALITY MARKET BY COMPONENT, 2020 - 2026, USD MILLION
  • TABLE 171 FRANCE AUGMENTED REALITY MARKET BY DEVICE, 2016 - 2019, USD MILLION
  • TABLE 172 FRANCE AUGMENTED REALITY MARKET BY DEVICE, 2020 - 2026, USD MILLION
  • TABLE 173 FRANCE AUGMENTED REALITY MARKET BY END USER, 2016 - 2019, USD MILLION
  • TABLE 174 FRANCE AUGMENTED REALITY MARKET BY END USER, 2020 - 2026, USD MILLION
  • TABLE 175 RUSSIA AUGMENTED REALITY MARKET, 2016 - 2019, USD MILLION
  • TABLE 176 RUSSIA AUGMENTED REALITY MARKET, 2020 - 2026, USD MILLION
  • TABLE 177 RUSSIA AUGMENTED REALITY MARKET BY COMPONENT, 2016 - 2019, USD MILLION
  • TABLE 178 RUSSIA AUGMENTED REALITY MARKET BY COMPONENT, 2020 - 2026, USD MILLION
  • TABLE 179 RUSSIA AUGMENTED REALITY MARKET BY DEVICE, 2016 - 2019, USD MILLION
  • TABLE 180 RUSSIA AUGMENTED REALITY MARKET BY DEVICE, 2020 - 2026, USD MILLION
  • TABLE 181 RUSSIA AUGMENTED REALITY MARKET BY END USER, 2016 - 2019, USD MILLION
  • TABLE 182 RUSSIA AUGMENTED REALITY MARKET BY END USER, 2020 - 2026, USD MILLION
  • TABLE 183 SPAIN AUGMENTED REALITY MARKET, 2016 - 2019, USD MILLION
  • TABLE 184 SPAIN AUGMENTED REALITY MARKET, 2020 - 2026, USD MILLION
  • TABLE 185 SPAIN AUGMENTED REALITY MARKET BY COMPONENT, 2016 - 2019, USD MILLION
  • TABLE 186 SPAIN AUGMENTED REALITY MARKET BY COMPONENT, 2020 - 2026, USD MILLION
  • TABLE 187 SPAIN AUGMENTED REALITY MARKET BY DEVICE, 2016 - 2019, USD MILLION
  • TABLE 188 SPAIN AUGMENTED REALITY MARKET BY DEVICE, 2020 - 2026, USD MILLION
  • TABLE 189 SPAIN AUGMENTED REALITY MARKET BY END USER, 2016 - 2019, USD MILLION
  • TABLE 190 SPAIN AUGMENTED REALITY MARKET BY END USER, 2020 - 2026, USD MILLION
  • TABLE 191 ITALY AUGMENTED REALITY MARKET, 2016 - 2019, USD MILLION
  • TABLE 192 ITALY AUGMENTED REALITY MARKET, 2020 - 2026, USD MILLION
  • TABLE 193 ITALY AUGMENTED REALITY MARKET BY COMPONENT, 2016 - 2019, USD MILLION
  • TABLE 194 ITALY AUGMENTED REALITY MARKET BY COMPONENT, 2020 - 2026, USD MILLION
  • TABLE 195 ITALY AUGMENTED REALITY MARKET BY DEVICE, 2016 - 2019, USD MILLION
  • TABLE 196 ITALY AUGMENTED REALITY MARKET BY DEVICE, 2020 - 2026, USD MILLION
  • TABLE 197 ITALY AUGMENTED REALITY MARKET BY END USER, 2016 - 2019, USD MILLION
  • TABLE 198 ITALY AUGMENTED REALITY MARKET BY END USER, 2020 - 2026, USD MILLION
  • TABLE 199 REST OF EUROPE AUGMENTED REALITY MARKET, 2016 - 2019, USD MILLION
  • TABLE 200 REST OF EUROPE AUGMENTED REALITY MARKET, 2020 - 2026, USD MILLION
  • TABLE 201 REST OF EUROPE AUGMENTED REALITY MARKET BY COMPONENT, 2016 - 2019, USD MILLION
  • TABLE 202 REST OF EUROPE AUGMENTED REALITY MARKET BY COMPONENT, 2020 - 2026, USD MILLION
  • TABLE 203 REST OF EUROPE AUGMENTED REALITY MARKET BY DEVICE, 2016 - 2019, USD MILLION
  • TABLE 204 REST OF EUROPE AUGMENTED REALITY MARKET BY DEVICE, 2020 - 2026, USD MILLION
  • TABLE 205 REST OF EUROPE AUGMENTED REALITY MARKET BY END USER, 2016 - 2019, USD MILLION
  • TABLE 206 REST OF EUROPE AUGMENTED REALITY MARKET BY END USER, 2020 - 2026, USD MILLION
  • TABLE 207 ASIA PACIFIC AUGMENTED REALITY MARKET, 2016 - 2019, USD MILLION
  • TABLE 208 ASIA PACIFIC AUGMENTED REALITY MARKET, 2020 - 2026, USD MILLION
  • TABLE 209 ASIA PACIFIC AUGMENTED REALITY MARKET BY COMPONENT, 2016 - 2019, USD MILLION
  • TABLE 210 ASIA PACIFIC AUGMENTED REALITY MARKET BY COMPONENT, 2020 - 2026, USD MILLION
  • TABLE 211 ASIA PACIFIC AUGMENTED REALITY HARDWARE MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 212 ASIA PACIFIC AUGMENTED REALITY HARDWARE MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 213 ASIA PACIFIC AUGMENTED REALITY SOFTWARE MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 214 ASIA PACIFIC AUGMENTED REALITY SOFTWARE MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 215 ASIA PACIFIC AUGMENTED REALITY MARKET BY DEVICE, 2016 - 2019, USD MILLION
  • TABLE 216 ASIA PACIFIC AUGMENTED REALITY MARKET BY DEVICE, 2020 - 2026, USD MILLION
  • TABLE 217 ASIA PACIFIC AUGMENTED REALITY HEAD MOUNTED DISPLAY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 218 ASIA PACIFIC AUGMENTED REALITY HEAD MOUNTED DISPLAY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 219 ASIA PACIFIC AUGMENTED REALITY HEAD UP DISPLAY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 220 ASIA PACIFIC AUGMENTED REALITY HEAD UP DISPLAY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 221 ASIA PACIFIC AUGMENTED REALITY HAND HELD DEVICES MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 222 ASIA PACIFIC AUGMENTED REALITY HAND HELD DEVICES MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 223 ASIA PACIFIC AUGMENTED REALITY SMART GLASS MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 224 ASIA PACIFIC AUGMENTED REALITY SMART GLASS MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 225 ASIA PACIFIC OTHER DEVICE AUGMENTED REALITY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 226 ASIA PACIFIC OTHER DEVICE AUGMENTED REALITY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 227 ASIA PACIFIC AUGMENTED REALITY MARKET BY END USER, 2016 - 2019, USD MILLION
  • TABLE 228 ASIA PACIFIC AUGMENTED REALITY MARKET BY END USER, 2020 - 2026, USD MILLION
  • TABLE 229 ASIA PACIFIC CONSUMER AUGMENTED REALITY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 230 ASIA PACIFIC CONSUMER AUGMENTED REALITY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 231 ASIA PACIFIC ENTERPRISE AUGMENTED REALITY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 232 ASIA PACIFIC ENTERPRISE AUGMENTED REALITY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 233 ASIA PACIFIC COMMERCIAL AUGMENTED REALITY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 234 ASIA PACIFIC COMMERCIAL AUGMENTED REALITY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 235 ASIA PACIFIC HEALTHCARE AUGMENTED REALITY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 236 ASIA PACIFIC HEALTHCARE AUGMENTED REALITY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 237 ASIA PACIFIC AUTOMOTIVE AUGMENTED REALITY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 238 ASIA PACIFIC AUTOMOTIVE AUGMENTED REALITY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 239 ASIA PACIFIC AEROSPACE & DEFENSE AUGMENTED REALITY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 240 ASIA PACIFIC AEROSPACE & DEFENSE AUGMENTED REALITY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 241 ASIA PACIFIC OTHERS AUGMENTED REALITY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 242 ASIA PACIFIC OTHERS AUGMENTED REALITY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 243 ASIA PACIFIC AUGMENTED REALITY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 244 ASIA PACIFIC AUGMENTED REALITY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 245 CHINA AUGMENTED REALITY MARKET, 2016 - 2019, USD MILLION
  • TABLE 246 CHINA AUGMENTED REALITY MARKET, 2020 - 2026, USD MILLION
  • TABLE 247 CHINA AUGMENTED REALITY MARKET BY COMPONENT, 2016 - 2019, USD MILLION
  • TABLE 248 CHINA AUGMENTED REALITY MARKET BY COMPONENT, 2020 - 2026, USD MILLION
  • TABLE 249 CHINA AUGMENTED REALITY MARKET BY DEVICE, 2016 - 2019, USD MILLION
  • TABLE 250 CHINA AUGMENTED REALITY MARKET BY DEVICE, 2020 - 2026, USD MILLION
  • TABLE 251 CHINA AUGMENTED REALITY MARKET BY END USER, 2016 - 2019, USD MILLION
  • TABLE 252 CHINA AUGMENTED REALITY MARKET BY END USER, 2020 - 2026, USD MILLION
  • TABLE 253 JAPAN AUGMENTED REALITY MARKET, 2016 - 2019, USD MILLION
  • TABLE 254 JAPAN AUGMENTED REALITY MARKET, 2020 - 2026, USD MILLION
  • TABLE 255 JAPAN AUGMENTED REALITY MARKET BY COMPONENT, 2016 - 2019, USD MILLION
  • TABLE 256 JAPAN AUGMENTED REALITY MARKET BY COMPONENT, 2020 - 2026, USD MILLION
  • TABLE 257 JAPAN AUGMENTED REALITY MARKET BY DEVICE, 2016 - 2019, USD MILLION
  • TABLE 258 JAPAN AUGMENTED REALITY MARKET BY DEVICE, 2020 - 2026, USD MILLION
  • TABLE 259 JAPAN AUGMENTED REALITY MARKET BY END USER, 2016 - 2019, USD MILLION
  • TABLE 260 JAPAN AUGMENTED REALITY MARKET BY END USER, 2020 - 2026, USD MILLION
  • TABLE 261 INDIA AUGMENTED REALITY MARKET, 2016 - 2019, USD MILLION
  • TABLE 262 INDIA AUGMENTED REALITY MARKET, 2020 - 2026, USD MILLION
  • TABLE 263 INDIA AUGMENTED REALITY MARKET BY COMPONENT, 2016 - 2019, USD MILLION
  • TABLE 264 INDIA AUGMENTED REALITY MARKET BY COMPONENT, 2020 - 2026, USD MILLION
  • TABLE 265 INDIA AUGMENTED REALITY MARKET BY DEVICE, 2016 - 2019, USD MILLION
  • TABLE 266 INDIA AUGMENTED REALITY MARKET BY DEVICE, 2020 - 2026, USD MILLION
  • TABLE 267 INDIA AUGMENTED REALITY MARKET BY END USER, 2016 - 2019, USD MILLION
  • TABLE 268 INDIA AUGMENTED REALITY MARKET BY END USER, 2020 - 2026, USD MILLION
  • TABLE 269 SOUTH KOREA AUGMENTED REALITY MARKET, 2016 - 2019, USD MILLION
  • TABLE 270 SOUTH KOREA AUGMENTED REALITY MARKET, 2020 - 2026, USD MILLION
  • TABLE 271 SOUTH KOREA AUGMENTED REALITY MARKET BY COMPONENT, 2016 - 2019, USD MILLION
  • TABLE 272 SOUTH KOREA AUGMENTED REALITY MARKET BY COMPONENT, 2020 - 2026, USD MILLION
  • TABLE 273 SOUTH KOREA AUGMENTED REALITY MARKET BY DEVICE, 2016 - 2019, USD MILLION
  • TABLE 274 SOUTH KOREA AUGMENTED REALITY MARKET BY DEVICE, 2020 - 2026, USD MILLION
  • TABLE 275 SOUTH KOREA AUGMENTED REALITY MARKET BY END USER, 2016 - 2019, USD MILLION
  • TABLE 276 SOUTH KOREA AUGMENTED REALITY MARKET BY END USER, 2020 - 2026, USD MILLION
  • TABLE 277 SINGAPORE AUGMENTED REALITY MARKET, 2016 - 2019, USD MILLION
  • TABLE 278 SINGAPORE AUGMENTED REALITY MARKET, 2020 - 2026, USD MILLION
  • TABLE 279 SINGAPORE AUGMENTED REALITY MARKET BY COMPONENT, 2016 - 2019, USD MILLION
  • TABLE 280 SINGAPORE AUGMENTED REALITY MARKET BY COMPONENT, 2020 - 2026, USD MILLION
  • TABLE 281 SINGAPORE AUGMENTED REALITY MARKET BY DEVICE, 2016 - 2019, USD MILLION
  • TABLE 282 SINGAPORE AUGMENTED REALITY MARKET BY DEVICE, 2020 - 2026, USD MILLION
  • TABLE 283 SINGAPORE AUGMENTED REALITY MARKET BY END USER, 2016 - 2019, USD MILLION
  • TABLE 284 SINGAPORE AUGMENTED REALITY MARKET BY END USER, 2020 - 2026, USD MILLION
  • TABLE 285 MALAYSIA AUGMENTED REALITY MARKET, 2016 - 2019, USD MILLION
  • TABLE 286 MALAYSIA AUGMENTED REALITY MARKET, 2020 - 2026, USD MILLION
  • TABLE 287 MALAYSIA AUGMENTED REALITY MARKET BY COMPONENT, 2016 - 2019, USD MILLION
  • TABLE 288 MALAYSIA AUGMENTED REALITY MARKET BY COMPONENT, 2020 - 2026, USD MILLION
  • TABLE 289 MALAYSIA AUGMENTED REALITY MARKET BY DEVICE, 2016 - 2019, USD MILLION
  • TABLE 290 MALAYSIA AUGMENTED REALITY MARKET BY DEVICE, 2020 - 2026, USD MILLION
  • TABLE 291 MALAYSIA AUGMENTED REALITY MARKET BY END USER, 2016 - 2019, USD MILLION
  • TABLE 292 MALAYSIA AUGMENTED REALITY MARKET BY END USER, 2020 - 2026, USD MILLION
  • TABLE 293 REST OF ASIA PACIFIC AUGMENTED REALITY MARKET, 2016 - 2019, USD MILLION
  • TABLE 294 REST OF ASIA PACIFIC AUGMENTED REALITY MARKET, 2020 - 2026, USD MILLION
  • TABLE 295 REST OF ASIA PACIFIC AUGMENTED REALITY MARKET BY COMPONENT, 2016 - 2019, USD MILLION
  • TABLE 296 REST OF ASIA PACIFIC AUGMENTED REALITY MARKET BY COMPONENT, 2020 - 2026, USD MILLION
  • TABLE 297 REST OF ASIA PACIFIC AUGMENTED REALITY MARKET BY DEVICE, 2016 - 2019, USD MILLION
  • TABLE 298 REST OF ASIA PACIFIC AUGMENTED REALITY MARKET BY DEVICE, 2020 - 2026, USD MILLION
  • TABLE 299 REST OF ASIA PACIFIC AUGMENTED REALITY MARKET BY END USER, 2016 - 2019, USD MILLION
  • TABLE 300 REST OF ASIA PACIFIC AUGMENTED REALITY MARKET BY END USER, 2020 - 2026, USD MILLION
  • TABLE 301 LAMEA AUGMENTED REALITY MARKET, 2016 - 2019, USD MILLION
  • TABLE 302 LAMEA AUGMENTED REALITY MARKET, 2020 - 2026, USD MILLION
  • TABLE 303 LAMEA AUGMENTED REALITY MARKET BY COMPONENT, 2016 - 2019, USD MILLION
  • TABLE 304 LAMEA AUGMENTED REALITY MARKET BY COMPONENT, 2020 - 2026, USD MILLION
  • TABLE 305 LAMEA AUGMENTED REALITY HARDWARE MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 306 LAMEA AUGMENTED REALITY HARDWARE MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 307 LAMEA AUGMENTED REALITY SOFTWARE MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 308 LAMEA AUGMENTED REALITY SOFTWARE MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 309 LAMEA AUGMENTED REALITY MARKET BY DEVICE, 2016 - 2019, USD MILLION
  • TABLE 310 LAMEA AUGMENTED REALITY MARKET BY DEVICE, 2020 - 2026, USD MILLION
  • TABLE 311 LAMEA AUGMENTED REALITY HEAD MOUNTED DISPLAY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 312 LAMEA AUGMENTED REALITY HEAD MOUNTED DISPLAY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 313 LAMEA AUGMENTED REALITY HEAD UP DISPLAY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 314 LAMEA AUGMENTED REALITY HEAD UP DISPLAY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 315 LAMEA AUGMENTED REALITY HAND HELD DEVICES MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 316 LAMEA AUGMENTED REALITY HAND HELD DEVICES MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 317 LAMEA AUGMENTED REALITY SMART GLASS MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 318 LAMEA AUGMENTED REALITY SMART GLASS MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 319 LAMEA OTHER DEVICE AUGMENTED REALITY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 320 LAMEA OTHER DEVICE AUGMENTED REALITY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 321 LAMEA AUGMENTED REALITY MARKET BY END USER, 2016 - 2019, USD MILLION
  • TABLE 322 LAMEA AUGMENTED REALITY MARKET BY END USER, 2020 - 2026, USD MILLION
  • TABLE 323 LAMEA CONSUMER AUGMENTED REALITY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 324 LAMEA CONSUMER AUGMENTED REALITY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 325 LAMEA ENTERPRISE AUGMENTED REALITY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 326 LAMEA ENTERPRISE AUGMENTED REALITY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 327 LAMEA COMMERCIAL AUGMENTED REALITY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 328 LAMEA COMMERCIAL AUGMENTED REALITY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 329 LAMEA HEALTHCARE AUGMENTED REALITY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 330 LAMEA HEALTHCARE AUGMENTED REALITY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 331 LAMEA AUTOMOTIVE AUGMENTED REALITY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 332 LAMEA AUTOMOTIVE AUGMENTED REALITY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 333 LAMEA AEROSPACE & DEFENSE AUGMENTED REALITY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 334 LAMEA AEROSPACE & DEFENSE AUGMENTED REALITY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 335 LAMEA OTHERS AUGMENTED REALITY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 336 LAMEA OTHERS AUGMENTED REALITY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 337 LAMEA AUGMENTED REALITY MARKET BY COUNTRY, 2016 - 2019, USD MILLION
  • TABLE 338 LAMEA AUGMENTED REALITY MARKET BY COUNTRY, 2020 - 2026, USD MILLION
  • TABLE 339 BRAZIL AUGMENTED REALITY MARKET, 2016 - 2019, USD MILLION
  • TABLE 340 BRAZIL AUGMENTED REALITY MARKET, 2020 - 2026, USD MILLION
  • TABLE 341 BRAZIL AUGMENTED REALITY MARKET BY COMPONENT, 2016 - 2019, USD MILLION
  • TABLE 342 BRAZIL AUGMENTED REALITY MARKET BY COMPONENT, 2020 - 2026, USD MILLION
  • TABLE 343 BRAZIL AUGMENTED REALITY MARKET BY DEVICE, 2016 - 2019, USD MILLION
  • TABLE 344 BRAZIL AUGMENTED REALITY MARKET BY DEVICE, 2020 - 2026, USD MILLION
  • TABLE 345 BRAZIL AUGMENTED REALITY MARKET BY END USER, 2016 - 2019, USD MILLION
  • TABLE 346 BRAZIL AUGMENTED REALITY MARKET BY END USER, 2020 - 2026, USD MILLION
  • TABLE 347 ARGENTINA AUGMENTED REALITY MARKET, 2016 - 2019, USD MILLION
  • TABLE 348 ARGENTINA AUGMENTED REALITY MARKET, 2020 - 2026, USD MILLION
  • TABLE 349 ARGENTINA AUGMENTED REALITY MARKET BY COMPONENT, 2016 - 2019, USD MILLION
  • TABLE 350 ARGENTINA AUGMENTED REALITY MARKET BY COMPONENT, 2020 - 2026, USD MILLION
  • TABLE 351 ARGENTINA AUGMENTED REALITY MARKET BY DEVICE, 2016 - 2019, USD MILLION
  • TABLE 352 ARGENTINA AUGMENTED REALITY MARKET BY DEVICE, 2020 - 2026, USD MILLION
  • TABLE 353 ARGENTINA AUGMENTED REALITY MARKET BY END USER, 2016 - 2019, USD MILLION
  • TABLE 354 ARGENTINA AUGMENTED REALITY MARKET BY END USER, 2020 - 2026, USD MILLION
  • TABLE 355 UAE AUGMENTED REALITY MARKET, 2016 - 2019, USD MILLION
  • TABLE 356 UAE AUGMENTED REALITY MARKET, 2020 - 2026, USD MILLION
  • TABLE 357 UAE AUGMENTED REALITY MARKET BY COMPONENT, 2016 - 2019, USD MILLION
  • TABLE 358 UAE AUGMENTED REALITY MARKET BY COMPONENT, 2020 - 2026, USD MILLION
  • TABLE 359 UAE AUGMENTED REALITY MARKET BY DEVICE, 2016 - 2019, USD MILLION
  • TABLE 360 UAE AUGMENTED REALITY MARKET BY DEVICE, 2020 - 2026, USD MILLION
  • TABLE 361 UAE AUGMENTED REALITY MARKET BY END USER, 2016 - 2019, USD MILLION
  • TABLE 362 UAE AUGMENTED REALITY MARKET BY END USER, 2020 - 2026, USD MILLION
  • TABLE 363 SAUDI ARABIA AUGMENTED REALITY MARKET, 2016 - 2019, USD MILLION
  • TABLE 364 SAUDI ARABIA AUGMENTED REALITY MARKET, 2020 - 2026, USD MILLION
  • TABLE 365 SAUDI ARABIA AUGMENTED REALITY MARKET BY COMPONENT, 2016 - 2019, USD MILLION
  • TABLE 366 SAUDI ARABIA AUGMENTED REALITY MARKET BY COMPONENT, 2020 - 2026, USD MILLION
  • TABLE 367 SAUDI ARABIA AUGMENTED REALITY MARKET BY DEVICE, 2016 - 2019, USD MILLION
  • TABLE 368 SAUDI ARABIA AUGMENTED REALITY MARKET BY DEVICE, 2020 - 2026, USD MILLION
  • TABLE 369 SAUDI ARABIA AUGMENTED REALITY MARKET BY END USER, 2016 - 2019, USD MILLION
  • TABLE 370 SAUDI ARABIA AUGMENTED REALITY MARKET BY END USER, 2020 - 2026, USD MILLION
  • TABLE 371 SOUTH AFRICA AUGMENTED REALITY MARKET, 2016 - 2019, USD MILLION
  • TABLE 372 SOUTH AFRICA AUGMENTED REALITY MARKET, 2020 - 2026, USD MILLION
  • TABLE 373 SOUTH AFRICA AUGMENTED REALITY MARKET BY COMPONENT, 2016 - 2019, USD MILLION
  • TABLE 374 SOUTH AFRICA AUGMENTED REALITY MARKET BY COMPONENT, 2020 - 2026, USD MILLION
  • TABLE 375 SOUTH AFRICA AUGMENTED REALITY MARKET BY DEVICE, 2016 - 2019, USD MILLION
  • TABLE 376 SOUTH AFRICA AUGMENTED REALITY MARKET BY DEVICE, 2020 - 2026, USD MILLION
  • TABLE 377 SOUTH AFRICA AUGMENTED REALITY MARKET BY END USER, 2016 - 2019, USD MILLION
  • TABLE 378 SOUTH AFRICA AUGMENTED REALITY MARKET BY END USER, 2020 - 2026, USD MILLION
  • TABLE 379 NIGERIA AUGMENTED REALITY MARKET, 2016 - 2019, USD MILLION
  • TABLE 380 NIGERIA AUGMENTED REALITY MARKET, 2020 - 2026, USD MILLION
  • TABLE 381 NIGERIA AUGMENTED REALITY MARKET BY COMPONENT, 2016 - 2019, USD MILLION
  • TABLE 382 NIGERIA AUGMENTED REALITY MARKET BY COMPONENT, 2020 - 2026, USD MILLION
  • TABLE 383 NIGERIA AUGMENTED REALITY MARKET BY DEVICE, 2016 - 2019, USD MILLION
  • TABLE 384 NIGERIA AUGMENTED REALITY MARKET BY DEVICE, 2020 - 2026, USD MILLION
  • TABLE 385 NIGERIA AUGMENTED REALITY MARKET BY END USER, 2016 - 2019, USD MILLION
  • TABLE 386 NIGERIA AUGMENTED REALITY MARKET BY END USER, 2020 - 2026, USD MILLION
  • TABLE 387 REST OF LAMEA AUGMENTED REALITY MARKET, 2016 - 2019, USD MILLION
  • TABLE 388 REST OF LAMEA AUGMENTED REALITY MARKET, 2020 - 2026, USD MILLION
  • TABLE 389 REST OF LAMEA AUGMENTED REALITY MARKET BY COMPONENT, 2016 - 2019, USD MILLION
  • TABLE 390 REST OF LAMEA AUGMENTED REALITY MARKET BY COMPONENT, 2020 - 2026, USD MILLION
  • TABLE 391 REST OF LAMEA AUGMENTED REALITY MARKET BY DEVICE, 2016 - 2019, USD MILLION
  • TABLE 392 REST OF LAMEA AUGMENTED REALITY MARKET BY DEVICE, 2020 - 2026, USD MILLION
  • TABLE 393 REST OF LAMEA AUGMENTED REALITY MARKET BY END USER, 2016 - 2019, USD MILLION
  • TABLE 394 REST OF LAMEA AUGMENTED REALITY MARKET BY END USER, 2020 - 2026, USD MILLION
  • TABLE 395 KEY INFORMATION - GOOGLE, INC.
  • TABLE 396 KEY INFORMATION - APPLE, INC.
  • TABLE 397 KEY INFORMATION - MICROSOFT CORPORATION
  • TABLE 398 KEY INFORMATION -SAMSUNG ELECTRONICS CO., LTD.
  • TABLE 399 KEY INFORMATION - SONY CORPORATION
  • TABLE 400 KEY INFORMATION - QUALCOMM, INC.
  • TABLE 401 KEY INFORMATION - VUZIX CORPORATION
  • TABLE 402 KEY INFORMATION - PTC, INC.
  • TABLE 403 KEY INFORMATION - LENOVO GROUP LIMITED
  • TABLE 404 KEY INFORMATION - ALIBABA GROUP HOLDINGS LIMITED

LIST OF FIGURES

  • FIG 1 METHODOLOGY FOR THE RESEARCH
  • FIG 2 KBV CARDINAL MATRIX
  • FIG 3 KEY LEADING STRATEGIES: PERCENTAGE DISTRIBUTION (2016-2020)
  • FIG 4 KEY STRATEGIC MOVE: (PARTNERSHIPS, COLLABORATIONS, AND AGREEMENTS : 2017, OCT - 2020, DEC) LEADING PLAYERS
  • FIG 5 RECENT STRATEGIES AND DEVELOPMENTS: GOOGLE, INC.
  • FIG 6 SWOT ANALYSIS: ALPHABET INC. (GOOGLE INC.)
  • FIG 7 RECENT STRATEGIES AND DEVELOPMENTS: APPLE, INC.
  • FIG 8 SWOT ANALYSIS: APPLE, INC.
  • FIG 9 RECENT STRATEGIES AND DEVELOPMENTS: MICROSOFT CORPORATION
  • FIG 10 SWOT ANALYSIS: MICROSOFT CORPORATION
  • FIG 11 RECENT STRATEGIES AND DEVELOPMENTS: SAMSUNG ELECTRONICS CO., LTD.
  • FIG 12 SWOT ANALYSIS: SAMSUNG ELECTRONICS CO. LTD.
  • FIG 13 RECENT STRATEGIES AND DEVELOPMENTS: SONY CORPORATION
  • FIG 14 SWOT ANALYSIS: SONY CORPORATION
  • FIG 15 RECENT STRATEGIES AND DEVELOPMENTS: QUALCOMM, INC.
  • FIG 16 SWOT ANALYSIS: QUALCOMM, INC.
  • FIG 17 RECENT STRATEGIES AND DEVELOPMENTS: PTC, INC.
  • FIG 18 RECENT STRATEGIES AND DEVELOPMENTS: LENOVO GROUP LIMITED
  • FIG 19 RECENT STRATEGIES AND DEVELOPMENTS: ALIBABA GROUP HOLDINGS LIMITED

The Global Augmented Reality Market size is expected to reach $89 billion by 2026, rising at a market growth of 46.3% CAGR during the forecast period. With the help of augmented reality, a virtual image can be superimposed on a real-world view of the user. Digital information is included into the physical environment whose components are increased with inputs like sound, video, or graphics. The factor boosting the growth of the augmented reality market is the rising penetration of advanced technologies across industries like retail, consumer electronics, and automotive. Also, the growth of the market is boosted by the growing adoption of mobile devices around the world, because it seems to be the most suitable form of augmented reality.

The major factor that boosts the augmented reality market growth is the rising adoption of AR-integrated smart glasses. The demand for smart glasses is rising due to their ability to combine the vision of the user with the virtual world seamlessly. Such glasses utilize a blend of sensors, smart software, display, accelerometers, and internet connectivity to add relevant information to the wearer's views. For several domestic and professional uses, AR-integrated smart glasses are rapidly being utilized. Several innovative products are being introduced by the different market vendors such as Microsoft HoloLens and Google Glass Enterprise Edition 2. The growing adoption and constant introduction of such innovative products will boost the development of the augmented reality market during the forecast years.

Due to the outbreak of the COVID-19 pandemic around the world, various industries have been impacted in both a positive and negative manner. As the world fights with the global pandemic, the global economy has significantly hampered. However, the augmented reality market has been positively impacted by COVID-19. AR solutions are anticipated to contribute significantly to the healthcare sector in order to contain the spread of COVID-19.

By Component

Based on Component, the market is segmented into Hardware and Software. Hardware devices held a significant revenue share of the augmented reality market. This is credited to their higher adoption in commercial and enterprise applications. These devices include a pair of smart goggles with accessories like camera trackers, monitors, headphones, and storage.

By Device

Based on Device, the market is segmented into Head Mounted Display, Head up Display, Hand Held Devices, Smart Glass and Others. The Head-Mounted Displays (HMD) and Head-up Displays (HUD) markets are estimated to develop at a fast pace in the forthcoming years. This is credited to the rising demand in different industries that include military & defense, research, aerospace, gaming, and healthcare.

By End User

Based on End User, the market is segmented into Consumer, Enterprise, Commercial, Healthcare, Automotive, Aerospace & Defense and Others. Deployment of technology in the gaming industry will permit users to examine the physical environment and offer an improved experience by incorporating visual & audio content. With the help of this technology, a user is offered an interactive experience of a real-world environment on tablets, smartphones, and portable gaming systems. The rising safety demand and enhancing the Situational Awareness (SA) among pilots will boost device adoption in the aviation industry.

By Region

Based on Regions, the market is segmented into North America, Europe, Asia Pacific, and Latin America, Middle East & Africa. The U.S. and Canada are expected to dominate the market share of North America. This is owing to the technological developments and the rising popularity of augmented reality enabled devices in the region. The region permits quicker implementation of advanced technologies because it has a well-built infrastructure.

The major strategies followed by the market participants are Partnerships. Based on the Analysis presented in the Cardinal matrix; Google, Inc., Alibaba Group Holdings Limited, Samsung Electronics Co., Ltd., Apple, Inc., and Microsoft Corporation are the forerunners in the Augmented Reality Market. Companies such as PTC, Inc., Qualcomm, Inc., Vuzix Corporation, Lenovo Group Limited, and Sony Corporation are some of the key innovators in the market.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Google, Inc., Apple, Inc., Microsoft Corporation, Samsung Electronics Co., Ltd. (Samsung Group), Sony Corporation, Qualcomm, Inc., Vuzix Corporation, PTC, Inc., Lenovo Group Limited and Alibaba Group Holdings Limited.

Recent strategies deployed in Augmented Reality Market

Partnerships, Collaborations, and Agreements:

Dec-2020: Vuzix Corporation collaborated with Pixee Medical, a France-based medical company. Following this collaboration, Pixee Medical placed follow-on M400 Smart Glasses to help the commercialization and rollout of the Pixee Medical augmented reality navigation system across Europe.

Dec-2020: Google came into partnership with ModiFace and Perfect Corp. In this partnership, Google introduced a digital try it on experience for some cosmetics-related queries using augmented reality. It aimed to visualize thousands of eyeshadow shades and lipsticks from brands such as L'Oreal, MAC Cosmetics, Black Opal, and Charlotte Tilbury.

Oct-2020: Vuzix Corporation deployed M400 Smart Glasses to SHL Group, the world's largest privately-owned designer, developer, and manufacturer of advanced drug delivery systems. These smart glasses allow vendors to connect with technical experts to perform troubleshooting and remote inspection without having to be on-premise.

Oct-2020: Vuzix Corporation entered into a partnership with the Children of War Foundation (COWF). The partnership aimed to further the access to medical and surgical education by using Vuzix M400 Smart Glasses to connect healthcare professionals and surgeons providing disadvantaged populations in cooperation with United States-based academic hospital institutions.

Oct-2020: Sony collaborated with Apple for Augmented Reality (AR) and Virtual Reality (VR) technology that is used in its reported AR headset. Under this partnership, Sony received an order for a microdisplay using an organic EL panel. The display is small in size and lightweight in design and features high image resolution, as well as a digital camera viewfinder.

Sep-2020: Qualcomm partnered with LG Uplus, a South Korean cellular carrier. The partnership aimed to develop 5G-based extended reality (XR) content that covers all immersive content such as AR and VR, which includes Japan's KDDI Corp., China Telecom Corp., Bell Canada, and Qualcomm.

Jul-2020: PTC announced an agreement with the University of Sheffield Advanced Manufacturing Research Centre (AMRC). The agreement combined the two organizations and came after VEC played a crucial role in remotely transferring manufacturing expertise safely to several new production lines supporting the build of over 13,000 ventilators for the VentilatorChallengeUK Consortium (VCUK).

Jun-2020: Vuzix partnered with TensorMark, an AI biometric security & identity management platform. Under this partnership, Vuzix allows venue operators to use the Augmented Reality (AR) in the Blade Smart Glasses coupled with the computer vision features developed by TensorMark to certify an individual's test credentials in real-time, as places like sports arenas, office buildings, and concert venues, who desperately want to find a solution that allows them to safely reopen to the public without increasing the possibility of spreading the virus.

Apr-2020: Apple Maps entered into a partnership with Dent Reality, an augmented reality startup. This partnership aimed to allow a broad range of implications for the Cupertino tech giant in the Apple Indoor Maps program and augmented reality programs as a whole.

Feb-2020: Google collaborated with Burberry, a British luxury fashion house. Under this collaboration, Burberry launched a new Augmented Reality (AR) shopping tool by using Google Search technology. The AR tool helps users to experience Burberry products embedded in the environment around them, improving their research and shopping experience online.

Feb-2020: Samsung came into partnership with BTS, the Korean boy band. Under this partnership, Samsung provides an AR service that Galaxy phone users can download to access a virtual reality experience of Connect, BTS, which features a series of art exhibitions in five cities around the world including New York City.

Jan-2020; PTC came into partnership with Magic Leap, an augmented reality hardware creator. The partnership aimed to allow users to integrate Vuforia Engine, PTC's flagship industrial AR platform, with Magic Leap's wearable headset.

Dec-2019: Qualcomm Technologies came into partnership with Niantic, an American software development company. This partnership helped to move the entire AR industry forward as we work together with Qualcomm Technologies to define a true end-to-end architecture that includes hardware, software, and cloud technologies.

Nov-2019: Lenovo entered into a partnership with Varjo Technologies Oy, an industrial-grade virtual reality and mixed reality hardware and software developer. Lenovo's ThinkStation Series portfolio supports Varjo's tethered augmented reality (AR) and virtual reality (VR) headsets.

Sep-2019: Alibaba Group entered into a partnership with Perfect Corp, the world's leading augmented reality (AR) Beauty Company. This partnership seamlessly combined its advanced YouCam Makeup AR virtual try-on technology into Taobao and Tmall online shopping experience, promoted the beauty shopping journey by bringing innovative new virtual tryouts to consumers in China.

Jun-2019: Microsoft collaborated with Airbus, the aircraft manufacturer. Under this collaboration, Airbus begins to offer augmented reality software to its customers and also sell off-the-shelf applications that include training, remote collaboration, and maintenance solutions, that the company has built through its own experience with the AR headset.

May-2019: Vuzix signed a partnership agreement with ePlay Digital, a mobile game creator and publisher specializing in sports, esports, and entertainment. In this partnership, ePlay released sports, esports, and entertainment games and apps for Vuzix AR glasses, and increased ePlay's presence on AR platforms such as wearables and the Vuzix App Store.

Jan-2019: Alibaba signed a collaboration agreement with Lancome, a French luxury perfumes, and cosmetics house. Under this collaboration, Alibaba Cloud launched an Augmented Reality game in Hong Kong and allowed users to capture an online and offline experience through a mobile app and the opening of the Lancome pop-up store in Harbour City.

Acquisition and Mergers:

Jun-2020: Google acquired North, a company focused on building augmented reality glasses. Following this acquisition, North's technical expertise helped Google to invest in its hardware efforts and ambient computing future.

Jun-2018: PTC acquired Waypoint Labs, the American startup. The acquisition allowed trainers to build a three-dimensional set of instructions for workers in real-time using an AR headset such as the Microsoft HoloLens. PTC provided an interactive, real-time training environment for industrial settings.

Product Launches and Product Expansions:

Nov-2020: Google introduced a virtual Diwali experience that everyone can be a part of, through a new Augmented Reality (AR) experience. Google Arts & Culture has partnered with over 20 cultural heritage organizations to launch Diwali Home that Decorates your space virtually with diyas (lamps), detonates virtual anar (firecrackers), for some explosive, playful fun, and watch how your space sparkles.

May-2020: Apple launched a new Augmented Reality (AR) app called the Gobi Find My app is also likely to get some new AR features. Gobi app allows users to get more information about things around them through an augmented reality experience on the phone.

May-2020: Sony introduced an app, Envision TV AR. This app runs on Android phones with ARCore capabilities and Apple devices with iOS 11.3 or later. This app makes it easier to choose which Sony TV you want to buy, screen size and then point your phone toward the area you would like to put the TV set. Afterward, the same picked TV magically appears on the phone's screen blended with your home interior.

Feb-2020: Apple updated its augmented reality (AR) Quick Look feature. This update allows merchants to sell their products in-app for an instant AR experience.

Feb-2020: Qualcomm Technologies introduced a new extended reality, Qualcomm Snapdragon XR2 Platform. This platform allowed XR reference design that packs superior performance, immersion, and interactivity. Building four generations of XR reference design expertise with breakthrough foundational technology, the reference design simplifies complex technologies and allows customers to bring the next generation of premium-quality augmented reality (AR), virtual reality (VR), and mixed reality (MR) devices to consumers and the enterprise in 2020.

May-2019: Lenovo launched an augmented reality (AR) device, ThinkReality A6. It aimed to improve productivity for enterprise workers, along with a software platform for app creation. The ThinkReality A6 is a heads-up, hands-free mobile visor that overlays 3D graphics onto real-world environments.

Apr-2019: PTC introduced its Vuforia Expert Capture augmented reality (AR) solution. This solution aimed to improve workforce productivity, quality, safety, and compliance. Vuforia Expert Capture allowed industrial enterprises with a faster, more efficient way to permitted front-line workers with the relevant information they need to get the job done quickly and accurately the first time.

Mar-2019: Google introduced new features in Google Search. The new features utilize a combination of the camera, computer vision, and AR to overlay information and content onto one's physical surroundings. AR features roll out in search results allowing users to view and interact with 3D objects.

Feb-2019: Microsoft introduced a new version of its augmented reality headset. This headset detects where its users are looking and tracks the movements of their hands. HoloLens 2 wearers make it easier to touch and interact with graphics superimposed over their real-world views.

Scope of the Study

Market Segments covered in the Report:

By Component

  • Hardware
  • Software

By Device

  • Head Mounted Display
  • Head up Display
  • Hand Held Devices
  • Smart Glass
  • Others

By End User

  • Consumer
  • Enterprise
  • Commercial
  • Healthcare
  • Automotive
  • Aerospace & Defense
  • Others

By Geography

  • North America

US

Canada

Mexico

Rest of North America

  • Europe

Germany

UK

France

Russia

Spain

Italy

Rest of Europe

  • Asia Pacific

China

Japan

India

South Korea

Singapore

Malaysia

Rest of Asia Pacific

  • LAMEA

Brazil

Argentina

UAE

Saudi Arabia

South Africa

Nigeria

Rest of LAMEA

Companies Profiled

  • Google, Inc.
  • Apple, Inc.
  • Microsoft Corporation
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Sony Corporation
  • Qualcomm, Inc.
  • Vuzix Corporation
  • PTC, Inc.
  • Lenovo Group Limited
  • Alibaba Group Holdings Limited.

Unique Offerings from KBV Research

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  • Highest number of market tables and figures
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  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology

  • 1.1 Market Definition
  • 1.2 Objectives
  • 1.3 Market Scope
  • 1.4 Segmentation
    • 1.4.1 Global Augmented Reality Market, by Component
    • 1.4.2 Global Augmented Reality Market, by Device
    • 1.4.3 Global Augmented Reality Market, by End User
    • 1.4.4 Global Augmented Reality Market, by Geography
  • 1.5 Methodology for the research

Chapter 2. Market Overview

  • 2.1 Introduction
    • 2.1.1 Overview
    • 2.1.2 Market Composition and Scenario
  • 2.2 Key Factors Impacting the Market
    • 2.2.1 Market Drivers
    • 2.2.2 Market Restraints

Chapter 3. Competition Analysis - Global

  • 3.1 KBV Cardinal Matrix
  • 3.2 Recent Industry Wide Strategic Developments
    • 3.2.1 Partnerships, Collaborations and Agreements
    • 3.2.2 Product Launches and Product Expansions
    • 3.2.3 Geographical Expansions
    • 3.2.4 Acquisition and Mergers
  • 3.3 Top Winning Strategies
    • 3.3.1 Key Leading Strategies: Percentage Distribution (2016-2020)
    • 3.3.2 Key Strategic Move: (Partnerships, Collaborations, and Agreements : 2017, Oct - 2020, Dec) Leading Players

Chapter 4. Global Augmented Reality Market by Component

  • 4.1 Global Augmented Reality Hardware Market by Region
  • 4.2 Global Augmented Reality Software Market by Region

Chapter 5. Global Augmented Reality Market by Device

  • 5.1 Global Augmented Reality Head Mounted Display Market by Region
  • 5.2 Global Augmented Reality Head up Display Market by Region
  • 5.3 Global Augmented Reality Hand Held Devices Market by Region
  • 5.4 Global Augmented Reality Smart Glass Market by Region
  • 5.5 Global Other Device Augmented Reality Market by Region

Chapter 6. Global Augmented Reality Market by End User

  • 6.1 Global Consumer Augmented Reality Market by Region
  • 6.2 Global Enterprise Augmented Reality Market by Region
  • 6.3 Global Commercial Augmented Reality Market by Region
  • 6.4 Global Healthcare Augmented Reality Market by Region
  • 6.5 Global Automotive Augmented Reality Market by Region
  • 6.6 Global Aerospace & Defense Augmented Reality Market by Region
  • 6.7 Global Others Augmented Reality Market by Region

Chapter 7. Global Augmented Reality Market by Region

  • 7.1 North America Augmented Reality Market
    • 7.1.1 North America Augmented Reality Market by Component
      • 7.1.1.1 North America Augmented Reality Hardware Market by Country
      • 7.1.1.2 North America Augmented Reality Software Market by Country
    • 7.1.2 North America Augmented Reality Market by Device
      • 7.1.2.1 North America Augmented Reality Head Mounted Display Market by Country
      • 7.1.2.2 North America Augmented Reality Head up Display Market by Country
      • 7.1.2.3 North America Augmented Reality Hand Held Devices Market by Country
      • 7.1.2.4 North America Augmented Reality Smart Glass Market by Country
      • 7.1.2.5 North America Other Device Augmented Reality Market by Country
    • 7.1.3 North America Augmented Reality Market by End User
      • 7.1.3.1 North America Consumer Augmented Reality Market by Country
      • 7.1.3.2 North America Enterprise Augmented Reality Market by Country
      • 7.1.3.3 North America Commercial Augmented Reality Market by Country
      • 7.1.3.4 North America Healthcare Augmented Reality Market by Country
      • 7.1.3.5 North America Automotive Augmented Reality Market by Country
      • 7.1.3.6 North America Aerospace & Defense Augmented Reality Market by Country
      • 7.1.3.7 North America Others Augmented Reality Market by Country
    • 7.1.4 North America Augmented Reality Market by Country
      • 7.1.4.1 US Augmented Reality Market
        • 7.1.4.1.1 US Augmented Reality Market by Component
        • 7.1.4.1.2 US Augmented Reality Market by Device
        • 7.1.4.1.3 US Augmented Reality Market by End User
      • 7.1.4.2 Canada Augmented Reality Market
        • 7.1.4.2.1 Canada Augmented Reality Market by Component
        • 7.1.4.2.2 Canada Augmented Reality Market by Device
        • 7.1.4.2.3 Canada Augmented Reality Market by End User
      • 7.1.4.3 Mexico Augmented Reality Market
        • 7.1.4.3.1 Mexico Augmented Reality Market by Component
        • 7.1.4.3.2 Mexico Augmented Reality Market by Device
        • 7.1.4.3.3 Mexico Augmented Reality Market by End User
      • 7.1.4.4 Rest of North America Augmented Reality Market
        • 7.1.4.4.1 Rest of North America Augmented Reality Market by Component
        • 7.1.4.4.2 Rest of North America Augmented Reality Market by Device
        • 7.1.4.4.3 Rest of North America Augmented Reality Market by End User
  • 7.2 Europe Augmented Reality Market
    • 7.2.1 Europe Augmented Reality Market by Component
      • 7.2.1.1 Europe Augmented Reality Hardware Market by Country
      • 7.2.1.2 Europe Augmented Reality Software Market by Country
    • 7.2.2 Europe Augmented Reality Market by Device
      • 7.2.2.1 Europe Augmented Reality Head Mounted Display Market by Country
      • 7.2.2.2 Europe Augmented Reality Head up Display Market by Country
      • 7.2.2.3 Europe Augmented Reality Hand Held Devices Market by Country
      • 7.2.2.4 Europe Augmented Reality Smart Glass Market by Country
      • 7.2.2.5 Europe Other Device Augmented Reality Market by Country
    • 7.2.3 Europe Augmented Reality Market by End User
      • 7.2.3.1 Europe Consumer Augmented Reality Market by Country
      • 7.2.3.2 Europe Enterprise Augmented Reality Market by Country
      • 7.2.3.3 Europe Commercial Augmented Reality Market by Country
      • 7.2.3.4 Europe Healthcare Augmented Reality Market by Country
      • 7.2.3.5 Europe Automotive Augmented Reality Market by Country
      • 7.2.3.6 Europe Aerospace & Defense Augmented Reality Market by Country
      • 7.2.3.7 Europe Others Augmented Reality Market by Country
    • 7.2.4 Europe Augmented Reality Market by Country
      • 7.2.4.1 Germany Augmented Reality Market
        • 7.2.4.1.1 Germany Augmented Reality Market by Component
        • 7.2.4.1.2 Germany Augmented Reality Market by Device
        • 7.2.4.1.3 Germany Augmented Reality Market by End User
      • 7.2.4.2 UK Augmented Reality Market
        • 7.2.4.2.1 UK Augmented Reality Market by Component
        • 7.2.4.2.2 UK Augmented Reality Market by Device
        • 7.2.4.2.3 UK Augmented Reality Market by End User
      • 7.2.4.3 France Augmented Reality Market
        • 7.2.4.3.1 France Augmented Reality Market by Component
        • 7.2.4.3.2 France Augmented Reality Market by Device
        • 7.2.4.3.3 France Augmented Reality Market by End User
      • 7.2.4.4 Russia Augmented Reality Market
        • 7.2.4.4.1 Russia Augmented Reality Market by Component
        • 7.2.4.4.2 Russia Augmented Reality Market by Device
        • 7.2.4.4.3 Russia Augmented Reality Market by End User
      • 7.2.4.5 Spain Augmented Reality Market
        • 7.2.4.5.1 Spain Augmented Reality Market by Component
        • 7.2.4.5.2 Spain Augmented Reality Market by Device
        • 7.2.4.5.3 Spain Augmented Reality Market by End User
      • 7.2.4.6 Italy Augmented Reality Market
        • 7.2.4.6.1 Italy Augmented Reality Market by Component
        • 7.2.4.6.2 Italy Augmented Reality Market by Device
        • 7.2.4.6.3 Italy Augmented Reality Market by End User
      • 7.2.4.7 Rest of Europe Augmented Reality Market
        • 7.2.4.7.1 Rest of Europe Augmented Reality Market by Component
        • 7.2.4.7.2 Rest of Europe Augmented Reality Market by Device
        • 7.2.4.7.3 Rest of Europe Augmented Reality Market by End User
  • 7.3 Asia Pacific Augmented Reality Market
    • 7.3.1 Asia Pacific Augmented Reality Market by Component
      • 7.3.1.1 Asia Pacific Augmented Reality Hardware Market by Country
      • 7.3.1.2 Asia Pacific Augmented Reality Software Market by Country
    • 7.3.2 Asia Pacific Augmented Reality Market by Device
      • 7.3.2.1 Asia Pacific Augmented Reality Head Mounted Display Market by Country
      • 7.3.2.2 Asia Pacific Augmented Reality Head up Display Market by Country
      • 7.3.2.3 Asia Pacific Augmented Reality Hand Held Devices Market by Country
      • 7.3.2.4 Asia Pacific Augmented Reality Smart Glass Market by Country
      • 7.3.2.5 Asia Pacific Other Device Augmented Reality Market by Country
    • 7.3.3 Asia Pacific Augmented Reality Market by End User
      • 7.3.3.1 Asia Pacific Consumer Augmented Reality Market by Country
      • 7.3.3.2 Asia Pacific Enterprise Augmented Reality Market by Country
      • 7.3.3.3 Asia Pacific Commercial Augmented Reality Market by Country
      • 7.3.3.4 Asia Pacific Healthcare Augmented Reality Market by Country
      • 7.3.3.5 Asia Pacific Automotive Augmented Reality Market by Country
      • 7.3.3.6 Asia Pacific Aerospace & Defense Augmented Reality Market by Country
      • 7.3.3.7 Asia Pacific Others Augmented Reality Market by Country
    • 7.3.4 Asia Pacific Augmented Reality Market by Country
      • 7.3.4.1 China Augmented Reality Market
        • 7.3.4.1.1 China Augmented Reality Market by Component
        • 7.3.4.1.2 China Augmented Reality Market by Device
        • 7.3.4.1.3 China Augmented Reality Market by End User
      • 7.3.4.2 Japan Augmented Reality Market
        • 7.3.4.2.1 Japan Augmented Reality Market by Component
        • 7.3.4.2.2 Japan Augmented Reality Market by Device
        • 7.3.4.2.3 Japan Augmented Reality Market by End User
      • 7.3.4.3 India Augmented Reality Market
        • 7.3.4.3.1 India Augmented Reality Market by Component
        • 7.3.4.3.2 India Augmented Reality Market by Device
        • 7.3.4.3.3 India Augmented Reality Market by End User
      • 7.3.4.4 South Korea Augmented Reality Market
        • 7.3.4.4.1 South Korea Augmented Reality Market by Component
        • 7.3.4.4.2 South Korea Augmented Reality Market by Device
        • 7.3.4.4.3 South Korea Augmented Reality Market by End User
      • 7.3.4.5 Singapore Augmented Reality Market
        • 7.3.4.5.1 Singapore Augmented Reality Market by Component
        • 7.3.4.5.2 Singapore Augmented Reality Market by Device
        • 7.3.4.5.3 Singapore Augmented Reality Market by End User
      • 7.3.4.6 Malaysia Augmented Reality Market
        • 7.3.4.6.1 Malaysia Augmented Reality Market by Component
        • 7.3.4.6.2 Malaysia Augmented Reality Market by Device
        • 7.3.4.6.3 Malaysia Augmented Reality Market by End User
      • 7.3.4.7 Rest of Asia Pacific Augmented Reality Market
        • 7.3.4.7.1 Rest of Asia Pacific Augmented Reality Market by Component
        • 7.3.4.7.2 Rest of Asia Pacific Augmented Reality Market by Device
        • 7.3.4.7.3 Rest of Asia Pacific Augmented Reality Market by End User
  • 7.4 LAMEA Augmented Reality Market
    • 7.4.1 LAMEA Augmented Reality Market by Component
      • 7.4.1.1 LAMEA Augmented Reality Hardware Market by Country
      • 7.4.1.2 LAMEA Augmented Reality Software Market by Country
    • 7.4.2 LAMEA Augmented Reality Market by Device
      • 7.4.2.1 LAMEA Augmented Reality Head Mounted Display Market by Country
      • 7.4.2.2 LAMEA Augmented Reality Head up Display Market by Country
      • 7.4.2.3 LAMEA Augmented Reality Hand Held Devices Market by Country
      • 7.4.2.4 LAMEA Augmented Reality Smart Glass Market by Country
      • 7.4.2.5 LAMEA Other Device Augmented Reality Market by Country
    • 7.4.3 LAMEA Augmented Reality Market by End User
      • 7.4.3.1 LAMEA Consumer Augmented Reality Market by Country
      • 7.4.3.2 LAMEA Enterprise Augmented Reality Market by Country
      • 7.4.3.3 LAMEA Commercial Augmented Reality Market by Country
      • 7.4.3.4 LAMEA Healthcare Augmented Reality Market by Country
      • 7.4.3.5 LAMEA Automotive Augmented Reality Market by Country
      • 7.4.3.6 LAMEA Aerospace & Defense Augmented Reality Market by Country
      • 7.4.3.7 LAMEA Others Augmented Reality Market by Country
    • 7.4.4 LAMEA Augmented Reality Market by Country
      • 7.4.4.1 Brazil Augmented Reality Market
        • 7.4.4.1.1 Brazil Augmented Reality Market by Component
        • 7.4.4.1.2 Brazil Augmented Reality Market by Device
        • 7.4.4.1.3 Brazil Augmented Reality Market by End User
      • 7.4.4.2 Argentina Augmented Reality Market
        • 7.4.4.2.1 Argentina Augmented Reality Market by Component
        • 7.4.4.2.2 Argentina Augmented Reality Market by Device
        • 7.4.4.2.3 Argentina Augmented Reality Market by End User
      • 7.4.4.3 UAE Augmented Reality Market
        • 7.4.4.3.1 UAE Augmented Reality Market by Component
        • 7.4.4.3.2 UAE Augmented Reality Market by Device
        • 7.4.4.3.3 UAE Augmented Reality Market by End User
      • 7.4.4.4 Saudi Arabia Augmented Reality Market
        • 7.4.4.4.1 Saudi Arabia Augmented Reality Market by Component
        • 7.4.4.4.2 Saudi Arabia Augmented Reality Market by Device
        • 7.4.4.4.3 Saudi Arabia Augmented Reality Market by End User
      • 7.4.4.5 South Africa Augmented Reality Market
        • 7.4.4.5.1 South Africa Augmented Reality Market by Component
        • 7.4.4.5.2 South Africa Augmented Reality Market by Device
        • 7.4.4.5.3 South Africa Augmented Reality Market by End User
      • 7.4.4.6 Nigeria Augmented Reality Market
        • 7.4.4.6.1 Nigeria Augmented Reality Market by Component
        • 7.4.4.6.2 Nigeria Augmented Reality Market by Device
        • 7.4.4.6.3 Nigeria Augmented Reality Market by End User
      • 7.4.4.7 Rest of LAMEA Augmented Reality Market
        • 7.4.4.7.1 Rest of LAMEA Augmented Reality Market by Component
        • 7.4.4.7.2 Rest of LAMEA Augmented Reality Market by Device
        • 7.4.4.7.3 Rest of LAMEA Augmented Reality Market by End User

Chapter 8. Company Profiles

  • 8.1 Google, Inc.
    • 8.1.1 Company Overview
    • 8.1.2 Financial Analysis
    • 8.1.3 Segmental and Regional Analysis
    • 8.1.4 Research & Development Expense
    • 8.1.5 Recent strategies and developments:
      • 8.1.5.1 Partnerships, Collaborations, and Agreements:
      • 8.1.5.2 Acquisition and Mergers:
      • 8.1.5.3 Product Launches and Product Expansions:
    • 8.1.6 SWOT Analysis
  • 8.2 Apple, Inc.
    • 8.2.1 Company Overview
    • 8.2.2 Financial Analysis
    • 8.2.3 Product and Regional Analysis
    • 8.2.4 Research & Development Expense
    • 8.2.1 Recent strategies and developments:
      • 8.2.1.1 Partnerships, Collaborations, and Agreements:
      • 8.2.1.2 Product Launches and Product Expansions:
    • 8.2.2 SWOT Analysis
  • 8.3 Microsoft Corporation
    • 8.3.1 Company Overview
    • 8.3.2 Financial Analysis
    • 8.3.3 Segmental and Regional Analysis
    • 8.3.4 Research & Development Expenses
    • 8.3.5 Recent strategies and developments:
      • 8.3.5.1 Partnerships, Collaborations, and Agreements:
      • 8.3.5.2 Product Launches and Product Expansions:
    • 8.3.6 SWOT Analysis
  • 8.4 Samsung Electronics Co., Ltd. (Samsung Group)
    • 8.4.1 Company Overview
    • 8.4.2 Financial Analysis
    • 8.4.3 Segmental and Regional Analysis
    • 8.4.4 Research & Development Expense
    • 8.4.5 Recent strategies and developments:
      • 8.4.5.1 Partnerships, Collaborations, and Agreements:
      • 8.4.5.2 Geographical Expansions:
    • 8.4.6 SWOT Analysis
  • 8.5 Sony Corporation
    • 8.5.1 Company Overview
    • 8.5.2 Financial Analysis
    • 8.5.3 Segmental and Regional Analysis
    • 8.5.4 Research and Development Expense
    • 8.5.5 Recent strategies and developments:
      • 8.5.5.1 Partnerships, Collaborations, and Agreements:
      • 8.5.5.2 Product Launches and Product Expansions:
    • 8.5.6 SWOT Analysis
  • 8.6 Qualcomm, Inc.
    • 8.6.1 Company Overview
    • 8.6.2 Financial Analysis
    • 8.6.3 Segmental and Regional Analysis
    • 8.6.4 Research & Development Expense
    • 8.6.5 Recent strategies and developments:
      • 8.6.5.1 Partnerships, Collaborations, and Agreements:
      • 8.6.5.2 Product Launches and Product Expansions:
    • 8.6.6 SWOT Analysis
  • 8.7 Vuzix Corporation
    • 8.7.1 Company Overview
    • 8.7.2 Financial Analysis
    • 8.7.3 Regional Analysis
    • 8.7.4 Research & Development Expenses
    • 8.7.5 Recent strategies and developments:
      • 8.7.5.1 Partnerships, Collaborations, and Agreements:
  • 8.8 PTC, Inc.
    • 8.8.1 Company Overview
    • 8.8.2 Financial Analysis
    • 8.8.3 Segmental and Regional Analysis
    • 8.8.4 Research & Development Expenses
    • 8.8.5 Recent strategies and developments:
      • 8.8.5.1 Partnerships, Collaborations, and Agreements:
      • 8.8.5.2 Acquisition and Mergers:
      • 8.8.5.3 Product Launches and Product Expansions:
  • 8.9 Lenovo Group Limited
    • 8.9.1 Company Overview
    • 8.9.2 Financial Analysis
    • 8.9.3 Segmental and Regional Analysis
    • 8.9.4 Research & Development Expense
    • 8.9.5 Recent strategies and developments:
      • 8.9.5.1 Partnerships, Collaborations, and Agreements:
      • 8.9.5.2 Product Launches and Product Expansions:
  • 8.10. Alibaba Group Holdings Limited
    • 8.10.1 Company Overview
    • 8.10.2 Financial Analysis
    • 8.10.3 Segmental Analysis
    • 8.10.4 Recent strategies and developments:
      • 8.10.4.1 Partnerships, Collaborations, and Agreements:
      • 8.10.4.2 Product Launches and Product Expansions:
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